What's that sound? It's 4 Amusement Only, the EM and Bingo Pinball Podcast. Welcome back to 4 Amusement Only. This is Nick Baldrige and Vic Camp. Hi Vic, how are you? I'm doing good, Nick. I'm glad you called me. I've got a lot to talk about tonight. That's great. It's not my favorite subject. Strictly six cards. Strictly six cards. So, what's your fondest memory of six card bingos? Well, I gotta say, probably when the first time I saw one. I was a big flipper pinball player, had a game in my house down in the basement. I live 50 feet from the candy store where every gauntlet came in from 1964 and up till 1973 I lived there so I've seen quite a few go in but somewhere along the line I stumbled across a lighter line 1961 Bally six card game and soon as I saw it I said wow something's not right with this pinball I don't see any flippers. I don't see any pop bumpers. I don't see any score reels. And I was drawn to it right away. And I started watching and observing. Because I was young. I guess I must have been about 13 or 14 years old. And it was in the Blue Castle, actually. It was a Blue Castle hamburger place on Park Avenue in Newark. And the guy was a lot of Greek guys had them restaurants back then and I mean he just had a bundle load of guys playing that thing and he told me you can't play you can sit here and watch but you can't play so you know I was to go here for a little while and watch but it got boring after a while because I really wanted to play so a Maddy Frank & Jeanne давай p輪, Lowənbon boowi geschm foughtne kittie p weldz chi, Elver Chattairz-Likeás is mi dorma bori b läh workspace in Belgrim, and this thai food hot dog is on bricks at the attracted tre IMB Police Filament Service We had a big ice cooler outside. He used to sell blocks of ice. And he allowed me to play. So that's my first experience with bingos was in the Lewis & Tangerling Lemon Ice Place up on Blofeld Avenue. And man, when I saw and learned, because I picked up quick, you know, you talk to the guys, they explain stuff to you. You know, they like kids. You know, you're hanging around. I wasn't really a nuisance. I kept my mouth shut. I know when to talk and not to talk. So I learned the game and everyone knows what intrigued me was the replay counter. When I saw them digits, I said, wow, if I could only really win like 100 games, because I think Lidoline actually has a four digit. I know my Lidoline has a four digit counter. So I said, man, if I could get like hundreds of games because I knew the pinball machines didn't go past 15 on the credit wheel, you know, so that's what I wanted to do. I really at first didn't realize the gambling aspect of it and the payout aspect of it. I knew they were paying out. I found that out in Tingaling and I found that out also in the Blue Castle, little Blue Blue Castle Hamburger Place on Park Avenue in Newark. And that wasn't really it at first. I really just wanted to get on it and really try to whack it and get some games on it so I could play like all day. I thought, wow, if I did 100 games, I could play all day. And that's really what I loved about pinball. I loved playing pinball, especially at an early age. And I had my Philip Flipper games by then. My grandmother had Show Boat in the basement for years. I played that for, forget it. I had my own sweethearts in the basement so I wasn't really looking for anything different. I was playing in the candy store every day and I was walking all over North Plain and all the establishments, all the other games, they were everywhere because Bloomfield Avenue was a really long stretch of a street and there were bars and clubs and grocery stores had them and candy stores and pool halls and I mentioned to you once before a Hallmark The Card Store had one in there, you know. So it was all about the games back then, trying to win some games, play the game beyond all day because that's what I wanted to do. I wanted to be with the machines all day long and play. Really, that was my whole thing. I mean, I went to bed thinking about it, got up thinking about it, you know, cashing in Coca-Cola bottles for two cents a piece, the big ones for a nickel, getting all my money together to play pinball. That was the major event of the day, you know, besides Whipple Ball, Box Ball, spinning tops I used to go to the school yard and listen to the transistor radio and, you know, kickball in the school yard. And I lived across the street from Big Catholic High School. They used to have javelin throw and shot put and they had a big softball field and three full court basketball courts out there. So you know, we were always doing something, but pinball was priority even back then. So that's where it first started with me. It was light of line and I haven't looked back. I don't know if it's getting worse or what. I got so many bingos. I got the 10-game package deal. I got this guy coming to look at my blue chip. I talked about tonight I got in connection with a guy in Hamilton, New Jersey that has The game has a United Tropic 1953 single card with two super cards, but we're not going to talk about any of that type of thing. Strictly six cards tonight. That's right. So, Vic, Lidlion, what was the unique features on that game? The Light Align only had two features and actually that feature that it the features it has was the super line and it had a center spot number with light at random so I mean that center spot number really originated from the 1952 six card game called Bright Spot. I thought that Leiterlein was the first game with that, but I did a little research and came up with the 1952 Bright Spot. I actually had the center spot number, so that was pretty interesting to learn and find out about. So the good thing is I'm learning more and more about the six cards games the more we talk about them. I got a lot of questions about him. And even with the blue chip I found something out. I think I mentioned it to you on the podcast webpage here. So yeah, Leitlein only had two, so you had to be the player. You know that. Right. And what is interesting to me about Leitlein is that the orientation of the numbers on the cards is actually different than the ones that they settled on later on. I don't think that's true. That's not true? Okay. I'll quit that. You know what? I would have to say that I really don't know if that's true. Let me see real quick. We'll do a survey on that. I think Bright Lights had the funny looking number combination. I think really, Light Align, Bingo, had the same combination. Let's verify that. I just pulled up a, you know, you're right, Nick. It looks like the sixth card is the fifth card on Light Align, but the number combinations are identical. But what they did with Light Align is, it looks like actually the fifth card on Light The line is the six card on all the 70s games and the 70s games is where Bally really came in with with a lot of six card games not really a lot I can I have all numbers here we're going to go over the numbers of how many machines that Bally made in the six card game and where they stand and how the features came in and what you game had this but you're I'm corrected on that the The Leiterlein difference between all the other six card games after Leiterlein is that the fifth card numbers are, had been shifted. The sixth card itself, all the numbers on the fifth card became the sixth card in 1971 I was able to start a stock market because what happened was from 1961 to 1971 there really weren't any six-card bingos made. But let me just state this. There was a game called Apollo Ball. It was a six-card game that Bally supposedly had a model of that they had in the engineering room. And they never manufactured it for some reason. So they might have been some kind of production type game they were considering making. But again, 1961 was the year that Leiterlein came out. And of course, they had the Barrel of Fun, Barrel of Fun 61, Barrel of Fun 62. So, these other games, these barrel games also came out in 1961 along with Lidl Line. So uh... But those were for specific markets, right? Well, in Jeffrey's book they call them, nickname them the Ohio Dime Games. So I remember Lidl Line being a dime when I grew up in North Plain and in our city, In Newark, there were really just six card games. In a lot of the other states, there were a lot of six card players. The reason being is it's simple. It's easy for the player to understand. I think Valley wrote a lot of that on their flyers too. How sensational and simple they put the combination words together and try to draw the players into playing these games. So, I mean, before that, we know that Bally started the six-card games off with the first bingo ever manufactured called Bright Lights. And if you look at them cards, the numbers are really, they just put all kinds of numbers in and they didn't go with them numbers. I don't know. I had two Bright Lights. I made a good one. But I never really gave the game a chance to really play it enough to figure out if maybe Bally thought they made a mistake. I think the numbers were, you know, the combinations were too easy for the players and they changed them, but for some reason they changed them. Fly the Line has the standard numbers and I think, you know, Bright Spot I'm not sure, they may have the standard numbers too, but I'd have to go back and look at that. So again, I think the first game off the Manufacturing Line was a six card game called Bright Lights, and then after that, Right spot came out in 52, which was the next six card game, and it had the center spot number like lie to line. And then after that, it wasn't until 61 when lie to line came out and barrel of funds. Now, I noticed some other games out there listed on BingoCDYN called Funway and all this other stuff, but if you look at them games, it looks like they're really just barrel of funds. Well, I'm not quite certain if Valley really manufactured these fun way games or if Fenders took and made these glasses up because they were really good at it back then to make the glass up and change the whole look of the game, you know, because I think what would happen is I might have mentioned before I would think that the says whatever would come in and they have a flyer in their hands. They look for the name of the game on it because if you look at all these games that are kind of mutts, single coin and you know wiped out top the titles are all wiped out and written over it kind of gives you that idea in your head that you know what that's what they did they did that for a reason they they had to because we all know that the games were outlawed there at a certain year you know so again you got the two six cards that were made Bright Life, the first ever bingo, 60 and 51. And then Bright Spot, 1952. And then in 61, my favorite six-card game, Light of the Lion came out. That's only because I played it for 10 years en route because Pally didn't make another six-card game until 1971. And six-card games, so let's think about this. There was really only four six card games made from 1951 to 1971. That's the way it looks from me in doing the math here. So you can count in the barrel of funds, but they had no meters. I wouldn't even want to play that game because that would be a very attractive game. I say, oh, I could play a lot of games if I get 100 games. Well, there's nothing like the sound of racking up a hundred credits, you know. Yeah, and nightclub's the best game for that. But we're not talking about anything but strictly six cards. Strictly six. So, yeah, those fun games, the ones with fun in the title, had lighted scoring. So when you won replays, it would light a specific section of the backglass. And you could still, of course, be paid off on those. It was a way to get around having the large replay meter in the game. Yes, and that would distract anybody that wanted to come in and confiscate the game or it didn't look like a payout game. That was the whole idea behind it. I've also heard that, I don't know if you heard my interview with Charles, the operator We're here in the Richmond area, but he said they shipped in some of those games and then used them for parts for other bingos because they all use the same mechanisms and whatnot, which is kind of interesting. Well, I mean, maybe they used them for the LIDL lines because I think, I don't know, it's hard to say. I know the Lido lines made a lot of money and they were very popular with vendors and routes and stuff for me because I lived in a big city and that's really all there was. But, you know, in PA, you know, it might have been the same thing. I've been to an old bank that was built in the 1800s and there's a vendor down in PA and years ago through John Chadwick, our buddy, He turned me on to this guy and they had a whole bunch of six card games and I was looking for a lighter line because I really wanted one bad in the beginning of my collecting days. And when I got down there, unfortunately the bank roof was collapsing, it was snowing, it was the dead of the winter, it was minus something degrees in there and I was freezing but my blood was boiling so I was looking around and I seen all these lighter line playfields But no backglasses. And I found one light-aligned with a real true light-aligned backglass. It was all single coin and all these other names. So, and he also had a ton of thicker tapes and blue chips and all that. So in this area in P8, six cards were being ran. And I know when I talked to John, John also knows where a lot of the six card games were being uh ran on route and i'm sure you're going to get a chance to talk to him and he's going to fill us in on a tremendous amount of information that we need with the six card games so uh you know i mean that sounds right though they could have took the barrel of funds and maybe put the the work because the lighter lines had to stay on route for 10 years so these were getting hammered so they needed parts and that makes sense what your what your buddy said you know charles is that it Yeah, it makes sense that they, you know, let's get these barrel of fun with no meters on that nobody's playing or something. And let's get them in, let's get all the playfields because I've seen, you know, you know, playfields like that from, from barrel of fun in some of them light of lines. He had so many, he had over a hundred six-card games in that, that old, that old bank, that old beach right there. So, Unfortunately, I didn't get a lighter line because I was looking for something nice and something all original. And so I ended up getting my first lighter line from Mark Clayton. He's a well known in the hobby. And he was friends with her. He was doing a lot of business with with classic pinball, Kevin McHugh. And one day we went on a run. Kevin said, you think you can give us a hand? We're going to pick up 78 pinball machines. And we got a nice big tractor trailer and all this stuff, big giant truck, but you gotta be ready at 7 in the morning. If you want to help us, it'll be an experience. And I says, I'm there, man. And that's another story I'd have to tell you about what happened that day, but I won't sidetrack and tell you. I'll make it short though. I ended up seeing games that I played on Seaside High Boardwalk when I was a kid. James The Central Arcade. He goes, oh, I got that from Frank down there. I said, what? He goes, yeah, they came out of that arcade. I said, I can't believe I'm wheeling the game. But anyway, let's get off that stuff. Anyway, so out of the 78 games in the airport that day, down comes a line of line. And I'm like, oh, man, one bingo in 78 flipper games. And all the wood was painted black. Mark The round of the head. They painted the ball shooter lane and arch black oil paint. It was filthy dirty and the cabinet looked like it was, I don't know, in a mudslide or something. And I hemmed and hawed with Mark and he's like, you want it? You want it? And I was like, I don't know. That seems like a little bit much for a game that I don't even know if this game's even going to light up. I was saying to myself, man, I was saying to myself, man, I was saying to myself, man, I should have just took that game. So, I don't know, I felt a little bit, I don't know what was on my mind that day. Maybe I was overtired from moving all them games. Anyway, so I called Kevin and, you know, Kevin and I go back pretty far. When he first came here, we all used to go and hang in his store all day long. He would go on the road and I would operate the store for the day. I was going there just to smell that pinball smell, you know. So anyway, I called Kevin and I says, Has Mark still got that lighter line? He's like, of course. I says, tell him I'll take it. He goes, what? I says, yeah, just tell him I'll take it. I'm going to bring it down the next time he comes down because he was coming down to Kevin all the time. So Kevin called me one day. He goes, you're light a line in here. It's this piece of junk crap. Get it out. I wanted it out of my store. He was busting my chops. I said, come now. I said, I just got a brand new Cadillac. I can't put it in that. He goes, you better come now. I'm going to put it in the curb. He was busting around me. I said, you know what? I'm coming. So I went there and I put this cruddy thing in my brand new 1985 front wheel drive Cadillac. I took it home and I cleaned it up and I got it to work. It needed so much work and I got it to work and I really was starting to enjoy it a lot. I had it but I wasn't satisfied with the condition and I really wanted to find another one. So back then I was networking and we didn't have no internet. Everything was phone calls. So I was working with this guy in either Nebraska or Oregon or somebody. He was calling. I had a big bingo deal going in Georgia that week. I was flying some jet pilot. It was flying down to Georgia. I connected with a vendor down there. He was going to give me all Magic Screen games for $100 apiece. I was taking orders from everybody from Kevin's store. Everybody wanted one. We had this long plan. During that time period I connected with a guy I think for another Light Align and he said, Vic, it's all original, it's beautiful. I said, can you send me pictures? You know, you had to wait for pictures in the mail, you know, there was no internet. So I was waiting in the mail, he sent me these Polaroid camera shots, you know. I said, man, this thing's beautiful. I said, I'll take it and he shipped it and I got it. So I got that one now in my collection. The other one I gave to my brother. My brother had it for For a while the first line of line from the airport pinball route job there and he was moving and he gave it back to me and then I got hooked up with a guy who owned a really large portion of Wildwood Boardwalk and his name was Nichols, his last name, and he loved bingos and he saw my ad about I was at the boardwalk and he told me I want to put it on Wildwood Boardwalk. I want to get prizes out for it and you know is it going to work and I said it's perfect and he ended up coming here and buying my old one and setting it up over there on the boardwalk. So you know I had two at one time which is nice. I had them side by side. It's not like having a pair of games and you know, Light of Lines is my, you know, kind It's kind of like my fond memory game, you know, I have fond memories of that game. It was so many years, 10 years of playing Leiterleins en route. And they went up to a quarter, they went from a dime to a quarter. They jumped up as soon as Stockmar came out in 1971, they were a quarter. So all the defenders said, shit, everybody's putting quarters in Stockmar. Let's put quarters, let's make it a quarter shot for Leiterlein. The problem was you still had that 4, 5, and 6 card at random, so you had to shoot a quarter in. So we played three card Leiter lines for only three cards for the longest time, because it was 75 cent a pop for three cards. We didn't want to risk putting extra quarters in, so that made it even tougher to beat Leiter lines. You know, Leiter lines are a tough game to beat. Feature-wise, you only have two features, and it's just a beautiful game. It makes beautiful music noise with the clicking and clacking and uh i like the the new metal side reels that they put on it that year they came out with side reels metal side reels and the the back head had the uh the wood still around it and the lockdown bars were wood so they were they were beautiful you know and uh i just could recall so many days of playing them but uh when the six This card hit in 71. That changed everything for me as a player though because Valley started putting features in the six card games to entice the players more. But to the good players, to the seasoned players, it made it easier to win because being brought up on the lighter lines, you know, for 10 years playing a tough game like that. I really don't recall really winning a lot of money on lighter lines. First of all, 10 cent games and it was tough to beat that game. They had them rigged and I was small, young still. I wasn't big enough to go in there and lift them games up and level them yet. In my early days of playing, I would say I was a loser. I was a loser because the lighter lines were tough but I didn't care because I wasn't playing to win money. I was playing to win replays and if I would play one card at a time, sometimes people would get PO'd and say, you know, come on kid, get off of there, huh? We want to gamble here. And I'd get off, you know, because I know I'm playing one card, you know. Plus if you didn't, they'd pick you up by the back of your pants and get you out of there anyway. You know, so I knew I better get off now before I get flung out. So in 1971, I was about 15, and then stock markets hit the scene there. So I mean, once that came in, they gave you the super line. I guess stock market really came out with the corners only. There was no super line. So I really missed playing lighter lines because I love the super lines. The super lines were the big payouts. They were substantial compared to the regular inline wins on the game So when the stock market came out you know we were minus the Super Lions but at least we had the corners to go for And it was a different feel to the game And also we had the double or nothing flash So that was great And we were on our way with the six cards into the 70s So was stock market the first game with the double or nothing feature? Yes. Okay. That's a, that's a cool feature. and they added corners so that's there's two new in in stock market and what what came next well actually in 71 they had a game called Hole in One the back glass had the little golf scene on there I've never seen one yeah I've never heard of that one yes that was 71 too, it was a six card game and it was in 71 that one came out too so In 71 they manufactured two games and from 1951 to 1971 they manufactured I guess it was four six card games. So in 72 your game came out, ticker tape and I fell in love with it because Bally brought back the Super Lions and man did I miss them. So in 72 I was about 16 years old. Money was starting to become a necessity to me. So I started playing the games gambling wise. I didn't just want to play to put games up there and stay on all day. You know, I wanted to come out ahead and have some pocket money. You know, 16, you're getting up there, you know? Yep. So, uh, with that game, ticker tape, endless hours, endless hours. When that came out, all those bingo players wanted to play so bad, with the double or nothing feature and the four corners. Don't forget, we had Leiterlein, and the center spot number were never on on the Leiterlein, so we really only had Super Leinz on the Leiterlein as a feature. All the vendors cut the wire. Every one of them in the store. That's amazing. So now, you know, as a player, things are changing in my head. I want to win. I want to cash in. You know, I want to get that, go to the movies or something or buy a pack of cigarettes, whatever it was, you know. And, uh, Ticker Tate gave that to the players out there. It became gambling more than anything. And we had a lot of fun playing these games for endless hours, but little did I know the best was yet to come because back then I didn't know that next year they were going to put another game out. I didn't know there was a manufacturing plant. I thought these games were just falling out of the sky. You know, I was a kid. You know, you're thinking about, you know, you're in the hobby now. You're looking at artists and you're looking at every different wiring design and engineer made. So, but back then as a kid, you just thought the games were magic. You know, these guys, where they getting this game from? I didn't want to ask. It didn't matter to me. So, the next game that came out was, I guess, actually, after Ticker Tape was Wall Street and Blue Chip in the same year, and that was 1974. By then I was driving, and I was 18 years old, so, I mean, things got even better because they had the selected spot on Blue Chip. And I found out playing my blue chip in my garage now that I have that I recall it happened to me out here in the garage. I'm knocking games off. I got a couple hundred games on and I'm pressing the button, the first card's lighting. And what happens on blue chip is you got the super lines and the corners and there's no rollovers on the playfield to light the super lines or corners. I finally didn't put that feature in yet, so that would light up at random, the super lines and the corners, but also what I was saying is when I was playing my blue chip, I was just pressing the button, putting up six cards, and bang, the 15 spotted me. And I must have played a couple hundred games in the past few weeks on it, a couple days, whatever, and bang, it just came up. Now, like, wow, so the selector spot number you not only can put extra quarters in and get, but it also lights a center number up at random, and then you can even put more quarters in and get the selector spot number feature, and then it becomes even better for the player. So, Blue Chip has a built-in random center spot number along with the four corners features and the super blind features and of course the select the spot feature. And the way that works is, Bally has put in where you can get the center spot number lit on all three cards, on the first, second, and third card. So if you get that lit, you have to put in extra quarters. You have to put in six quarters for the six cards. So the seventh, the eighth, the ninth, the tenth, the thirteenth, you may get the select the spot feature to light. And there's two select the spot features on blue chip. The other one is for the fourth, fifth, and sixth card. So the first selector spot feature is for the first, second, and third card. We'll put the light to center numbers on them cards. And the player can get that lit and then continue to put more quarters in and light the fourth, fifth, and sixth and have every single center spot number available for the player through the lock down bar selector button switch. That is pretty powerful. So you're not only going to get four corners, you're not only going to get super lines, you're going to get a free number in any one of the cards. It could light up right on that sixth card in the middle. And then you can put extra coins in after your six cards, your six quarters are in and try to light the select the spot feature for the first three cards or the select the spot I'm going to show you how to use the 4th, 5th, and 6th card, because sometimes it will light the 4th, 5th, and 6th card, or maybe it will light the 1st, 2nd, and 3rd card, or you put enough quarters in, you light them both. And then you can travel, just press that selector button on the lock down bar, and it will go in the center number on the 1st card, then it goes to the 2nd, to the 3rd, to the 4th, to the 5th, and the 6th. And then you have, I'm not done, you have, you can move that number before the fourth ball or before the fifth ball. So I didn't realize it back then because I wasn't that big of a gambler on that blue chip and there weren't that many blue chips and I was hung up already on the ticker tapes, there was ticker tapes everywhere. And then in 74, two years later, we weren't used to six cards coming out because we saw lighter lines from 61 to 71 and no six card games. So now we're like, what's this blue chip thing? And then some people were kind of turned off with going gambling for extra quarters back then, especially at our age, you know? So the thing about it is, is now when I look at the blue chip, I really get an appreciation The cabinet colors, I just cleaned the cabinet on that game and waxed it with the butcher's wax for the shuffle alleys. There was hardly any, I want to take more pictures, the pictures I put on your web page on the podcast don't do it any justice. I actually got this thing cleaner than clean and waxed it and now when I look at the side artwork, it looks like they're stickers. The high hats and the champagne glasses look 3D and look like stickers and I've never seen that on a game. I've never seen that projected to me on any side artwork. And when I noticed that I was like, wow, it's the powder blue, it's the dark midnight blue coloring and the whites and the reds on this game. It's a gorgeous game this blue chip. All around gorgeous game, great player. So we're going to continue on here to some more six card games. And if you have any questions, you know, feel free to ask me now along the way. I'm going to talk a little slower tonight because I get excited when I talk about the games. I'm trying to slow down so that if anybody's listening, they could try to understand the six card games and the features that Bally put into them. The six card games when they first came out, how many there were compared to the 97 bingos that Bally produced from 1951 to 1979, whatever it was. Really 1980, they made electronic continental that went to GAA over in Belgium. I'm thinking not even to mention the three card games in between. So we're going to continue strictly six cards here tonight. I hope everyone so far is kind of following me along the way. You can always email me through Pinside or RGP or my Yahoo email to talk or go onto the podcast website and ask questions. I'll try to answer them, but tonight we have an advantage of talking and hopefully I can slow down a little bit with my words and try to get some more information out about these great six card games that are very simple to understand, simple to play. You know, you're out there saying, well, wow, what do you mean? You got corners and super lines and spot numbers and then, you know, again, don't let that discourage you because really, the six-card games are really the foundation to learn about the thing goes because they're really labeled a simple game to play. And I would agree with that wholeheartedly. They are much easier to learn and get good at than a lot of the moving numbers games. Right. So we'll move along, Nick, if you want. We're going to go with the next game that came out in the six-card field from the manufacturers there in Valley. And after blue chip was a game called bull market, that was the same game as blue chip. For some reason in 76, I guess blue chip was such a great game, Bally said, you know what, let's get all them extra cabinets we got out there and all the parts we got there, all the blue chips we didn't make maybe, and let's put a new glass in it called bull market. And we'll put the same game out, you know? So it had the same cabinet stencil? You know what? No. I think actually Bull Market has a different cabinet design. It may have a different cabinet design. I'm not sure. Well, I might have missed something here, Nick. There was another game, let me back it up, when Blue Chip came out in 74, because I said there were two six card games that came out in 74, and the other one was Wall Street. Right. And Wall Street had the select spot too. Oh really? Okay. So that's a pretty game. Totally different design and everything. And I think that's the one that has like the tall buildings on the side of the cabinet, the artwork is all like New York City skyline or maybe it was Chicago skyline. Who knows? We don't really know specifically what they modeled that after. You know, a lot of these artists I've been trying to dabble in, you know, people that know a great deal about the artwork and stuff, and they've learned that there was really no pattern, these artists. They just basically maybe sometimes thought something up in their head or saw a picture and they sketched it and put it on the game. So we really don't know if that's the sideline to New York or Chicago, but you never know. So Wall Street in 74 too came out. And then 75 no six card game. So you had no six card game in 73 nor 75. 71 you had Stock Market and Hole in One. 72 you had Ticker Tape. In 1974 you had two games, Blue Chip and Wall Street, and then in 1976 the Bull Market came out, which was a remake of Blue Chip. And I don't recall playing one. I may vaguely remember seeing one maybe in Newark. You know, I may. It's just like when I played my Blue Chip and it spotted me that number. It triggered my mind and brought me back, and I remember I couldn't get on the ticker tape, I was a blue chip, couldn't get on the line, I put my money in the blue chip a couple of times. And I remember getting spotted a number without trying to feed more coins into it after the six quarters went in to try to get the first, second, and third card selected spot center number feature. Because I really never wanted to gamble for that because it was kind of hard to get that. Even on my blue chip out here, sometimes it comes up, but sometimes it doesn't. And my blue chip out in the garage is probably factory because the super lines and the corners, they really don't come up that often. And I feel that that should be kind of altered for home use, especially for the novice player. So there are some, I guess some more, I guess you may know something about the reflex gear in the reflex unit. I know they were interchangeable. I just picked one up. I've got a couple that I've had in a lot of the bingos where they were in little envelopes, the small envelopes that you found them in there. And they do change the way the features come up. And even I've seen a lot of games come in with cut reflex unit wires. Actually my silver seals had them off and I put them back on. So it all depends on what you want to do. So I want to make it known that I think for the newcomers coming out and they're interested in learning about the bingos, they want to get involved in the bingos and I know they're tough to pick up in the beginning, a little confusing and it's tough but I mean really if you get a simple, the real deal is you have to get one and put it in your collection and you might want to start off with a six card game. I'm not saying to get a six card game. You can start off with any bingo you want. But judging from, you know, what I know about the games, it's easier to get a six card game in because what's going to happen, two things are going to happen with a six card game. You're going to become a better player quicker. You're going to play more games. You're going to be interested in the game more because you're not going to sit there and drop in multi coins of nickels or quarters to try to build one big game. The Valley Company, Subsidiary of Walter Kidde & Co., Inc., Mirco Playfields, Tim Tim Kitzrow, Scott Danesi. The six card games, especially if you get a lighter line, what's there to know? Super lines and select a spot. That's all the lighter line has. What about stock market? What do you have? You got just the four corners. You don't even have super lines. There's no other features. It's just you, the machine, and number combinations. So there's games out there like stock market and ticker tape. Ticker tape's a wonderful game. Beautiful coloring. Everything's great about it. I kind of favored that a little bit because I spent a lot of time on that game. I won a great deal of replays on that game because I went off the lighter lines in, you know, 71, 72, and then Ticket Tape came out in 72 and then bang, I started really winning a lot because you had more to go for. And then it was doubling my scores all the time with the double or nothing feature. So Ticket Tape, you know, was a big player for me. So moving along, in 76 Bull Market, I said I've never seen one. It's a six card game. It's a remake of the blue chip with the selector spot number blue chip has. The next game in 1977 was a nice game for me. And I did play that game when I couldn't get on the Nashville's or the Dixielands. I did play that game and I did this on the ticker tape and the stock market because in 77, Bally came out with High Flyer. What they did there was they put in the red diagonals. Nick maybe you could explain that a little bit. I think you know what that consists of. You can look at your ticker tape and see the red diagonals in your imagination there and Tell them what that does for the player and how much better it is. Yeah, so on the standard six card bingo card before high flyer, they had each vertical and horizontal set of numbers would score. Then you'd have the major diagonals that went through the center number, and those would also score if you got three, four, or five in a row. What the red diagonals give you is every other diagonal combination on the card will score if you get three, four, or five in that diagonal row. Now, why this is so powerful, I can't tell you the number hundreds and hundreds of times that on ticker tape I've gotten a set and then gotten three or four where I would have scored if I had that red diagonals feature. And the first time I ever played a game with red diagonals was at Dixie, his beautiful Dixieland. And, yeah, I mean, the potential for the player is outstanding because you can turn what seems like a complete non-win into a pretty decent hit. You know, you can come out ahead just from those red diagonals. So, yeah, so I mean, again, in 77, I'm already 20 years old. So now I'm gambling. I don't want to play no replays. I don't want to play no games. I just want to whack it for hundreds and hundreds of games cash in, go get some gas, pump it up. You know what I'm saying? Yeah. Phil Cummings, Tom Kalin, Scott Danesi, and you always end up getting a red red diagonal hit if you look at the bingo card on any game any six card game just look like nick described you got the vertical and the horizontal wins and then you have everything in between like on the first card on a bingo if you would get the number six and the 22 and the nine that would be And that's how you get a red diagonal three in a line. Now if you got the 24, the 18, the 10, and the number 25, that's a four in a row. And if you look at that, that's a lot more numbers on each card. That's just two, three, that's just a couple more ways to win. Now if I wanted to stretch that, you can look on the first card, The 23, the 14, the 11, the 7, that's another 4 in a row diagonally, but not the real diagonal. In other words, if you go to a bingo hall with the old ladies and play bingo, you can't win on no diagonal. You gotta win corner to corner, vertical or horizontal, that's the way to play. So when Bally put this feature in, it just gave so many more ways to win. So that brought up the amount of replays I could win. So High Flyer's a beautiful game, got the airplanes on it and everything else, and didn't put that much time in on it because in 78, Bally exploded on the six card scene. They came out with the red diagonals, the corners, the super lines, and they added the magic number. The numbers are 1, 9, 7, 22, and 5. They are the magic numbers. So the magic number feature, when you get that, it's going to randomly pick one of those numbers that Dick just mentioned, and you have to make that number. And once you make that number, then the game is going to, it will give you a feature. Let's see. So, I am stuck because I know... Listen, that's not a problem because what's going to happen is after I explain the Nashville and I shoot over to the Dixieland, it's going to all come back to you. There we go. You're going to get a flashback. You're going to be here in the garage. I'm going to be pulling partners with me with your own quarters that you brought and we were starting to whack that machine I think if time didn't elapse we were going to be there all night with thousands of games up because you're a pretty decent player by the way. Oh, okay. Anyway, the name's Phil. You are. You're doing some good hits there. You got some style. It looks a little bit like my style. I don't know. Have you been reading up on me or what? Yeah, maybe so. I'm going to go. You've been reading up on me or what? Yeah, maybe so. So, I was just saying that the magic number feature, it's going to select one of those five numbers at random, or maybe two, and you have to land in that lit number, and then the machine will, it'll give you something. Scores, all doubles. Let me, let me re-elaborate over here a little bit. The Nashville in 1978 was loaded with features, okay? It had everything that all the six card games had going back to 1951 when the first game Valley ever produced was bright lights. So you have on the Nashville the features, the four corners feature, you have the super The red diagonal features and you have the magic numbers so now I want to talk slow because now the six card games are starting to get loaded up with features Nashville is a 10 coin maximum Ticker Tape is a 6 coin maximum game Blue Chip is the only six card game in the 70 that's not a maximum game because the player is allowed to go for the selector spot number, which you have to take extra quarters and put them in to achieve that feature. But the rest of them, Wall Street, Ticket Tape, Stock Market, Bull Market, High Flyer is an eight coin maximum because you get the first six quarters, get each card, six cards. And then the seventh and eighth quarter is the red diagonal on High Flyer. So when they put Nashville out the next year, they added the magic number in. So you had four corners on Nashville, super lines, red diagonals, and magic numbers. The magic numbers are 1, 7, 9, 22, 25. And what the player needed to do was, at the start of the game, when he put in his 10 quarters maximum, the last quarter would go in and then that magic number feature would flash and scan through them five numbers, 1, 7, 9, 22, 25, and they would land on either two numbers or you'd get one number. I could tell you what the single numbers are. It would give you the 22 or the 25. When you got two numbers you would get the 7 and the 1 or the 9 and the 7, but it gave two numbers sometimes. When it gave it more, it gave the player the two numbers more times than it would give a single number which was a big advantage. So with that being said, the magic number would double all the players scores. In other words, if you got a hit on the first card on the 5, 1, and 9, that's four games. If the magic number 1 was lit, so that means the player had the magic number, which is Se cliff soleil was onder the Right out of the gate, the first ball for that magic number because it doubled all your scores. That's all the magic number does, is double all your scores. Okay. So, and then what you can do is play for double or nothing, right? That's right. So you have your four replay winner, but because you made your magic number, it becomes eight, And then you can try to double it for $16. So you've more than made back the money that you put into the game just from a simple three in line winner. I like to talk about the $300 payout on the six cards for five in a line. Let's talk big now. This is what it was all about back then for me. It was winning and cashing in. It slow Everybody knows on ticker tape it 300 wins for five in a line on the six card If you double it you get 600 games That's pretty good. On Nashville, if you get a five in a line on the six card, and in that five in a line, one of the numbers is the magic number, your scores automatically get doubled. So, the 5 in a line payout on the 6 card is always 300. The payouts on the 6 card are standard. There's no increasing them, decreasing them, going for them, they're just there. The first card on a 6 card game is 100 wins for 5 in a line. Second card, 100 wins. Third card, 120. efficütünj passionate So that's the standard odds for the ticker tapes. So anybody out there that's trying to figure out how these bingos work or they're confusing, stick with the six card game and look at the six card game online. Look at it in Jeffrey Lawton's book. Read up on it in Jeffrey Lawton's book and you'll find out through this podcast and the The combination of reading and listening to us try to explain these things. We're trying to keep it simple, but it seems like I'm jumping around for some strange reason, even though I feel organized and I'm trying to follow some kind of suit here. As far as the odds on the six card game, I'll get back to that again. It's cut and dry. It's payouts are 100 on the... We'll go over it one more time. www.willywonka.com I'm going to talk about the features a little more because I think the more I review it and go over it, it'll be easier to understand. So, you know, Ticker Tape in 72 had the four corners features and the super lines. That's it. And the odds were what? Standard. The payouts? Standard. We know what they are out there. I'm not going to repeat that for sure because that's definitely solid in everybody's mind. And that's a big plus because when you get into any of these double ups and bounty gains and all this other stuff, forget the odds. It's just quadruple scoring and color coding and all this. We're not going to talk about that. This is strictly six cards tonight. Getting back to trying to explain the features again, I want to try to go over them enough times so that it's sinking in and then once people understand these features, It's a strong foundation to learning all the other bingos, all the other, let's see, if there's 97 that Valley made, there's only 15 six card games, there's quite a few other ones out there. So, if you can learn a six card game at the start of the gate here, out the gate, you're going to be way ahead of everybody. So getting back to the features, you have High Flyer came out in 77 and it added the red diagonals and it also had the four corners and the super lines like on Nick's ticker tape. So, again, Nashville came out after High Flyer. It had the four corners. It had the super lines. It had the red diagonals like High Flyer. But Bally added the magic number. Now there's just one other game, six card game, that came out after Nashville and they added one more feature. So we're coming around the home stretch. There's nothing left after this. We're covering it all. All right, so one more time on the Nashville, a little review. What features does Nashville have? It has what Ticket Tape has, the corners and the super lines, but it also has what High Flyers has, the red diagonals, and it also has the magic number that Bally put into that Nashville when they manufactured it. And it has the double or nothing feature. Well they all have the double or nothing feature Nick, right? High flyer bull market, blue chip, Wall Street, ticker tape, stock market, they all have that double or nothing feature. That's another given. It's like the odds. The odds and the payouts are solid. The double or nothing is solid. It's all the same through all these games we're talking about, all these six card games, I'm not sure what you're set for when you go back in time into the 60s with Lytle Line and all that stuff. You really had nothing. I shouldn't say that. Lytle Line had the center spot and it had the super line, but that's it. So it really became a little bit more featured pack in the 1970s. So now we're going to move on to the king of all six card games and really my favorite next to the New Continental and Lytle Line. Don't want to leave any of my favorites out. But anyway, this Dixieland, I tell you, when Nashville came on the scene, I went crazy. I was doubling down with the double or nothing feature. So let me just go back. I don't want to jump ahead to Dixieland just yet. So I want to go back to Nashville. So Nashville was the first game with the magic numbers. Now I just want to kind of incorporate some payouts into this little chat session here with the Nashville and kind of give everybody listening out there kind of like the whole big deal of everything that you got on these bingos, these six card games. So with the Nashville with the four corners, super lines, red diagonals and magic number, a player can really get a big hit. And I mean big. And not as big as on Dixon and we're going to talk a little bit about that next. So let me just move along here. If you get a 5 and a line on the 6 card on Nashville, Ticker Tape, Blue Chip, Stop Market, High Flyer, it's just 300 games. Now depending upon what features you have lit, that's what increases your odds. So let's say you're on Nashville and you get the 5 and a line on the 6 card. This is a game that's 300 games, but you have the magic number. Let's just say you have the bottom line. My favorite line on the six card, all-time favorite line is 1, 7, 21, 3, and 6. That's an easy line to hit, especially if you nailed a 21 on the first block. So let's say you drop 10 quarters in the Nashville, which is the maximum you could put in, and The Super Line flashes on that last 10th quarter and it's flashing and it's flashing and boom! It lights into the 1 and the 9 up for the magic numbers. Then, the player's gonna try to get that 1, 4 to 9, out of the gate, first ball. First ball you're trying hard on these games. You're not shooting that ball out, letting it go anywhere you want. You gotta take control of that game, hug that game, get on that game and nudge that game. So you're steering that ball into the one. Bang! You get the one. Automatically, when you get the one and it's lit for the magic number, it doubles all your scores. So if you're going to get a five in a row on the six card, which is 300 standard payout, it's automatically six because you got the magic number because the magic number doubles all scores. So now you're on your way. You got the one, you get the seven, you get the twenty-one, you get the three, and you get the six. Now you got a five in a row on the six card with the magic number. The three hundred becomes six hundred automatically because you have the magic number. And then at the end of the game is where the double or nothing feature comes in. The double or nothing feature is a built in feature. It's a standard feature. You get it every game. You don't pay for it. Your odds are always the same. You don't pay for increasing odds or putting more money in. The odds are always the same. That's simple. Now that you know that, the game isn't that complicated because you're always going to have the double or nothing feature. You're always going to have the standard odds. So now because you have the magic number feature, that changes everything. Because the magic number doubles all your scores. So your 300 becomes 600 and now comes the pressure. The double or nothing flashes at the end of the game and it asks the player, do you want to press that D button for double or do you want to press the R button and collect your MANY V NEEDED BUSINESS COggak3 NOT ONE Mнологgy TO Gerade Mistake The R button on the lock down bar for regular scores and not go for double. It's going to flash and ask you automatically every time, do you want to double it? Do you want to just get your regular 600 and take that, what's that, $25 for 100 times six? That's pretty big money. What's that? Six hundred and fifty? What is it? One hundred and fifty? $150 for 10 quarters going in for a hundred for a dollar fifty you win a hundred fifty I'll remember that now Nick thank you that's some that's some investment now we're not done because you're double or nothing is flashing asking you do you want to make that six hundred twelve hundred you have the nerve you want to gamble you want to win big money *** *** *** The Valley Company, Subsidiary of Walter Kidde & Co., Inc., Mirco Playfields, Tim Tim Kitzrow, Scott Danesi. The game, instead of a 10 coin maximum game like Nashville, they added one more feature and it cost the player just one more quarter for 11 coin maximum entry fee into the game. And that last 11 coin, the new feature incorporated into Dixieland was the double, double feature. In other words, in Nashville, when you got the magic number, it doubled all your scores. But in Dixieland, when you got the magic numbers, it doubled your scores twice. It's called double-double. So let's get back to that favorite hit of mine on the six card. You're playing Nashville. You get the magic number. It flashes. It becomes the one again. You get the 1 right off the bat because you're a great player. You want to get the magic number first time out the gate because you know all your scores now are going to be double-double. So you get the 1, you get the 3, you get the 21, you get the 6 and the 7, you get all 5 again. Well because you have the magic number, but this time you have the double-double feature, and the double-double feature works like this. Bally incorporated that 11 coin double-double feature on Dixieland, but only gave the player A chance to double-double on two cards only. I believe it alternates from the third and sixth card to maybe the second and fifth card or the first and fourth card or maybe it's the first and fifth. I really don't know in detail unless I studied that. But I know it gives you two cards only out of the six. and you have to hit the magic number on that card to get the double-double and if you look at Dixieland it's easy to look at you see, you look up a picture of Dixieland and you'll see that Dixieland actually had uh... in the card it'll tell you if the double-double's lit And also in the back glass there's a box that says, um, uh, it pictures all six cards in small little squares and it lights up what cards are lit in the 11 coin feature on the back glass. So you'll always know what two cards are lit by looking at the 11 coin double-double feature on the back glass. Or you can just look on the game on the card on top it says double or double double which lights up so the indication is there for everyone to read and see so hopefully not everybody is completely discombobulated and confused now but it's the last game so try to bear down and think and listen the Dixieland has an 11 coin maximum entry fee. The first six coins give you all six cards. The seventh and eighth coin gives you this red diagonals on all the cards. The ninth and tenth coin gives you the magic number and the eleventh coin lights the double double feature for payout. So, we're gonna go to that 1-6-3-7-21 line on the 6 card. The player has the magic number, it's the 1. The player now has a 5 in a line on the 6 card with the magic number in that line. So that 300 games which is standard becomes 600 games because you got the magic number and then because the six card is the double double card, the six card is the double double card, it's going to tell you that in the 11 coin feature on the back glass and it's going I'm going to tell you that on the card itself, that you have to double double it. Your 300 becomes 600 with the magic number and because your double double card is the sixth card, it's lit. It becomes 1200. So now, now you want to play big man and you want to cash in some big big money. Now the double or nothing feature, which is standard, flashes after every single game you play, whether it's a three in a row win for a standard four games, a lousy four games, or a four in a row for twenty games. Now that double or nothing feature is going to light up at the end of the game and it's going to ask the player, it's going to say, You have 1200 replay win here. You have the magic number on the 6 card. You have the double double card is lit, which is the 6 card. So your 300 standard becomes 600 because you have the magic number, which is the number one. And then because your 6 card is the double double card, it becomes 1200. So the player must choose to either press the R button, because the double or nothing is flashing now, because you're going to collect your money now, you're going to collect your replays. The game is saying, okay, it's flashing double or nothing, press the R button to collect $1,200, or press that D to make 2,400 wins for $2.75, which is $650. You don't have to edit it up, Nick. I've done it two or three times. You know what the payout is. Okay? There's a little secret to this double or nothing feature. And Nick could probably verify this because on the fourth ball, the selector lock relay pulls in for payment. And I think it does it on a sticker tape too. So what that gives the player, in other words, what I used to do is rather than put all that pressure on me at the end, Sometimes I would get the one, the seven, the twenty-one and the three. And at that point, I can collect my wins. I can go double or nothing then, and the double or nothing will stay. If you get double, you'll get double. If you get nothing, then if you get the six, you get nothing. Because you already have the one, the seven, the twenty-one and the three. So, being smart back then, I realized that that's when I want to go double because the pressure's off of me. It's, it's, I'll tell you what it is, I know what it is. It's 44 games for a four in a row on the sixth card. I didn't have to make you check, Nick. Everything's coming back to me. I feel myself in the, in the establishment now going for it. I got the one, I got the seven, I got the 21, I got the three. So I got the magic number, my 44 becomes 88, but I got on the double card, so 88 and 88 is whatever, 164, I don't know what it is, 168, whatever it is. 176. 176, thank you. That's not that much to lose. 2400 is a lot to lose, so at that point, I'm going to go double, because I got a thousand games up anyway, or 800 games, because I'm whacking this machine all night. And that's when you want to go double. You want to go double when you're comfortable. You got two, three hundred games already on your replay meter. So if you lose the, what you say it was? 176? 176. That's just a five in a row and three quarters. Because a five in a row is a hundred games on the first three cards. Anyway, so you can go double or nothing on the fourth ball. Because Bally kept that selector lock relay pulling in for payment for the player. Or maybe they just incorporated that because that's the way the game's designed. It needs to be that way. And a smart player that knew that would double then. And that's when I doubled. So that really put pressure on me for the six. Because I knew if I got the six, I'm getting 2,400 games. That's when you become a real player. That's when you're squeezing that machine so hard you think you're putting indentations into the side metal rails. You're going to stamp everybody's back behind you looking at you like they did in In New York, when I beat Steve Smith, bikini for 600, which was the maximum hit. You see, the bikinis don't go up that high. They don't come up like thicker tapes. These six-card games give you many, many more replays than any other bingo that was really designed. I'm sure there's somebody out there that will come up with some bingo that will cough up over 2,000 games in one five-ball game, not eight. There's no extra balls in six-card games. Let me bring that into the mix too out there that there's no extra balls. It's strictly a five ball game. You look at all these other games, all the other 75 games that are out there. There's 97 Bengals, Maves, 15 or 6 card games, whatever it is around 75 and they all give I'll give you eight balls, which means five normal play balls and then three extra ones for a total of eight. So that really gives a player an advantage too. But on these six-card games, it's just strictly five balls. So, I mean, hopefully I explained this correctly and easily for any listener out there So that they can play this over and over. Can you slow the speed down Nick? This way they can think about it and when you're listening to this podcast, go online and go on IPD and pull up my pictures on Nashville or Blue Chip or Dixieland and look at the back glass when you're listening to this. This is going to get it. This is going to make you get it. If you put the picture up and you're staring at that picture and you're listening to me and Nick and hopefully again like I said I did repeat myself a lot tonight and I normally never do but I will tonight because I want to try to get a point across how simple it The way to all the bingos, all 97 of them, is through the six card games, the most simple bingos ever made. Now, you can go and look at bright lights or light a line and see that there's really not that many features. But the real action for the six card game are the later 70s game. And I think after all this talk, Nick is going to be offering up his ticker tape and I got a friend here who's got a beautiful Dixieland. I'll put in the Cadillac and bring it to York. I'll strap it on the top across the moon roof on top. I'll pad it real nice and tight there. I'll wrap it with that clear... Anyway, he's like, what? But you will, you will in time because you're gonna, you're gonna get to play that ticker tape more and more and more and then you're gonna want, you're gonna want to move up to all these other features because, you know, I think everybody wants to shoot for as much There are over 40 SoC bush in the World.... All the bingo machines are not that sought after. Majority of the bingo collectors love all the other games and rarely have any six card games in their collection. But don't forget there are guys that really just collect six card games. I know a few people out there from my experiences of surfing the internet, reading things and I'm listening to stuff and you too. There's many people out there that were brought up on a six card game like myself. Unfortunately, I love all the other bingos too. I'm actually going to probably go and see if I can get this United Tropics. I mean, I see this game sitting, they sent me the pictures tonight, it's sitting lonely in this basement over 50 something years, 60 years. I was born in 1953 and it's just yelling for a home. Now, do I have room for it? No, I'm selling a mint lute chip Saturday. Don't know how I'm going to ever take the legs off and the head and I think I'm going to have to hire somebody to put it in the guy's truck because it's going to break my heart but I have to do it because I have 42 machines now and four game rooms so my desire I'm still gonna go. I'm gonna drive an hour and a half and look at this United tropics. Do I have a United game? No. Did I have a United game? Yes. My close friend has it now. He has the game in his collection. It's a United game. It's gorgeous. I have pictures It's gorgeous. I have pictures of it on IPD. It's a nice low play game with mint playfield. You may need a little touch up on the glass, but who sees the glass except to look up at all them games you just racked up? You know what I mean? Most of the time you're focused on making numbers and that's really where these bingos are. You want to become one with the machine. You want to literally play these games. You want to become good at moving that silver ball around. You want to look at your odds, you want to take your time and think with combination numbers you need. Sometimes you don't feel like going home and whack that flipper game around. You might need something that's challenging and sophisticated and really, really skillful. I mean you need some luck in bingo, but you know what? Being a long time player and having many, many, many hours, I'm ashamed to say how many, It's just absurd. It really, really, you can really become a skillful player. And learning literally how to play them and knowing all the combinations and knowing all the features, once you get the game, you put it in your collection and you learn the game, it all goes away. Just like your Addams Family or your any one of them complicated solid state games or DMD games when you first get it you really got to learn it You got to learn this and that do this do that flip this I mean it takes a while Once you do it then it automatic like the back of your hand Bingo's are the same way. They're less complicated to learn how to play. I had an Atmos family. It took me a while to pick that up being an EM guy. I picked it up. I stuck with it. But that's the thing. I don't give up easy on anything and I'm dedicated. So, I mean, you need a strong desire to learn the bingos. And now with this new podcast out, I think people who are curious and really want to know about the features and the payouts and how everything works and, I mean, Bally really incorporated one or two features every year. I mean, basically there's a solid foundation of features. There's only so many, but they incorporated them in different ways. And once you learn these six card features and payouts and understand payouts and features and things of that nature and magic numbers and magic screens, oh, there I go, I'm off to six card games and stuff like that, it really is going to be easy. So I just hope that this was helpful to anyone interested in adding an EM bingo pinball machine to their collection. I mean if you're an EM guy or if you're a DMD guy who just added their first EM pinball machine, whether it be Super Soccer, let's name a few, North Star, any one of these If you have time please let me know. I appreciate it. The only thing that's going to be fast-paced is your heart beating when you get a five in a row on the six card and you doubled it for 2400 games. Alright, no one's going to pay you, but let me tell you something. You're going to feel that rushing through your veins, man, I'm telling you. Because it's going to take you a while to hit it, make a hit like that. So this is what you're going to be searching for when you get the bingo. You're going to get the bingo. You're going to have to first get a foundation, a stance, how to play the game, follow the blockers, use the left side, go on the right side. You're going to learn how it hits off this post, hits off that post, how to make the valley hole, number 16. I mean, there's all so much to incorporate into becoming a good player and once you do, then you're winning more, you're feeling better, the game becomes better. It's not boring, it's not just a big heavy object anymore. And really, with Nick now on the scene and the things he is doing, the explanations for breaking down all these components, he's taking all his spare time and bringing it out into the internet for everyone to hear. I mean, I don't think anyone fears anymore the mechanical, electrical aspect of the game anymore. People are beyond that now with Nick being on the scene. There's never been anything like this before where someone's going to come home every night, work, family, everything else that's going on in his life, and bring it to you, man. He's bringing it to you. So that's why I'm here tonight. I'm bringing a whole other side to you with the incorporation from Nick. It's like the one-two knockout punch Combination here you're on your way now I'm doing this because I have so many bingles falling out of the sky in my hands now. I Don't know what to do with them fortunately Saturday I got somebody who's gonna drive down from Connecticut and And hopefully go home with two beautiful bingos. My blue chip from my collection which is drop dead gorgeous and very reasonably priced. It's almost like I think I made a mistake. I don't know why I said that. Anyway, but it proves that I want to get them out there. Nick has proven that he wants to get them out there. This is not the bingos, we're EM guys, we love flipper games, we like bowlers, we like ball balls, we like anything that's electromechanical, but let's face it, it's a pinball hobby and a pinball world today, thanks to all the new young guns and the DMD guys, I always want to tip my hat to them and speak about it because I really think it was a combination of them and all these old time collectors from 30, 40, 20, 50 years ago that have been collecting EM guys. The combination between them and the new guys that really saved pinball. Pinball was gone, boys and girls. It was gone. I was out there with no internet, didn't know how to rebuild a pop bumper, didn't know nothing in the beginning 30 years ago. Now today, pinball was on the front page of the New York Times. Of the New York Times. I just read it because I'm in my building. The mail guy delivers the papers every day to the CEOs. I walked by and I was like, what? Pinball? It's on the New York Times. It's everywhere. So, bingos deserve a place in it. These games are special. They're really sophisticated EM games. I mean, yes, pinball is cool. They got roto spins. They got kick out holes. They thinking. They got bonus values. They're thinking, yeah, but these games are more human than You can't imagine anything when you compare them to a flipper EM game. The ingenuity and design and mechanical aspect and thinking incorporated into these games were way, way ahead of their time. They deserve to continue to be out there and be part of this big pinball extravaganza explosion that's happening now in the year 2015. I went to Jersey Jack's second pinball show this past Saturday and I gotta say there were just a few EM guys there but that doesn't bother me at all. I'm happy that pinball is where it is today. And I just gotta keep saying it over and over, these bingos, if anybody gives them a chance, You're gonna see, I was right, but you can't get it and not play it and not understand it and shoot the balls out and say, uh-huh, this sucks. You can't do that. If you buy a bingo, working bingo, and I got 10 of them that are for sale right now. 10 working bingos at low, low prices. The other 25% is learning the odds and the features and literally learning how to play them, but that's up to the individual. You gotta put the time in. You gotta put the time in. So I mean, six card games, strictly six card games tonight, people. I enjoyed this very much. I really love the six card games, but I said I wasn't going to talk about any other games, but I love all them other bingos too. I love the magic corners. I might take that, that bonanza myself out of the 10 game package deal. That's really why I'm moving out this blue chip, this gorgeous blue chip, because I got quite a few six card games. And, you know, now that Nick resurrected that nightclub and he showed me a little video of I was like, wow, that's cool, man. I can hit corners too. Let me tell you something about that nightclub. I don't want to get off the strictly six-card subject here, but that nightclub is a wicked game, man. The payout is super bad. The machine racks off replays like it's nobody's business. Single, double, triple, and quadruple payouts. Quadruples. The great thing about that nightclub is, and it was my favorite feature, was that Bally incorporated the four corners into that game. So if you paid enough nickels, you get four corners. And when you can move 16 corner numbers, you can score some four corners and win five in a line through the four corner feature. And that four corner feature on all the six card games pay out five in a line. The Valley Company, Subsidiary of Walter Kidde & Co., Inc., Mirco Playfields, Tim Tim Kitzrow, Scott Danesi. What what is Let's face it, there are only so many DMD games left out there. I mean, if they're not going to remake Medieval Madness and remake all these games, there's only so many. And I'll tell you, I've seen game rooms in collections now with all these DMD games. Everybody's packed to the gills. Everybody's packed with games on the sidelines that got to get done. And I mean, once everything's up and everything, there's only one alternative. I got to get an EM. I got to add an EM to my collection. So, you know, add a flipper game or add a bingo. Let's get these EMs rolling. I know for a fact that it's a very small portion of the hobby, but it doesn't faze me at all because sooner or later there's going to be an overwhelming number of EMs still left on this planet because there were so many made versus how many DMV games were made or even solid state games. Well, there might be some more solid state games around here. But when you think about it, there's way more EMs on this planet. And that's just my opinion. And sooner or later, somebody has to get them. They're going to have to put them in there, you know. So let's see what happens. And after all this talk, I'm going to go out to the garage and I think I'm going to try to get that 11-card Dixieland going. Hopefully I can get a double, double, double on the six card and whack it for 2400 games and I'll sleep like a champ. A couple things I wanted to add. First off, ticker tape. I brought that in. I didn't think Ava would really enjoy that. She's my bingo partner. I'm a partner and she plays the Magic Screen games and she's played the Double Up, that Mystic Lion game. But I brought the ticker tape in and her eyes just lit up and once she saw how the game played, and this is an eight year old now, I can't get her off of that game. That's her favorite. She told me that I am never allowed to sell it. That's a good thing. She's into the bingos and she is good at making the number 16. Wow. Yes. She can call it and she can make it. I wrote about you can make that 16 27 different ways. That's great. On Danny Leach's site, I literally wrote 12 paragraphs on how to make that valley hole All of these are the final 16. That's a very tough number. Yes. It's one of the tough numbers. It's kind of when you need it for final. When you need one, yeah. Yeah, Vic's writings on Danny Leach's site are fantastic. So I would strongly urge anyone who, after listening to this, is thinking about getting one, to go check those out. They're at danny.cdyn.com. And he's got fantastic stories. You've heard some of them on the podcast, but nothing beats reading about having the nerve to double the already doubled and double doubled six card win for 2400 replays. That is amazing. So the other thing I wanted to mention is that my ticker tape and at Nashville and at The show is called the White Rose Game Show. It's in York, Pennsylvania. And it is on October 9th and 10th. And I'm going to start plugging that pretty much every day until the show here. But we're having the first ever bingo row. There's going to be bingos from all different features from the six cards. There's going to be an oddball game that's only three balls called Miss Universe there. There's going to be several magic screen games and a turning corners game and the hole hopper, the gate time. And that's also going to be there. So there's going to be a wide variety of games to play. And you'll be able to meet me, play the games, figure out what you like and what you don't like. And hopefully that spurs you on to pick up a bingo of your own. So I'm happy to meet with anybody who's listening to the show and explain to you how to play the games. And And I'll be hanging around Bingo Row pretty much the whole show. And hopefully Vic will make it. I'm going to try and if push comes to shove I'm just going to grab my Coney Island. It's a three card bingo. It's the second bingo ever made by Bally. It followed the first bingo which was a six card game called Bright Lights. I can fit the cabinet in my back seat and the head in the trunk. I'll get up early, leave 7, get there at 10, stay till 5 and get home at 8. That's if I don't hook up with somebody and stay over, hopefully somebody that has a truck. So I can maybe shove that baby in there. Of course I'm going to come with the smallest bingo ever made because my back is killing Tell me if they're 150 machines. That's a real nice player that Coney Island. And a good looker. That's a nice small game too for someone that prefers a really small bingo. I mean it's very lightweight. There's three cards. You can get three extra balls. And I tell you it's a fast paced game. It's really exciting because it's a quick game. It goes quicker than the six card games because a player only really has to concentrate on three cards. You know, so I hope I can make it, Nick. I don't want to commit to anything. I'm a man of my word, so I'm always the last minute on everything. Hopefully I'll show up and I really want to come because I want to be part of this event. Like Nick said, first time ever. I mean, I've been to many, many shows and I long to see maybe one bingo there. Sometimes they're the Estre 28 holes shoot-a-line six card game, which I didn't even mention. Somehow it got past me in this six card podcast tonight. Uh-oh. Uh-oh. Where did I go wrong? Let's not confuse anybody else. It was the only 28-hole six-card game ever made. Mostly every single six-card game is 25 holes. Like Nick said, that Miss Universe is actually the oddball. Not only is it just three balls, but it has only 18 holes. It's unique to itself. There are a lot of 20-hole games. Nick has the double up. I'm, you know, Valley experimented, you know, with the playfields, but the majority of the collectors and players really are 25 hole players. So, with that being said, I'm sure out of the 97 bingos that Valley produced, if we think about it, I don't know how many 20 hole games there are, but the Miss Universe with the 18 hole and the Shooter Line six card game with the 28 holes are really just the only two oddballs. And then you have just a handful of 20-hole games. And then I would say probably, I don't think there's 17. I think that's a high number of games that are not 25-hole. I would think maybe 15 of them. I don't know how many double 20-hole games there are. There's quite a few though. I don't think there's that many though. We'd have to do a 20-hole podcast. Yeah, I gotta find somebody who really loves those games. I haven't done it. Well, there's a guy named John Robinette that sold me my first bingo ever. He's got a lot in Jeffrey Lawton's book, actually. I met John Robinette on the turnpike. I bought Stock Market and Nashville would offer him. He drove halfway up the turnpike of New Jersey. I drove halfway down. We met. I had blankets on the highway. I had 300 feet of extension cord. We met at a gas station. I plugged the cords in because I wanted to make sure the games worked. He was so kind and he says, Vic, bring anything you want because every game is going to work. And man, he was right. He hooked me up. He gave me my first bingo. I just realized it was Jean Robinette. Righty? Yes, Vic, because Nashville was the first bingo that I've ever bought outside of playing I had to have the king of all six card games, Vixie Land. Well, Vic, thank you very much for coming on and co-hosting this episode. I really appreciate it. And I really look forward to seeing you at your work, hopefully. There's a good chance I may show up. Good chance that may show up. I gotta handle that six hour ride and man up, that's all. You know? Yeah. Thanks a lot, Nick. I can't tell you how glad I am to have met you and how grateful I am that you do this I'm a big fan of your podcast and I really enjoy coming on so it's really my pleasure. I just have a great time. It's easy. It's easy and very enjoyable. So thank you very much again. You're very welcome and hope to talk to you here soon. All right, Nick. Anytime. Thanks, Vic. Good night. All right. Good night. I want to thank my guest Vic Kamp for coming on again and talking to us about strictly six cards tonight with a couple minor variations in there. I do want to mention that Vic mentioned that there were no other games he knew of that had a payout that was as large as 2400 replays on a single five ball game. And I've mentioned this previously, a lot of the 20-hole games actually had really high payouts like that. Like my Double Up, for example. One of the first 20-hole games that would allow for maxed out odds to be quadrupled with the user selectable feature. So you could actually quadruple your 600 win to 2400 all off of a single game. Now the difference between a Dixieland and a Double Up is that on the Double Up you have to continuously feed in money in order to get all of those advances. The Valley Company, Subsidiary of Walter Kidde & Co., Inc., Mirco Playfields, Tim Tim Kitzrow, Scott Danesi. The Valley Company, Subsidiary of Walter Kidde & Co., Inc., Mirco Playfields, Tim Tim Kitzrow, Scott Danesi. So, one other item of note about the six cards. Starting with High Flyer, Valley stopped randomly awarding only the super lines in the corners. They would still randomly award them occasionally, but the big deal were rollover buttons which were implemented on the playfield. When you hit them, this would light the super lines in the corners, and these rollover buttons are in the typical position for any Valley bingo. If you've ever seen a Magic Screen game with an extended time tree, those rollover buttons are in the same spot. So they're down near the, uh, between the final and next to final rows of holes in the playfield on the left and right side. That's a pretty cool feature because you can steer a ball down that way and hit those rollovers and then light that feature, bring the ball back home into the trough it'll load it back up into the shooter lane and you try again and this time with that feature enabled you might have a chance at a much higher payout so, that's all for tonight again I want to thank The Camp for coming on and In the show notes for this episode, I've included a picture of my ticker tape from the front that includes the layout of each of the cards. So you can see exactly what we're talking about with the numbers. Now, it's worth noting, again, that the layout of those six cards after Lidline did not change at all. So every game after Lidline that came out used the exact same layout of cards. The convenient thing for the player is once you memorize that number layout on any one of the cards, then you know exactly what you have to shoot for, and you start to get a feel for how easy it is on the machine to make the particular numbers you want, and then go from there. Another thing I'm going to link in the show notes, I had my friend PinGeek over and he took another video, this one of ticker tape, so you can see just how fast the gameplay is. You can see me lose twice in a row. Spoiler alert there. I do tilt the machine on the second ball when I had a pretty good game going. I got a little bit of a back glass going, so that was kind of disappointing, and then I completely lost on the second game. But you can see just how quick the game is to start, how quick it is to shoot, and how quick it is to know that you've got all these combinations set on the back glass, and you can figure out exactly what you need to do in order to get a hit. Even if you don't have the numbers memorized, which I still struggle with even playing the game every day, it's amazing sometimes you will be trying to get a hit on one card and you end up getting a hit on another card. Now my games at home are set for coin play and I set them as per factory. So on the ticker tape, instead of having the multi-play relay enabled so that it gives you five credits per quarter, it costs a quarter to light one card like Vic was saying. So you have to put in six quarters, a dollar fifty in order to get the game going all the way. Now to make things interesting for myself I take the keys and put them in another spot. And what this does is it forces me to play the game and actually win if I want to continue to play. So at some point I'll get down to my last quarters and at that point I will only play one card or two cards at a time trying to eke out an 8 replay win in order to keep going and from there you can build. But these games are super fun. As I mentioned in the video, they're not incredibly common in Virginia. I'm sure someone will correct me there, but I just don't see them all that often, and I go looking for bingos quite frequently, as you might imagine at this point. So up north, they're a lot more common. You know, in Vic's area, that was what they ran. Down here, they ran the Magic Screen games. So those come up every so often. But that's all for tonight. Thank you again for joining me. My name again is Nick Baldrige. You can reach me at 4amusementonlypodcast at gmail.com or you can call me on the bingos line at 724-BINGOS1, 724-246-4671. You can listen to us on iTunes, Stitcher, Pocket Cast, via RSS, on Facebook, on Twitter at Bingo Podcast. You can follow me on Instagram at nbaldridge, or you can listen to us on our website, which is formusementonly.libsyn.com. Thank you very much for listening, and I will talk to you next time.