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Alice's Adventures in Wonderland by DPX: Not a lot happened in 2 years? Recorded at GSPF 2026.

DRI374·video·7m 0s·analyzed·May 16, 2026
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Analysis

claude-haiku-4-5-20251001 · $0.009

TL;DR

Gameplay footage of DPX's Alice in Wonderland at GSPF 2026 with setup observations.

Summary

A player records gameplay of Alice's Adventures in Wonderland by DPX at Golden State Pinball Festival 2026, noting they haven't played it in 2 years. The player comments on playfield setup differences compared to a previous Expo experience, discusses various shots and mechanics (standups, ramps, locks, multipliers), and mentions a recent code update that was installed on this machine.

Key Claims

  • Haven't played Alice's Adventures in Wonderland by DPX in 2 years

    high confidence · Speaker at start of video, at Golden State Pinball Festival 2026

  • This machine is set up easier than the one at Expo

    medium confidence · Player comparing venue setups during gameplay

  • The machine has a recent code update installed

    medium confidence · Player mentions 'they got the new code in' referring to this venue's machine

Notable Quotes

  • “I haven't played this in 2 years. So, let's see where he goes.”

    Player/content creator@ 0:16 — Establishes long time gap since last play, frames the session as a revisit

  • “It's definitely set up easier than the one I played at Expo.”

    Player/content creator@ 3:26 — Compares difficulty/setup between venues, suggests variability in machine configuration

  • “They got the new code in kind of cool.”

    Player/content creator@ 6:56 — Acknowledges recent code update on this location machine

Entities

Alice's Adventures in WonderlandgameDPXcompanyGolden State Pinball Festivalevent

Signals

  • ?

    gameplay_signal: Player comments negatively on shooting through the mad hatter area and discusses difficulty of hitting various standups, indicating challenging shot layout

    high · I hate shooting through the whole mad so much' and difficulty hitting standups during play

  • ?

    product_concern: Machine setup varies significantly between venues (Expo vs GSPF), with this location's setup being easier

    medium · It's definitely set up easier than the one I played at Expo

  • ?

    code_update: Alice's Adventures in Wonderland has received a recent code update that was deployed to this GSPF location machine

    medium · They got the new code in kind of cool

  • ?

    venue_signal: GSPF location has installed recent code updates on machines

    medium · Code update mentioned as recently installed at venue

Transcript

youtube_auto_sub · $0.000

0:04
the Golden State Final Festival 10:26 and stood in front of Alice Alice Adventure in Wonderland by DPX.
0:16
I haven't played this in 2 years. So,
0:16
I haven't played this in 2 years. So, let's see where he goes. >> Off we go.
0:52
Uh, the lock is there. I got the standups.
1:10
I hate shooting through the
1:10
I hate shooting through the whole mad so much.
1:23
But we going to have to get used to it.
1:23
But we going to have to get used to it. There we go. So it looks like you have to modify each block.
1:59
And there's an army of cars living on the ramp there.
2:32
Let me have a look. Add some
2:32
Let me have a look. Add some lane save. Yeah, I'm going really need that. >> I'm getting busy.
2:39
I'm getting busy.
2:39
I'm getting busy. >> Post transfer. That works.
2:47
Oh, it's actually went in.
2:47
Oh, it's actually went in. >> Oh, you can actually see the lock down
2:49
Oh, you can actually see the lock down
2:49
Oh, you can actually see the lock down there. My multiplier is lit. Two times multiplier. >> You're all mad.
2:59
You're all mad.
2:59
You're all mad. >> So now I need another set of standups.
3:10
There you go.
3:10
There you go. This way.
3:24
All right.
3:24
All right. >> It's definitely set up easier than the
3:26
It's definitely set up easier than the
3:26
It's definitely set up easier than the one I played at Expo.
3:33
What does that do?
3:33
What does that do? >> Use the drum part. You didn't last long, did you? >> I did not last very long.
4:05
All right, let's see if I can get the next lock there. Here. I want to kind of get the stand up while I got balls. It's >> not happening.
4:18
not happening.
4:18
not happening. Already Oh, so this [ __ ] will lock me out of starting.
4:59
How is it with the audio engineering anyway? Oh my god, that was it. What an outside
6:41
No time for hello. Goodbye. >> Such [ __ ]
6:44
Such [ __ ]
6:44
Such [ __ ] Yeah, this the the folks that played the game before me played it like all super floaty and uh but they got the new call out. They got the new code in kind of cool. All right, see you in the next one. Cheers.