Oh, no. It's got to be. I'm going to be sitting here thinking of this, and then just randomly I'm going to come out with it. Just screaming out. It's a killer. How about, hey, that girl in the lingerie backstage, she's my next womp. Oh, that's true. I should make Melissa a womp. That's what I should do. Oh, fuck yeah, you should make Melissa a womp. That would be so awesome. That would be. All right, well, let's jump into franchise realm here. So let's talk about the play field, art. and the game art. So if you've noticed that the art on the play field and the three different back box designs seem a little bit different in style, that's because there were four different artists who worked on this game. I'm crying. Oh, Fran, it could have been you. It could have been you. So Mark Molitor, the Jersey Jack in-house artist, Arian Bueller, Dane Henry Jr., and Jesper Abels have been the four artists who were involved in these packages. So tell us a little bit about them and why you chose those artists to be involved. And who does what? Sure. So we'll start with Playfield Art, and that was done by Dane Henry Jr. His art style is fantastic. I really liked what I saw when I was searching around online and came across him. Really liked what he brought to the game. He was new, but he really knocked it out of the park with what he did. He's also responsible for the LE back glass, so he did that as well. We hired Arjen Buehler to do artwork because he is one of the most prolific GNR tour poster artists that's out there. He's done, I don't know, 60 of their tour posters. So I got a hold of GNR management and they gave me his contact info And I reached out to him and said we doing a pinball machine Love your art for GNR Would love to use it in a way that would well represent the game I have this concept of a collage of like in a bar or in a dive bar sort of red brick wall collage of tour posters And Aryan is great because he is so in touch with the GNR tour poster collector market. Yep, Pinel isn't the only super niche market that exists. He knows what each of these posters, what their values are, what they're worth, how much they're sought after. So having his input on what posters to use. I searched through the collection of posters and I'm like, oh, that one looks cool. That one looks cool. And he's like, yeah, those are all mine. I don't want to just use my posters. If we can use some of the other artists, that'd be cool too. I'm like, dude. Wow, that's awesome. Yeah, he was very humble about it. But we were able to put in some cool, I don't know if they're Easter eggs. I don't consider them Easter eggs. But there is a poster for Chicago. There is a poster for Nijmegen, the Netherlands, which is the town that Sean Paul lives in, because they performed there. There's a poster for New Jersey. Those are all in there on one side of the cabinet art. And then there's also other top-rated posters, according to GNR fans, including one that is unobtainable. There was this poster made for Dubai when they performed there once, and the poster didn't make it to the show. They just fell through the cracks. The printer didn't get it to them on time. So no one was ever able to actually buy this poster from Dubai, which is like an image of a hawk. Because hawking is a thing that you do in Dubai when you're super rich and have shit tons of money and free time. Sounds like a really, really tough problem to have. Right. Let's go hawking. So this poster never made it to the show, but the artwork exists. And Aryan was just like, Eric, if you can get this on the game, This is one of those things that will show a G&R diehard that you mean business because this is a poster that no one can get and everyone will love that. So that's one of the posters that's there on the side of the game. I would never have come up with that without his input on what makes it a cool tour posters. Everyone who hasn't seen this, which I imagine is a good chunk of people, go to www.lithorati, it's L-I-T-H-O-R-A-T-I.com and see Ari and Bueller's stuff because it is phenomenal. And he's done concert artwork for pretty much all of their shows on the tour. Every location has its own unique poster, and it's really, really cool. And he ties in the stuff that's local to the area into the poster. So I went on just because I freaking love the fact that we're doing this interview with Eric for this game. I went on and I bought the poster from Hershey, Pennsylvania, when Guns N' Roses came in and did their tour stop here. And it's a giant chocolate bar with the little chocolate foil around it. It's super cool, but all of his posters are cool. So the fact that this guy is involved in the game and that he did the cabinet art for the LE and has all of his posters on the side is just so cool. It wasn't just his posters. There were dozens of artists who did posters for GNR, and Arian chose the ones that are rated the best from the fans, not just his posters. Okay. In my opinion, it kind of put him up a notch in respect for me because he has some integrity that not a lot of people have. Most people would just put their art out there and, like, that's it. But he really wanted to do the fans justice and put the highest-rated posters out there. That's awesome. All right, so next, Aryan, we got him to do an original art piece. I mean, the collage was an original art piece because it had some, you know, shading and effects and stuff like that. But it wasn't an intense art piece like he did for the collector's edition. So the collector's art that he did was themed Appetite for Destruction. And that, Collector's Edition, because Appetite is their best-selling album, it's what the GNR fans flock to. Anything Appetite is just gobbled up by their fan base immediately. So it's Flash, for his suggestions, to make the Collector's Edition themed after Appetite. So we've got a scene on the Collector's Edition cabinet artwork that is the Dirty Robot versus the Angel of Vengeance. That's his nickname, Vengeance. And so Vengeance is shooting his little squiggly guys at the robot, and the robot's throwing a knife at the vengeance guy and there's more little robots and there's flames in the background. So he really knocked this piece out of the park. Thought it was really cool. And then we took it one step further and we made the entire thing mirrored. So the entire CE cabinet has mirror artwork on the Radcals. What does that even mean? Layman art piece person. I'll explain this from an artist's point of view so the layman can understand it. Thank you. The material being printed on is completely metallic. however you put down a white base a solid white ink underneath certain areas and then when you print your full color art on that material wherever the white base was underneath does not reflect i got so you could have like a character in like solid you know colors but then the background like the sky is all mirrored in chromium and whatever thank you for that layman version that i totally understood glad i can contribute something to this interview so much so much and then the back box sides of the head. There's a pretty famous depiction of a cross with the original five members on it, like their skulls. We got Arian with band approval to do the seven-member cross with all the new members' skulls on there. So it was the first time that it was ever officially drawn with the Not In This Lifetime Tour band members' skulls set up in that Appetite for Destruction cross depiction. It's got really cool Celtic line work in that cross, and we actually took that and used it in the armor as well. The armor is all laser cut with the Celtic line art all the way up and down the side of the game as well. Let's go through each model and talk about it a little bit. So the SE or the standard edition model is all Mark Molitor, right? Yes. That's what I'd say, right? Yep. So he did the, it's kind of like a, I don't know, zombies or monsters in Hot Rods, which is apparently something that is very, you know, native to Guns N' Roses. They've done this, this kind of art style on some of their artwork in the past. this was a something from Slash again when we were discussing I want three different versions of the cabinet artwork what do you suggest you know I've got an idea for the CE I've got an idea for the LE I'm looking for ideas for the standard and he's just like yeah how about hot rods and us driving and stuff like that and so Mark who's our in-house artist he joined us last year and drew something up and Slash loved it and we got all the guys and gal on board they all saw their images and they were all just over the moon about him and they all signed off on him first thing the only feedback that i got from slash is that he wanted to be purple and have a pink tongue instead of purple oh my god that's terrible i love this man yeah he's like such a cool guy yes he's super cool so mark did that art package and the backlash for that as well and it's just a really cool colors. It was actually a very difficult decision internally to decide which art package we wanted to put on the Ellie versus the Essie because they both turned out so great. But I couldn't tell you which one I prefer. It's just the Ellie and more artists and probably more appeal to the GNR core fan base because it had all their tour posters on it. And that's why we went with that on the Ellie art. I got to say the Ellie art is what draws me in. I mean, just seeing all of it's like a million different art packages on one machine because you have all the different posters from the different concerts which is so freaking cool it's also the only machine where you have the kind of skeletons in the background of the back glass just like you have on the play field um how did that come about like did guns and roses want to be drawn in like on the se you have them as kind of zombie monsters in the le you have them in skeletons it's only until the ce where you have them as themselves on the back glass. So how did you make that delineation? Was there a reason why you chose to kind of represent them as something other than humans on the art? Definitely. I mean, these are guys that have been in the spotlight for the past, what, 40 years, 35 years? And what era would be the best era to represent the band? You know, late 80s, early 90s is what they're best known for for their albums, but the Not In This Lifetime tour is one of the highest grossing tours of all time. And that's what the game is based off of. So which version of them would we want to show that shows them in the best light, that shows them rocking and awesome? So we came up with the idea of making them timeless, making them like this undead, and I have to use the super nerdy term, which is a lich, which is an undead monster from fantasy worlds. It's not quite a skeleton, not quite a zombie, but super powerful and like the cryptkeeper. basically. Black Knight fans would know this term well. Sure. You're a Dungeons and Dragons nerd, aren't you? I absolutely am. I've seen the core, man. So I wanted them to be drawn up like Lich and Dane did a great job on drawing them that way and what that did for us is allow them to be represented as timeless. Not setting them in any specific decade when they were in the limelight. It's just they are timely. You can see them and it just kind of shows how good an artist Dane is, that even with skeleton features and decayed flesh features, you can tell Axel, you can tell Slash, and you can see that it is all these people because they have these cool accents and their faces were very well drawn and he just did a great job to make them all timeless. Let's talk toppers. The CM comes with a topper, which is a cool version of the band's logo, with a pinball and flippers worked in, surrounded by fire. Who designed this and what are the features that you can tell us about? Because I've noticed that there's also something going on behind it in sort of a black box situation that's not on the other two. So maybe you can explain what's going on up there. The CE topper, the front of it has the GNRJJP logo, which was a cool thing that we were able to work together with them on. They are known for having a really cool logo, and they change it up a lot. Actually, they've got like 30 or 40 of their logo with different guns or knives or katanas. based on where they're playing as the logo they'll use. So we came up with a Guns N' Roses JJP logo, which is their traditional logo, but with flippers and a pinball instead of guns. And so that is their front and center with the flames. And underneath that is 36 individually controlled RGB LEDs, so we can make cool flame effects, we can do light patterns, we can do cool shows with that. But the real meat and potatoes of the topper is the fact that it has an auxiliary amplifier board with an extra 60 watts of speaker hooked up to it so he will blow your hair back if you still have some unlike me. Blow your hair back as you're playing the game. Blow our hats off, right Eric? There you go. I wouldn't consider them copper but kind of in the same genre or venue is the backers and bottom lighting. So they also add to the environment outside the game, right? All these other 250 or so LEDs that are part of that package. You guys are not shying with the light. No. Is there anything unique to the topper in terms of gameplay? Do you integrate the gameplay with the topper at all? Yes. So when you're playing things like they ignite the flames, like those flames up there are in time with what's going on in the music. And there's different lighting effects and pulsing effects that happen with not only the main light behind the sign, but also the lights that affect the flames and all that. So there's light integration. But then, of course, I would say it's integrated with the game because it's playing the game's music, and it's just adding a whole other level of audio experience to the game. Right. Well, we've got to move on to Price because one of the most exciting things about this game that we haven't even touched on yet is something we saved towards the end because it's so freaking awesome. The LE and CE are kind of in line with the previous releases, So $9.5K for the LE and $12.5K for the CE. But the standard edition is where you guys are kind of going for the jugular with your strategy on this one. And it's $6,750 for the SE, which is about $500 more than a Stern Pro. So not a ton more and significantly cheaper than a Stern Premium at $7,800. So that's really a game changer for Jersey Jack. And it's an amazing kind of release for pinheads because, you know, people want these games in their homes, but people have been priced out of these in the past. So what was the biggest push for a less expensive SE? I mean, you hit it on the head. We really wanted more JGP games to be out on location. And for operators, most operators don't care what the game play is, what the game theme is. It's the newest thing, and how much does it cost? And for an operator, we wanted to provide a JGP game that was at a value comparable to, you know, in the neighborhood of what they're paying now from other vendors. And so we have a game that's lower priced than we've ever priced something out before, but it's still a full-featured game. It still has all of the great music and sound effects and lights and call-outs and all that stuff. But it's a game that I think will be put on route and in locations all over the world. It's awesome. It's so awesome. Yeah. I mean, you know, obviously there are big differences between all three of the models. We talked about the art. We talked about some of the fun toys. But what else is different from a gameplay standpoint? Did you have to change the game drastically because there are features that have been removed from certain models and are obviously present in others? Right. The gameplay should not feel dramatically different to anyone who plays all three different models. I mean, the main difference is obviously the upper play field is not present in the standard edition, but it's compensated for in the software. You can still do the lights, multi-ball, you can still lock balls. They're virtual locks for your song modes. And then there's a playfield feature on the collector's edition called the infirmary, which is in the left out lane, that is replicated in software on the other two modes. So if you qualify the coma mode in order to go into the infirmary. On the CE, it's a physical ball lock in the left out lane, but on the SE and the LE, it's a virtual ball lock feature. Kind of like some of our other games where we have a feature to potentially save your ball after you drain, you can successfully complete this coma mode. You can continue to play. And so it's a physical feature in the CE and a virtual feature that you can play and still achieve in the other two models. Cool. That is cool. Eric, is there anything that we didn't talk about that you want to cover? For example, I know one of the things that's toted on in this game is the new non-mechanical ball sensors. What kind of sorcery is this? Is this something that you engineered? Yes. I worked with our electrical engineer, Tony Tomenaro, Guy who replaced me, right, in my old role at JGP was the electrical engineer. And I'm very, very glad I found Tony and that he works for us because he cares deeply about what he does. And he's awesome and makes all the crazy shit that I come up with a reality. But I'm actually somebody you can talk to about it as well, right? It's not just like make the ball magnetically float in the air because both him and I know that that's bullshit. But I'm like, hey, I really want to do this. And this is how I think we could do it. and we'll go back and forth on ideas, and then he'll do the implementation. So we came up with an idea that we wanted to use, which was a non-magnetic ball sensor. I don't know how much more I want to go into it than that, but it's a cool way of detecting a ball without physical interaction of the ball. There's no switch adjusting, and it's non-magnetic based, and it works. And we've got, let's see, 6, 12, 15 of them, I think, in the game. Patent pending? Patent pending, I believe so. Are you hesitant to talk about this because it's proprietary, or are you just... Okay, all right. Because it's on your flyer, so people are going to look into this. Oh, I'm sure they will. If Deeper would like to license these amazing creatures, they can contact Eric. Exactly.