claude-haiku-4-5-20251001 · $0.021
MPT3K tours Stern factory, praises Kong's layout and code, ranks it second to Godzilla.
Kong playfield art was primarily Greg Ferris's work, not Jeremy 'Zombie Yeti' Packard as blamed by critics; Packard focused on cabinet art while the collaboration included Zombie Yeti, Greg Ferris, and Kevin O'Connor
high confidence · Manu explicitly corrects the record at Stern's media day, having spoken with designers
Stern's new settings menu system on Kong is brand new and will be rolled out to older Spike 2 games in the future
high confidence · Kyle demonstrated the menu system during factory tour; Manu notes it replaces 'awkward DMD style settings'
Kong is Elwin's most ambitious playfield layout to date
medium confidence · Manu's direct statement based on hands-on play and visual inspection
Pro version lacks the moving Kong model, train locks, custom biplane, and spider mechanism compared to Premium/LE
high confidence · Manu detailed comparison after playing Pro version; confirmed visual differences
Pro version is missing the gong that appears on Premium/LE versions
high confidence · Manu explicitly noted this omission and expressed frustration about it
Stern's factory is almost three times larger than Jersey Jack's factory floor
medium confidence · Manu's comparative observation from touring both facilities
King Kong code is 'still pretty new, but it's solid' with multiple modes and depth available
high confidence · Manu's hands-on assessment after ~20 minutes of play on Premium version
“getting to spend the day at Stern Pinball's fancy new digs in their extremely large manufacturing building feels like getting a golden ticket”
Manu (MPT3K) @ ~1:30 — Sets tone for the media day experience; expresses genuine enthusiasm for Stern's facilities
“Not to stir up controversy, but I wanted to make sure that was out in the open.”
Manu (MPT3K) @ ~4:00 — Manu explicitly corrects the artist attribution issue, defending Packard while crediting Ferris
“This has to be the most ambitious playfield layout of any Elwin design.”
Manu (MPT3K) @ ~7:30 — Strong design praise; positions Kong as exceeding Elwin's previous work in layout complexity
“Kong is a fun game that could go deeper for the seasoned player. Now, it may not hit as hard as Godzilla did, but it's got everything you need for a fun, solid adventure with King Kong.”
Manu (MPT3K) @ ~9:15 — Final verdict balances accessibility with competitive depth; positions Kong as solid but not groundbreaking relative to Godzilla
“this sits with me as probably my second favorite Elwin design with Godzilla being the first”
Manu (MPT3K) @ ~8:45 — Clear ranking of Kong within Elwin's design portfolio; positive reception despite not reaching Godzilla's level
“The Pro replaces the moving Kong model with a static one, but it's still a custom-built model... is pretty damn impressive and looks really good.”
Manu (MPT3K) @ ~7:50 — Acknowledges Pro version trade-offs while affirming quality; suggests Pro tier is viable for budget-conscious buyers
business_signal: Stern's new Chicago manufacturing facility is substantially larger than competitor Jersey Jack's factory (roughly 3x), indicating significant production capacity expansion
medium · Manu states: 'this factory was large, almost three times larger than the Jersey Jack factory floor that I also got to tour a few months back'
community_signal: Stern hosted dedicated media day with multiple content creators, individual gameplay sessions for video content, live podcast recording opportunities, and full-day facility access to Pinball Alley showcase
high · Manu describes being granted 20 minutes of solo Premium time for 'vanity shots and gameplay videos,' live podcasting, and extended play time with curated game lineup
community_signal: Manu publicly corrects widespread community blame of Zombie Yeti for Kong playfield art, clarifying his role was cabinet art; primary artist was Greg Ferris. Indicates Stern is addressing artist attribution confusion.
high · Manu states: 'Not to stir up controversy, but I wanted to make sure that was out in the open' after explaining Ferris's primary role and Packard's cabinet focus
design_philosophy: Kong represents Keith Elwin's most ambitious playfield layout to date with shots distributed across four beautifully connected sections, exceeding complexity of previous Elwin designs
medium · Manu: 'This has to be the most ambitious playfield layout of any Elwin design... The game seems like it has four sections that are beautifully connected to each other'
product_strategy: Kong's Pro tier strategic feature reduction includes: static instead of moving Kong model, plastic train locks instead of custom locks, interlocking plastics instead of custom biplane, no spider mechanism, and missing gong feature
positive(0.78)— Manu is genuinely enthusiastic about Kong's design, playfield layout, and code quality. He praises the Stern experience, factory, and staff. However, he acknowledges it falls short of Godzilla and notes some missing Pro features (gong, spider). Overall assessment is favorable but tempered by the comparison to his top-ranked Elwin title.
youtube_auto_sub · $0.000
high · Manu detailed hands-on comparison after playing Pro version, noting each substitution and expressing frustration about missing gong
product_strategy: Stern has implemented new settings menu system on Kong replacing 'awkward DMD style settings' with better UX including presets, diagrams, and explanations; planned rollout to older Spike 2 games
high · Kyle demonstrated the system during factory tour; Manu notes it's 'new with Kong and said to be rolled out over older Spike 2 games in the future'
sentiment_shift: Kong receives positive community reception from credible content creator with hands-on play time; ranks second among Elwin designs behind only Godzilla, suggesting strong but not game-changing reception
high · Manu's final verdict: Kong is 'a fun game that could go deeper for the seasoned player' and 'second favorite Elwin design with Godzilla being the first'