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Homebrew makers discuss tools, collaboration, and creative process at Golden State Pinball Festival 2026.
Mission Pinball Framework recently released an official full version with a new media controller (GDAU screen and audio interface)
high confidence · Alex Labashio stated MPF just released the full release of the new media controller versus the older legacy media controller
Bootleggers open-source pinball machine will be fully released at Expo
high confidence · Alex Labashio announced Bootleggers will be fully released to everybody at Expo this year, with MIT license code, playfield cut, and art available
Building a homebrew pinball machine costs in the range of Stern Pro or Premium pricing ($7,000-$15,000+)
high confidence · Mike Latchel stated that homebrew building is definitely in the range of stern pros, if not premiums
The Trident Pinball Discord is the primary community resource for homebrew makers
high confidence · Multiple speakers referenced Trident Pinball Discord as the main Discord for homebrewers and technical support
Virtual pinball experience (VPX/VPW) can serve as preparation for physical homebrew builds
medium confidence · Dan Howard described virtual pinball as a long side quest that provided intensive education in pinball mechanics before physical build
Some homebrew makers are willing to release open-source design files and CAD assets
medium confidence · Dan Massie plans to share Dark Chaos files on GitHub; Mike Roush plans to release BC Boys DXF playfield cuts; Alex Labashio committing FreeCAD/open-source tooling to his website
CNC and CAD tools have become essential for efficient playfield creation
high confidence · Mike Latchel spent six months learning CNC and CAD work, noting it makes playfield creation much easier
The Harry Potter homebrew was created by Kyle (now leading Pinforge/Bootleggers team)
medium confidence · Alex Labashio mentioned Kyle who did the Harry Potter homebrew is team lead for Bootleggers
“It just captures every itch of my ADHD brain, you know? It's got art, it's got software, it's got hardware, you know? The whole shebang.”
Mike Latchel@ 8:47 — Articulates the multi-disciplinary appeal of homebrew pinball building
“Before starting on this roughly seven months ago, you know, mid-process with Mike already doing the build. Um I have zero background in any kind of coding, programming, anything. Um so it's really testament to a lot of the foundation that the other guys... have helped build um to create something that someone who knows absolutely nothing about anything can step in and and make a machine.”
Stephen Donaldson @ ~8:30 — Demonstrates accessibility of homebrew building to non-technical participants through community support
“The hardest part to get is the cabinet. If you can get a cabinet or have a game to rethe or just, you know, a scrap cabinet, that'll save you a lot of waiting. The the easiest part to do is to build a cabinet.”
Adrien Degrroot@ 28:11 — Practical advice about bottleneck in homebrew production pipeline
“You want to build a cabinet? One thing you don't realize is how much money it costs... it adds up fast. And then you start doing art and then printing art and putting all this stuff together and it's you're definitely in the range of stern pros, if not premiums or in putting into this.”
Mike Latchel@ 28:50 — Cost reality check for prospective homebrew builders
“When you're perfecting the instruction manual, it's pretty much done.”
Dan Howard@ 31:43 — Humorous but accurate observation about when homebrew projects reach completion
“Bringing it here, I felt like it was pretty close to done. And I still kind of feel like that. Uh, it's just I it's going to be different for everybody. The only one I know is done is the one I sold.”
community_signal: Multiple homebrew makers committing to releasing open-source design files, CAD assets, and code; Bootleggers explicitly planning MIT license release at Expo with full design documentation
high · Alex Labashio (Bootleggers), Dan Massie (Dark Chaos GitHub), Mike Roush (BC Boys DXF), and others publicly committing to asset releases
technology_signal: Mission Pinball Framework recently released full official version with new GDAU media controller and updated documentation; lowering barrier to entry for non-technical builders
high · Alex Labashio announced MPF full release and new tutorials being developed; multiple builders credit framework for accessibility
community_signal: Homebrew collaborative teams now span multiple geographic regions (Seattle, Michigan, Texas, UK, East Coast); distance no longer a barrier due to digital collaboration
high · Pinforge team spread across Michigan, Texas, Seattle; one builder collaborated with UK and East Coast partners; Adrien worked with geographically distributed collaborators
market_signal: Homebrew pinball machines now cost equivalent to commercial Stern Pro/Premium machines ($7,000-$15,000+); time and material costs accumulate rapidly
high · Mike Latchel explicitly stated homebrew costs are in range of Stern pros, if not premiums; multiple builders emphasize unexpected expense accumulation
venue_signal: Community groups planning to build Bootleggers copies collaboratively at bars/venues; decentralized production model emerging
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Dan Massie@ 30:58 — Captures the iterative nature of homebrew development and difficulty of declaring 'done'
“We're working on a system that has, you know, electrical, mechanical, software, and it's amazing sometimes when software stuff, it's something that looks like it's mechanical ends up being software or vice vice versa.”
Dan Howard@ 14:38 — Illustrates complexity of diagnosing issues in multi-domain systems
“The goal there is an open source pinball machine uh for homebrew. So, um, we haven't locked down all the like the license choices that we want to make because we do need a license for everything. If we don't put one, you can't reuse it legally.”
Alex Labashio@ 24:49 — Indicates deliberate legal/licensing strategy for Bootleggers open-source release
medium · Alex Labashio mentioned hearing from community that bar patrons planning to host collaborative Bootleggers builds in groups
design_innovation: Builders using virtual pinball (VPX) as intensive preparation and testing ground before physical builds; digital prototyping enabling creative iteration
high · Dan Howard used virtual pinball as long side quest for education; dark Chaos features light shows designed virtually then implemented physically
manufacturing_signal: CNC and CAD tools becoming standard workflow for playfield creation; manual routing becoming less common; enabling faster iteration cycles
high · Mike Latchel spent 6 months learning CNC/CAD; describes playfield creation no longer a big deal with tools; multiple builders using DXF exports and CNC cuts
product_strategy: Bootleggers open-source release includes MIT-licensed code, playfield cuts, and art; phased release strategy with demos at TPF, Northwest show, then full release at Expo
high · Alex Labashio detailed Bootleggers release timeline and asset strategy; team has shown demos at multiple venues before official release
content_signal: Alex Labashio actively developing new tutorials for Mission Pinball Framework; tutorials for zero-to-game workflow on mission pinball site
high · Alex stated working on tutorials to help people start from zero and build out a virtual game with new interface on MPF site
community_signal: Trident Pinball Discord functioning as emotional support network in addition to technical help; community explicitly supporting members through difficult build phases
high · Thomas Fullen Wider noted Discord community has supported many people through emotional roller coaster of builds across global distribution
design_philosophy: Builders grappling with permanence of physical decisions (CNC cuts, holes); iterative digital workflows conflicting with mechanical irreversibility
high · Alex Labashio described fear of drilling pop bumper holes and long deliberation before permanent cuts; Mike Latchel discussed difficulty of changing mechanically integrated design decisions
product_concern: Homebrew builders struggling with scope creep and feature addition mid-build; commitment and editing described as key challenges
high · Mike Latchel described rabbit hole of continuously redesigning playfield; multiple builders emphasized saying yes to features means saying no to others