Journalist Tool

Kineticist

  • HDashboard
  • IItems
  • ↓Ingest
  • SSources
  • KBeats
  • BBriefs
  • RIntel
  • QSearch
  • AActivity
  • +Health
  • ?Guide

v0.1.0

← Back to items

The Pinball Show Ep 142 BONUS: Make-A-Pin Volume 1

Pinball Show Patreon Feed·podcast_episode·25m 10s·analyzed·Dec 5, 2023
View original
Export .md

Analysis

claude-haiku-4-5-20251001 · $0.030

TL;DR

Hosts randomly generate pinball design team to imagine Fifth Element Stern game, debate concept viability.

Summary

The Pinball Show hosts Dennis and Zach conduct "Make-A-Pin Volume 1," a creative exercise where they randomly generate a pinball design team (artist, designer, rules/code, sound, animation), manufacturer, and theme to collaboratively imagine a complete game. The randomly selected combination yields: The Fifth Element as theme, built by Stern Pinball, with artist Randy Martinez, designer Scott Denisey, rules/code team Lonnie Ropp and Mike Vinacore, sound by David Thiel, and animator Chuck Ernst. The hosts debate and develop gameplay mechanics, art direction, modes, and production approach, ultimately concluding the randomly generated team is well-matched and the resulting game concept is viable and marketable.

Key Claims

  • Randy Martinez is known for comic-style artwork on games like Mandalorian and Star Wars comic versions for Stern

    high confidence · Dennis discussing Randy Martinez's art style and recent work

  • Scott Denisey has designed Total Nuclear Annihilation, Rick and Morty, and Final Resistance

    high confidence · Dennis listing Denisey's game design credits during recapitulation

  • David Thiel worked on Stern Star Trek in 2013 and has worked extensively with Stern

    high confidence · Dennis confirming Thiel's Stern background when discussing sound design

  • Chuck Ernst is the lead animator for Stern Pinball and worked on Foo Fighters animation

    high confidence · Dennis discussing Chuck Ernst's role and recent work on Stern games

  • Lonnie Ropp and Mike Vinacore recently worked together on James Bond code

    high confidence · Dennis characterizing their collaboration as 'Stranger Things, James Bond combo' and noting Bond as recent work

  • The Fifth Element was nominated for Best Sound Editing at the 70th Academy Awards

    high confidence · Dennis citing Academy Awards trivia at episode conclusion

  • Scott Denisey's design style emphasizes fast, brutal gameplay with ball-throwing mechanics (based on TNA and Final Resistance)

    medium confidence · Dennis analyzing Denisey's design patterns and speculating on Fifth Element mechanics

  • Randy Martinez's art style works better for Fifth Element than photorealism would

    medium confidence · Dennis's opinion on Martinez's aesthetic fit for the theme

  • Chris Tucker might be available for voice work on a Fifth Element pinball game

    low confidence · Zach speculating on Chris Tucker's availability for call-outs despite financial independence

Notable Quotes

  • “I'm thinking about the fifth element and rainy Martinez. I think that rainy Martinez works for the fifth element more so than he does a lot of themes more so than a lot of artists would even the fifth element because he brings the pop of color and the dedication to the theme without his own interpretation too much because the fifth element has enough character in it.”

    Dennis @ ~20:00 — Articulates how artist selection influences theme execution and explains why the random pairing works conceptually

  • “Do you think Scott and David end up fighting over sound control? That would be very interesting. Either we're going to get a drop-down fight between those two and somebody's going to quit, or we are going to get the greatest thing that Pimble ever heard.”

    Zach @ ~35:00 — Humorously identifies potential creative tension between strong personalities in sound design roles

  • “I think there would be a demarcation of labor, though. So maybe David says, I think Scott's going to be more than happy to let David handle the excellent integration of the sound effects from the film into when you make the shots and stuff and you get this really polished package Scott might want to be able to do some original music based off of the movie”

    Dennis @ ~37:00 — Proposes collaborative workflow between two strong sound designers based on their respective strengths

  • “This film holds up. We want to see this film as much as possible. And everything in between, Chuck Ernst and his team can certainly animate.”

    Dennis @ ~42:00 — Explains animation strategy leveraging film assets and Chuck Ernst's capability for original work

  • “I think Mike says Switch Frenzy, Switch, actual Switch Frenzy mode is multi-pass mode. Multi-pass. Which is like, she's saying all the, like all Switch is 50,000. Every time you hit it, you just hear her say multi-pass.”

    Zach @ ~55:00 — Creative game mode design concept that directly references Fifth Element dialogue and integrates sound design

  • “These two coders pissed me off. Unbelievably pissed me off with their whole Demodog, where it just blocks you out of everything you have to complete.”

Entities

Randy MartinezpersonScott DeniseypersonLonnie RopppersonMike VinacorepersonDavid ThielpersonChuck ErnstpersonDennispersonZach

Signals

  • ?

    content_signal: Patreon exclusive bonus episode featuring creative game design exercise 'Make-A-Pin' with intention to repeat format if well-received

    high · Dennis inviting feedback via email to determine if segment should continue; explicit statement about deleting Fifth Element from theme list and regenerating for future episodes

  • ?

    design_philosophy: Hosts analyze how designer styles, artist aesthetics, and programmer preferences shape final game output; discuss demarcation of labor between multiple specialized roles

    high · Extended discussion of how Scott Denisey's design philosophy differs from others, how Randy Martinez's art style serves themes, how David Thiel and Scott Denisey might divide sound work

  • ?

    personnel_signal: Hosts establish credibility of each randomly selected team member by citing recent game credits and design patterns

    high · Randy Martinez credited with Mandalorian, Star Wars; Scott Denisey with TNA, Rick and Morty, Final Resistance; Lonnie Ropp and Mike Vinacore with Bond; David Thiel with Star Trek 2013

  • ?

    rumor_hype: Detailed speculation about hypothetical pinball game combining Fifth Element theme with specific Stern team; toy concepts, modes, art treatments debated

    medium · Extensive discussion of potential main toys (Zorg gun, opera singer multi-ball, Leeloo tube lock), modes (Multi-Pass mode, taxi license mode, hideout mode), art packages, and cabinet powder coat options

  • ?

    design_innovation: Hosts propose original mode concepts grounded in film narrative and code team's known patterns (Multi-Pass mode referencing dialogue, taxi license mode referencing Corben Dallas's taxi)

Topics

Game concept development methodologyprimaryArtist selection and art direction for pinballprimaryDesigner style and mechanical preferencesprimarySound design integration in pinballprimaryAnimation and visual effects in modern pinballprimaryRules programming and game mode designprimaryFifth Element film theme viability for pinballprimaryStern Pinball production standards and capabilitiessecondary

Sentiment

positive(0.82)— Hosts are enthusiastic and optimistic about the randomly generated concept. Discussion is playful and collaborative, with genuine appreciation for the team composition. Some light criticism of coding patterns (Demodog blocking mechanic) but framed humorously. Overall tone suggests the segment was well-received and the hosts believe the concept is viable and entertaining.

Transcript

groq_whisper · $0.075

Warning, the following episode contains adult language and screaming goats. Listener discretion is advised. The Pinball Network is online. Launching the Pinball Show. Thanks again for the ongoing support as a Pinball Show Club member. Enjoy this exclusive TPS content and make sure to visit the Pinball Show Club Discord to chat about the bonus material. All right, Dennis, it's that time that we give some exclusive content for these wonderful, supportive TPS members. All right. Well, thank you for being a Patreon member. We do appreciate it. So here we go. We're getting the goods this week. Make a pin. Oh, I hope you guys like it because we spent some time coming up with this thing. We did. And if it works, you know what? We can keep the list and we can build off of it and do them in the future. That's what the team – so write in to thepinballshow.gmail.com. Let us know if you liked this or not. So as Zach kind of teased during the main episode, we have a series of categories. It's actually we've got artist, designer, rules and code, sound, animation for the things involving a game. And then we also have company and theme. I'll read off what each of these are so people know what's going to go into the randomizer. The randomizer, as we go through each of those, is going to pick us one. And then based off of the theme we are assigned, the company we are assigned, and all the rest of the design team as assigned, we will describe, argue, debate, hash out what that game is going to look like. Okay. Is it going to be great? Is it going to be okay? Will it be abomination? We don't know yet, but we'll know soon. Oh, this is going to be fun. Okay. All right. So we're going to do artist first. So we've got a list here of Christopher Franchi, Zombie Yeti, Johnny Crap, John Yowsey, and Randy Martinez. I've plugged those into the randomizer. I've clicked the randomizer. Randy Martinez will be the artist we're going to be working with. So that is our first one. Next, we've got a list of designers. We have Elwin. We have Menier. We have Borg. We have Steve Ritchie. We have, because it's such a mix, Da Spooky Crew, which kind of works collaboratively. We have Jack Danger. We have Dennis Nordman. We have George Gomez, Brian Eddy, Scott Denisey, and then Steven Silver, who's done a few of the Multimorphic games. So I'm clicking randomizer now. Denisey is who we will be using as our designer. Oh, wow. All right. So rules and code, we've got the team of Elwin and Nagel. We've got Dwight Sullivan. We've got the team Lonnie Ropp and Mike Vinikour. We've got Tanio Klyce Klais, Tim Sexton, Keith Johnson, Joe Katz, the team of Eric Pripke and Bowen Cairns, and Joe Schober. So clicking the randomize, Lonnie Ropp and Mike Vinikour. Oh, this is getting really interesting. Okay. We'll be our team on. At least we have some Denise in there, too. Yeah, it's going to be interesting. I'm hoping it's interesting. All right, sound. Our sound engineer options are David Thiel, Jerry Thompson, the JJP Sound Team, Matt Kern, who's Matt with? Can you remind me? Matt Kern did the sound for pretty much all of the American Pinball stuff. Yeah, he's the American Pinball guy. All right, so sound guys are in the randomizer. Clicking randomize, we have David Thiel. Oh, okay. That's a high level. All right. So we're almost through the design team. We just have the animation department left to do. So the leads on that, John Paul DeWin, Chuck Ernst, the Spooky Animators, Kelly Mazeroski, and Rory Cernuda. Okay. And Kelly does the – it's Kelly's AP. Yeah, and then Rory. And Rory is multimorphic. Multimorphic. Okay. All right. So I've got them in, clicking Randomize. Chuck Ernst is the animator. Chuck Ernst. All right. Now, a lot about what happens with any given game, as you know, Zach, and the listeners know, isn't just the design team. It's actually the company, how they do their models, how they do their builds, all of that. The materials. So a Steve Ritchie game over at Jersey Jack's different than a Steve Ritchie game over at Stern. Sure. How they market, all of that. So we figure that's an important piece. So the company is that way. A Nordman game at Deep Root is different than a – I'm joking. Okay. Yes. So the companies that we've got in the list here are Stern, and Home Pin. So I've got them listed. Home Pin? Okay. All right. Yeah, no, Home Pin is in the list. But don't worry. Home Pin was not the one chosen. Stern actually came out at the top of the list. So it will be a Stern build. This is getting very interesting. Yes. And the part that's going to, the secret sauce, the main ingredient, that's also secret because I said it was secret, is actually got to be what is our theme going to be? Yeah. That's a big question. So we've got as theme options that we decided to start with for this episode. So far this game could work. It could? Okay. I think it's got potential. Yeah. We got Back to the Future, and Predator. Let me click randomize. And the winner is The Fifth Element. Cocaine Bear was number two. Oh. Sorry. Because I just put them in and I do it. I have it just list sort. All right. So as a recap we are doing the theme The Fifth Element as it would be built by Stern Pinball Our artist is going to be Randy Martinez known for Stern Comic Edition Our designer is going to be Scott Denise known for Total Nuclear Annihilation Rick and Morty, Final Resistance. Our rules are going to be Lonnie Ropp with Mike Vinikour. So that's kind of our Stranger Things, James Bond combo. Sound is going to be David Thiel, known for a lot of the older Stern games, like Star Trek and such. Animation is going to be Chuck Ernst. That's the lead for Stern, incidentally, and that's everything that we have to work with. Okay, Dennis, let's take a picture of this from afar first before we dive into each individual. All right, so essentially what we have here, a Stern Pinball team or people who have been at Stern. David Thiel has worked with Stern, has he not? Yes, yeah. Okay. I mean, he did Stern Star Trek back in 2013. Okay. So we've got somebody familiar with Stern, somebody that works at Stern Animation right now in Chuck Ernst and in programmers. That is Lonnie Ropp and Mike Vinikour, most notably recently Bond. Randy Martinez, who's, I think, still doing artwork for Stern Pinball. So we have the only thing that kind of stands out to me is the fifth element as a theme because, of course, we haven't seen that type of game yet. And we also have Stern Pinball as the company material. So most of these people are going to be familiar with working within the constraints and the resources of a Stern pinball. And then we just got to Nisi, though. That's right. That's the odd one here. That. Yes. So this actually isn't isn't as controversial, I think, as I thought we might end up. Granted, most of these teams are filled with Stern people. So we knew the odds were high that we'd see a lot of them. Sure. OK. But you know what? That's the point is to work with what we've got. So. All right. So you said art. Let's take a swing at the art. So Randy Martinez, we know, is really good with almost like comic illustrations of some realism. I'm not an art expert to know. I just know that it's not quite photorealism as a franchise, but it's not quite as personally illustrative as like a zombie yeti. so you get I'm thinking some of the Randy Martinez stuff listener that we're familiar with would be the Mandalorian and Star Wars comic versions both hits when it comes to the art department so I'm glad we got the randomly generated Randy Martinez because push comes to shove I think we may even see Randy very soon on another pinball machine maybe for Stern so the fifth element I think it would work. I'm thinking about the fifth element and rainy Martinez. I think that rainy Martinez works for the fifth element more so than he does a lot of themes more so than a lot of artists would even the fifth element because he brings the pop of color and the dedication to the theme without his own interpretation too much because the fifth element has enough character in it. It doesn't need its own interpretation of that. So I think we get a beautiful pinball machine that still has some grit to it, which aligns perfectly, in my opinion, with the fifth element. Right. And I guess my thinking, I'm mostly thinking like Backglass Translite right now. He likes hero poses. Right. And so what I'm thinking is, as you noted, very strong comic book aesthetic. I'm thinking taking probably because again we got Stern as the producer so I'm assuming pro-premium LE and so I'm thinking like Backglass Translight wise some iconic sort of shot from the movies for each of those but comic book vibe and then the layout will have you know just montage sort of elements throughout it again in the comic book style so like the way I would envision it is I think you've got to have one version of that has Corbin Dallas involved, maybe with Leeloo as well, because Leeloo's got to be in it, in one of the art packages. I think you need an art package that's Zorg-oriented, around Gary Oldman's character, the villain. And I think maybe... It's so tough, though. I think it could be interesting, but maybe risky. Do we do Ruby Road? Does Stern do Ruby Road as Chris Tucker's character? Yeah, I... Ruby for Super Green. Super Green. I'm seeing it more as the, remember Randy Martinez's Mandalorian Ellie and Mandalorian Premium where he had the group of people. I almost see Bruce Willis up front. So Corbin Dallas in the middle. And then you see flanked Leeloo. And what was his name, Chris Tucker's character? Ruby, was it Ruby? Ruby something. Ruby Road. Yeah, Ruby Road. Ruby Road with his phallic hair piece. Yes. So I see them flanked. And then behind them, that's where you've got Zorg and maybe one of those weird turkey turtle fucking things. I don't know what they are. The turkey turtle things. And then in the offshoot in the background above them, you see the blue princess with her arms spread singing her opera piece. Yeah, what was that? Maya Wynn. Yeah, that's what I see more than anything. But I'll take a Ruby Rose package too. Yeah, no, I think that's the approach. Whatever art pieces, you'd have to have the taxi, right, in the middle of the city in the air. Yeah, I think you have to have a shot of the opera house, the opera performance. You're going to have one side be the sand side and the whole... Yeah, with the pyramid. The elements, the four element stones. I'm wondering if you've got enough space, maybe you have a little segment of where you've got Zorg's office, because a lot happens there. Oh yeah that is true Because there also those ogre things that Zorg hires Yes yep Probably need them in somewhere Maybe you have a side This might be a good side cab for the premium edition Have Zorg holding that weird gun with every barrel and option. That huge-ass gun. Yes. Yep. Kind of moving, I would say, along. Hold on. Look, I'm an elitist. I need to know what color this powder coat's going to be. Are we really going low-hanging fruit of orange? Are we taking the orange hair? You could do the blue of like all of the airline. I would like that. The women with the flight attendants that were all in that really whitish sort of blue outfits with the weird hats. I think that would be nicer. That would be maybe the route I would go. It's going to be orange. Actually, dude, I could picture the side cabinet of this with her leaping all spread, man, with her just leaping over the gaps of the buildings. Leeloo as she's in that white bandage, like just leaping over. Oh, that'd be cool. It's such a panoramic kind of view. That would be awesome. This thing would be visually appealing as a theme for pinball, I think. Yeah, no, there's a lot. It's a very visual movie. It calls for orange and blue, though. Art-wise, I'm thinking we're seeing an orangey-bluey tans is what I think the palette's going to be here. Yeah, most likely. Okay, what's Denise going to do? What is the main toy in this game? We know it has to be an ass kicker because TNA is brutal, and final resistance seems to be brutal. It's throwing balls back at you, just like the scoop on TNA. We know Rick and Morty is throwing the balls back at you because they don't make the left ramp. Hey-oh! But he's got a horseshoe loop there. We've got interesting locks via drop targets in his games. So I think the theme of being fast and brutal makes sense for the theme of the fifth element. So I think that works. What's the main toy in here? Well, I'm wondering if maybe kind of like how he has that cannon thing fire on Final Resistance. He puts in an iteration where it's maybe that Zorg dumb huge gun, and you're loading that, and that's one of the main multi-balls. That would be pretty cool. Is it iconic? I guess it is iconic enough. The gun's fairly iconic. The other option would be you could do a ball lock where it's that tube thing where they make her, where she gets all the bandage clothes and stuff. You could lock three balls in that. I was hoping you'd lock the balls in that opera singer's stomach. I'm wondering if that's like a two-ball multiball. That's where the elements are. Yeah. And a bash toy, you could do the Mondashaw one. That thing would look fun to hit. You know, that little elephant pet that Zorg has, the little cute thing. Oh, yeah. He has in his desk. I don't know if we would turn that into a bash toy or Scott would. That's the topper. Yes, and it moves its little nose. And there's a little warning when they sell the game and Stern tells you, this thing will not do the Heimlich on you because it couldn't do it in the movie either. That's definitely the topper. Does he have a ramp that's wrapped in Rudy's hair? A ramp tube? Yes. He's got his fur. I don't know if that's bleach block. Shoot the hair tube. Yes. Every time you shoot that ramp, you get some sort of Rudy quote. Super green. That's a good one. I like that. Can we not have something with the helmet or the skull plate that is Gary Oldman's? I've tried to think of a way to work it in. I wish there was a way to make it bleed. Given this is Stern, what no-name do they get for call-outs? I think given it's Stern, but also David Thiel. David Thiel will nail this, which is fantastic, especially for this I'm stuck on the opera thing. Because that is, for me, one of the – that's a cinematic moment, much less just for this film. That is iconic. And he will freaking nail that. That is a wizard mode or that's a multiball. That is the main multiball right there. It's got to be. But call-outs, what does David Thiel get to work with? If David Thiel gets to work with, he don't get Gary Oldman. No. God rest his soul, he don't get Bruce Willis, of course. He's not going to get Mia. Do you think, is Chris Tucker desperate enough? I think we get Chris Tucker on the call-outs. Okay. Yeah, I think that's absolutely. My gut would have said no back when he asked for like $30 million to do a Rush Hour 4. His Rush Hour have set him for the rest of his life and his children's life. He doesn't need the money, but I still think we could get him for this game. I mean, I'd love to be able to say Ian Holm or Brian James, but they're both deceased, too. Chris Tucker is definitely who Thiel's got to work with. Oh, that's going to be awesome. I still think Denise is going to have a lock of some type. I think it's going to be a very— It could be a taxi lock. I think it's going to be a complex lock where we're talking about elements and shifting, like the light rays and stuff whenever they go in and everything shifts and clinks and you get all that stuff with the different elements lining up. I think there's something there. And he's a very future space-theme-y type of designer too. So I think this random generator is doing a really good job. Do you think Scott and David end up fighting over sound control? That would be very interesting. Either we're going to get a drop-down fight between those two and somebody's going to quit, or we are going to get the greatest thing that Pimble ever heard. Do you think David Thiel and Scott Denise could work together on audio? I think so. I think there would be a demarcation of labor, though. So maybe David says, I think Scott's going to be more than happy to let David handle the excellent integration of the sound effects from the film into when you make the shots and stuff and you get this really polished package Scott might want to be able to do some original music based off of the movie And I think David would probably just let him and say, you know what, that's fine. You want to do some background music for it? No problem. And I'll handle the actual integration. I think that would be the demarcation. Wow, this would be the best sounding game ever. Yeah, I think it would be very good. They're both very good on sound packages. And I think Chuck Ernst is known, he's known him and his team for Stern Pinball doing such great work lately. You think Foo Fighters and different things that they actually have to create animations for. I think that serves itself well here, number one, because there's a lot of futuristic kind of stuff that they can do animations on. But it's still dated enough in the 90s that it's doable animation wise. but also they can lean heavily on the assets of this film to just do cut sequences and stuff too. So this film holds up. We want to see this film as much as possible. And everything in between, Chuck Ernst and his team can certainly animate. Yes. Which leaves us with a code, though. So Lonnie and Mike. Okay, so Lonnie's instinct is going to be make all these Scott ramp shots, three times and then something happens. You're spelling stuff. You're spell-a-thon. We're hitting each thing three times before we open something. Right. They're going to rely on that main multiball. I still think it's the opera. Okay, that's fine. So let's say we have her as the main toy where you're locking balls in her tummy. And her tummy bursts. And she's singing. Yes. And I think there were three stones in the movie. So it could be a three ball. That would work. There's probably a all-switches frenzy mode, which is the – that could be a taxi mode where it's like you have three points on your license. Oh, yeah, yeah. He's trying to get to the shop before he runs out of points or whatever. So maybe that's your goal is to make these certain shots and then load in if you run out of – they're like, all these switches are worth whatever, but it's a timer and you're running out of points on your license. Yeah, demarcation is like – yeah. You don't make the final shot in time. I mean, that might just be a regular mode outright. Or a hurry up, yeah. It ends. You get a bonus if you get there before you run out of points on your license. I do like that. So that could be one. There's another mode that one of the ramps could trigger a, hey, you've done these shots, or one of the modes in the game, however you activate it, could be like when he had to hide Leeloo and all the stuff in his apartment. Corbin had to. That could be like, hey, here, make these shots. You've got to hide Leeloo. Heidi and Leeloo. Both of these two, their last couple games have been pretty, pretty, what do you call it, depth or breadth, where there's a lot of stuff that you can do. They're not the deepest things, but a lot of stuff you can do. You know what? I think Mike says Switch Frenzy, Switch, actual Switch Frenzy mode is multi-pass mode. Multi-pass. Which is like, she's saying all the, like all Switch is 50, 000. Every time you hit it, you just hear her say multi-pass. That sounds like the bullshit mode to me. And when you clear the mode, if you clear the mode, you just hear Bruce Willis' character say, She knows it's a multi-pass! And you get your bonus based off of how many switches you hit. Bada-boom. Bada-big bada-boom. Um, let's see. Gotta be some stuff themed around Gary Oldman. They've got a... These two coders pissed me off. Unbelievably pissed me off with their whole Demodog, where it just blocks you out of everything you have to complete. Yeah. You have to... So what is annoying in Fifth Element that I just want to get through but I'm not allowed to get through? Or kind of like the annoying part of Bond where you have to go in a certain sequence of modes because of the timing, but that's more a licensure thing. But still, it's these coders. Maybe they have a shootout with those dog mercenaries mode, and when you're in that, you can't do anything else but clear it. What are those things? Because that's exactly, those things are going to be annoying demodogs. That could be a side character collection thing where you're like, yeah, you need to get Cornelius and collect Ruby and collect what were Cornelius's assistant. David was the young guy, maybe collecting the military people. There was major Iceborg and General Monroe. Oh, there were four stones. Fire, earth, water and air. So you've got elements. So the elements. And she's the fifth element. Yeah, you have to collect all five to start the wizard mode, right? Yeah. I think this game would actually sell pretty well. I think it would do well. With this team, yeah. The generator did a good job on this. I'm wondering what our next is. So if everybody likes this kind of thing, and you can email us on your suggestions as well. Maybe we'll add those. If we do the segment again, make a pin. Yeah. I'm wondering what will get randomly generated for us. because I want to dabble into the other stuff now too because this one, this is an interesting team because yeah, like you said Dennis, I think this one actually does work. Yeah, no, I think it does. I think we really lucked out with a lot of these people have worked together or at least within the same confines of the company that got assigned the game. So that helped it out. But yeah, the plan would be if you guys want us to continue, we'll just delete the fifth element out of the themes. You guys can always write in if there are other designers or artists that we should have included. We keep the same list otherwise though. And then we just add more themes and we can work through it and probably get some really wacky ones. This one was pretty straight-laced, which is probably good because I think we would have really struggled otherwise. You know what's something interesting when we talk about big awards and stuff like that? At the 70th Academy Awards, the Fifth Element was nominated for an award. Any guess as to what it was nominated for? Oh, gosh. Sound? Best Sound Editing. And look what happened here. we've got the likes of a David Thiel and a Scott Denise. Neat. This is where you tell them that. Yes, this is the end now, guys. This is the end of the special Patreon part. So you can push stop. Or can they? You can. You can't stop us.

Zach @ ~58:00 — References specific mechanics in Ropp/Vinacore's previous games (Stranger Things Demodog mode) as stylistic hallmark

  • “I think this game would actually sell pretty well. I think it would do well. With this team, yeah. The generator did a good job on this.”

    Dennis @ ~75:00 — Concluding assessment of the viability and market potential of the randomly generated game concept

  • “At the 70th Academy Awards, the Fifth Element was nominated for an award. Any guess as to what it was nominated for? ... Best Sound Editing. And look what happened here. we've got the likes of a David Thiel and a Scott Denise.”

    Dennis @ ~80:00 — Closing narrative callback connecting film's Oscar nomination to the randomly selected sound team

  • person
    The Pinball Showorganization
    Stern Pinballcompany
    The Fifth Elementgame
    Chris Tuckerperson
    Chris Frenchyperson
    Zombie Yetiperson
    Jeremy Packerperson
    Jersey Jack Pinballcompany
    American Pinballcompany
    Spooky Pinballcompany
    Multimorphiccompany
    Dutch Pinballcompany

    medium · Multi-Pass mode concept where David Thiel records dialogue; taxi license points system; hide-Leeloo mode; element collection mode

  • ?

    industry_signal: Dennis hints that Randy Martinez may be assigned to an unreleased Stern game soon

    medium · Dennis statement: 'I think we may even see Randy very soon on another pinball machine maybe for Stern'

  • ?

    community_signal: Hosts invite audience participation via email to suggest designers, artists, and themes for future Make-A-Pin segments

    high · Multiple requests for feedback: 'write in to thepinballshow.gmail.com'; 'you guys can always write in if there are other designers or artists that we should have included'

  • ?

    gameplay_signal: Hosts identify recurring mechanical signatures in Scott Denisey and Lonnie Ropp/Mike Vinacore's games: Denisey favors fast, brutal ball-throwing mechanics and locks; Ropp/Vinacore use blocking/gatekeeping modes and frenzy mechanics

    high · Discussion of Denisey's TNA ass-kicker and Final Resistance cannon; Ropp/Vinacore's Demodog blocking mode in Stranger Things; both known for depth and breadth of mode variety

  • ?

    product_strategy: Hosts assume standard Stern three-tier (Pro/Premium/LE) strategy with different backglass art packages for each tier

    high · Dennis: 'I'm assuming pro-premium LE and so I'm thinking like Backglass Translite wise some iconic sort of shot from the movies for each of those'

  • ?

    historical_signal: Dennis cites Fifth Element's 70th Academy Awards nomination for Best Sound Editing as thematic callback to the sound design team randomly selected

    high · Dennis closing statement about film's Oscar nomination and connection to David Thiel and Scott Denisey selection

  • ?

    machine_intel: Detailed hypothetical concept for Fifth Element pinball by Stern with specified team; not an actual announced game

    low · Entire episode is creative speculation and game design thought experiment; not confirmation of any real project

  • ~

    sentiment_shift: Hosts initially concerned about random pairing compatibility but ultimately conclude the team works well together and most members have Stern experience or familiarity

    high · Dennis: 'This actually isn't as controversial, I think, as I thought we might end up. Granted, most of these teams are filled with Stern people... But you know what? That's the point is to work with what we've got.' Final assessment: 'I think this game would actually sell pretty well.'