claude-haiku-4-5-20251001 · $0.036
Don reviews Dune, Kong, Portal; forecasts Spooky's Nov release will sell out due to Evil Dead FOMO.
Portal remains prototypical with ongoing design improvements; had a plastic malfunction that was addressed with a more robust version coming
high confidence · Don played Portal three times publicly (TPF, MGC, Pintastic), waited 20-45min lines, directly engaged with the programmer/coder on site who answered questions
Spinal Tap (Home Pins) is unplayable, with broken code stuck on infinite ball save and inaccessible ramps; Don's least favorite Home Pins game
high confidence · Don played it for ~5 minutes when operational; detailed playfield issues (ramp trajectories unusable, ball trap problems)
ABBA (Home Pins) was down the entire Pintastic show; played poorly at TPF, better at Expo
high confidence · Don wanted to play ABBA multiple times at the show but it was non-functional throughout
Dune (Barrels of Fun) is a spiritual successor to Labyrinth with similar flipper feel, better shot flow, elaborate sculpted plastics/toppers hiding ball paths
high confidence · Don played 7-8 games of Dune at the factory; detailed mechanical analysis (worm mech, thumper interactivity, lift ramps)
Dune still had prototypical graphics without full sound/callouts at release; only atmospheric music and drain callout implemented
high confidence · Don played early version at Barrels factory during launch window
King Kong has killer layout, super fun to play, potentially as good as Godzilla; drawback is unfair outlying gate mechanic
medium confidence · Don characterizes it as top-20 game all-time material alongside Godzilla and Jaws
Evil Dead (Spooky) is completely sold out, unit 109 just wrapped, 135 shipping soon; expect catch-up by November-December
high confidence · Don cites posts from community members about shipping numbers
Spooky Pinball's next game release expected November; will sell out due to FOMO from Evil Dead scarcity
medium confidence · Don's forecast based on production velocity and Evil Dead market dynamics; speculates before November reveal
“It's brown. It's very brown. It's a very brown game. Brown cabinet, brownish armor, brown playfield, brown screens.”
Don @ Dune section — Signature Don review descriptor; establishes Dune's aesthetic as fitting but monotone
“It's not a consumer product. I'm not asking for $8,500 for this. I barely even call it a game. It's like a playable slanted coffee table at this point. That's Spinal Tap. It's garbage. It's hot garbage.”
Don @ Spinal Tap section — Harsh critique of Home Pins quality relative to price expectations; establishes standards for game playability
“The reason I don't think it's a good question is because what are we comparing here? Like, is this game better than this game? These are two of, like, the greatest games that are probably released of all time.”
Don @ King Kong section — Contextualizes Kong vs Godzilla debate; positions both as elite tier
“Who else is doing that? Who else is doing that? We do get reels posted from Stern Pinball, but what we don't really get is a lot of really one-on-one interaction.”
Don @ Spooky section — Praises Spooky's transparency and community engagement vs Stern's approach
“I think it's too subjective. I think it's every bit as good, potentially, as Godzilla. Time will tell. It's still early code days.”
Don @ King Kong section — Acknowledges Kong's potential but caveat on early code state
“They give their staff time off for the holidays, not because they're laid off, but because they're like, you know what, take a couple weeks off, come back, we'll be refreshed, we'll be retooled.”
Don @ Spooky forecast section — Insider knowledge of Spooky's production rhythm and staff culture; explains January launch timing
“Evil Dead Completely sold out, trading for high prices. Just try to find one. And I don't even think with $3,000 you can get somebody's pre-order deposit.”
Don @ Spooky forecast section — Quantifies Evil Dead scarcity; secondary market evidence of extreme demand
community_signal: Spooky Pinball differentiating on transparency with weekly YouTube streams (bug-screaming, open chat) allowing community to ask direct questions; contrasted with Stern's limited one-on-one interaction
high · Don praises Spooky for total transparency, openness to tough questions; notes Stern posts reels but lacks real community interaction
competitive_signal: King Kong vs Godzilla comparison; Don positions both as elite tier (top 20 all-time) but declares comparison subjective; personal preference for Jaws
high · Don explicitly rejects Kong as 'Godzilla killer'; both games too close in quality to meaningfully rank
design_philosophy: Dune (Barrels) features hidden ball paths beneath sculpted sand dune toppers, more combo potential than Labyrinth; pain box ball-save mechanic integrated for theme (hand on button, shoot with other hand)
high · Don detailed playfield layout observation, tried pain box mechanic unsuccessfully twice, praised shot flow vs Labyrinth
market_signal: Spooky Pinball positioned as design powerhouse with perfect storm conditions for next release; FOMO-driven demand cascade building from Evil Dead scarcity
medium · Evil Dead sold out, trading at 3k+ deposits, last four games (last three especially) praised, community will buy regardless of theme to avoid missing out again
licensing_signal: Spooky Pinball acquisition of premium licenses (Evil Dead with Bruce Campbell custom callouts) signals strong IP control and licensor relationships
medium · Don notes Spooky won't pick licenses they can't get all assets for, references Bruce Campbell callouts as evidence of premium asset access
groq_whisper · $0.092
“Personally, I take Jaws over all three of them.”
Don @ King Kong section — Establishes Don's personal ranking (Jaws > Kong/Godzilla/presumed third); contrarian take
market_signal: Evil Dead scarcity creating secondary market dysfunction; insufficient supply to meet demand despite Spooky's production ramp (109 wrapped, 135 shipping, November catch-up expected)
high · Described as completely unavailable, people angry, can't find one even for $3,000 pre-order deposits
community_signal: George Gomez (Reno-based, not Chicago area) met with Don before Spooky visit; context unclear but suggests Gomez-Spooky association or consultation
low · Don mentions meeting with 'George Gomez, not that of the Chicago variety, but the Reno one' before Spooky Pinball visit; no explicit role stated
announcement: Dune officially released from Barrels of Fun; early morning launch with screenshots leaked to community
high · Don was at factory, played 7-8 games, prototypical graphics/audio state at release
announcement: King Kong officially released from Stern Pinball with Keith Elwin and Sheena Easton
high · Don played Kong, calls it killer layout, still early code days, directly reviews mechanics and game state
product_strategy: Portal still prototypical with ongoing mechanical refinements (plastic malfunction requiring more robust version); no production timeline specified
high · Don played three times publicly, directly engaged with programmer, machine had failure mitigated with improved version coming
product_concern: Home Pins (Spinal Tap, ABBA) suffering from design and code issues; unreliable at shows; characterization as Six Flags-esque (budget-constrained, plagued with problems)
high · Spinal Tap unplayable (infinite ball save, inaccessible ramps), ABBA non-functional entire show, Don's harsh critique of value proposition
rumor_hype: Spooky Pinball next release expected November with killer theme (likely horror/Halloween given pattern); pre-orders likely January post-holiday staff return
medium · Don's forecast based on production velocity, Evil Dead pattern, and Spooky's stated production timeline; speculative but grounded in industry knowledge