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Don't Panic Flip Episode 9 - Star Wars: Still Haven't Blown Up the Deathstar

Don't Panic Flip·video·47m 14s·analyzed·Apr 10, 2018
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Analysis

claude-haiku-4-5-20251001 · $0.015

TL;DR

Star Wars Pinball gameplay hampered by multiplier and Death Star shot bugs

Summary

Don't Panic Flip Episode 9 documents gameplay on Star Wars Pinball, focusing on the 'Blow Up the Death Star' wizard mode across Adventure 1 Part 3. The host experiences multiple bugs during play, including a multiplier bug where entering video mode resets multipliers to 1x despite having higher multipliers active, and a separate bug involving the Death Star shot not catching the ball properly during multiball. The host is waiting to download a software update (version 1.1 or 1.3) to address these issues and attributes several failed attempts to both buggy code and his own playing skill gaps.

Key Claims

  • Entering video mode on Star Wars Pinball drops the multiplier to 1x instead of maintaining the active multiplier

    high confidence · Host observed this bug multiple times during gameplay and mentioned it was pointed out by Deadflip

  • The host skipped from version 0.75 (initial release) directly to version 1.0, potentially missing bug fixes in intermediate versions (0.9 or 0.85)

    high confidence · Host explained his software update history while waiting for new version download

  • Stern's website is slow in terms of download speed

    medium confidence · Host mentioned waiting approximately 20 minutes for software update download from Stern's website

  • R2-D2 starts with two spotted missions on the Death Star and two on Endor, both of which result in blowing up the Death Star

    high confidence · Host explained R2's starting conditions as strategy for completing the Death Star objective

  • There is a bug where the Death Star shot fails to catch the ball properly during multiball, causing the ball to continue spinning and drain

    high confidence · Host experienced this bug during gameplay where ball didn't get caught in Death Star as supposed, draining while in mode choice

Notable Quotes

  • “Somebody gave away the Deadflip code, which is Papa Duke cool”

    Host (Don't Panic Flip)@ 2:27 — Reference to Deadflip's personalized code for accessing specific content or features

  • “My concern right now is that being in there software, I understand that sometimes when you create an update package, it doesn't always work as expected”

    Host (Don't Panic Flip)@ 1:18 — Shows host's technical understanding of update processes and potential regression risks

  • “We had the opportunity to destroy the Death Star, but we hit Barnyard two bugs. One that removed our... didn't give us anywhere near the points we should have, and another bug that allowed the ball to continue spinning”

    Host (Don't Panic Flip)@ 26:26 — Describes compounding bugs affecting multiball outcome

  • “I'm blaming it on buggy code”

    Host (Don't Panic Flip)@ 7:02 — Host's reaction to performance, acknowledging software issues as primary factor

  • “Destroy the fucking Death Star”

    Host (Don't Panic Flip)@ 44:01 — Frustration with repeated failures on the primary objective

Entities

Don't Panic FlippersonDeadflippersonStar Wars PinballgameSterncompany

Signals

  • ?

    design_philosophy: Death Star shot mechanic fails to catch ball properly during multiball, allowing ball to continue spinning and drain instead of being trapped

    high · Host experiences bug where 'the ball didn't get caught in the Death Star as it was supposed to, thus draining while I was in mode choice'

  • ?

    design_philosophy: Star Wars Pinball multiplier bug where entering video mode drops multiplier to 1x instead of maintaining active multiplier

    high · Host repeatedly observes and documents this bug affecting scoring, mentions it was pointed out by Deadflip

  • ?

    product_strategy: Software updates are being deployed to address bugs; host waiting for version 1.1 or 1.3 download

    medium · Host mentions 'we're currently downloading the software' and speculates about missing fixes in skipped versions

  • ?

    product_concern: Multiple compounding bugs affecting Death Star wizard mode gameplay and scoring

    high · Host documents at least two distinct bugs affecting the same mode, impacting both points and ball control

Topics

Star Wars Pinball software bugsprimaryDeath Star wizard mode gameplayprimarySoftware update process and version skippingsecondaryMultiball strategy and executionsecondaryPlayer skill development and learningmentioned

Sentiment

mixed(0.35)— Host expresses frustration with multiple bugs and poor shot execution throughout gameplay, but maintains a lighthearted, self-deprecating tone. Shows patience with technical issues and commitment to documenting the learning process despite repeated failures.

Transcript

youtube_groq_whisper · $0.142

uh hey guys this is don't panic flip we are on adventure one still uh this will be the third episode uh or rather part three of adventure one goal here is to blow up the Death Star, blow up the Death Star. We've gotten to the mode quite a bit. The mode requires several shots to be made. We're really struggling. On top of that, while I was watching Deadflip today, he pointed out that I may be experiencing some bugs having to do with the multiplier, as I think you guys have seen many times. Regardless of the multiplier I have, going into video mode, it drops to a 1x instead of the normal multiplier. That's caused a lot of issues. Could definitely get a much higher score going into video mode. Regardless, to me, that says that there's some bugs. We're currently downloading the software to move up to 1.1 or 1.3. I know it's after version 1.0. My concern right now is that being in software, I understand that sometimes when you create an update package, it doesn't always work as expected. So I went from, I think, initial release software, which is 0.75, straight to 1.0. And my guess is I missed the bugs specified in the 0.9 release, I think it was, or the 0.85, I don't remember which, that specifically get around the, or specifically fix the bug that I'm experiencing right now. Because I'm at version 1, everything seems to be working well, except I'm still experiencing that bug. So while we're waiting for that to download, Stern's website is absolutely awful in terms of speed, so we've got another 20 minutes or so. I'm just going to go ahead and record this up, see how we do, and who knows, maybe we'll get lucky. I've got to get you out of here. I do want to throw out, well, I just found in watching Deadflip today, somebody gave away the Deadflip code, which is pretty cool. Deadflip has his own little video up on here, but that's his own thing, so I'll let him show that. All right. Easiest way to get to Death Star being destroyed would be with R2. R2 starts with two, or gets spotted two missions on the Death Star and two missions on Endor. Both of those result in blowing up the Death Star. So let's go there. I will take it. Wow. Hey. I'll take that save. And I'll take a mystery. Double multipliers. That's good. Alright. Alright. Hmm. We hit something there. I really should hit that. Yep, hit the multipliers when right down the middle. Super fun, right? That's just ball one. Come on. We've got this. We've got Endor lit. Eh, why not? We'll light tattooing as well. So, shoot it up, Endor. we get the option to complete any lit missions regardless of which shot. So we're going to go green. Double it up. Green and purple. Here's one. Two. Three. Four. Four. Let's hit that middle button. Ah! Frustrating. We're at 19 TIE Fighters. We get TIE Fighter Multipall at 35. Looks like we've got a couple shots to make left on both of these. Just a purple shot, left orbit. And possibly just one shot. On green. There's that. Yeah, green's done. I'm not even worrying about the multipliers right now. Uh-oh. All right, so there we go. we've got both missions and we can start either if we can make either one so it should be oh my god come on get control oh my god so we finished both missions but we let the ball die so we didn't even get the opportunity to kill the death star we could have done it twice uh all right just shy of 300 million that's it's fairly embarrassing but i'm blaming it on uh buggy code let's keep it going here Okay. My it's really freaking late alarm just went off. Letting me know that it's midnight. Let's see if we can backhand that Death Star shot. Really? Really? That's a lot of bad luck. A lot of bad playing, maybe, is a better way to put it. Probably could have stopped those. Let's go ahead and light hawk, because... Hey, I can make that shot. Wow, that's a lot of missions. Yeah. Gotta go... Repair the hyperdrive. Any blue shot will start a hurry up. So let's... It's the only not a shot. I can't believe it called it the hyperspace ramp. There it is. Ha! That was quite a bit of English on that. All right. Oh, my gosh. Oh, those drains. Do I get that? Nope. Not a great start. Not a great start. This has to be quite the... Epic last ball here. Alright, we'll get there. Start aim mode. Jesus. I'm here to rescue you. There's one. Two. Little nudge. Missed it. Whew Oh my god just get in there Oh, haha, had the save at least! Nope. Thank you. There it is. Shoot the Death Star. Or destroy the Death Star, sorry. Okay, first opportunity. We're going to get a multiball here. I missed it. Ah! I mean, that was an okay last ball. I don't know that it was as epic as I was hoping for, but we did get to what we were shooting for. Wow, hey, I actually get to utilize the shoot again. Hey, there we go. Hyperspace area. Made the shot. Gonna initiate the mission. This is a good start. All right. Rescue the princess. There's one. Right down the drain, man. Come on. Ugh. Take that. We'll take the TIE Fighters. Get it on this side. Take all that extra time. What's that flashing white for? Oh. There's that. Just one shot left. See if you can backhand it. There it is. Okay, so we completed the Death Star. Now we just have to initiate another mode for my favorite Death Star shot. That's been happening really easy today. There it is. All right, guys. We're going to destroy freaking Death Star. Wow, that... Come on. Come on. All right, we got our extra ball. Nice. We still did not get the Death Star. That's very disappointing. And a light Endor here. Okay. And... It is fall 2. There we go. Slow it down. Slow it down. Ugh. Come on. Left ramp was the... Left ramp is the easy shot, and I was really struggling with it. Alright, what do we have here? We just need to light Endor to hit that mission. I mean, I guess we could light Tatooine at the same time. Let's do that. Nice and easy Endor shot. Let's combo it up with Escape from Mos Eisley, which is use ramp oh sorry green first complete that's eight shots we need to use ramps to build value collect value on the hyperspace shop we go to So bad. Can't make this stuff up. It's not that good yet. It's not even that difficult. There, initiate that. Miss it. Ball two. Just gotta light that Death Star. Alright, backhand that shit. There it is. Five horn shots, four hurry-up shots. Still missed it. Man. A little early. There'll be no escape for the princess this time. There were so many missed shots, that was embarrassing. Just hit the Death Star. It's really easy. All right. Man. Man. There it is. Thank you So you can cradle separate here All right. We're going to aim for the mystery shot. All right. Jackpot! Jackpot! Focus on the super jackpot! I don't know what we had going in. I'll bet you we're at a one times multiplier. One times multiplier. Something's broken. So bad. Multiplier still would be really helpful. I will take it. Oh, no! Another bug! Another fucking bug! Oh! We got there. We had the opportunity to destroy the Death Star, but we got hit by two bugs. One that removed our... didn't give us anywhere near the points we should have, and another bug that allowed the ball to continue spinning and not get caught in the Death Star as it was supposed to, thus draining while I was in mode choice. I should have very quickly chose the mode, tried to skip through it. I don't know if there's enough time to even do that. I still could have been faster. Anyway, let's keep going. We can do this. What time is it? Quarter after. Midnight. Last one. All right, there we go. We got some multipliers. Hey. Nice and easy backhand up the Death Star. Why can't we do that all the time? That's super easy. All right, so there's two shots. I'm not gonna get credit for that. It sucks we missed. Go. Oh. Oh. Let's see. We're gonna go there. Oh, my gosh. I really feel like that spinner somehow catches the ball often and stops it from going up that lane. It wasn't that time. But in general. Yet even more excuses as to why I suck. Really? not gonna get not gonna get it not what I meant to do two shots left on this mode to get to the death star and i can't seem to make it make it work all right backhand up that side missed it Got the hyperspace. Hurry up. No mode, so it's just going to come down. And got it. Oh! Alright, so now we need to hit the Death Star. Did a post-transfer there because I'm obviously hitting the backhands a little easier. I'm gonna take it we got to the Death Star people there's I mean talk about celebrating mediocrity Thank you. Hey guys, we failed it again. I finally got the shot though. So what do we need now? Endor. Alright, we gotta just hit this a bunch. See what I mean? Knockout shield generator, four and four. There's one. Wow. That was three. Always comes down to that Death Star. Trying to hit the Death Star shot in multiball, I wonder if I have a better chance of just trying to keep it alive instead of trying to juggle and accidentally hitting the Death Star. All right, I know I said that was the last one, but we got one more. We got one more. Because that was frustrating. Alright, let's see if we can do this here. There's one. Missed it. Two. Keep missing. Perfect. That's exactly what I wanted it to do. Go down the side drain. I don't care about multipliers. Let's do bonus. Alright. Come on, Endor. There we go. Really struggling with every shot tonight. Is that normal? Hoth is lit. Escape Boba Fett. Oh, shit. There's Tyr. Bonus multipliers Light it all Oh my god It's just hit a shot There it is. O-M-F-G. We're going to go shield generator. We go... Counted. Get the mystery. Nope, mystery wasn't lit. So I think I just need the right ramp or the death... Right ramp. Man. Thank you Get there Oh, shit. Oh, man, I think I'm getting tired. I think the beer's catching up. I think work's catching up. That's just awful. Okay. Okay. A lot of crazy news going on right now. Alright. That was weird. Thought I saw something. Hit it. Oh my god! Ah. That right drain has a magnet on it. I don't even want to start that because I don't even have a not that it matters if I have a multiplier anymore oh my god some days We'll take the mystery I think I'm already on ball three What the shit I can't Can't do well on a ball one Thank you. I can't believe you did that. Some weird music. Oh no. The lightsaber tool. I don't want max time. I don't need multipliers. I don't care about score right now. All right. Here we go, maybe we can backhand it. Got it. So we have a 2x multiplier going in, but this is going to say that we have won. Once again, another buff. Oh, hey, I actually got a 2x. Oh my gosh. That's good. And we got a 21 million. Somehow we got in here with a 2x. All right. Death Star. Oh, my God. That is such a tight shot today. What? I feel like it got smaller between yesterday. Oh, that sounds bad. Thank you. Destroy the fucking Death Star. All right, Mark, I'll support you. I call on you, Mark. I call on you. I call on you. Oh, my God. I thought we got that Guys, that was weak. That was weak yet again. It's so crappy. I really thought that we had it there. I was hitting all the purple shots. I feel like I'm getting better at multiball. Whatever. This has been Adventure 1 Part 3, Don't Panic Flip, where we document the process of shitty pinball player to hopefully mediocre. how are we progressing so far? that's a really good question if you've been watching, I'm sorry this has been awful I gotta get better, right? that's the point, you play enough you get better at something, you put the time in 10,000 hours, become a master nowhere near that, probably won't happen, but this is still a lot of fun anyways, and I'm enjoying recording the technology behind it, kind of learning new software, so that's always fun hope you guys have a wonderful time regardless of uh when you're watching this i hope that part of your day is uh lots of fun once again this is don't panic flip um and have a good night see ya