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Homebrew and You: From Garage to Career, and the Team Making It Easier Than Ever

Kineticist·article·analyzed·May 12, 2026
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Analysis

claude-haiku-4-5-20251001 · $0.032

TL;DR

Homebrew pinball evolves from garage hobby to professional talent pipeline and indie manufacturing.

Summary

A long-form article exploring the evolution of homebrew pinball from isolated garage projects to a thriving ecosystem of specialists and emerging indie manufacturers. The piece profiles key figures including Kyle Reed's new Bootleggers initiative (Pinforge), Nick Morand's mechanical expertise, and the industry's recognition of homebrew as a talent pipeline—with Jersey Jack hiring Mark Seiden and American Pinball recruiting Nick Neitzel and Kyle Smet from the homebrew community. The article emphasizes how documentation, collaboration, and accessibility are transforming homebrew from a lonely hobby into a viable career path.

Key Claims

  • Kyle Reed assembled a team of seven prolific homebrew developers in May 2025 at a gathering in Michigan, which eventually became Bootleggers/Pinforge

    high confidence · Author's interview with Kyle Reed and Aaron Davis; article describes the founding story in detail

  • Bootleggers/Pinforge launched in November 2025 with a goal of fully documenting every construction step publicly so anyone can replicate the process

    high confidence · Author's discussion with Aaron Davis about the project's core mission

  • Mark Seiden (TheArrrrcade/Jersey Jack designer) was inspired to build his Metroid homebrew after attending a homebrew panel at Pintastic ~10 years ago

    high confidence · Author's interview with Mark Seiden; corroborated by Pinside forum history reference

  • Mark Seiden was hired by Jersey Jack Pinball in 2021, joining after Eric Meunier outreach and interviews with Pat Lawlor

    high confidence · Direct quote and timeline from Mark Seiden interview

  • Nick Neitzel's Tony Hawk Pro Skater homebrew won best homebrew game of the year at the TWIPYs in 2024 with over 600 votes

    high confidence · Author's reporting of competition results

  • J Bryan Vincent acquired American Pinball in January 2026 and is actively recruiting designers from the homebrew scene

    high confidence · Author's interview with J Bryan Vincent at Midwest Gaming Classic

  • Kyle Smet, a former B-52 Weapons System Operator with 700 combat hours, is now designer of Big Trouble in Little China homebrew and was hired by Barrels of Fun as Production Manager three months after the 2025 Chicago Expo

    high confidence · Direct quote from Kyle Smet; author's reporting of his career move

  • Approximately 50 homebrew pins are expected at the upcoming Chicago Pinball Expo

    medium confidence · Author's closing statement about community growth projections

Notable Quotes

  • “I was a B-52 Weapons System Operator. I have 700 combat hours. I've been deployed to Diego Garcia three times, Afghanistan, Turkey, Al Udeid, and some other places. Now I make pinball machines. Life is strange.”

    Kyle Smet @ opening — Establishes the article's theme of career reinvention and the unlikely path to pinball design; sets tone for profile of homebrew's transformative potential

  • “They had me at 'we're having brisket,' and I just showed up and was like, so what are we all doing here?”

    Aaron Davis @ founding story — Humanizes the founding moment of Bootleggers/Pinforge; illustrates the informal, community-driven genesis of the project

  • “It's not a company, it's an endeavor.”

    Aaron Davis @ project philosophy — Encapsulates the distinction Bootleggers/Pinforge is trying to make—not traditional manufacturing, but collaborative open-source approach

  • “We're crossing that line from homebrew into indie pinball. There's a professional layer to it that is not mass production, but done with the same fit and finish attention.”

    Aaron Davis @ market positioning — Articulates the industry positioning of Bootleggers as a new category between homebrew and commercial manufacturing

  • “Great, another competitor.”

    Steve Ritchie @ 2026 Texas Pinball Festival — Signals competitive concern from established manufacturer (JJP) about emerging indie pinball entrant; indicates market consolidation tension

  • “Having rusty parts forced me to remake some of them, and in doing so, I changed them into something better suited for the design.”

    Mark Seiden @ Metroid build retrospective — Illustrates how constraint-driven problem-solving in homebrew builds design innovation; explains Mark's philosophy

  • “Time is the currency. Because everyone's working full time anyway.”

    Nick Morand @ on volunteer labor — Explains the economic model of homebrew community support—passion and free time, not monetary compensation

Entities

Kyle ReedpersonAaron DavispersonKyle SmetpersonMark SeidenpersonNick MorandpersonNick NeitzelpersonJ Bryan VincentpersonEric Meunierperson

Signals

  • ?

    personnel_signal: Jersey Jack, American Pinball, and Barrels of Fun are actively recruiting talent directly from the homebrew community. Mark Seiden (Metroid → Jersey Jack), Nick Neitzel (Tony Hawk → American Pinball), and Kyle Smet (Big Trouble in Little China → Barrels of Fun) demonstrate established career pathway.

    high · Article documents three major hires from homebrew to commercial manufacturers within 2021-2026 period; J Bryan Vincent explicitly states American Pinball is looking for 'next generation of designers from the homebrew scene'

  • ?

    community_signal: Homebrew community has matured from isolated garage projects to organized network of specialists. Nick Morand exemplifies mech specialization; broader ecosystem includes coders, designers, artists, and parts suppliers working across multiple projects.

    high · Article notes Nick Morand's work on 'grill lock and spatula diverter for King of the Hill, a Cat Bus ball lock for Totoro'; describes ecosystem as 'specialists' where builders can access help at any step; Aaron Davis states 'my life is now building cool shit with amazing people around the world'

  • ?

    product_launch: Bootleggers/Pinforge launched November 2025 as a new manufacturer category: open-source, fully documented indie pinball production positioned between homebrew and mass manufacturing. Marks significant market entry.

    high · Article confirms November 2025 launch; Aaron Davis quotes 'We're crossing that line from homebrew into indie pinball'; Steve Ritchie's competitive remark 'Great, another competitor' at Texas Pinball Festival indicates industry recognition

  • ?

    design_philosophy: Bootleggers/Pinforge's core design philosophy is radical transparency and accessibility—every construction step fully documented publicly so non-engineers can replicate builds. Represents shift from gatekeeping to democratization.

Transcript

web_scrape · $0.000

"I was a B-52 Weapons System Operator. I have 700 combat hours. I've been deployed to Diego Garcia three times, Afghanistan, Turkey, Al Udeid, and some other places. Now I make pinball machines. Life is strange." – Kyle Smet, Designer of Big Trouble in Little China A Night No One Remembers It’s hard to stress how difficult it is to write about the origins of a company when every person involved with said origins was a bit too intoxicated to remember precisely how it all began. What is certain about that night is that there were good friends, there was brisket, there was ‘a museum of bourbon,’ and there was a flamethrower. “But not like a World War 2 flamethrower,” Kyle Reed assured me. “I don’t want people getting the wrong idea; it was more for clearing brushfires.” If you watch Marco Pinball’s clips of the 2026 Texas Pinball Festival, Kyle belongs to a group they dub “the Avengers” of homebrew pinball, and quite fairly so. The team of seven consists of various engineers and other overqualified, moderately neurotic specialists, including FAST Pinball’s co-founder, Aaron Davis, whose systems have supplied Barrels of Fun, Pinball Brothers, and Pedretti. “They had me at 'we're having brisket,'” Aaron told me, “and I just showed up and was like, so what are we all doing here?" Kyle Reed had been mulling over the idea of an open-source pinball company for some time, something that would make building a homebrew pinball machine as approachable and accessible as possible. To make this happen, he called upon some of the most prolific homebrew devs from across the country for brisket and drinks in Michigan back in May of 2025. Reed had invited a diverse bunch, Ernie Silverberg of Marco Specialties and Monsters Inc, Kyle Smet who at the time was secretly crafting a Big Trouble in Little China homebrew, and mech designer Nick Morand of Turbo Time. Quite a few bottles later, it got done, the conceptualization of Bootleggers, a rather fitting pin about smuggling alcohol during prohibition. What made this pin unlike anything else in pinball is that every single step of its construction was to be fully documented for the public, with the goal being that anyone who wished to make their own machine could use it as reference. “It’s not a company,” Aaron once told me, “it’s an endeavor.” The team rounded out with Alex Lobascio and Jeff Palmer to officially launch in November of 2025, and just a few months later, Jersey Jack Pinball designer Steve Ritchie walked past the Pinforge tent at Texas Pinball Festival to mutter loudly at them, “Great, another competitor.” “We’re crossing that line from homebrew into indie pinball,” Aaron said. “There’s a professional layer to it that is not mass production, but done with the same fit and finish attention.” A Corner of the Garage To truly know pinball is to know the importance of homebrew within its ecosystem. Long, long gone are the days when Williams’ legend Steve Kordek could stumble into a career in pinball simply by dodging into Genco Manufacturing headquarters to escape the rain; you truly have to prove it now. This is by no means a new development — excavate Pinside forums nearly ten years back and you'll find TheArrrrcade, better known now as Jersey Jack's designer Mark Seiden, discussing plans to strip a Data East Jurassic Park to make Metroid. All this after being inspired by one homebrew panel at Pintastic. I asked Mark if he would still have built from Jurassic Park, and he said yes, except with a better-conditioned playfield. Understandable, as you can see through his photos, a Data East JP in absolutely abhorrent condition, wedged into the back of a Sedan before being wedged into the corner of a garage. Each part had to be rebuilt until only the pop bumpers remained. “Having rusty parts forced me to remake some of them,” he mused, “and in doing so, I changed them into something better suited for the design.” "It would have been incredible," he told me, "if there were more people doing it locally. Getting feedback from people going through the same process is extremely valuable. They always have some ideas you didn't think of, or have already made the same mistake you're about to make." And that was just the reality of homebrew at the time; every problem is yours alone, as is every hat to wear. Fortunately, the homebrew community Mark wished existed has since produced Nick Morand. Purveyor of Cool Shit I’ve heard the joke a few times now, that to know which games Nick worked on, you can just gesture vaguely at the homebrew section. Coming from a tourist town riddled with arcades, he wanted to build a robot as a kid. Then he saw Funhouse’s Rudy, and that was that. The mechanical engineer has since designed mechs for pins across the community; a grill lock and spatula diverter for King of the Hill, a Cat Bus ball lock for Totoro, and within the annual Pinball Expo of 2025 in Chicago, he crafted the pneumatic flipper system for the world’s unofficial largest pin Mothership in under two weeks. When asked why he does it for free, he told me, “Time is the currency. Because everyone’s working full time anyway.” His role in Pinforge is quite fitting for what homebrew is becoming: the resource Mark wished he had when rebuilding wire ramps in his garage. And Nick isn’t an anomaly in the community. Today, builders who stumble at any step of the way, it’s likely someone’s already made that step their specialty, and they’re more than willing to help. It’s an ecosystem of specialists, and it gets bigger every year. “My life is now building cool shit with amazing people around the world,” Aaron laughed. And ‘cool shit’ is king in the homebrew community; with no license restrictions, the Discord regularly reminds you there are no rules here, you can and should do whatever you want. This inevitably spawns the cool shit that draws attention. Another Nick, Nick Neitzel, is a perfect example of this, having built a Tony Hawk Pro Skater Pinball machine for nearly four years. Full of halfpipes, ramps, loops, grindrails, the world under glass is literally a skate park. A regular on the homebrew channels, Nick N would stop in every so often to offer advice or a deal he found. In 2024, Tony Hawk won the best homebrew game of the year in the annual TWIPYs with over 600 votes. Every so often, the right machine finds the right eyes. Sweet Home Chicago In April of 2021, JJP designer Eric Meunier reached out to Mark Seiden to ‘talk about pinball.’ By the end of the call, Mark was asked if he was interested in any position at JJP, to which he immediately responded game designer. What followed were rounds of Zoom interviews through May and June, the final one with Pat Lawlor. “At the end, he commented, ‘You remind me of me. A software guy who built a pinball machine in his garage.’ At that point, I realized that I might get the job.” Mark accepted the position in July and started in October. He just had to figure out a way to move halfway across the country. You know Mark’s work from Jersey Jack’s Avatar: The Battle for Pandora, an utterly stunning pin released nine years after he first sat down at a homebrew panel at Pintastic. I asked Mark if his design philosophy had changed, ever since he lost the constraints of homebrew. “When working mostly by yourself, you think in terms of ‘is this something that I can pull off with my know-how and tools?’” He replied. “Now, I can just imagine something, and the team works to pull it off. It was difficult at first to pull myself out of that initial mindset after being in that position for so long. But now, especially in my next project, we’re coming up with some cool mechanisms that I could never create by myself.” And Now For Something Completely Different Kyle Reed called me during a long drive home, and he told me the theoretical end goal of Bootleggers is that you just put it in your cart. What he meant by this is that those who can’t code won’t be restrained by being unable to code, unable to design a mech, so on, so forth. The goal was always to lower the barrier so anyone could join, make their dream pin, maybe even land a career. I didn’t immediately recognize J Bryan Vincent when I started talking to him next to the Houdini games at Midwest Gaming Classic; I just thought he was a guy who genuinely loved the game. After acquiring American Pinball in January of 2026, he began looking for the next generation of designers from the homebrew scene. “We’re not interested in Primadonnas,” he told me. “My pet peeve is having designers sign machines like they are the sole and most important creator of the product. They are just one element of the team that brings the game to life. To design at AP, you have to be OK without your signature on the machine, and certainly not your face on the playfield.” A month after the acquisition, Nick Neitzel brought his Tony Hawk Pro Skater pin through American Pinball’s doors. “Nick showed a ton of creativity and took some risks on the shots, ramps, mechs, ultimately he created a really unique design that works,” J Bryan Vincent told me. “I look for someone who sees the whole picture. Great machines are not just about shots and rules, but integrated sound, animations, and art.” And he wasn’t the only one. Kyle Smet’s “Big Trouble in Little China” was shown just outside the homebrew section of the 2025 Chicago Pinball Expo, featuring original Brian Allen art. Three months later, he was brought on to Barrels of Fun as Production Manager. “Homebrew gave me a foundation in the language, culture, and problem-solving mindset of pinball,” he told me. “I’m still very invested in the creative side of pinball, and the friendships I’ve built through the homebrew community.” And if you were to join this community, a community with 50 expected pins at the Chicago Expo this upcoming year, my advice is to silence your notifications. Silence them because otherwise you’ll hear small little pings all through the night, getting more and more frequent as the days go on. New friends chiming in at any godforsaken hour of the night to help one another with wiring, with code, with design. All those different hats. I know now that the average homebrewer is named Nick. I know that the average homebrewer is, to some capacity, an engineer. But most importantly, the average homebrewer began by walking into the homebrew section of a festival and just began asking questions. And it really was that easy; they had an idea in the back of their mind of that one pin they always wanted to see. If you do have that thought in your mind, the pin you want to see, they’re quite easy to find. FAST, Marco Specialties, Trident Pinball, and now, Pinforge. They’ll tell you exactly what you need to get started. They’ll tell you there are no rules here. And they’ll tell you yes, it does get bigger every year.

Steve Ritchie (Jersey Jack designer) walked past the Pinforge tent at 2026 Texas Pinball Festival and remarked 'Great, another competitor'

high confidence · Author's anecdote from event coverage

  • Aaron Davis and FAST Pinball's boards have supplied Barrels of Fun, Pinball Brothers, and Pedretti

    high confidence · Author's statement about FAST Pinball's manufacturing relationships

  • “My life is now building cool shit with amazing people around the world.”

    Aaron Davis @ on homebrew evolution — Summarizes the shift from isolated garage work to collaborative, international community

  • “We're not interested in Primadonnas. My pet peeve is having designers sign machines like they are the sole and most important creator of the product.”

    J Bryan Vincent @ American Pinball recruitment philosophy — Reveals American Pinball's design philosophy post-acquisition; prioritizes team dynamics over individual ego

  • “Homebrew gave me a foundation in the language, culture, and problem-solving mindset of pinball. I'm still very invested in the creative side of pinball, and the friendships I've built through the homebrew community.”

    Kyle Smet @ on career transition to Barrels of Fun — Demonstrates how homebrew experience translates to professional game design; emphasizes cultural continuity

  • Pat Lawlorperson
    Steve Ritchieperson
    Ernie Silverbergperson
    Alex Lobascioperson
    Jeff Palmerperson
    Bootleggersgame
    Big Trouble in Little Chinagame
    Tony Hawk Pro Skatergame
    Avatar: The Battle for Pandoragame
    FAST Pinballcompany
    Bootleggers/Pinforgecompany
    Jersey Jack Pinballcompany
    American Pinballcompany
    Barrels of Funcompany
    Marco Pinballcompany
    2025 Chicago Pinball Expoevent
    2026 Texas Pinball Festivalevent

    high · Kyle Reed's goal that 'you just put it in your cart'; article states 'every single step of its construction was to be fully documented for the public'; Aaron Davis on lowering 'the barrier so anyone could join, make their dream pin'

  • ?

    business_signal: American Pinball acquisition by J Bryan Vincent in January 2026 signals M&A activity in the commercial segment. Post-acquisition strategy focused on talent recruitment from homebrew scene rather than internal hiring.

    high · J Bryan Vincent's statement about actively recruiting from homebrew; hire of Nick Neitzel within months post-acquisition; philosophy that designers must accept lack of individual signature/credit

  • ?

    community_signal: Homebrew community shows measurable growth: 50 homebrew pins expected at upcoming Chicago Expo; TWIPYs competition had 600+ votes for best homebrew (2024); community operates 24/7 support Discord with increasing participation.

    medium · Author's closing statement about '50 expected pins at the Chicago Expo this upcoming year'; Tony Hawk TWIPY results '600 votes'; description of Discord as active 'all through the night, getting more and more frequent as the days go on'

  • ?

    industry_signal: Established commercial manufacturers (Jersey Jack via Steve Ritchie) now explicitly view indie/homebrew-derived manufacturers as competitors. Indicates market anxiety about disruption and talent drain.

    high · Steve Ritchie's remark 'Great, another competitor' at Pinforge tent suggests JJP views them as direct threat; Ritchie's tone described as sarcastic/negative by implication

  • $

    market_signal: Commercial manufacturers are moving upstream to source design talent directly from homebrew. This represents vertical integration of talent acquisition and reduces traditional industry hierarchy.

    high · J Bryan Vincent's explicit recruitment strategy; three documented transitions (Seiden, Neitzel, Smet) within 2021-2026 window; article's framing that homebrew is now recognized 'talent pipeline'

  • ?

    design_innovation: Nick Morand's work on specialized mechanical systems (pneumatic flippers, custom locks, ball diverters) demonstrates emergence of mechanical design as a distinct specialty within homebrew. Serves as model for division of labor.

    high · Article lists Morand's work: 'grill lock and spatula diverter for King of the Hill, a Cat Bus ball lock for Totoro, pneumatic flipper system for Mothership'; describes him as 'purveyor of cool shit' whose role epitomizes homebrew's evolution

  • ?

    content_signal: Long-form narrative journalism (this article) now covers homebrew community development, individual stories, and career trajectories. Indicates mainstream media interest in homebrew as cultural phenomenon beyond novelty.

    medium · Kineticist article format—in-depth profiles, interviews, historical context, multiple narrative threads; coverage of career transitions and community ecosystem suggests editorial interest in homebrew as substantive story

  • ?

    regulatory_signal: Homebrew operates in licensing-free space with explicit 'no rules' ethos. Enables projects like Big Trouble in Little China, Tony Hawk Pro Skater, and others that would be blocked in commercial space due to IP constraints.

    high · Article states 'with no license restrictions, the Discord regularly reminds you there are no rules here, you can and should do whatever you want'; lists Tony Hawk and Big Trouble in Little China as homebrew projects that 'inevitably spawn cool shit that draws attention'

  • ?

    historical_signal: Article references Steve Kordek's historical entry to pinball industry (stumbling into Genco Manufacturing) as contrast to modern requirement for homebrew credentials. Establishes historical trajectory from accident to meritocracy.

    high · Quote: 'Long, long gone are the days when Williams' legend Steve Kordek could stumble into a career in pinball simply by dodging into Genco Manufacturing headquarters to escape the rain; you truly have to prove it now'