claude-haiku-4-5-20251001 · $0.025
Teacher develops EM pinball mods and student DIY pinball kits for K-5 STEM education.
Tanner has fixed or repaired approximately 75+ pinball machines as of last year's Expo
medium confidence · Speaker states 'last year at the Expo, I had fixed maybe 75 machines or something' and notes the number keeps growing
His high-score display mod (v1.0) only fit Williams machines due to apron cutout specifications, limiting market to Williams/Zacharieh owners
high confidence · Direct explanation: 'Williams has a three-inch by one-inch opening... It only fit in Williams machines and Zachariah because of the cut apron. You could take a Gottlieb and cut it... Doesn't fit in a Gottlieb'
EM machines experience EMI (electromechanical interference) issues that can freeze microprocessors; curled wires increase EMI pickup
high confidence · Detailed technical explanation: 'if you curl the wire like that, it has more EMI pickup, which affects the microprocessor, and every once in a while, the microprocessor will freeze up'
Early Bally solid-state machines saved high scores but not initials or top-5 scores, only first place
high confidence · Direct statement: 'early ballys and whatnot have, they save the high score, but they don't save your initials or they don't save the top five. It only saves the top, like, first place player'
Gottlieb System 1 machines lacked attract mode features compared to Bally competitors
high confidence · Speaker notes: 'Gottlieb didn't. Their System 1s didn't have an attract mod. And then these other competitors like Bally really had some cool effects they could do'
“The biggest thing in pinball is bragging rights. You gotta be able to have the high leaderboards... I could write it up on a chalkboard and I could say, that's me. I have that score, uh, try to beat it. It just didn't feel the same as like going to the arcade and seeing that's my initials right there in the machine and you can't take it off.”
Tanner Walters@ 2:08 — Core motivation for developing high-score display mod; explains what drove his product innovation
“I didn't want to do something crazy that would turn an EM into something that it's not. So this type of effect theoretically could have been done with the technology that they had at that time.”
Tanner Walters@ 12:12 — Design philosophy: respecting era-appropriate aesthetics and capabilities when modifying vintage machines
“Students and kids naturally want to create stuff out of stuff. So that's what I love.”
Tanner Walters@ 27:20 — Core educational philosophy underlying student pinball project integration
“From kindergarten when they walk in they have no idea what to do they don't even know whether there are buttons... but by the time they're fifth graders, they're professional pinball players in their mind, and they actually make their own games.”
Tanner Walters@ 1:14 — Documents progression of student engagement and skill development across elementary grades
community_signal: Tanner's mods received positive community customization feedback; users adapted templates to fit machine themes
high · Documentation of user modifications: 'They started to adjust the cards. They can actually customize these. So on my website, I gave them a template. And you could see that this guy made his shooter game... some more people here that are adding to their machines.'
design_philosophy: Tanner prioritizes non-invasive, reversible modifications that respect original machine aesthetics and era-appropriate technology limits
high · 'I didn't want to do something crazy that would turn an EM into something that it's not... It's very non-intrusive. It's very small, so it's not taking away from the beauty of the machine.'
community_signal: Multi-year STEM integration strategy using pinball machines to teach simple machines, design thinking, and entrepreneurial skills across K-5 grades
high · Comprehensive documentation: 'I have 600 students... from kindergarten all the way to fifth grade... by the time they're fifth graders, they're professional pinball players in their mind, and they actually make their own games' and 'pinball machine has a lot of these [simple machines]. So with my fifth graders, how could I turn pinball into a project where they're learning?'
market_signal: Tanner's EM scorekeeper mods sold out; producer considering discontinuing due to time investment, but customer demand convincing him to continue
medium · 'I made another batch... I had sold out, and I thought, I'm going to not do these, but some people have convinced me that they want to have some, so I think I might have this be my last batch because they take a lot of time to make.'
youtube_groq_whisper · $0.092
product_strategy: Tanner's v1.0 high-score display mod differentiated by machine-specific compatibility (Williams-only), then v2.0 redesigned for universal EM compatibility, addressing market segmentation issue
high · Direct explanation of design iteration: 'It only fit in Williams machines... So I only had an audience of Williams owners. And so that's what got me into making a different product, which is compatible with any pinball machine.'
product_concern: 3D-printed flipper prototypes for student machines underperformed; wooden sticks with rubber bands proved more effective
medium · 'I tested 3d printing some different things to make the flippers feel more realistic and not a lot of luck with these. They kind of just didn't work that well. So then we switched over to just wooden sticks, and they worked better.'
technology_signal: EMI issues in EM machines caused by curled wiring and poor grounding; Tanner developed grounding kits as solution product
high · 'if you curl the wire like that, it has more EMI pickup, which affects the microprocessor, and every once in a while, the microprocessor will freeze up' and 'I was shocked... by my high hand... a loose wire, but if it were grounded properly, I wouldn't have gotten a shock'
technology_signal: Integration of Arduino-based programmable lighting systems for EM attract mods, expanding capabilities beyond original mechanical design era
high · Technical implementation: 'simply connecting to your game over light, which powers the Arduino, changes the AC to DC so the Arduino can be powered, and then to a relay... there's I think it's 16 different options'