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It Never Drains in Southern California 2012 Finals - Game 1

IE Pinball·video·15m 22s·analyzed·Jan 11, 2013
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Analysis

claude-haiku-4-5-20251001 · $0.017

TL;DR

2012 It Never Drains finals Game 1: Monster Bash tournament play with strategy breakdown

Summary

Commentary on the 2012 It Never Drains tournament finals, Game 1, played on Monster Bash with Keith Elwin, Carl D'Angelo, Josh Leehan, and Neil Schatz. Hosts provide detailed strategy analysis of multiball stacking, mode selection, shot safety, and risk/reward decisions, with Neil Schatz winning the game.

Key Claims

  • Monster Bash victory requires collecting all six monsters (Creech, Bride, Frank, The Mummy, Wolfman, Drac)

    high confidence · Carl D'Angelo explaining basic Monster Bash strategy to Johnny Pinball

  • Starting multiball while modes are running pauses the mode timers, allowing extended play and point accumulation

    high confidence · Carl D'Angelo explaining Monster Bash mode mechanics

  • Shooting Frank targets is dangerous because the ball often drains down the outlane

    high confidence · Carl D'Angelo and Johnny Pinball observing gameplay and discussing Frankenstein multiball risk

  • Mosh Pit is a safer alternative multiball to Frankenstein with a safer spinner shot

    high confidence · Carl D'Angelo discussing multiball strategy alternatives

  • Dracula is worth 1 million points when stationary and 2.5 million when moving

    high confidence · Carl D'Angelo explaining Dracula point values during Josh Leehan's play

  • Neil Schatz deliberately chose to play last in the player order to gain strategic advantage of knowing what scores he needed

    high confidence · Johnny Pinball explaining tournament strategy: 'Neil was the top qualifier for the tournament, but seeing that Keith went first, I believe Keith chose the game and Neil chose to go last. He relinquished control of the game to keep the second qualifier for the tournament.'

  • Keith Elwin chose the game (Monster Bash) for Game 1

    high confidence · Carl D'Angelo and Johnny Pinball establishing player selection protocol

  • Both Carl D'Angelo and Josh Leehan considered themselves underdogs against Keith Elwin and Neil Schatz

    high confidence · Johnny Pinball asking about underdog status; Carl D'Angelo confirming

Notable Quotes

  • “Ideally, you want to start your modes and start a multiball while your modes are running. Modes are all on timers. So once you start a multiball, the timers pause. And that's the best way to get points.”

    Carl D'Angelo @ early gameplay — Core strategic principle for Monster Bash: mode stacking and timer management

  • “Because there's shots of those targets. It often goes down the out lane. So that's a textbook example of what happens.”

    Carl D'Angelo @ mid-game analysis — Explaining why Frank targets are dangerous; demonstrates risk management in tournament play

  • “That didn't look completely safe, but it might be. It might be repeatable.”

    Johnny Pinball @ Keith Elwin's final ball — Commentary on shot repeatability and mechanical safety on Monster Bash

  • “The big advantage of being last, he knows exactly what he needs to win.”

    Carl D'Angelo @ Neil Schatz final ball — Explaining tournament structure advantage of playing last in game selection

  • “He relinquished control of the game to keep the second qualifier for the tournament.”

    Johnny Pinball @ strategy explanation — Explaining why top qualifier (Neil) gave up game selection to maintain position advantage

Entities

Carl D'AngelopersonJohnny PinballpersonKeith ElwinpersonJosh LeehanpersonNeil SchatzpersonMonster BashgameIt Never DrainseventAddams Familygame

Signals

  • ?

    event_signal: 2012 It Never Drains tournament finals broadcast with detailed gameplay commentary and strategy education

    high · Full video commentary of Game 1 with professional tournament setup and multiple players competing

  • ?

    competitive_signal: Monster Bash tournament meta emphasizes mode stacking and timer management over single-mode execution; Frankenstein multiball high-risk/high-reward; Mosh Pit preferred as safer alternative multiball

    high · Repeated strategy discussion showing player preference for Mosh Pit over Frank, emphasis on starting modes before multiball to pause timers

Topics

Tournament strategy and game selectionprimaryMonster Bash ruleset and mode stacking mechanicsprimaryMultiball vs mode priority decision-makingprimaryRisk management in competitive playprimaryShot safety and drain patternssecondaryPlayer skill assessment and competitive positioningsecondary

Sentiment

positive(0.78)— Enthusiastic, educational commentary with friendly banter between hosts. Respect for players' strategic decisions. No criticism or controversy; focus is on gameplay appreciation and instructional analysis.

Transcript

youtube_groq_whisper · $0.046

Hi, this is Carl D'Python Anghelo. And this is Johnny Modica. And we're about to watch the 2012 finals from It Never Drains in Southern California. Our first game is going to be on Monster Bash. The players are Keith Elwin, myself, Josh Lahan, and Neil Schatz. Surprise visitor to the tournament. Let's get started. Alright. Okay, so we've got Keith up first. He probably chose the game Would be my guess And Drain's right away Yeah, Drain's right away Basic strategy on the game Trying to collect all the monsters Six different monsters Whoa Oh, and not do that Oh boy There goes ball one for Keith Alright, so I'm up next So yeah, collect all the monsters Six monsters, Creech, Bride, Frank The Mummy, Wolfman in Drak. You get all six monsters, you'll get to Monster Bash. And in a tournament setting, that's generally the goal most people are going for. Ideally, you want to start your modes and start a multiball while your modes are running. Modes are all on timers. So once you start a multiball, the timers pause. And that's the best way to get points, to earn the instruments and the instruments get you towards monsters of rock. And I see that it seems that that's exactly what you're trying to do right now. You're going for the ramps. So you're trying to set up a bride? Exactly. I was trying to set up whatever I could. Just get as close to one shot away on the monsters with the shots. Don't go for Drac on the right. and the mummy, the pop bumpers kind of luck a little bit to me. You can get those, you can add those during a add the hits during other times. Let me see, oh there you go, you're one shot away from starting bride and two shots from the wolfman. So let's see Are you going to keep setting up? Yes you are One shot away from Full Moon Fever So at this point I'll probably focus on the creature There you go So you're basically going textbook right now At this point I think so There you go Nice One shot away from that one too And now you're going for Frankenstein To light Frank Yep. Let's see, are you going to practice that? No? Did you actually purposely go for the spinner for Mosh Pit? It looks like I might have. Sometimes I like to start Mosh Pit or try to get towards Mosh Pit because it's a nice alternative multiball from the Frank multiball. I feel the shot is pretty safe, and you get some decent points shooting the spinner. Yeah, so you drained that ball, but you had a great setup. So that was actually a pretty productive ball for you. Yeah, looking pretty good, I think. So we have, what, Josh Leehan right now. Would you say he's kind of like the underdog in this group, or what do you think? I'd say both him and me at the time were the underdogs in this versus Keith and Neil. Yeah. Two big shots. Yeah, the veterans. Let's see, Josh. He's, what is he called? He thinking that what he doing Looks like Josh is going for mosh pit He going for mosh pit exactly Like I was saying, it's another alternative multiball. That was a bit of a fumble. Yeah, that was a fumble. Yeah, so it's a bit of a safer multiball to achieve than frank, because those frank targets are dangerous. The ball goes everywhere. if you have a nice solid shot up the middle to the spinner from Mosh Pit it's generally a safer shot that's something I really don't see a lot of people doing which I don't understand why alright now we have Neil and surprisingly it looks like Neil's going straight for Frankenstein I wonder if maybe it's because he saw what he's the last player here so it's possible he wants to collect early yeah that's possible it's uh oh he's actually opened Frank up oh yeah so and now he's starting to set up the mall it's interesting though you did go for that Frankenstein oh did he get a warning that's that's two dangers oh and the phantom hits yep the phantom tilt strikes phantom tilt oh boy Well, here's Keith. Let's see if Keith can better his score here after that. Oh, maybe not. Ouch. He's got to be happy. All right, so we're back to Carl. So at this point, Carl, what are you thinking? Are you thinking to start the modes and then go for the multiball, or are you going to go for the save? Yeah, I'm thinking starter mode and then get that last shot on Frank or vice versa. Although, you see exactly why you don't want to shoot Frank so much. Because there's shots of those targets. It often goes down the out lane. So that's a textbook example of what happens. That's what Josh can do here. Josh doesn't really have anything set up yet, huh? No, he's got one hit to Mosh Pit. I bet you he's going to continue doing that. and he's got one hit to the to Wolfman on the orbits but yeah he's gonna continue going for much better that counted despite the fact that didn't make the entire loop which is fine oh no in and out and you know what this is kind of the advantage of being last for a meal because now he can really figure out out, well, what kind of strategy does he want to use here, considering what the first few players did. True, you've got two players that really didn't have much set up, and then I've got some set up, which could lead to some big points for me, but it looks like Neil's going straight into Frank. He wants to cash in, just get some points on the board, since everyone else's scores are pretty low. Probably a good idea. Let's see how he does in this multi-bombing. So during the multiball, what is it that you want to hit? You can concentrate on Frank Frank gives you the biggest points Let's see, it's a super Looks like a million a shot right now So what happens if instead of starting Frankenstein He started a mullet before that? Does it affect the jackpots at all? Honestly, I don't know but it allows it gives the other shots points towards those and also moving those goals towards the instruments So if he had you know bride finished every ramp shot would move towards collecting the bride instrument Okay. And so on and so forth with all the other shots. And it looks like that's the end of the Frank multivolve. Yeah. And he's collected $13 million. I mean, for this game, maybe it's not much, but compared to what the other players are doing, he's up in the lead. The question is what to do now, because Frank's pretty tough to start a second time, or just as dangerous, I should say. And there goes the second ball. So right now we have Neal in first. Let's see if Keith can Commence Have a decent ball Ooh You get a back whoop You almost lost that one That would have sucked Yeah Wow Let's see what Keith can do So in Keith's position It's a One ball to play Pretty much for his whole game And There's some Quicker points Which is The creature Generally that's a pretty safe shot if the feed coming out of the creature is safe. That didn't look completely safe, but it might be. It might be repeatable. Which it looks like it is. There's two times with that same feed. Yeah, that's twice already that he's putting it on the right foot. So Keith is finally getting some control on the game. Nice, we're gonna get the creature again, yes. Oh yeah, definitely. Oh, ouch. Tough break for Keith. So that puts Keith in last place for the game. Yeah, good thing the camera doesn't show his face, I don't think it will be a... very happy face right now. So, Carl, you have, there you go, you just started a mode. So at this point, are you going to try to go for more modes, or are you going to try to just cash in whatever you have? I remember I was trying to cash in, just get one mode started and get Frank going, since it's such a low-scoring game. So then that's exactly what I got here. I got the Bride running, and I just started Frank Multiball, and I want to shoot Frank right away, because there's some bonus points if you shoot Frank immediately. I forget exactly how much, but I think you get double super jackpot instead of a regular super jackpot if you hit them right away when the multiball starts. You were hitting quite a few super jackpots. Okay, still $1 million though, Sean. But now you're at $15 million. Now you're at $1.25 million. And I haven't hit any bright shots. I'm wondering if because you started that mode, if it actually increases the super deck by the way. See, it's 1.25 mil. And one of the lights on Bride is solid. And unfortunately, I didn't really take advantage of that multiball as well as I should have. Well, yeah, 24 million though. And that was a bad drain That was savable So yeah Into 24 million 600 some odd thousand It looks like Alright let see what Josh is going to do He has three shots on the mosh pit It's probably his safest bet if he wants a multiball and that's probably what he's going for. The question is if he's going to try and stack a mode in with it or if he's just going to go for mosh pit alone. There's five hits. Yep. That was another gentle hit. There you go. And that spinner was nearly two million for that hit on the spinner. That's huge for this game, for this low-scoring game. Look at the same thing. And look another. That was a million and a half there. Okay Josh, let's get it in the scoop. Start your mosh pit, start Drac, get some points. There we go. Boom. So this is pretty big because Dracula is worth quite a bit when you hit it, huh? Yeah, Dracula is worth 1 million when he's stationary and 2.5 million when he's moving. So yeah, that could be big points. Mosh pits, nothing to sneeze at either. The middle loop with the spinner Will actually add a ball Until you have the maximum number of balls So you can extend your multiball Or you can have a really bad Double drain And that's it Wow That's just Alright so Neil's Gone through his Frank multiball He needs about 10 million To pass me So let's see what he does I wouldn't recommend going for Frank I assume he's going to go for Creature and again that's the big advantage of being last he knows exactly what he needs to win so yes this game has several strategies so that's why and that may be why he chose to go last Neil was the top qualifier for the tournament but seeing that Keith went first I believe Keith chose the game and Neil chose to go chose to go last. He relinquished control of the game to keep the second qualifier for the tournament. So yeah, it looks like Creature he's going for. He's going for Creature, yes. He's got Full Moon Fever running. He's got potential here. Drac is lit. There it is. He's got Dracula. Just a couple hits on Drac and he'll probably take the lead. Just do it. That's 1,017. There's 2.5 for hitting the moving. 2.5? Yep, for hitting the moving Dracula. And that's all he's concentrating on. I think that's going to do it. Well, not quite yet. There you go. Yeah, he's pretty safe now. And another in and out. Right on time. Just enough points. Just enough. Wow. So Neil takes first, four points. I got second, two points. Josh got third with one point. And Keith is in last with zero points. Next game is the Adams family. And that looks to be an interesting match, just like this one. Stay tuned. Stay tuned. Thanks for watching.