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Forgotten Gottlieb Prototype Brought Back To Life

Erika's Pinball Journey·video·44m 29s·analyzed·May 15, 2026
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claude-haiku-4-5-20251001 · $0.032

TL;DR

John Osborne restores rare Gottlieb home pinball prototype Texas Ranger, documenting failed 1970s experiment.

Summary

John Osborne, a legendary Gottlieb designer, restores and documents a rare one-of-a-kind Gottlieb prototype home pinball machine called Texas Ranger from the early 1970s. The machine reveals Gottlieb's experimental approach to bringing pinball into residential settings, featuring innovative design choices like a fold-down light box and simplified assembly, but ultimately reveals impractical engineering decisions that likely prevented production. The restoration effort uncovers numerous design quirks, improvisational construction, and technical compromises that illuminate Gottlieb's product development philosophy of that era.

Key Claims

  • This is the only one of its kind in the universe—no other Gottlieb home pinball prototype of this design exists.

    high confidence · John Osborne and Erika (host) discussing the uniqueness of the machine; also stated explicitly: 'this is the only one of its kind in the universe.'

  • Gottlieb explored home pinball machines in the early 1970s with this Texas Ranger prototype, predating Bally's home models by 5 years.

    high confidence · John Osborne: 'I thought it was interesting that they were doing this in '72, and Bally didn't do the home models till '77.'

  • The machine was abandoned in Gottlieb's engineering department and never seriously pursued for production.

    high confidence · John Osborne: 'this game was already built. It was in the engineering department, in the playing room, and nobody was doing anything with it. They It had been abandoned.' Later: 'Somebody and and they never tried it again. There was no effort effort ever repeated.'

  • John Osborne joined Gottlieb in fall of 1972 and was not involved in the prototype's original development.

    high confidence · John Osborne: 'I began at Gottlieb in the fall of '72. And this game was already built.'

  • Michael Gottlieb remembered seeing the machine as a child in the factory but had no technical details about its development.

    high confidence · John Osborne: 'I emailed Michael Gottlieb... he said, "Gosh, I remember visiting the factory as a little boy and I remember seeing that game..."'

  • The prototype featured cost-saving measures (removed star rollovers, ball back gate, extra score unit, start relay) but likely wasn't meaningfully cheaper to produce than a standard commercial game.

    medium confidence · John Osborne on cost reduction question: 'I would guess not. Uh they took out the star roll overs, they took out the ball back gate... [but] you're almost building a just a slightly simpler production game.'

  • The machine was probably intended for distribution through catalog retailers like Sears or sporting goods stores with delivery service.

    medium confidence · Discussion between John and Randy Peck speculating: 'Sears, maybe someplace like um Sharper Image, uh a sporting goods store, Eddie Bauer, maybe. It'd be like a washing machine delivery.'

Notable Quotes

  • “A one-of-a-kind Gottlieb prototype from the early '70s... Gottlieb was exploring whether they could bring a pinball machine into your home during the '70s.”

    Erika (host)@ 0:42 — Sets up the core premise and historical context of the machine

  • “I began at Gottlieb in the fall of '72. And this game was already built. It was in the engineering department, in the playing room, and nobody was doing anything with it. They It had been abandoned.”

    John Osborne@ 2:05 — Establishes that Osborne was not involved in development and the project had stalled before his arrival

  • “This is like a a prototype that's frozen in time. So, there's a lot of things you're going to see that well, they probably wouldn't really do that or they would do it differently.”

    John Osborne@ 3:56 — Key interpretive frame: the prototype is experimental and speculative, not production-ready

  • “Who did this? We would never do this at Gottlieb. And certainly not with plastic wiring.”

    John Osborne@ 8:22 — Indicates the prototype contained non-standard engineering practices even by Gottlieb's own standards

  • “It's the only game with a fold-down head, I think... Well, I mean, all games have fold-down heads now. Modern ones.”

    John Osborne & Erika@ 23:10 — Notes that Gottlieb pioneered a feature that became standard decades later

  • “The light box is attached but now you've got the entire weight of the game at the back of this thing and it is a heavy lift.”

    John Osborne — Identifies a major design flaw that would have prevented home consumer adoption

Entities

John OsbornepersonErikapersonMatt ChristianopersonRandy PeckpersonMichael GottliebpersonPlanetary PinballcompanyGottliebcompanyTexas Rangergame

Signals

  • ?

    restoration_signal: Comprehensive restoration and technical documentation of a rare one-of-a-kind prototype machine by original designer John Osborne. Detailed forensic analysis of design decisions, construction methods, and engineering compromises visible in the machine.

    high · Entire video centers on Osborne walking through mechanical details, wiring, schematic modifications, design choices, and restoration work on the Texas Ranger prototype.

  • ?

    historical_signal: Rare documentation of a failed product development experiment from the early 1970s pinball era, revealing Gottlieb's internal R&D philosophy, manufacturing constraints, and the reasoning behind design decisions for a home consumer market.

    high · John Osborne's detailed analysis of why features were removed, how cost-cutting was attempted, what manufacturing challenges existed, and why the project was ultimately abandoned.

  • ?

    design_philosophy: Gottlieb's early 1970s experimental approach to adapting commercial pinball for home consumer use: fold-down light box for compact storage/shipping, simplified assembly (no plugs), dealer/catalog distribution model (Sears-style delivery), child-friendly height considerations.

    medium · Discussion of design rationale: fold-down head for shipped condition, no light box plugs for DIY setup, speculation about Sears/catalog retail, potential lower height for children.

  • ?

    design_innovation: Texas Ranger prototype features a fold-down hinged light box as a shipped storage configuration, a feature that would not become standard in the industry until decades later in modern solid-state machines.

    high · John Osborne: 'It's the only game with a fold-down head, I think... all games have fold-down heads now. Modern ones.' This predates the standard by ~40+ years.

Transcript

youtube_auto_sub · $0.000

0:02
What's up pinball fans? So, I've got something special for you guys today. Before we get into it, I want to give a huge shout-out and thank you to Matt Christiano [music] from Planetary Pinball for inviting me out to film this. If you don't know Planetary Pinball, they're a company that sells pinball parts, restoration supplies, and so much more. I'll put a link down in the description [music] below. I also want to give a huge shout-out and thank you to Randy Peck, the man who owns this machine, who was generous [music] enough to bring it out for us to get a look at it. So, what are we looking at? A one-of-a-kind Gottlieb prototype from the early '70s, [music] a home-use version of the game Texas Ranger. And as far as anyone knows, this is the only one that exists. [music] Gottlieb was exploring whether they could bring a pinball machine into your home during the '70s. So, this video will be sharing what came out of that experiment. And the person [music] walking us through this, and the one that restored it, John Osborne, a former Gottlieb designer. The man behind games like Strange World, Hit the Deck, Volcano, and another little game you might have heard of called Haunted House. So, grab a snack, settle in, because this one runs for about 40 minutes. Enjoy.
1:46
My name is John Osborne, and we are here
1:46
My name is John Osborne, and we are here at Matt Christiano's fabulous ranch for one of his infamous fix-a-thon weekends. And I'm here to show you this Texas Ranger game, which was Gottlieb's attempt at a home game. I began at Gottlieb in the fall of '72. And this game was already built. It was in the engineering department, in the playing room, and nobody was doing anything with it. They It had been abandoned. So, whatever whatever resonance that has, you know, I I was no part of its development. I played it once or twice, saw the differences in the way it was built. Seemed like a good idea, but as you'll see, it was not a good idea. Uh the first innovative thing is the way the game is stored. That you would receive the game like this with the light box folded down. There's a big hinge there. You don't have to connect any any plugs. So, anybody could set this game up. There's There's no decisions to make. You simply have to pull the pull the line cord out the back, drop the ball in, and you're ready to go. This is the front of the game, but you can see you can little bit see here that the front is coming off. The front really was almost off when I got the game. The I think the game had been dropped. There was no other evidence of it having been dropped, but I think that's what happened. So, I do a a lot of work with mechanical musical instruments, and one of the things we use in piano repair is hot glue, hot hide glue. And that's what I used to put this back together. That's the front. Here's the normal the normal hold down, and there's an extension that goes down underneath. So, you can remove the front molding without You don't need a key. You don't need to reach up there. It's just a piece of copper strip that they welded on. Because there's no coin door to be There's no coin door. Yeah. A lot of this game is very improvisational because like they said, let's try this. I don't know if we're going to do this later. So, there's a lot of decisions that were made that we We don't know what they would have ended up with. This is like a a prototype that's frozen in time. So, there's a lot of things you're going to see that well, they probably wouldn't really do that or they would do it differently. This is the bottom of the light box. Back here, there's a strip that extends down from the light box. I don't know why they did that, but that has two holes in it that you're supposed to fix uh put screws through here into the cabinet. Uh there is also there's already two bolts in the cabinet inside the light box, which is perfectly adequate. The light box isn't going to go anywhere cuz it's secured to the game with a hinge. But they have these two external holes and that piece is just looking to be broken off. I don't know why they did that. Uh I glued it back. I also have two bolts in there, but loose. I don't tighten it cuz I don't want any stress cuz it'll it'll come off again. So, for some reason they felt they had to add this extension, this tail on the light box. That's the holes for the hinge. You see they they made a few changes. They made a few oops while they were drilling the holes. There's the Now you can see the bottom of the light box and these holes this is for the hinge. And the piece here is still broken off. John, do you think they might have put that strip on [snorts] before they put the hinge? Maybe they started out without the hinge.
  • The original playfield likely had very low play meter hours—possibly under 100 games played across its entire existence.

    medium confidence · John Osborne: 'if this game had a total play meter on it, I'll bet there's no probably not even 100 games on it. You know, all whole time.'

  • @ 20:15
  • “Somebody and and they never tried it again. There was no effort effort ever repeated.”

    John Osborne@ 26:44 — Confirms this was a one-off experimental project with no follow-up attempts

  • “Gosh, I remember visiting the factory as a little boy and I remember seeing that game and it's just one of those things from my childhood that I that you know, I've kind of always wondered what happened to that game.”

    Michael Gottlieb (quoted by John Osborne)@ 27:10 — Provides third-party confirmation the machine existed and was visible/memorable at the factory

  • “You're not auditing [snorts] money through... That's right. That's right. So, this is the only one of its kind in the universe.”

    John Osborne & Randy Peck@ 31:53 — Reaffirms the machine's uniqueness and explains absence of production features like play meters

  • “I think probably the cost of this game would probably you would have been better off going to a distributor and just buying a good used game for your for your home.”

    John Osborne@ 21:08 — Concludes the home version would not have been economically competitive

  • Bally
    company
    Strange Worldgame
    Hit the Deckgame
    Volcanogame
    Haunted Housegame
    Atlantisgame
    Attaboygame
    Steve Youngperson
    Sheriffgame
    Lawmangame
  • $

    market_signal: Prototype reveals fundamental problems with home pinball viability in 1970s: cost of full-featured machine not significantly cheaper than used commercial units, physical impracticality (weight distribution, shipping, setup), no technical solution to reduce complexity/cost meaningfully.

    high · John Osborne: 'I would guess not' on cost reduction being successful; 'you're almost building a just a slightly simpler production game'; 'you would have been better off going to a distributor and just buying a good used game.'

  • ?

    product_concern: Machine exhibits multiple practical design flaws for home consumer use: entire machine weight concentrated at rear when light box is folded down (heavy lift); light box not secured when machine stood on end for transport; unclear leg height specifications; no back door (missing or never designed); exposed glass top prone to dust/debris.

    high · Osborne discusses weight distribution issues, transport instability, missing back door, exposed glass edges, and speculates about leg height uncertainty.

  • ?

    product_concern: Prototype exhibits non-standard and improvised engineering practices that violate Gottlieb's own manufacturing standards: loose 120V wiring, multiple wires on single terminal, hand-drawn mounting holes, Phillips-head screws mixed with slot screws, inaccessible transformer placement, hardwired connections between light box and playfield.

    high · Osborne repeatedly notes deviations from Gottlieb standards: 'Who did this? We would never do this at Gottlieb'; describes wiring as 'improvisational'; notes hand-drawn holes and mixed fastener types.

  • ?

    manufacturing_signal: One-off engineering sample built with non-production methods: possible hand-wired cabling, no cable board, mechanical improvisation throughout, use of leftover/obsolete parts (old copper-zinc plating instead of modern zinc chromate; obsolete bells instead of chimes), hand labor cost offsetting any component savings.

    high · Osborne discusses mixing new and old post styles, obsolete bell hardware, loose wiring suggesting hand assembly, uncertainty about whether cable board was used, and notes high hand labor content.

  • ?

    business_signal: Gottlieb's home pinball experiment in early 1970s was a one-off effort that was never repeated, suggesting the project was abandoned at prototype stage due to economic unviability, technical challenges, or lack of executive support. No follow-up attempts or iterations ever made.

    high · Osborne: 'Somebody and and they never tried it again. There was no effort effort ever repeated.' No documentation exists; Michael Gottlieb knew nothing substantive despite childhood memory of the machine.

  • ?

    community_signal: Restoration and documentation project has high community impact: rare artifact with historical significance, one-of-a-kind machine, involvement of legendary designer John Osborne, public video documentation reaching enthusiast audience through Erika's platform.

    high · Professional video production, collaboration with recognized industry figures (Osborne, Christiano), content published on established pinball media channel (Erika's Pinball Journey), multiple parties excited to participate.

  • ?

    competitive_signal: Gottlieb's 1972 home pinball prototype predates Bally's 1977 home game line by 5 years, suggesting Gottlieb had conceptual lead but failed to execute or capitalize while Bally successfully brought solid-state home machines to market.

    high · Osborne: 'I thought it was interesting that they were doing this in '72, and Bally didn't do the home models till '77... but those were solid state, right?'

  • ?

    licensing_signal: Machine used an existing game's glass and playfield (Texas Ranger commercial version) as a base, rebranding was discussed but never implemented. Prototype retains game name but would require rebranding for any production version due to consumer confusion risk.

    medium · Osborne: 'Surely if they were going to make this, they would change that name. You couldn't possibly use a game name. You would be making so much confusion.'

  • ?

    historical_signal: Michael Gottlieb (company heir) confirmed childhood memory of seeing the prototype in the factory, providing independent corroboration of the machine's existence and presence at Gottlieb facilities, though no operational/technical details were retained.

    high · Osborne email exchange with Michael Gottlieb quoted in video: 'I remember visiting the factory as a little boy and I remember seeing that game... I've kind of always wondered what happened to that game.'

  • 5:14
    No, I don't think so because one of the main points of this is that you don't have to connect you you connect the connectors in the back. So, I think the hinge was probably one of the first ideas they had. This is the top of the light box. Right there. This is how they retained the glass. A small block with like a tongue glued to it. You can see it right here. Meanwhile, the rest of the glass is completely exposed. Anything you care to drop down there, any bugs, dust, anything completely exposed. Again, they wouldn't really have sent that out like that, you think? I don't think so. This is stamped on the underside of the cabinet. Anybody ever heard of that company? I don't know. It It might be just a stamp. Yeah, it might be a stamp >> [snorts]
    6:02
    [snorts]
    6:02
    [snorts] >> on the lumber. Might be just a lumber
    6:04
    on the lumber. Might be just a lumber
    6:04
    on the lumber. Might be just a lumber stamp for the bottom. But, anybody ever seen this on a regular cabinet, production cabinet anywhere? No? So, that's probably just a lumber stamp. Well, again, you guess. It does It doesn't seem likely they would have sent to Taiwan for one cabinet, either, you know. Yeah. There's the inside of the cabinet. Standard lockdown, standard everything, shooter, start button, tilt. This is covering the opening where you reach down to remove the front molding. Standard saddles. Nothing in it. Bell, two bells and a knocker. And there's the tilt. The This is starting You can see that this is made with a lot of leftover parts. The bell shell has the modern um zinc chromate plating. Probably still hexavalent, but it was safer than this. This is the old um copper zinc plating, which was obsolete by this time. Also obsolete by this time were bells. Everybody had been in chimes since jeez, what, '67 or something? So, there they are. There's your bells. And a knocker, standard knocker. >> [snorts]
    7:21
    [snorts]
    7:21
    [snorts] >> This is where the bells and the knocker
    7:23
    This is where the bells and the knocker
    7:23
    This is where the bells and the knocker would be, and you can see that they just hand drew these holes. Where should we put this? Again, very uh very hand-built, very improvisational. There's the hinge. Now, you can see the hinge. And what's [clears throat] unusual is only these screws, not the screws in the light box. These are the only screws, for some reason, that are Phillips. Phillips head. Why did they do that? What in the world were they doing that for me? They couldn't find any screws in the stock room? There's the light box. We'll see some other pictures later, but only three score units, two dummy zeros.
    8:07
    Transformer, motor. Let's see. All right, there's the motor. Uh we'll see this later, but you'll notice Here's this loose wiring. It's all throughout the light box. When I first saw that, I thought, "Who did this? We would never do this at Gottlieb." And certainly not with plastic wiring. Plastic wiring means 120 V. Well, this turns out this is 120 V. It's this circuitry It's this circuitry was added to uh reset the bank. Reset the target bank. And you'll I'll show you a schematic on that later. But All right. Well, anyway, that's just That's just it. That was surprising to see. This is This is a new switch. It's showing normally closed cuz it's on motor 2C. So, this switch is normally closed on the schematic. Transformer, looking down on it. Impossible of assembly. One of these holes that's in the corner is completely inaccessible. The only way to put that bolt through from the bottom side and get the nut on it is to take the nut and tape it to the socket. The only way you can start that thing. I don't know how you would have done that on the on the assembly line. But uh odd place to put the transformer. And as I say, you just it's inaccessible to remove or replace. >> So, the transformer's in the light box?
    9:21
    So, the transformer's in the light box?
    9:21
    So, the transformer's in the light box? Yes. It is uh yeah. Um Is it a stock transformer, right? Yeah. Yeah, it's uh I think it's a 32 35. I'm not sure what it is, but it It's not It's not a 240 V transformer. >> specialized. No. No.
    9:36
    specialized. No. No.
    9:36
    specialized. No. No. The relay strip. These are the relays you would expect to see in the bottom board. Tilt lock relay out hole relay This is a This interlock is both start and reset together. Yeah, the relay strip again strictly a where are we going to mount this thing? Make a mark. See you can see some stress some where the strapping has been laid out here. Now this is the inside of the light box. This is the side. This is the insert the motor. This is how the insert is held in the cabinet. by four screws driven at an angle. That's it. No no latching none of this swiveling down to change the bulbs none of that. It's like it's screwed in permanently. Oh, now the features that are not here are those two star rollovers. The star rollovers in the original game uh step this thing around the horseshoe. Every 10 steps it gives you a bonus. I'm not sure how they got this because as I remember when get these star rollovers the this insert piece was already removed. Now so you just took the white the white star and snapped it in and you're ready to go. So I'm not sure whether they got those made specially maybe from the molder or or what but anyway they're not star rollover they don't do anything although there's lights there's a light behind each one.
    11:03
    They come to you like that? Okay. Okay I just Okay I believe I just don't remember that and they seem to they would have been all over the factory floor those those little stars too but uh
    11:19
    That's probably it. Yeah cuz they wouldn't be loose for us. That's right. That's right. >> [sighs and snorts]
    11:23
    [sighs and snorts]
    11:23
    [sighs and snorts] >> Another feature removed the ball back
    11:24
    Another feature removed the ball back
    11:24
    Another feature removed the ball back gate. Here's the here's the shooter runway. They this and they wrote that on it this little piece of wood dropped in screwed in from underneath, forget about the gate, the ball back gate. Three targets, all different from the original game. This and this are covered over. These are pieces of paper. They're stuck down over the text. They're They're pieces of paper that were stuck down to cover the text. Uh What did you say you think they said, Randy? Well, there's some There's some numbers on it. If you look really, really carefully, you can see you know, like a five and a zero. So, what they do now is just 500 and add the bonus. But, on the uh the original game, I think the original Texas Ranger, the middle target turns the super bonus on, and these two turn it off. Which is That's kind of funny that they would do that. Usually, certainly in a game, certainly in a Gottlieb game, when they give you something, you don't take it away. You know, so they have to have some turn off I guess it's like bumpers on, bumpers off kind of a feature. Anyway, so that's covered up, and uh it doesn't seem to be wearing out too much from all the play that the game has had. These are the holes showing the uh the snubber rails. They are not here, but you can see they were. There's some evidence that they were there. So, I put them back in. Now, I'm starting to think maybe those marks show snubber rails were there on the playfield they used. They just, you know, snagged an old Texas Ranger playfield. So, we can't know. We can't This is one of these things can't know. Um Frankly, I could see if it's a home game with features stripped out, you could probably do without those rails. Save yourself a penny and not put those rails in. It's just to prevent cheating. So, who cares? Right. Who cares? Right. >> back, so Exactly. Yeah, so what? You
    13:25
    back, so Exactly. Yeah, so what? You
    13:25
    back, so Exactly. Yeah, so what? You know, it's like So, if you cheated in a in a home game Right. going It's to your benefit.
    13:36
    The hats. Several of the hats are marked 3/4. Which again is kind of unusual. Here we have an existing play field that's been on how many games and they don't they have to mark the size of the hats? But anyway, somebody wrote it there it's it's in several places. That's what you were mentioning and and they're they're they're varnished over so that they won't come off. That's just the dimension 3/4 of an inch? >> Yeah.
    13:57
    Yeah.
    13:57
    Yeah. That's just a 3/4 inch hat. Posts. There's two styles of posts on this game for some reason. Again, new and old. Most of the game is built with this newer style of post with the heavy facets. Around the drop targets for some reason is the old style post on your right. Doesn't make a difference of course, but there is a they they they did change the style somewhere along there. Those little hi-hat nuts hold down the plastics. You should have all all seen those. There were a few missing. I replaced them with uh the the little round rubber ball types. Couldn't find any. No nobody seemed to have those. So, I think we used those for a while. Don't know when we stopped because they're nice to get off. It was such a relief from those metal acorn nuts that you just you can never get off. So, we went to these. Well, what happened though sometimes there'd be so much vibration in the game they would walk right off the post and end up on the play field. So, we stopped doing that. Haha. Wiring inside no longer used. There's a lot of this. Wires taped back. Closed off. And here's one. Something that you I guess we would see for a custom, but you'd never see it in a real game. Three wires tied together. Never have three wires on a terminal on a Gottlieb game. Hard and fast wiring rule. And notice it's yellow, blue, red. So, I don't know if that would be a scoring wire or you know, who knows. All right, this is the schematic for the bank reset. And this is all plastic wire and up to the fuse, that's the loose added wire in the machine. Note and the the red wire is wired directly to the power switch. The power the on-off switch in the back. Couldn't pick a worse place to locate it, but that's where it is. You notice that normally closed switch on motor 2C. That's the one you saw in the picture. And then on the on the ball count unit, the next switch over, six-position ball count unit, that's a new switch. They added that to the ball count unit. So, when the ball gets in the out hole, the O relay the ball count unit resets, that switch is closed and now the motor starts to run and you get a pulse right away. The moment the motor starts to run, you got a circuit going right through. Motor 2C opens, the bank drops, motor keeps turning, the bank pulls in again because now 2C is closed and remains on until the motor one motor 2B drops out the O relay. The I relay is the uh last target down. Works the same way. But because of the motor 2C, you get two hits. You get a bang bang. Again, that's probably not on purpose. Maybe they installed wrong switch. Who knows? But of course I'm not going to fix it. I'm not going to change it cuz that's the way it came to me. And actually that that's my last picture. Normally that would be an an open switch. You would think so. Yeah, to give to give you one hit. Yeah. Um Yeah. Yeah. Uh the uh light box advance unit in the back, it's not called back cuz nothing is labeled uh for the high score. I had thought when I first saw this that it would you get an extra ball. I mean that seems pretty reasonable for a home game. These lights here for the Italian extra ball, added ball, are nothing. There's nothing back there. Just the high score here. So, it's like an Italian novelty. So, uh when you get a wow, that's 50,000 and five knocks. Typical of a Italian added ball. The light There is a light in front of the bank that says wow when lit. That light is right across the 6-V line. It's always on. And in the original Texas Ranger, it's always on. So, I think maybe in Atlantis or other uses, they probably have that go on and off for some reason. >> [snorts]
    17:54
    [snorts]
    17:54
    [snorts] >> Uh what
    17:55
    Uh what
    17:55
    Uh what >> You score 5,000 if you hit a blue and a
    17:57
    You score 5,000 if you hit a blue and a
    17:57
    You score 5,000 if you hit a blue and a white drop target at the same time. >> I think that's only on Atlantis.
    18:00
    I think that's only on Atlantis.
    18:00
    I think that's only on Atlantis. >> Only on Atlantis.
    18:01
    Only on Atlantis.
    18:01
    Only on Atlantis. >> Yeah, that was uh one thing that was
    18:04
    Yeah, that was uh one thing that was
    18:04
    Yeah, that was uh one thing that was kind of clever about that game. Yeah. Yeah, that was a nice That was a nice feature. I'll have to I'll have to give him that. Oh, there is no tilt reset. You tilt the game, you're done. The ball gets in the outhole, and drop in and counts down to game over. The bank reset circuitry is the biggest amount of changes. There's no tilt reset. Um So, in American games, we're used to the knocker announcing an award being given, uh replay or an added ball. Mhm. But you started to say in the Italian added balls, they use it for for another purpose. >> Well, Italian added balls can be set for
    18:42
    Well, Italian added balls can be set for
    18:42
    Well, Italian added balls can be set for two ways. Italian added balls are actually two games in one. If you set them for added ball, you get a knock every time you get an added ball. And that's recorded That's shown up here. Cuz you're not allowed to step up the ball count unit. You're not allowed to do that. So, the the the one balls have to be kind of stashed someplace else. That's the light box advance unit. Uh if you set it for novelty, a wow is 50,000 points and five knocks. You get a knock if you get an extra ball. But you get on 50 uh five knocks on 50,000. So instead of a a new chime or new bell, they just repurposed the knocker. >> Right. Your 10,000 score sound. Yeah.
    19:22
    Right. Your 10,000 score sound. Yeah.
    19:22
    Right. Your 10,000 score sound. Yeah. Yeah. I can't recall if on a regular Italian Add-A-Ball you get a knock every time you get 10,000. I'm not sure. I I I think but I'm not sure if even then. I'm thinking you only time you hear the knocker is you get a wow. Not just 9,000 to 10,000. Yeah, we have to look at the print on that. Yeah. Two dummy zeros, you saw that. Uh so what's wrong with this thing? What what what's the deal here? And it was natural that they would take uh an Italian Add-A-Ball. Single player size, no replay unit. Uh high scores. They're they're that's that's what they had in mind. But other than that imagine getting this game with the light box folded down picking it up. It seems real nice. The light box is attached but now you've got the entire weight of the game at the back of this thing and it is a heavy lift. Even the the small cabinet, it is a heavy lift. Also, if you want to take the game down you stand it on end, there's no way to lash the light box to the cabinet. So when it's standing this way the the light box can you know, you don't know where it's going to go. Yeah. >> [snorts]
    20:39
    [snorts]
    20:39
    [snorts] >> Also, imagine you're bringing this thing
    20:41
    Also, imagine you're bringing this thing
    20:41
    Also, imagine you're bringing this thing home. Got a game dolly? How you going to get those legs on there? How are you going to set this thing up? I don't know if they ever thought that through. Uh the the the French company Rally had a real good idea. They had their legs attached to the cabinet. You would swing them down and then just put a bolt through. Maybe they would have done something like that. There's no way to know. Um would it cost an awful lot? I think probably the cost of this game would probably you would have been better off going to a distributor and just buying a good used game for your for your home. Uh you saw the pictures of the cabling. It's it's a real cable. It's a real game except for these few features taken out. Still all that hand labor in there. No? Right, so you Yeah, you're almost building a just a slightly simpler production game. Yeah. Oh, that's right. The other thing they do they took out there is no switch in the ball return trough. It would step the ball count unit, you know? No, the ball counts are subtracted in the outhole by the old relay. So, sound like a good idea, but if the outhole kicks and it doesn't work, the ball comes back, you lose another ball. Every >> ball index. Nope. Every time the ball
    21:56
    ball index. Nope. Every time the ball
    21:56
    ball index. Nope. Every time the ball goes in the outhole, you lose a ball. So, I think I think your customers are going to make you aware of that once they get that built so they get in their home. Um
    22:11
    What? Yeah. I keep looking at the diamonds on the artwork on the side of the cabinet. Looks very similar to the colors used in Eldorado or one of those games. It's It's something made to look I would tend to doubt it. I would say they say they probably drew up the cabinet doc drew up the cabinet cuz it's so new. Send it out and they just said put something on it. Just you know, does anybody recognize this? It looks like it's from a real game. Does anybody recognize this? You tell me cuz it >> Something along that the lines of that
    22:46
    Something along that the lines of that
    22:47
    Something along that the lines of that kind of a game. Uh-huh. Certainly not the colors, but the pattern reminds me of a production game. I thought it was King of Diamonds, but actually I don't recall. Yeah, it looks like something that was borrowed, you know? Yeah. >> [snorts]
    23:02
    [snorts]
    23:02
    [snorts] >> But John, do you think this is the first
    23:04
    But John, do you think this is the first
    23:04
    But John, do you think this is the first game with a fold-down head? It's the only game with a fold-down head, I think. Well, I mean, all games have fold-down heads now. Modern ones. Well, that's true. Yeah, that's uh That's uh you know, we're talking uh way, way, way back here, you know. There was There was no such thing as solid state even when this came out, you know. Yeah. I thought it was interesting that they were doing this in '72, and Bally didn't do the home models till '77. You know, but those were solid state, right? Right, right. >> Yeah, they took a lot of material out.
    23:35
    Yeah, they took a lot of material out.
    23:35
    Yeah, they took a lot of material out. And where would you buy this? Where would you go? Well, catalog, Sears. That's what I was thinking. Sears, maybe someplace like um Sharper Image, uh a sporting goods store, Eddie Bauer, maybe. It'd be like a washing machine delivery, right? You'd order a washer, and this guy comes and puts it where you want it. Yeah, you'd have Well, maybe maybe you would have to be delivered, and but the idea with no light box plugs, you you you set it up yourself. Maybe Radio Shack could have it. So, it is completely hardwired. You can't take the top and the bottom You can. You can Yeah, you have to unplug the plugs. And as far as I know, that would be all. And then undo all the screw and unscrew all the hinge screws. There is one of the uh 120-V wires was [clears throat] run from the orange, no.
    24:30
    Yeah, I think it's the orange wire going from the bank reset fuses to the outhole and the I relay. Uh is the only wire that goes from the top from the top to the bottom. And they didn't bother to put it through a plug. It's just a hardwired point-to-point wiring. So, if you wanted to remove the light box, you know, which I had to, so I did cheat. I did put in a wire nut. So, if we ever had to remove the light box, we could do it. But if [snorts] they ever had to put this on a production line, they would have had to make them capable of being built separately. >> Oh, of course. They they
    25:04
    Oh, of course. They they
    25:04
    Oh, of course. They they Oh, yeah. They would have had Jones plugs between them. Right, of course. Of course, yeah. Yeah. But all that 120 V wiring it's it's like they get this thing all together and oh, how are we going to reset this bank? There's no start relay. Oh, yeah. I think so. Winding wire around the the uh the the harnesses. I can't tell uh whether the light box cable was done on a cable board or by hand. I can't tell. Because uh I mean, you could they could have made a cable board, but again, that would have been a lot of work. But when we made our engineering our hand samples, the idea was to make it look as professional as possible. So like when I when I would do say a light box well, say do a a bottom board, I'd put wire clamps all over the place and just start wiring, you know, pull the wiring down. Here's first line on the schematic, you thread it through and as as you finish, you would get the clamps bigger and bigger and you cut the wires right. So it looked like a real, you know, something like something professional. Lace it up. So that may have been done here. We don't know. We'll never know. And that's the other thing. Even Steve Young doesn't have anything on this game. There's no documentation. >> who was working on this project?
    26:17
    who was working on this project?
    26:17
    who was working on this project? >> No.
    26:18
    No.
    26:18
    No. It never really occurred to me to ask Wayne, you know, maybe Wayne, maybe Eddie. There's several people that could have done it. And where did the idea come from? You know, did did did did Judd say, "Ah, you know, I think the I think the market needs a home game." Or Al Warner? Who knows? So >> We know it's it really happened. It
    26:40
    We know it's it really happened. It
    26:40
    We know it's it really happened. It really happened, yeah. That's Somebody and and they never tried it again. There was no effort effort ever repeated. So it's I think you said you talked to Michael Gottlieb and he remembered it, but he didn't know anything about it? Yeah, he Did he have any information? >> Yeah, so I I emailed Michael Gottlieb.
    26:56
    Yeah, so I I emailed Michael Gottlieb.
    26:56
    Yeah, so I I emailed Michael Gottlieb. And um he was so excited to you know, I just wanted to tell him everything about it. We had a pretty big email thread going and he was so excited. He said, "Gosh, I remember visiting the factory as a little boy and I remember seeing that game and it's just one of those things from my childhood that I that you know, I've kind of always wondered what happened to that game and I'm so happy to hear that you know, it's been found." And he was really excited. It was very sweet. Well, that's interesting. If he remembers that game, that certainly suggests that he played it. It was working. Yeah. Yeah. But he was just a kid then. So he wouldn't know who was working on it probably. Yeah, yeah, yeah. How long did it take you to get the game back in the shape? Not really that long. I had to figure out that wiring. Of course, that was the first thing I had to do is see what do we have a game here or not. I didn't know [clears throat] if this thing was even going to work. >> [snorts]
    27:50
    [snorts]
    27:50
    [snorts] >> Um didn't take that long. It's just the
    27:52
    Um didn't take that long. It's just the
    27:52
    Um didn't take that long. It's just the usual um scrubbing of the play field. I did not strip the play field like I would in a restaurant. This is not a restoration in the traditional sense. Cleaned it up. The game was pretty clean. The The top glass had been on the game the whole time. Back door missing. Again. Was there ever a back door? Was it This is non-standard. This is a new size. So did they ever make one? Unknown. I had one. It's just just a piece of lumber, you know. But there was some rust on the transformer. There was a little corrosion in the light box, just normal exposure to weather. But no water damage. Thank goodness the glass is good. And that glass is a production glass from the Italian Attaboy model. >> They could have taken It's not a special
    28:36
    They could have taken It's not a special
    28:36
    They could have taken It's not a special glass. >> No. They could have taken any game. They
    28:38
    No. They could have taken any game. They
    28:38
    No. They could have taken any game. They could have taken any uh any Italian game. Surely if they were going to make this, they would change that name. You couldn't possibly use a game name. You would be You'd be making so much confusion that even if they just called it you know, Texas Law Man or any any change to it. But it really it didn't matter what game they chose. Again, they they wanted it for the glass and something with fairly simple features, you know, fairly basic game. So so can I ask this from a relatively non-technical perspective, how successful were they in reducing the cost and complexity compared to the commercial version of the game? [snorts] Do you think that part of the project was a success? There may have been myriad other factors that prevented this from going into production, but do you think they were able to make it much more cost-effective? I would guess not. Uh they took out the star roll overs, they took out the ball back gate. They took out the um Well, that light box advance unit that which is now the high score unit does not reset. It steps forward to zero cuz it doesn't have to store balls. So it it you it's goes up to I think a million or something and then for reset they just step it forward to the next zero. So they eliminated a coil in that. And then And no start relay. One score unit. What yeah, one score unit is gone. What about the plated legs?
    30:08
    The what? The legs on the game. Standard legs as far as I know. Uh that's I don't remember seeing any different legs at the time. Whether these are the legs that came with it, who knows. Oh, wait a minute. I don't know. I don't recall. Did we add these Did we get these legs? Yeah, I don't I don't think they >> I think the legs that came with them.
    30:26
    I think the legs that came with them.
    30:26
    I think the legs that came with them. When we moved it, it was just sitting in a you know, storage and these legs were all separate. Steve Young legs. I think yeah, I I think the legs that yeah. So there were no legs in it when it came to me then. And we'll we'll actually never know what height they were intending. With the 31-in legs >> [laughter]
    30:42
    [laughter]
    30:42
    [laughter] >> had standard height, but [snorts] Yeah.
    30:44
    had standard height, but [snorts] Yeah.
    30:44
    had standard height, but [snorts] Yeah. I've been thinking to lower it. >> Maybe. Like the Bally home games were
    30:48
    Maybe. Like the Bally home games were
    30:48
    Maybe. Like the Bally home games were lower because they figured children would Exactly. Yeah. So, these might have had 27-in Gottlieb also did 27-in legs. Well, but that was for when they went to the the recessed front door. Right. And I don't think they had that at this time. Or 28. I mean, Yeah, but the but yeah. My point is you don't know which legs they were thinking they were >> Yeah. That makes sense. They would want
    31:13
    Yeah. That makes sense. They would want
    31:13
    Yeah. That makes sense. They would want a slightly shorter. You mentioned about the condition of the playfield. Um you know, at the time, the action on the playfield was immaterial to the engineering effort. This was a known game. Everybody knows it. It's Sheriff, Lawman, Texas. They knew the game. You don't need to play it except to just see what the difference is in the features. So, if this game had a total play meter on it, I'll bet there's no probably not even 100 games on it. You know, all whole time. >> [snorts]
    31:42
    [snorts]
    31:42
    [snorts] >> What's that? Too bad there wasn't. It
    31:44
    What's that? Too bad there wasn't. It
    31:44
    What's that? Too bad there wasn't. It would have been interesting. Too expensive. First thing to go is the total play meter. Yeah. Yeah. You're not auditing [snorts] money through That's right. That's right.
    31:57
    So, this is the only one of its kind in the universe. So, you said the glass drops in from the top, so it wasn't really friendly to replacing bulbs. Well, you just have to be real careful. What are you saying about any kind of moisture or like any dirt or whatever Yeah, yeah. The top edge of that glass being exposed like that. And of course, being a tempered glass, if anything really big fell down in there, look out. You know. Is it Is that glass or is it plexi? Oh, it's glass. Oh, it's glass. >> Yeah. Oh, yeah. Yeah. Yeah.
    32:25
    Yeah. Oh, yeah. Yeah. Yeah.
    32:26
    Yeah. Oh, yeah. Yeah. Yeah. That would be a good place for a plexiglass, though. You're right. That would have been good. And I I I agree with you. I have to imagine that if that's gone to a production level, they would have covered that slot. I I don't know. >> I sure hope so. You can you
    32:40
    I sure hope so. You can you
    32:40
    I sure hope so. You can you speculate on things like this, I know. Yeah. But we we will never know. And they would have re-screened the playfield, of course, probably taken those the star roll overs out, done something with those other targets. Uh so, they certainly would have made a an upgraded game out of it. Yeah.
    33:01
    So, [snorts] what else do we got? Um >> So, it seems fairly cost-effective to
    33:04
    So, it seems fairly cost-effective to
    33:04
    So, it seems fairly cost-effective to have done the exercise. What would it look like to make a home game in the EA in electromechanical era? Because they used stock equipment. Uh they used older than stock equipment, too. Yeah. Uh but they again they they may have they probably found out. They they found they did this, they drew up a bill of material, and they said, "Are you kidding?" You know? You you took out a dollar out of a hundred dollar game. >> [laughter]
    33:30
    [laughter]
    33:30
    [laughter] >> But and certainly that cabinet
    33:33
    But and certainly that cabinet
    33:33
    But and certainly that cabinet is one of a kind. >> Yeah, for sure. Yeah.
    33:36
    Yeah, for sure. Yeah.
    33:36
    Yeah, for sure. Yeah. >> I've certainly never seen any cabinet
    33:38
    I've certainly never seen any cabinet
    33:38
    I've certainly never seen any cabinet like that. So, that would have been specially made. I guess they thought they would be saving money by using standardized parts, so therefore they did not make say a a shorter game. Smaller light box, less wood, less material. But then that would have been all new stuff, all new parts. So, the light box I think is custom. I mean, wouldn't you say that all light boxes from that era single player were were were wedge wedge shaped. It's just like there I never >> know of any light box shape like that in
    34:09
    know of any light box shape like that in
    34:09
    know of any light box shape like that in Right, but talk about it folding down, I mean, I'm sure that that's why the cabinet uh all top and bottom are all custom. Yeah. Yeah, I think so. Yeah. No. Same thing with the back door, the back door is new. Yes, sir. I know you know who Rally Fliptronic is. Of course. Did you own one yourself? >> Yes.
    34:32
    Yes.
    34:32
    Yes. I had a Rally Girl, four player. I renovated one for the museum in Alameda. Uh, which one? West Club. What I'm sorry, what? West Club. >> West Club, don't know that one. Don't
    34:46
    West Club, don't know that one. Don't
    34:46
    West Club, don't know that one. Don't know very many of them, but >> that it had a Gottlieb style score motor
    34:49
    that it had a Gottlieb style score motor
    34:50
    that it had a Gottlieb style score motor in in the back of the head. Oh, okay. So, maybe it's one of the earlier ones cuz Rally Girl is really just a a metric version of Gottlieb. AG relays, I mean Did they license it or did they just copy it? >> I don't know. I don't know what the
    35:03
    I don't know. I don't know what the
    35:03
    I don't know. I don't know what the arrangement was. Yeah. Some of that stuff was licensed and some of it they just kind of copied. You need you need to see that game one of these days if we ever turn it up, you got to see that. It's just so peculiar but so modernistic. I mean, you think this is the future. Really looks like this is the future of pinball cuz it's so jazzy looking. They ran that score motor at double speed. They did? Yeah, when it when it reset the scores, the Nixie tubes. Oh, yeah. Oh, they used motor 1A and motor 4A in in parallel. Those those little Nixie tube scores could step so fast that you could reset it with one cycle of the motor. It was the only thing that could follow those bumpers. You know, those those the the Rally bumpers that they were so fast and they were they didn't have that vertical pounding of pop bumpers and they were again, there was a lot of a lot of innovation in those games. But just try to get parts. So, people have mentioned the rectangular back box on Hearts and Spades and Spinner Card. It was the one time they made Wedge Head that wasn't wedge shaped. >> Okay. Wedge head Wedge head had little
    36:05
    Okay. Wedge head Wedge head had little
    36:05
    Okay. Wedge head Wedge head had little pilasters. That's right. >> That box wasn't shaped like this one.
    36:08
    That box wasn't shaped like this one.
    36:08
    That box wasn't shaped like this one. This one has that drop bottom. Mhm. Uh, like for the hinging and for the extra parts. So, even even though it's rectangular looking, it's still a different cabinet. >> Yeah. Yeah.
    36:20
    Yeah. Yeah.
    36:20
    Yeah. Yeah. Yeah. It is awfully cute. >> Cute game.
    36:24
    Cute game.
    36:24
    Cute game. >> [snorts]
    36:25
    [snorts]
    36:26
    [snorts] >> And it's really
    36:26
    And it's really
    36:26
    And it's really It's really fun to too. Yeah, it plays pretty well. Yeah, I think it plays pretty well. About is what you would expect is, you know, um But as you said, I mean the the gameplay the playfield is a proven design. >> Exactly. We we all know this layout and,
    36:43
    Exactly. We we all know this layout and,
    36:43
    Exactly. We we all know this layout and, you know, played it um with different rules, but Action's going to be the same. The action's the same. Yeah. Yeah. >> used uh you know, for the multiplayer,
    36:52
    used uh you know, for the multiplayer,
    36:52
    used uh you know, for the multiplayer, it got used for Atlantis. It's a very popular layout. So just had to be it wasn't cost-effective to build it. I'm sure. Yeah. Yeah. I mean, just think of the the labor to put a game together, no matter how how few how few features it has. This the the ele- the labor of it's still going to run down the the regular playfield line and the regular Well, it's going to be a probably a special line. Would it would it go down the uh would it go down the bottom board line or would it go down the light box line for the rest of it? It's kind of both. And then how long do you run it? How how many do you make? You know, how long are you going to sell it? It's not like a >> Until Sears says stop. Yeah.
    37:29
    Until Sears says stop. Yeah.
    37:29
    Until Sears says stop. Yeah. >> [laughter]
    37:29
    [laughter]
    37:29
    [laughter] >> Like a 72, what did a what did a Texas
    37:32
    Like a 72, what did a what did a Texas
    37:32
    Like a 72, what did a what did a Texas Ranger Italian model sell for? I I don't know. I have no idea. I really don't know. Yeah. Probably Do you think that the distributors, like your boss Tim, would have objected to Gottlieb selling something like this? >> Well, my boss was an operator, so he
    37:50
    Well, my boss was an operator, so he
    37:50
    Well, my boss was an operator, so he at that time in the early '70s, that pinball was so prevalent everywhere in public locations, he wouldn't have cared. Mhm. Yeah, he wouldn't have cared. He Okay. >> He would be making so he would be doing
    38:03
    He would be making so he would be doing
    38:03
    He would be making so he would be doing so well wouldn't have >> Yeah, that that makes sense because the
    38:06
    Yeah, that that makes sense because the
    38:06
    Yeah, that that makes sense because the amount of home games from a distributor is minuscule. You know, it wouldn't affect. Yeah, in the late '70s when things started to go south and even, you know, video came in and we started to really lose the pinball business, uh he probably would have cared then. But, um But, then we had solid state by then, so And you figure pinball was dying off because of video, video was dying off because of home video. Why would I buy this, you know, if I've got >> the early '80s, there was certainly
    38:39
    the early '80s, there was certainly
    38:39
    the early '80s, there was certainly knockout punches to the the public coin-op era. Yeah. Yeah. I don't think video, I never thought that video killed uh pinball. That's That's not what happened. >> was definitely the one-two punch of
    38:51
    was definitely the one-two punch of
    38:51
    was definitely the one-two punch of Well, you know, the Gottlieb was was petrified when they came out with the the shuffle bowler in '53 or something. They were terrified this is going to be the What are we What are we going to do, you know? And then the bumper pool table craze. Gottlieb made a bumper pool table. I used to have a flyer on it. I don't have it anymore. I doubt if they made it, they probably just sold it. But, it had the Gottlieb name on it for the bunny pool, you know, with the bumpers on it. That probably didn't do too well, but and then the baseball game came along. Pitch and Bat games came along, and but nothing ever stopped pinball. It just kept on, kept on. I think pinball just it no longer suited the public fancy. It's just the public went not not so much to other kinds of games, just away from pinball. Pinball had been around forever. And it was just, you know, public is fickle. Well, I'm glad we did this. I'm glad I'm glad the more people that saw this the better. Yeah. Thank you.
    39:55
    Uh take a look at the back if you want. The back door is off. The game's out a little bit. And thanks to Sam Harvey for preserving it. Yes. Yes, it's had quite a It's had quite a chain of command, a chain of custody rather, over the years. Yeah. I'm uh Do we know where Sam got it? He got it from um John Norris. Okay. John Norris got it when he was at Gottlieb. I guess he was there when they were starting selling things off. What did I miss out on that? And I could there was so much stuff. I'm sorry I didn't walk out with I don't mean you know thievery but stuff they wouldn't have cared. I used to have a flip file of all the foreign games and the settings and everything. Even Steve doesn't have that. There's so much stuff that Steve doesn't have. There's stuff up in the attic like whatever happened to the bingo. Whatever happened to the Humpty Dumpty. And the the Bally game that um the rocket um Oh Moon Shot. >> Moon Shot. Yeah, yeah. Where the heck
    40:49
    Moon Shot. Yeah, yeah. Where the heck
    40:49
    Moon Shot. Yeah, yeah. Where the heck where where did that go? Oh they had one? Yeah. They had one for court cases. Ah. Show that one of the differences. Yeah. They also had uh they had uh a um What am I trying to think of? Uh the game the Bally the um bingo game and a pinball game that had very similar and a showboat. Showboat, Gottlieb, Showtime bingo. And they would take them to court, put them next to each other, say they're similar but look at the difference. Yeah. Wow. Um But John managed to get this before >> Yeah, that's right. They were selling
    41:26
    Yeah, that's right. They were selling
    41:26
    Yeah, that's right. They were selling all this junk and yeah and John got it he thought it was going to be something kind of interesting which is understatement but he said when he got it he never set it up. He never plugged it in, never did anything with it. Just tucked it away. And then he had to sell a bunch of stuff. He sold I guess a bunch of stuff to Sam. And then Sam got it this is and then it ended up here. So and now it's back here. Right. Circle of life. How crazy is it? Yeah. Yeah. Yeah. It's really lucky it exists. Yeah. Yeah. >> to me.
    42:02
    to me.
    42:02
    to me. Yeah, it would have been very easy just to just chuck it away and say yeah it's just a old prototype of something. >> people that Gottlieb had done tried to
    42:09
    people that Gottlieb had done tried to
    42:09
    people that Gottlieb had done tried to do this nobody would believe you. Yeah. A little bit of forgotten history. There'd be no evidence. >> Yeah. Yeah. There's no print. There's no
    42:16
    Yeah. Yeah. There's no print. There's no
    42:16
    Yeah. Yeah. There's no print. There's no schematic on it. Which I'm surp- I'm still kind of surprised at that. I can't help thinking that there There had to be. I mean, how do you How would you wire it up? Because a lot of the colors, wire colors in this game for circuitry that would be expected to be seen in any game are different colors than say would be in a Texas Ranger. I don't know why, but so there's got to be There had to be documentation somewhere. There's got to be a printout of somewhere, but Steve doesn't have it. I guess if Steve doesn't have it, nobody's got it, you know. So.
    42:51
    All right. Well, thank you very much. >> I'm glad to do it. Glad to do this.
    42:57
    I'm glad to do it. Glad to do this.
    42:57
    I'm glad to do it. Glad to do this. So, that was John Osborne on the Gottlieb home use Texas Ranger prototype game. A little bit of a mouthful, [music] but this was so cool. I loved watching this restoration project. Uh I really enjoy documenting things like this because these are pinball stories I know aren't going to be around forever. And getting to be there in that moment and watch just felt really cool. Let me know what you guys think in the comments down below. Did you enjoy watching this [music] process? Are you interested in more pinball history like this? I do also just want to thank again Matt Christiano, [music] Randy Peck, and John Osborne for this. You guys are awesome. And I thank you so much for letting me join this event so I could film it. If you're into this kind of content, I hope you hit that subscribe [music] button. And I hope to be covering a lot more different pinball things like this. And I hope you get [music] a chance to play some pinball today. And support your local arcade maybe. Maybe your [music] in- in-house arcade. Give your home use machine some love. Thanks so much for watching and I'll see you on the next one. Before I get into it, I want to give it All right, almost did it. We're going to get it all in one take. All in one take. Here we go. [music] I got it in the mail earlier, so it like took me away. Sorry.
    44:16
    Or Ooh. What? I forgot. You invited me to film it. Okay. Here we go. It's good. We did We did pretty good there. I've got it.