claude-haiku-4-5-20251001 · $0.028
Dead Flip demonstrates Ghostbusters Pro skillshot exploits and code mechanics on stream.
Dead Flip was partnered with Twitch 2 years ago, with 2-year anniversary stream happening tomorrow
high confidence · Jack Danger (Dead Flip) stated directly on stream: 'tomorrow is dead Flip's 2-year anniversary of being a partner with twitch'
Dead Flip received contact from Pabst Blue Ribbon about sponsorship with a representative meeting scheduled in Chicago
high confidence · Jack Danger announced: 'I uh emailed paps Blue Ribbon about um sponsorship and they got back to me and um their representative is coming to Chicago to have a meeting with me'
The Ghostbusters pinball code is version 1.13 (latest available)
high confidence · Jack Danger stated: 'so we're going to short plunge we'll do the short plunge trick... I don't know if that means anything I'm murdering that shot right now' and later 'I don't know what that means check this V has come... so it's 1.13 so it's the latest code'
A skillshot exploit/bug ('fake out' plunge) still works in Ghostbusters Pro code 1.13
high confidence · Jack Danger: 'I want to try this this bug here... choose your skill shot I chose my choose we did it okay we freaking did it the cheap still works the cheat still eff and works boys'
Ghostbusters Pro has intentional code sequences for gameplay features, including flipper codes and skill shot manipulation
high confidence · Jack Danger demonstrated and discussed code: 'the code to play the credits is both buttons and it's 1 two 3 one one two one two 3 enter enter' and showed flipper code sequences
The left ramp shot on Ghostbusters Pro is notably difficult to hit
high confidence · Jack Danger repeatedly stated: 'that left orbit is nasty hard' and 'that shot is so effing hard man' and expressed frustration with its difficulty throughout the stream
Operator Gavin places Ghostbusters machines on location
medium confidence · Jack Danger stated: 'um Gavin puts these the games out on location and uh suspiciously enough that 2x Target to the left of the ramp is leaning into that left orbit just a little bit'
“I think we're going to play Ghostbusters again tomorrow so don't freak out but I do love this game and I need to know how to play it better”
Jack Danger (Dead Flip)@ 10:08 — Indicates intent for extended Ghostbusters content and signals ongoing learning/mastery of the game
“I uh emailed paps Blue Ribbon about um sponsorship and they got back to me and um their representative is coming to Chicago to have a meeting with me”
Jack Danger (Dead Flip)@ 10:34 — Major business development announcement; first sponsorship deal for Dead Flip channel
“we're going to do the short plunge trick... I want to try this this bug here... we freaking did it the cheap still works the cheat still eff and works boys”
Jack Danger (Dead Flip)@ 41:56 — Confirms repeatable skillshot exploit/bug still functional in current code version
“that left orbit is nasty hard... that shot is so effing hard man hitting that from a [cradle]... you son of a [ __ ] we did one of the wizard ones”
Jack Danger (Dead Flip)@ 44:41 — Repeated commentary on shot difficulty, particularly left ramp difficulty
“tomorrow is dead Flip's 2-year anniversary of being a partner with twitch now... dead Flip's actual birthday is in September that'll be our third year anniversary”
Jack Danger (Dead Flip)@ 9:25 — Clarifies partnership timeline vs. channel founding date
“I love streaming at the studio because I can take my bit rate from like 1,200 garbage bit rate and crank it up to like 3,000 so everything looks beautiful”
content_signal: Dead Flip stream celebrating 2-year Twitch partnership anniversary; planning extended Ghostbusters content; high production quality at studio venue
high · Jack Danger: 'tomorrow is dead Flip's 2-year anniversary of being a partner with twitch' and 'I love streaming at the studio because I can take my bit rate from like 1,200 garbage bit rate and crank it up to like 3,000'
business_signal: Pabst Blue Ribbon pursuing sponsorship partnership with Dead Flip; representative scheduling meeting in Chicago
high · Jack Danger: 'I uh emailed paps Blue Ribbon about um sponsorship and they got back to me and um their representative is coming to Chicago to have a meeting with me'
gameplay_signal: Ghostbusters Pro left ramp shot identified as exceptionally difficult; becomes focus of skill-building and repeated attempts throughout stream
high · Jack Danger repeatedly expressed frustration: 'that left orbit is nasty hard' and 'that shot is so effing hard man' and spent significant gameplay time targeting this shot
design_innovation: Ghostbusters Pro contains repeatable skillshot exploits ('fake out' plunge) that appear to be intentionally left in code; referred to as 'cheat' and 'bug' but confirmed still working in v1.13
high · Jack Danger: 'I want to try this this bug here... choose your skill shot I chose my choose we did it okay we freaking did it the cheap still works the cheat still eff and works boys'
product_concern: Some Ghostbusters Pro machines in location may have misaligned left ramp 2x target that affects shot difficulty; Stern appears not to have corrected this across units
positive(0.75)— Jack Danger expresses genuine enjoyment and passion for Ghostbusters Pro despite expressing frustration with shot difficulty. Stream energy is high and celebratory (2-year anniversary upcoming). Sponsorship news adds to positive tone. Minor frustrations with machine setup and difficult shots offset by satisfaction when executing exploits and achieving goals. Overall tone is enthusiastic and community-focused.
youtube_auto_sub · $0.000
The 2x target to the left of the left ramp on some Ghostbusters Pro machines may be slightly misaligned, affecting shot difficulty
medium confidence · Jack Danger: 'suspiciously enough that 2x Target to the left of the ramp is leaning into that left orbit just a little bit' and 'that's so messed up that they didn't fix it I love it I hope they don't fix that to be honest'
Jack Danger (Dead Flip)@ 3:00 — Explains production quality improvement from studio venue over previous location
“that's so messed up that they didn't fix it I love it I hope they don't fix that to be honest”
Jack Danger (Dead Flip)@ 49:00 — Indicates preference for keeping the misaligned ramp shot despite difficulty; suggests some bugs/quirks enhance game appeal
“I think that's probably what we're going to do because I'm going to want to celebrate and I probably don't want be out in the world with all of my gear”
Jack Danger (Dead Flip)@ 9:59 — Indicates equipment-heavy streaming setup requires studio infrastructure
medium · Jack Danger: 'um Gavin puts these the games out on location and uh suspiciously enough that 2x Target to the left of the ramp is leaning into that left orbit just a little bit' and 'that's so messed up that they didn't fix it I love it I hope they don't fix that'
operational_signal: Significant machine setup/leveling work required before gameplay session; machine gravity issues and leg adjustment needed; operator performing adjustments on-stream
high · Jack Danger spent ~40% of early stream time adjusting machine legs, gravity, and playfield leveling before achieving proper play geometry
community_signal: Dead Flip studio venue provides superior streaming infrastructure compared to previous location; enables higher bitrate (3000 vs 1200) and better visual presentation
high · Jack Danger: 'I love streaming at the studio because I can take my bit rate from like 1,200 garbage bit rate and crank it up to like 3,000 so everything looks beautiful'
code_update: Ghostbusters Pro confirmed running code version 1.13, identified as latest available version; exploits still functional in this version
high · Jack Danger identified machine as running 'so it's 1.13 so it's the latest code I don't know if that means anything'
gameplay_signal: Jack Danger engaging in deliberate skill-building around Ghostbusters Pro; learning machine mechanics, shot sequences, and exploit execution; planning continued streams for mastery
high · Jack Danger: 'I do love this game and I need to know how to play it better' and spent stream executing deliberate goal attempts and documenting shot sequences
design_philosophy: Content creator values intentional shot difficulty as part of game appeal; prefers unfixed bugs/quirks that contribute to challenge and reward when executed
medium · Jack Danger: 'I like such shots... that shot is difficult okay which makes it rewarding when you nail it' and 'I hope they don't fix that to be honest' regarding misaligned ramp