claude-haiku-4-5-20251001 · $0.031
MPT3K battles Firepower AI across five difficulty levels on a custom VPX table.
Firepower is the first solid-state game with multiball ever made (by Harry Williams, 1980)
high confidence · Host states this as historical fact during gameplay commentary
The Firepower AI table has tilt disabled because the original game code wasn't designed with a mechanical tilt bob installed
high confidence · Host explicitly explains: 'The game was not coded with a mechanical tilt bob installed. And Third Access and those guys know this. They tried to get it to work, but they were too deep into the code for it to work.'
Third Axis and collaborators spent considerable time writing the AI code specifically for this Firepower table
high confidence · Host: 'The AI is married to this table. It's scripted with the table... This table was written for quite a while. The code was written to work specifically with this rule set and this table.'
Firepower AI is currently the only virtual table with AI that Third Axis has created
high confidence · Host: 'Firepower was the first and is currently the only table that is AI'
The AI exhibits post-passing behavior excessively, which the host suspects may be a bug in the code
medium confidence · Host repeatedly comments: 'This has to be a bug. This has to be a bug. I'm going to make sure that Third Axis sees this.'
The Firepower AI uses an aggressive strategy focused on hitting stand-up targets to build score quickly
medium confidence · Host observes: 'the strategy that Third Access has built into here, looks like it's just stand-ups. Go for stand-ups, as many stand-ups as you can, and boost that score as fast as possible'
The host encountered Scared Stiff machine with a wiring issue where the spider spins in the wrong direction
medium confidence · Host mentions visiting Free Go Watch and finding: 'there's an almost mint condition Scared Stiff... The only issue is that it has a couple of crossed wires, so the spider spins the opposite direction.'
The Firepower AI table can be downloaded and played on Windows computers running Visual Pinball with pin:maim software
“If this thing could nudge too, it would never lose a ball.”
Mystery Pinball Theater 3000 (host)@ 3:45 — Explains the strategic reason why tilt was disabled on the AI opponent—the AI's perfect nudge execution would make it unbeatable
“The AI is married to this table. It's scripted with the table... The code was written to work specifically with this rule set and this table.”
Mystery Pinball Theater 3000 (host)@ 38:32 — Clarifies the custom, table-specific nature of the AI implementation and indicates it cannot be easily ported to other games
“This table was written for quite a while... it's no trivial task.”
Mystery Pinball Theater 3000 (host)@ 38:30 — Acknowledges the significant development effort required to create the AI system
“I'm not too far behind this puck... Last time I played I think I was way way way behind like I think I won one out of like eight games or something like that now I'm not too far behind.”
Mystery Pinball Theater 3000 (host)@ 51:34 — Reflects on improving performance against the AI across multiple difficulty levels
“Stop it with the freaking post passes. You know what I'm going to do after this game is over? I'm going to restart the VPA.”
Mystery Pinball Theater 3000 (host)@ 29:19 — Expresses frustration with repetitive post-passing behavior and suggests it may be a code bug
community_signal: VPX table is publicly available for download and play by Windows-based pinball enthusiasts, with distribution instructions provided
high · Host states: 'if you want to download this and try it yourself... I will put the link to the table in the description below'
design_philosophy: AI opponent designed with aggressive stand-up shooting strategy and loose playfield aggression that contrasts with human caution
medium · Host observes: 'the strategy that Third Access has built into here, looks like it's just stand-ups... it plays a little loose and aggressive'
product_concern: Firepower AI table exhibits repetitive post-passing behavior that host suspects is a bug, occurring multiple times across difficulty levels
medium · Host states multiple times 'This has to be a bug' and 'I'm going to make sure that Third Axis sees this' when AI repeatedly post-passes
technology_signal: VPX Firepower with custom AI represents emerging trend of adding AI opponents to virtual pinball simulations
medium · Host asks 'Did anyone know of any other virtual tables with AI?' and notes this is novel work by Third Axis for VPX community
youtube_groq_whisper · $0.199
high confidence · Host provides distribution information: 'if you want to download this and try it yourself you don't need a vcab... all you need is a computer that runs windows and a little bit of knowledge on how to install visual pinball and pin maim'