claude-haiku-4-5-20251001 · $0.037
AI art debate on Harry Potter, multiple Stern code drops, Predator gameplay reveal, Alice U.S. shipping.
AI tools were used in the creation of Harry Potter playfield art, confirmed by the artist
high confidence · Don states this 'came to be revealed as factual now, according to the artist himself' regarding AI tooling in playfield art creation
The four-eyed dragon (Hungarian Horned Tail) has an eye positioned incorrectly on the side of its neck due to AI artifact duplication
high confidence · Don provides detailed visual analysis: 'it looks like the AI tool probably just took that same eye image and put it over the ear. So it looks like the dude's got an eyeball on the side of his neck'
Hogwarts train on playfield has multiple visual errors including mismatched colors, wrong wheel types, and malformed rails
high confidence · Don describes multiple issues: 'window is supposed to be square, not round', 'coal tender supposed to be red but it's tan', 'front wheels look like tires' rather than train wheels
Harry Potter playfield art passed through multiple JJP and Warner Bros approval committees before release
high confidence · Don states: 'This cleared the approvals committee, the licensing committee, the folks that sit on sticks. the marketing committee, like everybody had to sign off on this'
Predator by Pinball Brothers will ship in August 2024 at approximately $13,000 USD after tariffs and fees
medium confidence · Don reports: 'right now i'm hearing from my distributor jeff and my pinball if you want to get yourself one about 13 000 landed in the u.s after tax tariffs and fees' and 'Predators should be on the line here, I don't know, sometime this summer'
Predator costs under 10,000 euros in Europe, significantly cheaper than U.S. pricing due to avoidance of tariffs and shipping
high confidence · Don: 'I still think this game's a huge win for Europe. It's under 10,000 euros in Europe landed to get that game. You don't have to pay the expensive shipping to the U.S. You don't have to pay the U.S. tariffs'
Predator gameplay video released was edited montage, not full gameplay documentation
high confidence · Don: 'what we got was a sub-two-minute video on YouTube narrated by the Pinball Brother guy... it was here's some edited footage, and here's some narration over it'
“The AI issue here is real, and it is kind of a bummer, but it's not because it was used. It's because it was used poorly.”
Don @ ~4:50 — Core thesis of the Harry Potter art controversy - positions the issue as execution/quality control rather than inherent AI opposition
“I would at least like to hear, hey, yes, we're aware of this. We apologize that this happened. This is never going to happen again. We're going to triple check things going forward.”
Don @ ~14:20 — Outlines minimum expectation for JJP response to address community trust issues
“I don't want to buy a game and then, you know, kind of find out that there's art issues that are going to be controversial, right, or whatever. So that's not me being a J.J.P. hater because I'm totally a J.J.P. dude.”
Don @ ~16:00 — Clarifies that criticism is rooted in high expectations of JJP quality, not general antipathy
“If you absolutely love Predator and if you're one of the eight people that really loved ABBA, I think you probably got this game ordered, and you're going to be happy with it”
Don @ ~37:10 — Humorous take on Pinball Brothers' limited appeal/niche positioning; implies limited addressable market for Predator
“It sounded like, you know, Arnold in the Studio over footage shot of Arnold in the Jungle. It was just silly.”
Don @ ~32:50 — Technical criticism of Predator's voice/sound syncing issues with on-screen footage
“George Gomez... he's kind of like the wolf from Pulp Fiction like he solves problems right. Deadpool is having problems he jumps in. James Bond having problems, he jumps in.”
Don @ ~46:00 — Acknowledges George Gomez's role in Stern crisis management and multi-project oversight
“I want his voice in just about everything I'm doing. Maybe every now and then he spits a ball at me. Just to keep me on my toes or something.”
Don @ ~59:00 — Fan suggestion for D&D dragon interactive mechanics; reflects desire for more central role of signature mech in code
business_signal: Lior (topper artist) sold portion of business to Dutch Pinball; indicates consolidation/partnership in aftermarket accessory market
medium · Don: 'Lior sold part of his business to the Dutch pinball people? I don't know, man. It's all a little bit cray-cray in that way.'
community_signal: Stern Pinball releasing gameplay videos documenting code updates on day of release, demonstrating commitment to transparency and community communication
high · Don: 'Kudos to Stern for putting out gameplay videos of the new code drops on the day that they dropped. That was awesome.'
sentiment_shift: Community concern about future JJP releases potentially containing undisclosed AI artifacts; desire for high-resolution playfield previews before purchase commitment to enable community vetting
high · Don: 'I don't want to jump in until I know that it's not an AI mess. Are they going to have to release high resolution files of their play field ahead of the launch... so we can all look over it to make sure there's no shenanigans going on?'
design_philosophy: Harry Potter playfield features multiple AI-generated art artifacts: four-eyed dragon with eye misplaced on neck, Hogwarts train with incorrect color scheme, malformed wheels, and distorted architecture
high · Don provides detailed visual analysis of specific artifacts: 'the AI tool probably just took that same eye image and put it over the ear. So it looks like the dude's got an eyeball on the side of his neck' and descriptions of train rendering errors
design_philosophy: Predator's voice/audio design suffers from asynchronous ADR (Automated Dialogue Replacement) effects; Arnold voice-over recorded separately from on-screen footage creating disconnect
groq_whisper · $0.115
Stern released code updates for D&D, Evil Dead, John Wick, and Uncanny X-Men within a single week
high confidence · Don: 'in the span of a week I got new code for D&D new code for Evil Dead new code for John Wick and new code for Uncanny X-Men'
Dutch Pinball's Alice in Wonderland first 20 units are shipping to U.S. market
medium confidence · Don: 'Speaking of Dutch pinball, sounds like the first 20 or so Alice in Wonderland are shipping to the U.S. Haven't seen any yet, so maybe they're on a slow boat'
Euro Pinball Corp (Milan, Italy) is manufacturing Predator and recently completed white-label games for an Italian band
high confidence · Don: 'It'll be made by Euro Pinball Corp. They're in Milan, Italy... They did a white label for Queen recently. I think there's an Italian band that I have not heard of yet... they've been showing clips on Facebook... of about eight to ten machines'
“It's like you take a picture and you put that in the mural on the wall of your olive garden. That's what you got. That's northern Italy.”
Don @ ~40:00 — Tangential but vivid description of Euro Pinball Corp's location (Milan); character-building aside
medium · Don: 'It sounded like, you know, Arnold in the Studio over footage shot of Arnold in the Jungle. It was just silly... It was AMR, I think is what the Red Letter Media guys call that, when you go and kind of record in sync later on and add it in.'
event_signal: Pinball Expo (41st annual) approaching; Stern conducting factory tours; industry gathering scheduled with expected Predator game availability
high · Don: 'We're getting prepared for Pinball Expo. I think this is the 41st year or whatever... Rob Burke, National Treasure, thanks for doing this show. It's the hometown of pinball show in Chicago.'
market_signal: Predator pricing reflects tariff and currency disparities; $13,000 USD vs. under €10,000 in Europe; European markets receiving price advantage over North American collectors
high · Don: 'I still think this game's a huge win for Europe. It's under 10,000 euros in Europe landed... You don't have to pay the U.S. tariffs, which spin the wheel of what they're going to be at the time your game ships.'
personnel_signal: George Gomez serving as crisis management/problem-solving lead across multiple Stern projects (X-Men code overhaul, Deadpool maintenance, James Bond fixes)
high · Don: 'George Gomez... he's part of the team here too... Deadpool is having problems he jumps in. James Bond having problems, he jumps in. Man, if there's something to be solved, boom, guy's there working his magic.'
product_strategy: Dutch Pinball Alice in Wonderland first batch (20 units) shipping to U.S. with slow transit timeline; indicates production phase transitioning to distribution
medium · Don: 'sounds like the first 20 or so Alice in Wonderland are shipping to the U.S. Haven't seen any yet, so maybe they're on a slow boat. We'll see.'
product_strategy: Stern implementing rapid code update cycle across portfolio (D&D, Evil Dead, John Wick, X-Men within one week) to address gameplay clarity and feature gaps
high · Don: 'in the span of a week I got new code for D&D new code for Evil Dead new code for John Wick and new code for Uncanny X-Men thank god there's two new coding teams there at Stern'
product_concern: Quality control failure at Jersey Jack Pinball; AI art artifacts passed through internal approvals, licensing committee, marketing committee, and Warner Bros review before release
high · Don: 'This cleared the approvals committee, the licensing committee, the folks that sit on sticks. the marketing committee, like everybody had to sign off on this. But it seemed like it was missed somewhere.'
technology_signal: Debate within pinball community regarding appropriate use of AI tools in art creation; tension between anti-AI purists and pragmatists who view AI as legitimate design tool when properly implemented
high · Don outlines two positions: 'People just hate the idea of any AI in pinball' vs. 'AI's here whether you want it or not. You need to embrace it.' He positions the issue as implementation quality rather than AI prohibition.