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Official Ninja Eclipse Gameplay by Turner Pinball

Turner Pinball·video·23m 37s·analyzed·Mar 20, 2024
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claude-haiku-4-5-20251001 · $0.020

TL;DR

Turner Pinball shows Ninja Eclipse gameplay, detailing multiball, modes, and playfield mechanics.

Summary

Collier from Turner Pinball provides official gameplay footage and feature overview of Ninja Eclipse, a newly revealed pinball machine shown at TPF. The video demonstrates key mechanics including Ninja Storm multiball (qualified via backflip ramp targets and cashed on right ramp), bell collection via spinners at the Shrine Scoop, Kami ally selection system, Ninja Hurry Up modes, battle modes with playfield multipliers, and skill shots. The machine features a grappling hook kickback, sword ramp looping for multiplier buildup, and stackable modes.

Key Claims

  • Ninja Eclipse was shown at TPF (The Pinball Factory) the previous weekend where attendees could play it

    high confidence · Collier mentions 'we got to meet a lot of you at TPF this past weekend. Some of you got to play the game'

  • Ninja Storm multiball is qualified by hitting targets on either side of a backflip ramp and cashed by hitting the right ramp three times after each lock is lit

    high confidence · Collier's detailed explanation: 'you can qualify your locks by hitting either target on either side of the backflip ramp here in the center. And once you qualify those locks, you can go ahead and cash them in on the right ramp'

  • The game features a Kami ally selection system that provides gameplay benefits like bounce modifiers and extra kickback storage

    high confidence · Collier demonstrates selecting a Kami ally and explains 'it will give you benefits that will help you throughout your game' including 'store a third' kickback

  • Playfield multipliers in battle modes can reach 3x by looping the sword ramp up to seven times

    high confidence · Collier states 'if you want to hit this ramp if you can do it up to seven times You can get up to a three times playfield multiplier'

  • Ninja Hurry Up is a timed shot feature that can occur during both single ball and multiball play with countdown values

    high confidence · Collier explains 'it's going to light a magenta shot somewhere on the play field and that's going to be a hurry up value that will count down' and demonstrates hitting it for 150,000 points

  • The machine has a grappling hook kickback feature that automatically feeds balls into the Shrine Scoop

    high confidence · Collier observes during gameplay: 'something cool that happened that you just saw is our kickback of grappling hook kickback shot the ball right into the Shrine Scoop'

  • The Yuri mode was notably popular at TPF and appears to be one of the primary game modes

    high confidence · Collier states 'This is a popular mode, very popular at TPF' when selecting the Yuri mode for demonstration

Notable Quotes

  • “We got to meet a lot of you at TPF this past weekend. Some of you got to play the game, hopefully you guys loved it, but some of you haven't got a chance to see it yet. You wanted some gameplay footage so that's why we're here.”

    Turner Pinball@ 0:10 — Contextualizes the video as response to community demand for Ninja Eclipse gameplay footage following TPF event

  • “Now you can qualify your locks by hitting either target on either side of the backflip ramp here in the center. And once you qualify those locks, you can go ahead and cash them in on the right ramp.”

    Turner Pinball@ 0:59 — Core mechanical explanation of Ninja Storm multiball qualification system

  • “You can stack that with modes if you like, you can play it by itself, by itself. If you just wanted to play the multiball without a mode, either way is fine.”

    Turner Pinball@ 1:18 — Indicates design flexibility allowing players to choose between stacking modes with multiball or playing separately

  • “if you hit this ramp if you can do it up to seven times You can get up to a three times playfield multiplier”

    Turner Pinball@ 4:26 — Details sword ramp looping mechanic for multiplier buildup in battle modes

  • “Now, we're not going to choose this one today and you'll see in the future what this one does. But it basically going to make your gameplay much much more difficult and it a very very high risk factor for a very high reward”

    Turner Pinball@ 5:40 — References a hidden/mystery Kami ally option (possibly the Dragon mentioned) offering high-risk/high-reward gameplay

Entities

Ninja EclipsegameTurner PinballcompanyCollierpersonTPFeventNinja Storm multiballproductShrine ScoopproductKami alliesproductYuri modeproductNinja Hurry UpproductGrappling hook kickbackproduct

Signals

  • ?

    product_launch: Official gameplay footage of Ninja Eclipse released following public demo at TPF event

    high · Collier explicitly states this is gameplay footage in response to community requests, showing multiple modes and features in action

  • ?

    content_signal: Turner Pinball publishing official gameplay video to build hype and educate community about new machine

    high · Video is official Turner Pinball content designed to showcase features and attract buyers/collectors

  • ?

    gameplay_signal: Ninja Eclipse features multiple stackable modes with deep rulesets including Yuri mode with shot sequence mechanics and Ninja Hurry Up timed shots

    high · Collier demonstrates mode stacking flexibility, Yuri mode mechanics with green/blue shots, and random Ninja Hurry Up activation during gameplay

  • ?

    gameplay_signal: Ninja Storm multiball uses lock-and-cash qualification system via backflip ramp and right ramp shots with option to stack with modes

    high · Collier's detailed explanation of lock qualification targets and right ramp cashing mechanism

  • ?

    design_innovation: Ninja Eclipse features Kami ally selection system providing variable gameplay benefits and difficulty modifiers including hidden high-risk/reward options

    high · Collier demonstrates Kami ally selection with multiple options offering different benefits like kickback storage, ball save modifiers, and mysterious hidden ally with extreme difficulty/reward trade-off

Transcript

youtube_groq_whisper · $0.071

0:00
Hey everybody, this is Collier with Turner pinball and today we wanted to give you guys something that you've been waiting for and that's some gameplay footage. So we got to meet a lot of you at TPF this past weekend. Some of you got to play the game, hopefully you guys loved it, but some of you haven't got a chance to see it yet. You wanted some gameplay footage so that's why we're here. We're going to go ahead and give you a quick overview of some of the playfield features first and then once we go through that we're going to go ahead and play a game so we can show you some of those features in action. and 위hin . at the castle shot. Alright, so at the beginning of the game, that's a good thing to go for is that castle and you'll see me going for that here in a second. Now, we also have our Ninja Storm multiball, alright? Now you can qualify your locks by hitting either target on either side of the backflip ramp here in the center. And once you qualify those locks, you can go ahead and cash them in on the right ramp. This is the Eager ramp here on the right side. So if you hit the ramp three times after lighting each lock, then you can go ahead and start that NinjaStorm multiball. Now you can stack that with modes if you like, you can play it by yourself, by itself. If you just wanted to play the multiball without a mode, either way is fine. But that's one of our features is the Ninja Storm multiball. So moving over to the right here, you can see this flashing yellow shot and this is an orbit. So on the orbit underneath the flashing yellow, you see these bells. Alright, so you can go ahead and locate bells by hitting either spinner on each orbit. Okay? and you can see all the inserts for those. Once you've located them, those bells will be flashing and you can collect them at our Shrine Scoop here on the right side. Alright, so you can collect the bells in the Shrine Scoop and the Shrine Scoop also has another function which is selecting your Kami allies for the game. Alright, so when you select the Kami ally, and you'll see me do this while we're playing, it will give you benefits that will help you throughout your game. some of them are multi ball related some of them are mode related and some of them might have to do with targets or hurry ups things like that and they'll make the game play easier for you and also more lucrative in some functions of the game some of them can give you extra balls things like that so it's worth selecting one that's going to help the way that you like to play the game kind of gives it a little bit more customizable function there on the right scoop which is our shrine scoop all right now if we go to the other side of the play field here we have Here we have our Dojo Scoop and here is where you can collect your Mysterie Awards All چ Beverly aire bucks si merthi and then there's two targets to the left. Sometimes you can get some bounces off the pop bumper here into the ninja targets. You could also shoot for them manually off the right flipper if you wanted to do that. And then once you start a ninja hurry up, it's going to light a magenta shot somewhere on the play field and that's going to be a hurry up value that will count down. So you want to collect that as fast as you can. Go ahead and get the maximum value out of the ninja hurry up. And that can happen at any time through gameplay, both in multi-ball and in single ball play. So just to keep an eye out for that. All right, and then also we have our playfield multiplier. All right, everyone loves playfield multipliers, right? So ours are related to our battle when you're in a battle mode You can start a playfield multiplier by looping the sword ramp now looping the sword ramp is fun in general And everyone loves hitting a shot over and over again if you get the flow for it So if you want to hit this ramp if you can do it up to seven times You can get up to a three times playfield multiplier and that's going to help you cash out big values on your jackpots when it comes to your battles. Alright, so that's another feature of the game is our playfield multipliers. Now there's other features of the game that we're going to talk about while I'm playing. So I'm just going to go ahead and get a game started and that way you guys can see a little bit of what we like to go for. So when we're getting started we start with our skill shot and it looks like right now the game is giving us the infiltration skill shot. out alright so if I full plunge hit the right orbit and then hit the sword ramp then I'll complete the infiltration skill shot for some points so I'm gonna go ahead and try to do that let's get it going alright plunge this one okay but something cool that happened that you just saw is our kickback of grappling hook kickback shot the ball right into the and the Shrine Scoop. And since it did that and our commie was lit, we're going to get to select a commie ally to start the game off. Alright, so you have choices here on the screen and you can make a selection based on your gameplay. You also have a choice of choosing the dragon. Now, we're not going to choose this one today and you'll see in the future what this one does. But it basically going to make your gameplay much much more difficult and it a very very high risk factor for a very high reward high reward factor We not going to pick that one today we going to select a different ally This ally has to do with targets ball save timers looks like you can cycle your samurai inserts so that would be nice for getting more kickbacks And then you can also store an extra kickback, which is pretty cool. You can store two as it is, but you can store a third one if you select this ally. Ease Gogi, Backe to the Futurelihood for more fun and different things, watch more of Eastgate's music video.

“So in the Yuri mode, as you can see, there's green shots throughout the playfield and there's also blue shots.”

Turner Pinball@ 13:41 — Introduces the Yuri mode mechanics as one of the main game modes

  • “Starting Ninja Hurry Up! I can see my U-target up there flashing. I need to quickly hit that for some points.”

    Turner Pinball @ ~10:30 — Live demonstration of Ninja Hurry Up mechanic in action, showing player response to timed scoring opportunity

  • ?

    gameplay_signal: Game features multiple skill shot types including the demonstrated Infiltration skill shot

    high · Collier mentions 'the game is giving us the infiltration skill shot' suggesting multiple skill shot variants

  • ?

    event_signal: Ninja Eclipse was publicly playable at TPF event, allowing attendees to experience the game and generating positive community reception

    high · Collier states 'Some of you got to play the game, hopefully you guys loved it' indicating successful public demo

  • ?

    community_signal: Strong community interest in Ninja Eclipse gameplay footage, with attendees requesting video content after TPF event

    high · Collier explicitly states 'You wanted some gameplay footage so that's why we're here'

  • ?

    gameplay_signal: Ninja Eclipse features sword ramp looping mechanic allowing players to build up to 3x playfield multiplier by hitting ramp up to seven times during battle modes

    high · Collier's detailed explanation of sword ramp multiplier buildup mechanic

  • ?

    design_innovation: Game includes grappling hook kickback that automatically feeds balls to Shrine Scoop, with Kami allies allowing storage of additional kickbacks

    high · Collier demonstrates grappling hook kickback in action and explains ability to store extra kickbacks via Kami ally selection

  • 7:15
    The A.J. Joube and R.K. Joube There we go, that's a good combo. Collecting our mode shots here. Go ahead and postpass that. Almost.
    8:27
    Ah, Fred. Alright, so in this game, you're gonna go ahead and have your battles and you'll see that the battle is flashing right now. Now your battle can carry over between balls, so don't be discouraged if you lose the ball, you can go ahead and continue it on the next A.J. Jogi, B.A.R.T.E.R.A.N.E.N.E.S. A.J. Jogos and A.J. Jogos A.J. Gogi, B.A.C.A.R.D.E. Earym A.D.P.S. A.D. E J B More flips so I want to try to get some more flips out of the mode by hitting the correct shots So let me select this battle and you gonna select by hitting both flippers at the same time if I haven mentioned that yet
    11:55
    I'm gonna try to get this forward Don't want to drain it's gonna give me a flip penalty and there's a drain so I've got 17 flips left no worries A.D.J. Please Subscribe for more content! A.J. Joglund, R.A.P. and S.S. A.M.S. Let's go into... let's try Yuri. This is a popular mode, very popular at TPF. Probably not because it was the first mode on there, it had nothing to do with that. But anyway, we're going to try Yuri. Let's go ahead and start this mode here and I'll explain some of the rules of this one. So in the Yuri mode, as you can see, there's green shots throughout the playfield and there's also blue shots. A.C.H. A.D.Angelo, Rocky and Bullwinkle from the ENDURE DEDECKING RECORDING Alright, now you do have some time, so if I can hit that captive ball in time here, that would be helpful. And there we go, got it. So there's my Fury Frenzy collection. And since the commie was lit by hitting the Guardian Statue targets, I'm going to be able to select another commie. So I can either select, let's see, have I already selected one? I can't remember, I did. A.R.G. G.I. JOOSE, R.O.W. Ease Game A.D.A.N.E.R. A BULKER A Joe B and B
    18:07
    A.D. Alright, so I'm going to go ahead and try to get my blue shots and that's going to light all my jackpots. Now at that point I can keep hitting jackpots over and over again if I wanted to. Another thing I could do is I could try to get my super jackpot by hitting the sword ramp. So I'm going to go ahead and try to collect some more blue shots here.
    18:56
    I have returned. Thank you. There we go. Let me go for my right orbit. A.J. Joglin, K.R.A.R.T.E.A.R.S.Y. A.J. Jogel, B.F. P.A.M.P, J.E.R.S., J.E.R.S., and E.R.S. B.U.C.K.E.R.S. A.R.G.I. This game is a battle of the world of combat.
    21:02
    We're gonna get another mystery award. Starting Ninja Hurry Up! Cool! I'm glad it started that. I can see my U-target up there flashing. I need to quickly hit that for some points. Get the ball. Need it on the other flipper. Got it! Cool! Got 150,000 Ninja Hurry Up. Not too bad. Yeah, anytime your Ninja Hurry Up is going, pay attention to it, because that's big points you can get off of that. So let me try to get back to my Orbits here. Do have a kickback. And that machine right there
    21:39
    There we go The sword ramps were fun, why not? Everybody likes hitting sword ramps Let's go for the... ...Worbits again
    21:58
    Little early on that one Karnal and I would love it if you'd vote with me tonight for the current Eastgate, the most famous RPG A.D.A.R.Y.E. A.D.A.R.E.A.N.E.