All right, I think we're live. Hello everybody. My name is Joel. This is the Flip N Out Pinball stream. I stream for Flip N Out Pinball every other Thursday night, so if anybody's watching this after the fact, hello YouTube or Facebook or whatever this gets put on. Tonight, tonight, tonight, tonight should be fun. Tonight is we're streaming Rush Pro. I was fortunate Zach and Nicole had a media version of the game that they were able to let me borrow to stream, So I'm going to be streaming this for the next few weeks. And, yeah, so I got this just the other day, got this down, installed, put a few games on it. And so, yeah, tonight will be the first night that I'm actually streaming it. And I was lucky enough to rope in a guest, and not just any guests, but Ray Day, Raymond Davidson. He is here not only in the audio but also here in video. He'll be looking at chat. He'll be answering questions. So the goal tonight is just good conversation. I'm probably going to learn a lot of what I'm doing wrong because Raymond is the number one player, number one ranked pinball player in the world. So, you know, Ray, I think this will be good for you, though, because you and Tim are so good. You know, you guys can see how you want the game to play for, you know, high end players. Well, hopefully today will be a good experience on, like, medium, intermediate level player, you know, and what they're seeing and doing in the game. Yeah, I can see how far you get into the game. Yeah. See what's working, what's frustrating, what's fun. Yeah, yeah. And I definitely have some shots I've got to find, and, yeah, we'll see how this goes. So I'm just going to start flipping here. Maybe we can find some shots and just talk a little bit. We'll wait for a few people to funnel in. I definitely started late. Normally I start at 10. It is now 1030. And that's because something was up with our SD card. It was just sitting there booting. And so kind of last minute here I had to download a new image, flash a new card. But we are rolling now. So there we go. Yeah, CODs is here. We got some viewers. So we're going to dive in here. Brian, appreciate you, buddy. Thanks for being here. Thanks for your patience. Real quick audio check. So this is me talking. This is me flipping. And, Ray, if you want to talk, can everybody hear Raymond well? Hello. Do a tap path. Mmm, tap it. Yeah. We'll do our best on that. But as long as you guys can hear me, hear the game audio and Ray, that's it. That's all we have to do is just get those three things perfectly. Kirk Hobbs, how you doing, buddy? Sound all good and no delay. Wonderful. Dalton, good seeing you, buddy. Jake, hear him loud and clear. Wonderful. All right. So we're just going to dive right in then. I'm going to turn down the music a tiny bit. I was going to say I was getting distracted. I know. We're going to turn it down just a tiny bit. We'll turn it back up. Because the goal here, priority number one is Raymond. So making sure that you can hear Raymond and he can explain what's going on. So here we go. We just plunged. This is going to be epic. Mervin, appreciate you, buddy. So my initial question, skill shot, right? What are my options? What should I be doing? Well, any of those three blinkies is going to be good. The lowest scoop is your triple skill shot. The side ramp is a double skill shot. And the upper loop is only a single skill shot, but it lights the other two for double. So if you combo the upper loop into the bottom scoop, you'll get a double, triple skill shot. So really, you're not full plunging. You're short plunging and getting the ball. I mean, unless you want those sweet pop bumper minutes to move your drum clock. And your drum clock, so if we look at the screen, it's in the right side of the screen in the middle. Right now it's at 1 p.m. Theoretically, how many pop bumper hits do I need to get to midnight? I'm assuming you know that. I mean, it depends on what level they are. So right now they're all white, so they're all just giving you one minute each. But as you play the game, you'll level them up, and you can be yellow, green, red. So you can get up to, like, four minutes of pop, and then you can double that during, like, a drum solo. Or if you have the drumstick active, then, you know, you can get up to, like, ten minutes of pop, and then the minutes just fly right by. And also you can advance it during multiball, so it'll just happen. Okay. And I've seen that before where this pop bumper is changing color. Is that the only one that changes color, or all three of them will? All three have RGBs, yeah. Oh, very cool. Okay. All right, so I'm going to shoot for my skill shot, but then once the ball's in play, if I look around the play field, this record's pink. This is kind of hard to see on screen, but that record's pink. That one's blue. That one's orange. That one's kind of teal. That one's green. And this one is purple. Yep. So explain to me what those individual colors are correlating to. So right now, since you have one of, like, you basically don't have any records yet. Yeah. It's kind of like a tie. So the furthest most left one, which is that left orbit, which is pink. Yeah. And you can look in the middle of the play field. You can see Big Money is flashing. Big Money, okay. So that's what mode right now. But if you hit, like, two teal inserts, then Tom Sawyer will start flashing. So whatever color you have the most of will change which mode is flashing. So you'll learn, you know, it's like Big Money is pink, Tom Sawyer is teal, Working Man is orange, Steel Radio is blue, Livia Strongiato is purple, and Limelight is lime. That's the easiest one to remember. Limelight is lime. Okay, because there's nothing in the artwork that correlates to the color. So that's what I was trying to figure that out. So you're just saying that's something you're going to learn. Yeah, and it'll show you sort of when you start the mode, all the arrows will be that color. So as you play the game, you'll just be familiar with what colors are what. Kind of, it looks like from left to right, because Big Money is furthest left. So that's pink. Working Man is the next one. Tom Sawyer. That's a total coincidence, yeah. Tom Sawyer is blue. Oh, it's random every game? Yeah. So you're saying... How it starts. What do you mean how it starts? The colors are always the same. Oh, so this one may not be pink next round. Right. Ah, okay. That's good to know. Okay. So you're going to learn different modes or different ones that you enjoy more than others. Right. Ideally, though, if you just focus on getting the matching colors, that's the best way to ensure a higher score. Okay. If you really want to choose your mode, I actually recommend doing it after you've matched colors and then hitting behind the drop target. That little target behind there will actually change the colors of ones that you've already gotten. So you can sort of cherry pick your mode that way if you really want to. All right. Well, maybe I just need to jump in. But the first thing, so let's say I plunge, I get in, and the very first thing I hit is the right ramp. That's purple. Is that going to change everything to purple? No, it'll change everything one color. Okay. Like, the colors kind of have an order to them. So there'll be another purple somewhere for you to go change after. Oh, okay. So you're not just repeating the same shot. You're following a color. Yeah. Ah, okay. All right. So let's see what happens. Yeah. So, and then this beginning here is just, you're just picking whatever song you want, right? Yep, just for listening. Craig Bobby. Ray Day, just be patient with him. Thanks, Flippin' Appleball. Game Club Central is such an elegant beard. Oh, yeah. No. Yeah. Ray and I, we've got the fish layer going. We're good. All right. So let's see what happens here. So I way over plunge. Started strong. Yep. All right. Whoops. and I've definitely I haven't played a ton but I've already been bored multiple times in multiple directions so the outlings work the outlings work if you're wondering that alright thanks for hanging out tonight absolutely so I've heard you can backhand this orbit spinner which I don't know if you noticed what you just did there you actually completed those drop targets on the left and you got your guitar and so if you look on the upper screen in the lower left corner you can see your guitar is kind of slowly blinking there. That means it's ready. Wow. Whoa. That happened fast. Can't you really hear the music? Not intentionally. Okay, we can. Any better, Craig? Yeah, so now is a good time to look at the screen. Yes, so the guitar. That's how it's, your guitar is pulsing, so that means if you hit behind the drop target, it'll activate it. It's ready to be activated. Okay. And guitar gives your spinner, it's like 2X spinner, so it's like super spinner. Guitar is spinner, got it, okay. Bass is combos, and drumstick is pop. So it scrolls, and then once you hit one target, it stops on that? Yep. And then you complete the targets, and that's how you get it? Yep. Got it. If you accidentally stop it on the wrong one, you can hit behind there, and it'll actually cycle it for you. Oh, nice. Okay. All right. So this pink shot is now solid because I hit it. Yep. And then now this shot over here is now pink. Yep. Okay. So we would follow the pink shots, and I'm seeing on the screen here it's one more to light. So one more pink shot, and then I could get into that mode. Is that correct? Yep. Yeah. Well, you can hit any shot. You don't have to hit a pink shot. Oh. It's just, yeah, it's just the pink, basically, you want to match, because when you start the mode, whatever one you have the most of, they all lock on. And now in the mode, those shots are doubled. Oh, okay. So it's just hit any shots, a certain number of them, and that's how you get into a mode. But how am I changing this mode, or I'm locked in with big money? Whatever one has the most. So right now you have the most pinks because you have two of them. Although you really only have one until you collect the second one. Okay. So if you all of a sudden got two oranges, it would switch to working man. Nice. Okay. Way too much. Yeah, my rush hurt. Yeah. This is great. I'm telling you guys, I just started playing this game. So there's going to be a lot of bad shots tonight. Hoot again. we are going to be hooting all night. Okay, yep. You know, you're here for the rules, not for the gameplay. All right. All right, I want to be able to backhand that orbit, or not the orbit, the spinner shot consistently because that shot is very enjoyable. So it looks like you've changed your record colors a little bit by hitting the rush target. So I don't know where your pink one ran off to. Oh, the second pink one is now at the ramp. So the rush, you just said the rush target changes the shots? The rush targets will cycle your colors, yeah. So if I hit any four of these, things will move. Yep. Nice. Okay. Let's go. That's not it at all. There's that Orbit Spinner. So that was a purple shot. So now I have... You have a mode lit, although it's still big money just because... That was... You only have... You have one pink and one purple. And since the pink is on the left, it wins. So if you hit that other purple right to the left of the time machine... Yeah, right there. That would change the mode to La Via Frangiano. Got it. So I just have to hit two record shots. That lights my first mode. And I also know that because my red light is flashing. Yep. Right? Okay. But, okay. So I have a purple shot at the dead end shot, or my pink shot is on the inside. And you're saying the only reason you do that is it makes all those shots work double when you're actually in the mode. Right. But also additional records of any color will actually boost your mode 10% each. So if I hit that ramp. Yeah, so now you look in the upper left corner, it says shot values plus 10%. So you can really sit. This is a gamble then. I mean, it's like nice. Yeah, so that's why it's kind of interesting because usually you're trained to stack a mode with a multiball, but you can actually play a multiball first and use it to kind of build up your record for that when you start the mode. Ooh, nice. So you actually got a combo there. You did a one, two, three, and then you collected the combo. Nice. You collect the combo up the middle, right? Yep. Yeah. And you're still in big money. Big money's all up the ball. So big money, is there anything special I need to know about big money? Basically, you hit the pink shots, and after you hit enough of them, the center light, then you can either cash in the big money, or you can keep hitting pink shots to multiply your big money. Are these timed? No, none of them are timed. This mode is not timed. So how do you complete it? This one, you just have to do three cycles. So three shots at the middle, four shots at the middle, five shots at the middle. Nice. Okay. What do we got here? Ask Ray if he's going to program Roll the Bones in the new code update and include Mystery Castle Dancing Skulls. The Dancing Skellies. Yeah. All right, I will say the one shot I'm not... I really shouldn't say that there's any shot on this table I'm good at hitting, but the one shot I can somewhat consistently hit is the right ramp. He didn't remember anything he told... I'm good. Okay. So right now you can either... You can see your big money is lit up the middle. That's why the red is flashing. Right here, yeah. Or you can shoot the right ramp and it'll multiply your big money. But only the right ramp. Right now, yeah, because you already hit the other stuff. that's not the right ramp. Ramps also are how you light extra ball, so they're good to go for. How many ramps? I think it's ten. I don't remember. It might be eight. I think it's eight. Can everybody hear the music and everything? I don't want to go too far. All right, so you're saying I can cash out right up the middle. Yep. All right, boom. I will say, when you play this game and the ball grabs, the magnet grabs it, there is a satisfying, like, thunk, like kind of a thud that you feel. Your center shot's lit for multiball now. That's why it's blinking like crazy. Game sound is low. Okay, we can... How's that? It seems loud to me, but I don't know. I'm turning my headphones down a little bit. Better? Louder now? Okay, we're going to go with that. I just don't want to overpower. Yeah. Yeah. All right, so straight up the middle will start your... Start my multiball. I am definitely finding shooting that from the right is almost easier. I don't know. So multiball, so I still want to do pink shots, so now I have to do four pink shots, cash out, five pink shots, cash out. But what are my goals here in this multiball? This multiball is up division. You start with the center, and then it spreads out jackpot. So, up the middle once, they're just mid-down. It looks like they wanted to turn the sound down. Turn sound down? Yeah. There was a perfect time to do this, with a big multiball, and having to cradle up. Let's just watch this ball magically land on the ground. While Joe's trapping, I can explain what's going on in the screen. You can see in the lower left, he's got his bass and his guitar active. They're blinking. The combos are doubled right now. So the 1-2-3s are... You have your bass active. You can get 1-2-3s in multiball. Otherwise, they turn off in multiball. That was my knee holding that flipper in. Wow. Yeah, he's using his knee. Yeah, I know. All right, so I'm not seeing anything green. Green, I'm assuming, is the multiball. Green, well, if you look on top of the time machine, it's flashing green for you. Correct. Now, why is the spinner shot flashing red? That's a jackpot shot. Jackpots are red. Jackpot for the multiball is what you're saying? For any multiball, yeah. Yeah, okay. All right. So the green... Okay, yeah. Your mid-screen scoop will add a ball if you hit it from the front. You got to go from the front, though. I didn't hit it. Then I hit it again. That scoop is small. Yeah, there we go. It's snug. You can hit it, and when you hit it, it thunks in. I mean, it's a satisfying shot. All right, let's get some control. I will tell you, after playing Deadpool last night, you get so used to messing around with boom buttons, like flipping the flippers to get the rollovers exactly how you want them. And what I'm seeing here is the roll the bones, nothing changes. No, yeah, they don't lane change. So if you really want to get one, you've got to use the diverter. and you can change the diverter just by bopping the action button. Enter your initials. Yeah, well, it's a brand new card, so we're going to be getting high scores all night. Sound is good now, though, hopefully. So roll the bones. So I have three rollovers. What happens when I get those three? That lights your mystery. Got it. Okay, that's all that is. So if you, once the ball's in play and you're not in the shooter lane, You can see the flasher dome on the lower bottom of the play field. See that one? Yeah. So that means that if you hit either ramp, the left or the right ramp, it's going to come to your right flipper. And then if you hit the action button, it'll switch over to the left pulse flasher. Action button launches the ball, I forgot. Yeah, so when you're not in the shooter. So like right now, you just bop it. Yeah. I like that. I like that a lot, actually, the fact that you can divert. Yeah, so now you moved it back to the right again. Okay, so it takes a second because I hit it and didn't think it did it. Yeah, it has to detect whether you're doing a long hold or a bop because the long hold is how you activate your weapons. Your weapons, okay. Yeah. Yeah. So, totally different colors. I've hit my left orbit, so that's pink again, so that would be big money. Apparently, that's just what I... So, that shot is so fast. The dead-end shot, it's, I mean, it reminds me of Led Zeppelin's dead-end shot, but it's not the same thing. Like, the dead-end shot on Led Zeppelin, when you hit that, it was such a light show, and the shaker would go off because it was a big deal when you hit the dead-end shot on Led Zeppelin. I understand it's more of a key just additional shot on this game. But when you hit it, it's fast. You've got to be ready for that ball to come back. You can also work on your far cry locks so you can see the green blinkies on the right ramp. Those are kind of like stranger things. The two in front of the ramp, you've got to hit them both. Okay. All right, so what should I be able to backhand from this flipper? Some people can backhand the spinner, but it's tricky. It's like a very specific backhand. But you should always be able to hit the time machine. Oh, so you lit the field day because you completed the rush target. So you can see on the right ramp. See how the right ramp is pulsing, like under the ramp? Oh, the word rush. The word rush right here. Okay. So that'll start a mode where when you hit that ramp, you want to hit the rush target as soon as you can or keep hitting the ramp to build the rush target values. So everything you put in this game is all about risk-reward is what I'm hearing. Yeah, there's a lot of that. That's awesome. Is that going to stay lit? Yeah. Nice. I appreciate your patience with me, Red A. I know it's a challenge. That's all right. At some point, I just want to sit back and see you take notes. All right. So Travis is already giving me a hard time because I don't have this upper flipper shot dialed in like I did on Led Zeppelin. All right. So right ramp as I did that. But I see, okay, so I hit the targets. So that's why this light is flashing. Yep. Should this be a reliable thing, like hold up the flipper and it feeds in? Yeah, if you shoot the left door of it and then hold up the flipper, it's like 80%. The right scoop is definitely bigger. It's definitely more forgiving than the left one, or the straight-on one. Oh, boy. Wow. We're getting there. It's going to take a little bit to find these shots, but we'll get there. Also, did you see Z-Mac with a cool 150 whoppers? Oh, you're talking score. There we go. We had some big whopper hauls. There we go. All right. So that locked a ball? Yeah, so now you can hit the other green target to light multiball. Oh, you need this. Hit the other. So I have to hit these two again, and then I can get back in. Got it. Okay. Lock the scoops. Lock the scoops. Now you have multiball it on either of those. On either scoop. Yep, but you could start your big money before that. Start this, hit a scoop, and boom. Okay. Yep. There it is. Boom. Look at that. Easy. Easy, Joel. You know, I have moments, okay? They're few and far between, but they're there. All right, so I'm seeing yellow lights. So this... This multiball, the light color, determines how valuable the jackpot is. It's kind of like Godzilla, where it's like 1x, 2x, 3x, 4x, or 5x. So blue is the 1x, and red is the 5x, and then everything in between. So as you're hitting the shot, you're leveling it up, basically. No. No? It will be already chosen for you, and you want to hit the ones that are 5x or 4x or 3x. Wow. And that changes every game? It's just whenever you hit a shot, it lights all the other shots, and it's just random what colors you're getting. But you want to keep hitting shots because they eventually time out and disappear, and the 5x ones disappear the quickest, followed by the 4x. So right now, all that you've left is two 1xs because they take the longest. But if you hit either of those, there you go. Now you get all your other ones back again. You really don't want to let them all disappear because then your jackpot value resets. So you want to try to keep the shots just flowing. So I'm looking at my lights on top of my washing machine here. Yeah, it's lit for your big main shot and the far cry jackpot. You can always tell what's lit up there by the light, and also on the screen in the upper right corner it tells you what is there. Oh, I looked up at the wrong time. So, you know, all that information you put on screen, do you really think people read it? Well, they will once they know about it. I really like it, actually, because I know everything has a very specific, dedicated spot, which is awesome. There needs to be a ready-guided tutorial mode where your voice comes on and your shots. This is what this is, you know. You just call them up and you say, please, please watch me stream. So the white flashing is just choreography, right? It's not actually... That indicates your instrument bonus. So in order to raise your drop targets again, you have to hit a white arrow, and that scores a little bonus and then re-raises your drop targets. Ideally, you want to hit the fast flashing ones if you can. It looks like all of yours are fast flashing. There you go. There's one. The music changed. Yeah, you started Bastille Day, so hit the rush card. Oh, yeah. Hit the rush targets. I did not. I didn't hit them again. There's so many of them over there, Joe. I know, but it's like, you know, it's only like the entire right side of the game. There we go. I just, you know. Oh, no, you ran out of time. No, you kidding me? Whatever time you have on that, you need to increase it by like another second. Yeah. Brady's available for $500 an hour. Yeah. Charge, flip it out. Yep. All right. So I lost my value, you're saying. Like, it's over? The steal is over? That mode's over, yeah. All right, never mind. I bet it's great. So, metal lights flash, this yellow one, that's new. That's a combo jackpot. That'll collect an album. An album. All right, let's do that. Why not? And I'm still in big money. Yeah. Yeah. Yeah. So, even if the song ends, it doesn't matter. We're still in it. It sucks. And your outlaying ball saves are changeable with the flipper. I definitely noticed that, and I like it. I like that a lot. Turtles actually has that setting. Yeah, I turn it on. Penn Stadium, Scott, thank you for the bits, buddy. All right, so I just got a big money jackpot, and I got the combo jackpot. So the rush targets, the four of them, Why do I want to shoot those besides Bastille Day? Like, why would I want to? It lights your ball save. So once you complete all four, you're... Yeah, there's an alternate between lighting Bastille Day and lighting a... Okay, so my ball save is on. So if I do them again, then I could get back into that Bastille Day. Hurry up. Yeah, or you might light a second ball save, depending on... I don't know how many times you hit it. So my red light's flashing again, so that means cash out. Mode award. Big money award. Nice. Does the ball hold in the washing machine? What is this? Oh, I finished it. Does the ball hold in the washing machine every time it's hit? No. In single ball play, the magnet will always grab it. In multiball, if there's no jackpot there or anything, it will just, the magnet's off, and you can just use it as a setup shot for your upper flipper. It kind of just flows right through. It'll also do different things. Like if you get the combo jackpot, it'll throw it back towards your upper flipper. Because when you get a combo jackpot, it lights the side ramp for the super jackpot. Okay. See that little dome above on the plastic? This one right here? No, left side, other side. Oh, right here. Super jackpot. Okay. Nice. All of my records are flashing a bunch of different colors Yeah so that because you beat the mode so now the next shot you hit will lock that record in as a wildcard record And so basically that mode that color it can be whatever color your mode is So then from now on that shot will always be double in modes because it always match whatever Oh this is like placing your gym And yeah it like where do I want to So probably want it on the easiest shot So like The spinner or the dead end. That's what I was going to think. You do the easiest, but, like, the spinner is going to have way more hits, right? Because you get more. Does it count? Is it like a switch hit thing? It is. Well, in spirit of the radio, it will help your switches, yeah. All right, so that counted. So it also gave you a record. What does a record do for me? Well, you need three more to light your next mode. Oh, just progressing towards the next mode. Got it. Okay. Nice. I like that. I like that. All right. It looks like you almost have all your instruments, too. So now you can time it to get the drumstick. Nope. Oh, I missed it. Oh, and you missed the ball stick. Yep. I have a hoot again. I got my hoot again. Who thought a hoot again? Okay. Who thought of that? Who thought a hoot again? I think it was one of those things where, like, a bunch of people thought of it. Yeah. And it just, like, it just happened. But it's probably the artist, you know, who wrote it on the play field. Yeah. Is there something on this game that you're, like, that you are super proud of, like, your idea? I mean, a lot of the stuff is my ideas, like the albums. Like, if you have the album that corresponds to a song, like, if you're playing Tom Sawyer and you have the movie pictures album, then you can use the button to spot all your shots. So it's kind of... What do you mean by have? So I have... What do I have right now? Here, look at Instant Info. And go to the... A couple more. That one, and then the next one. So I have Hemispheres. So you have the Hemispheres that... And you can see each of the other ones tell you how to get them. That's the 1, 2, 3 combos. Okay. So you did whatever... You did the right ramp to right orbit, I think, is how you get Hemispheres. And so now when you play Livia Tronchiato, because that song is on the Hemispheres album, and you have Hemispheres, you can use your button and it'll spot all the shots for you if you want. Nice. So that would be like an additional setup where it's like, okay, I know I'm going to go into this mode. Let me grab this combo first. Yeah. And then go into the mode so that I have that ready to go. Wow. This game is going to keep players busy for a long time. So cool to see what pinball in the 21st century has become. Yeah, this is pretty cool. And if you look, the score is on. You can see the score at all times, you know. I don't know if you noticed that on, what is it, Mystery Castle. You could not. All right. Yeah, you're actually putting up some good points here. Just kind of talking and flipping around. All right. There it is. Nice. Dude, that spinner, man. It goes forever. Looks like you have your time machine multiball lit. But I would want to get a mode going first, right? So I want to hit three other shots before. If you want, yeah. Or you can play the multiball by itself and use it to collect records so that when you do start a mode, it'll be worth more. So it's kind of up to you what you'd rather do. All right. Let's be safe then and hit a post. That's what I'll do. Yep, hit the same pose twice. Alright, let's... This is, you know... This is my typical play right here. Alright. That shot up the middle, I really thought that would be more of a gimme. I cannot... I can't tell if it's an... I think it's just an illusion. But it seems like the Premium LE Tide Machine ramp is wider. But I think it's just an optical illusion. Wow. You missed your ball save again. Oh, no. It's like I flip away. It's novel. Use multiball to progress towards a mode start. Yeah. Enter your initials. So Zach had the Grand Champ on the old card. I don't remember what it was, but I still love discovering things in the game months after I bought it. This game's going to be... I mean, Ray, you're already dropping some stuff here that's... I understand why a tournament player like Travis Muri would be freaking out you know because thinking through strategy right like if you can progress this and this and this and boom boom boom instruments we've talked about those are your combo bonus spinner scores, top score but what is the target like that activates your instruments so you can get them all built up and then you're going to hit that before you do whatever. Yeah, so when you complete the target, it'll bump the value a little bit, but then it also lets you activate them. So it's like a – you can also – you can try to get all three and then activate all three at the same time, or you can kind of spread them out because they have a timer. It's like a minute and a half timer. So if one's about to end, you can activate another one, and then it'll, like, reset the timer for both of them. Like Simpsons pinball party. Nice. I'll give you a chance to redeem yourself. So there's a multiball associated with the pop bumpers. So that's just going to kind of happen over time. All right. That's just going to happen over time is what you're saying. Yeah, you can make it happen faster by getting drumsticks, which level up your bumpers. Shooting out of the flipper levels up your bumpers. Right orbit levels up your bumpers. Go ahead. Sorry. Yeah, there you go. Nice. So you've got your drumstick locked in. So if you hit those two targets, you'll get the drumstick. And that will also light your drum solo. Nice. So now you can start your drum solo or... How do you start the drum solo? Under the flipper shot is the drum solo. I have not done this shot yet. Totally forgot that this is a thing. So what is the drum solo? Because, I mean, I'm going to miss this shot, but let's go ahead and hear what it is. So, right, basically it makes all the pops worth 50,000 hit. Okay. But if you hit pop now while the drum solo is lit, that value will actually go up. So you can, like, build up your drum solo value to, like, 100,000 a minute, and then start the drum solo value, and you'll get, you know, 100k, 100k, 100k, 100k. So that is... And then I think it also gives you double minute advance as well. What I just did right there felt like Borg. That felt like Turtles. It's crazy. Upper orbit. Yeah, it looks like you lit your combo. Your time machine has the yellow combo album is ready. Yeah, that absolutely reminded me of Turtles, which is sitting right next to it. That orbit straight to that feeds the flipper. Yeah, yeah. He doesn't make things easy for you, but when you find your shots, things flow together here. I'm trying to hit my time machine. So now if you hit the side ramp, you can get that double. You know, Alex and I wrote the lyrics. The side ramp? Oh, it missed the pull-through there. It was supposed to pull-through? Yeah, when you get a combo jackpot. Because your side ramp is still lit. Ah. Oh, I think you have this album, right? Or is that last game? Oh, no, you got permanent waves. Not hemispheres. Combo boner, yeah. If you make multiple combos before collecting, is it worth more? Yeah, so every combo you make adds to the combo jackpot, and then every complete combo, every unique album adds a multiplier. So if he lit two different albums at once, he'd get times two. So we thought it was harder from the pinballers getting a 500 million combo jackpot. But it was kind of like a Godzilla moment where it was holding the ball, you knew it was going to deliver it or feed your flipper. You had that one shot, right, you know, and he missed it. And he's like, I just missed a $500 million shot. Super zap bot? Zap bot, yeah. I had a $300 million cash-in combo, yeah. Yeah. Yeah, the combos can really add up if you have your bait running because your bait makes your combos worth double, and then also it makes your combos active during multiball. Otherwise, they turn off in multiball. So I had my under the flipper shots no longer lit. That was only for that one ball. Yeah. If you don't get it, it goes away. 200,000. That left orbit is so fast. It is so fast. It's a good shot, too. You don't avoid it like you do on some games. It actually, I don't know, it feels good, and missing it doesn't really hurt you too bad. All right, so you've got your modes lit if you want big money. What songs were on permanent waves? Probably Spirit of the Radio, I would assume. These are, yeah, every Rush fan out there is screaming at their monitor right now. I have no idea. Oh, yes, is what. Free Will, maybe. But you're saying the only way I would be able to change the song is by hitting other shots. Or by hitting behind the drop target will change your mode. Behind the drop. Oh, okay, that one. And that's a right. Yeah, so actually because you have that album, you might want to go for your drop target because Free Will is on that album. And so if you get Free Will Multiball, you can use your button to add a ball. Free Will Multiball. Okay, so I need to get over here. Get that down. Get that one down. Nice. So now you needed a white shot to re-raise your drop target. But I thought you said I have to change the song. Or no. As you want. Yeah, you could get both. You could get the right song and the right multiball at the same time. There you go. Oh, man, that is not – that's a tight shot. Okay, that's another shot to add to the list of things I need to find. I'm really good at the outlinks. I got the outlinks done. I got the outlinks taken care of. That's not easy. So on the premium, there's a fork, and let's get Tom in here for a second. There's a – It's called a fork. There we go. There's a fork. What does that do that's different than on this? it'll catch the ball so it holds it in that lane and then when the multiball starts you can hit the ball to build your jackpot value before multiball starts oh like a catch the ball yeah and then in multiball in multiball you can lock the ball and it'll do double scoring or you can keep hitting it in multiball to raise your jackpot more if you want the pro basically does all the same thing but it doesn't physically keep the ball there, and it doesn't have the free build phase at the beginning of the multiball. Nice. But you can still get double scoring. It just won't hold it there. I missed my skill shot. I nailed that lock target. We'll take care of that. You can have it back, okay? The call-outs are great. I know I already said that, but the fact that... It's probably only about a quarter of the ones we got, too. Yeah. That's a lot. Oh, wow. Okay. Whoa. Does that slingshot just slingshot the ball downward? It didn't. It wasn't nice. It wasn't nice. I'm going to bed. Good night. There you go. I'm going to bed. Good night. The song far cry from the world is fine. We didn't have it. You know, I never even heard the song far cry until this game. And now I like always in my head. You know what song's always in my head? We don't talk about Bruno. from a conco. Now you're giving me and You're Welcome from Moana. Oh, man. Moana and conco, those two soundtracks are just constantly on in my house. Small children, man. So I will find when the ball's coming down on the right flipper, I feel like my one shot that I'm aiming for every time is the left orbit. And when you missed it and you clip that drop target, it's coming back. Or those pop things, you know. You can... you you you you you you you you you you you Thank you. but you have to re-collect them again. But they won't move anymore like they were. So just to reiterate, I've hit enough shots to light my mode. That's why this red is flashing. And right now it's locked in as Lovilla Stragiato. If you hit the right ramp, see how you have the left orbit and the spinner is purple, right? Yeah, those two. If you hit the right ramp, all the records are going to go back to blinking, but those two are going to pulse, which means that they're not going to change if you hit the rush target. They're going to stay purple. So that way you can collect them again so you can get your Livia boosted again. My hair is all... I would have to collect them. So right now it's boosted, but I would have to do it again to boost it again, is what you're saying? If you shoot the right ramp. Yeah. If you want to keep them as their color. But if you shoot the right ramp, now you can hit all the six shots again. You can boost your value even more. I'm actually going to aim for the middle so I don't mess this up like that. Dang. Yeah, dang is right. Yeah, boost it. This is pretty cool. Play greed 200. Yeah. This is absurd that the fact that you can boost all of this before you even go in the mode. So it's not a I'm cashing out of the mode. It's a I'm going to boost it all before I even get in it. Hmm, maybe I should make the boost go back to 1 when you drain, because I don't think it does right now. Hmm. Well, I failed out. If you drain ball 3. Yeah, ball 3 and back to 0. Yeah, that's pretty sick, though. And the fact that you're saying you could add in on top of that, there's a certain combo that you could throw in that would give you the super boom for that particular mode. Yeah. You can really max out the mode, get in the mode, have that combo, super boom, and bam. Yeah, I've seen some huge limelight, like 100 million buttons because of that. That's some pretty cool strategy right there. But a lot of the strategy, like, will sort of just happen if you're just ripping shots. Like, if you're just starting multiballs left and right, getting combos, getting record. You know, stuff will just happen, but you can force it to happen if you want. Yeah, that shot didn't register. It didn't register. Oh, no. Dead end. Yeah. That registered. God, I'm such a sucker for upper flipper shots. It's hard for me to let a ball roll past an upper flipper. Yeah, you really should never. I always aim if I can get that dialed in that's left orbit maybe on comp mode make it so they reset from ball to ball yeah there we go that one so I've hit two green shots that's why I've hit two records which is why my mode is qualified but limelight happens to be the mode because it happened to be two green shots Yep. All right. So up the middle, not down the middle, up the middle. Up the middle to that. That is what I needed. That should still be qualified, right? Yeah. Yeah, yeah. All right. But my mystery, and my mystery's lit because I completed my three rollovers. There we go. Limelight. So what's special about this mode? So you want to hit the fast blinking shots are worth more. Okay. But basically as soon as you hit a shot, it starts a 15 seconds of fame timer. And so you got 15 seconds to hit as many green shots as you can. And then you get out of the limelight. And then you have to hit those time machines to get back into the limelight. So it alternates between hitting all the shots and hitting the time machine. 100,000. And you try to get to 100% famous. The fast blinking shots give you 10% fame. The regular blinking shots will give you 5%. Oh, tap that. And you'll notice, so, like, your right spinner, since it has the green record, it will be worth double. Oh, because that was too, yeah, and so does my dead end shot. Right. All right, you're out of the limelight. You've got to hit the time machine. I like this spray. I like the creativity in this. It's like, it's not just like, oh, yeah, in this one you're hitting these blinky shots and it's left to right. You know, it's like there's a story here almost. We tried to give all the modes the nice identity. Yeah. Was that supposed to spit it back out at me? Yeah. Yeah, the only time it pulls it through is when you get a combo jackpot or if you're starting a mode. I just hit that shot and it didn't give it to me. Or if you're in multiball and you hit a jackpot, it'll never throw it back at you in multiball. It'll always go through in multiball. Lock a ball in the top scoop. Lock a ball in the top scoop. Nice backhand. Thank you. I'm telling you. See, you have the good, and then you have the bad. And then missing the ball save with your flipper is the ugly part. I had it. I had ball save on it. No, no, you didn't, but I would say that would be the ugly. All right, Ray. You need to start counting. You need to start counting drains when the ball staves lit on the outlanes and then have, like, a ball stave missed winner and go ahead and throw my initials in on that. Yeah. I could win that category all day. All right. There we go. I like that. I like that plunge because it's a fun challenge right there at the beginning. So my lights are all white because I have my drops down. Yep. And my green light is solid because I'm ready to go for time machine multiball? It just means that you'll progress towards it. If it's blinking, that means it's ready. Ready to go. So on the premium right now, the ramp would be down? Well, it would be up because you can hit it for your instrument. It's a white arrow, essentially. Ah, okay. It's only down when there's nothing at the time machine, like no word or anything. In multiball, it's always up. Yeah. Love the backhand spinner, being able to do it on multiple ones. Yeah. Okay, I've hit that side scoop now like five times on this ball. Hit it. Yeah, it's kind of helpful on the premium when it goes up because it tells you more visually like something is there. I had a hard time showing when stuff is lit on the time machine on the Pro. Yeah. All right. Oh, you have free will lit on the left. See that blinking flasher by the pop bumpers? This. Yeah, that means if you shoot behind the drops, you'll start free will multiball. And what did I do to light that? You got all three instruments. Ah. So why is the drumstick pulsing? Because you're about to get it again if you hit the other two targets. Oh, man. That was not nice. That was not nice at all. Oh, that was ball three, of course. Jeez. All right. Right when things are starting to, you know. So why is it that Carter with the pinballers, like second game, hops up here and gets like a billion points? He just kept ripping shots. He kept ripping shots, yeah. Kept ripping shots. That's the only thing that's really keeping me from that high score, right? The score knowledge, you know, I got it now. I'm locked in on what I need to do. I'm just not doing it. I don't think I hit that free-wheel shot yet. You can definitely clip that drop while you're going into that 4-minute. Nice. Oh, ball stick. You have a chance to redeem yourself. Was that just a long ball save that I didn't realize was on? So Spirit of the Radio is good to go right now. So let's try to get... What do you find safer? Do you like to backhand or, like, do you go time machine for the right flip or left? Either one, really. Either one, yeah. No big difference. There we go. I do really like that thud. I know it's the magnet kicking on, but it feels good. It's a satisfying shot because you feel like I... So I don't want to hit... All right. Spirit of the Radio, my two inner shots were lit, but you're saying the right spinner is what I wanted to hit in that. Yeah. Because the left one is how you cash out. You have to cash out five times to complete that move. I got to see. I'm remembering. It's... I can be caught. All right. What do I want? I've done Limelight. Light Blue is which one? Light Blue Records? Tom Sawyer. I don't think I've done Tom Sawyer, have I? That's a Light Blue shot, and it didn't give it to me. You've got to check my switch. Hard mode. This game is fast, man. There we go There the light blue shot Now your other light blue gets blue Because I hit the rush targets Is there any benefit to going under the flipper the upper flipper at any other time besides the drum solo It'll advance your pop bumpers to level, so you'll get green pop bumpers. That's pretty cool that there's a shot there that I haven't even touched yet. Wow, that orbit. That orbit is no joke. No, God, you know, it's no joke. It's my ability. There we go. Just ignore that game. That was three up, three down. Is it the best strategy to hit the time machine when it tells you to? I'm seeing you can hit the time machine a lot, but every single time there's, like, no rush to do it because the more shots you hit, you're building, like, you're just building power, right? I mean... Yeah, although the time machine does, you know, you hit it five times, that starts your time machine multiball. Ah, yeah. So you do want to... Okay. Upper flipper shot. Look at that. First try. I don't think it registered. It didn't register, Ray. Picture game, Ray. I don't know why. That was weird. It was like, no. You got drum solo lit now, so now you really want to hit it. Hit the upper flipper? Yeah. Get on my left flipper. Oh, I'm thinking I need to flip with my left flipper, but I'm like, but I have to have the right flipper raised, so I flipped into the underside. Yeah, that did not work well. All right, there's some big boy scratch here that I need to figure out how to do. What is this song? I don't reckon... Oh! Um... I don't know. When you hit the left orbit, hold the right flipper. So I just need to get used to that. Hit the left flipper, hold the right... Okay. What shot have I... I've not hit anything yet. So first thing I want to do, I want to go for the right ramp, but I want to change my diverter. Love it, love it. Did it? It just changed my colors, yep. Oh, you can backhand the right ramp apparently. There it is. There we go. Nice. That's going to be a big... Because you hit those in an actual combo, they were all doubled. So your jackpot, if you look on the upper right, says jackpot ready 1.1 million. Yeah. So if you hit the time machine, you'll get 1.1 million, or you can keep hitting 1, 2, 3s, And it'll build that jackpot. And then if you get another one, two, three combo, it'll multiply it. Wow. So now it's at 1.2 million. So the points can really kind of go nuts if you're... Yeah, the longer you wait on that. There we go. Nice. So now it's 2 million times 2. That's 4 million for everybody watching at home. So you're saying you could just keep... But being that I did two different combos... Right. Did I just get two awards? Do I have two? Well, you have to hit the, you have to pass the light. I have to catch the light. You won't get it. But my light is not blinking, my middle light. Your yellow light? Yeah. It should be. I think your light might be. Let me check my light. It might be done. Still a great opener. So I just got that, so that's me catching it. Okay. And now your side ramp for double? Oh. Oh, because of that shot. You get one shot at, ah-ha-ha. No, you get 40 seconds or so. You can throw it back up. You get back up enough. But that's the idea. If I'm cashing in a combo, it's kind of like your destruction jackpot. Take the shot. Got it. I like this, Ray. I like this. This is 300,000. Yeah, how long do you have this for, a little bit? I would guess until the next release, though. Two weeks. I mean, I don't know. I feel like Godzilla was, I had it probably two months, maybe. Nice. So you'll get real familiar with it. Oh, yeah. Yeah. There's so, like, I got to give you credit. You know, the 1, 2, 3 is coordinated. Like, that's telegraphed very well. And I understand the lights. Now, I understand my upper yellow light here is not doing its job. But those lights, you know, they explain pretty well. But what you're explaining here with the combos and the multiplier, I mean, there is some deep stuff going on here. That's exciting. So I bet you're just dying for this to be in a tournament, right? Just to see what people do? Yeah. You've got to see what people like to do. So what was something on Led Zeppelin? What was something, when it was the first time it was in a tournament, was there an exploit or there was something like awesome, like there's a strategy that I hadn't even thought of? Was there anything? Well, a lot of people were picking the same song, Communication Breakdown, so I had to remove some of the center ramp shots on that one so that it wasn't the most obvious choice. But other than that, when Led Zeppelin's in a tournament, they put on the tournament install and it makes the game like ten times harder. So you don't even get very long games, but you don't really get much time to exploit anything Your your locks don't start lid. Oh You missed your dead end for three. Oh, okay. I need to learn those combos That side scoop is almost like a breather like oh boy It's like a chance to breathe like okay. It's in this Cooper second. Let me wait here It's the Cygnus Black Hole. Sucks your ball in. Yeah, yeah. All right. I'm just, yeah, I need to get a good game in here. All right. Is there a song that really... Do you have a preference here? I like this. The double bass gets me going. Somebody did something. Jomama Llama. Jomama Llama, that's a name right there. I love Hobbit's third flipper. Hobbit's third flipper is the best name on Twitch. I tell him every single time he hops in the chat. It's like, it brings me so much joy. Because it's like, you know, your Twitch name is kind of like, you take ownership of that. Like, that's you. That is you. And the fact that Hobbit's... I'm out there trying to be useful, but nobody... Yeah. The fact that he's like, I need to create a Twitch account. What's going to be my identity? Office Kurt Flipper. It's so great. Okay, just its outlaying. You need this. I do need it. All right. Maybe I really should prioritize rush early because it saves me. Let's get it on the left flipper. I like the divert array. I really like that. If I can get some safe shots in here. Okay, never mind. Oh, boy. So my one frustration with Insider Connect is if you do the reset, hold left slipper, start, it logs you out. So I actually reset way less because I don't want to have to log back in. Don't you feel like you want to play one more game? This is addicting, and it's addicting because I'm not playing well. Like, it's not... It's one of those, like, come on, I know I can do better. That's your left loop, though. Did it not give me that shot, though? No, you shot the left orbit too fast, like, because it thought you plunged the orbit. Oh, got it. I see what you mean. Yeah. All right, there's ball three. Let's just ignore that 45-second-long game. Where are the outling posts on this one? whatever they're chipped as, I might have to move them in. I might need to put the training wheels on. At one point we had ours hopefully pushed all the way in, but. They are in the middle right now. Okay. Yeah, you can put them in. It would probably make it less draining. God, that orbit, man. They've got to get used to that. That orbit is so fast. If you hit it too clean, like pull up that flipper. Yeah. I mean, Ray, that's the only way I hit shots, you know. Too clean. if I hit him at all. The tote bob's in. So I got my drum solo. I did not hit my shot. I want to hit that shot, though. Oh, I'm still in my mind. Like, I got to keep that flipper up. That's a challenge, man. You got to get cradled up first, and then can you? Yeah, you can hit that shot while you're cradled. Okay, yeah. There we go. 100,000. Nice. Nice. Did I get my max crane combo? That was his turtle's reference. No, stay in. Thank you. Nice. Nope, stay in. Stay in. Stay alive, please. Please, just be nice. All right. So my mode's ready to go. I don't think I've done this one. So don't hit the rush targets because that'll change my mode. No, it won't change my mode. Mode is based on how many of those shots I've hit. Come on. No! No! Ah! Ray, I should have had this game for like a week before I got you on so I could actually, like, learn a few of the shots. Yeah. So, chat, anybody, while I'm struggling here, does anybody else have any other questions for Ray or things that he can explain? No need to explain wizard modes. You know, we're pretty far from that. There we go. All right, let's get into this. This mode. So I see I have one shot lit right now. Yeah, this is the 12-way combo shot. Oh, yeah. Only one shot to lit at a time, but if you combo, I'm going to get bigger. Big point. Let me just knock all these out, all 12 of these real quick for you. So left flipper first, please. This game needs a call-out that says you need more flipper skills. Dalton, that's just in my head at all times, man. Or I have you to tell me, to remind me, right? That was not it? Oh, you're in the game, Alex. Am I still in the mode, or the mode's done? So they're drained. The mode is done. Yep, yep, yep. It won't get harder to start mode unless you beat them. So it would only be two records started again. So can you ever get back into mode or no? Yeah. Until you beat it, and then you can't play that one until you beat all of them. Got it. Thankfully the music's good. It's fun to listen to. Yeah. Oh, where's that ball? Wow, it's just perfectly perched. Alright, so I want to hit that shot. That was not what I was going for. Love that upper flipper, man. Yeah, that was kind of cool. It didn't quite make it all the way around, but it still counts as a shot. And it just goes to your other flipper. Yeah. See? Ah, that was the shot I hit, and it didn't give it to me. I will be checking that switch out as soon as we're done. All right. We're getting to this limelight. So limelight, once again, you're saying rip a bunch of green shots. You want to hit them all? Yeah. You got 15 seconds from the time you hit the first one, and then they'll go away, and you'll have to center. Oh. Not that center. Yep, yep, yep, yep. I hope Zach can send me an expression like it, because I know how much that added to let that win. Oh, yeah. Yeah, it comes with the cabinet for it. Yeah. It's brilliant. It's such a cool addition to these music games. Bye, bye, bye. Bye. Remember Joel always, when he had me on here for Let's Def one, asking me if there was going to be an Expression Light kit for any other game. And meanwhile, like, working on the Rush Expression Light, like, I don't know. I just wanted it. It was like one of these, like, is this going to be on every game? Because I would love it to be on every game. But I understand it makes way more sense on music pins, for sure. All right, so I already have... So Limelight, I have Limelight lit again. Yep. Are you... Yep, yep, yep. I'm just... I'm here for diversity in streaming. You know, you got high-end streaming. This is... I'm the everybody else level of streaming. That's great. I need to fix that shot. I'm hitting that shot a lot, and I'm not. It's weird that it sometimes registers just fine, though. Yeah, I'm curious if it's a connection issue or if it's just a... Because it seems like the ones... Look at that flipper. I held it up. Yeah. It feels like it's the ones that I, like, bang it hard like that. It doesn't register that. Super Zach-plotting proud of you. I actually hit that that shot behind the drop he does it oh yeah you changed your mode to big money why did I change the mode? because you hit behind the drop ah yeah yeah you got far cry lit far cry at a scoop no no ow proud of you thank you yeah I'm really good at getting everything lined up like we're almost ready to go Here we go. This will be it. This will be the game. We had to ride that struggle bus for a little while. Now we're all right. I already messed up the plunge, but that's okay. All right. That's not bad. Get those instruments taken care of. Man, those pops. Most, you know, there's plenty of sterns where the ball goes in the pops, and you're just waiting for it to come out. These are dangerous. That was a shot. Yeah, so you can see your pops turn green now because you got under the flipper. Yeah, but I hit that drop and it ricocheted under. Yeah, that was sweet. Pinball, man. Oh, instrument bonus. Why did that happen? It reset your drop targets. Oh, okay. There we go. I want it left. Okay, I have a mode lit. Working man. Working man, have we done this yet? No. Let's do it. Let's do it. I think those pops are better in Aerosmith. All right. So this one, you're trying to get through the day. The fast-classing shot at 30 minutes. regular flashing shot at 15 minutes. So if I had the premium, it would be showing that on the clock? Yeah, otherwise you have to look in the upper left corner. It'll tell you what time it is. So really hit orange shots. Yep. Switches will also advance time, so spinner is a good shot. Oh, damn. Give me the shot. We had a lot of fun with these Working Man Awards. You've got one called Avoiding the Box. Nice. I heard that on your podcast. Tim Sexton said that in Working Man, the pops advance the clock more. Sometimes it's about 9 to 5. Yeah, all switches will advance the clock. Oh, it's a switch thing. But the orange arrows will advance it more. So two more hits up the middle, and I got that multiball ready to go. Yep. I need to get a ball in the scoop to get free will, right? Far cry. Far cry. Free will is behind the drop, right? Yep. And that's by completing the in-ears, which I don't have any of them complete, is it? You actually already had the guitar. Of course. That was the one you already had. Of course. But you can hit behind the drops, and that will actually activate your bass and switch it off of the bass. So behind the drops is what you'd want to hit right now. Which is not an easy shot for a mere mortal like me. Jeez. It also comes back pretty fast. Yeah, it's close. Oh, give me that. So it changed because I'm on the guitar now. Right? Yep. Because it started cycling at the beginning of the ball again. This game is unforgiving. It's unforgiving. Maybe shoot the time machine more to get some time machine multiballs going. I think that's how I did well initially. I definitely had more multiball. Here I am trying to play big boy strats and get some stuff set up and not. Come on. All right. There we go, there's one. I need four more shots. Calm down. There we go, two. One hundred thousand. I'm always going to flip that up. It's a juicy side ramp. It's pretty friendly. There we go. Such a good song. Three. Ah. Give me that. Oh, yeah. I'd love some more rush targets. Get my... This tree's only from... Oh, that was brutal. Wow. That was... That was... You're not going to add that ball save out of the scoop like TNA has? There is a ball save out of the scoop. Oh, there is? Okay, right down the middle? Yeah, your owls were blinking. All right, good. That was scary. Two more up the middle. I should start my mode, though, but now one more shot up the middle. I'm in my mode. Okay. This is my 12 combo mode. I like this mode. How's it going, guys? Fargo Pinball. Dude, this is awesome. If you got any questions, Raymond Davidson is literally right here. And he can answer whatever. If you stump him, that would be pretty awesome. Oh, come on. Trying to get up. I'm trying to hit up the middle to get my multiple there it is Pinball profile in the house Jeff's here. All right subdivisions you want to hit the time machine first jackpot step one time machine got it Yeah, you can any multiple you can build on records There we go. So now I have the two shots to the right and left of it. Is that correct? Yep. So it fans out. Let's subdivide. Oh. I still have not hit my right ramp, which is my... You got a mystery at a ball. That involves hitting that super dangerous tube, which I'm just going to drill right. I think I'm on double danger right now. Some old profiles here. Jeff, hope you're doing well. So, right ramp. I do hear rushes crushing on location. Where's the next shot? It's the right ramp again. Okay. Right ramp and then right ramp again? Yep. And then it will divert to the dead end target, I think. Right ramp, right ramp, dead end. Nice. That was pretty. And I missed my shot. I'm on double danger. Oh, that was a good save. Yep, yep, yep, yep. You knew it, though. I knew it. May have to lower that tilt bob a little bit. Wow, four within a 20-mile radius. So, Rush was lit. So, what did I... So, I spilled Rush. Your right ramp is ready. Ah, I got... Yeah, yeah. For Bastille Day. And then... The green light's on just because that would be progress. I'm not actually... So, the ball's going to come back down at me. Bastille Day. Missed it. So, I want to hit the right ramp. So everybody watching, I spelled rush. I spelled the word rush. And so this, where it's laser engraved in the ramp, that's flashing. So if that's flashing, you want to hit the ramp, and then you want to hit the rush targets as quick as possible. Step one, hit the ramp. Step two. That's not going to be the ramp. Oh, boy. Pops, man. There we go. So now rush targets. There we go. Nice. Then what? Ramp again? Two more. Oh, I have to hit all of them. Yeah, they're worth six million right now. Now the last ones are 12. Oh, my God. 13 million. Hey! Boom! Okay, now what? Is that it? That's it. You did it. I did it. I did a thing, guys. I did a thing. I think that the display needs to be fixed a little, but you did it, and you got the achievement. The display? What do you mean? Well, it didn't really give you any fanfare. Oh, we've got it. It's ended. I did it, guys. What multiball am I in right now? Yep, you're in Far Cry. That's the scoop one, yeah? Yep. And I want to hit... Just everything. Time Machine, Blue Shot. Well, now it looks like you let all the jackpots time out. So you need the side ramp, or if you wait long enough, they'll all come back. But you'll have lower value. There's not a ton to feed that side ramp besides that left orbit. The Time Machine will always feed. Time Machine? Oh, wow. In multiball, the Time Machine will always feed the upper-floor. Calm down. And if you ever see a green flashing button, you're out of all. You just hit it. Okay. You hold it. Hold it. Is that the weapon thing that you were talking about? Yeah. Otherwise, just hitting the button changes the diverter. Rush that dead end. I didn't know that spoke in the game. Apparently his voice is in one of the wizard modes. Oh, he's the command center guy. Like when you start a game, it says we have assumed control. Oh, that's him? Yeah. All right, so I'm still in... What am I in right now? Working man? You're not in anything right now. Oh, this is just my song. But if my mode is lit, I would start working. So, double ball save. Both of my outlanes are late right now. Yeah. So I completed that. Who can guess where Joel's going to drain this bomb? Right here. It'll probably be entirely self-inflicted. It'll be a flipper fumble. All right. Working man. So orange shots or rip the spinner or the pop bumper. And the faster horn shots are worth more. What was that one? Coffee? A morning break? There we go. Hold the flipper up. You've got to get used to that. Left orbit, hold the flipper up. That's your safe shot. And there's right down the middle. Right down the middle. We knew it was coming. Well, you got another ball. And look at those chivos. You've almost filled out almost all the achievements. Hey. Blind squirrel, right? Is that the saying? All right, ball three. So I've played my time machine multiball. I've played Far Cry multiball. I would have gotten free will or headlong flight. What's headlong flight? That's the pop-up for one. And where am I at? I'm only at 3.44 p.m. Yeah. I would have a little while before I'd get there. So it either I focus on these drops while I have some ball save I need to fix that shot I haven set yours up for achievements Doesn it come with the It comes with it on this one, right? Well, you have to, like, log in. So I only have... Ah, crap. I needed it to scroll to the drumsticks first. Uh, yeah. Or if you can hit behind the target, it'll rotate it for you. Or you just complete them. Does the clock have to reach midnight to enable? Yeah. That's good. I'll use one. I'll use one. I'll use that. I've did a white shot to get the drops to come back up. Yep. Or you can go up the middle. That'll do it too. And then... There we go. Nice. Don't train. Those are dangerous shots. And now I need to... All right, it's lit. It's lit. It's ready. I got to get behind there. Way early. Oh, it popped them back up. That's because you hit the left orbit. The one thing I wasn't supposed to hit. Oh, nice. Oh! Oh, come on. This will start my multiball, right? Yep. Okay. Or I could hit under the upper flipper. Don't pop back up. This song came out in the first album, right? I don't know. Fresh fans, this song is not Neil Peart on drums. Wait, what? Enter your initials. All right. Okay, I'm going to do one more. It is past midnight, but we did start a little late. So we got 33 viewers. Once again, thank you to Zach and Nicole for letting me borrow this. Backhand right spinner all day. That's a tight shot. And right now this shot isn't registering. But, hey, we're probably going to have – I'm going to hope this is going to be a good game. But if anybody has any other questions, Ray Day is right here. He's here to help. All right. So that, what I, I went multiball first, and that actually paid off for me. So maybe I should focus on doing that again. Just because, you know, I'm not crushing shots like some. Oh, yep, that's because there's the pops. Straight out of the pops into the right orbit. Yo, last minute. What's up, everybody? Steve, top tier, how you doing, buddy? I hope you're enjoying your Turtle Deli, man. Favorite mode, Ray Day, for points? I think right now Limelight is probably the best scoring. Limelight is the green record, which right now is on my right. But I mean, that's going to change. It's not like there should just be a mode that's the best. That's a purple shot, so I just locked in big money. Big money is pretty good, too, if you play it right, I guess, if you're getting your multiplier up. No. Really digging rush, and it's doing great on location. Dude, that's awesome. I'm telling you, this is my first night of streaming this game. I flipped around on it the last two nights just trying to find the shots. You can tell how successful I've been at that. But, man, Ray, what you're explaining with the code, this is exciting. There's some deep stuff here. That orbit, man. And this is definitely a Borg layout. I mean, it is not easy. It's unforgiving, but there are some fun combos that have happened tonight. That's for sure. Trying to hit up the middle. I'd say it's probably the most forgiving of any recent Borg game. It was more forgiving than turtles. Yeah, yeah. Yeah. How do you know what colors the modes are? You've got to memorize. There's nothing that tells you. So maybe you need to make a cheat sheet for yourself, Jeff. Well, I mean, you can kind of look in the middle where the big money was flashing, and then you'd see which colors you have the most of. Big money's pink. Big money's pink. Lime light is lime green. I know those two. Purple is the La Villa, right? Yeah, La Villa Serengeti. La Villa, so think violet. Violet, purple, B, B, violet. Ah, there you go. There we go. Mode, modal, mode wordle. Come on, hit the middle shot. What else we got? Tom Sawyer's Light Blue, is that right? Think water, like the river. Yeah, light blue, the sky, light blue. Yep. 200,000. That was weird. It kicked out the back. And think orange for working man, like brown, like bleh. Yeah. And then Spirit of the Radio is blue. Yeah. Blue is kind of the most intense color. It's like, I don't know, think of radio waves blasting. I don't know. It seems very. Well, Spirit of the Radio, you know, Jeff is a radio guy, so in his mind, it's red, right? Oops. Wow. Just stay alive. I'm not hitting the instrument. What the heck was that? That came down quick. Pinball Princess, how you doing? Are the colors of the inserts of corresponding modes shown on the instruction card? No. Nope. Blues music on the radio. There you go. So real quick. Pink is here. So pink is Big Money. Light blue is Tom Sawyer. Orange is Working Man. Purple is Violet, the B. Bella Strato. And then dark blue, Spirit of the Radio. Got it. Locked in. Ready to go. I need to hit two record shots to get into my mode. And I need two more hits for multiball. right up the middle. For SRS, though, a little reference, even if the info would be neato. Yeah, I don't know. I don't know what to tell you on that, Ray. If there's any cheat sheet on infinite info or something. Okay, one more game. That game sucks. One more game. One more game with a multiball. For serious. Ah. How do you get Far Cry multiball? multiball. Far Cry is the scoop multiball, right? Yeah, you hit the two targets next to the ramp. So you hit these two green flashing shots, and then you can lock a ball in the scoop, and you hit them again, lock them in a scoop, and then you hit the scoop one more time, and that's what starts it, right? Yep. The Time Machine multi-balls are Red Farketa, Subdivisions, and Fly by Night, and it'll randomly pick one when you, like, if you just start it right away, but when you have the time machine lit, you can hit the dead end to change which multiball starts between those three. There we go. I'm not going to lie, I enjoyed the challenge of those drop targets for the multiball. Surviving them? Yeah. It's like right there. You know what you need to hit. So I got the base guitar. What does that mean? So now if you activate your base, you'll get double combos and be able to play combos in multiball. And to activate it, I have to hit the target behind it? Yep. Just take me all the way to midnight up there, guys. How many modes? One, two, three, four, five, six. I think I've already asked. Go ahead. It tells you what multiball is lit on the screen on the upper right. But, yeah, the flasher will flash in different ways. There's like a secret code. It's more obvious on the premium LE. You can see the runway lights do something special for each of the three. Can you describe the method to enable free-wheel multiball? So if you look right here, there's a scrolling shot. So that's lit, and then that's going to be lit, and that's going to be lit. So when I hit the drops, it's going to lock in that, and then when you finish the drops, you've then completed that instrument. I've already completed the bass, so I would need to complete guitar and drumsticks. Once you've done that, the next time you hit the target, boom, you're in multiball. Thanks. Yep. Okay, so I'm in Big Money. Big Money's pink shots. And you have to do three pink shots, then the time machine, then four pink shots, then the time machine, and then five pink shots and the time machine. What I just did was I drained immediately. Yeah. You got it, though. You're learning pretty quick for how much there is. I'm good on learning the rules, but it's the, yeah, actually achieving it. I'm loving this game. You got your Rush Pro at home set up? Yeah. If you look, this right ramp is flashing at me, Rush, which means if I hit the right ramp, it'll start the Bastille Day hurry up, which means I have to hit these targets quickly. Training immediately should be an achievement. Yeah. To soothe the ego. So you guys need to add some failure achievements. I mean, the perfect example is on Deadpool when you tilt away a ridiculous bonus. You know? Those are the achievements I can do. Yeah, I've got to fix that switch. We can blame that for your score. Yeah, yeah, yeah. The switch. If that switch would have been... Yeah. 100,000. Nice. That was like a late decision holdup that worked. Yeah. That just needs to be like muscle memory. Like as soon as I see I make that shot, just get that ball up. All right, so I can get back into a mode or just nail a stand-up. There we go. Tom Sawyer. I don't think we've done Tom Sawyer. No. All night. Wait, did it not give you an achievement? Maybe I did it and probably immediately drained. How does this work? What do we got? Raid. Pinball Network. Thank you for the raid. 19. So I'm starting on the orbits. What am I doing here, Ray? Exit stage left already is an achievement, I think. It's when you use the action button on the left. Hey, what are you doing? This one's simple. You just hit the blue shot. And they're going to move or what? There's three phases. Orbits, ramps, and then everything. Give me that shot. Dude, I like that diverter feeding my left flipper. I like that. Wow. That scoop can go anywhere. That scoop's going right down the middle. That scoop's going right into my right sling. That scoop just hit my left flipper. Whew, CNK, how you doing, man? All right, that was another garbage game. We've got to bring $10 million in the night. I mean, come on. Send it home, Joel. Come on. This is it. Nope, not the start I wanted. You can have it back, okay? Back? Back. There we go, okay. Seems like cheating, Joel. What? What's cheating? Oh, having Ray? He's just a more detailed instruction card. Yeah, I restarted, and I probably just... What did you do, Joel? I held down the flipper button. Oh, here's something. I was holding down the flipper buttons to reset the game. And I don't think it liked that. Why is it black? Because I think I literally reset the game while it was tilting. I don't know. Why is it black, Ray? There we go. All right. So this one's the 12-shot mode. I need to start on the right ramp. No. Thank you for that shoot again, Ray. I'll give you a chance to redeem yourself. Right down the middle from the scoop. Come on. There we go. Right ramp. There it is. You have that right ramp down pretty well. I cannot move the game at all. Right ramp again. That's dangerous. Nice save. Two more middle shots from Opal. Yeah. Maybe I should just get into it. That would be safe. There we go. There's one. It's coming back down at me. Oh, it went back. Weapon. Why do I have a weapon and what is it? Hit the button. Hold the button. Hold the button. Hold the button. What would it have done? It would have spotted you that right ramp. Joel, you hold your flippers up too long. Okay. I will work on that. It would have spotted. So I had the weapon because I hit a combo that was within that song. Yes? Yeah, you got the hemisphere combos, which is the right ramp, right orbit, and you're playing La Via Stranghiato, which is on the hemisphere combo. Ah. It would have actually spotted maybe a couple shots, depending on which way your diverter was. Because it might spot the shots left to right, or it might spot the shots right to left. And the, yeah. So I am. You got time for team football. One shot away, but if I can get another record. There we go. And I can get back into that. You're actually doing the pro strat of start a mode, get time machine one away, drain, and now you can start time machine without a mode. Oh, never mind. You have your mode set again. I was going to say start your time machine without a mode so that you can build your modes. Oh, yeah. It's going to save you really. Drop quicker to save. Okay. You really want to start that mode, though. I know. I know. I know. I know. Nice. And I should still have my weapon, right? Oh, someone threw that to me. Yeah. Give me that ball. Start this Lavia again, which will be good in multi-brawl. Oh, and you have an edible weapon, too. So just hold it? Yeah. Or should I stay? You might not. What color is the weapon? Is it blue? Okay, yeah. The blue will spot all shots. I would wait until you get some more jackpots lit, like hit the time machine to start spreading jackpots. Jackpot the shame you didn't get red barcada or fly-by-night those have all the shots with for jackpot But you get a couple jackpot split you can hold it down And you said I have an edible one too. No, I thought you did The window to the right of the scoop that's the power window From you know power windows and also you can see the ball. It's like a subway It's like the coffin on Metallica On the premium, it locks down there. Three, go! All right, I would hold your... There you go. Did I hold it enough? There you go. Exit stage left. What did I just get there? Oh, I didn't know there was a ball there. I think you were holding up the mystery out of all animation. Oh. It was just hanging out. You can absolutely see the ball go through that window. So, Red Star. You've activated your bait and your guitar are both active, so your combos are doubled and your spinner is doubled. And you have your outlane ball save rocking. I'm going to go right down the middle. It's alright. It's a red shot still, because this is... No, La Villa, I still have La Villa's... Yeah, I think the center shot is your La Villa shot. Oh no, it's not, it's... I don't see anything that's purple right now. The only thing I see that's purple is my record on the left. It's the upper left loop. You need this. Upper left. Oh, it's way up there. I see it. And I have a pop bumper that's red. Yeah, wow. So you're already at 5 o'clock. You only need to get to midnight for multiball. And your red bumper is going to be adding a lot of time, so. Oh, it's so fast. Oh, my gosh. It's so fast. You got free will multiball almost ready. No. The drumstick. No. Yeah, it fell apart. But not bad. A lot of things happened all at once. Use the weapon to spot all shots from left to right. Nice. Ray, were you much into Rush music before you started coding this? I had known about them, but I hadn't really listened to much of them. I just knew they're a couple of radio hits. What do the instruments award? The instruments, depending on the instrument. So the bass was combos, right? Double combos? Double combos, and it lets you get combos during multiball. The guitar is a double spinner, so it's like super spinner. And then your drum stick or your pop bumper is to give you more minutes and more scoring. And it also lights your drum solo. Nice. You activate the instruments once you collect them by hitting behind the drop target. But you don't need to activate them to collect them. But if you do activate them, then you get their bonus. Very cool. Well, anybody else? I think I'm going to have to call it. It's almost 1230. Any other questions for Ray? And while we wait on that, Raymond, dude, this is awesome, man. There's the – I'm super happy with how it turned out. Even the first pack where we came out with .85 code, but it's actually – there's a lot for people to chew on while we work on it more. A ton. What does Instruments of War and Weapons come from? I heard something. So the weapon, so certain combo patterns give you a weapon, and you can see that in Instant Info. And the weapon correlates to an album, and depending on what song you're playing, if that song is from that album, then you can use that weapon. So it seems like there was one combo that I kept doing. I think he was just talking about why is it called The Weapon, and it's just because there's a song called The Weapon by Rush. Oh, I got it. I mean, the background behind the term. Got it. Okay. There's a song called The Weapon. How will 2112 be enabled once it's coded for the machine? I'm actually working on that right now. It's based on getting your time machine upgraded so it can travel more years into the future. So you start at 2012, and 100 years from now is 2112. So you've got to earn 100 years' worth of upgrades. So by getting super jackpots, completing modes, doing various things will give you, like, five years, ten years. once you get your time machine upgraded enough then it can travel to 2112 ray i've got to give it to you man the fact that all of these modes you're like legit tying in like a story concept to it is really creative i mean even that what you just explained um it's not just we'll hit a certain number of shots i mean that is what it is but the fact the way you're describing it that's really that's really cool um so really just to reiterate just basic things that i learned all your all your record colors coordinate to what mode you're going to start um so if you hit a pink one first that's big money then you'll have another pink shot so whichever one you have the most of is going to be the mode you're going to play but just because you hit two to potentially start a mode you can keep going and every single time every every every additional one you hit those shots once you're in the mode are worth double correct is that uh the matching colors are worth double but any color adds 10 percent per shot yeah so you can go into a mode at 200 value with two shots locked in those shots are essentially you know 4x shot mode shots so ray kind of said a concept earlier that's absurd which is you could get a multiball so that you're actually going to start earning your mode to build up your mode shots like instead of the other way around like build up your like wait am i saying that wrong it was it seems like in reverse like normally you want to start a multiball and then get it no you want to start a mode and then start your multiball but you're saying well you could just use your multiball to then build up the potential value that you're going to get when you finally start your mode is that right right but then when you start the mode you're in single ball so you've got the safety net of the multiball gone but you have higher shots you can get another multiball you know close by yeah and this risk reward it just seems like there's risk reward all throughout this game a lot of these modes are like uh what was the sphere of the radio you start off with these two shots lit the that and spinner to complete spirit of the radio all you have to do is hit this shot five times but you're saying that's to cash out so you want to hit all the other shots build that value cash out so it's kind of how much is there a is there a big point like do you get a lot of point when you complete the mode or is it or you're earning the points as the mode goes on uh there's not any explicit finishing bonuses it's just whatever that last shot was it would just be do you want to get out of it to do something else basically is the only rush to try to get out of the mode yeah start collecting records again yeah so it's just that that type of concept um a lot of these yeah a lot of these modes are that you could complete them quick or you can you can really milk them for points or some of these things before you get into it do you want to set everything up so we were talking about these combos certain combos are going to reward you things so if you get the right weapon and then you get into the right mode or the right song then it becomes like a super boom and it just would reward you a bunch of shots and he was saying earlier that that's kind of absurd you can you can cash out a lot of stuff there and then what were you saying earlier with like carter had that chance at a 500 million. He had had multiple combos in a row before he. Yep. And then once you cash in that, it's, you know, you get to award and it sends it to your upper flipper and you have a limited time to cash in the double basically. So, yeah, if you look at the inserts, one, two, three. So if you do like left orbit, right spinner, and then the third one, an upper shot, that's one combo. Well, then you spinner. Go ahead. The one, twos, and threes are actually coded to tell you if it's just flashing, that means that that one, two, or three is going to give you a new combo you haven't got yet. If it's pulsing, it means you can shoot this if you want for combo points, but you've already gotten that particular album. Okay. So, like, if you say you've gotten the right ramp right orbit and the right ramp spinner upper loop and the right ramp spinner side ramp, if you got all three of those combos, your right ramp will pulse one instead of flash one. So you know, hey, if I hit this right ramp, just so you know, you're kind of done with that combo. And then it also flashes fast for indicating double. So if you actually combo, like, doom, doom, then you get double the points as opposed to just waiting. Because they don't time out. Is there a reward for when you have done all the combos? If you get all ten combos, right now the reward is you can get all ten combos again, which means you can refresh your weapons. So otherwise you can only use the weapon once for that song. you know if you get the album and you use the weapon now you're kind of done but then if you get all 10 albums and then get back that one album now you can use the weapon again and also every combo you get every album you get raises your combo value permanently so the points just keep like going up and up and up this is one of those games i mean a lot of my games were i don't know i think my high score is like 50 82 i mean i was well under 100 000 but yeah i feel like now that you know some things to like look out for yeah if you just play it like just focusing on hitting shots and just like playing the game i see people who have no idea what the rules are able to get 100 or 200 million just because it shoots so good and everything kind of helps itself so don't be intimidated with i gotta match the colors and i gotta do my instruments and gotta get this lined up so just you don't you don't need to do that it's just there if you want it you know you can Just attack the game and things will happen. But if you do attack it strategically, that's where you're seeing these 5 billion point scores that people are putting. But one of the pinballers, his high score now is multiple billions. That's really cool. There's a lot of creativity here, Ray. So I'm excited to dig deeper into this. This game's brutal. It's not as hard as Turtles, but I have a lot of shots that I need to find to get familiar with but once I get familiar with those I like what I'm seeing here this is actually very exciting anybody else any other questions for Ray while we have him we're going to give that a second while I find somebody to raid Ray you don't want to just flip on your streaming setup and get going do you who do we got Ta-da, browse, pinball, ba-ba-ba-ba-ba. I think we're going to go to – we can go to Lowe's just started. Maybe we'll go to Hot Nudge. Why not? Great stream, guys. Craig, Bobby, appreciate you, buddy. Yeah, I can't thank you enough, Ray, for doing this. I'll have to have you on again if you don't mind watching me struggle. No worries. Thanks for having me on. Hopefully everyone can go. Yeah. Hey, Rush. This is exciting. So hopefully everybody took some notes here and, yeah, remembered this. But so here we go. So Raid, Hot Nudge. All right. So before I head in here, if anybody watched this after the fact, thanks again for watching this. Feel free. This is I stream every other Thursday on Flip N Out Pinball. Thanks again to Zach and Nicole for doing this and for Stern for making an awesome game. And Raymond, thank you for being here and sharing your time here. But, yeah, everybody have a great night. Let's go ahead and hit Raid. and there we go so 10 seconds have a great time with Hot Nudge once again Ray thank you thank you for everybody that was here tonight and I'll be on this again in two weeks otherwise check me on Wednesday at the Pinball Network so have a great time and we'll send the raid and we will stop streaming thank you everybody