Now, just judging the game on its own, we'll just start directly from the beginning, the plunge. I'm not a big fan of the plunge. And the reason being is, one, it is hitting into the targets, which we thought it would do. but I was hoping that similar to high speed or similar to like a black rose or something like that that we'd be able to go from the plunge do a full plunge or a power plunge and go up the left loop or the uh the side ramp loop the hot shot ramp I think that's what it's called I need to figure this out I keep getting my terminology wrong we'll just say hot shot ramp but it does not go up that direction it will always hit the led targets now for me that's a little bit of a bummer too just because I don't like the idea of plunging and the ball immediately being out of control no matter what you do I don't like that and even coming from a tournament background you know I'm not a fan of knowing that this game will indeed be in tournaments no doubt about that but I'm not a fan of knowing that we're just going to all have to basically short plunge or soft plunge to a flipper nearly the whole entire time and that's not I don't know for me it's not my biggest or my most exciting way to start a pinball game, but it is what it is. Now, going over all that, let's just discuss the shots now. And I'm going to move over my play field over here real quick. Too big. Come back. There we go. Now I made my whole browser go nuts. Okay, we're good. We're good. I'm not even going to edit that out. We're just going to do this in real time. Okay. So looking at this play field overall, the answer or the questions that we had was pretty much answered. I mean, the game obviously does play fast, and that was almost a given because it's a Steve Ritchie design. Now, the game that they ended up playing on was the Premium Edition. I thought I'd heard it'd be the LE, but it turned out it was just the Premium, but that didn't affect anything gameplay-wise because everything else is the same on the play field. So just looking at the shots in general, The game played super fast, and it played so fast, in fact, that that upper flipper shot to the side ramp on the fly is nearly non-existent. Probably in about an hour and a half, I might have counted maybe four successful shots off that, and I'm talking if you just rip that left orbit spinner just flush, and that ball comes screaming around that orbit, that is a tough shot. And, you know, a big reason for that is, especially if you look at the way the play field is designed, that upper right flipper is way up there. It is way, way up there. And as a result, your reaction time has to be so quick on a shot or on a ball that's coming around that orbit fast. And it's nearly to the point to where I'm almost thinking when I do get a chance to play it, it'll just be one of those situations to where I'm either just going to let the ball just travel back to my right flipper, or I might even hold my flipper up and just kind of nudge it into the LED targets. Now, that being said, there is still some other options with the upper right flipper that we saw actually performed well on. And one of those things that excites me is the fact that you can sweep the ZEP targets that are up there, those drop targets. And so the lead targets, those are stand-ups which are on the far left-hand side or across the play field from it, right by the side ramp, whereas the ZEP targets are the drop targets that are at a little bit of an angle just right north of your upper flipper shot. Now, it is pretty much, it's a sweepable shot, but I'm not so sure if it's a sweepable shot on a consistent basis whenever you are hitting that left orbit flush. But that being said, the ramp in those targets can be hit though, but the only way that I'm really seeing them going to be able to hit with any consistency is if that ball is coming out of the pops. If it's just trickling down a little bit slower to the upper flipper, I think that's the only way. again we didn't see any center shot hit even though it was advertised that it could be hit from that flipper we didn't see it happen one time and even on the slow ones and i'm still i don't know obviously it's got to happen if they're saying it can happen but i don't think it's a big part of the gameplay either i think it's just a of surprise it can be done once out of every i don't know 20 25 games that we might play at home it just it just doesn't seem like a shot that you would readily go for anyways. But that being said, after watching this, I'm not so convinced that missing the side ramp shot is as big a deal as I thought it would be. Now, that being said, I still hate that it's stripped out. I don't like it. I still do not like the idea that I could actually just crush that shot and hit it flush and the ball immediately goes out of control, that's still a bummer. But seeing it too, seeing how often it's not hit, I don't know how much of the game I'm missing yet. And I won't know until I get a chance to actually flip it and just see how it just generally feels. Now, unfortunately, yours truly, I'm not going to be able to flip this game anytime soon. I am staying in on a pro. I'm going to go for it. I'm going to do it. But from my understanding, I'm not going to be in on the I think all the pros that are in the first run, those are all going to operators. I think the earliest that I will get a pro as of today would probably be about a month from now. So it's not gonna be anytime soon unfortunately. And I don know maybe the more I see it it might make me lean another direction but I really wanna get a chance to flip and I want to get a chance to get a feel for it so I can tell you guys the viewers and the listeners how this game really plays and what I think about and give you guys a better idea because obviously there's still a lot of places that are shut down, and a lot of people are not going to be able to play this game anytime soon. I want to be able to give the best information that I can give. So that is kind of a bummer, but it's understandable. So if you're looking for me to have any type of gameplay review on this, like a hands-on review, it is not going to happen anytime soon. It's probably going to be well over a month from now, unfortunately. Now, continuing on and talking about the shots in general, looking at the ramps overall, I actually do enjoy how these ramps return. They return super fast, as expected. The left ramp is a lot smoother just seeing it played in general than what I was kind of expecting. When I saw that ball bouncing all over the place out of the Zeppelin during the feature reveal, I was a little bit worried how that would affect timing or if that would have an effect on timing. But it does appear that it did not have an effect on anybody's timing at all, and we never saw that ball jump out of the wire form either. So, you know, I don't think it's going to be that big a deal now after seeing it in action. one of the things I really did love is it felt like every single shot was pretty much backhandable, which was nice. I mean, we were talking about all three ramps are backhandable, obviously. I mean, center ramp's going to be accessible to both flippers, but all the ramps are backhandable. I love that the spinner shot on the left-hand side is backhandable. I believe that the scoop also can be backhandable. So can the targets as well. And the way that you get those targets in of scoop to be backhandable is basically just by doing a rolling flip shot. And the way that you do that is if you're trapped up and instead of doing a post pass over, you do your post pass a little bit quicker. And that just makes the ball go up the end lane and comes back to your flipper while you're holding it up. And then once the ball gets to the nearly the end of the flipper, you can do a little flick shot and that'll allow the ball to go the direction you want it to go. Now, you guys haven't tried that yet. I would highly recommend trying it. If you have a star track you could do it on there a lot of people are doing it on teenage mutant ninja turtles as well with the lair shot and so those are shots that you can hit with the backhand also one of the other things i noticed as well is that you know the game like we talked about it plays fast because everything is wide open but what i really did like as well is that pretty much it felt like this game really wants the ball to return back to the flippers. So what I'm saying is, is the way that this is designed, obviously you're going to have your ramps return, you're going to have your orbits return, but it felt like even the angles of the ball save targets, of the rock targets, of the lead targets, of the zip drop targets, it felt like this game, even though it was playing fast, it wasn't necessarily going to punish you for bad shots. The only place that I saw that was really punishing people for missing a shot was that post on the left ramp and that shot a few times as soon as somebody hit it it just come rocketing right back down the middle but other than that not a lot of these other shots are really they didn't really feel like they were too dangerous and thus i can start to appreciate a little bit more in the coding and the rule set that they have set out in which you can hit combos and then targets in order to up your multiplier a little bit obviously they got to entice you a little bit to try to take some risky shots but overall i don't feel like on this pin that there's a lot of risk involved. I think the game's just going to play fast and that in itself, if you miss a couple of shots, obviously you got to drain eventually, but I don't think you're going to have any cheap drains is what I'm saying. So I can appreciate that. And especially looking at, like I said, how the targets are kind of angled, the ball seemed like it wanted to stay in the middle of the play field more times than not. Now, seeing how they had the outlaying post set up as well, it looks like that these are probably going to ship with the post probably smack dab in the middle and thus at the same time even if you are hitting it off that upper target on a pro i feel like you might not get as cheap drains to the right you know and plus the game being wide open as well that helps a lot too because take for instance ninja turtles right you got the april targets and the april targets and the rock targets here on led zeppelin are pretty similar in terms of where they're at and how they're angled big difference is, is that this right ramp on Led Zeppelin is way back in the back of the playfield, whereas Teenage Mutant Ninja Turtles has a ramp right there by it. And with a ramp being right there, they also have a post that is right there too. And so a lot of the times, a lot of people, if they hit those April targets, it will hit off a post also. And you end up with a lot of cheap drains on the left-hand outlane side, which kind of stinks. I know plenty of people have been complaining about it, but with Led Zeppelin, you're not going to get that necessarily. So I do appreciate that in terms of how this layout is. Now, I think overall, when we do take, well, let me back up a little bit. I want to talk about the pops also because the pop bumpers, you know, I go back and forth where I like these in a play field. I really do. Like I started to really appreciate having pop bumpers up closer on a pin like Iron Maiden. And so I don't really, I'm not a big fan of pops being like way back in the play field. And it always seems like, especially Steve Ritchie pins where they're at. They are always constantly just way back in the back and usually on the right hand side. The other thing about them is that they usually it's not dangerous whenever that ball comes out of the pops. You know, more times than not, it's either going to just come trickling back down to a left flipper or it's going to go trickling down the right side of the orbit. And this is the exact same thing. And that's another reason why that this is feels like it's kind of like a safe pin. And plus the shots that, you know, dimension is again, the upper flippers so far up there. I actually don't feel like you will get punished that much for missing a shot necessarily. And I don't even know if you'll get punished if you basically are late on a shot. You know, some of these pens like take Iron Maiden again, for instance, or even I think that this is probably possible on Jurassic Park 2. If you're super late on that shot, you're going to send it directly to an out lane. I've had that happen to me a couple of times on Iron Maiden, actually. So it doesn't seem like that's possible on Led Zeppelin just watching the gameplay because there was a couple of whiffs from people trying to hit it, you know, trying to hit the ball from coming through that orbit. But, you know, so that's one thing to kind of look out for as well.