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MAKING PINBALL IS HARD

Pinball News Website·article·analyzed·Mar 24, 2016
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Analysis

claude-haiku-4-5-20251001 · $0.026

TL;DR

Industry leaders explain why making pinball machines remains difficult despite 80 years of history.

Summary

An article examining the challenges of pinball manufacturing through interviews with industry leaders from Stern, Jersey Jack, Spooky, Heighway, Multimorphic, and Dutch Pinball. Each manufacturer emphasizes that despite decades of experience, designing, sourcing materials, managing production, and navigating licensing complexities remain significant obstacles. The piece illustrates that success requires passion, specialized talent across multiple disciplines, and willingness to overcome both technical and cultural resistance to innovation.

Key Claims

  • Over 700 companies have produced pinball machines over eighty years

    high confidence · Opening statement of article

  • Stern Pinball has been designing and manufacturing pinballs for 30 years, first under Data East, then Sega

    high confidence · Jody Dankberg context section

  • Jersey Jack Pinball was established in 2010 with goal of building full-featured games

    high confidence · Jack Guarnieri section

  • Each new license presents unique creative and approval challenges specific to individual licensors

    high confidence · Jody Dankberg quote about licensing

  • Building a top-class pinball game requires specialized talent across game design, engineering, animation, programming, sound, and rules testing

    high confidence · Andrew Heighway quote

  • Single missing or faulty part in production can delay schedule by weeks and cost tens of thousands in overhead

    high confidence · Andrew Heighway quote on supply chain

  • Dutch Pinball's The Big Lebowski prototype was revealed in September 2014

    high confidence · Dutch Pinball section

  • Multimorphic's P3 proof-of-concept was first shown in 2012

    high confidence · Multimorphic section

  • Multimorphic's biggest challenge was not technical but overcoming traditional industry thinking about pinball

    high confidence · Gerry Stellenberg quote

Notable Quotes

  • “Even after 30 years of making great games, making new games does not get easier. Designing games with compelling themes and fun game play along with durability is a difficult task.”

    Jody Dankberg (Stern Pinball) — Establishes that experience doesn't eliminate complexity in game design and manufacturing

  • “Sourcing materials and keeping a proper bill of materials ensures the success of our manufacturing business. Building pinball machines takes a symphony of different people from different disciplines coming together as one unit.”

    Jody Dankberg (Stern Pinball) — Highlights interdisciplinary complexity and supply chain management as critical success factors

  • “Passion for what you are doing and creating a product at the highest level is difficult in any industry. Pinball has seen its ups and downs but it will always be a challenge to build great pinball machines and JJP is proud to be part of that effort.”

    Jack Guarnieri (Jersey Jack Pinball) — Emphasizes passion as essential ingredient; warns against purely profit-motivated ventures

  • “1. Quit your day job to put as much pressure on yourself to NOT FAIL as humanly possible... Wait, come to think of it, pinball IS hard. Really… really HARD!”

    Charlie Emery (Spooky Pinball) — Humorous yet candid acknowledgment of extreme financial and psychological demands of pinball manufacturing

  • “I believe the aspect of building games that is underestimated the most is the sheer scale of the task involved. To build a top-class game, you need top class people working on every aspect of the machine.”

    Andrew Heighway (Heighway Pinball) — Identifies talent acquisition and coordination as underestimated challenge in manufacturing startup

  • “Managing suppliers, quality control, production schedules and the sheer number of different parts needed to make even a single game – it's impossible to predict how difficult this task is until you get there. Just one missing or faulty part and it can set your production back weeks and cost the company tens of thousands of dollars in overheads.”

    Andrew Heighway (Heighway Pinball) — Underscores supply chain fragility and cascading cost impacts of production delays

Entities

Stern PinballcompanyJersey Jack PinballcompanySpooky PinballcompanyHeighway PinballcompanyMultimorphiccompanyDutch PinballcompanyJody DankbergpersonJack Guarnieri

Signals

  • ?

    business_signal: Passion and intrinsic motivation identified as essential success factor; purely profit-motivated ventures likely to fail in pinball industry

    high · Jack Guarnieri: 'Passion for what you are doing and creating a product at the highest level is difficult in any industry' and describes anyone entering 'purely to make money' as 'most likely doomed to failure'

  • ?

    business_signal: Supply chain fragility identified as critical production risk; single missing/faulty part can delay production by weeks and cost tens of thousands in overhead

    high · Andrew Heighway quote: 'Just one missing or faulty part and it can set your production back weeks and cost the company tens of thousands of dollars in overheads.'

  • ?

    design_philosophy: Innovation in pinball faces cultural/organizational resistance despite technical feasibility; industry resistance to change is primary barrier not technical limitations

    high · Gerry Stellenberg: 'Nothing about developing a pinball machine is technically difficult. Our biggest challenge by far has been introducing new ideas to an industry that's been relatively unchanged for decades.'

  • ?

    licensing_signal: Each IP licensor presents unique creative approval requirements and management styles; licensing complexity increases with each new deal despite manufacturer experience

    high · Jody Dankberg: 'Each licensor is unique in the way they handle creative projects and approvals.'

  • $

    market_signal: Boutique manufacturers (Jersey Jack, Spooky, Heighway, Multimorphic, Dutch) actively competing alongside established Stern; diversified competitive landscape indicates market recovery

Topics

Manufacturing and production challengesprimaryGame design and creative processprimarySupply chain management and component sourcingprimaryLicensing and IP approval processesprimaryOrganizational structure and talent managementprimaryInnovation and resistance to change in industrysecondaryFinancial investment and business viabilitysecondaryPinball industry history and evolutionmentioned

Sentiment

mixed(0.55)— Article takes balanced, respectful tone acknowledging genuine difficulties while celebrating manufacturers' perseverance. Industry leaders are candid about challenges but express pride in their work. Charlie Emery's humor adds levity but underscores seriousness of situation. Overall sentiment is one of earned respect for those in industry combined with acknowledgment that barriers to entry are formidable.

Transcript

raw_text · $0.000

| | | | | | | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | Over the past eighty years, more than seven hundred different companies have produced pinball machines of various kinds, from the earliest flipperless models to the latest high-tech marvels John Youssi on the floor of pinball shows. These days we are fortunate enough to have a variety of companies building and shipping games to eager customers all around the world. But getting to the stage where games are actually rolling off the production line takes huge resources of self-belief, dedication, support, hard work and, yes, money. Stern Pinball has been designing and manufacturing pinballs for 30 years, first under the name of Data East Pinball, then Sega Pinball. But even with all that experience under their belt, there are still plenty of bumps in the road to designing and manufacturing the next game. | | | | --- | --- | | Jody Dankberg Jody Dankberg | Their head of Marketing and Licensing, Jody Dankberg told us, “*Even after 30 years of making great games, making new games does not get easier. Designing games with compelling themes and fun game play along with durability is a difficult task.”* *“S**ourcing materials and keeping a proper bill of materials ensures the success of our manufacturing business. Building pinball machines takes a symphony of different people from different disciplines coming together as one unit.*” | Jody also said using licensed themes brings its own challenges. “*Having made hundreds of games we typically know what to expect but each new license presents its own ups and downs. Each licensor is unique in the way they handle creative projects and approvals.*” When Jack Guarnieri set-up Jersey Jack Pinball in 2010 his avowed aim was to build the kind of full-featured games his customers demanded but which simply weren’t available. He knew it wouldn’t be plain sailing, but a lifetime in the coin-op business meant he understood both what would appeal to potential purchasers and would earn on location, such as his *The Wizard of Oz* and *The Hobbit* games. | | | | --- | --- | | He said anyone who gets into the pinball business purely to make money without putting their heart and soul into it is most likely doomed to failure. “*Passion for what you are doing and creating a product at the highest level is difficult in any industry*”, he told us. “*Pinball has seen its ups and downs but it will always be a challenge to build great pinball machines and JJP is proud to be part of that effort*.” | Jack Guarnieri Jack Guarnieri | By contrast, Spooky Pinball’s Charlie Emery, who is about to build his *Rob Zombie’s Spookshow International* game, is quite blasé and insists it’s not at all difficult to make pinballs. In fact, he provided this simple five-step guide to starting your own pinball-making business. | | | | --- | --- | | Charlie Emery Charlie Emery | “*1. Quit your day job to put as much pressure on yourself to NOT FAIL as humanly possible.* *2. Make friends with people MUCH smarter than you.* *3. Take every dime you’ve ever made, and throw it out the window. You need a lot more than that anyway.* *4. DON’T take full advance game payments from your customers. The gnawing hunger pains and lack of heat will make you work that much harder.* *5. Ship games. Turns out that’s REALLY important.*” | “*Wait, come to think of it*”, he says, “*pinball IS hard. Really… really HARD!*” Heighway Pinball’s second title, *Alien*, is moving ever closer to production, so company head Andrew Heighway is well-placed to explain the problems facing any pinball start-up. | | | | --- | --- | | “*I believe the aspect of building games that is underestimated the most is the sheer scale of the task involved.* *To build a top-class game, you need top class people working on every aspect of the machine: the game designer, the design engineer, the animator, the programmers, the sound programmers, the rules testers … and the list goes on.*” But designing the game is only half the task, Andrew says. Once you have a design, you still have to bring everything together so you can build it. | Andrew Heighway Andrew Heighway | “*Managing suppliers, quality control, production schedules and the sheer number of different parts needed to make even a single game – it’s impossible to predict how difficult this task is until you get there. Just one missing or faulty part and it can set your production back weeks and cost the company tens of thousands of dollars in overheads.*” Two companies poised to build their first full games are Multimorphic and Dutch Pinball. They have worked closely together, with both using Multimorphic’s P3-ROC pinball control system in their designs. However, they have produced two very different games. Dutch Pinball’s *The Big Lebowski* was first revealed in September 2014, and even back then their highly-impressive prototype model looked near production-ready. | | | | --- | --- | | Jaap Nauta Jaap Nauta | But as Jaap Nauta told us, in typical ‘The Dude’ style, there’s more to making the game than meets the eye. “*Building a pinball machine is a complicated case, man.. A lotta ins, a lotta outs, you know? Sometimes you have problems mit deine Kables. Sometimes other shit comes to light. So yeah… If you want to build a pinball you have to be darn flexible, I guess…*” “*Wait, what… what day is this?*” | Multimorphic’s *P3* platform has been around even longer, with a proof-of-concept of their ground-breaking design first shown in 2012. Using an LCD panel below the playfield to create interactive artwork and new shots maps through ball-tracking technology, the game turned into a modular platform on which multiple different games designs could be built. Company founder and head Gerry Stellenberg told us how despite the huge advancements their technology brought, their biggest challenge wasn’t technical, it was overcoming how people have traditionally though about pinball. | | | | --- | --- | | “*Nothing about developing a pinball machine is technically difficult*”, he told us. “*Our biggest challenge by far has been introducing new ideas to an industry that’s been relatively unchanged for decades. It takes a strong belief one’s vision and a stubborn willingness to see it through, especially in the face of resistance to change.*” | Gerry Stellenberg Gerry Stellenberg | Maybe, like they say about books, there’s one good idea for a pinball machine inside each of us. Just remember though, it takes a lot more to actually build it than you might think. |
  • “Nothing about developing a pinball machine is technically difficult. Our biggest challenge by far has been introducing new ideas to an industry that's been relatively unchanged for decades.”

    Gerry Stellenberg (Multimorphic) — Reframes challenge from technical to cultural/organizational; identifies resistance to innovation as primary barrier

  • “It takes a strong belief in one's vision and a stubborn willingness to see it through, especially in the face of resistance to change.”

    Gerry Stellenberg (Multimorphic) — Emphasizes perseverance and conviction required to overcome industry conservatism

  • person
    Charlie Emeryperson
    Andrew Heighwayperson
    Gerry Stellenbergperson
    Jaap Nautaperson
    The Big Lebowskigame
    Aliengame
    Rob Zombie's Spookshow Internationalgame
    P3product
    P3-ROCproduct
    The Wizard of Ozgame
    The Hobbitgame

    high · Article features multiple boutique manufacturers with announced/in-development titles competing in modern market

  • ?

    personnel_signal: Top-tier pinball production requires coordinated talent across multiple specialized disciplines: game design, engineering, animation, programming, sound design, and rules testing

    high · Andrew Heighway: 'To build a top-class game, you need top class people working on every aspect of the machine: the game designer, the design engineer, the animator, the programmers, the sound programmers, the rules testers … and the list goes on.'