[Music] [Applause] [Music] What's up everybody? Welcome to In Before the Lock, episode number 26. I'm Rob with the Electric Playground. Davey with Stumbler Pinball. How you doing, buddy? Hey, Rob. I'm really good, man. How are you? Good. I'm excited about the Blues. They're not This is not the Blues, but Okay. Playing hockey, baby. We're in the playoffs. Do you know Do you know I used to play hockey in Australia? Ice hockey. Yeah. Yeah. Yeah. Little known fact. Nice. Well, my video's popping. Uh woo, baby. All right. We got a packed show for you guys. Uh, as always, let us know how the audio is. Um, we're always trying to figure that out, but we hope it's good for you. Um, we're coming off uh a new release with King Kong. We're going to be talking about all that. Today, uh, I'm going to be talking about my favorite thing about doing this show, which is always getting to play these games before Davey, uh, which is which is awesome. Are you least favorite? Are you got some uh, FOMO over there? Are you in on this? Are you wanting to play it? What's your Oh, yeah. I'm loving it. I'm definitely in. Um, yeah. I'm I'm really excited about, man. And I mean, I'm always excited whenever there's an Elwin release cuz it's kind of like, you know, it's big news in the pinball world, isn't it? Whenever, you know, the king releases a new game. Um, and this one hasn't disappointed. So, I'm definitely very very excited about it. So, you're in like in in I'm in. Yeah. Yeah. I'm getting it. Uh, there's a couple of us that are getting them flown over here. Uh, so it's an I'm getting an LE. Um, but mainly mainly because um they just get produced sooner. So, it means that um you know, we get access to the game earlier and you know, I get to look at and play it sooner. That's what they say. Big Tonyy's letting us know audio is good. The man that I don't know if he's getting the game is Jamie Bell. Jamie, how you doing, buddy? Welcome to the show. I'm good, guys. How are you? Hey, Jamie. How are you, man? Hey, Jamie. Thank you so much for having me, boys. I appreciate coming on. Jamie with the JBS show. Um putting out content like all of us, or at least trying to, man. Tell us about uh who you are, Jamie, cuz I know you've done some amazing stuff recently, but not everyone knows you now. Formerly Jamie from the Wormhole, right? And I went on on my own JBS show uh doing podcasts, starting back up streaming and uh on Twitch and YouTube. We'll get that going. We're going to be building a mobile rig so I can move it around from location to location uh rather than these static rigs that I had before. And uh good times. Yeah. And I got to see Robin again. I I see Robin too much. She's sick of me already. We're all over the place, baby. No, Jamie had us at the wormhole booth here at TPF recently. Uh, hosted the Twippies. Um, you guys are known for lots of streams, right? And and and I think your big thing is like streaming pretty obscure titles. Um, tell us about just all the titles that you played and streamed. Obviously got to know really well. I think that's really unique uh for content. That was one of my favorite parts of being with the wormhole was the eclectic 250 machines that were in that collection, still in that collection from a Techno Play to a Zachary to a Bell Games to uh you know many different manufacturers, Taito from Brazil. So I've gotten to play all these crazy machines that most people have never even seen. So that's kind of fun. And now, are you doing something different with the show now that you don't have access to those gyms? Yeah, you know, we're going to be really more focusing on interviewing uh people of pinball, telling their stories, as well as a new show that I just started with uh Kale Hernandez of the Electric Bat Arcade and Retro Ralph Ronzio. We're going to be doing uh something called the Pinball Roundtables. That'll be on my channel once a month and uh just having fun. Nice. What's So, tell us a little bit about that. Uh what what what what invol what's involved in a pinball roundt you know we just decide we become very very close friends from pinball me Ralph and Kale and we have a chat and it's hilarious and we just talk pinball and we talk to each other for the last 3 months almost on the daily and I said wouldn't it be funny if we just did this as a podcast for ourselves and and just let people in on the things that we get to do for this great hobby. and we recorded the first one at Stern. Uh Josh uh Zack Sharp, excuse me, said, "Hey, there's an empty conference because we were going to leave a little early." And Zach goes, "No, use the conference room in the back." And so there you go. There is. And then we did a live show. That picture right there, Robin, got me on the Pelon this morning. I'll tell you that. You know, when I was recording that, I was like, Jamie's not going to be too happy with his angle, but No sir. That got me right on the pelon, Davey. That picture, right? Yeah. Hey, man. It's always good to be aspirational. Let's We're going to talk guys all about Kong. We got a bunch of people coming in uh that are here to hear us talk about Kong. You got a couple shills in the room between Davey and I already established Premium Ellie. But honestly, man, I I I think I haven't got a new start in a while. Bond was my last one, and I've been kind of chomping at the bed at what, and there's been some obvious nos just for me personally. And this one was was was a was a yes. Jamie, I don't even know if you buy machines. So, I didn't have to buy machines when I was with the wormhole. And but but the cool part of my new affiliation with with Eureka Heights that I'm doing a lot of going to be doing a lot of streaming out of is they get pretty much every stern and every new machine that comes out and they put it on location there. You got a chance, Robin, to check out uh Eureka Heights time during the whippies. So, yeah, they're getting a Kong. They're getting a Kong Pro. Um, which I'm excited to get because I got to put I got to flip it about 10 times Kong between the the Pro and the Premium. And I really like the Pro. Okay. Yeah, I'm getting I'm getting texts from people right now. Nick uh is telling me the Pro. He's thinking about it. They had five machines there. So, like I got to play both of them quite a bit. At least a little bit more than whenever I did that for D and D, which is the first time I think they only had two. That's right. Um, and uh, I definitely I mean there's a lot more visibility into some key areas on the Pro. The Pro is more than fine. Um, and it's it's sick. So, so also just to set the table because because uh, Davey and I were kind of talking about we're not like the biggest Kong fan, so we're not missing the movies, which is obviously a huge part of the feedback on the art and everything. Where where do you stand on that that point, just so we know? Yeah, I went in with a preconceived notion, Rob, that this game should have my New York feel to it. Being a New Yorker, I want to see the Empire State Building. I wanted to climb the Empire State Building. I want all these things by planes surrounding the Empire State Building. That as Jaime's preconceived notion almost went also more art deco, dark colors rather than the purples and such. Right. The minute I saw it, I forgot about that. And I knew I knew the licensing of the Empire State Building was going to be an issue, guys. Right. I mean, you can't David, you can't just put the Empire State Building as a licensed wonder of the world, right? So, you can't in St. Louis, we put the arch in everything. Is that really true? I mean, literally, it is in people's logos. Is that Is that a licensed asset? No. The Empire State Interesting. It didn't even occur to me that that was even a thing with this one. Yeah. Um, I mean, and in terms of I mean, for me, for me personally, I mean, I thematically, I'd always hue towards sort of jungle themes and stuff, you know, I love Congo and sort of that whole sort of palm trees and sort of jungle sort ofesque sort of theme. So, when I heard that it was on an island, I was really excited about that. But, of course, the other side of me, like the modding side of me, realizes that, you know, I've got a lot of experience sort of producing buildings and things like that. So, if it was in New York City, it probably would have been uh better for me from a modding point of view that I could replace all these buildings, you know, in a a lot of the same way that I did Godzilla. So, it's kind of like a double-edged sword for me that it was going to be on an island. Um, but they've sort of they've sort of done a bit of both, haven't they, with this one. Um, and that's one of the, again, it's one of the criticisms that sort of popped up on Pinside is that that, you know, they've done sort of this island jungle theme on the one hand, but then Kong's also within the city, um, both within the game play and sort of, you know, where he's positioned with the buildings in the background. What do you guys think of that? Yeah, I mean, I I've definitely heard a lot about it feeling like it's jumping around. A lot of questions about where is the story coming from? I guess it's the you're you're actually the the woman in the story line. You're not uh King Kong, which is very different from Godzilla, which is a reference point for us. Um I do feel like Well, I don't know. I mean, I didn't really think too much about that when I was there. So, I'm definitely the airwaves are kind of getting me into that thinking. How about How about you, Jamie? Well, I they told us right off the bat when we went out uh front to the lobby to start playing it that you're going to be playing as the woman and I could care less. It was awesome. Yeah. Yeah. Right. I mean, I just didn't care about it anymore, Dave. Yeah. No, and I I mean, I'm I'm I completely agree with you. It's not But as we were saying earlier, you know, King Kong isn't a huge story in both Rob and my life. you know, I I I haven't even seen the original 1940s film or whenever it was made. 1933. 1933, you know, so I haven't even seen that. Um I haven't seen uh Peter Jackson's version um which was 1990s, was it? I don't know. Yeah, there's there's been three major Kong movies. The 33, then there was a remake in the 80s where he climbed the uh Twin Towers, and then there was Peter Jackson's remake, and then all the Skull Island. It's interesting though because on the other side of that, whether you've seen Godzilla's or not, the I the iconography of him climbing the building, having the woman is, I would say, is more implanted in our brains than anything in the Godzilla universe. And that is lacking. Um there's a lot of talk about like the collectibility of the LE um and whether or not like the fact that it doesn't kind of hit that core desire is that gonna sell out the the unit which there's kind of all over the map on whether it's actually sold out but it seems like there's plenty still out there. Um so it's interesting. I mean you know they they Stern said it when we were there. They said like you know the book is out of license just like Alice in Wonderland and we've kind of taken our own spin on it. Um, and it's it's not a licensed uh property in that sense. And clearly they stood away stayed away from the buildings and I think stayed away from the damsel in distress even because they felt like maybe that was taken from a story line that they would have to get licensed for. Have you heard that Jamie or you know I was talking to George and I don't remember asking him that. So I don't remember that. Sorry about that. Yeah. No, some people are saying for sure it's popped up on Pinide. Uh it might have even been from the Owen interview uh with Joel maybe the other night. Yeah. So Triple Drain did a three-hour interview with uh George Gomez uh Gary Stern and Keith Ellwin and Jeremy Packer. Great great interview if you guys haven't heard it. I haven't seen it yet, but it's it's on my radar and I've been meaning to. We've been away this weekend, so I haven't had a chance to sort of catch up on that stuff, but yeah, it's three hours. It's three hours. They section off a bit of time for it. Yeah. Um, but so what I what I one other thing I'd like to talk about is just sort of um release day uh and sort of the the trajectory of the game as it sort of went through release day. Um, so the uh the first sort of trailer video reveal um uh got uh released um and obviously then it hits pinside and all the sort of the reviews of that trailer start rolling in. And that's where this um you know it's too purple, the colors aren't right, comic book Kong, you know, isn't what it was what I was expecting. This is probably when the most I guess negativity on the art sort of came to the forefront. Um, and then it was later that evening uh that the uh the gameplay stream uh got released. At least it was my evening. It might have been your afternoon um that the gameplay stream got released. And it was then that um you know I I think particularly for me, you know, like I I loved the trailer. I loved the art. I had no problem with any of it. Um, you know, I thought it looked great, but it was it was after the gameplay trailer that really got me excited about how it how it um how it played and how it looked and what the animations were like and things like that. And the Pinsside thread sort of had pretty much the same reaction I did. It all became really super positive, a lot more excited. A lot of people that said that they were on the fence and now are definite and things like that. Um, what about you guys, Jamie? Did you sort of have the same reaction I did to both of those events or did you have a different uh trajectory with the way that you thought about the game? I'll tell you what was really weird. We watched the gameplay video at Barrels of Fun in their conference room. Okay. All right. When we were touring Dune, that's a true story. Wow. David Vaness David Vaness said, "Hey, there's something coming out today. You guys want to see it?" Yeah. It just came out five minutes ago. and he put it up on the on the big screen and we all together thought it looks pretty cool, right? And I was pretty excited because I'm getting to see it in two days from there uh from there. So yeah, that was a strange set of circumstances. Did he say, "Look, we got more video footage than they do, so it's all good." No, he just he just said, "Look, I'm an enthusiast just like you are. Okay, let's watch this together, guys." And so we did. It was really kind of cool, actually. I I really love that attitude, too, isn't it? Because um you know, ultimately that's that's why we're all in this, isn't it? Is because we're all we all love pinball. And it actually reminds me of um you know, seeing uh uh you know, Jack Danger and, you know, guys from the other teams back when uh X-Men was out. It was probably Expo, wasn't it? And they were all in a they were all in a room and a side room like playing each other's games and just having a great time. And you know, I think that maybe as uh you know, people standing on the outside looking in, we kind of imagine them all sort of walking past each other and scowlling, you know, as they sort of check out each other's games. But I think the reality is quite different. The reality is complete different. Just go to TPF and see them when we're all setting up, Robin, right? We're all setting up our booths and they're walking through and Chris Turner is talking to Jerry at at Multimorphic and they're talking to Jersey Jack and they're talking to Spooky and No, they're they're very friendly. Much more friendly than you think they are. Yeah, that's that's a really good thing to hear. I didn't I didn't watch too the video too closely because I knew I was playing it and I didn't want to, you know, taint the the reality as we all know is once you actually play the game, all that goes away. So, it was imminent for me, which was nice. Um, I I'll say that, you know, I I've played early on a lot of games now over the last couple years. X-Men certainly gave me this like, holy moment. Um, and I think that that Keith is really pushing the boundaries on his ball paths. Uh, you couple that with like knowing that Stern's going to invest in it, knowing that he made it, knowing it's beautiful. I mean, regardless of whether or not it looks like a movie or whatever, like I would I would say it's definitely one of the best art packages um that they've come up with. I told Stern this specifically in the in the meeting. I was like, I like that none of the art packages are like clearly the best or clearly the worst. Um it makes me feel really comfortable about get the getting the premium because look, there's just not enough in it to to make the LE worth it like I think like a a Jaws was because it just doesn't look that different. And that's that makes me feel good about my decision. I feel like I can spend, you know, 9500 or whatever and not have that FOMO um so much and get an amazing game. So, I personally like the decisions that they made. Um there's definitely been some chatter about maybe Stern is like actually actually trying to drive the premium to be, you know, the big one so that you don't have this kind of FOMO thing because clearly people are like sitting on the sidelines on the LE. Um and they've been doing that for a while now. Um so maybe maybe they're being smart about But I don't really know. Well, let's talk a little bit about the um the actual experience of of going to the uh to the Stern premises and playing the game, guys. Um you know, uh you know, you guys are both in a very unique uh position at the moment in that, you know, you're probably from a consumer point of view, you're one of I mean, how many people were at the event the other day? We had a joke of over under 35. Rob, how do you I think we were right at around 33 35 people. Yeah, it was uh it was more than than what was D and D. Uh I'll give you guys a little bit of footage of uh some of behind that. We started off with everyone taking pictures of Keith and he had this great pose which was fun. Uh uh we got a little bit of a tour of the facility. So, we'll go ahead and play that for you guys. Last time we were there, they weren't making games. No one was uh there. It was early January, so the entire place was effectively closed. So, a lot more energy there. Um but again, they had five machines. Um and uh it it just there's just so many ball paths on this game. Um so many shots to to be focused on. My favorite part is that the these Kong targets on the left hand side and the left flipper. Uh it's pretty easy to feed that left flipper. Uh you can cradle up with the left flipper and hold on to it and decide if you want to go high for two shots or if you want to try to get the Kong targets. Uh you do have to clear clear those Kong targets twice to get the main multiball going. So you do have to go up there a lot. Um there's also uh kind of similar to Dn D, which I know a lot more people have played that uh you can feed that upper right flipper uh pretty effectively um allowing you to build that into the strategy. And there's two shots on that. Um kind of reminds me of like a foo uh or uh I don't know. There's a lot of shots from Elwin where you have two shots from that upper right hand flipper. Uh but I felt like it really incorporates those two in the strategy. Um lot of talk about the pro uh being great. Um you're missing the gong on the right, you're missing the train, and you're missing the spider, but like all those elements are still there. Um what's interesting about the premium is that the gong actually like kicks the ball back out and kind of blocks it. So we're seeing a situation where you're getting kind of different gameplay between the two. Um, which I think is a little bit rare, but that's probably the only difference in terms of gameplay, isn't it? You know, I think so. The the spider definitely doesn't make a difference. Uh, the the physical lock, there's virtual locks on the on that. But as far as I mean, I love that there's actual drop targets on the the the Pro, right? Like, I think that would be really missing. Um, otherwise, uh, did you have a tough time? It took me two or three games, Robin, to figure out the river diverter. Um, but once I figured out using the action button, that part I forgot about the river, then you could really trap up to the top left and it's almost like a mini danger room up there, uh, decide to hit the two shots or to to to get the Kong letters. really. Yeah, let me let me see if I can kind of talk talk to you guys about that because that is a really cool feature that at the same time didn't take me that long to figure out. Whereas like for some reason like even on Dn D I'm like kind of nervous about using that center thing. So, so there's a So, this piece of plastic right here, um, I don't know exactly if it folds up or folds down, but you you see the the button in the middle like flashing a lot. And basically, by hitting the button, you bring this diverter down. So, whenever you hit this center shot and bring it around, you actually get it to this flipper. And if you hold up that flipper, the ball just stops right there. Like, it's you feel like you're really under control. Um whereas uh if you don't have it active, it'll just come down here and it'll kind of pass through this gate right here, which is kind of interesting. Uh the other thing that's cool is that if you hold this flipper up for too long, the river will fall out from underneath you basically. So you actually cannot hold that ball there uh for a particularly long amount of time. And then there's there's a ton of icons on this thing, which gets me really excited because I know uh after playing like Avengers with the targets on the left, like I know there's going to be a lot of depth to that. Um, and I hate to go back to X-Men, but there's all these lights that don't do anything. And with with that one, it's like I know he's going to make these lights work. So, I'm in, baby. Put me in. These uh these center inserts here, the yellow ones with the arrows, are they um are they bonus qualifiers? this thing if I understand. So, so I got to play uh a lot with Travis Murie. I was posting like 150 200 million and and we moved from the premium to the pro and he put up 700 million. Wow. His first pro game. He hit this he hit this center spinner 12 times in a row and it was like building up this huge value. I was like, "Come on, buddy." Um but uh so so these so the way I understand these lights here in the center is um they're always you're always climbing the tower. So there is a tower in this game. It's just not physical. Uh no matter what you're doing, you're always climbing the tower and once you get to the top, there's a hurry up on this shot right here. So you got to feed this flipper and then you got to hit that shot and it's on a timer. So, like I feel like if I understand it correctly, no matter what you're doing, you're always kind of building this thing that's always going to present itself as a challenge in the middle of everything else you're doing. And that was like really exciting for me to to contemplate how I would play that. Just had a comment from the side saying the river diverter is one of his favorite things about that's from Flipnick. Um, hey Nick, how you going mate? Um, river diverter is one of his favorite things about the game. He's here. He's here to push the pro, so let us let us have it. Yeah. But I love the I love the fact that you can't trap up for too long and then up a flipper before the before the ground fall. Like that's such an old school like video game trope, isn't it? You know, like, you know, hanging out, you know, like from frogger days even, you know, with the with the logs sort of, you know, falling under the river line and and dying as a result. I'd very much like that. Yeah. So that's really cool. I love that idea. So, so I'll talk you through the Pro has like a plastic flat plastic plane. So, that's kind of funny. Um, the plane in the Pro is flat plastic. Uh, I do like how visible it is over here. So, you you don't have the train, so you can you can get this like kind of kickback. I think they call it the punchback. Uh, you can actually see what's going on with that better. You can see the scoop better. Uh, the the gorilla doesn't King Kong doesn't move, but he looks the same. Um, this was So, King Kong's actually 3D printed, Davey. Um, I wanted to really throw that out for you. Yeah. Um, well, that's that's very interesting. Um, because well, I mean, I've been talking a lot with Paul Jazz Jazzbuche about this. Um, because obviously he's quite interested in the Kong in this game. Uh, uh, for those that don't know, Jazz Buchche was the modder behind Atomic Godzilla and Godzilla. So, obviously he's looking very, uh, he's very interested in the the Kong. Um, but one of the complications of this is obviously Kong interacts with the ball. So if you're looking to paint him up, um, then you know that ball interaction is, uh, going to be a complexity to deal with because the paint's going to rub off, you know. So whatever you do, it's going to have to be quite um, quite robust um, so you know, paint doesn't end up flaking off over a 100 games or 200 games or whatever. Um, did you find out what technology they used to do him then, Rob? Because No. And and honestly, like looking at these pictures, you can't see it as much. I mean, there's always a chance that one of the machines we were looking at, it was just like really faint lines that just kind of helped you understood how it was made originally, but then they actually they're doing multiple levels of post-process to make it look great. I'm not saying it looks like a 3D printed object. It's just that, you know, we as builders all know that it's really about the finishing process. uh sometimes with this thing is not about necessarily, you know, where it originated from. Um yeah, we've got a got a comment here that said um yeah, that uh Ellen said that the model on his desk was 3D printed, so it might not be 3D printed that, you know, that's that's sort of like the comment I was making. You know, I think when it comes to these kind of and it's it's like the gong as well. I mean, obviously the gong is a bash target. Um and if you look at that gong, if you just sort of pull him up again, Rob, sorry. The gong. So, if you zoom in on that, um, you can see that essentially it's it's single color and they've they've just put a a bit of a a black wash over the top of it. Um, and then possibly that wash is sort of pulled around his eyes and things like that. Now, you would have to think that around the skull area, the ball's not going to interact with that at all, is it? It's only going to interact with sort of the lower bit of that of that gong. So, um, so there's less of a risk of, and, you know, I wouldn't have even thought that something like this would be painted. It's it's, um, more likely that they'll mix the paint in with, you know, whatever material they're using to produce the gong and it just comes out that way. And then you're not running the risk of sort of paint coming off when the ball's striking it. And that's always the problem we have as modders is that we don't really have access to these uh, levels of manufacturing to be able to do these kinds of things. I mean, even guys like Leor, who's, you know, you know, pretty much at the top of the game when it comes to modding, you know, he's had huge problems with uh bash toys uh for things like the Hobbit and paint coming off uh of his models. So, you know, I don't think there's a modder yet who has done a Bash toy that's been uh resilient or found a process for that. So, um you know, that one's that one's out in the open. So, anybody looking to redo the Gong needs to consider that. Yeah. Yeah, totally. Um, I will say kind of getting into like some of the mod stuff I'm I've noticed and and we're going to we're going to bounce all over on this, so bear with us, guys. Um, there's a lot of space for So, both the Pro and the Premium have this skull right here, and there's a ton of space there for something super interesting. Um, I felt like in general, I kind of got the feeling there was a good amount of space for some really fun stuff. I loved this graphic on these slings. Uh, so I think there's a bunch of opportunities for that. I think there was, uh, not really mod related, but I love how they did the locks on this ramp here in the middle. Um, ton of fun. Uh, so those are like LEDs like embedded into the ramp. And I'm not sure how they did it. And then of course this this habit trail here, which is related to this big shot that I was mentioning uh, here off the right flipper. Like that's just really really fun movement. Um, and it's a tough shot in the game, so it's not like you're like kind of kind of hitting that huge payoff shot like you are in like Bond or something. It's it's it's semi- rare. Um, so I really like that. Yeah. Yeah. No, absolutely. I think um I mean for me personally, it's that back left corner that holds the most appeal from a modding point of view. you know, redoing that skull with like a, you know, a resin waterfall coming out the mouth that's, you know, got LEDs underneath of it to produce a water pattern and then, you know, changing it up, uh, you know, to, you know, you know, blood in the water. Very similar to sort of what I did with the boy. Find that really appealing. And, um, just behind that skull too, there's there's a volcano. You can sort of see it in the background on that earlier shot. Yeah, I was hoping I could get Yeah, there it is there. So, there's a volcano sort of behind him on the right. So, um, when they first announced, um, you know, the island theme, it was kind of rocks and lava that I thought had the most possibility for me. Um, in terms of, you know, sort of my usual stick, which is like, you know, resin with LEDs underneath lighting it up and, you know, doing sort of like a fire pattern or a pulsing lava. So seeing that volcano in the background, the skull next to it, you know, I thought that the justosition of, you know, water coming out of the waterfall and lava from a, you know, volcano next to it could work really really well. So that's the bit that I'm probably going to focus on first. Um, here's a here's a look at the the river thing goes up and down. Didn't even realize how it worked, but Okay. Yeah. Yeah. Um, lots lots of blur in these official uh shots from from Stern. um yeah, there's a little bit of a kind of opportunity here with this display, but yeah, you can see that again in the Pro, the premium, and in the LE, you're going to have that skull plastic back there. So, yeah, definitely we'll see lots of options on that one, I'm sure. So, one thing that I thought could be incorporated more into So, we've got uh and you mentioned it earlier, Jamie, is kind of like the the art decoy sort of style of New York and stuff. And we've sort of, you know, you can see that on the LE back glass. Um, and obviously on the LE side rails, there's sort of like an art decoy pattern as well, but it's not um reflected massively on the playfield itself, is it? So, I thought that um you know, being able to sort of pull that in uh might be a really cool cool idea or cool thing to do. Um I guess the complexity there is how it relates to the very ticky sort of island theme that's sort of going on elsewhere. Um, and you know whether those two things work together or not.