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Internet Head to Head Pinball on the P3

Multimorphic·video·1h 29m·analyzed·Jun 29, 2020
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Analysis

claude-haiku-4-5-20251001 · $0.031

TL;DR

Multimorphic streams world's first internet head-to-head pinball with Cosmic Kart Racing on P3 platform.

Summary

Multimorphic showcases the world's first live-streamed internet head-to-head pinball game using their P3 platform, with Cosmic Kart Racing running across four networked machines in different US states and Canada. The stream demonstrates new internet connectivity features, password-protected multiplayer racing, power-up mechanics, and profile-based game customization, while also revealing upcoming features like voice chat support and difficulty scaling tied to player profiles.

Key Claims

  • This is the world's first live stream of an internet head-to-head connected pinball game.

    high confidence · Jerry Stellenberg, Multimorphic founder, opening statement of stream

  • Cosmic Kart Racing is designed as a four-player internet-connected racing game with power-ups (EMPs, roadblocks, speed boosts, shields) playable between opponents.

    high confidence · Jerry Stellenberg describing game mechanics throughout stream

  • The P3 platform now supports USB and Bluetooth headset connectivity.

    high confidence · Jerry Stellenberg: 'we just announced USB and Bluetooth headset support'

  • Voice chat integration for multiplayer races is in development but not yet implemented.

    high confidence · Jerry Stellenberg discussing voice feature roadmap

  • Heist playfield is currently backordered with about 4-5 weeks to catch up on quarters; other playfields are fully stocked.

    high confidence · Jerry Stellenberg inventory status statement

  • Multimorphic has completed weigh-in testing sessions with players across Australia, New Zealand, Canada, and the US with minimal dropouts.

    high confidence · Jerry Stellenberg: 'When we did our weigh-in sessions the other day, we had players in Australia, New Zealand, Canada, and the US. And it worked really well.'

  • A new software game for Cosmic Kart Racing playfield was just announced by Nick (identity unclear from context).

    medium confidence · Chat reference: 'Nick's new game. He just announced it today is going to work on this really cool new software game for the Multimorphic P3'

  • Career mode for Cosmic Kart Racing includes purchasable cart upgrades affecting acceleration, top speed, and deceleration parameters.

    high confidence · Jerry Stellenberg explaining career mode mechanics

  • Profile-based difficulty settings and skill-level adjustment are planned for future integration but not yet implemented.

Notable Quotes

  • “We're going to stream Cosmic Kart Racing, a four-player internet connected head-to-head version of that running on the Multimorphic P3 pinball platform.”

    Jerry Stellenberg@ 0:40 — Sets up the historic nature of the broadcast as world's first internet head-to-head pinball stream

  • “I lost my internet connection. You lost your internet connection. You ruined the world's first four-way head-to-head internet connected pinball stream.”

    Jerry Stellenberg and Dave Goodwin@ 3:00 — Humor about technical difficulties during historic moment; shows real-world challenges of networked gaming

  • “So Nick is the answer to the trivia question. Who won the world's first internet-connected pinball game that was live-streamed?”

    Jerry Stellenberg@ 4:50 — Marks the competitive result of the historic first race

  • “You realize we can see how well you're doing by looking at our own screens.”

    Nick Backbone@ 24:14 — Highlights how transparent competitive performance is in networked play

  • “So that style of game is really fun and we wanted to do something obviously a lot different from traditional pinball, just to show people the capabilities of the platform.”

    Jerry Stellenberg@ 29:14 — Explains Multimorphic's strategic intent to showcase platform versatility beyond traditional pinball

  • “I grew up with Mario Kart. I used to play it a lot fairly recently on the Wii. And I just like that style of racing because it adds some silliness into it with the power-ups.”

    Jerry Stellenberg — Reveals creative inspiration for Cosmic Kart Racing concept

Entities

MultimorphiccompanyJerry StellenbergpersonNick BackbonepersonDave GoodwinpersonMike LegarepersonSarah StellenbergpersonStephen Cameron SilverpersonMultimorphic P3productCosmic Kart Racinggame

Signals

  • ?

    community_signal: Multimorphic demonstrating active engagement with pinball community through live streaming of multiplayer sessions, answering real-time chat questions, and showcasing competitive gameplay with mixed-skill players.

    high · Stream format includes live Q&A, community member participation (Jesse, Kevin, Solar Value, Super Pinhead, etc.), and Sarah's casual play demonstrating accessibility

  • ?

    community_signal: Multimorphic demonstrated willingness to support community modding and aftermarket modifications; openness to third-party innovation (e.g., aftermarket shock features for power-ups).

    medium · Jerry's response to shock feature question: 'You can create a mod and market it as an aftermarket mod'

  • ?

    competitive_signal: Cosmic Kart Racing tracks have distinct shot mechanics (right ramp = Particle Accelerator, loops = Loop-de-Loop, same shot repeating = Reverb) creating specialized skill requirements; players already developing track-specific strategies.

    medium · Dave's performance variation across tracks: weak on ramps but strong on loops; Jerry notes 'some tracks might be longer' affecting lap selection strategy

  • ?

    design_philosophy: Multimorphic intentionally designed Cosmic Kart Racing as departure from traditional pinball to showcase P3 platform versatility and appeal to broader gaming audience beyond pinball enthusiasts.

    high · Jerry: 'we wanted to do something obviously a lot different from traditional pinball, just to show people the capabilities of the platform' and Mario Kart inspiration to add 'silliness' via power-ups

  • $

Topics

Internet connectivity and networked multiplayer pinballprimaryMultimorphic P3 platform capabilities and modular game systemprimaryCosmic Kart Racing game design, mechanics, and career modeprimaryVoice chat and in-game communication features (planned)secondaryProfile-based difficulty settings and accessibilitysecondaryProduction inventory and supply chain status (Heist backorder)secondaryUSB and Bluetooth headset support for P3 machinessecondaryTechnical challenges in networked gaming (connection drops, reboots)mentioned

Sentiment

positive(0.82)— Stream demonstrates exciting technical achievement (world's first internet head-to-head pinball) with enthusiastic team and positive reception. Minor frustrations with technical connectivity issues are handled with humor. Emphasis on platform versatility, upcoming features, and community engagement creates optimistic tone. Casual accessibility demonstrated by Sarah's dominant performance adds to positive sentiment.

Transcript

youtube_groq_whisper · $0.267

This is a fun experiment. OBS to Zoom to Twitch. All right. Well, I'll go ahead and give us a little introduction and we'll get going. thank you for joining the session. We are streaming what I believe to be the world's first live stream of an internet head-to-head connected game, pinball game specifically. We're going to stream Cosmic Kart Racing, a four-player internet connected head-to-head version of that running on the P3 pinball platform. Hopefully you know something about the pinball platform itself, the P3, if you don't go to multimorphic.com, but essentially it's a pinball platform, physical pinball platform, that you can change the game. There are modular playfields. We started with Lexi Lightspeed, then we came up with Cosmic Kart Racing, and now we have Heist and Cannon Lagoon. You can change up the physical playfield in the back portion of the machine and change up the software. And today we'll be playing Cosmic Kart Racing, which is kind of like Mario Kart in the sense that you're racing against other people. You can play power-ups. You're trying to finish the race first. And that's it. I won't talk too much more about it. I will just kind of get going. We're going to show off a lot of different capabilities of the system, some of which is new. All this Internet streaming or Internet head-to-head capabilities, they're new. So we'll show you how we can set up games. We can even password protect games, which we'll do today to make sure that only the four of us can join our private game instead of other people randomly joining a public game. and then we'll just show you how the head-to-head battles work. All right, so I'll go ahead and get a game started. If you have questions, please ask in chat. It's going to be difficult for us four to play and answer questions at the same time, but hopefully we have some people in chat who can answer questions, and I'll also, after a race or two, I'll step aside, I'll let my girlfriend Sarah play, and I'll monitor chat and answer some questions. Let's start with Space Station. We can change the track. We can change the number of laps. We'll start with a short one-lap race. I am going to turn on the password protected option, which we have a simple password ABC so the other guys can join. I didn't change from the default race name, which is fine, and I will start race. Now it should show up on the other guy's a screen. I'll just wait. Password and connected. Dave is here. Nick is here. I lost my internet connection. You lost your internet connection. I guess you're doing wireless. You ruined the world's first four-way head-to-head internet connected pinball stream. All right. Well, the three of us will play then. And I should have introduced everyone. I will do that after this game. All right, guys, let's play a game. Sounds pretty good. You can introduce me when I win. On the victory podium. All right. You can always choose your racer. And then it waits for everyone to sync up, stages a ball, and then counts us down to race. And Space Station, we're trying to shoot the shots that are colored with our color. So on my track, my track is green. I believe Dave's is red and Nick's is blue. So the playfields are lit up in those colors. You hit that color shot and you gain a lot of speed. There are also power-ups, which you can collect a couple of ways. One is by hitting a captive ball when it's lit, and the other is by completing the in and outlanes. There we go. Aw, Nick is winning. This is unacceptable. Tell me about it. I'm going to have to enable my cheat soon. I knew you had some. Now it comes out. What happens when you write the code? Great. Nice job, Nick. Boosted in the finish. There you go. All right. So Nick is the answer to the trivia question. Who won the world's first internet-connected pinball game that was live-streamed? All I know is Jerry finished last. Oh, my God. I was explaining the rules to everyone. Yeah. Uh-huh. Excuses, excuses. All right. Well, there we go. Mike, are you ready? I'm all good. All right. So let's all get into the lobby, and then I will just introduce y'all. Okay. So I'll step back a little bit, say hi to the camera. I'm Gerry Stellenberg with Multimorphic. We have Nicholas Baldridge, we have Dave Goodwin, and Mike Legare. And we're all running P3s. We're all in our houses. I think we're covering two different countries. I believe Mike is in Canada. The rest of us are in the US. Nick, you're in Pennsylvania? In Virginia. Virginia, I'm sorry. Yes. And Dave is in Vermont, right? Yep. All right. All right. Well, I hosted the last game. So just to prove that other people can do it. Why don't Nick why don't you host the game. All right. Happy to The winner gets to do that. Oh, that's a good idea. That is a good idea. We can show people a bunch of different tracks and different lat numbers and all that stuff. We'll go for two laps of particle accelerator. Okay. Oh, my favorite. I knew you'd enjoy that. Yeah. I can't hit that right ramp to save my life. But I will this time. Particle accelerator. So all the different tracks on this game basically represent different pinball modes, and they all have different shot requirements. So particle accelerator requires hitting the right ramp. The magnet at the top of the right ramp will hold on to a second ball. And the goal is to shoot the right ramp and ricochet the one ball through the ramp. And that'll signify an accelerating particle. And then hopefully that translates into cart speed. Mike, you doing all right over there? Yeah, I just had the same exit issue. Okay, so you're rebooting again, so we should just play? All right. Yeah, go ahead, Nick. Let's go. I feel like it's gone. Orbit, prepare to face. Canadian internet. Can we blame it on the internet? I think we have to, right? Can we blame it on competitor hackers? It's one of Jerry's secret coding things. All right, so we're literally trying to either shoot the right ramp to get acceleration or when power up is lit maybe shoot the captain's ball. And the guy who complained about not being able to hit the right ramp is crushing us. The ramps in this game are backhandable. Someone just played an EMP on Dave. Thank you, whoever that was. Might have been the computer. There's the fourth player. Now I'm getting back to my usual right ramp play. Oh, there's a couple in a row. Okay, I just lost connection to the race. Yep, me too. That was Jerry, I know it. That was not me. I was about to win. nick what happened anything excellent question i mean mine's still still wrong um although it says on the twitch stream that there was a network here i wonder if which suggests your internet just dropped out because i don't see that message yeah yeah I got just a connection to host dropped oh yeah that must have mine must have blinked sorry about that fellas no problem it's not your fault you want me to try one Jerry go for it nope I'm I'm stuck yeah there is a bug where if you get kicked out it does properly kick you out but we might all have to reboot because it locks up the screen Yep, that's where I'm at. Okay, me too. But at least now you get to watch how fast the P3 boots. While I do this, I might as well show off a little bit of the the launcher carousel and show you guys what happens when you boot into a P3, show the other apps that are available and stuff. If this is your first time seeing a P3. You can see on my screen the multi-game capabilities. Right now you can see Cosmic Kart Racing and even the backbox display will update with the video or the images from a different game. Cannon Lagoon, we've got Heist installed, we've got an early version of Heads Up installed which is also a linked game that we have not released yet. Looks like that's all I have installed on this machine which is a prototype machine. And I'll go back into CCR. yeah Nick was about to lose Jesse or Buffalo Pinball sorry I'm calling you Jesse you're Kevin right Kevin from Buffalo Pinball thanks for joining Nick was about to win so he pulled his internet cable and made us all reboot had to be done yeah just like Xbox days from Halo we played the four of us the same four of us played a four-player session about a week ago to test and once we got started I don't think we had any dropouts no we were good that's where and I'm just having an issue actually connecting to the internet here all right the race is up did somebody do particle accelerator again they wanted revenge well just because you know we didn't finish out one they figured we have to finish it at least right if you have any questions about the game about the system Go ahead and ask in chat after another game or so. I'll step aside and answer some questions while Sarah plays, or maybe TJ, I saw you were online, can answer some questions too. All right. There's Mike. Four player internet head-to-head. All right. Here we go. Racing. Gentlemen, start your engines. Okay. At the beginning of every game, you get to select your cart. Nice draw. I don't know if you can see this on the streams, but there are two balls in play. One's being held on a magnet and the other ball is going to be accelerated into that magnet. You guys all ready? Yep. Yep. Yep. It is not starting. Probably waiting on somebody. Which usually means it thinks somebody is not connected. Well, you know who didn't reboot their P3 was Nick. Do you think that? Well, it knew you were internet connected because it allowed you to start an internet game. Yeah. And we're all still colored, which suggests it doesn't think anyone's dropped out yet. But it's not starting. So clearly it thinks that somebody has not staged the race. Well, I guess we're just going to all have to drop out one by one. All right. Dave hosted, so it won't be him. Mike just dropped out. We just lost you, Mike. I pulled it back. It must have been your system. We started as soon as you dropped out. If you hit a shot while there are white arrows on the track, you get an extra fast speed boost. It may or may not be an EMP in somebody's future. Oh, yeah, you just played on Dave. Good job. Oh, I love that ramp assist. Super cool. Hey, Nick, I thought I was doing badly. You were wrong. Are you guys actually playing or am I playing by myself? All I saw was an EMP got played on Dave. He spun out, but then he still crushed us. Yeah. I probably hit more right ramps in that game than I've ever hit. You know, what you're saying is you were talking coy earlier. You were playing coy. So now the game will wait either for someone to run out of time or for everyone to finish. Then it'll drop back to a track mode and let it start again. So where Nick said DNF, that meant he ran out of fuel, right? That's right. He ran out of fuel, which is essentially a timer. So if you were playing in a game and someone just decided not to play, it forces them to exit the game after a little bit of time. It allows the game to complete. So, Mike, what do you think? If you are having trouble, it's going to keep dropping you out. I'm in. I just checked the network connection. Looks good. It's only on 5 gig, but we are here. Jerry, would the 2208 code start if the system image wasn't updated? Say that again? Would the 2208 CCR code start if the system image wasn't updated? Yes, yes, that all should be fine. Okay. Are there any questions in chat? A P3 topper. I personally am not a big fan of toppers, but I know a lot of other people are, so I wouldn't rule it out. we're pretty heavily focused on developing games and gameplay features and we just announced USB and Bluetooth headset support obviously we're working on internet gameplay we're we're pretty focused on just making it more and more fun to play pinball giving people different ways to enjoy their machines toppers are decorative and they're they're they're cool people like to decorate the game room so we'll probably do that but we don't have any right now All right. You guys host and I am sitting here talking and not paying attention. Sarah, let's have you play. All right. We're going to have Sarah play so I can talk trash on chat and do play by play. So I'll log in as Sarah. Sarah Martinez, everybody. Hi, Sarah. Hi. What do you guys want to host? Yeah, I could. Yeah, you won. You get to host. Yeah. All right. This time we're going to do loop-de-loop. And let's see. We'll do two laps. Race is up. Loop-de-loop. Go ahead and hit the launch button. And the password is ABC. So hit the launch on A. Scroll to B. And go back to end. There you go. Loop-de-loop. Loop-de-loop, unlike the other tracks, loop-de-loop is all about hitting loops. So the outer loop and the inner loop, hitting those repeatedly will be your best chance of success. What is my favorite game? Oh, crap, I'm not allowed to answer. Oh, Jesse, you are here too. Okay, that's why I got confused. Well, Jesse and Kevin are here. All right, so you're shooting for the right loop, the left loop, and the inner loops. Not the scoop. No, not the scoop, which I will undoubtedly hit a lot. My favorite shot. Barnyard. Why am I not allowed to answer what my favorite game is? Am I not allowed to have an opinion? Or is that protecting me from insulting other people on the team? Yeah, Heist is our newest game. That's designed by Stephen Silver, who looks like is in chat. And it's got what I believe to be the coolest physical mechanism ever developed in pinball. that crane that can go all over the place. It can hold onto a ball. You can bash the front of it. And just the rules for that game are really cool. Yeah, we love it. Gamma Goat, yes, we do have CCR playfields ready. In fact, we carry stock on all our playfields. We're backordered on heist right now. We have about four or five more weeks to catch up on heist quarters. but otherwise we are fully stocked and ready to ship. Who dropped out? Is that Mike again? Yeah, I'm gonna switch networks to a nice brand new router here. Okay, Ranger in the Ruins Solar Value mentions Nick's new game. He just announced it today is going to work on this really cool new software game for the P3 that'll run on the Cosmic Kart Racing playfield. Nice. Just have you know that's two firsts in a row. Oh, I see. Who's counting? Let Dave win again. Dave, the guy who says he can't hit right ramp shots, he can't hit left ramp shots, he can't hit He says he can't hit any shot while he's playing. He just won twice in a row. I actually don't do too bad on the loops. I have a hard time with the right loop, but I do pretty good on the other ones. Did make it across the finish line eventually. Or run out. Yep. All right, Dave, you got the honors again then. All right. Let's see what track is up next. Pinball fan wants to beta test. You know what? That's the one thing we've never really been short on for some reason is volunteers to test games. I think that's always the case. All right. Get ready for a little reverb. ABC, same thing. And the reason we've got the race is password protected. They don't always have to be password protected, but we leave our servers up. So if anyone with Cosmic Cart Racing wanted to play, they could load up the game and play. But for the purposes of the stream we wanted to password protect them so the four of us could continue playing against each other All right here we go Cool, Jesse. Thanks for joining us. I'll talk to you later. So the goal in this one is to hit the same shot repeatedly. Yes, reverb. Thanks, Nick. So no matter which shot you hit, that shot will light. If you've already hit it, so it's already lit, you hit it again, you're going to collect speed. If it's unlit and you hit it, it will light up, so you can keep repeating it. But reverb is simply that. Hit a shot and then hit it as many times as you can. If you miss and hit a different shot, you got to keep hitting that other shot. Solar value. When we did our weigh-in sessions the other day, we had players in Australia, New Zealand, Canada, and the US. And it worked really well. We might have had a dropout or two over the course of an hour an hour and a half but for the most part everything works great. I can usually backhand that one. That seemed pretty evenly matched on this one. Yeah Nick's screen is blown out now. It wasn't blown out earlier. Oh no! I have to adjust that all the time. Yeah, it got really bright. I want you to see how well I'm doing. You realize we can see how well you're doing by looking at our own screens. Oh no, foil! Nice shot, Sarah. Right back on the scoop. You'll notice every time someone starts a race and drops out, their track turns gray. So Mike, who's XZR, his track turned gray. It used to be blue. That means he lost connection. But the race continues, and the system knows his machine is no longer connected, and it'll allow everyone else to continue racing against each other. So it should recover just fine. Everybody picked the same cart this race. I noticed that too. Everybody ran out of fuel. That's an excellent... How terrible is that? But I ran out of fuel first. Oh, you think so? I'm gonna change my white balance on my playfield. Okay sorry about that. Yeah no worries it looked great earlier all of a sudden it it turned into a solar flare and we're all gonna write down Mike's Wi-Fi password. Well, you can come up here to try it out. You're free to use it. Yeah, it's quite attractive just to do that, right? Where in Canada are you? Exactly. Winnipeg, right in the middle. Okay, cool. How's the Carl Weathers up there now? You know, it's, well, I'll get 30 Celsius. How about that? So 85 today. Okay, so pretty nice. Yeah, it's been 80 plus in Vermont for the last week, which is highly unusual. Nice. Super Pinhead, what's the difference between the carts? In these races, in these internet-based races, or if you were playing what we call the arcade mode, there is no difference. There's just a visual look, and you have a different character doing the voice call-outs. If you were playing career mode, where you can buy upgrades and stuff to your cart, there the cart differences do make a difference. The carts are different. So each cart has different acceleration parameters and different top speed parameters and you can go into the shop or you can complete tasks during the game and increase the performance metrics of your cart. So in case anybody's curious my camera decides to turn on auto exposure balance and that's what causes the problem. yeah that's what I had to turn off when mine was too bright last time yeah turns it back on occasionally by itself sorry about that no worries thanks for taking care of that Dave are you hosting again? I can winter stays alright this time we'll do good old space No, no, we'll do crisscross. We haven't done that yet. Crisscross. Perfect. So shots will light up on the left side of the play field, and if you shoot one, then they'll turn off, and it'll light up shots on the right side of the play field, and they'll continue to alternate every time you hit shots. And hitting the scoop counts for either one, right? Hitting the scoop does not help you. Hitting the scoop. I almost want to make it spin you out just to really tell you you shouldn't be doing it. But currently it just kind of lets you idle, gives you the ball. All right, racers, here we go. What was our inspiration for CCR? Well, one, we wanted a concept that was very easily recognizable. It's obviously not a licensed theme, but it's a recognizable type of game. And two, it's very popular as a kind of arcade style online racing game. I grew up with Mario Kart. I used to play it a lot fairly recently on the Wii. And I just like that style of racing because it adds some silliness into it with the power-ups. It gives you the ability to affect each other's race. In this game you can play EMPs against each other, you can set up a roadblock for each other, which actually the roadblock physically raises obstacles on the other person's play field. So that style of game is really fun and we wanted to do something obviously a lot different from traditional pinball, just to show people the capabilities of the platform, to give something that they can enjoy that's completely different from maybe another game they might play on the platform. How do you play EMPs and roadblocks? So there's two ways to collect power-ups. One is by completing your inlanes and outlanes, which there are icons in those just like on other games. So if the ball rolls in the in lane, it'll light up an icon and you can rotate it. You can do the lane change by hitting the, I think it's the white buttons on the P3. And also at various points in the track, there are power-up icons blinking on the track. So if you hit the captive ball when those power-up icons are lit, you'll collect a power-up. And it'll be random whether you get an EMP, a roadblock, or a speed boost, or a shield. And if you get any one of those, you can either hit the launch button to play them directly or if it's an offensive power-up like an EMP or a roadblock, then you can shoot specific targets on the playfield to choose who you play them against. For example, if you hit the right side target, you'll play that power-up against the person to your right, on the track to your right. Left side targets are for the person left of you and the top targets, the stand-up targets at the top of the playfield, and we'll play them against the track or the track on the opposite side of you. So I was asked what happened because I had it in the bag last race, and the answer is I choked. I just didn't do very well. Sorry about that. Nick is like the worst trash talker in the history of the world. the captive ball is a post underneath the second uh ring on the left ramp and yes it will blink sarah's pointing at it now and i don't know if you can see her finger on the stream it will light up it'll turn a bunch of different colors yes it'll do the rainbow flashy thing and you hit it while that's going on you'll collect power it's kind of mimicked after the you know the the mario cart style of multicolored rotating block. You can actually see the power-ups right there on the start screen, some blinking circles on the track. Yes, so as soon as your cart reaches a position on the track where there are those blinking dots, then the captive ball will light up. Can you balance difficulty with players of different skill? Not yet in this game. We have plans to tie in skill levels and options with the profile system so when you log into the game, which we're doing now to make sure that the player's name is above their cart so everyone knows who they're playing against. can add settings so you can log in as maybe an expert or a beginner and that can affect your cart parameters like your speed and your top your top speed and your acceleration and your deceleration values those are not integrated yet but we do have plans to add those it's like in all our games like Lexi we're about to add profile support to heist and now that we have profile support in cosmic art racing we'll continue to add settings that you can change per profile so people playing under different profiles on the same game can have different difficulty settings. Twice in a row. Sarah you just fell into third place! Oh back into second place! Oh you're in first place second place you caught up yeah so one cool thing about the p3s profile system is once you log into one game your profile will be available in all the games and that way you can have your settings tied to your profile on all the games and so every time you log on you launch the heist or you launch Lexi Lightspeed then you can choose your profile and you can have whatever whatever your preferred settings will be will be loaded up and ready to go we also use that profile system to do co-op games and team games you can have two players play against two other players or where you share score and you share progress and or you could have four people on the same team playing a fully cooperative game or whatever configuration you want. This is a close game. Yeah, look at that. Oh is that Mike the Canadian one? Right? Did he? Put myself on a proper wireless router and I kick butt. butt that's awesome Sarah you got second nice nice nice race Mike have you dropped out since you changed routers no that was the issue since the last time we played almost flawlessly I there is an additional wireless router between me and what I was connecting to. So problems solved. How do you back out? She says, you don't. Somebody hit the wrong button. Let me see if I can cancel out. Hit launch. Well, we'll back out and join again in a second. I think you started career mode. Okay, let's see if it lets us back out. It does not. Let's try this. That worked. All right. It did not work. Now we can't start a game. No, there we go. Okay. Yeah, go ahead and play another game, Sarah, then I'll switch in and play a game, see if I can dethrone the champion. That would be me. Oh, really? Just counting the number of votes. Is that right? Yeah. That's my criteria anyway. Dave was not shy about bragging to everyone in the world that he is the champion. I get so few chances. Are there plans to include some sort of flavor vision where I can taste the tears? So we are, now that we have USB and Bluetooth headset support, we are working on tying in voice. So even if you're not on a Zoom call like we are right now, you'll be able to talk to the people that you're racing against, which is cool. That is not in there yet, but we're working on it. there's obviously a lot of details associated with network connections and whether or not you want other people to hear you talking and whether or not you want to hear them talking and whether you can hear them in the lobby or just hear them in races so there are a lot of details to sort out but we're working through that yeah you guys have been knocking it out of the park lately we enjoy working on cool new things so to me that's the most fun part of of developing these kind of games i've never been a guy who enjoys developing the same thing as everybody else yep so who's hosting dave not me i didn't win oh that's right mike all right See, he wins one, he's basking in the glory. Perfect. Steven wants to physically shock people when you play an EMP against them. What's funny is every game that someone comes out with that has to do with futuristic stuff or explosions or electricity or whatever, everyone wants to implement the lock bar shock feature. shock feature it does have a certain attraction yeah as a as a random viewer from the outside maybe as the manufacturer the machine probably yeah probably not it'll have to be a I mean you can you can create a mod and market to everyone as an aftermarket mod. Yeah, TJ saying the same thing. Spicy taco muncher. Just the older games if you if you cut off the ground prong and the power cord, which I am absolutely not suggesting you do, then you would sometimes get shocked touching the lockdown bar yeah I've had that happen on some of my older machines never been in the arcade once I'm touching the lock bar on two machines that were next to each other and Sarah you are crushing it inches away from from the moon and feed here. If you win this race, you get to stay and play. You are killing them. No one's even close to you. All these pinball experts, so-called pinball experts over there, just got crushed by Sarah. Oh, nice job, Sarah. She plays like once a year. She's only playing because I wanted to answer some questions and she just smoked you all. solar value says great work oh no no yeah you just get to you know sit back and relax and wait for these slow pokes to get to the end minute a minute 34 that's terrible come on mike you can do it he's in down 12 seconds from me all right you get to you get to play against there you won you have to play again yes she's like no i don't want to play again i want to hide from this camera internet game you get to pick so hit not that button any button except that button so you want to host the game so hit the launch button now pick your track so hit the launch button and the flipper buttons will choose your track particle accelerator all right you can change the number of laps if you want it's one two or three change password to true and that'll hit it again hit the right flipper here and it's already set to abc so you can just start the race well done Are the different tracks the same length? Different tracks are not the same length. They are all just whatever it turned out to be when we were drawing them up. So some tracks might be longer. You might want to race one or two laps and the shorter ones you might want to do two or three laps, but you'll just get used to that as you play more often. Steven says he wants to see people going for power-ups. Everyone's in, so hit the launch button. Select part. Orbit. Prepare to race. So pro tip. Prepare to lose. The inlanes and the outlanes, the icons on those, you can use the yellow buttons on the side of the cabinets to change what the icons represent. They can be speed boosts or shields or I believe EMPs. Then when you complete the inlanes and outlanes and rotate them over to get all four, then they'll go. Looks like somebody is not connecting again. Mike. Oh, come on. It can't be me. You just have to wait. It's waiting for the four games to sync and it thinks someone is not synced. GammaGoat's asking about USB headsets and how you route the cables. In the short term, you can route a USB extension out the back of the machine and put it wherever you want. But we are working on a couple of ideas, one of which is a USB connector in the button boxes. So we have some prototype button boxes which have USB exposed in them. So in your home environment, you might select that option. Bluetooth headsets are obviously perfect because they're not wireless, but if you are going wired with USB, that is the challenge. You can try to run it through the coin door, through the coin slot. I think there's a little bit of room, but I don't know if you can get the connector through. I think we're stuck. All right, so who's backing out? I'll go first. All right. Mike is backing out first. lost that word. Yep, there it goes. Something about the connection, which is weird because it didn't think Mike had backed out because it didn't turn him gray until he actually exited the game. There might be a bug there we need to work out. Okay I going to go to the prototype button box that I have on this prototype machine It actually has the USB port on the side So what we did is we routed a cable in through the machine And now when you doing USB software updates or anything you just plug it into the port on the button box, which is really convenient. I don't think I'd suggest necessarily using the USB exposed USB ports on a location game, because who knows what people will do with it. They might try to charge things or plug things in and charge them up, or they might just be malicious and try to stuff things inside the port. But in the home environment, using USB on the button box is probably the best solution. Well, I've got good news, Jerry. I think it was me. Oh, really? Yeah. You dropped out too now. I did. Oh, he's a troublemaker. Yeah. Sarah versus Dave. It sounds like, yeah, Nick, it sounds like you were having internet troubles earlier a little bit. Yeah, it's interesting. I'm not losing any connection to the Zoom call, but other stuff seems to be kind of flaking the house. Did you win again? Did you kick Dave's butt? Yeah, she did. Dave, since you said you were the best, you've pretty much lost every game since, right? Yeah, yeah. And you'll notice I think I hit like two right ramps there. And they were probably by accident. Why don't you play one more? Dave is determined to beat you I know he is okay it is still looks like you're locked up actually hey look at that there's two games up I love it yeah cause our machine did not disconnect so we're gonna reboot real quick we could jump up we could jump into BJ's game is BJ playing he needs to give me a password though because mine's not working he didn't use the default what the heck he is not privy to our our live streamed internet private game so I still think Jerry that we need to be able to choose an unlimited number of laps so the reason I limited it to three was so you didn't accidentally get stuck in a game where someone's just messing with you and they basically start a game and you're stuck in it forever because now you cannot do the 24 hours of P3 that's funny just think of it you could have a tag team of drivers that just kept coming in every now and then, you know. Do we want Sarah to host or someone else hosting? Run for a whole day. I can host. Or you guys can. Who is? Oh, okay. So Stephen and BJ are playing in the background while we play this game. So Sarah, go ahead and host. Sarah won, so she gets to keep hosting. Yep. That's the rule. So I like the idea, Dave. If you got to get four of your favorite friends each to like swap out every hour. Well, no, you need 16 people. So you need like four teams. Oh, gosh. Yeah. Things that sound better in your head than they do in reality. It's like the 24-hour battle at the sanctum. That's such a fun time. It's like this would be awesome. Todd! Prepare to race! Get ready! There we go, we got four players connected and working this time. Sarah nailed the first shot. And then I said something and she drank. I don't know TJ how many shots can you complete how many laps can you complete it's like that's like some heavy-duty machine testing there of course I will just enable the private autoplay feature that I can test with my profile and I'll just have my machine playing against you without me around. Actually that's a thing we want to start playing around with. Well I don't know that we'll prioritize it but it'd be really fun to start putting some effort into making the P3 play itself. It's obviously it knows the rules, it knows what to shoot for and it also knows where the ball is at all times. So we can build some intelligence in Sarah just one again she is on a roll it up crushing it nice job oh my gosh she beat you by half a second ah you done Sarah's gonna gracefully bow out as champion nice racing Sarah community track add-ons feasible they are not easily feasible yet currently to make a track you would have to load up unity and have our our source code and basically the project to the tracks are created by dragging objects the ring objects and creating a track on this on the unity editor screen all right I'm taking over for Sarah I get to start oh good I can win again now all right so you can see there's a game going already in the background that is not not our game let's play let's go back to space station do it to lever Yeah, Sarah just kicked everyone's butt and took off. That's a way to do it. End on a high note. Yeah, for sure. All right, let's do this. All right, I am going to go for power-ups. I want to show off some power-ups. I'm going to try to stay alive yeah that's my goal alright again two ways to get powerups one is by hitting the captive ball when it's lit which is when there are blinking dots on the track and the other is by completing the so it's lit for me now I hit it and it gave me a shield powerup which I which I activated right before I drained. So I did not lose my momentum because I have a shield. If I drained without a shield, it would stop the motion of my cart. I'm going to grab the ball. Power up his lid again. Nail it again. All right, I got an EMP now. So who's in the lead? You got Mike in the lead. So I'm going to try to play it against the guy on the right, and I did. So if you look on his screen, you'll see an EMP, and then he spun out and zapped him. And Powerpuff's lit again. Nailed it. This time I got another EMP. Looks like Mike's still in the lead. Oh, I'm out of my shield here. And I played it again. I got you, Gary. Nick got me. Okay, back to boost, Gary. Right. I'm spending so much time on power-ups. Someone just hit me again. And I'm not making much race progress. So ideally, you would, I don't know, maybe collect a shield. This time I got a boost. I'm going to hit the launch button, and it just accelerates me. All right, now I got a roadblock. So watch what happens when I play the roadblock. I'm gonna play it against the red card I'm gonna try to I missed the shot. I played it against the left side because the ball ricocheted around so I played it against Nick his uh yellow Scoops or his scoops popped up and they should have popped up green because I am the green player That's so cool that it shows you who did it yeah the colors work out nicely yellow more effectively all right power up this lit again I missed it again missed it again got it I got a roadblock while someone else plays on the EMP I'm gonna hit launch and it's gonna play the roadblock against Mike so if you look on his screen two green scoops popped up to block his shots and they working better I was in fourth place I got a shield got a couple speed boost and now flying oh great good though Mike still still even despite the power of all that punishment and still managed to whomp you still crushed us two seconds nice job mike finally that accidental emp i played against you really hurt didn't it it did yeah Yes, this play field does have a ton of LEDs. They're all individually addressable. I think the most by any other game on the market right now is about 140 or 150. This one has 900. All right, Mike, you pick him. I bet you I clicked too fast. Can you guys get in? I'm in. I am not in. And I joined a full game. Oh, man. Oh, do you? Okay. Oh, disappeared. Yep. Looks like he canceled. Yeah. Eat it, Joe, is the name of the other game being played. Okay. I'll wait for you guys this time. Okay. You are Ray77983, which is just a default name. You can change the name. You can enter any name you want. Does it store the name, Jerry? It basically holds onto the last text you entered. So if you reboot the machine or exit the app, it'll lose it. We might change that so it changes it, I think, so it saves it. I think we should. Hey, Chef. I might actually save it to your profile so that if you start a race, had always named it the same for you. That would be cool. Oh, three laps. All right. So this is... Reverb. So this race is all about repeating the same shot. So at the beginning, nothing is lit. You hit a shot, and it'll light. I just got an EMP played it against Dave. Hey, I haven't hit a shot yet He either all right, so I hit the right loop so now the right loop is lit and will stay lit until I hit a different shot I Just did now it's the inner loop now, it's the right loop now. It's the left rib If I were good at this game I would keep hitting the left ramp now. Missed and hit the left loop. Left inner loop. There we go. I just collected a speed boost power up from the inlanes. It's going to be a long race at this rate. Strategy is tough to figure out. The question is, do you continue shooting the lit shot, or do you try to get power up when it's lit? Yep. And the truth is, I don't know the answer. I do know whatever I'm doing now is working very well. I hit a string of about four outer loop shots. All right, I am far enough in the lead. I'm going to try to get this power up. And I got a roadblock, and I will play it against... Who played that thing on me? Somebody? Oh, no, buddy. Admit it, it was Nick. Alright, take that. Ah, no! The ramps are blocked. At least in this track you shoot anything else and it changes the shot. Yeah. So obviously this game isn't a, it's not a three, this particular rule set for the Cosmic Heart Racing game is not a traditional three ball thing. You're not playing, you know, mini modes and trying to hit ramp shots three times to light something and then get it. this is a pure racing game. This version of Cosmic Kart Racing is just flat-out racing. If instead of selecting an internet game we selected what's called career mode, which is also available in the same exact software application, you would play a traditional three ball game and it's a mode based game. You have a bunch of different objectives. You're trying to collect money by doing jobs. You're upgrading your cart by buying things in the shop. You have to complete races to progress through the game, but it's a totally different set of rules for the game. So you get Cosmic Kart Racing installed in your P3. You can do these races against other people, other people locally, other people across the internet, or you can play this career mode thing, which is an entirely different rule set. Basically two entire games in one. And I'm just going to sit around and put my hands in my pockets and wait for these slow people to Oh, they all ran out of fuel. None of us finished. They all ran out of fuel. That was very impressive work, guys. I'm sure Jerry implemented one of his Easter eggs. Uh-huh. All right, I'm going to pick again. Jeff, I'm sorry I lost you $50. Never bet on me. Somebody is having fun with race names on the internet. Right, let's try loop-de-loop, because I was nailing the honor loops. Two left sounds good. There we go. So we've been setting up WAN sessions where other people with P3s can all get together, and we just play head-to-head games against each other. It's a good opportunity to make sure there's a lot of people online. But if you've got CCR, you can jump online whenever. call your friends get them online or send a message on a forum get them online and and race or just randomly pop in every now and then and see if there are other people racing we hope to release another networked game fairly soon it's the heads-up game we've shown off at a couple of shows we had it live at Dave and Buster's for a trial a few months ago. It was actually the most, the Dave and Buster's experiment with heads up on location earned more money than I've ever seen a pinball machine earn on location ever. Any machine, anywhere. Of course, the trick is at Dave and Buster's, you're competing against redemption style games, which make a lot of money. So once we come out of this pandemic shutdown, we'll see if they order production P3s now that the trial is over. But if you own a location or if you put games on location, game like Heads Up is not traditional pinball, but it's super fun to play against people heads up. It's a much simpler rule set than this one, so you just literally get a single friend, you get on two games, and you battle against each other. It's a blast. Tournaments are great fun and just just hanging out with your friends. It's really fun. Power Up is lit. Power Up is no longer lit because I just flew right through that trick. Oh, okay. Here we go. I'm just going to wait around for these guys again. Long time for me. It's like Nick and Dave are, oh, Dave just got some speed boosts. If you see me pointing on my screen, or if you look in the backbox of someone who's actively playing, you can see their carts. And there's little things that pop up over top of their carts. So you can see what they're doing. You can see exhaust coming out of their carts when they hit a speed boost, or you can see a construction sign on them when they get a roadblock plate against them. So you can look at them. You can see when Dave crosses the finish line after you. Yeah. You can set an alarm clock based on that. Or ahead of Nick. What's going on over there, Nick? Just to put a positive spin on that lousy performance. Someone's got to turn the lights off, you know. Always last. I guess I get honors again, huh? Someone's got a beam so they can select a game. We're going to do a real quick one this time. We're going to do, we're going to do crisscross one lap. And that's it. So again, for those of you who are just joining us, this is Cosmic Kart Racing on the P3. We're playing internet games against each other. And we're setting up a private room because there's four of us on the stream and we all want to make sure that we're the only ones joining this specific game. So what that means is I've been, we've all been putting in a password. We've been password protecting the room. And when people join, they have to enter a password to make sure that they're allowed into the private room. So if you and your friend both have P3s, you want to set up a race just between the two of you. And you don't want other people joining. You can set it up as a private room. If you just want to jump online randomly and play against whoever, then you would not set it private. You would allow it to be public and just race against whoever joins you. Prepare to race. Get ready. All right, out of the gate. All right, this is crisscross. So there are shots lit on the left side of the play field, and if you hit them, then they'll turn off, and it will light a shot on the right side of the play field. If you're good at trapping the ball, this is a good way to hit a shot, trap the ball, and then hit the other side or pass it to the other flipper and then hit the opposite shot. That was a quick race. Nick was in our last place. Oh, my God. Hey, thank you. I'm still busy listening to the description of what you're doing. I didn't do any of it. Oh, is that your excuse? Is that your excuse? None of it. So we're working on pulling in microphones so you can talk to your friends online while you race against them. Right now, obviously, we can hear each other because we're on a conference call. We're using Zoom. If you had a few friends and wanted to play against them, you can always jump on any Skype or Zoom or whatever video conferencing you wanted and set up a private race and race against them. All right let try Particle Accelerator Dave favorite track Oh yeah There we go So there's a question, how do you connect to the Internet? Okay, all P3s ship with Wi-Fi in them. So all you have to do is go into the system manager application when you get your machine, enter your Wi-Fi credentials, and then any of your games, if they're coded to allow Internet use, they'll connect to the internet. And then in this game specifically, when you hit start to start a game, it allows you to choose if you want to play an internet game or a local game or that career mode game. And it connects to our servers and publishes your race for others to join. This is Particle Accelerator. There's two balls in this race. I don't know if you can see on these playfields, but there are magnets at the top of the ramp. So there's one magnet holding onto one ball. Right now there's another magnet holding onto another ball. And it looks like we're stuck again. As we play, we'll be trying to shoot the right ramp to ricochet one ball into the other one and get some acceleration. So it looks like we're stuck waiting for someone again. Mike. I blame Nick. I'll try backing out. It might be a software bug, because every time you back out, it works, but maybe it's not your internet. Maybe there's a bug that we need to look into. I think this is the first. I think it only happens on particle accelerator. Is that right? Yeah. It has been that one at least twice now. Okay. Question is, can you use an Ethernet port to connect? And the answer is no. There is an Ethernet port on the computer that runs the P3, but we use that for different reasons. So in order to connect to the Internet, you will need a Wi-Fi network in your location or house. all right so if we suspect an issue with sinking and particle accelerator we'll just avoid that track for the remainder of this session give me an excuse for me not to lose oh i am not winning this is bad this is really bad oh did you see that right off the right off the ball launch onto the ramp. It doesn't get any better than that. Oh, barely won. Ah, second. Came from behind. Yep. Can you set the length of the race? Yes, you're able to set the number of tracks. I'm sorry, the number of laps. So you can choose one, two, or three laps. You can choose the track type, which is basically the mode, so that sets the type of shots you're gonna hit, and you can set the number of laps per trick. If people have feature requests for more types of options, then we are always looking for feedback, and always looking to add more stuff to the game. Dave and Nick can probably attest to the fact that we listen to people and we develop based on what we hear from our customers. That's customer support in the business. Thank you, thank you. Absolutely. I feel like we're customers ourselves. I can't count the number of times I get an email to a question at, like, midnight Eastern time. Yeah, I get in trouble every time I answer those messages. It's not just you either. Sometimes I'll get one from TJ. It's just phenomenal. Good. We feel it personally when our customers are having issues. So we don't like it when you've bought one of our machines and something's wrong. So we try to help you out as quick as we can. All right, four players. Here we go again. ChefCCR does have a multiball in the career mode. Yeah, it's actually called Meteor Shower Multiball. And what's cool is as the balls, I think it's a three-ball multiball, starts by getting the balls locked in the magnet locks on the ramp. As multiball starts we actually show meteors flying around on the playfield surface. It's pretty cool. If anyone's paying real close attention you'll notice on this race, this reverb race, when you start it does not accelerate the ball like it does on the other shots and that's because the right ramp needs to be hit to be lit. This is that reverb race where you have to hit the same shot over and over. It doesn't matter what shot it is as soon as you hit a different shot then that'll that one will stay lit. Or you can be like me and just keep missing in the ball I just played the EMP against myself I mean if I need to let you guys win a race, you're just going to have to ask. I'm almost at the finish line. No. Out of fuel. Yep, me too. Thanks, Spice. Talk a bunch. Thanks, DJ. Thanks for joining. Yeah, career mode is multiplayer game in the sense of a traditional pinball multiplayer game. You can hit the start button four times and four people can join and you'll take turns playing games. That's a mode-based game, which is very much traditional pinball. Yeah, there's such a good array of strategic choices to make in career mode too. That's what I like about it. Right, because it's all about stacking the mini-modes and getting time trials going while you've got jobs going, while you've got multiball going, which is actually really hard to do. That game is unique in that, I don't know how many people know this, but we're going to do two laps of space station the career mode so Siggy Sauer wrote the soundtrack for career mode for us in that game and we've got it set up so every mini mode basically every objective that can happen at the same time has a different instrument so the more things you have stacked together the more full your musical experiences oh I guess I never even knew that yeah so when you start you got a drum beat and I think one instrument and as you add things to it it just gets to be a richer experience if you get everything going on at the same time you'll hear the music in the way he originally composed it one day I hope to hear that I don't think I've ever done it either okay looks like we're stuck here too so it's not just a particle accelerator thing okay who's dropping out I would volunteer to but I'm hosting I'll do it let's see if that works we've had you drop out yet did that do it it did not do it so it is something about Mike set up yeah he drove away but there be could there be some sort of sensor on the play field that's not sensing that his ball is ready so the way it works and we did start as soon as Mike dropped out way the game works and waits until your ball is staged on the magnet but if your ball didn't stage on the magnet if the game didn't know for sure your ball stays in the magnet it would keep kicking out another ball so since it didn't kick out more balls it knew the game was staged so it seems like something about the network is weird. We haven't seen that on any of our WAN sessions or anything so it's peculiar but definitely something to look into. Once you start doing internet connectivity I'm sure any developer can tell you there's a whole other large set of variables that come into play. Nick we had to drop out for no reason we just didn't want to have to race against you. I just I wanted to see you all race, that's all. I'm gonna see if I can get a couple of power-ups here. All right. Boost, play a boost. Roadblock, I'm gonna play Roadblock against you, Dave. Oh, he got the shield right when I played it, that's not cool. I did play the power-up against Dave. He had a shield, so he rejected my roadblock. Jerry, there's a question. What's arcade mode? Arcade mode is... How to describe it? It is different than these internet races because you're not playing directly against other people. Instead, you and up to four players can join the game and you'll play a traditional style of turn-based pinball, but you'll be playing just races. You won't be playing the career mode set of rules. So essentially, each player individually will be racing in their own heat. And if you win the race, you get to move on. And if you lose the race, your game is over. So let's say two players joined a game, an arcade mode game. Player one would play a race. If they win, they step aside and let player two play the same race. If they both win, they both get to move on to the next race. If only one player wins, then only one player moves on to the next race. You get shields by rolling over the inlanes and outlanes. You light the lanes. Or you hit the captive ball when it's lit and get the shield power up, which is randomly awarded. All right, let's try again. How are you guys on time? I got all night. All night. I've got about 15 minutes, if that's okay. Yeah, sure. Let's play another couple of games, and then that'll be it. My partner's in London for a month, so I'm playing Bachelor. Nice. All right, well, it looks like other people are playing, so if we drop out and you want to keep playing, start up a public game. Let's see. What track? I like crisscross. Play a three-lap crisscross. No one will beat the P3 dude. That's me. Every time I log in, the game knows it's me and it sets me up good. Triple speed boost. Yeah, that's right. It automatically shields me as soon as you play a power-up. I've noticed that, Jerry. Orbit. Sometimes it takes four or five or ten seconds to load the race. It just depends on the number of assets in that race. Prepare to race. And we're stuck again. Mike, we're going to have to get to the bottom of this. I might have you after this call. Well, not today after this call, but we'll need to set you up between me, you, and a couple of our networking developers, and we'll have to see if there's something that we can fix or it's really a problem with your network. Well, the nice thing is it's repeatable right now, so we have it on video. That's true. And you know what? Maybe you should grab a log, too, before you start up your next game. Just kind of power up. Play it again. Dave, I want to play it again. Play it again, Dave. Oh, looks like I played it against Nick. You did. Thanks for that, Terry. but you can try to play to get a specific person by shooting the right targets but sometimes the ball is just bouncing around and hits the targets for you before you're ready it's the target mark next Dave is winning. This is unacceptable. Somebody got a shield right before they got in. Oh, no. I saw the electricity coming, And then I managed to get the inlanes completed right in time. Nice job. Dave, I'm coming for you. That's okay. I'm not coming for you very well, though. I have nothing. Oh, you beat me by a point. Oh, by a whole second. I don't know if it's my machine, Jerry, but I hit a couple of inside loops up the center there that didn't register. I don't believe it. You know, it's possible the ball catches a little air as it rolls over the scoop transition and maybe bounces over an opto or something. Yeah, I don't know. It was pretty repeatable. I don't think it scored any of them. So maybe there's an opto disconnected or something. I'll have to look. Yeah, one thing you can do is drop out into diagnostics. We have an application that runs all the diagnostics, and you can do all the traditional switch testings. You can test every switch individually. All right, Dave. You won honors. And they're all labeled in English. Human readable form. Dave gets to pick. That's one thing I love. All right, we're going to play one more race. Nick's going to go, and then we'll just kill the stream, and that'll be it. but thanks everyone for coming. If you have any last minute questions, please ask them in chat. We'll try to take a look. As far as I know, this was the first internet streamed session of head to head pinball ever in the history of the world. Just make sense it was on the P3. We do pride ourselves in coming out with features first. We have a whole lot more coming soon too. I shouldn't say soon. They're coming sometime. Yeah. Thank you, GammaGo. Thanks for being here. oh no Mike not meant to be this evening you do not get to play as soon as you drop out it starts us every time definitely repeatable it's a bummer I wanted to lose the mic I would like to connect with you maybe right after this game you and I can connect on a private game and we can see if it's a player thing or just just something about your setup all right this is loop-a-loop so we are all just trying to shoot inner and outer loops to get speed I got power up little mine this is space station Jerry. Oh, it's a space station. Is it? Oh, yes, you're right. Thank you. I guess I hit the ramps early and they were unlit, so I was confused. So in space station, all the shots start lit, and as soon as you hit them, they go away. They're unlit. So the idea is try to get all the shots hit as soon as possible, and they periodically relight after 20 or 30 seconds. But if you can get them all shot before any of them relight, then it will move on to another level of acceleration where hitting the shots again after that they they accelerate you more than they did the first time. And that sticks so if you complete them all once then after that every shot you hit is more acceleration than it was before. Nick are you in the lead that's very strange all right Carrie that does not happen normally Dave's on your tail though I am not doing so well but Dave is gonna catch up to you I don't know I'm just going to shoot the scoop about 40 times and see how that goes. Nick, you better hurry up and finish because I and Dave are on your tail. Oh, I just put it in. That was close. You did it. Nice job. I see the finish line. Any questions in chat that I should answer real quick? How many online modes are currently in the code? I think there are five tracks. So five different tracks with different shot capabilities, which you could think of as modes. Yes, max speed is 300. If you're playing career mode and you can purchase engine upgrades, you can increase your top speeds. You can try to, well, as you race through career mode, the tracks get the, the computer cards get faster and you have to beat them to win. So you have to upgrade your engine and your various parameters so you can, so you can do better and complete farther in the game. That's such a risk reward decision in career mode is whether to race or not. There's a lot of points, but if you don't win, you lose your ball. That's actually an option. Now you can choose not to lose your ball, but I like to play that way where, yeah, me too. That's an option I wouldn't change. Cool. Does P3 ship with the current code? So the P3 is a multi-game system. If you order Cosmic Cart Racing with your P3, we'll install the Cosmic Cart Racing code on there for you. If you order the play field, then you'll just go to the website and download the code. But it's easy to grab the new code and update your machine. we have playfields so there's lexi light speed there's cosmic kart racing there's the the new heist game that has a playfield and there's the cannon lagoon playfield all of them come with its own software game so lexi light speed is a game just like heist is a game but we also have a bunch of mini games which are basically software applications that are additional themed rule sets that can play on certain playfields so you can play like lexi Lightspeed Secret Agent Showdown is a secondary game that will work with your Lexi Lightspeed play field. Nick actually, Nick on the stream right now is working on a new game for the Cosmic Kart Racing play field and these games will range from free to a few hundred dollars but they'll just be add-on games that you can add to your to your game library. So every time you buy a new play field or every time you add a mini game you're basically getting an entirely new game for for a small fraction of the price of a traditional game. Which is one nice thing about the P3. You pay the investment on the machine once and then you can just keep adding game content to it. Yep, the value proposition just keeps getting better and better. It does, yeah. All right, guys. Well, I appreciate you joining us. If you have questions or want to learn more about the P3, head over to multimorphic.com. If you have questions for me specifically or any of the team members, please email info at multimorphic.com. You can also find me on Facebook and on inside or pretty much any popular pinball place, I'll be there. And you seek me out and we'll get all your questions answered. Thanks for joining us. We'll call the stream over. And, Mike, I'll connect with you right afterwards. Great. Awesome. Take care, guys. Thank you. Bye, Dave. Thank you.

high confidence · Jerry Stellenberg: 'Not yet in this game. We have plans to tie in skill levels and options with the profile system'

  • Topper accessories for the P3 are not currently in development; Multimorphic is focused on game development and gameplay features.

    high confidence · Jerry Stellenberg on topper question

  • @ 28:51
  • “She plays like once a year. She's only playing because I wanted to answer some questions and she just smoked you all.”

    Jerry Stellenberg@ 39:49 — Demonstrates accessibility and casual appeal of Cosmic Kart Racing despite competitive mechanics

  • “Now that we have USB and Bluetooth headset support, we are working on tying in voice. So even if you're not on a Zoom call like we are right now, you'll be able to talk to the people that you're racing against.”

    Jerry Stellenberg@ 36:36 — Confirms in-game voice chat as planned enhancement for multiplayer experience

  • “I've never been a guy who enjoys developing the same thing as everybody else.”

    Jerry Stellenberg@ 37:26 — Reveals core design philosophy driving Multimorphic's differentiation strategy

  • “You can create a mod and market it as an aftermarket mod.”

    Jerry Stellenberg@ 64:59 — Indicates openness to community modification and aftermarket accessories despite manufacturer caution on liability

  • Heistgame
    Lexi Lightspeedgame
    Cannon Lagoongame
    Game of Thronesgame
    AC/DC Pro Vault Editiongame
    Heads Upgame
    We Are Pinballorganization

    market_signal: Heist playfield is production-constrained with 4-5 weeks backlog to catch up on quarters; other P3 playfields (Cosmic Kart Racing, Lexi Lightspeed, Cannon Lagoon) are fully stocked and ready to ship.

    high · Jerry: 'We're backordered on Heist right now. We have about four or five more weeks to catch up on Heist quarters. but otherwise we are fully stocked and ready to ship'

  • ?

    product_strategy: Cosmic Kart Racing deliberately uses non-licensed 'kart racing' theme to avoid licensing constraints while remaining recognizable to mainstream audiences; designed to differentiate P3 platform from competitor machines.

    medium · Jerry: 'one, we wanted a concept that was very easily recognizable. It's obviously not a licensed theme, but it's a recognizable type of game'

  • ?

    product_strategy: Cosmic Kart Racing includes sophisticated power-up system with directional targeting mechanics (EMPs/roadblocks playable against specific opponents based on playfield shot targets), differentiating it from traditional pinball.

    high · Jerry explains power-up mechanics: 'if it's an offensive power-up like an EMP or a roadblock, then you can shoot specific targets on the playfield to choose who you play them against'

  • ?

    product_strategy: Multimorphic planning voice chat integration via USB/Bluetooth headset support to enable in-game communication for networked multiplayer; profile-based difficulty scaling and skill-level settings planned for future implementation.

    high · Jerry Stallenberg confirms 'we are working on tying in voice' and 'We have plans to tie in skill levels and options with the profile system' though noting these are not yet integrated

  • ?

    technology_signal: Internet head-to-head implementation revealed stability issues during live stream: multiple connection drops, lockup bugs requiring full machine reboot when players disconnect, and recovery mechanisms still in development.

    high · Multiple incidents: Mike's initial connection drop, Jerry acknowledging 'there is a bug where if you get kicked out it does properly kick you out but we might all have to reboot', subsequent dropouts requiring reboot cycles

  • ?

    technology_signal: Multimorphic P3 now supports internet connectivity for real-time head-to-head multiplayer pinball across geographically distributed machines, representing novel networked gaming capability for pinball industry.

    high · Live stream successfully demonstrates four-player internet racing with password-protected sessions, cross-country/cross-border play (US states + Canada), and fallback mechanisms for connection drops