claude-haiku-4-5-20251001 · $0.033
Melvin Williams updates Alice production status, tariff strategy, and post-Expo code improvements.
DPX is a separate brand from Dutch Pinball, with DPX focused on limited runs (max 500 units) while Dutch Pinball handles manufacturing and distribution
high confidence · Melvin explicitly explains: 'DPX was there to tell the world that everything that comes out of this company is limited to a maximum of 500 units... DPX is really a brand next to Dutch Pinball.'
Alice production was delayed 2-3 months due to Chinese New Year parts delays (missing ball guide) and cabinet centering issues affecting first 20-25 units
high confidence · Melvin details: 'We always said January or February... We had a part problem coming in from China. It was Chinese New Year... three to four weeks longer just to get one ball guide... cabinets were a little bit off-centered so the lock bar didn't fit really well.'
Current production rate is approximately 10 games per week (40-50 per month), with 50-60 games shipping in the next batch
high confidence · 'I think we're now 10 games a week, so it's 40 games a month... We're shipping a larger batch now because of the delay of the cabinets... I think there are now building 50 or 60 games already.'
Tariff impact on Alice US pricing is approximately $800 additional cost, with strategy to focus on European orders first while monitoring tariff changes
high confidence · 'I think the end price of Alice now in the US is maybe 800 bucks more, I believe... we still have 200 orders for europe and the rest of the world let's focus on building these games first.'
Alice code is approximately 90-92% complete with wizard mode fully playable, but Melvin does not view 1.0 as final and expects ongoing updates
high confidence · '0.9, 9.2, 9.3, I think already. But I don't see a 1.0 code as a final. It can always be a 1.2 or 1.4.'
DPX's next title is mechanically and functionally complete but may receive aesthetic tweaks in coming months before announcement
medium confidence · 'My next game, I'm working on the next game... from a technical standpoint, the next game is pretty much finished... by the end of the year, we will get much closer to my next game.'
“DPX is really a brand next to Dutch Pinball... So they had their own lineup... we had the Lebowski game that just finished the end of its production life and they swapped over now to Alice.”
Melvin Williams@ 2:43 — Clarifies the structural separation between DPX and Dutch Pinball that community often conflates
“I didn't want to scratch the paint... so we decided to just... take them out of the box and threw away the cabinets and we had to wait for new cabinets.”
Melvin Williams@ 11:05 — Demonstrates commitment to quality over speed despite production pressure; signals willingness to absorb costs for correct manufacturing
“I want the game to be correct not good... you pay a lot of money for the game and I wanted that it comes how it was designed and not because of time pressure.”
Melvin Williams@ 14:27 — Core design philosophy articulation; explains reasoning behind delays and quality control measures
“I always said from day one, I will leave the audio folders and animations open. So if you want to have a nice rock band doing its thing, put it in there.”
Melvin Williams@ 19:22 — Indicates openness to community modding and customization; contrasts with some manufacturers' locked code approach
“When I launched Alice to the market, I think I already proved to the whole industry that there's more to life than flat plastics... I see manufacturers now start to copy the things we did.”
Melvin Williams@ 31:24 — Claims market differentiation and aesthetic leadership; suggests competitive positioning relative to other manufacturers
community_signal: DPX offering open audio/animation folder access for player customization; commitment to code updates for 'years to come' based on feedback; willingness to iterate on gameplay based on player input
high · Melvin: 'I always said from day one, I will leave the audio folders and animations open... Rules-wise... I tend to listen... when it's linear, I try to take a little bit of parts. And where I can update the code, we will always support it'
competitive_signal: DPX positioning next title as mechanically/functionally complete but subject to aesthetic tweaks through end of 2025; planned announcement and release timeline dependent on Alice production completion
medium · Melvin: 'My next game... from a technical standpoint, the next game is pretty much finished... by the end of the year, we will get much closer to my next game... when the end of Alice is in sight... we'll probably hear something about the next dpx title'
operational_signal: Refund guarantee if Alice not delivered by January 1, 2026; customers with tariff price concerns can cancel orders by year-end without penalty if tariffs remain elevated; distributor holds funds/contracts, not DPX directly
high · Melvin: 'If we cannot have your game delivered by the first of january 2026 you will get your a refund back... If you don't want to pay this even if it's 10 or whatever wait just wait a little bit more... the customer has a contract with the distributor'
design_philosophy: Melvin positions DPX aesthetic detail level (sculpts, lighting, themed elements) as market differentiator; claims competitors now copying Alice's comprehensive feature set; plans to maintain lit side rails as DPX trademark across future titles
medium · Melvin: 'I already proved to the whole industry that there's more to life than flat plastics... I see manufacturers now start to copy the things we did... The amount of detail I put in Alice, there's no manufacturer in the world right now that puts that amount of detail in'
youtube_groq_whisper · $0.143
Early Lebowski adopters received first purchase rights for Alice as a homage, but DPX will not repeat this for future titles
high confidence · 'Every early achiever on the Lebowski got a spot early for Alice. It was like homage, like a thank you... But I don't think we can pull this off for the next.'
Barry Driessen (Dutch Pinball CEO) remains confident in meeting the 500-unit production goal by end of 2025 based on current trajectory
medium confidence · 'Barry Stills believes that he can finish all 500 games before the end of the year... I think that's because we're already building now 50 to 60 games... we're going in the right direction.'
“The amount of detail I put in Alice, there's no manufacturer in the world right now that puts that amount of detail in.”
Melvin Williams@ 32:03 — Strong claim about competitive differentiation; confidence in aesthetic design as core differentiator
“If we reach the end of the line and you waited and cannot deliver that game for that price and we're coming to the end of the year you have a right to cancel because we cannot deliver the game.”
Melvin Williams@ 29:36 — Explicitly states refund/cancellation policy for customers waiting on tariff resolution; addresses customer concerns about price lock
“I always said that the next game from Dutch if it's on par in the line from release with my game I will always push my game back to give them all the space they need.”
Melvin Williams@ 27:45 — Indicates prioritization of Dutch Pinball's next title over DPX timeline; shows collaborative structure
manufacturing_signal: Current production capacity: 10 games/week (~40-50/month); parts on hand sufficient for 100-150 machines; 50-60 units shipping in next batch after cabinet delay resolution; vacations and variable production expected to affect monthly output
high · Melvin: 'I think we're now 10 games a week, so it's 40 games a month... I think we can make 100, 150 machines at this moment... We're shipping a larger batch now because of the delay of the cabinets... some months is going to be less, some months is maybe going to be more'
business_signal: Melvin seeks to clarify structural separation between DPX (R&D/design) and Dutch Pinball (manufacturing/distribution) due to community confusion; questions about Lebowski or Dutch next title should go to Barry, not Melvin
high · Melvin: 'DPX and Dutch are one and the same... If it's questions for certain titles, which are Dutch Pinball related, it's best to ask them to Barry. And if it's really DPX related, then ask him to me... I will try to leave those things separate'
market_signal: Tariff implementation adds approximately $800 USD to Alice pricing; DPX considering group-buy international shipping approach to manage costs; strategy to prioritize European orders first while monitoring tariff policy changes
high · Melvin: 'I think the end price of Alice now in the US is maybe 800 bucks more... we still have 200 orders for europe and the rest of the world let's focus on building these games first... maybe in two months the tariffs are gone'
product_strategy: Alice production delayed 2-3 months from planned January start to March due to Chinese New Year parts shortage and cabinet centering issues
high · Melvin: 'We always said January or February... We had a part problem coming in from China. It was Chinese New Year... three to four weeks longer just to get one ball guide... we had 20 25 games in a box built we took them out of the box and threw away the cabinets and we had to wait for new cabinets'
product_strategy: Alice wizard mode fully playable from factory state; code at ~90-92% completion with ongoing enhancement expected; mini-playfield receiving mode expansions post-Expo to address gameplay depth concerns
high · Melvin: 'The wizard mode is fully extended it's playable from the first time you take it out of the box... 0.9, 9.2, 9.3, I think already... we added three more modes to give a little bit more playability on that mini play field'
product_concern: Melvin Williams demonstrates strong quality-first approach: rejected 20-25 completed cabinets due to minor paint scratching risk from lock bar misalignment; explicitly prioritizes correctness over speed despite production deadlines
high · Melvin: 'I didn't want to scratch the paint... so we decided to just... threw away the cabinets and we had to wait for new cabinets... I want the game to be correct not good... you pay a lot of money for the game'
supply_chain_signal: European pinball cabinet suppliers have limited capacity and no alternative sources; single manufacturer failure creates bottlenecks impossible to resolve in short timeframes
high · Cary Hardy: 'In europe the most super small in a way from manufacturing... if one manufacturer fails to deliver at that point you don't have somebody else you can go to... Building the pinball cabinets is a different story... In the U.S. it's a little bit easier because there are more manufacturers'