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PinSound - The Cap'n Mix for Last Action Hero Pinball

Cary Hardy·video·12m 41s·analyzed·Jun 24, 2020
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Analysis

claude-haiku-4-5-20251001 · $0.012

TL;DR

Cary Hardy demos custom PinSound audio mix for Last Action Hero with enhanced effects and movie callouts.

Summary

Cary Hardy showcases version 1.25 of his custom PinSound audio package ('Cap'n Mix') for Last Action Hero pinball, featuring custom music tracks, enhanced sound effects, and Arnold Schwarzenegger callouts. He discusses upload issues with the PinSound website and distribution methods via alternative platforms. The mix incorporates legitimate soundtrack music alongside custom compositions and has received positive community feedback.

Key Claims

  • Version 1.25 has only received minor changes from v0.20: decibel adjustments and post-multiball background music modifications

    high confidence · Speaker directly states changes between versions

  • The Cap'n Mix has received only positive reviews and feedback from users who believe it improves the game drastically

    medium confidence · Speaker's subjective assessment of community reception

  • Version 1.25 has not yet been publicly released due to technical issues uploading to PinSound website

    high confidence · Speaker states upload rejections and uncertain copyright issues

  • The custom mix includes legitimate Last Action Hero soundtrack music combined with other compatible compositions

    high confidence · Speaker explicitly discusses music sourcing and thematic alignment

Notable Quotes

  • “Everyone that has used this mix believes it improves the game drastically, and I take that as a drastic compliment.”

    Cary Hardy@ 1:49 — Indicates strong community reception of the custom audio package

  • “I am very particular on my sounds and music, so I felt that the music that I chose for this was in season for this particular title.”

    Cary Hardy@ 2:05 — Demonstrates creator's design philosophy and quality standards

  • “I keep getting a rejected connection or whatever. It's basically refusing it. I'm not sure if it's a copyright thing or what.”

    Cary Hardy@ 1:02 — Documents technical barriers to distribution and potential licensing concerns

Entities

Cary HardypersonLast Action HerogamePinSoundproductCap'n MixproductPinSideorganizationArnold SchwarzeneggerpersonFoo Fightersorganization

Signals

  • ?

    community_signal: Custom audio package creator sharing technical work and gameplay demonstration with broader pinball community through content creation

    high · Video format showcasing custom audio implementation with detailed explanation of creative decisions

  • ?

    licensing_signal: Copyright/licensing concerns impacting distribution of custom audio content on PinSound official website, forcing creator to use alternative distribution channels

    medium · Speaker reports upload rejections with suspected copyright issues, requires alternative distribution via Google Drive/Dropbox or community sharing

  • ?

    technology_signal: PinSound aftermarket audio system enabling community-created audio packages for classic pinball machines, facilitating customization beyond original manufacturer specifications

    high · Cary Hardy's entire project demonstrates practical implementation and community adoption of PinSound technology

Topics

Custom audio modification and PinSound implementationprimaryLast Action Hero pinball machine customizationprimaryMusic curation and sound design for pinballprimaryCopyright and licensing concerns with audio distributionsecondaryAlternative distribution methods for custom contentsecondary

Sentiment

positive(0.82)— Speaker is enthusiastic about the custom audio work, takes pride in community reception, and demonstrates technical competence. Slight frustration with distribution platform issues, but overall tone is constructive and educational.

Transcript

youtube_groq_whisper · $0.038

what's up guys and welcome back to my channel where I talk and do everything pinball so that sounds interesting to you then hit that subscribe button down below the contents of this video are me going through the soundtrack that I have implemented into my last action hero for those out there that are interested. So there you go. The following is version 1.25, and I don't believe I've actually got this version released to the public as of yet. I want to say the only changes I've made between 0.20 and 0.25 is just a little bit of decibel changes in some of the soundtracks, as well as changing the post-multiball soundtrack background music. So that hasn't been thrown out just yet. I will release that in the near future. I think I've had issues with trying to upload it to the actual Penn Sound website. For whatever reason, I keep getting a rejected connection or whatever. It's basically refusing it. I'm not sure if it's a copyright thing or what, but that's where I'm at with that. But I do tend to put this out on certain points in time. I'll put it up on pin side hey i've got it open on this google drive form or drop box or whatever for x amount of days or you could always get it from somebody else that already has it okay so we're going to show off the soundtrack for this game this is using the pin sound card and what's also known as the cat mix this is my mix this is the mix that i have gotten nothing but positive reviews and remarks and comments on. Everyone that has used this mix believes it improves the game drastically, and I take that as a drastic compliment. I take that as a good compliment because I am very particular on my sounds and music, so I felt that the music that I chose for this was in season for this particular title. It goes with the soundtrack as well because a lot of the music is actually just the legitimate soundtrack implemented into the game. Others, not so much, but they still go with the flow of what the soundtrack that they use for this title. So let's get started and I've got no glass on. I'm going to finger this to get it to do what I want. That's what she said? Alright, here we go. I'm afraid of violence again. I've used a lot of improved machine gun sounds and gun sounds to give it a little bit of a better sound. And I've even got my own voice implemented here. I'll do the skill shot. I afraid of violence again You take them all to man We go into mode I'm dynamite! Little guns and roses right there. This is the pop bumper area. And we'll activate another valve. Dynamite! Extra ball is lit. Dynamite! You've made my fur funny at times. Now this is a song that's very drastic from the soundtrack, but the original game had a very different soundtrack as well. Some of you Sega Genesis fans might be able to pinpoint where that's from. Dynamite! Another one. Dynamite! Time to catch the red eye. I'm Dynamite! Big mistake. I'm Dynamite! In this world, the bad guys can win! Dynamite! Dynamite! We'll let the game do its thing right here. We had a lot of modes going right there, so they were kind of overlapping. So... I'm dynamite! What? I'm dynamite! Ash! I'm dynamite! Ash! Ash! Ash Ash Ash Ash Ash Dynamite Action Dynamite! Hero! You've got Last Action Hero that plays during the Last Action Hero montage. I've got Arnold Callouts. All right. But, yeah, I've got Arnold call-outs for whenever you hit this bar that you're not supposed to hit. All right. All right. That's one for going to the movies. Stop it. Stop it. And we are ready to begin. I'm Dynamite! And for the world premiere, we have the Foo Fighters. There goes my hero Junior Alright so I have other songs that play as your main theme We'll see if we can get the other one. This is a good one right here for it. All right so when multi is ready Alright, so multiball is ready. Your scoop is lit for it. All right, let's get the jackpot. Second jackpot. Hey! And the soundtrack will change once you get the double jackpot. Ball straight out. So this is your new background music whenever you have double jackpot done. I'm dynamite! That is the captain. To be or not to be. And Hamlet is taking out the trash. Not to be. I'll be back.