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Iron Man Pinball Tutorial (Flip N Out Pinball, 2026)

Flip n Out Pinball·video·23m 10s·analyzed·May 10, 2026
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claude-haiku-4-5-20251001 · $0.023

TL;DR

Iron Man pinball tutorial covering layout, objectives, modes, and do-or-die multiball difficulty.

Summary

Joel Ingleberth presents a comprehensive tutorial on Stern's Iron Man pinball machine, a John Borg design with code by Lyman Sheets. The video covers the playfield layout, shot mechanics, six mark objectives, and the notoriously difficult do-or-die multiball mode. Ingleberth emphasizes the game's brutal but addictive nature, clear shot labeling, and deep replayability, positioning it as an excellent tournament machine despite limited depth compared to modern titles.

Key Claims

  • Iron Man was vaulted by Stern with a newer vault edition featuring the same layout and rules but improved mechs and polish

    high confidence · Joel Ingleberth states 'they actually vaulted it. So, there is a newer version. Same layout, same rules. They just improved some of the mechs.'

  • Iron Man is a John Borg design with code by Lyman Sheets

    high confidence · Joel Ingleberth explicitly states 'This is a John Borg design. Uh, Lyman Sheets was on the code.'

  • Fewer than 10 people worldwide have achieved do-or-die multiball on Iron Man

    medium confidence · Joel Ingleberth claims 'there's probably less than 10 people on this planet that have gotten to that' regarding do-or-die multiball

  • The most difficult aspect of reaching do-or-die multiball is getting the drones shot to flash

    high confidence · Joel Ingleberth states 'The biggest hold up to do or die multiball by a mile is getting drones all the way to the point where it flashes'

  • Iron Man is commonly described as a brutal but addictive game

    high confidence · Joel Ingleberth emphasizes 'this game has the reputation of being brutal. And it is. It is. But it's it's really addictive.'

  • Carl D'Angelo on IE Pinball has a video demonstrating do-or-die multiball achievement

    high confidence · Joel Ingleberth references 'Carl D'Python Anghelo on IE Pinball actually has a video of him getting to do or die multiball'

  • Iron Man lacks the crazy depth of some current modern games but has exceptional replayability

    high confidence · Joel Ingleberth states 'It doesn't have crazy depth like some of the current modern games, but the replayability on it is just out out of the roof'

  • The game's layout is relatively unique among John Borg designs with standard inlanes/outlane configuration

    medium confidence · Joel Ingleberth notes that Iron Man departs from Borg's typical two inlanes/one outlane pattern, though he is uncertain if it's the only Borg game with this layout

Notable Quotes

  • “It's got that one more game just keep it and start kind of feel to it.”

    Joel Ingleberth@ 1:08 — Describes the addictive quality and drive-to-replay nature of Iron Man

  • “If you can read, you can understand this game. It's very clear what to do.”

    Joel Ingleberth@ 5:31 — Emphasizes the clarity of shot labeling and objective design on the playfield

  • “The biggest hold up to do or die multiball by a mile is getting drones all the way to the point where it flashes.”

    Joel Ingleberth@ 15:53 — Identifies the primary difficulty gate in achieving the highest mode

  • “There's probably less than 10 people on this planet that have gotten to that [do or die multiball].”

    Joel Ingleberth@ 18:43 — Contextualizes the extreme difficulty of do-or-die multiball achievement

  • “It really makes every ball matter and you really focus during each ball, but if something doesn't work out, you still have a long-term goal that you can chip away at.”

    Joel Ingleberth@ 21:35 — Articulates the game design's balance between short-term and long-term objectives

  • “This is when you can't hit this shot. This is when this shot becomes way too hard as the points are counting down.”

    Joel Ingleberth@ 18:12 — Describes the mechanical challenge of the do-or-die hurry-up shot

Entities

Joel IngleberthpersonJohn BorgpersonLyman SheetspersonCarl D'AngelopersonSterncompanyIron MangameFlip n Out PinballorganizationZachpersonJaredperson

Signals

  • ?

    gameplay_signal: Iron Man features layered short-term objectives (do-or-die within one ball) and long-term goals (six mark objectives across multiple balls), creating engagement for both casual and hardcore players

    high · Joel demonstrates and explains both the five-mode do-or-die pathway and the six mark objective structure, showing how failure on one path allows progress toward another

  • ?

    gameplay_signal: Game is widely regarded as brutally difficult, particularly the drones qualification to reach do-or-die, but remains highly addictive and replayable

    high · Joel repeatedly emphasizes the game's brutal reputation, notes fewer than 10 people globally have reached do-or-die multiball, and explains how drones qualification progressively increases in difficulty

  • ?

    gameplay_signal: Game uses clear shot labeling, magnet-based bash toys, and rapid ball returns to communicate objectives and create dynamic player agency

    high · Joel praises clarity ('If you can read, you can understand this game'), demonstrates magnet interactions with Iron Monger bash toy, and shows War Machine shot's fast return mechanic

  • ?

    design_philosophy: Iron Man emphasizes clarity of purpose and incremental progress toward multiple objectives rather than hidden or obtuse rulesets

    high · Joel repeatedly notes that 'everything is labeled,' shots map to named inserts, and objectives are visually clear, allowing new players to understand goals immediately

  • ?

    product_strategy: Stern released a vault edition of Iron Man with improved mechs and cosmetic enhancements while maintaining identical layout and rules

Transcript

youtube_auto_sub · $0.000

0:05
Hello, my name is Joel Ingleberth and this is the Flipping Out YouTube channel. Uh, today we're going to do a tutorial on an older game, older to some standards, but this is Sterns Iron Man. Um, it's an awesome game. This is a John Borg design. Uh, Lyman Sheets was on the code. It's a fantastic game. Uh, so good that they actually vaulted it. So, there is a newer version. Same layout, same rules. They just improved some of the mechs. uh put some more bells and whistles, you know, pritified it a little bit. I don't think that's a word, but uh there's a vault edition out there as well. So, there's plenty of Iron Man out there. And um it's really fun. Uh this game has the reputation of being brutal. And it is. It is. But it's it's really addictive. It's really addictive. It it keeps pulling you back in because as hopefully I will explain what you're trying to do is very clearcut. It's very easy to understand what to do and you just have to do it and uh but the whole time the game is actually fighting you back and um which makes it really fun. It's got that one more game just keep it and start kind of feel to it. So my brother and I, we streamed this uh just this week and had an absolute blast. We stream every Wednesday night from 10 to midnight. So feel free to check those out. You can see that past live stream if you click the live tab. Uh but this was a game Zach got in on trade. It was actually a routed game. So, this game had a lot of love on location by a lot of people. A lot of quarters dropped in it and um yeah, Jared and I had a great time on it. So, uh I'll do what I normally do and we'll start with the uh we'll start with shots and layout. So, this is a John Borg design. Normally, John Borg over here on the left side has two in lanes and one outlane. Not this time. Somebody on stream actually said, "Is this one of the only John Borg games that's like that?" And I'd really have to stop and think of any other ones that are like this, but it's just your standard in lane, outlane. Uh the only thing to really note at this point are the little shield targets. There's four uh down here and then there's two up here. There's two up here in the upper upper uh lanes at the top. Uh so you're going to have to use all six of those shield targets not only to light mystery which you're going to take out here, but also to get one of the objectives here, one of the mark uh suits. these objectives up the middle to get all the way to mark six is uh that's talking about how Iron Man improved his uh suit over time. It's all about completing different objectives to get you to that mode. To get to that mode is how you get to Jericho. This thing is Jericho. This thing is do or die. Uh but I will explain that as we go. Uh we have the Iron Man standup targets. Uh four on the left for iron, three on the right for man. So those are the iron man targets. Those correlate with Iron Man, this insert right down here. Then we have the orbit. The orbit goes all the way around. It might stop up here in the lanes if it doesn't make it all the way around. But you got the left orbit, right orbit. There are spinners on the orbit. The orbit, as you can tell with the big purple inserts, deal with the monger. Uh the iron monger here in the middle deals right there. Right there. Dead center in the middle. Iron monger. So uh and there's one other one actually right here. Dead center. And there's another spinner here. So those three shots all correlate to the Iron Monger in this Iron Monger mech. Speaking of which, there's a big mech here. You can see it here. You can see it sticking up here. You can see it sticking up here. Big mech with a magnet in front of it. Uh it's a bash toy that will come up out of the playfield when you're in that Iron Monger mode. And you're going to have to bash it. You're going to have to hit it to get Iron Monger multiball going and to work your way through that mode. Uh next main shot on the playfield is the War Machine shot. The War Machine shot will fire the ball back at you. It is fast. It's where you're going to collect your mystery shots. That's that shield insert, but it's also uh everything to do with War Machine, which is right here on the playfield. War Machine. Um War Machine also deals with the drone targets. There are four drone targets around the playfield. One, two, three, and four little four little blue targets around the playfield. Uh you're going to hit those targets to qualify War Machine Multiball. But those also deal with the drones insert over here. So drones targets drones. Once you've hit enough of those targets, you'll start war machine. Where do you start war machine? At the war machine insert. Like it's very clear. It's very clear-cut what to do. Then you got the left ramp. The left ramp is a great ramp. It's pretty interesting. It goes down and then comes back up and the ball will actually hit here and kind of bounce back up and then roll down. It's a very satisfying ramp. Um, and you're going to use that for the bogey mode where it's basically you just have to combo some ramps. Uh, work your way up those percentages. Uh, 100k, 200k, 300k, 400k. Boom. You'll start the bogey mode. And I'll show that off. And the bogey mode is one of the things you have to do for the mark objectives. Then you got that center spinner which feeds the pops up here. There's three pop bumper cluster. There's also these light pop targets. So depending on when you shoot those, it'll light the pops up there and then that gives them more value. Um if you care about points, then you got the whiplash uh target. There's two targets. It's it's kind of hidden right here, but he's peeking out right there. Uh you'll you'll hit those and then there's another magnet in front of that. So it's another way that the game will fight back. It'll grab the ball or fling the ball back at you when you're in that mode. And the whiplash mode, believe it or not, deals with the whiplash insert right here. So everything is labeled. If you can read, you can understand this game. It's very clear what to do. Um, then you have the right ramp. The right ramp whips around over here to the right. Uh, so you can combo those ramps once again for the bogey mode. And then you have the right orbit, which we already talked about. The iron man targets on the right. And then it's just a standard plunge. Goes all the way up. If you hold the left flipper in, it'll go all the way around. Otherwise, you're going to for skill shot try to plunge it in up top. Pretty clear layout. Pretty clear layout. pretty clear what to do. Uh, but let's go ahead and talk about gameplay. >> Welcome home.
IE Pinball
organization

high · Joel explicitly states the vault edition has 'same layout, same rules. They just improved some of the mechs' with 'more bells and whistles'

  • ?

    competitive_signal: Iron Man is positioned as an excellent tournament game due to its brutal difficulty, fast-paced gameplay, and clear objective hierarchy

    high · Joel states 'It's probably a great tournament game because of how brutal it is. They're fast-paced games' and references extreme difficulty gates that separate casual from expert players

  • ?

    content_signal: Flip n Out Pinball produces structured tutorial videos covering layout, shots, modes, and difficulty progression, targeting new and intermediate players

    high · Joel's tutorial systematically covers shots and layout, explains all six mark objectives and do-or-die path, demonstrates gameplay with commentary, and directs viewers to external expert content (Carl D'Angelo)

  • $

    market_signal: Iron Man remains in circulation as a traded/location machine with strong appeal to route operators and venue players based on durability and engagement

    medium · Joel notes the machine 'had a lot of love on location by a lot of people. A lot of quarters dropped in it' and was acquired via trade, suggesting active secondary market circulation

  • ?

    design_innovation: Iron Man employs mode stacking mechanics (particularly War Machine multiball + Whiplash combo) to reward skilled play and increase scoring potential

    high · Joel demonstrates stacking bogey + War Machine + Whiplash simultaneously and explains 'multiple shot or one shot will score you multiple points' during these sequences

  • ?

    gameplay_signal: Game balances accessible entry-level play (clear objectives, intuitive layout) with extreme endgame challenges (do-or-die multiball) without requiring deep hidden knowledge

    high · Joel emphasizes layout clarity for new players while explaining why do-or-die multiball remains nearly impossible for casual players, showing how mark objectives provide fallback goals

  • 6:04
    Welcome home.
    6:04
    Welcome home. >> Okay, there are they did get movie clips
    6:08
    Okay, there are they did get movie clips
    6:08
    Okay, there are they did get movie clips and they made them into DMD scenes. Uh, the DMD here is not a ton to write home about. Uh, basically just score is always on the left side. So, I I gave you the camera, but honestly, you rarely look at it. The inserts really tell you what you need to know. Um, so really there's kind of two ways to view this. Um, you can either a pursue doing the five things, iron man, iron monger, war machine, whiplash, and drones. And if you do those five things within the same ball, then do or die multiball, which you don't see out here on the nothing says that do or die multiball will be lit. That is one objective. Do the five things within the same ball. you drain, you lose them. Or the longterm goal is you want to do the six mark objectives. So the mark objectives are basically the same five objectives, but the one that you don't have is the bogey mode. Um, actually, no, I don't think drones counts as one of the mark five uh mark six objectives. So the bogey ramps mode is one of them. And then spelling shield, so getting through the shield targets is how you get the other one. So that's actually what I pursued first normally when I was playing those games the the game on on stream. So let's go ahead and do that. So I'm just going to do a standard plunge which rattled and did not go where it needed to go. >> But let's say we hit a ramp. Watch as I
    7:36
    But let's say we hit a ramp. Watch as I
    7:36
    But let's say we hit a ramp. Watch as I go through the in lane. It lit the shield target. >> So now if I hit another ramp
    7:42
    So now if I hit another ramp
    7:42
    So now if I hit another ramp I will light another shield target. Well, how do you do the outlane targets? You flip the flipper and it cycles them over. So now if I do another ramp, you can hit another target and I could cycle it over and do it again. So now that I've hit one of the ramps four times, do you see how they're flashing at me? This is how you start the bogey mode. So let's go ahead and start another ramp. I'll collect another shield letter. Being that I've started the bogey mode, >> um I've lit mark one. So we got a bogey.
    8:16
    um I've lit mark one. So we got a bogey.
    8:16
    um I've lit mark one. So we got a bogey. So this mode, it's just a point space mode. I've already done the objective, but while I'm doing this objective, I can work towards my other stuff. So, one of the other things to do is actually light Iron Man. So, do you see how these are are flashing? Once they're solid, that means you've hit them. So, if you spell Iron Man, >> it'll light that target. And then you
    8:35
    it'll light that target. And then you
    8:35
    it'll light that target. And then you want to hit him again, and that'll start two times scoring. That lit my second mark award. Let's get another mark award lit by rolling through this in lane and collecting all my shield targets. That's my third mark award. These will stay. So if I drain, as you can see here, if I drain, I'm going to lose this. I will lose Iron Man because I didn't do it all in one ball, but these three will stay. So you see next ball, these three are here. So you just kind of have to remember what were the three things I collected. I got my my shield targets. I've got my um I got my rollovers. I got my bogey mode. And I got Iron Man. So that just leaves me with War Machine, Iron Monger, and Whiplash. and that'll get me to the Jericho mode. So, let's work towards those things. Let's try this again. Full plunge all the way around. If I spell Iron Man again, >> I can get to it.
    9:29
    I can get to it.
    9:29
    I can get to it. >> This is the second form of Iron Man. So,
    9:31
    This is the second form of Iron Man. So,
    9:32
    This is the second form of Iron Man. So, that's now lit. >> So, let's do drones. Drones are the four
    9:36
    So, let's do drones. Drones are the four
    9:36
    So, let's do drones. Drones are the four standup targets. So, do you see there's three are lit. So, one, two, three. Those three are lit. The one I just hit is not lit. So, whatever one you hit is will turn off and then the other one turned back on. So, you can kind of just keep going back and forth on these if you really want to. >> There's the double scoring for my um
    9:55
    There's the double scoring for my um
    9:55
    There's the double scoring for my um Iron Man mode. So, once you've hit enough of these drones, I have one more to go. That will light my drones target and then it qualifies War Machine multiball at the War Machine shot. So, let me go ahead and hit
    10:16
    or not. Or not hit THAT SHOT. OH, NO. I LOST IT. SO, guess what? Oh, it's still lit. But my lost my drone's target. So, let's actually hit war machine Machine and you're going to see this thing rockets back out at me. Now I'm in War Machine. Okay. So, being that I'm in War Machine, that lit my next mark. When you're in War Machine, what you want to do is you want to uh you want to hit the drone shots. >> So, this is multiball, remember? So, I
    10:45
    So, this is multiball, remember? So, I
    10:45
    So, this is multiball, remember? So, I got two more right here. So, let me hit another drone jack uh drone shot. There we go. >> And then once you hit the jackpot, the
    10:53
    And then once you hit the jackpot, the
    10:53
    And then once you hit the jackpot, the drone jackpot, then the major shots are lit. You can see the red arrows. >> And let's see if I can hit all the major
    11:01
    And let's see if I can hit all the major
    11:01
    And let's see if I can hit all the major red arrows. >> Double jackpot. Double jackpot.
    11:06
    Double jackpot. Double jackpot.
    11:06
    Double jackpot. Double jackpot. >> And just right up the middle. You got to
    11:09
    And just right up the middle. You got to
    11:09
    And just right up the middle. You got to keep the multiball alive or it all turns off. There we go. >> And then I have to finish it at the War
    11:15
    And then I have to finish it at the War
    11:16
    And then I have to finish it at the War Machine shot, which is really hard to throw apparently. I don't want to put my hand too close to it cuz the ball rockets back out. But once you've gotten the super jackpot of War Machine, you can see now my War Machine insert is flashing at me. Flashing means you will keep that. So, um, if I drain right now, which is ball three, so I don't want to drain, but I do have shoot again. So, I'll show you. If I drain, war machine is going to stay lit. So, that's the other thing. If you happen to start some of these things and you get deep enough into it, >> you can actually keep your progress. So,
    11:51
    you can actually keep your progress. So,
    11:51
    you can actually keep your progress. So, the only thing I haven't done yet is wararm monger or iron monger. So, to do iron monger, I've hit enough of the purple shots to spill it. And now I just have to hit a purple shot to start it. So, let me go right up the middle. Or technically I can do an orbit as well. I've started iron monger. If you see now, I got the bash toy up. What do you do with a bash toy? You bash it. So, the magnet though is going to throw this ball around and it can make things very dangerous. So, don't don't hit him in the middle. Try to hit him from an edge to try to avoid the magnet from grabbing the ball and doing something scary. Once you've hit it six times to spell monger, you started iron monger multiball. And that's how you light that. When you're in iron monger multiball, what are you going to do? You're going to keep bashing iron monger. So once you bash him enough, then he's going to go down. And I have a super jackpot shot here right up the middle, which I will try to throw. There we go. I hit my super jackpot shot. And now I have a flashing purple insert. And so this is where you can keep doing it. You basically hit these shots enough to spell it. It's going to come up. You're going to bash it again. There you go. So that is how I've done that. So now that I've done all six things, I can start Jericho. That's why this is flashing at me right up the middle.
    13:15
    I was just trained and lost it all. >> All right.
    13:16
    All right.
    13:16
    All right. >> The Jericho
    13:17
    The Jericho
    13:17
    The Jericho >> Jericho is a very hard mode. It is
    13:19
    Jericho is a very hard mode. It is
    13:19
    Jericho is a very hard mode. It is basically kind of a shoot everything situation here. Uh if you've watched the movie, all the missiles go everywhere. So it's saying complete Iron Man lanes, complete war machine, complete iron man. Like so you basically want to do all the things you did to get to this point. So we want to complete Iron Man. Okay, so that's one of the things we want to get all of our inlanes. And remember, we got to flip through those. So once you've done that, that's one of your things you want to hit Iron Monger. This is all with one ball that you want to do all this. I I think this would be a very hard mode to complete. Uh you want to do your ramps. You want to do the drone shots. Uh let's set our war machine shot, which is terrifying. So I think I still have to hit these. Yeah. So you can see the these shots are lighting up as I'm doing them. And I think I want to hit whiplash a certain number of times. What is this thing? Shoot bogey ramps. So I've done all my ramps on the right. See how that ball bounced up? Let's do all the ramps on the left. All with one ball. And one more over here. There we go. There. That lit that up. And now I just have whiplash, right? Is that what the screen's going to tell me? How many times do I have to whip it? Just says shoot whiplash. Boom. Boom. Boom. How many times? This is all with one ball. This is scary. Once you've done that, I'm Right up the middle. Right up the middle. And that's how you beat the mush. Come on. Right. Just right up the middle. And this is honestly, it's an easy shot until you have to hit it. And that's how you'd beat Jericho.
    15:18
    So now let's talk about that's how you get to Jericho. So you basically do all the six things across the game. Now to get to do or die though, you have to do the five things all within one ball. So I still have one ball going. So I just lit Iron Man. So I need to do drones. If you notice, instead of four drone targets being lit, there's only two lit. So it gets harder to qualify as you go on. There is Carl D'Angelo on IE Pinball actually has a video of him getting to do or die multiball. Multiball is where you get all of these flashing. And the biggest hold up to do or die multiball by a mile is getting drones all the way to the point where it flashes. And to do that basically, you have to spell drones, do a war machine, spell drones again, do a war machine, spell drones again, adding more and more drone targets every time. All during one ball. All during one ball. You have to do that. And if you can do that, you can get drones to flash. So now I'm in now I'm in war machine multiball. What's cool about being in war machine multiball though is um you can actually stack. So I can actually sit here and work on my whiplash while I'm in War Machine. So there is a really good stack in this game which is getting bogey bogey going. Then I think you get war machine going and then once you get war machine going you get whiplash going. And so that's all the things going all at once. So multiple shot or one shot will score you multiple points. So this is me now scoring everything. Uh to beat Whiplash, you just have to hit so many of the red shots.
    16:57
    There we go. Just so many of the red shots. If I can hit them. And then once you hit enough of the red shots, whiplash, all the red shots are out, but the whiplash targets will be lit. Um, if you ever need an addabal, basically if you spell shield and then hit the war machine shot right up the middle looks like it's yelling at me to do something. There's a jackpot. So, let's hit more of these and then once we hit enough of these, we will get whiplash to flash. Whiplash to flash. I think I need just one or two more. Yep. Now all the red arrows are off. Hit the whiplash shot. And there we go. That's how you get whiplash flashing.
    17:46
    Um, okay. Now that everything's done and I did it all within one ball, we could try to do more. >> So, I now got Iron Man flashing because
    17:53
    So, I now got Iron Man flashing because
    17:53
    So, I now got Iron Man flashing because technically that's the third time I've gotten through Iron Man. Um, but now I want to go right up the middle. Do or die. So, this is just the standard do or die. And standard do or die is you hit up the middle and then you have a 40 million point hurry up going on right up the middle. This is when you can't hit this shot. This is when this shot becomes way too hard as the points are counting down. And that's supposed to have held that ball. I just threw it a little hard. Um Oh, it didn't count it. There it goes. Now it sees the switch. And that's how it actually starts do or die. So this is do or die is something I have gotten to do or die. Do or die is something that I think people will be able to achieve. Uh once you're in do or die, you're basically doing all the things. Do or die multiball. That is a that is uh there's probably less than 10 people on this planet that have gotten to that. Um so here we go.
    18:55
    But yeah, I think that's about it. You get to do or die. So I'm in Iron Iron Monger Multiball right now. Um uh but yeah, it's a fun mode to get to. I definitely think when people play this um I can't reset, but I'll just drain. I don't want to drain because I don't want that score to save. That is 161 is absurd to me. But being that all these flash, technically I could, you know, I could hit the targets enough cuz I'm still in one ball. Six more drones. Six more drones. Are you kidding me? >> There we go. This is where Yeah, like I
    19:36
    There we go. This is where Yeah, like I
    19:36
    There we go. This is where Yeah, like I said, only the Carl D'Angelos of the world. >> Oh, that's just to get to the next
    19:40
    Oh, that's just to get to the next
    19:40
    Oh, that's just to get to the next drones. It doesn't even flash. I would have to do War Machine, survive War Machine, and do a whole another set of drones. It's nuts. To get drones to flash is just unbelievably absurd. So, I'm not going to even show it. I'm not going to sit here and hit more drone targets cuz I know Zach will do his and he'll it'll fade it out. you won't see it. But the do or die multiple is very cool. Uh it's a shoot everything. It's worth a gazillion points. Nobody's ever going to get it. And if you do, good for you. If you've done it, write it below in the in in the comments and tell me how do or die multiball is really not that hard. Uh but honestly, this is a really cool game. What what kept me really entertained last uh when I streamed this the other day was uh you would find yourself, you're like, man, I'm really having a good ball and holy cow, I've gotten through three of the things. Or you get the things really close like Iron Man, you get one target away and then you ignore it and then you work on Iron Monger and it's like you get one shot away and you wait. Or you hit all your drone shots but you so War Machine's qualified and you wait and then you're like, "All right, I'm going for it." And you start Iron Man and you start War Machine and once you're in War Machine, that's when you you pound away at Whiplash and you get Whiplash going. So then when you come out, you it's like, "Crap, I got everything. All I have left is maybe I have an iron man target I need to hit and then I just got to get Wararmonger going. And once you've done that, you're like, I've done it. I've done the five things. I've done the five things within one ball. So just calm down. Like trap up because you're probably in a multiball. Once you get out of that multiball, boom, you got to hit that center shot and then you got to trap up and you got to hit it again to get that cash out. So do or die is very fun. And the problem and what's cool though is if you fail, if you know you have three or four things lit and you drain that ball, it's fine because you actually probably lit three or four mark uh mark inserts here and you're like, "All right, well, I'm probably not going to get to do or die, but let me do the other two things so I can get all the way to Jericho." So, I really like that. I really like that. Like, it really makes every ball matter and you really focus during each ball, but if something doesn't work out, you still have a long-term goal that you can chip away at. And that's really it. That's all you have to focus on. What am I doing? Which of these five things am I doing? Add in roll over the in lanes. And that's that's it. Like, that's all you have to do in this game. So, I understand why people love this game. I understand why it's appreciated. It's probably a great tournament game because of how brutal it is. They're fast-paced games. Um, it's an accessible layout. Uh, if Iron Man is a theme you like, I do think you will enjoy this pinball machine. Uh, it doesn't have crazy depth like some of the current modern games, but the replayability on it is just out out of the roof. So, um, yeah, I had a blast with this game. Hopefully that helped explain it a little bit. Uh, like I would encourage you to go check out Carl on IE Pinball, his YouTube one, because he actually gets to do to do or die. Uh, but hopefully that was a useful tutorial and uh, thank you so much for clicking on the video. Leave a like, subscribe, comment, tell me what I forgot. I probably forgot to mention something. thing I do on almost every tutorial, but I hope these are useful to people and um come check us out live sometime. But hey, have a great night and we'll uh catch you on the next one. Bye.