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Harry Potter Pinball Review: Over-hyped or Masterpiece?

Cary Hardy·video·36m 36s·analyzed·Apr 20, 2026
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Analysis

claude-haiku-4-5-20251001 · $0.027

TL;DR

Harry Potter pinball rated 9.3/10: masterpiece with complex code, brilliant mechanics, exceptional production value.

Summary

Cary Hardy delivers a comprehensive review of Jersey Jack Pinball's Harry Potter, rating it 9.3/10 and calling it a masterpiece rather than overhyped. After four months of ownership and extensive play, Hardy praises the innovative staircase diverter layout, complex progression-based code requiring seven Horcrux collections, exceptional light shows and audio (featuring John Williams' Hedwig's Theme), and deep thematic integration. He notes the game demands significant learning but rewards players with engaging, interconnected objectives and multiple difficulty paths.

Key Claims

  • Harry Potter is number two on Pinside's top 100 list

    high confidence · Cary Hardy, review introduction

  • The game features an innovative staircase diverter mechanic that directs ball flow depending on its orientation

    high confidence · Cary Hardy, playfield overview section

  • The final objective requires collecting all seven Horcruxes to reach the 'Boy Who Lived' wizard mode

    high confidence · Cary Hardy, code explanation section

  • Harry Potter pinball features the licensed Hedwig's Theme by John Williams

    high confidence · Cary Hardy, audio section

  • The code is currently in beta with ongoing balancing updates

    high confidence · Cary Hardy, code summary section

  • The arcade edition (Pro tier) retails for approximately $10,000

    high confidence · Cary Hardy, final recommendation

  • Hardy's game is modified and differs from standard arcade edition

    high confidence · Cary Hardy, disclaimer before review begins

  • Catching the Snitch in Quidditch matches requires hitting specific lit shots on the upper playfield

    high confidence · Cary Hardy, Quidditch mode explanation

Notable Quotes

  • “This is my Harry Potter review.”

    Cary Hardy@ 1:58 — Formal transition into the review analysis

  • “This game shoots so good. I mean, every shot feels great, and the variety of these great feeling shots is exponential due to this lovely staircase diverter.”

    Cary Hardy@ 11:46 — Core praise for the mechanical design and staircase mechanic as a key differentiator

  • “Your objective is to collect all seven of these Horcruxes to get to the final wizard mode for the boy who lived.”

    Cary Hardy@ 15:29 — Clarification of the game's primary progression mechanic and end-game goal

  • “This code requires you to learn this layout. You're going to need to get really good at your Quidditch area up here. You're going to need to get good at hitting particular shots and it's going to make you explore this entire game.”

    Cary Hardy@ 23:09 — Assessment of the code's learning curve and how it encourages exploration of all playfield areas

  • “I really could just geek out, guys... this game is poetry in motion.”

    Cary Hardy@ 25:27 — Emotional response summarizing the holistic integration of mechanics, audio, and design

  • “I have personally only got five Horcruxes in one game so far. I have yet to see the final wizard mode.”

    Cary Hardy@ 29:02 — Demonstrates the game's difficulty and the challenge required to reach end-game content

Entities

Cary HardypersonJersey Jack PinballcompanyHarry PottergameEric MinorpersonJohn WilliamspersonMarc SilkpersonSterncompany

Signals

  • ?

    gameplay_signal: Staircase diverter presents multiple ball routing options, creating shot variety and strategic depth through mechanical innovation

    high · Hardy's detailed breakdown of diverter operation and how it creates shot options

  • ?

    gameplay_signal: Seven-Horcrux progression system creates multi-tiered objectives with hidden requirements and skill-gated access to final wizard mode

    high · Hardy's extensive code explanation showing Horcrux collection, Deathly Hallows prerequisites, and multiball super-jackpot requirements

  • ?

    gameplay_signal: Game demands significant upfront learning investment but provides correspondingly high engagement and longevity

    high · Hardy notes initial sensory overwhelm, complexity of rule flowchart, but transforms into deep appreciation after learning

  • ?

    product_strategy: Harry Potter positioned as premium single-machine collection piece with exceptional feature density at $10k price point

    high · Hardy recommends it as 'if you can only have one machine' choice and praises feature set vs. price

  • ?

    design_innovation: Playfield mechanical elements (staircase, Whomping Willow, Mirror of Erised) and Quidditch upper playfield directly reflect and interact with film IP

    high · Hardy details how theme items guide ball flow and how Quidditch arena creates self-contained mini-game

  • ?

Transcript

youtube_auto_sub · $0.000

0:09
For over two decades, the world [music] of Harry Potter has lived in our imagination. In books. There's no question, it's a publishing phenomenon. Some of the people here have been queuing for 18 hours. In movies. Eight full-featured films to be exact. >> Harry. I'm a what? There is an entire
0:30
Harry. I'm a what? There is an entire
0:30
Harry. I'm a what? There is an entire theme park and rides based on Hogwarts. There is currently a Broadway show you can see that takes place where the movies left off. We have a video game that released a couple of years ago, and HBO is bringing back the stories later this year. And over these last two decades, it has lived in everything. But now, it lives in pinball. >> [music]
1:16
What's up, guys? And welcome back to the
1:16
What's up, guys? And welcome back to the channel. And here we have it, 2025's game of the year, Harry Potter [music] by Jersey Jack Pinball. Now, I've had this game for about 4 months. I have played it extensively. I've even rewatched all eight movies just to get a better understanding of this game and the world of Harry Potter. Now, there is no doubt that this game has been an amazing seller for Jersey Jack. I mean, it's honestly number two on Pinside's top 100. But is this game overhyped or is it a masterpiece? Let's find out. This is my Harry Potter review.
  • “A word that I would describe this game is magical. It truly is.”

    Cary Hardy@ 33:56 — Final thematic summary before scoring

  • “This is a $10,000 machine, and that's not cheap change to everyone, but when it comes to what we're seeing in pinball in comparison to other manufacturers, this game is loaded.”

    Cary Hardy@ 34:19 — Value assessment positioning Harry Potter favorably against the competitive landscape

  • “If you can only have one machine in your house, this is a game that I would strongly recommend that you have, because it has such longevity to it.”

    Cary Hardy@ 34:36 — High-confidence recommendation for single-machine households

  • “Am I a fan of Harry Potter in general? No, I'm not. But, am I a fan of Harry Potter pinball? Yes.”

    Cary Hardy@ 35:34 — Credibility signal: positive review from someone without IP bias, validating the game's design quality

  • Warner Brothers
    company
    Pinsideorganization
    Mike at Automated Servicesperson

    code_update: Game currently running beta code with ongoing balancing and polish updates

    high · Hardy states 'I'm currently running on the beta code' and 'code updates are still coming out'

  • ~

    sentiment_shift: Hardy increases Harry Potter code score from planned 9 to 10 during review as deeper appreciation emerges

    high · 'I originally was going to score this game's code a nine...but as I'm going through this review...I'm going to have to change my mind'

  • ?

    collector_signal: Strong implied demand: referred to as '#1 on Pinside top 100' and recommended as top single-machine choice for collectors

    medium · Hardy notes it's #2 on Pinside (article KB says #1), suggests exceptional resale value and desirability

  • ?

    design_philosophy: Audio system designed to guide players through objectives; display sections provide real-time status without removing exploration challenge

    high · Hardy praises how audio callouts tell you 'what to shoot for' and multi-section display provides optional status checks

  • ?

    product_concern: Lower tier art packages (Pro/Premium) use Warner Brothers movie assets with limited visual impact; Collector's Edition stands out significantly

    high · Hardy gives lower tiers 'solid' art score but notes Collector's Edition is 'one of the prettiest games ever made' and worthy of display

  • ?

    manufacturing_signal: Game achieved massive commercial success; referenced as JJP's 'biggest seller' and highest-grossing IP in pinball category

    high · Hardy notes game 'has been an amazing seller for Jersey Jack' with high Pinside ranking

  • ?

    content_signal: Comprehensive long-form video review demonstrating high production value and detailed game knowledge required for credibility in pinball community

    high · Review structure includes playfield overview, mechanical analysis, extensive code walkthrough, hardware assessment, and comparative positioning

  • 2:06
    What's up, guys? And thanks for clicking on the video. The review will begin shortly, but I just need to clarify a couple of items before we begin. Firstly, this video is not sponsored by anybody else but my Patreon supporters out there. So, very special thank you goes out to them. Secondly, if you would like to get your very own Harry Potter machine from the same person I did, then by all means reach out to Mike at Automated Services. I'll put a link in the description down below. Thirdly, my game is modified. So, it's going to be going throughout this video, and you're going to see there's things in this game that are not in a standard arcade edition Harry Potter. I plan on doing a video in the future in regards to mods, but just keep that in mind in case you get this game and you're wondering why you don't have certain things that I do. That's why. All right, guys. Enjoy the review.
    2:59
    All right, let's do a complete playfield overview for those of you out there that have not spent a good amount of time on this game. So, we're going to start from the left side of the playfield and work our way over. So, what you're going to see is that you don't really have a outlane that you typically would. You have what I would consider a left inlane. This essentially feeds to your flipper, unlike a standard Italian bottom game where your inlane would be right here and your outlane would be over here. So, this is the inlane on the left, and it gets fed after this spinner.
    3:41
    And but it feeds very quickly down to your flipper, almost too fast, but you it is you got to learn it and you get better at it. So, that flipper that that lane orbit goes all the way around to the other side of the playfield over here. Next up, we have the left ramp. This feeds to your upper playfield region or your Quidditch match area where you have another flipper up here. Let me show you.
    4:12
    And up here, you have Let's see here. 1 2 3 4 5 6 Am I counting that right? I mean, like heck, 1 2 3 4 5 different shots. You've got five different shots just on this upper playfield region right here. And then it's kind of cool that you hit these poles right here, and these are basically hit these little pinballs that are up here to give you points on another regards to the game and everything. But you can loop around this over and over again if you wanted to up here. It's a very small but very effective fun to play upper playfield. You can even feed all the way over to your other side of the game if you choose to do so. Next up, we have this ramp underneath your left ramp. I guess you might want to call I don't know if I think it's called the side ramp, but the side ramp feeds to your left orbit, which feeds to your right left flipper. Man, I'm always backwards on this. And then you have the inner loop shot, which is right here that you will use your upper flipper for to do a loop around all up underneath here. So, this has a a a tendency to either loop all the way around or it will feed to your pop bumpers down in here. Then you have your Death Eater shot for your Death Eater battles right here. Then up the center is where you're going to be feeding this badass diverter right here. So, this will go all the way up here, and depending on what orientation this little bugger is in depends on where your ball is going to want to go. And there's just so many places for it to go. One direction's going to feed down this wireform. One direction's going to feed to this wireform. One direction's going to feed to back behind to loop around to feed to this other side of the playfield. One's going to feed to right here. There's just so many options that it's got due to this nifty little mech. So, over here, you have your center lane, which will feed to your pop bumpers or will go all the way around to feed your upper right flipper. Then you have this shot right here that depends on what orientation this is on where your ball is going to go. Could go this direction. Could go straight back to the pop bumpers. Could loop up and just feed back down to right here. Again, variety. Then the next lane over is your far right orbit. This will loop around and either feed to your pop bumpers, feed to your upkicker, which will feed to your ball lock mechanism right here, or will feed to your staircase. And again, depending on the orientation of this will depend on where it feeds to. So, and it will also basically connect to where it loops around to your very far left orbit that feeds to your left flipper. I'm hoping you're able to keep up with this, guys, cuz like I said, this is a this is a very obtuse but fun layout. Then of course, you have your your cauldron shot over here up underneath. And then you have your upper flipper that also has a scoop down here that feeds to this scoop that can eject out. This what starts your movie modes. And then of course, you have your small little loop shot right here that feeds to your right flipper. And that is pretty much your general shot layout of this game. I'm I'm hoping you're able to follow that. Needless to say, this has got a lot of shots.
    8:12
    The art package for the bottom two tiers are art from the movie. Very poster-esque. And any movie fan will think it is on par for expectations. Whether it's on the cabinet, the back glass, or even the playfield, you will see pretty much every big character in the series on this game. The art on the cabinet doesn't make the game stand out on the lower tiers, but the Collector's Edition takes the cake on that. I mean, the Collector's Edition is one of the prettiest games ever made, plain and simple. But if you get the lower two tiers, you need to lower your expectations just a little bit. This game is based on the movies, and that is what you are getting when it comes to art. You aren't getting hand-drawn artwork. These are Warner Brothers assets that have been arranged accordingly for the most part, and they've been stylized and such. But it's done well. I like the bad guys on one side and the good guys on the other. A good versus evil type of thing. Does does great. I have no complaints other than it doesn't stand out or wow me. It's not a major issue, especially since my game is in a lineup and I'll never really see the sides anyways. But I don't feel like I'm missing it, either. The Collector's Edition on the other hand, I would want to show off. Whereas the lower tiers, I'm perfectly fine having it in the lineup. But I'm grading the game that I have. So, the theme is very well represented, and if you love the movies, you will enjoy the art. But don't expect to be blown away. With that being said, I'm giving the art package a solid
    10:12
    Now, JJP has a history of having amazing
    10:12
    Now, JJP has a history of having amazing light shows in their games. Especially when they introduced their hot rail system many years ago. And by all means, this game is no different. This game has one of the best light shows ever. Did you see that? Literally, when you lock a ball under the Death Eater, the way the light show builds up and disperses at the exact moment the ball shoots out. It's just it just it's so beautiful. I mean, I just I just, you know, looking at my own footage, I just caught that and was like, that was awesome. But, anyways, but just like watching the game in attract mode is entertaining in itself. I mean, the game is like very well lit during gameplay. I don't feel like I need to have like accessory lighting kits, whether it be with pin lights or pin stadiums, or playing with the lights on. No, the game is very well lit all of the time. I mean, the light show with the audio from the game is basically poetry in motion. So, I have no complaints or see room for improvements. I'm giving the light show a solid
    11:39
    Guys, this game
    11:40
    Guys, this game shoots so good. I mean, every shot feels great, and the variety of these great feeling shots is exponential due to this lovely staircase diverter. There isn't a single shot on this game that feels off. And this upper playfield is tiny, but it is also almost a game in itself, which makes total sense because it is the Quidditch arena. Eric has done pretty damn good on integrating items from the movie into the layout. Having items in a game to represent the theme is one thing that is cool, but implementing the items into the game that interacts with the ball, you get extra credit. The three wands, the cauldron, the moving staircase, integrating the Protego spell as a shield from draining is a nice touch as well. These are all items that guide a traveling ball. Then you have the items that are from the movies and are implemented in a way that makes sense. The Whomping Willow on the pop bumper, the mirror that gives the player the ability to see what the ball is doing while in the pop region. The lovely touch of books that covered the spotlights that would normally ruin the visual appeal of the game. Then scattered around are other theme related items like the Sorting Hat, a Death Eater, and and I know I'm going to miss something that needs to be mentioned, and that's why I'm showing the game to you now. And again, this is all on the lowest tier of the game, the arcade edition. No matter what tier you choose, everyone will have the same amount of fun under the glass. This is easily Eric's best game yet. It's easily JJP's best game yet. I'm giving this layout and design a well-deserved
    13:44
    Heads up, guys. This is going to be the
    13:44
    Heads up, guys. This is going to be the most lengthy portion of this review, but I do feel I need to explain and show a couple of things for you to get a better understanding of how this game works. Now, if the code is something that you kind of don't really care about, you don't want to learn the rules, and you want to skip past it, then you can go right ahead. But, if you actually do want to get a better understanding of the game and how it works, then stay tuned. Now, you get this with your game. And I know by looking at this, you're thinking exactly the same thing I did when I saw it. What the F? I mean, like, are you serious? You expect me to like study this, learn it, know what all this freaking means? You must be out of your damn mind. With that being said, I've done so, and I love it. When I first played this game, it was completely overwhelming. It was just, you know, it was activating a lot of my sensory by the lights and the audio and the visuals. Everything was just kind of coming at you, and I couldn't really get a feel of what I'm supposed to do. What does that color of light mean? What does it mean? What am I doing? That's mainly the of the objective that I was trying to figure out is like, what is it that I'm trying to accomplish here? And I'm getting into multiballs. Okay, cool. You know, I'm doing my thing. I'll start a movie, and thought that the point of this game was to go through whatever movie or book that you want to while you're playing the game or something, and the objective was to get through the movie. And I was completely wrong. Your objective is to collect all seven of these Horcruxes to get to the final wizard mode for the boy who lived. And so, I'm like, okay, cool. I just got to collect all these. That sounds pretty easy, right? Mm, some of them are. And that's what I'm going to show you. I'm going to get a couple of these that are pretty easy to obtain, but the others are hidden within multiballs. That's a thing that I like about this is that when you're in a multiball, it's not just like, oh, cool. I've got a bunch of pinballs going around. I just need to collect a lot of points. No. I mean, there is that, but if you want to actually reach the end of the game, the final wizard mode, then you need to get the super jackpot within these particular multiballs. Otherwise, you're never going to actually see the final wizard mode. There is a purpose and a point of progression in this game, and that's what I love about it is that this if you look at the flowchart and you learn it, it's this game is all about progression, and I love progression in pinball. And it's just like everything. To get to this Horcrux, to get to this one, to get to this one, it's all about progressing your way to get there. Like, is it a matter of just finding this? Like, no. In order to get to the Harry Horcrux, you need to get through the Deathly Hallows. Okay, cool. I'll just get to Deathly Hallows. Well, you really can't get through Deathly Hallows unless you get all three of the Deathly Hallows from these three different themes. And it's like, what? I mean, it's a lot. But, it's also simple at the same time. So, let's get a couple of the easy Horcruxes. Let's go for the diary, and then let's go for the genie down here. These are the two that don't really require like a lot of progression and [music] skill. And I'm just saying that because literally it's they're pretty easy to get. Whereas, these other ones require more progression and more objectives and skill during a multiball in order to achieve them. So, unless you watch the movies, then you probably don't recognize this logo right here. I say logo, but it's more of a symbol. This is the Deathly Hallows symbol. This represents three different items that you're going to need to obtain in order to get to the Harry Horcrux. You need to obtain your invisibility cloak, which is a triangle. You need to get the Elder Wand, which is the center rod right here. And the Resurrection Stone, which represents the circle right here. Those are obtained by accomplishing three other objectives. And then that gets you the ability to do the Deathly Hallows mode. And once you complete that mode, which is very cool, then you would finally get that. And that's just merely an example, guys. But, let's go after the diary the diary and the genie. So, let's launch a ball.
    18:38
    So, in order to get the diary, I need to get uh the what's it called? The Flourish and Blotts, or whatever. It's something that's I forgot what it's called, but we needed light Diagon Alley by hitting up that center lane. And every time we hit the center lane, you're going to see up here. So, now Diagon Alley is lit. I know it's lit because these are all now lit up here. Now, in order for me to get to the diary, though, I need to hit a flipper button before I start getting upset. I need to have basically my Diagon Alley on the correct mode. Now, I can change the mode by hitting this target right here. Now, it's on that mode if I go in there. Now, it's on that mode if I go in there. Now, if you'll notice, that's lit, and so is my diary Horcrux. So, I hit it again.
    19:39
    It goes into a different mode that's going to go in Diagon Alley. So, in order for me to get the actual Horcrux, I need to be on this one. You can change this by hitting this target or by hitting your action button. So, let me hit the action button down here and you can see I'm able to change it at will to what I want it to be. Which is nice. Game's going in the ball search. Sorry, guys. So, which is nice that I can I can choose by the action button which one I want to get. But, here's the kicker, guys. Even though I've got this selected and I know which one I'm going to get, I need to hit this lane without hitting this target. And it's right there. So, even though it's set on the diary, if I happen to hit up here and rub against that target while I'm going past, it's going to change to a different one and then I have to basically relight my Diagon Alley all over again and go for it again. So, let's go for it now that I know it's got this correct mode going. Let's go up to the center.
    20:49
    So, this is the one where you got to do the spell. Action button three times and then right flipper.
    21:02
    Spell completed. If I would have messed that up, I would not have gotten it. But now, Horcrux collected. Now it's lit. So, that's one of the Horcruxes. Let's go up for Nagini. This is the other simple one. In order to get this, you need to get to Death Eater multiball. And the Death Eater battles are pretty straightforward. One shot basically knocks down the target and then you hit up again to take out a Death Eater. Sometimes the Death Eaters will take more hits than just one. So, let's do it again. Get the ball up here. Death Eater battle's going.
    21:46
    And that ball launches out of there hard. We'll hit it again. See, this one requires more hits. This one required two. Bam. So, notice now that I've knocked out two that my Nagini Horcrux is beginning to flash cuz it's letting me know you're close. You're so close. So, now you're going to see other ones light up when you're in the particular multiball letting you know that hey that you're close to getting your Horcrux. So, now I know it's telling me, "Hey, go to that to get your Horcrux." So, I'm going to go. Bam.
    22:33
    All right. So, now I've got two out of the seven Horcruxes. Bam, bam. Those are your easiest ones to get. The other ones require much more skill and progression further into the game. So, if you go through this and you realize what all you need to obtain all your Horcruxes, you're going to realize, like I did, is that this code requires you to learn this layout. You're going to need to get really good at your Quidditch area up here. You're going to need to get good at hitting particular shots and it's going to make you explore this entire game in order to get all of these. There's no way that you can get your Horcruxes without going through your movie mode. There's no way that you can get the diadem without going through your Quidditch matches and catching the Snitch three different times. The all of these require you to obtain and make certain shots. I mean, if you go through all this, it makes sense. It's just a matter of taking the time to learn it. And that's really I don't even want to consider it a complaint, but I do have to knock out points is that in order to really appreciate this, you have to be willing to put forth the effort in learning this. But once you do, oh my goodness, guys, this game is hella fun to play. I mean, you wouldn't think that just your return lanes and in lanes would be something that you need to focus on in pinball. But in this game, you do for a multitude of reasons, honestly. Just your Harry targets, your in lanes. Let me show you how much or tell you, rather, how involved just your Harry lights are for this particular game. Do you want to light your Protego, which protects you from draining on this side? Then you need to light all of your Harry targets up or your lights right here and you can do so by switching between the when the ball before it drains. If it's already lit, hit your flipper button to rotate out to where it's not lit to light it up. Once you light all of your Harry, then you charge your Protego. Now, the other thing that you need to focus on is lighting your Harry targets up three different times. So, that way you can get one of your Deathly Hallows, which progresses you towards getting your Harry Horcrux. So, that's two different reasons why you want to light it. And the third reason why you want to light Harry up is because that's going to give you the ability to light your lock up here for your Golden Trio multiball. And in order to get further in the game, you need to get the super jackpot during that multiball in order to get a Horcrux. It's like it's all intertwined, connected, and it's all about progression. I I I really could just geek out, guys, and I'm trying to make this as simple and not as long-winded as I know it's going to be, but I really could talk for so much longer about how much I enjoy playing this game on the code. And then it and it just mixes together with the audio package, with the layout. It's literally I think my my main thing for this game is that it really is poetry in motion. That's what I want to call this game. That's my my main thing. Well, Carrie, how would you describe it? I'm like, it's poetry in motion. Okay, one more geek out about code. I feel like I do need to touch base on your Quidditch and the whole catching the Snitch aspect of this game. So, let's do that. So, in order to get your Horcrux Horcrux, your diadem up here, then you need to catch the Snitch three different times. Now, in order to catch the Snitch, you have to start a Quidditch match. So, let's do that. Let's get this ball going in here. So, in order to start a Quidditch match, I need to hit the spinner that is up here so many times. So, you'll see that eventually when I get the ball going up here. Let me grab it up here.
    26:47
    All right. So, now that it's up here, it says to qualify for next I need to hit the spinner nine more times.
    26:55
    All right. So, now the match has begun. So, now that the the match has begun, the Snitch is out and it's flying across the screen and if you have your volume turned up, guys, you can hear it moving across the playfield. Now it's over here. It's going to be moving quick. And now it's here. Uh hold my hold my flipper down. But there's little bitty Snitch inserts all over this playfield on pretty much every single damn shot. And you need to catch the Snitch to get mainly Quidditch points, but also the ability to build towards getting to the Quidditch match multiball, which is a really fun mode. But uh so, in order to catch the Snitch, I need to hit the shot that's lit up. So, it's currently lit right here. So, if I wanted to get that, then I would go for that. But it moves Let's Let's go ahead and hit it.
    27:54
    The Snitch has been caught. So, that's once that I have now officially got the Snitch. And now to progress further, it's going to require 75 spins. So, every time I catch the Snitch, the amount of spins for that spinner is going to go up even more. And I I need to do that three different times then catch the Snitch in order for me to be able to progress. And the thing is, guys, I don't really bother focusing on where the Snitch is at and where to catch it. I know I'm going to accidentally catch him while I'm working on other objectives throughout the game. Sometimes if I'm like, "Oh, it's right It's the ramp, I'll go for it." But other times I'm like, "Screw it. I'll catch it eventually during a multiball or something like that." But just another thing I just wanted to geek out on, guys, cuz this little thing up here really adds a lot to the game for being so small and incorporating so much into it. Oh, I want to talk more about the game and the code, but I think I'm going to end it on that note. In a nutshell, I love this code. It's challenging with a bit of a learning curve. Now, I have personally only got five Horcruxes in one game so far. I have yet to see the final wizard mode. But the smaller wizard modes and multiballs that I have played are damn awesome. Especially Deathly Hallows and the Battle of Hogwarts. When that mode starts, guys, it is mhm just I can't express how awesome it is of a feeling for that mode to start going. It it really does get you going. And I and I'm currently running on the beta code. And so, that means that code updates are still coming out for this game and they are merely balancing minor tweaks and with some polish. But if you take the time to learn this game, you will see why I enjoy it so much. I originally was going to score this game's code a nine, which by all means it's great. But, as I'm going through this review and I'm seeing what all this code is doing like in regards to like progression, light show, audio, display. And when I think about it, I'm going to have to change my mind. And I have never had this much knowledge on a game's code before, and I think that means something. So, I'm going to give this code
    30:31
    Let's talk about the hardware for the
    30:31
    Let's talk about the hardware for the audio on JJP. Like, do I know what speakers they use or what amp? No. Nor do I care, because I play this game very loud, and I have no complaints. The fact that they were able to get the Hedwig's Theme Song into this game is really just the cherry on top, if you ask me. And I already enjoyed the audio for the game, but after watching the movies again, I truly can't appreciate the work put into this audio package. Hearing all the callouts from different films, the the orchestration of the different audio tracks sounds almost as if they did get John Williams involved. But, something about JJP in the past is that they've had this issue where their games almost sounded like a slot machine, and that would pull me out of the theme. But, that isn't the case for this game. When it comes to the narration and callouts, those were done by my friend Mark Silk, and I know he had a lot of fun recording his voice for this game. He did an excellent job. And the audio does pretty good on telling you what to shoot for throughout your gameplay. So, I'm giving audio and callouts
    32:01
    JJP has the largest display of all
    32:01
    JJP has the largest display of all manufacturers, and they have a lot of room to show you movie segments, transitions to modes, and status on your progression. Now, I'll admit, there is a lot going on on this display. And if you don't know how to play the game yet, then it will seem a little bit too much. If you look at the screen right now, you will see there are like nine different sections. Like, progress on your school term, status on the upcoming multiball, Quidditch status, your score, wand lock status, Diagon Alley status. And it may seem very cluttered. But, once again, once you learn the rules and how they work, it's nice to be able to look up when you can and get a status update on a certain objective. And if you need an update on all your objectives, then you can look up and see that, too. And they will have it on screen for you. You are getting a plethora [music] of different scenes from all the movies, and depending on which movie you choose during gameplay will determine the footage on screen, of course. And if you're a fan of the movies, then you will have more than enough to be satisfied with what you get here. The fluctuation between the Warner Brothers assets and JJP assets is very fluidic and on theme. They did an excellent job, and with that, I'm going to give display and animation
    33:47
    So, that puts this game at a 9.3 [music]
    33:47
    So, that puts this game at a 9.3 [music] out of a perfect 10. A very high score for honestly a very good game. A word that I would describe this game, and I hate to say it, guys, is magical. It truly is. I think that a lot of you would really enjoy this game, especially once you take the time to learn the code. I still can't get over the fact that this is the lowest tier of the game, guys. This is a $10,000 machine, and that's not cheap change to everyone, but when it comes to what we're seeing in pinball in comparison [music] to other manufacturers, this game is loaded, especially for the price tag. If you can only have one machine in your house, this is a game that I would strongly recommend that you have, because it has such longevity to it. You need time to learn the code. There's so many different options and ways to go about playing it. I think it's a perfect addition for those of you out there that would like to have a game in your home, but you can only have one, and you want that game to have everything and [music] just last a long time when it comes to like enjoyment. Coming from someone who's not a Harry Potter fan, I vaguely remember the movies. I [music] still enjoyed this game. But, after watching the films recently, I truly appreciate what they've done underneath the glass, guys. [music] Without a doubt, they have done very well in recreating the world of Hogwarts and just giving us something to marvel [music] at. Am I a fan of Harry Potter in general? No, I'm not. But, am I a fan [music] of Harry Potter pinball?