43:54not in terms of layout okay so this is a fan layout yes like this is a full-on fan layout it's got but it waits for Fanny yeah but it's got the soundtrack techno style EDM music just like TNA does it's got the uh cyberpunk approach just like TNA does it's got a scoop that's gonna make you each eat your lunch and you're not paying attention just like TNA does it's got the I think for multi-morphic fairly simple but fun uh ball lock you know robot ship thing also file that also fires the balls back really really quickly I was able to to get that going and then you know the big change up which has you know I know this is this could be a controversy to discuss because I know some P3 fans who don't like that this was done but the idea of this sort of static approach of keeping the screen like a traditional Playfield some animation effects done it's not it's not totally static but like you see positions with inserts and those yeah so yeah so that persistence concept making it like a more traditional style approach to how you look at it when you see the layout that I I it really worked for me it really worked for me uh of course I was a TNA owner uh so I like the cyberpunk theming I like the music I like the ball uh speed and aggression a lot of people uh found this game very hard I actually uh going up and playing it my first game was of decent length and that's because the fan layouts are forgiving so uh I did have I did have a few instances where the ball was coming back so quickly and I wasn't prepared for it but because all of the shots are in the back because that's where the module is I actually had a lot more time versus TNA to react so yeah no I I enjoyed it uh again I couldn't really even though it was a louder game I still had a lot of trouble hearing I could hear the music I couldn't really hear any like the callouts and stuff uh rules seem straightforward and easy to understand um I'm trying to explain let me try to describe the call out sounded it sounded like [ __ ] TNA it's the same vocalist same vocalization okay same thing okay same lady so yeah so overall I thought really competent game put together I could see where I had asked Scott really competent game well yeah no it's it's kind of like everything like you think about it oh I didn't mean it like in a mean way no I know uh it's just like yeah ever like all the aspects there's not an aspect about it that I think was I mean what would I like just kind of nitpick it uh and again this isn't Scott's issue but like they have that clear plastic at least on the game I played on the lower where the flippers are like I couldn't because of the color the color scheme and the lighting that he chose to do for the persistent Playfield I actually at the very first time the ball went down the left in Lane I panicked and didn't think there was a I couldn't actually see the plastic I yeah when I'm watching on it oh [ __ ] there's nothing there I can't I can't trap it's not an Italian bottom but it was and I was like oh wait a moment I'm just my eyes are just not I think P3 has done that in other games too like I think it has to do with the the color and it was sort of dim uh and then of course it's a clear plastic so it just it tricked me I thought I think they could honestly go further with that static type of persistent Playfield I think they could take that artwork into that Italian bottom even more so to differentiate it and and to really set it out uh to go off what you're saying to to really make it look like Plastics even if they aren't there but I mean anyway so so you know there's that uh doesn't use the upper flippers that uh can be used right right those are those are optional installs you don't have to have them and it is a fan layout that's probably the reason why it was my number two game is there's the layout in and of itself doesn't scream uniqueness to me that's why I use the word competent because if you're going in and saying you're going to do a fan layout there's a way to do it and I think this executes on it but it doesn't feel all that original either uh because of that and of course we're pulling a lot of things that we know worked from TNA so that's where I could see you know some people maybe finding it a little overly derivative but um but overall I I think it it I think a lot of people that might have struggled with the approachability on TNA and I know some players including like competitive players who hated TNA thought it was too unfair I think this feel will feel more fair to them I don't know if the approachability behind based on the rules of that um inventory system I don't know how critical it is to use that but that's a good point it was it seemed like it wasn't an overwhelming amount of inventory but again I I didn't I I heard other podcasts where people like played and Bowen was there and he was able to explain to them and remind them to use the stuff I saw I clearly saw the inventory like I had a hack I never activated it though okay so because I forgot about it when I was playing and and I never have really liked this uh yeah in a way I should because it's closer to where your hands rest but I don't really like the three button cluster on the sides of the P3 oh I think you're the only one well I never remember which I have to look to the side at the start because I'm always like all right uh it's the flipper one is the instinctive one but that you know they do it by color and when I'm playing I don't remember where the colors are on the sides yeah it's like it's like looking down your feet and seeing where they put the gas pedal the brake pedal to clutch yeah I get it right so that's got to be changed but when I'm driving I don't have to pause and go I don't remember where my clutch which one is my inventory my clutch anyway I'm precisely but but that's not that's not a Scott issue that's the that's the platform so okay all right but yeah I enjoyed the game you love this damn game is it enough to make you purchase the platform no damn final resistance did you you said you played it I did play it I had the luxury of playing it with Scott Denise walking me through it oh yeah you know it's just hashtag uh pinball media did you play against him did you win I did not I let him walk me through it like a like a young eager Joel angle birth and I quite liked final resistance I really really liked FR fur I really like TNA 2.0 Scott it's it's TNA 2.0 I remember we we got a little [ __ ] on the last episode when I said okay let's cut the bullshits it's TNA 2.0 and if you guys like money you would call it that so it would make or maybe even double sales from what you were seeing well that would have been hard because the spooky went out and made the re-release and called it TNA 2.0 even though Scott I believe himself said it's really more TNA 1.5 exactly this was TNA 2.0 down to I mean every single thing about this was TNA 2.0 so if I slip and call it that that's just because objectively that's kind of what it is final resistance shot very very well I love the layout as well I really appreciated that the layout had mechs built into it so the ball paths would change I appreciated that the Mexican held balls for locking ball system I appreciated the gate the The Shield that would go up and down I love the little right orbit that kind of kicks it back at a certain situations love that this is not only the flowiest P3 game released this is the flowiest Scott denisi game ever designed this thing shot like a sequential combo machine it did feel like a machine it felt like the P3 like what the P3 was designed to do this is what it felt like it was supposed to do it felt machiny it felt techy it felt it felt like a [ __ ] TNA 2.0 like that's what it felt like to me when it comes to the rules Believe It or Not whenever the Scott was preaching this inventory system I was like oh dude I don't want to [ __ ] with this this works so well Dennis that even I could pick it up and figure it out but between you know the the different powers you know they were easily that I could flip through them easily Grant it I hate the the button placement how it's got to be a different button and stuff like that but it makes sense that it was that probably more so than just a standard two button so I understand is it makes sense to use the other button even if I don't like the other button I think if that makes sense listener uh I didn't like flipping through but it it worked and I did like the power-ups and they weren't overwhelming they were pretty simple to understand the rules were a little bit confusing at times for me and the sound was great I think it's this is so TNA 2.0 Dennis that when Scott releases the official album because he likes money he's just going to call it TNA 2 oh no what I didn't like about this game uh it it doesn't look as good as TNA I the art did zero for me did you feel like you were playing that storyline of the of the look like punk rockers but I guess that's what gin disease look like yeah no I I like the art didn't really catch my eye on it no I loved the persistent inserts in the constant artwork on the Playfield you know more like a standardized Playfield I liked it so much that I've been preaching about it for two goddamn years now maybe three about that's what Jerry should do on the P3 system stop trying to beat Disney and make animations it's never gonna work remember listener that was me saying all that nobody thought anything and then Scott Denise he says isn't holy [ __ ] genius so yeah I've liked that for years now and I'm glad it was implemented I don't think it was implemented far enough yet it needs even more so than that also with the code I commend them for creating a rule set that didn't feel like I'm chopping through remotes or anything I think over time uh as you're progressing through because you are battling this system this machine uh that's infiltrating whatever playing it or whatever it is uh you're you're playing through modes in not a non-linear but like a um non-sequential kind of manner or non uh predictive manner I do like that I do like that whenever you do start that that uh the multiball where the balls fire at you like a shotgun that is a true P3 moment that is a pinball moment like I've never experienced uh on a P3 game ever that was [ __ ] phenomenal I loved that and the audio and the lighting sequence and anything the only downside with code that I've seen like it was a bit cumbersome the the whole uh it was a bit of pain in the ass that whole Shield thing how it's the rubbers and you're hitting that thing it's not that satisfying to me and it felt as if like I had to combo and then hit things which is I like that but I felt like my main objective hitting that shield and getting it down was just is too much it's too much so I really like the game I liked what you were talking about on eclectic Gamers podcast where you said I don't think this would require a P3 system this could be a standalone pinball machine would be quite good and probably much cheaper I couldn't agree more I think that if anything it being on the P3 is a setback because when it all comes down to it I can see why you put that game as number two of this big five that was released I can see it I would disagree with you until I turned blue and that's only because of the feel of the game I do not and I don't care which game comes out I don't care what they do I do not like the feel of the P3 system that was the biggest that's holding it back my poor Scott Denise's game is being held back by the P3 they could have went clever like P3 so TNA P 3.0 or something like that I don't I don't like the feel of the game so for me that dropped it down two three maybe four spots this is probably out of the big five my last ranking because of the operating system hmm I don't like the feel of it well and I've heard others who who've had a similar reaction I was okay with the feel but yeah and then the looks of it it's just it's not a pretty game per se I still I go back to this you get so pissed off Dennis but there's got to be amount of time that all the lights on that screen sometimes the screen kind of looks washed out like when are we gonna get a new display where I got the deepest of blacks in the in the contrast saturation so that you're wanting like HDR so that we're we're if we're going to do the static representation of artwork on a plague field like a like a standard pinball machine it almost might get closer to fooling us because it still looks like a display with inserts that don't move you know like yeah no I I get it so I think that would be something to focus on if you know if I'm developing a P3 game or I'm part of multi-morphic I'm wanting to know how we can up our game when it comes to Tech and that is the visibility and the clarity of that screen because I want it I want the artwork deep like a screen print or like a digitally printed piece of wood which I was telling Scout when I was playing he was explaining rules I was like honestly this thing shoots so good and it feels so good this back third that I just I have fun shooting it I don't even care what I'm doing it's just this is like that's how I differentiate a lot of games sometimes is how it feels how it looks how it shoots and feeling the ramp paths feeling the orbits the spinner up the Middle with the indicator you have to hit it so many times it's got a spinner count [ __ ] come on love that thing so I maybe maybe I'll warm up to the idea of the of the P3 just because of this game but I like this game more than I like to Weird Al I'll tell you that much uh but selfishly I'd lie if I didn't tell you that if this was just in a wooden cabinet in a wooden Playfield with a regular parts I think I'd really be a buyer what about Godfather you a buyer Godfather no but I enjoyed it jerseys it's too much for me it's too much for you I'm cheap I'm a cheapo how are the meals in this Italian restaurant you place you played The Godfather you enjoyed it yeah I played it a couple times oh a couple times you play the LEC I played the Ellie both times very nice little Michael Corleone action was it too multi-ball heavy that's what some people are worried about with Keith Johnson game was that I don't like the lighting because it should never use the color blue or purple in this genre I hadn't heard about the like a ban on LEDs that were blue or anything uh no lighting was good uh I did get a multi-ball on all my games and so yes uh that's not not a sign that I was looking forward to seeing um though I think that might be less numeric multiballs in it than say GNR okay they they don't seem which I get but like they're not very far from The Flipper like they're what's the expression they're not far from the start button [Music] um the layout this flippers felt good in both versions I I didn't play the same game so flippers felt really good at the show best uh that I can recall ever experiencing and uh the game does play pretty quick for a jjp I have to qualify that like if you're you're coming off of playing final resistance and Foo Fighters and you're playing Godfather Godfather's gonna feel a little slow but not floaty it wasn't floaty uh uh that return to the right in Lane of that habit trail that one's quick too that one was surprisingly yeah yeah you need to be a little cautious on that um but because they're like these 29 ball paths and a lot of that's relying on things like diverters there's a lot of things that slow that ball up in order to surprise you or or or feed you in a different way so it kind of depends on what you're going for in in the experience but I thought the game idea you know the kind of risk board game approach they're taking with the territory and stuff that was that makes sense I think a lot of new players are gonna go and you know hit the bash toy which is what you would anticipate so there's a lot of punching out the minions um which I will say there's to me there was a little bit of a it was fine like from a gameplay perspective but a little bit of a disconnect from like the movies and then like all this stuff you're doing because they're like here's some stuff related to the movies and then the other things like The Bash toy and stuff are here are these game modes which are you you know fighting these Mobsters that have nothing to do with even some of the creators from the company yeah yeah which you know I'm because I recognize who they are I thought okay that's that's neat like I like how they work them into to do that but it's like they're stuffing in content that isn't really movie content to build that out and I get why they have to do it weaving is hard to do yeah let's just say you can see the stitches yes I I think that's a good way to describe it yeah I think it's a lot like if you were like I got twelve thousand dollars and I want to buy a pinball machine you were looking at this or Toy Story 4 I would definitely be looking at this oh definitely definitely that's a lot more a lot more uh on the play field that you see here that is a strong experience I also like on The Godfather which is a little bit unexpected for me because it does shoot so well is that you have a lot more chaos than you than you would think with the 29 ball pads all being very smooth shooting as well uh as you were discussing Dennis but some chaos I'm going to call Mid play field there's some chaos with some additional sling like projectile mechanisms so you got the the pop bumper right everybody's like oh it's writing a Godzilla spot so that's some mid play field chaos and you also have an additional sling almost across the Playfield to the left side so you get a lot of that and the balls are very chaotic flying around um flying around a lot I think it's a smooth shooter as I've said before I get a chance to play it a little bit before the public and that's what I walked away with I walked away with I love The Godfather other films not really a theme that I think for pinball is like a must-have for me the sound everybody's poo pooing initially the sound I told you all I don't know if it was on flipping out with friends or where I said it but I was like look somebody filmed like a potato cam the wrong portion they did the little hokey Italiana you know Sicily multiball which is supposed to be tone cheek just bear with me the sound is a lot better than what people describe on Toy Story or Wonka or anything and it was people aren't really crapping on that people don't like the announcer voice the heavy New Yorker