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MAKING PINBALL IS HARD

Pinball News Website·article·held·Mar 24, 2016
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Analysis

claude-haiku-4-5-20251001 · $0.023

TL;DR

Industry leaders explain why making pinball machines is surprisingly difficult despite decades of experience.

Summary

An industry overview examining the difficulties of designing and manufacturing pinball machines, featuring perspectives from major manufacturers including Stern Pinball, Jersey Jack Pinball, Spooky Pinball, Heighway Pinball, Multimorphic, and Dutch Pinball. The article highlights challenges ranging from licensing and sourcing materials to managing production complexity, supplier relationships, and market resistance to innovation.

Key Claims

  • Stern Pinball has been designing and manufacturing pinballs for 30 years, first under the name of Data East Pinball, then Sega Pinball.

    high confidence · Article narrative about Stern Pinball history

  • Even after 30 years of making great games, making new games does not get easier; designing games with compelling themes and fun gameplay along with durability is a difficult task.

    high confidence · Jody Dankberg, Stern Pinball Head of Marketing and Licensing

  • Each new license presents its own ups and downs, and each licensor is unique in the way they handle creative projects and approvals.

    high confidence · Jody Dankberg, Stern Pinball

  • Jersey Jack Pinball was set up in 2010 with the goal of building full-featured games that customers demanded but which simply weren't available.

    high confidence · Article narrative about Jack Guarnieri and Jersey Jack Pinball

  • Just one missing or faulty part in production can set manufacturing back weeks and cost the company tens of thousands of dollars in overheads.

    high confidence · Andrew Heighway, Heighway Pinball

  • Multimorphic's P3 platform proof-of-concept was first shown in 2012, enabling a modular platform where multiple different game designs could be built.

    high confidence · Article narrative about Multimorphic technology

  • Nothing about developing a pinball machine is technically difficult; the biggest challenge has been introducing new ideas to an industry that's been relatively unchanged for decades.

    high confidence · Gerry Stellenberg, Multimorphic founder and head

  • Over the past eighty years, more than seven hundred different companies have produced pinball machines of various kinds.

    medium confidence · Article opening statement

Notable Quotes

  • “Even after 30 years of making great games, making new games does not get easier. Designing games with compelling themes and fun game play along with durability is a difficult task.”

    Jody Dankberg — Underscores that even established manufacturers like Stern face persistent challenges in each new design cycle.

  • “Sourcing materials and keeping a proper bill of materials ensures the success of our manufacturing business. Building pinball machines takes a symphony of different people from different disciplines coming together as one unit.”

    Jody Dankberg — Highlights the complexity of supply chain and cross-functional coordination required in pinball manufacturing.

  • “Passion for what you are doing and creating a product at the highest level is difficult in any industry.”

    Jack Guarnieri — Emphasizes that success in pinball manufacturing requires more than business acumen—it requires genuine passion and commitment.

  • “I believe the aspect of building games that is underestimated the most is the sheer scale of the task involved. To build a top-class game, you need top class people working on every aspect of the machine: the game designer, the design engineer, the animator, the programmers, the sound programmers, the rules testers … and the list goes on.”

    Andrew Heighway — Details the multidisciplinary talent and expertise required to produce a quality pinball machine.

  • “Managing suppliers, quality control, production schedules and the sheer number of different parts needed to make even a single game – it's impossible to predict how difficult this task is until you get there.”

    Andrew Heighway — Stresses the underestimated operational and logistical challenges of pinball manufacturing beyond design.

  • “Nothing about developing a pinball machine is technically difficult. Our biggest challenge by far has been introducing new ideas to an industry that's been relatively unchanged for decades.”

    Gerry Stellenberg — Reveals that market resistance to innovation, not technical capability, is the primary barrier for Multimorphic's P3 platform.

  • “It takes a strong belief one's vision and a stubborn willingness to see it through, especially in the face of resistance to change.”

Entities

Stern PinballcompanyJersey Jack PinballcompanySpooky PinballcompanyHeighway PinballcompanyMultimorphiccompanyDutch PinballcompanyJody Dankbergperson

Signals

  • ?

    business_signal: Industry leaders emphasize that pinball manufacturing requires extensive resources, cross-functional teams, and careful supply chain management; even established manufacturers with decades of experience face persistent challenges.

    high · Jody Dankberg: 'Building pinball machines takes a symphony of different people from different disciplines coming together as one unit.' Andrew Heighway: 'Just one missing or faulty part and it can set your production back weeks and cost the company tens of thousands of dollars in overheads.'

  • ?

    licensing_signal: Licensed themes present unique challenges in pinball manufacturing; each licensor has different creative approval processes and requirements.

    high · Jody Dankberg: 'Each new license presents its own ups and downs. Each licensor is unique in the way they handle creative projects and approvals.'

  • ?

    design_innovation: Multimorphic's P3 platform represents technical innovation, but the company's primary challenge is overcoming industry conservatism and resistance to new design paradigms rather than technical difficulty.

    high · Gerry Stellenberg: 'Nothing about developing a pinball machine is technically difficult. Our biggest challenge by far has been introducing new ideas to an industry that's been relatively unchanged for decades.'

  • ?

    technology_signal: Multimorphic's P3 platform (proof-of-concept 2012) pioneered modular design with LCD interactive playfield technology, enabling multiple game designs to be built on a single platform architecture.

    high · Article: 'Using an LCD panel below the playfield to create interactive artwork and new shots maps through ball-tracking technology, the game turned into a modular platform on which multiple different games designs could be built.'

Transcript

raw_text · $0.000

| | | | | | | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | Over the past eighty years, more than seven hundred different companies have produced pinball machines of various kinds, from the earliest flipperless models to the latest high-tech marvels John Youssi on the floor of pinball shows. These days we are fortunate enough to have a variety of companies building and shipping games to eager customers all around the world. But getting to the stage where games are actually rolling off the production line takes huge resources of self-belief, dedication, support, hard work and, yes, money. Stern Pinball has been designing and manufacturing pinballs for 30 years, first under the name of Data East Pinball, then Sega Pinball. But even with all that experience under their belt, there are still plenty of bumps in the road to designing and manufacturing the next game. | | | | --- | --- | | Jody Dankberg Jody Dankberg | Their head of Marketing and Licensing, Jody Dankberg told us, “*Even after 30 years of making great games, making new games does not get easier. Designing games with compelling themes and fun game play along with durability is a difficult task.”* *“S**ourcing materials and keeping a proper bill of materials ensures the success of our manufacturing business. Building pinball machines takes a symphony of different people from different disciplines coming together as one unit.*” | Jody also said using licensed themes brings its own challenges. “*Having made hundreds of games we typically know what to expect but each new license presents its own ups and downs. Each licensor is unique in the way they handle creative projects and approvals.*” When Jack Guarnieri set-up Jersey Jack Pinball in 2010 his avowed aim was to build the kind of full-featured games his customers demanded but which simply weren’t available. He knew it wouldn’t be plain sailing, but a lifetime in the coin-op business meant he understood both what would appeal to potential purchasers and would earn on location, such as his *The Wizard of Oz* and *The Hobbit* games. | | | | --- | --- | | He said anyone who gets into the pinball business purely to make money without putting their heart and soul into it is most likely doomed to failure. “*Passion for what you are doing and creating a product at the highest level is difficult in any industry*”, he told us. “*Pinball has seen its ups and downs but it will always be a challenge to build great pinball machines and JJP is proud to be part of that effort*.” | Jack Guarnieri Jack Guarnieri | By contrast, Spooky Pinball’s Charlie Emery, who is about to build his *Rob Zombie’s Spookshow International* game, is quite blasé and insists it’s not at all difficult to make pinballs. In fact, he provided this simple five-step guide to starting your own pinball-making business. | | | | --- | --- | | Charlie Emery Charlie Emery | “*1. Quit your day job to put as much pressure on yourself to NOT FAIL as humanly possible.* *2. Make friends with people MUCH smarter than you.* *3. Take every dime you’ve ever made, and throw it out the window. You need a lot more than that anyway.* *4. DON’T take full advance game payments from your customers. The gnawing hunger pains and lack of heat will make you work that much harder.* *5. Ship games. Turns out that’s REALLY important.*” | “*Wait, come to think of it*”, he says, “*pinball IS hard. Really… really HARD!*” Heighway Pinball’s second title, *Alien*, is moving ever closer to production, so company head Andrew Heighway is well-placed to explain the problems facing any pinball start-up. | | | | --- | --- | | “*I believe the aspect of building games that is underestimated the most is the sheer scale of the task involved.* *To build a top-class game, you need top class people working on every aspect of the machine: the game designer, the design engineer, the animator, the programmers, the sound programmers, the rules testers … and the list goes on.*” But designing the game is only half the task, Andrew says. Once you have a design, you still have to bring everything together so you can build it. | Andrew Heighway Andrew Heighway | “*Managing suppliers, quality control, production schedules and the sheer number of different parts needed to make even a single game – it’s impossible to predict how difficult this task is until you get there. Just one missing or faulty part and it can set your production back weeks and cost the company tens of thousands of dollars in overheads.*” Two companies poised to build their first full games are Multimorphic and Dutch Pinball. They have worked closely together, with both using Multimorphic’s P3-ROC pinball control system in their designs. However, they have produced two very different games. Dutch Pinball’s *The Big Lebowski* was first revealed in September 2014, and even back then their highly-impressive prototype model looked near production-ready. | | | | --- | --- | | Jaap Nauta Jaap Nauta | But as Jaap Nauta told us, in typical ‘The Dude’ style, there’s more to making the game than meets the eye. “*Building a pinball machine is a complicated case, man.. A lotta ins, a lotta outs, you know? Sometimes you have problems mit deine Kables. Sometimes other shit comes to light. So yeah… If you want to build a pinball you have to be darn flexible, I guess…*” “*Wait, what… what day is this?*” | Multimorphic’s *P3* platform has been around even longer, with a proof-of-concept of their ground-breaking design first shown in 2012. Using an LCD panel below the playfield to create interactive artwork and new shots maps through ball-tracking technology, the game turned into a modular platform on which multiple different games designs could be built. Company founder and head Gerry Stellenberg told us how despite the huge advancements their technology brought, their biggest challenge wasn’t technical, it was overcoming how people have traditionally though about pinball. | | | | --- | --- | | “*Nothing about developing a pinball machine is technically difficult*”, he told us. “*Our biggest challenge by far has been introducing new ideas to an industry that’s been relatively unchanged for decades. It takes a strong belief one’s vision and a stubborn willingness to see it through, especially in the face of resistance to change.*” | Gerry Stellenberg Gerry Stellenberg | Maybe, like they say about books, there’s one good idea for a pinball machine inside each of us. Just remember though, it takes a lot more to actually build it than you might think. |

Gerry Stellenberg — Articulates the psychological and cultural persistence required to challenge industry norms.

  • “Wait, come to think of it, pinball IS hard. Really… really HARD!”

    Charlie Emery — Comical conclusion that subverts the satirical 5-step guide, emphasizing the genuine difficulty of pinball manufacturing.

  • Jack Guarnieri
    person
    Charlie Emeryperson
    Andrew Heighwayperson
    Jaap Nautaperson
    Gerry Stellenbergperson
    John Youssiperson
    The Wizard of Ozgame
    The Hobbitgame
    Rob Zombie's Spookshow Internationalgame
    Aliengame
    The Big Lebowskigame
    P3 Platformproduct
    [name withheld pending review]product
    ?

    business_signal: Multiple boutique manufacturers (Jersey Jack, Heighway, Dutch Pinball, Multimorphic) faced significant operational, financial, and supply chain challenges in launching their first or early games despite expert knowledge and planning.

    high · Jaap Nauta on Dutch Pinball's Big Lebowski: 'Building a pinball machine is a complicated case, man.. A lotta ins, a lotta outs, you know? Sometimes you have problems mit deine Kables.'

  • ?

    manufacturing_signal: Supply chain and parts sourcing are critical success factors; a single missing or defective component can cascade into weeks of production delays and tens of thousands in overhead costs.

    high · Andrew Heighway: 'Managing suppliers, quality control, production schedules and the sheer number of different parts needed to make even a single game – it's impossible to predict how difficult this task is until you get there.'

  • ?

    personnel_signal: Building a top-quality pinball machine requires a multidisciplinary team including game designers, design engineers, animators, programmers, sound programmers, and rules testers among others.

    high · Andrew Heighway: 'To build a top-class game, you need top class people working on every aspect of the machine: the game designer, the design engineer, the animator, the programmers, the sound programmers, the rules testers … and the list goes on.'

  • ?

    design_philosophy: Multiple industry leaders emphasize that success in pinball manufacturing requires genuine passion, dedication, and commitment beyond financial motivation.

    high · Jack Guarnieri: 'Passion for what you are doing and creating a product at the highest level is difficult in any industry. Pinball has seen its ups and downs but it will always be a challenge to build great pinball machines.'

  • ?

    historical_signal: Over the past 80 years, more than 700 different companies have attempted to produce pinball machines, suggesting significant attrition and barrier to entry.

    medium · Article opening: 'Over the past eighty years, more than seven hundred different companies have produced pinball machines of various kinds.'