We're going to go ahead and kick this bad boy off, so I'm going to hit start here. And, oh, I forgot to turn the sound back on after I was done. Let's see. Think about right there. Sounds good. How are we feeling? Pretty good there? That funky, funky Matt “Count D” Montgomery music playing in my head. Thumbs up. Thumbs up for Mr. Danger. That's all I need. Alrighty, so, it's Daphne mode time. So, whenever I play a character mode, I always play as that character, so today we will be playing as Daphne. Do you do it for a Scooby Snack? And yes, I will do it for a Scooby Snack. Alright, so the Daphne mode, super, for me personally, really hard. I don't think other people struggle with it as much as I do. I just pick random modes to struggle with. But we're going to be getting into that, so we're selecting Daphne. We got our skill shot set up for Daphne, so as soon as I collect that, it should get us straight over to her mode. Daphne has the hardest shot in the game. So, it's that left outer orbit. So, hitting it on the skill shot would be pretty, pretty clutch, if you ask me. But we're going to do our best here to get that rolling. So, don't sing. I remember always not singing. I always want to sing, but I shouldn't. Alrighty. First time live streaming Scooby-Doo. Super excited about it. Also super nervous. I feel the pressure on this one. I feel like this is like what I said. This is a big one. All right. So we just need that left outer orb. And like I said, tough shot. We may more so coincidentally be getting it than purposefully throughout the gameplay here. Some really, really cool character perks on this mode when you're playing as Daphne. So on every single character mode we've done, when you play as that character, you get some really cool perks along in the mode when you're playing as them. So like, sorry. So for Daphne, she has like the most active perk, I would say. And I'll of course explain it a little bit more once we get up to her mode here. But I'm really excited to show it to you. I love the song that's in the Daphne mode as well. Super fun. Ahoy, ahoy. Nice to see you. Awesome. We have a mystery to solve. Alrighty. Left outer orbit. Nailed it. Excellent. Okay, so Daphne is now lit at the left VUK. We just got to work our way through some ground targets here. Oh, we're going to be starting a mode because I hit that secret passage. All right, where do we start? Captain Cutler. That's one of my favorites. Let's do it. All righty. I may skip intros just because I feel like at this point we've probably all seen them a couple of times. So, during this mode I'm going to utilize some chances to work my way through those drop targets as well. Over on the left. Thank you to everybody who we saw at Southern Pride Game Room Expo. I always love the Atlanta show. Always a super good time. And just always, like I said earlier, it's fun to be interacting with the people who are owning the game, thinking about owning the game, on the fence about owning the game, like just getting to see your faces in person means a whole lot to me. It always, when you're working on it 24-7 in the office all day, you just don't get enough of that in-person interaction with the customer. So it's really nice to get that. I feel all this crazy pressure to make sure I get the Daffy mode in the first game. You know, we're live streaming. It's okay. We can play as many games as we want. Who cares? Oh, I got to get back up to... I got to refill my oxygen tank up at the Captain Cutler shot up here. Yikes! Shoot the orange shots. Okay, oxygen is full, as Scooby is showing me. We'll let that drop down. Whoa! All right. We're getting comfy now. We got this. Excellent. Oh, that was dumb. Alright, we still got Daphne Mode lit. We are going to go. Special request to see Charlie Intro. It's one of my favorite light shows in just about any game. Mine too. It is without a doubt the most popular light show in the game. So yeah, I won't skip it. I'll be nice. Alright, Daphne Mode. Here it is. We've got to work our way through these drops. And then we are in. In like Flynn. That's my favorite movie. Alright, Daphne mode. So, Daphne's been kidnapped, as per usual in the original series. You're going to be escaping Frankenstein, playing as Daphne. So you are playing as Daphne, running away from Frankenstein, trying to get away from him. You need to be shooting your purple shots. You don't want to shoot the green shots. Those are your Frankenstein shots. You don't want to hit those. As you're shooting the purple shots, the playfield will be filling up with more and more green shots. So, and we got a ball locked. Excellent. Okay, so that green shot is going to be roaming around the playfield. You can kind of see it down there. So, our green shot roaming through the playfield is going to keep going back and forth, back and forth. You want to keep shooting your purple shots, right? So, now on your upper playfield here, you'll notice the Captain Cutler helmet is flashing. If you hit that, it will light up these lovely multicolored shots on the right. hitting those will slow down the speed of Frankenstein. So after I hit each of those, Frankenstein's gonna be slower, and it'll be a lot easier to hit the remaining purple shots on the playfield. Ooh, just got an accident. Okay, so I hit a green shot there. So whenever you hit a green shot, it takes away one of your purple shots. So as you can tell, as you're hitting the purple shots, the playfield will be filling up with green colors. the playfield will be filling up with the green shots. So you don't want to hit any of the green shots, obviously, if you establish that focus. Okay, so it's roaming back and forth. Now here's the really cool thing. When you're playing as Daphne, as I said earlier, each character has their own special perk during the wood. For Daphne, hold down that action button, and it pauses Frankenstein. He can't move as long as I'm holding down the action button, which is great, except for now I'm playing one-handed. So we can do this, like we can hold Frankenstein where he's at right now, I can try and backhand that left ramp, go for the right orbit, it's a lot safer. Or I can let go, he'll start moving again, I can lock it back down, hit some of those other shots. So it's a pretty major perk to playing as Daphne. You won't have that as the other characters when you play this mode, so it's gonna be so much harder playing the Daphne mode as other characters. So... One more to go! And then I immediately... Ah, yeah. So I immediately went ahead and hit a Frankenstein shot after that. And then I did it again. Oh my goodness. It's a secret puzzle. That's what makes this mode so hard for me personally, is I'll shoot a shot, the ball will come down, and instead of trapping up, I just immediately try and chain it into the next thing, because it feels awesome, and why wouldn't you? And then I go and hit a green shot. So, anyway. Got to finish these purple shots. So it's going to be Roman back left. I'm going to pause it. Overly good. Perfect timing. Excellent. Daphne said perfect timing. Okay, so as the playfield fills up more green, it gets harder and harder. We're going to pause it. Left rear. Oh, so close. We still have two purple shots left it looks like. We also can't hit the green shots two more times either. Alright, roam back right for me. And the roaming shots may seem kind of random, but it's really just going left and right. Okay, so we got one shot left. You can see how much green shots are in the playfield right now. It's crazy. So we've got to go and hit a purple shot while it's roaming back and forth. Now, I could pause it and just hit it, but that would be less fun. So we're going to try and hit it on the fly. So, it's roaming, it's roaming. Okay, three, two, action. Don't go around. Oh, God. Got it. All right. Go around. Don't do it. Oh, man, that's so scary. See, the thing is you really gotta time your shot, because like, yeah, it'll be purple when you shoot at it, but that doesn't mean it's gonna be purple in two seconds when your ball is actually getting over there. Alright. Go! I paused it on the Frankenstein. Okay. Just two purple shots, and we can't hit any more green shots. If we hit any more green shots, Frankenstein gets us, which you don't want that. So, okay. gets us, which you don't want that. So, okay, we're going to let it roam back over. I'm going to pause it. This is going to be crazy in the next ball, or the next game, when I'm not playing as Daphne. Okay, so we got ourselves a purple shot. Okay, next shot is pretty much it. So we're going to trap up. Okay, we have to hit a purple trap. We can't miss, we can't hit a green shot. So I'm going to go for that left ram when it gets back over. Okay, pause. and Daphne escapes. You did it. Super intense mode. I mean, not the easiest. Daphne's so high. In the original series, sure. Okay, wow. So we got through the Daphne mode there. Playing as Daphne is super clutch for me as far as getting through the mode. Like I said, I'm excited to play that again on one of the next games when we're not Daphne and we can't just pause it because it's a super, super huge perk. But I always said from the beginning of playing the game, Daphne's always been my favorite character to play as in this game. I like her call-outs the most. Shoot. I like her call-outs the most, so I like to pick Daphne. So knowing that we have kind of the most overpowered character mode perk for her makes me really happy because I always get it now. But this game, yeah, we're going to not play as Daphne. We're going to play as somebody else, and we'll see how we survive that mode this time. Alrighty. Who should we play as? Who should we play as? Someone tell me. Spooky AJ. Who are we playing as? Spooky AJ Tech is in there. I don't know if people recognize that Spooky Tech is AJ, but AJ, let me know who we're playing as. I'm going to guess he's picking Shaggy. Yeah. How did I know? All right. Shaggy. Everybody say hi, AJ, and thank you, AJ. A lot of people give us really big props for having an awesome service, awesome tech support, and 99 of that is all AJ man He the guy that answers the phone when you call in So say hi to AJ say thank you AJ He the man he takes care of you when you need it the most so Alrighty let kick this off We gonna go Because we're playing a Shaggy, we should also try and maybe play a Monster Mode 2. So that's the thing now. So the entire base playfield, we have all of those character modes in the game now, as well as seven Monster Modes and three Multi-Balls. The game is coming along really nice for code, like really nice. The next character mode is Scooby. That's the last character mode. That'll be all the character modes into the game at that point. Super excited for you guys to see that mode. I think you're going to find it funny. It should be a pretty ridiculous and goofy mode. I love the Shaggy Sandwich mode, so we're going to go ahead and play that. Let's make my famous Super Shaggy Sandwich. Here we go. We're making a Super Shaggy Sandwich. All right, you guys tell me how high of a score do we need before we let the sandwich, or before we cash out the sandwich. Last stream, I went to 750,000. So somewhere around there would be pretty, I mean, unreasonable, but we can try. All right. All right. All right. All right. Alright, it's already getting faster. Head jump? Music in this game is, I just love it. So happy with it. Oh, we can start working our way towards Scooby Scoop multiball if we really want to make it interesting. Oh, what a spinach man. 850,000? Alright, we'll see what we got. Our best strategy is probably gonna be upper play field. My little knees. I say it so confidently. It's already getting really, really creepy. I should just go for the Scooby Snack multiball. Collect a couple more Scooby Snacks and go for it. I think yes. No! We can still cash that sandwich out before we drain. I haven't been able to get it higher than about 300k. It's not easy. Like, the mode is surprisingly difficult. Alrighty. Here we go, what do we want? Maybe we can hit that Daphne skill shot. Alrighty. But as I was saying before, having all the character modes in the base playfield here is really nice. I mean, pretty much at this point in the game, anything you shoot is going to be progressing something. So, you shoot Orbits, you're progressing a character mode. You shoot Spinners, you're progressing your Mish 3 machine, Multiball mod. You shoot the white shots, you're starting a case. You shoot Captain Cutler, you're starting... Oh man. You shoot Captain Cutler, you're starting up his multiball. So, now once we get the Scooby mode in the game, the character mode there, that'll be utilizing those top three shots on the upper play field. So, every single shot in the game will be doing something. Something important, I think. Hey, nice! We hit the Daphne skillshot. That's the hardest skillshot ever. Okay, let's work our way through these drops. And then let's play Daphne mode again as somebody else. All right! Oh, oh, oh, oh. Nice. The more hip swingage you get into it, the better. Oh, son of a gun. All right. Don't forget to show your sandwich kicks with us. We'd love to see them. Please send sandwich picks to us online. I would love to do a Facebook compilation post of, like, 10 sandwiches all next to each other, just different ingredients stacked in varying heights. Yeah, totally do that. That would be excellent. All righty. AJ's telling me get better. I know. I'm playing Fred now because I think I see, yeah, spooky squirrels in the chat. So she's got blue, so we're picking the blue. All right. Yeah, me. I said Daphne! All righty. It looks like we have a mystery on our hands. The amount of times I've heard that call out. Like I was saying earlier, pretty much at this point, my brain is just squeaky-doo music all the time. It's just what I'm scrolling to. We got one orbit down for her. God, that left area is scary. And I do have my outline post down. I should put them up for streaming just because. Get to the restroom machine. All right. We're going for Daphne right now. Just a tough shot. All right. All right. A shaggy snack? Never heard of it. That was actually an improv line. The line was just a shaggy snack question mark and a Matthew Williams improv. Never heard of it. Which I don't know if that was him being like, what? What are you guys writing about? Alright. Maybe we're going to just ignore the Daphne thing right now and that's how we'll get to it. We should go for Mystery Machine Multiball actually. I didn't even think I played that in the last video. And we've been hunting down that Super Jackpot like no other. Because it's a real tough one to get and I absolutely love, love the rules in that mode to get it. Alright. We got a swamp witch and zombie lit also. That's a really fun mode. It's got my favorite intro slash light show in the game as well. There we go. Here we are. Here we go. Here we are. I'm going to step off for a second here. Forgot I had a pipe in front of my chest. You definitely just hurt that tissue. The intro of this song just goes so hard. Best villain intro ever. The zombie. Combo the flashing shot. All right. So you're comboing your green and purple shots back and forth here. Another green and purple mode, coincidentally. Oh, that's right. So we're playing as Fred right now, which means that our trapdoor down there gets an extra bounce, essentially. So normally you only get one hit on that trapdoor drop target between the flippers. Whenever you're playing as Fred, you get two. Because Fred knows the traps. Alright, one shot without a stunt powder. We also do have our Scooby Snack locked in right now. I think we should definitely grab the powder. Ah! Alrighty. We're gonna get the skill shot. Like I said! I love when it actually happens after I say it. Usually not the case. Alright, we're just about in there. One more drop target, and then we're done playing Breakout. Uh oh, uh oh. We're okay. Yes! Daphne won again! Here we go! Okay, we don't have our crutch of the center button here. So here we go. Shooting our purple shots. I love the Frankenstein look and design. It looks so good. I especially love the on-screen in this mode of Daphne running with Frankenstein behind her, getting closer to the door. I think that looks phenomenal. Overall, the on-screen of this game in general is supposed to be great. Alright, so green shots roaming around. Pretty fast too. It'd definitely be worth our time to get to the upper playfield and slow that down. And collect a purple shot on the way. Alright, here it is. Boom! Just in time. Oh yeah, we only got two shots left. That's pretty good. We're definitely going to need to slow him down though because the timing is... I'm not going to be able to do it. Not on camera, that is. And you do only have a certain amount of time to hit those multicolored shots. They will, oh, so funny thing. We've hit enough purple shots that the green shots now will never leave the center. So we can't get back up there. So it's a good thing we hit what we hit while we were up there and slowed him down a little bit. Okay. We're going to wait for the blue fight thing and go for that right scoop. Yes. Okay. One more. Left orbit, yep. Okay. Fix that out. Left orbit. There she is! We did it! Wow, I mean, that sounded like it was going to be so hard. It's always the easy modes I struggle with. The hard ones I don't. Is this the center also? Yeah, the center was also green. So the green shots in that mode are Frankenstein, and you don't want to to hit the green shots because then you're letting Frankenstein come to catch you. And the more purple shots you hit, the more full the play field will be of green shots, which as stated, you don't want. Are you scared? Oh my God, we're so scared. Made that look easy. Thank you. Luffing up my ego for me. Get to the mystery machine. All right, Black Knight mode, whereas some folks, some pinball like to say the, oh my God, that's a lot of shots mode. It is. It is a lot of shots. It's definitely the hardest of the villain cases, but I do like a mode that makes you shoot everything on the playfield inside that mode. If you just watched the Rob Zombie stream last week, we were playing the Demonoid Phenomenon mode and yeah hitting every shot on the playfield in a certain amount of time it a rush If I wasn sweaty enough I will be Alrighty, so we get to the upper, go hit the sling. And then what I always like to do at this point, when I have the paintbrush hit, I like to shoot the center ramp because it's the easiest shot in the game. Right, and then I didn't hit it. I like to shoot the center ramp because it's the easiest one to hit again later to re-dip the paint. So there we go. Now it's just, oh, close one. It's paint. I'm going to try and get some Scooby Snacks here. Because if I can get Scooby Snack multiball, it'll make this mode a lot easier. So I just got to collect that drop target there. Close call. All right, yeah, Scooby Snacks lit everywhere. We also need it for the timer on the screen. And since we've got to go up there and hit the Scooby Snack block anyway, we'll have it lit, right? Oh, we already clicked it. We didn't hit it. I didn't say the wrong thing. Not live on air. All right, Scooby Snack multiball on top of this. Should make it a little easier. Also, with Scooby Snack multiball, keeping those Scooby Snacks full means you're not going to run out of time on your mode, and it'll max out your scoring at 4x value, plus 2x2 of having two balls in the field, so 6x value. Which is very nice. Except for now that he has six. Oh, you're choking me. Balls in the field. No balls in the field. There are two paintings exactly alike. Are you thinking what I'm thinking? Nice goal, Bing. We're still most of the way there. Nice goal. Let's see. We got some upper playfield shots. Including the Black Knight himself. All right, left outer. Oh, wait. There it is. Oh, yeah. Oh, yeah. Joey, do something. And we got right outer orbit and the Black Knight shot left. All right. It would be pretty poetic if the Black Knight shot was the last shot we had to hit. Just like a movie. Oh yeah. How about that? That reminds me, we have some pretty funny Black Knight pinball callouts done by Shaggy that we should sneak into the game here. Around! Yes! So, we're about to hit the third phase here. The reason I'm keeping it up there is if I can hit that Black Knight shot again, it helps the unmasking be worth more. However, I struggle with it, so we'll see. Alright, around? Okay, we're gonna take the money and run there. So that'll just boost our bonus just a little bit. Now, we just gotta actually shoot the right scoop and unmask that villain. Oh boy. No. Please? No. Shoot. Okay. So that's why it's called Risk Reward, is if you hit the unmasking shot, building the value of it doesn't really do a lot for you, now does it? All right, we almost got Mystery Machine Multiball ready to rock, so let's keep hitting our spinner here, get that lit, and then go collect on it. Should be able to shoot directly. Okay, what do we say? There we are. Mystery Machine Multiball. Step up just a second. Alrighty. Here it is. We're hunting down that super jackpot. Alright, so we got all the characters for the same level. They're all gonna be at level 1, 2, One, two, one, three. And then you start to do the right BK. Oh, yeah. Yeah, the right BK. That's what we're doing. Honestly, getting them all to level two is probably more like it. Okay. Okay. Okay. Oh! We can just lock in some jackpots here and crash the cat shop. Well, we're out of gas. We're going to get it again. Not like right now, but in a minute. Here we go with another mystery. Start another case. We also haven't really done anything to Professor Cutler. So while we're up here, we can do that. We're starting to really work our way through the boat here now. I'm liking it. So we just got the left hand. And then I think I'll just leave it available. For when I feel like it. The magnet was like, no you won't, we're going to start it for you. Scooby-Doo, where are you? Come over here. Alright, so you're bashing Captain Cutler to add Jack Fox to your playfield. Go Jack, there you go. The sun goes down and the lake starts flowing. Something don't seem right. It's a little scary. As you collect the Jack Fox, it becomes worth more. Then the earth makes a sound and it breaks all around. Up to the point of Super Jack Fox. Sorry, I'm focused. I'm a monster, I'm a player, but I'm even looking creepier than he claims, this monster's so cool! It's a party that I found in this fool's build town, it's a little, but cool, they show. Hehehe, vampires, zombies, rap and dummies, and I'm a beast, no ghost. It's a scary treat to see the monkey to the key, that's right, you scared me. If someone had a gun to my head, and was like, That's the same one song. Word for word, you heard it correctly. This would be the song I'm choosing. Because I think I've heard that song more than any song I've ever heard. More than the ABCs. Alright, we stacked our Scooby Snack multiball on top of it here. Decent little score. I think the foghorn lets us know when the wave is coming in to wipe out our jackpots and hurt my feelings. Alright, we have both of them up there. So we're just going to try and spam Captain Cutler, light as many jackpots as possible, and then go collect as many jackpots as possible. Easier said than done. For sure. Alrighty. Coming down. I just want the super jackpot, man. Not quite. Alrighty. So, we can keep working our way through our character modes and cases. We already played Cutler. Charlie. Oh, shoot. Okay, no, we're good. I forgot about Ball Save. It said, never mind, ignore you. Sorry, I've been missing a lot of this chat stuff. I've got to catch up on it. Here we go with another mystery. Start another case. Get to the mystery machine. Yeah, you can change the Captain Cutler song to an instrumental song. It's in the settings in the menu. All right. What do we want to go for? Let's go for a beltless blast. I smell some clues. Alright. One. Ooh, dear. And two. Yes. Alright, let's find these things. A couple drop targets. In we go. I think right now, honestly, most of my favorite modes are the character modes. Maybe it's just because it's fresh and new for me. I've had so much time with all the other villain modes that those modes are really exciting to me. But I think, creatively, they are some of the best in the game. I really, really love this one. Get to the restroom machine! Right. Backpack! Hey, my glasses! I can't see without them! Awesome. Thanks for coming out tonight everybody, seriously it means a lot to me. There's a bit more people than usual here tonight so it's really cool to have everybody here hanging out, checking this out with me, like I said. It just means a lot. I really like doing this, I want to get more interaction going on with the people, so I should at some point just like stop playing and answer questions or something, but thank you guys, seriously, it means a lot. Alright, we're finding glasses. If you shoot the blue shots here, the Iron Maiden gives you a hint as to where it is, But if you hit too many Iron Maidens, then you're dead. Dracula comes after you. All right. Let's just get rid of some orange shots first. Must be around here somewhere. I can't see without them. Okay, so we hit that. Where's he going to look? To the left. So that would mean, so if you're on the upper play field and he looks to the left, that means it's on the lower play field. If he looked to the right, that would mean it is on the upper. Oh, boy. To the right. Okay, so we know it's not the left outer orbit. Oh dear. To the left. Okay, so it's... let's see. Somewhere in between those four middle shots? Yeah, it could be between those four middle shots. To the right Okay so it one of those two right shots Who dares disturb my sleep I just hit like four of those in a row Oh I can sing Okay so it got to be that right in orbit We got 23 seconds to hit it before Dracula gets us I have another. Whoa. Oh, no. Oh, there they are. Excellent. Now that's... Blast is found. Looks like we have another mystery on our hands. Start another case. Get to the mystery machine. Glasses found. I remember I was reading online and someone was like, gosh, it just doesn't seem like you could really randomly find the glasses. And me sitting there knowing there's kind of maybe somewhat of an algorithm to that mode. Like, that's right. You couldn't torture it out of me. It is possible to figure out, but I'm never sharing it. Get to the mystery machine. Alright, Fred's gonna slip. I don't have any fun working through all the character modes in this game. Might just keep doing that. What do I want, fall free? Oh yeah, let's fall free! Yeah! Fred's plan. We're gonna go for eight. Eight shots is the goal. But how? Simple. We just need a few things. suit of armor and crossbow all right that cannonball second old sprain a combo of blue shots to create a plan okay we're going for eight shots now don't ask me why maybe you'll hear the call step one all right so it's one Oh, we're playing Ask Fred right now, too. That's pretty... Yeah, that means if we get to a shot that we can't hit during the plan, we can use the action button to spot it for us. Which, most of the time, we won't need. 20 seconds. We've got 20 seconds to hit. Four more shots. Okay. Add that. Yes. Give me a second. Okay. Hey, at least we're already on the upper. That's good. I don't know what I'm talking about. or not. Where did he stop at the post? Okay, that's one. Alright, so now we got the inner orbit. Oh, I just did something. Two. So we're executing a plan, as you can see from the clips. Starting with the upper plate, don't fall through. I like to live dangerously. I've been quoting Austin Powers all night long. I'm very sorry if that annoys anyone. We totally biffed it. That was a decent little game there. Yeah, we worked our way through a lot of stuff in that one. All right. Oh, why not? I think we're going to do one more here. I think we got one more in us. We're gonna really try and get as much as we possibly can. That's my own special little call-out when you put in, uh... Oh, behave, I know. Alrighty. Just two seconds and we'll be starting the next one. Sorry for being stuffy tonight. I always manage to be sick for any time I need to not be when it comes to streaming or shows or whatever. Alright. Last one. We're gonna play as Daphne again because I want to. Okay. Super secret special skill shot? Except that's not a secret. How about that? It'd be great if on every game tonight I got the Daphne bug, wouldn't it? My brain's thinking about what I have to post this time. And... back away. There it is. Oh, there it goes. It's getting scary. There we go. Okay. You know the drill. Purple shots, not green shots. The more purple you get, the more green there is. You know the drill. Sorry, I'm trying to read this thing. I'm not sure. Oh yeah, the Dig Dug Dog mode in the Fred mode. I do really want to show it off more. I just always hit that helmet and then blow it. But yeah, essentially that's... You keep shooting around the corners and you get this endless bonus called Dig Dug Dog. Yeah, I like that you pointed out that it's cool that we have all the... Oh, you're joking me. I like that you pointed out that it's cool that we have all the side features in the modes. We've been really liking in each of the new character modes, especially putting in features on the side of like Extra special things that are from that episode because there's so many iconic clips that everybody wants to see from the show I talk with my hands a lot. There's so many iconic clips from the show that people want to see and Sometimes with the rules of modes and how pinball works, it's impossible to get all of it into a mode So putting those fun little side objectives is our best way of doing that and hopefully we're getting some cool extra things in there that people are wanting to see. So, all right. We are going to go for something. Shaggy. It's funny. I used to always pick the drop target skill shot because I wanted to get as many Scooby Snacks out there as possible. Now that we've got all these character modes done, though, I'm obsessed with getting the character skill shot because that automatically has a mode play for me, which I really like. And then yeah, on the next update we'll be doing the Scooby Doo character mode like I've said. So that'll put something on those top three shots up there. And then you'll have some, like I said, you'll have some progressing everywhere all the time. I think it's gonna be really cool. I think people are gonna love it. Give me a different mode. Give me a mode where I can play... I'd like Space Coop, that sounds like fun right now. I'm empty. Get to the mystery machine. We're going to lock it in as soon as we hit that spinner. So with the launch button, you can lock in the character mode, or I'm sorry, the villain modes right away. So I'm going to hit that spinner and lock it in immediately. Get to the mystery machine. Or not. This game sure is making me hungry. Everything makes you hungry. All right, one more time. Wow. Now that I think of it, you're right. Okay, that's it. Miner mode. That's what we'll play instead. Welcome to the wedding. Don't do it. That was a close one. It was a close one, Fred. Okay, Minor 49er. So, you're cracking the safe open. You've got to shoot your sequence of green shots in a row. The shots are kind of hidden. If you hit the red shots, it resets your sequence. You have to start back over. Just like a real combination lock, like you had in high school. I love every intro to all of the songs. just perfectly fits not only the monster, but building up what's about to happen. Piggy D does not get enough credit. Like, I really think there should be more talk about how good Piggy D is at doing very catchy, fun pinball songs. All right, so we got right into orbit. Okay. So, we know if we hit the stand-up targets that are by the white shots, it'll give you a clue as to where it is. So, we know it's at the right scoop now. Those two left shots were red. Yep, that would have shown a dream. I almost just dreamed that. Ah! Oh, we're actually running pretty low on time here. Might have to get some Scooby-Doo next. Alright, so we know it's the right. We really gotta get some Scooby Snacks or hit these next two shots perfectly in the right order. I have the combination. Just turn the knob to the left. Okay, it's the left ramp. Oh! What a luck next time. If I would have let that bounce and not flip, I would have been perfectly fine. Alrighty. Shoot the white shot. Yeah, I'd like to, when we're done playing here, I'd like to do like just a quick, I'm playing on the normal difficulty. If you guys want to do just like a quick little Q&A session, that would be super fun. I'd like that a lot. We had a really, really kick-ass panel at Southern Fried Game Room Expo. There was a good like 30 people or so in the room for the panel, and me and Spooky Luke, We just had this Q&A session going, and people got to ask their questions, you know, about production, about licensing, themes, current games, old games. And it's always fun and blast hanging out with people and talking. It's me! Scooby-Doo! Come on, Scoob! Check out this new dance I got working here called the Zombie Slide. Now I gotta just ride your leg a little bit. There you go! The sun goes down and the wind starts blowing. Something don't seem right. It's a little scary. I can't see. When the fool is shooting. Then the girl is missing. The clock is ticking. It never goes so long. It's a record player from the mean looking. It's a party going down and the school's going down. In the order of the jackpots, I don't know if I know this. green is jackpot green is jackpot yellow is double jackpot orange is triple jackpot and red is super jackpot so that's what we're working with there Foghorn out of nowhere alright