right. You know what, guys? I'm just going to I'm just going to fire it up while I'm setting it up. This you're looking at right now is Hellraiser. This is a homebrew. These the the homebrew community has lost its freaking mind. This is amazing. So, we're still getting it set up and whenever you're ready, we can get started. Yeah. Um, all right. We got Clint and Raymond. Raymond, are you going to be joining us or you just going to hang out? You going to hang out? All right. You got it. So, I have nothing to friends. All right. We're all friends of Clint. Who's that? We got Lonnie here. All right. I'm gonna come over here. I'm gonna come over here. I'm going to bring So, Clint, I guess I guess you guys just flank me right now. Um, see if I can get you in the shot. I I my I can't see my my side. All right, so I'm going to do this. Sorry. I'll give you a chance to do that. Let's see you guys. This is Hellraiser. Oh my god. I'm gonna stand behind Isaiah. I hope I don't freak you out, bro. So, this is Hellraiser. We got Clint here. How you doing?
Good. How are you doing?
Good. And Lonnie,
I'm the I'm the man that makes things pretty.
You're the So So, which one of you want to give us a quick rundown of the the journey that it took to go from conception to basically a game you're going to be selling tomorrow for $18,000? Which one?
So, the game started off originally as a 1982 got Devil's Dare. So, this is not an original layout. It is a pre-existing layout. Um, but I uh love system 80 games. Uh, love got games. So, uh I found the perfect donor game that was basically a basket case. It needed a lot of love. It wasn't even a players game at the time. It just needed a lot of love to be working again. So, um, I always love this layout in particular because of the the drop target banks, um, and the roll under and all that stuff. So, that's why I chose this particular game and found the perfect one. And here we are, uh, two years later, two years. Two years really, four years from purchase. There's a lot of time in between, uh, of, you know, fixing the game and just getting it working to begin with. So, yeah. So, who's in charge of what? Uh, well, I'm not in charge of anything except paying for everything. Uh, there's a lot of there's a lot of soldering. You got to have soldering skills. You got to have some uh wiring skills. Um, you know, there's some skills that I acquired in the process uh working on the sound, but I had help in everything here. So, as far as making it pretty, this is the guy that you got to talk to about making things pretty. But there's uh there's artists. So, we got Brian Allen who did the Playfield and the back uh glass art. And then we have uh Neil uh Neil Fraser Graphics. He's from the UK. He's a um alternate poster artist. He um he did the cabinet art. So, we had two different artists on this. I know that maybe artists don't like that, but that's how it went. That's how it ended up.
I think King Kong ruined that for everybody. [laughter]
I'm sorry, sir. I'm just kidding. Kidding, sir. I love you.
Yep. So, uh yeah. So then they the art everything once they got all the files together uh it was time to put all of this art onto the game and that's where Lonnie Mi from uh Graphic Dimensions comes in uh where he prints on the wood playfield. So I had to strip down the old paint and give it to him with all the new inserts and uh he took care of it from there. So there's more to it. There's a couple of like things that we added to it, but let him talk to you a little bit about the art applying the art to the game process.
Yeah. I can't believe this is the same play the same playfield that you like purchased. How do you even go about that?
Well, one of one of the things that's important is in order for it to work, you have to make sure everything lines up right obviously. So, one of the things you need to do is get your layout, get every insert, every hole, which which one thing that he failed to mention on a on an additional skill that he gained was his his Photoshop and and illustrator type, you know, skills where he he's developed them very well. I was very surprised. and uh he's too shabby he's done some of the you know he's done the layout kind of deals and said you know this the design for it and um you know he worked with with Brian Allen on on putting everything together um but the important part was that he went and got me the playfield and said well here's the art here's where it should be lined up and it was pretty close we we we had a few little things um but from just manually going in and trying to you know set the registration and where the inserts going off.
You get one shot, bro.
You basically do. But one one of the Well, here's the thing. Sometimes you get more than one shot because when you print it and you go, "Oh, we didn't see that." Then you got to go sand it all down. And this particular process and the printing and everything, it's like over an hour trying to sand it. It's like trying to sand in a stone. It's It's a really hard process.
So, is it is is it the make of the playfield or
Well, it's the actual ink itself. This is a This is a UV direct print. So, we use a very large flatbed printer and um multiolors and everything like that. And then we end up doing the clear coat. But again, you got to make sure everything's set up properly. There's certain things you really don't want to do over top of say inserts. You don't want to have like a shadow or something on there where it goes from something solid to something thin. When a light comes through, it just blows it out. Yeah.
So that's why if you look at a lot of the games, a lot of the main artists, you know, will be putting, you know, little solid lines of say black or white or just even solid art over top of it. And uh it's it's quite the labor love. It
it's amazing. Let's just take a step back real quick and the idea of Hellraiser where who who who came up with that? And
this is a movie that any movie that has the uh enough power to scare me, which is very hard to do. Uh, this came out back in the 80s, I think.
Like 80 I believe 87. So uh could be wrong on that, but 87 I think. And um just uh I was waiting long enough for somebody to make a Hellraiser and they never did it. So I was I never had intentions of sharing this with anybody. This was going to be something I just did in my house and for myself. And I realized that there's a lot of people that says you you got to bring it to shows and and share it with people that will really like it and enjoy it. I start being sh selfish and started sharing it with people. So, I think that uh that's a good move.
Okay. So, this is the kind of homebrew that would honestly scare a lot of people from doing homebrews. And not because it's Hellraiser, just the the level the quality level of this. I mean,
anybody knows that does wiring, uh, when they see a cluster of wires and they get intimidated, anybody that does the wiring, know it's just a matter of one wire at a time, one step at a time. It's overwhelming. If you look at a bunch of wires and a bunch of things, it's like, "Oh my god, who did this? How did you do this?" It's not It's just If you could do one and you could do two, you'll probably do 40 or 50. So, little by little, just build this. You should not be discouraged. I did it. You guys can do it, too. Because it just takes time and perseverance. There was some times where I wanted to give up. I'm like, this is costing a lot of money, but I did it over a certain period of time and it worked out.
I don't want to I'm not going to ask how much. Yeah. I'm not going to do it.
Glad that you're not going to ask because there's people in my family that will want
This is on record, too. So, I can call it walking by.
Yes. They're going to be like, "Wait a second. That's what you use that $5,000 for?" No. All right. Anyway. Yeah. And Lonnie, is this the kind of thing that you've ever done before where you did artwork on playfields or is this your first one?
Well, it's not the first one. Uh Clint, I think was probably the third or fourth one that uh that I did. Um my history and background has been in pinball. I worked for Alvin Gian Company. I worked for 80 East and Sega pinball back in the '90s. And
Wow.
Joe came up.
I'm just touching you.
Was uh was there. I I've known, you know, Mark and Nancy for years and was good friends with them. But it's always been a passion. And when I was working in the industry in the '90s and pinball was kind of dying off, you know, Williams went out and all that, I kind of shifted gears and had a sign company. So that's kind of what got me into the graphics. But it's always been kind of a passion. And next thing I know, I'm melding the two together where people are like, "Hey, you can you print this for me? Hey, can you do this restoration thing? Can you do this graphic?" And so I just kind of steamrolled it and snowballed it. And next thing you know, the whole like direct print thing, say reprinted playfields or custom stuff. Started with Mike Noble from Great American Pinball came to me and said, "Hey, I want to make a black and white Twilight Zone." He's like, "And I've been trying to go and, you know, get this one to do it and that one to do it." And he's like, "Nobody knows how to do it." And I said, "I'll do it." He's like, "All right, let's figure it out." So, it took about 3 years of trial and error and the processing and then converting all the art and things like that. And now it's it's not simple, but it's a matter of like I've got more people to network with, you know, artists and skills and things of that nature. And the whole homebrew community,
everybody is like helping out everyone else,
you know. Uh this is a theme this weekend. I'm tired of this whole everybody's helping each other out, everybody's nice, and it's awful. It's just it just Yeah, it's a myth. It's not true, people. [laughter]
Lisa had The Greatest Showman, which I also [clears throat] did pretty much at the same time I was doing Clint's. You know, Lisa is a nurse practitioner.
Okay.
She she did all the coding on that game.
Oh, wow.
Her husband Jeff did all the the hands-on building. He does restorations. Jeff's like, "I don't know how to use a computer. He's he's like a chemist, you know, he's like, I have no idea how to do this." and she's like, "I sew clothes and I'm a nurse practitioner." She got from everybody in the group from the Discord, uh, from, you know, all the the chats and everything helping her develop it. And now she's in her own right like a rockstar. They're working on another game that'll be here next year. They're doing a Christmas vacation game.
Oh my god, I absolutely love this. This is so great. Um um but but Clint so talk me through the story of Hellraiser and what is Isaiah trying to do? Who he is? Who is he and what are his objectives?
All right. So uh so there's a couple of things I wanted to note. Um there are some uh additional sounds that were recorded from the movie uh that was implemented uh by using wave triggers. And uh the wave triggers I had help with Marcel Gonzalez. I don't know if you know who he is. He helped me with that. Um the electric uh connecting this lament configuration to the game that was helped with my buddy Matt Malone and honestly there's certain wiring I can do and there's certain wiring I cannot do and that's where I knock on his door. So he got he helped me do that. So now what about the story on this game? The whole purpose of this game is to try to achieve multiball. It is it's always been the purpose of this game when it was a devil's dare. Um because once you get multiball, all kinds of different things start happening. Really, really gets fun. So, um you basically got to complete the five bank drop targets in the front that will light up your Chatter Lair's uh ball lock. You lock a ball in there. That's what I was telling Isaiah. You said, right? I was telling Isaiah, lock the ball in Chatter's Lair and then shoots out another ball. Then you got to complete beast spell beast. about all the targets there and then pin heads domain will have a ball lock and you shoot your ball into there. It's very simple rules. It's not like you got to be a rocket scientist.
So So is it similar? I mean I'm I'm slowly remembering Devil's Air. I remember Devil's Dair was maybe the game that they use in that
uh Willies Wonderland.
Okay.
So it's lock lock. It's like firepower a little bit. Where's lock go?
Yeah. Basically, you lock lock. Soon as you plunge the ball into the playfield, it hits any target. The the other two lock balls will shoot out. And then you have to build up to about 50,000 points if you want to get two ball multiball, 70,000 points uh if you want to build up to a three ball multiball. So now once you get to 70,000 points, the balls are all drained and then they start firing the balls into the playfield again. And then that 70,000 acts as your timer. It's a countdown timer. And some people are like, "What happened to the game? The flippers just died on me." It's, they don't realize it's, you know, the timer is counting down and once you get to zero, you got no more, you know, that's it. So, it's kind of fun, you know, to have a timer thrown in on there and that's how this game was originally made, you know. So, so good, you know, another good quality about the uh the original design of this game.
Yeah. So it sounds like you were attracted to kind of the game play of so that's why you decided instead of I mean I guess today you guys could just do your own original game
probably the coding like you were saying uh the greatest showman that Jeff uh what's his name Jeff Je did the coding I don't know that I have the patience for that I might maybe someday I'll try it out but uh this was all about my love for system 80 games that's why I did this and my inability to code so those two This is coded in I you know what I want to give it a flip. Is this coded in um Michigan pinball framework
simple system 80 original board system.
Oh. Oh that's right.
I did upgrade it to uh what they call a Pascal board. It's a guy from France that has like an allin-one board.
Okay. Okay. Right. Right. And it's that is because it has a couple of extra features that the original game did not have. Like it has a ball save. You know in the olden days 1982 your ball went down the middle you were done. That was it. So, this gave you a ball saving. Gives you like you could set the adjustment to 3 seconds or 10 seconds. So, I had to set this to 10 seconds because the ball can't even get there in 3 seconds, the pop bumpers and stuff. So, got to set the 10 seconds. As soon as you drain and like real fast, you'll get the ball back.
That's the evolution of pinball. All right, I'm going to I'm going to try and
a hybrid, if you will, of where it has the original and then all the secondary stuff. If you look inside it, it this thing weighs an absolute ton because he's got all the secondary stuff where it's like he incorporated like solid state portions that simulate like old electromechanical stuff in order to to put it in to make it work, you know, not to not to mesh with. It's like this just all works.
Okay.
Yeah, there's some electro mechanical.
Yeah.
All right. I'm going to hand you the microphone, Clinton. Maybe talk me through the world's fastest game of hell you've ever seen.
All right. You ready?
All right. Press start right under there. I'm already having trouble with the press start.
All right, you're going to just try to There's three banks of drop targets. One, two, and it says run back there. Just try to complete any one of them first. This one would be good. Now, if you do complete them, you're going to get uh this light up and you're going to get a ball save and then when the ball comes down here, you hit this button real fast, it'll shoot it back into the play field.
That's why you have a second.
Yeah.
Wait, is it like a save like defender? Your own saving?
Uh, I believe so. Oh, isn't defender like that?
Yeah, you got you got to kickback yourself.
Yes, exactly. You're right.
All right. So, try to get those guys down. They're not that hard to get. I think you're going to do it.
Don't Don't do that.
I'm telling you. Look at you. You're good.
Oh, boy. Oh, boy. Andre,
man,
you are good.
Almost. Almost.
So, it's a little wide. Try.
Oh, you got it. Okay. Now, shoot over here. You almost got it. Did you get it?
No, I didn't get it. No. No. Can I can I post? Okay. Okay. Don't get crazy. Don't get crazy.
I don't know if you ever heard of Sterling. Sterling uh plays pinball. That kid is good. HE GOT [laughter]
a Sterling now.
Yeah.
If you didn't tell me about that kickback, I wouldn't have got
Oh, okay. He got it. Nice.
Close. Uh, I'm trying to do everything Isaiah taught me.
Yeah.
So, the reason it plays like a system 80 is cuz it's a system 80. That's the whole purpose. All right. You almost got that.
Oh, it didn't give me.
No, it kicked it out, I guess. Oh, you got it.
You got it. So, you got another ball coming out
now. Spell Beast, you got a couple more targets left.
Oh my god.
All right.
Go. Let's go. Manu. Oh.
Oh. So, you got two ball multiball because Oh, there's there's another reason for that. So, on the side here, there's these two orange lights that are blinking. Oh, you rolled over that. You got mult you actually made the shot right after. That was actually I didn't realize he did that. You have one shot to do it and he did it.
Did I do it?
Yeah. So, that's why you got two ball multiball so fast,
you know.
166. Let's go.
Oh, this is so much fun. Am I game over?
No, it shouldn't be game over.
The the ball locked in there.
No.
Oh, did the ball get stuck somewhere?
I don't know.
Okay, there it is.
There it goes. [laughter]
Okay. Okay. I go rinse and repeat, right? Same thing.
Yeah. Drop. Drop.
Well, you're already um that should Okay, so you you were in two ball multiball mode. I didn't explain that before. Uh but anyway, you got to hit that again. Okay. and make that shot.
Yeah, basically. Yeah, cuz you know when you hit these two here and he rolled over, you have one shot. He made that one shot cuz if he hit one other target or one other switch, it would have deactivated that.
I didn't realize.
Yeah, he is better than he thought. Exactly.
Just trying to play the humble card, you know. [laughter] Oh,
sorry.
I got one more. I got one more.
All right,
guys. This is amazing. I do want to ask before I flip this last one.
The uh who came up with the whole idea with the very dangerous looking uh pop bumpers and stuff like that.
And the box. And the box.
So, the box is a for any Hellraiser fan would be a necessity to have in the game. Um but even the people that made the movie, they do not have a functioning Hellraiser puzzle box. you know, they they do it manually. So, obviously, we're not going to be able to do that. This is not movie magic here. You know, this is like, you know, hands-free. So, uh that that mechanism was basically built out of Servo City parts. I think it's Servo City. Is that it? Servo City. And, uh just, you know, started building on it and, you know, so it's got the brass etchings on there and it's 3D printed the box. Um the movie version is 3 in by 3 in by 3 in. So, this one had to be a little small smaller so that it could fit under the glass cuz otherwise it actually did hit the glass when I first put the glass on and I had to lower the playfield uh like quarter of an inch
cuz this thing would scrape the glass and you'll see like like on your windshield when you don't change your windshield wipers. You'll see a little swipe, you know.
So, you actually you actually lowered the playfield.
I had to lower it a little bit more. Yeah. All right. This cabinet is the original cabinet and I had to build up the like on a piece of slice of plywood so that it could be deep enough for this box. That's so this is the original Devil's Dare cabinet, but I had to build it up on the back. I elevated the back about 6 in, maybe 5 in. And [snorts] that's it.
I love the I mean you got I'm sorry, chat. I'm sorry. We need like 12 screens for this, but there's a whole world in the back of there's a room back there. Yeah.
Yeah. Yeah, those little rooms were just like dead space and it was like a no-brainer.
I knew I had to put something there.
All right, hold my beer.
All right,
there we go.
There you go.
I got drops. I got drops to kill. Watch me train immediately. Can I work on beast at the same time? Yeah, you could do Yeah, it doesn't matter. You could do it. It doesn't have to be in that order. You could do beast first and then complement configuration. There you go.
Oh no.
Oh.
Oh, they killed me.
Oh, okay. Did I experience a bunker jump?
I don't know. What happened to you?
You just trained?
Yeah, but I'm I'm
think I'm the highest score. I think I'm the best player of Hell Raiser ever.
You think you maxed out?
I maxed out.
Oh, no. I don't think so.
Well, listen. Are you guys Clint? Thank you so much. Thank you so much. Mr. Lonnie, who's who's not a first time pinball whatever like Alvin G. Holy smokes. Okay. Um, this is Hellraiser. You guys, are you guys gonna be at any other shows?
Uh, in two weeks I'm gonna bring this a show called Spooky Empire because, um, this was originally, this is the first show I ever brought this to was Spooky Empire, where I had Clyde Barker sign aside. I know you don't got cameras there, but I'm going to have Ashley Lawrence, who's Kirsty in the movie. Uh, I want to get her to sign it. I know it's a big thing to sign. I'd like to bring a poster and just be done with it, but I want her to sign the game. She's on the side of the um side art. So, I'm going to have her sign sign that over there.
I think it'd be great to see Clint in line. Everyone else has a book or something. Clint's like rolling up on a dolly machine. [laughter]
Thank you guys so much for bringing uh Hellraiser over. You guys, if you got get a chance to see it, Hellraiser uh thank you. This is the Expo 2025 and uh I think we're done.