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Jack Guarnieri reveals Harry Potter's 2-year dev cycle, licensing history, and record launch success.
Harry Potter pinball has sold hundreds of games within 3-4 days of announcement
high confidence · Jack Guarnieri directly stated 'we've sold hundreds of games' in the first few days after release announcement
Jack Guarnieri has been pursuing the Harry Potter license since 2011-2012 when starting Jersey Jack Pinball
high confidence · Jack stated he wanted the license 'back in Papa Duke much when I started the company, 2011, 2012' and described years of rejections before the February 2023 breakthrough
Warner Brothers IP holders played The Hobbit machine and indicated interest in doing Harry Potter based on that experience
high confidence · Jack recounted: 'they actually played The Hobbit machine. And I think they're interested in doing a pinball machine with you. They actually said, if you could get the company that did this game to do Harry Potter, we're in.'
Harry Potter was in development for approximately 2 years (since May 2023)
high confidence · Host asked 'How long have you had this in the bag then, Harry Potter?' and Jack responded 'Since about Sam May of 23'
JJP built Collector's Edition models first before other tiers to show off the premium version
high confidence · Jack explained: 'this is the first time we built CE games first. I wanted to build them first because I wanted to show off the CE'
All Harry Potter playfield mechanics are identical across Arcade, Wizard, LE, Premium, and CE models; only cosmetic differences exist
high confidence · Jack stated 'all the play fields are the same all the mechanisms are the same' and 'there's only two play fields. there's one play field for the Wizard and the arcade and there's one play field for the ce because it's got sparkle on it that's the difference'
Eric Mounier designed the game to be 'fun fast flow' and it's the fastest, best-flowing game Mounier has made
high confidence · Jack: 'when he started the game i said i want it to be three things fun fast flow those three things okay and he did those things he made the fastest best flowing game that he's made so far'
“We don't run a marathon we don't run a sprint we run a marathon...now is just the starting line because now is sales of the game building the game shipping the game supporting the game promoting the game”
Jack Guarnieri@ 1:26 — Describes JJP's philosophy on long-term commitment and the scale of work ahead post-launch
“I had to do all the talking for the game until now. Now I can shut up and let the game do all the talking”
Jack Guarnieri@ 3:13 — Indicates shift from pre-release marketing to post-release gameplay focus; confidence in product quality
“I wanted it to be three things fun fast flow those three things okay and he did those things”
Jack Guarnieri@ 13:54 — Core design philosophy for Harry Potter; prioritizes gameplay feel over feature novelty
“We build games with passion. I don't build games with a calculator. We build games with passion.”
Jack Guarnieri@ 16:23 — Differentiates JJP approach from competitors; emphasizes prioritizing fun over cost-cutting
“if three people say something's no good, it's no good...the baby is beautiful because you thought of it, but other people look at it and see the baby is not that beautiful”
Jack Guarnieri (attributing Steve Richie)@ 16:02 — Explains iterative design process and willingness to cut features if they don't add fun
“at 11.59 last Thursday, pinball sales was Papa Duke glum. But Barnyard 12.05 the same day, all the world got turned upside down”
Jack Guarnieri — Dramatic description of sales impact at launch; captures market disruption caused by announcement
business_signal: Harry Potter production timeline will dominate JJP factory capacity for extended period (potentially 2-3 years), creating uncertainty around Steve Richie's game timeline
medium · Jack: 'Steve's game might be in there or similar interjection three years when we're done building Harry Potter'
community_signal: JJP implementing QR code/camera feature (GameChanger Pinball) for difficulty selection (Easy/Normal/Wizard); designed to lower barrier to entry for new players
high · Jack: 'Jersey Jack Pinball Gamechanger Pinball...key fobs or the QR codes...the game plays easy, normal or Wizard' and 'I wanted to do that 15 years ago and we couldn't do it'
design_philosophy: JJP prioritizes 'fun, fast, flow' as core design principles; willing to cut features that don't serve gameplay even if designer invested in them
high · Jack: 'I want it to be three things fun fast flow' and 'if three people say something's no good, it's no good...take that out of the game'
licensing_signal: Warner Brothers IP holders' interest in Harry Potter pinball was triggered by playing The Hobbit demo at company facility in February 2023
high · Jack: 'they actually played The Hobbit machine...they actually said, if you could get the company that did this game to do Harry Potter, we're in'
market_signal: Harry Potter launch reportedly transformed market sentiment from 'glum' to explosive demand; described as 'market maker' event that expanded player base rather than cannibalizing other sales
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Joe Katz (rules designer) worked without a day off for approximately a year and a half on Harry Potter
high confidence · Jack stated 'Joe A. Raymond Katz didn't have a day off in like a year and a half i think this past weekend he took a day off'
JJP has three games in development: one by Steve Richie, one by Mark Seidman, and one by Eric Mounier (next after Harry Potter)
high confidence · Jack confirmed: 'Well, Steve's working on a game, that's one. Mark's working on a game and I have Eric's next game there you go. See, you're three, you're three ahead.'
Harry Potter sales were essentially zero before 12:05 PM on release day, then 'all the world got turned upside down' with massive orders
medium confidence · Jack used colorful language: 'at 11.59 last Thursday, pinball sales was Papa Duke glum. But Barnyard 12.05 the same day, all the world got turned upside down. People couldn't answer their phone because they were taking so many orders.'
“They're market makers, not share takers. They don't take, they make their own market”
Jack Guarnieri@ 28:15 — JJP's perspective on how major IP licenses expand pinball market rather than cannibalizing other sales
“I looked at it and thought, that's not a pinball machine, that's an event, that's an occasion”
Host (paraphrasing response to Harry Potter)@ 24:07 — Captures emotional/experiential quality of game; suggests transcendence of typical pinball design
“Steve's game might be in there or similar interjection three years when we're done building Harry Potter”
Jack Guarnieri@ 26:56 — Indicates Harry Potter production will dominate factory capacity for extended period; timeline uncertainty for future releases
“We don't make any deadlines and we don't make any budgets...It's just like playing a game. It's the same thing running a company”
Jack Guarnieri@ 27:23 — Explains JJP's approach to scheduling constraints and supply chain unpredictability
high · Jack: 'at 11.59 last Thursday...glum. But 12.05 the same day...people couldn't answer their phone because they were taking so many orders'
market_signal: Jack's public statement at Texas Pinball Expo that next game is Harry Potter was intentional marketing strategy despite concerns it would cannibalize other JJP game sales (it did not)
high · Jack: 'when I said it just like that...people thought I lost my mind...it was all on purpose i didn't have a game at the show...i want to be talked about so i want to be part of the conversation'
community_signal: Mark Seidman (Avatar designer) described as developing 'thicker skin' as game designer; Jack expresses confidence in his next project
medium · Jack: 'Mark's got a lot thicker skin since he became a game designer...Mark is really a great part of the team. I love him'
personnel_signal: Jean-Paul DeWin (animator/art director on Harry Potter) transitioning to Dutch Pinball for Back to the Future project post-Harry Potter (context from KB, not explicitly in this content)
high · Not directly stated in this content; verified via KB context of known entity
announcement: Harry Potter Pinball officially announced and shipping with 5 editions (Arcade/Wizard/LE/Premium/CE); hundreds sold within 3-4 days of announcement
high · Jack: 'we've sold hundreds of games um people are searching for something bad to say about the game'; multiple edition tiers discussed with identical playfield mechanics
product_strategy: JJP intentionally designed Harry Potter with identical playfield mechanics across 5 price tiers but different cosmetics (CE has sparkle, LE/Premium have enhanced features); strategic choice to maximize accessibility
high · Jack: 'I didn't want anybody that wanted a harry potter game not to be able to get one...change the bling and leave the play field and all the toys and the rules alone'
product_strategy: JJP has three confirmed games in active development post-Harry Potter by Steve Richie, Mark Seidman, and Eric Mounier; themes unannounced
high · Jack confirmed: 'Well, Steve's working on a game, that's one. Mark's working on a game and I have Eric's next game there you go'
technology_signal: QR code/camera difficulty selection represents new accessibility technology for pinball; backward compatibility being explored for Avatar and Hobbit via camera kit retrofit
high · Jack: 'I think we can i think yeah yeah i mean we have to actually for The Wizard of Oz and The Hobbit we'd have to put a camera kit together with a new back glass'