Journalist Tool

Kineticist

  • HDashboard
  • IItems
  • ↓Ingest
  • SSources
  • KBeats
  • BBriefs
  • RIntel
  • QSearch
  • NName Review
  • +Health

v0.1.0

← Back to items

Tales Of The Arabian Nights Remake Pinball Tutorial (Flip N Out Pinball, 2026)

Flip n Out Pinball·video·22m 3s·analyzed·Jul 15, 2026
View original
Export .md

Analysis

claude-haiku-4-5-20251001 (batch) · $0.017

TL;DR

Flip N Out Pinball releases Tales of the Arabian Night remake tutorial covering all gameplay mechanics and features.

Summary

Joel Engelbreth from Flip N Out Pinball presents a comprehensive tutorial for Tales of the Arabian Night, a John Popadiuk-designed 1990s classic remade by Pedretti Gaming with enhanced lighting, XL displays, colorized graphics, and new animations. The video covers all playfield features including the iconic shooting star mechs, modes, multiball mechanics, and the wizard mode endgame, while explaining that the current code remains relatively simple with potential for future complexity updates.

Key Claims

  • Tales of the Arabian Night is a John Popadiuk game made in the 1990s that was remade by Pedretti Gaming with enhanced lighting, XL display, colorized dots, new art and animations

    high confidence · Joel Engelbreth, host, speaking directly about the game's origins and remake details

  • The shooting star mechs are cages that pop out and grab/save the ball when lit by hitting target banks on the left and right sides

    high confidence · Joel Engelbreth demonstrating and explaining the mechanism during gameplay

  • The game has seven modes total: Camel Race, Flying Horse, Alibaba, Flying Carpet, Shahrazad, Cyclops, and Sinbad

    high confidence · Joel Engelbreth explicitly states 'all seven modes' and demonstrates each one in sequence

  • Completing all seven modes starts a wizard mode where the player must battle the genie with no ball save

    high confidence · Joel Engelbreth demonstrates the wizard mode and explains the battle mechanics

  • Collecting wishes (one every 15 lamp spins) allows players to instant-complete certain modes or collect multiple jewels toward wizard mode

    high confidence · Joel Engelbreth demonstrates wish mechanics multiple times throughout gameplay

  • Current code is described as 'very basic' with each mode simplified, and Pedretti Gaming has discussed extending code to make modes more complex

    high confidence · Joel Engelbreth statement near end: 'Right now the code said it's it's very basic in a way... They've talked about extending the code and maybe they're going to make those modes a little more complex'

  • A collector's/anniversary edition exists with new art by Brian Allen, distinct from the limited edition remake version shown

    high confidence · Joel Engelbreth: 'There is a collector's edition or an anniversary edition that has all new art by Brian Allen'

  • Harem multiball is a two-ball multiball triggered by spelling HAREM via left orbit shots, where players score jackpots by hitting yellow shots

Notable Quotes

  • “This is a special edition of this game because this is the remake version of the game. Pedretti Gaming decided to remake this game... They put it in XL display a bigger display with all new colorized dots. All new art and animation and all new light shows.”

    Joel Engelbreth @ ~0:45 — Establishes the key differentiator of this version: Dreary Gaming's modern remake with enhanced visuals and technology while maintaining the original 1990s design

  • “People have always loved this game because of the toys and mechs in this game. It really is something special when it comes to the toys and mechs.”

    Joel Engelbreth @ ~1:00 — Identifies the core appeal of the original game that made it community-beloved and explains why the remake preserves these mechanical elements

  • “What's special about the outlanes are there are the shooting star mechs. These are cages that will come out of the playfield and grab your ball and save your ball.”

    Joel Engelbreth @ ~1:30 — Highlights the most iconic feature of Tales of the Arabian Nights that differentiates it from other pinball games

  • “The reason my locks aren't lit is because I hit genie five times. And so, now I can do the genie multiball.”

    Joel Engelbreth @ ~12:15 — Clarifies the multiball qualification mechanics tied to genie shot progression

  • “Right now the code said it's it's very basic in a way. Like each mode is very simplified... But, really this is a game you just step up to. You don't have to overthink.”

    Joel Engelbreth @ ~18:30 — Addresses game depth and accessibility trade-off in the remake, noting the simplified ruleset with potential for future updates

  • “Pedretti Gaming has really done a fantastic job remaking this game and making it very well.”

    Joel Engelbreth @ ~19:00 — Provides positive assessment of Dreary Gaming's (appears to say Pedretti) build quality and craftsmanship on the remake

  • “If you want in on one of the this edition, just reach out to Zach putting out and he'll hook you up.”

Entities

Joel EngelbrethpersonZach SharpepersonJohn PopadiukpersonPedretti GamingcompanyBrian AllenpersonFlip N Out PinballcompanyTales of the Arabian Nightsgame

Signals

  • ?

    product_launch: Dreary Gaming has officially released a modernized remake of Tales of the Arabian Nights with enhanced lighting, XL display, colorized graphics, and new animations while preserving original 1990s gameplay mechanics

    high · Joel Engelbreth explicitly presents this as an available product for purchase through Flip N Out Pinball, stating 'If you're looking to get one, this is the uh limited edition model' and directing customers to contact Zach

  • ?

    product_strategy: Tales of the Arabian Nights remake is available in multiple editions: limited edition remake (shown in tutorial) and collector's/anniversary edition with new art by Brian Allen

    high · Joel Engelbreth: 'There is a collector's edition or an anniversary edition that has all new art by Brian Allen, which is a very beautiful game. I know Zach has sold all of those'

  • ?

    gameplay_signal: Current code for Tales of the Arabian Nights remake is intentionally simplified with basic mode mechanics; developers have discussed extending code to add complexity to individual modes

    high · Joel Engelbreth: 'Right now the code said it's it's very basic in a way. Like each mode is very simplified. They've talked about extending the code and maybe they're going to make those modes a little more complex'

  • ?

    code_update: Dreary Gaming has indicated plans to potentially update and extend Tales of the Arabian Nights code to increase mode complexity beyond current simplified state

    medium · Joel Engelbreth notes discussion about future code updates: 'They've talked about extending the code and maybe they're going to make those modes a little more complex'

  • ?

Transcript

youtube_auto_sub · $0.000

0:06
Hello, my name is Joel Engelbreth and this is the Flippin' Out YouTube channel. Thanks for clicking on the video. We got a fun one today. This is a tutorial for Tales of the Arabian Nights. Now, this is a special edition of this game because this is the remake version of the game. For Dreary Gaming decided to remake this game. They took the game that was made back in the '90s. They It's basically identical except for they added a whole bunch more lighting and they added more dots. They put it in XL display a bigger display with all new colorized dots. All new art and animation and all new light shows. And so, this is a beautiful beautiful version of the game. This is a very well loved game. This is a John Papaduke game made back in the '90s. People have always loved this game because of the toys and mechs in this game. It really is something special when it comes to the toys and mechs. So, let's just go ahead and dive into those. Um We got two outlanes. Now, what's special about the outlanes are there are the shooting star mechs. These are cages that will come out of the playfield and grab your ball and save your ball. The way that you light the shooting stars is there's actually set of targets here and a set of targets here. So, the left set of targets will light the left one. Right set of targets will light the right one. And you can tell if they're lit if the inserts are flashing. Um so, very very cool mechs. Inlane mechs, what's important about the inlanes is this light tiger loop. That's what these purple inserts are. So, if I come through the right inlane and then I go up, boom, I'll get a tiger loop. And I think it's six tiger loops will give you a extra ball. Uh so, yeah. Then we have three targets over here. The key about those targets is one lights the shooting star mech. But also, if you look there are five gold inserts around the playfield. Those basically show you what you're going to be shooting for during a mode. So, if a gold target or gold insert is lit, shoot that shot. That's going to give you mode progression. Um so, this set of three bank targets over there, uh you will use those in some modes. The left orbit can divert two different ways. It can either just be a quick orbit like that tiger loop I was talking about, or there's a diverter that can go up here and the ball will actually divert back here into the pops uh and then feed down. And there's certain modes that you're going to do that. You're also going to see there's a lock uh the lock insert. Oops, I circled the wrong one. Uh you're going to lock balls for multiball on the orbit shots. And that would that'll actually go around, be grabbed by a magnet right here, and then kind of go down into this lock lane. Uh we have the Cyclops orb. Um there's also a little saucer there. You're going to use that for certain modes. Uh that's advanced X. I think it's bonus X is what you're what that advanced, so important shot there. It's a captive ball that you're going to hit. Then you got the left ramp. I say the left ramp, it's the only ramp. It's the only ramp in the game. Uh what's important to note here are the colored arrows. So, if it's lit left, it's going to go it's going to come up here, the diverter's going to move, and it's going to come and divert down to the left. If the right arrow is lit, it's going to go this way and then divert to the right. If it's flashing, that is fireball. Um which I will show throughout the game. Uh the other thing that's important is this magic carpet insert. If that is flashing, that means you've done everything you need to do in the mode, hit the ramp, and that's how you're going to collect your jewel. Then we come to the genie. The genie, he's the big bad of the game. There you're going to be playing, you're going to be bashing him. Uh this is also where you start your modes. This is where you start your multiball. Um the way you qualify multiball is you spill genie. So, you're going to hit him five times, and then you're going to lock three balls or lock two balls, and then on the third one when you hit it, that's what starts multiball. Um you can't really tell, but this princess in a bottle, there's an insert under her. So, when she's flashing, that tells you that mode is ready uh to be started. So, that's when you'd want to bash the genie. Um, I missed There's a little target right there um to by the left ramp. I think that spots a bizarre uh insert or and and that's how you get your mystery award on the scoop. There's also a tiny little target to the to the right of the genie. It's called hidden treasure. If you hit that, it usually qualifies as a genie shot. Um, but it's just kind of back there and they just kind of snuck it in. Then we have three It's very hard to see, but there are three targets there that you can hit directly from uh if the if the lamp is positioned right. Otherwise, that's a very hard shot to hit. Maybe you can get lucky and get like a ricochet, but there are three stand-up targets there hidden behind the lamp. Speaking of the lamp, this is the lamp. Uh, if you look at the lamp, there are two, you count them, two posts that you can hit that will cause the lamp to spin. Uh, you're going to be spinning that throughout the game uh to light lightning lamp. That's one of the hurry-up modes and also to work on your bonus. Um, so the lamp bonus spins. Um, yeah, you're going to collect those throughout the game. We have this shot here. It's a lock shot that technically you can hit. It's very hard. You're never really aiming at it purposefully, but this is actually where the balls come out when you do multiball. So, there's a lock shot there. You have a very important scoop. This is where you cash in your wishes. So, every 15 spins you get a wish. You can see how many wishes you have down here. You can You can have up to three at any time. Cashing in a wish is either going to give you a jewel towards the mini uh the wizard mode or it's going to give you something um helpful. Um, so that's the make a wish. Otherwise, it's the bizarre. Um, you're going to spell bizarre. And that's where your mystery award is. Uh, one thing I didn't talk about over here on the left is the harem uh harem advance or harem multiball. If that's lit, if you hit that left uh orbit, it'll give you a harem letter and if you spell harem, you'll get into harem multiball. Um, the right orbit over here, it's an orbit, it's going to come around, feed all the way over to the left. The only difference between the right one is that's where the extra ball shot is. So, your inserts there are lock or your mode shot, extra ball insert, or tiger loop. So, once again, tiger loop from the left flipper over to there. Underneath these ramps, you can't see it, but there's another captive ball over there that you can use to advance your bonus X, and you're also going to potentially use those in the Cyclops mode, which I'll show off. Then there's a lane It's more like a return lane. You can technically shoot up it. There's no switch though. You're never going to aim at it with the flipper. That's where the ball comes down when it gets diverted into the pops. It'll come down here. And that's all the way around the playfield. The only thing I haven't talked about is the skill shot. Um, so let's dive into that. Otherwise, these are your mode inserts as I'm going to talk about as well. >> In ancient Baghdad,

high confidence · Joel Engelbreth demonstrates harem multiball sequence and explains mechanics

Joel Engelbreth @ ~19:20 — Indicates availability and sales process through Flip N Out Pinball and Zach, positioning the channel's parent company as primary distributor

  • “There's a way where you can see a cow... You basically spell bizarre. You flip through the animations. And I think it's on the third one. You get a cow... Award a new cow. Million points.”

    Joel Engelbreth @ ~17:45 — Reveals Easter egg mechanic in the game that rewards observant players with a hidden joke/award

  • Michael Bernard
    person

    design_innovation: Dreary Gaming successfully modernized a 1990s game by preserving core mechanical innovations (shooting star mechs, ramps, toys) while upgrading display technology (XL LCD, colorized graphics) and lighting systems

    high · Joel describes the remake as preserving what made the original special ('shooting star mechs... never get old') while adding 'new lighting and they added more dots... XL display with all new colorized dots. All new art and animation'

  • ?

    content_signal: Flip N Out Pinball YouTube channel released comprehensive tutorial covering all gameplay systems, modes, and mechanics for Tales of the Arabian Nights remake

    high · Full-length tutorial video demonstrating every major feature: all seven modes, both multiballs, wizard mode, shooting star mechs, lamp mechanics, wish system, Easter eggs

  • ?

    manufacturing_signal: Joel Engelbreth expresses confidence in Dreary Gaming's manufacturing quality and craftsmanship on the Tales of the Arabian Nights remake

    high · Joel Engelbreth: 'I'm very impressed with the build quality of this. Pedretti Gaming has really done a fantastic job remaking this game and making it very well'

  • ?

    venue_signal: Joel Engelbreth mentions players may encounter Tales of the Arabian Nights machines in public venues during vacation, suggesting they are available on location/commercial route

    medium · Joel: 'Hopefully you'll see one of these on vacation, but everything I said here applies to the old the old game as well'

  • ?

    collector_signal: Multiple aesthetically distinct editions of Tales of the Arabian Nights remake exist, with collector's/anniversary edition (new Brian Allen art) reportedly sold out through Flip N Out Pinball

    high · Joel: 'I know Zach has sold all of those [collector's edition with Brian Allen art], but if you want in on one of the this edition [limited edition remake], just reach out to Zach'

  • $

    market_signal: Flip N Out Pinball serves as primary distributor/retailer for Tales of the Arabian Nights remake, handling customer inquiries and sales

    high · Joel repeatedly directs viewers to contact Zach at Flip N Out Pinball for purchasing, indicating they are the main sales channel

  • ?

    industry_signal: Dreary Gaming's Tales of the Arabian Nights remake represents growing trend of manufacturers modernizing beloved 1990s pinball classics while preserving core design elements

    high · Video demonstrates successful modernization strategy that upgrades technology and visuals while keeping original John Papaduke gameplay intact, positioning it as a new entry point for both new and legacy players

  • ?

    gameplay_signal: Tales of the Arabian Nights remake emphasizes casual accessibility with simplified modes and intuitive progression, trading deeper strategic complexity for broad appeal and visual enjoyment

    high · Joel: 'this is a game you just step up to. You don't have to overthink. You're battling the genie or you're playing modes or you're ripping the lamp. You're enjoying the light show. You're enjoying the overall presentation'

  • 6:38
    In ancient Baghdad,
    6:38
    In ancient Baghdad, >> Look at these dots.
    6:39
    Look at these dots.
    6:39
    Look at these dots. >> a beautiful princess was in love
    6:41
    a beautiful princess was in love
    6:41
    a beautiful princess was in love >> So, you can pick your mode with your
    6:42
    So, you can pick your mode with your
    6:42
    So, you can pick your mode with your left flipper. So, if you look down here, as I'm flipping the left flipper, do you see how the mode shot is changing? So, you will learn the modes, and you can also see that she is flashing. So, that means I'm just one shot away from starting a mode. So, you can kind of determine what mode you're going to want to play cuz after the skill shot, it's going to feed this right flipper. Um, so that's kind of nice. Look at the screen. Do you see how the third snake is lit? So, when you plunge for this skill shot, you're trying to get it to fall in the appropriate basket. So, in this case, I'm trying to find the third basket. So, let's go ahead and do that. There we go. I hit it, and then there's a super skill shot. If you quickly If you hit the skill shot and then quickly hit the ramp, you can start a super skill shot. But, let's go ahead and start a genie mode. Which one did I start? >> of the great
    7:30
    of the great
    7:30
    of the great >> Great camel race. So, if you look, all
    7:33
    Great camel race. So, if you look, all
    7:33
    Great camel race. So, if you look, all five All five of the yellow targets are hit. So, let's just work our way around hitting I think you have to hit like that's two of them. Let's do another one. There's three. Four. There's four. See how magic carpet is now lit? That means I can end the mode. I collected my jewel. Being that the purple thing was flashing, it started fire up, which is a hurry up. So, I need to hit the genie for my hurry up value. But, I got through that. So, that's getting through one mode. Uh let's talk about hitting the lamp. Boom. You see that means I've done 14 spins. So, I need one more. There we go. That's my 15th spin. On 15 spins, it'll light a wish, but it's also going to start lighting lamps. So, let's go ahead and hit make a wish. And normally, I would say left collect a jewel, but for Travis Fury, I'm going to select three times lamp scoring because now, if you were to focus on just hitting the lamp during this mode, it gives you lots and lots of points. Lots and lots of points. So, it's a hurry up, and you can keep that ball going. You can keep spinning that lamp. Um it's not counting towards my overall number of spins. But, did you see I was down to 1 second, then I hit the lamp? So, you can just sit here and score so many points, and you can literally just keep doing it. Um which is kind of nuts. But, I'm going to let that time out. That's one strategy just for points if you want to go crazy. Um so, I'm going to let that time out. When that times out, it'll let me uh score a or I can start a mode. Orbs advanced X. Let me hit that. Do you see how it's now 2X? All right. My harem shot is lit. So, that'll give me a harem letter towards multiball. Uh but, let's go ahead and start another mode.
    9:30
    If I can hit the genie. But, there's a lamp in the way. There we go. Tail of the flying horse. That's another one that takes a lot of shots. Okay, so you just you hit yellow shots. You see for every yellow shot you hit, it gets rid of one of the statues. Technically, one of these statues has the has the horse. And there we go. Once you find the jewel, you can end it on the ramp. Honestly, this ramp is easy enough. It might just be as I miss it. It might just be easier for me to do it with the flipper. There's my second jewel collected. So, I've collected a jewel. So, what should I do? I should hit the genie or the lamp. Or the lamp again. There we go. There's another set of 15. So, I've collected another wish. Um but I'm back into uh the the lamp lighting. Let's get a hair on water.
    10:27
    And let's hit the genie. There we go. I've hit the genie. Tale of Alibaba. Oh, you have to spell sesame. So, to spell sesame, you have to just hit It's either these targets or those targets to spell sesame. Another thing I can do, being that I have a wish, I can hit make a wish and I can go to the left. And being that I go to the left, I just instantly beat that mode. It's very useful. Okay, I want to show this off. If you hit those left targets, my shooting star's lit. Boom. You see that cage pop up and grab that ball. Very, very cool. Now, one thing that some people don't know is if you have a wish,
    11:12
    if you have a wish, so I just got another 15, so I'm going to have a wish here, and then you light this shooting star and that shooting star, you can collect a ruby. That's new. So, now when I do make a wish, I have the option to collect two jewels. But I want to show you all the modes, so I'm not going to do that. So, that is something that's pretty neat that you can do. All right. Let's go ahead and start another mode. Flying carpet. It says flying carpet down here. This one is pretty easy to explain. You hit the ramp. And then guess what do you do? Oh, that's right. Fireball was lit. So, that's actually doing the fire fireball hurry up instead. So, I want to shoot the genie. There we go. That's my hurry up. So, that did not give me progress towards my mode shot. I told you the ramp's easy to hit, and here I am Never mind. I'm just apparently Apparently, I just can't throw it or hit it. There we go. There we go. Collected. So, that's four now collected, which means my extra ball is lit over here on the right. So, let's hit that. I got my extra ball, but my lock was lit, so I actually locked the ball for multiball. And here we go. Another skill shot time. So, that's the short one. Let's go ahead and lock my other ball. The reason my locks aren't lit is because I hit genie five times. And so, now I can do the genie multiball. The middle one is a hard one. I missed it. Let's start genie multiball. This is a very cool uh light show, and you see it grabbed the ball and pulled it down. All right. Let's talk about genie multiball. You can increase the jackpot value by Well, first off, there's no ball save, so I already lost one. You can increase the jackpot value by ripping the the lamp, and then you can see the jackpot insert is lit, so you can get your jackpot by hitting the genie. To relight your jackpot, I have to hit one of the orbits. So, let's hit this once again in multiball. I've relit my jackpot. I can increase the value of my jackpot, and then I can cash out my jackpot if I can hit the genie.
    13:28
    And I'm not hitting him. Remember this for multiball. So, same thing. It's relight jackpot by hitting an orb shot and then increase the value of your jackpot and then hit the genie to cash in your jackpot. There we go. So, that's that is the multiball. You can't use the multiball to progress a mode or anything like that. It's a standalone uh situation. Let's do another mode. Let's light the mode. >> The tale of the Shahrazad.
    13:55
    The tale of the Shahrazad.
    13:55
    The tale of the Shahrazad. >> All right, this one you literally just
    13:58
    All right, this one you literally just
    13:58
    All right, this one you literally just hit a yellow shot. That's all you have to hit and then the magic carpet's lit, but you can keep hitting them and you get more value or you just you hit your one shot and then you hit your ramp and you're done. There's my other jewel. All right, Cyclops is lit. Let's start another mode. >> The tale of the Cyclops.
    14:20
    The tale of the Cyclops.
    14:20
    The tale of the Cyclops. >> Cyclops, the way that we do Cyclops
    14:24
    Cyclops, the way that we do Cyclops
    14:24
    Cyclops, the way that we do Cyclops is you have to hit one of the orb shots. I missed it. There we go. Oh, I didn't hit it hard enough. There it goes. That's enough to hit him. You only have to hit one, but every other one that you hit increases the value. But, that's all you have to do is hit one of those and then you're going to hit the left ramp and that's that jewel. That leaves Sinbad, my last mode. I don't know why I did the scoop. That's not where you start a mode. I have two wishes. I'm not going to do a jewel cuz I'm going to show you the mode. So, let's get our points instead. Start the modes at the genie. Tale of Sinbad. This one is where we kill birds. All right, so I need to hit the left orbit.
    15:11
    It's going to divert it? Oh, that's cool. So, it went in the back. There's a scoop back there that I can It's that Harlem sneak in. All you have to do is go to that back uh orbit one time and hit one pop bumper and that's enough to kill uh to kill the birds enough to qualify the modes. So, that is me doing all seven modes. Now that I've done all seven modes, I'm starting the wizard mode at the genie. All right. This is a very cool wizard mode. Oh, dang. How long has that been on there? Sorry, Zach. I left the scribble on the screen. All right. When you're in this wizard mode, it's a single ball mode. You can see I have three skeletons. So, I'm looking at my yellow inserts, and that's how I get rid of my skeletons. Oh, we got more skeletons. Let's hit over there. There we go. Two skeletons left. Uh if you take too long, he keeps adding skeletons. Eventually, you'll you'll have gotten them all. So, I'm just literally focusing on yellow shots. And then you'll get to this point, where there'll be one left and it'll lock the ball. And now we're in the wizard mode. Now, the key with the wizard mode is you have to plunge these balls. There's no auto plunger. So, you got to keep the balls alive, and we have to we got to bash the genie. So, we got to hit yellow shots, and we have to bash the genie. So, yellow shots, bash genie, and you can see how Do you see all the uh the the bottles coming towards me? But, if you take too much time, the bottle starts to go back to him. So, yellow shots work, but really it's genie shots that you want to focus on. And if you drain, that ball is going to sit there. It's going to sit there, and you're going to be penalized, folks. So, you have I'm going to lose this. I'm going to lose this, and I'm throwing the ball. Oh, I lost another one. It's cuz I can't hit the genie. Keep it out OF HIS HAND. OH, I LOST IT. WELL, YOU KNOW, THAT'S GOOD. That way Zach will uh Zach will actually show me doing that.
    17:22
    Well, it's a little embarrassing, but I will tell you if you look at the click the live tab, I have beaten this. I've beaten him live. But when you're in that mode, the yellow shots help progress you, but also the genie shots. So, it's this kind of really frantic multiball of just plunge. Make sure there's nothing shooting in the sitting in the shooter lane. Just plunge, shoot, plunge, shoot. You know, keep it going, keep it going. And it's a long battle and I'm you're exhausted afterwards, but it's a very, very cool battle. All right, where am I at? So, I'm basically back to square one. One thing I haven't shown you guys is the harem You can see harem's lit on the left. So, I'm going to go ahead and hit that shot. There's my E. Oh, and it fell back in the scoop. So, I think it gave me another one. Yeah. So, that's I think that's good to go. I think harem is ready to go.
    18:11
    Think. Oh, we got lightning war going again. Let's hit the scoop. Let's use one of my wishes to do the 3x scoring again because points, right? Uh I had two wishes banked though, so I can go ahead and get another one. And I can say, "You know what? Give me a jewel." And so, I my goal now is to beat this game without like without collecting a jewel. Let's get another harem. There we go. This is harem multiball. So, harem multiball is just a fun fun little multiball here where you want to shoot the yellow shots for jackpot. So, it's two-ball multiball. And once you run Once you lose the ball, the Wow, I can't hit. Once you lose the ball, the the multiball's over. So, that's cool. Cool little wizard mode that you're going to get by collecting the shots on the left side. Um but yeah, I think that I think I've shown it all. Bizarre, there is a way where you can see a cow. Let's see if I can get that. So, you basically spell bizarre. You flip through the animations. And I think it's on the third one. You get a cow. That's at least what I read online.
    19:39
    All right, maybe it's the maybe once you do it four times. I'm going to be upset if it's not if that's not how it works. There we go. Award a new cow. >> [laughter]
    19:48
    [laughter]
    19:48
    [laughter] >> Million points. A million points. So,
    19:51
    Million points. A million points. So,
    19:51
    Million points. A million points. So, that's like a little Easter egg in the game. But, I mean the game's incredible. These shooting star max never get old. The fact that it just grabs the ball. Ripping the ripping the the the Wow, the lamp for spin. Also, my lamp uh my lamp bonus saves throughout the game. So, this is going to be worth a lot of points. And it counts down every time. Yeah. Yeah, you can get you can do a lot. You can do a lot in this game. And uh The right now the code said it's it's very basic in a way. Like each mode is very simplified. They've talked about extending the code and maybe they're going to make those modes a little more complex. But, really this is a game you just step up to. You don't have to overthink. You're battling the genie or you're playing modes or you're ripping the lamp. You're enjoying the light show. You're enjoying the overall presentation. Uh but, it's a ton of fun. I I really have had a lot of fun with this game. Uh I'm very impressed with the build quality of this. Pedretti Gaming has really done a fantastic job remaking this game and making it very well. So, um yeah. If you're in if you're looking to get one, this is the uh limited edition model. Um this one is it looks just like the old game. There is a collector's edition or an anniversary edition that has all new art by Brian Allen, which is a very beautiful game. I know Zach has sold all of those, but if you want in on one of the this edition, just reach out to Zach putting out and he'll hook you up. But, hey, hopefully this was helpful. Thanks for clicking on the video. Hopefully you'll see one of these on vacation, but everything I said here applies to the old the old game as well. So, feel free to go play that and have a great time with Tales of the Arabian Nights. All right, have a good one. See you. Bye.