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JJP factory tour reveals Harry Potter production, quality processes, and design methodology.
Harry Potter has 938 unique parts on the bill of materials with over 4,000 total parts
high confidence · Eric Miner, JJP factory tour discussing incoming parts inspection and engineering drawings
JJP shipped three containers of Harry Potter last week, with 66 games per 40-foot container at approximately $15,000 per game
high confidence · Eric Miner discussing domestic vs international pallet sizing and shipping volumes
Harry Potter playfields are made by Merkle in Germany and are 100% inspected upon arrival
high confidence · Eric Miner showing collector edition playfields in incoming inspection area
The moving staircase went through approximately 2-3 dozen prototypes before finalization
high confidence · Eric Miner discussing the iterative engineering process for the staircase mechanism
Rudy has built over 1,000 Harry Potter games at this point in production
high confidence · Eric Miner discussing operator experience and speed optimization on the main playfield line
JJP had 1,000 shirts printed with the number 11 on the back before the design was unapproved, requiring them to paint over each one
high confidence · Eric Miner telling anecdote about merchandise production during factory tour
Eric Miner tested 16 different shades of gold for Harry Potter's artwork before settling on the final color
high confidence · Eric Miner discussing powder coat testing in the machine shop during development
The Harry Potter wand files received from Warner Brothers were gigabytes in size for these small components
high confidence · Eric Miner showing wand components and discussing the accuracy and file sizes from licensing
“Eventually, everything will break, right? Um, but most games are never going to experience that kind of wear and tear.”
Eric Miner@ 2:09 — Explains the philosophy behind the Click-Clack testing room that runs 24/7 for a million+ cycle testing of mechanisms
“Part of what I do is not just to make a fun game, but make a game that can be built. Right? That's very important. If I come up with a super cool mechanism, but nobody can build it, I can't put it in a pinball machine, right?”
Eric Miner@ 13:32 — Core design philosophy emphasizing manufacturability alongside gameplay
“I grew up as an operator working on games um when I was a kid and I'd have to deal with nightmare problems when you can't get to a certain thing and it takes you two hours to take one part out just to change a rubber.”
Eric Miner@ 30:48 — Personal motivation for designing games with operator serviceability in mind
“If you ever need to service this, this should come off in less than 5 minutes.”
Eric Miner@ 30:29 — Specific design goal demonstrating commitment to operator-friendly maintenance
“And that is a process that takes quite a few months to get take the game from the engineering and development and get it out here to the production floor in a way that's buildable.”
Eric Miner@ 19:31 — Highlights the extended timeline for transitioning from design to manufacturing
“There's a lot of uh time that gets saved with experience when you're not looking which one is this.”
Eric Miner — Shows how production efficiency improves with operator familiarity
manufacturing_signal: JJP shipped three containers of Harry Potter last week with 66 games per 40-foot container, indicating sustained high-volume production of the game
high · Eric Miner: 'I think we sent out three containers of Harry Potter last week. Um it's a great time to be making pinball uh when you have a fun game like this.'
manufacturing_signal: Harry Potter playfields undergo 100% inspection due to being the heart of the game; inspection criteria are standardized to ensure consistency regardless of inspector
high · Eric Miner discussing playfield inspection procedures with specific distance and lighting requirements for evaluating printing, clearcoat, and cuts
design_philosophy: Eric Miner prioritizes operator serviceability in design, designing games that can be maintained quickly; upper playfield designed to be removable in under 5 minutes
high · Eric Miner: 'If you ever need to service this, this should come off in less than 5 minutes.' Motivates this with personal experience as operator: 'I grew up as an operator working on games um when I was a kid and I'd have to deal with nightmare problems'
design_philosophy: Design decisions at JJP are constrained by manufacturability; Eric Miner explicitly states he cannot include mechanisms that cannot be built on the production line
high · Eric Miner: 'Part of what I do is not just to make a fun game, but make a game that can be built. Right? That's very important.'
manufacturing_signal: JJP uses custom-designed carts for domestic playfield shipments to reduce shipping waste; domestic playfields arrive pre-loaded in specialized carts
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high · Eric Miner discussing custom carts shipped to domestic playfield suppliers
manufacturing_signal: Harry Potter contains 938 unique parts requiring individual engineering drawings with specifications for material, tolerances, radius, hole sizes, and finishes
high · Eric Miner: 'Harry Potter has 938 unique parts on the bill of materials. There's over 4,000 total parts, but 938 unique items. And every single one of those items gets drawn by an engineer'
design_innovation: Wand LED tips use rear-mounted LEDs with fiber optic cores for serviceability, avoiding embedded LEDs that would require complete replacement if damaged
high · Eric Miner explaining wand design: 'I didn't want to have LEDs embedded in the end of here because what happens if an LED goes bad? Uh, we would have to throw out the whole thing.'
design_innovation: JJP creates custom tools for production: 3D printed protective yoga mat covers for playfield work, templates for part installation with cutouts, verification tools for height/straightness
high · Eric Miner demonstrating multiple custom 3D printed tools and fixtures designed to improve operator efficiency and protect components
manufacturing_signal: JJP operates a 24/7 'Click-Clack' testing room that runs new mechanisms up to one million cycles to identify failure modes before production
high · Eric Miner: 'this room will run 24 hours a day, 7 days a week. Um and then we'll come in and we'll look at the reports and we'll see if there's any switch failures'
licensing_signal: Warner Brothers provided gigabyte-sized digital files for Harry Potter wand props, enabling high-accuracy replica components in the game
high · Eric Miner: 'The files that we received from Warner Brothers were gigabytes for for something this big.'
product_concern: JJP produced 1,000 merchandise shirts with number 11 on back before design was unapproved, requiring manual paint-over of all units
high · Eric Miner: 'And then it was unapproved. I hear the story. And that was unfortunate cuz then we had a thousand of them here with the number 11 on the back. Really? Yeah. So then we had to paint over each one of them.'
design_innovation: Moving staircase mechanism underwent extensive iterative testing with 2-3 dozen prototypes, testing incremental changes in ramp angle, V-groove additions, and tool polishing effects on shot consistency
high · Eric Miner: 'This went through a lot of iterations before we got it nailed, before we got it perfect. Um, and that is a process that we would we would make a change... we'd shoot it a 100 times each and we'd record our results independently.'