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Off the LDB: Yukon Yeti by Turner Pinball with Collier Whitefield. Recorded at GSPF 2026.

DRI374·video·22m 38s·analyzed·May 16, 2026
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claude-haiku-4-5-20251001 · $0.024

TL;DR

Turner Pinball's Yukon Yeti showcased at GSPF 2026 with designer insights on mechanics, modes, and scoring.

Summary

A hands-on gameplay demonstration of Yukon Yeti by Turner Pinball at GSPF 2026, featuring Collier Whitefield from Turner Pinball explaining mechanics and rule design. The game features a prominent lock mechanism in a mountain playfield, finesse flippering, multiball modes including an avalanche feature, mode stacking, and a gold economy for purchasing power-ups. Designer Dennis Nordman (who designed White Water) created the game with intentional parallels to that classic title.

Key Claims

  • Yukon Yeti was designed by Dennis Nordman, who also designed White Water

    high confidence · Collier Whitefield directly confirms this during gameplay, noting design parallels to White Water

  • Grand Champion scores on Yukon Yeti are expected to reach around 2 billion points

    high confidence · Collier Whitefield states this explicitly when asked about high scores

  • The finesse flipper mechanic is limited and must recharge after multiple uses

    high confidence · Collier Whitefield demonstrates and explains the recharge mechanic during gameplay

  • Players can lock all five balls in the mountain and trigger an avalanche multiball feature

    high confidence · Both players observe and discuss the avalanche mechanic during gameplay

  • A bug was discovered during the gameplay stream that allowed an accidental multiball start

    high confidence · Collier Whitefield explicitly states 'I'm glad this is on stream so we can fix that bug' after the accidental multiball

  • Turner Pinball's primary show presence is at Chicago Expo and TPF (Tournament Pinball Forum)

    high confidence · Collier Whitefield states Turner attends these shows as 'main shows' and fits others in when possible

  • Extra balls are awarded if players have less than 50 million points on ball three

    high confidence · Collier Whitefield explains this rule mechanic during gameplay

  • Yukon Yeti features a gold economy that players use to purchase power-ups, tilt warnings, and other benefits

    high confidence · Both players interact with and discuss the gold purchasing system throughout the gameplay

Notable Quotes

  • “So, for Turner Pinball, I helped build the games and I helped with the rules testing and code testing and stuff like that.”

    Collier Whitefield@ 0:20 — Establishes Whitefield's role at Turner Pinball and credibility in explaining game mechanics

  • “You have to wait until it's towards the end of the flipper. That's the trick. If it's too close to the top, it's not going to work.”

    Collier Whitefield@ 1:58 — Provides specific technical guidance on finesse flipper execution, a key advanced technique

  • “Doesn't the finesse flipper look like cheating? Yeah, it does. It's like, 'How did you do that?' Well, you can't actually do it in this game.”

    Host / Collier Whitefield@ 8:37 — Humorous acknowledgment of the finesse flipper's surprising appearance and intentional design limitation

  • “I'm glad this is on stream so we can fix that bug.”

    Collier Whitefield@ 14:04 — Reveals active bug fixing and suggests Turner leverages public play-testing for development

  • “Dennis Nordman who designed White Water also designed this game. He wanted it so since you can't get to the upper playfield as easily, you know, there's not like a up the middle to shoot that shot all day.”

    Collier Whitefield@ 12:04 — Articulates intentional design philosophy differentiating Yukon Yeti from White Water while maintaining thematic continuity

  • “If you lock all five they come down in the avalanche.”

    Collier Whitefield@ 5:26 — Describes the signature mechanical feature of the game's lock mechanism

Entities

Yukon YetigameTurner PinballcompanyCollier WhitefieldpersonDennis NordmanpersonGolden State Pinball Festival 2026eventWhite WatergameChicago Expoevent

Signals

  • ?

    product_launch: Yukon Yeti by Turner Pinball was playable and demonstrated at GSPF 2026 with developer commentary, indicating active production and near-release status

    high · Full gameplay demonstration with Turner employee providing rules and mechanical guidance; game appears mechanically complete and rule-set finalized

  • ?

    gameplay_signal: Yukon Yeti features advanced mechanics including finesse flippers (with recharge limits), mode stacking, multiball with avalanche feature, and gold economy for purchasing power-ups

    high · Multiple mechanics demonstrated during play; Collier Whitefield provides detailed explanations of finesse flipper technique, mode stacking strategy, and gold purchasing system

  • ?

    design_philosophy: Yukon Yeti intentionally parallels White Water's design philosophy while reversing certain mechanics (upper playfield access) to offer different strategic depth; designed by same designer (Dennis Nordman)

    high · Collier Whitefield explicitly states 'Similar to Whitewater, but kind of flipped the other way around' and confirms Dennis Nordman designed both; design choice about upper playfield accessibility discussed as intentional

  • ?

    product_concern: An accidental multiball bug was discovered during public gameplay stream, which Turner Pinball intends to fix

    high · Collier Whitefield explicitly states 'I'm glad this is on stream so we can fix that bug' and later notes 'I wish every game was on stream, it'd make code testing so much easier'

  • ?

    gameplay_signal: Grand Champion scores on Yukon Yeti are expected to reach approximately 2 billion points, with mode stacking and multiball management as primary scoring strategies

Transcript

youtube_auto_sub · $0.000

0:03
All right, folks. Welcome back. Past the Golden State Pinball Festival 2026. And I'm here in front of a Yukon Yeti by Turner Pinball. I'm also lucky enough to have a Turner employee with me. I got Collier Whitfield. What did you do on this game? So, for Turner Pinball, I helped build the games and I helped with the rules testing and code testing and stuff like that. Okay, understood. Understood. So, we will have some kind of some guidance on the rules here as we kind of play it. There There is also a very long line behind me here. So, I kind of want to do this quick and don't hold up the line as as much, right? So, but we're going to play a two-player game and we're going to get hopefully get to see that awesome lock mech. That is kind of Yeah. That is the goal of the of the game, right? All right, cool.
0:51
Yeah, so like you mentioned, like you can get your locks by hitting the light lock targets on either side of the drop target. And that'll open up the mountain for you so you can lock balls in there. Your other objective would be going for the modes. You can light a mode with the left orbit. And then you can start your mode over here on the left shot underneath the ramp. So. Skill shot is just a short plunge. You can try to get it to the upper playfield as one of the skill shots.
1:26
Is another skill shot. Take it. And that's going to send it to the top.
1:37
So, the drop target is meant to block you at the beginning. So, you don't want to hit the drop target. You want to hit the targets on the side of it.
  • “I think the really high scores are going to be in the billions. I think players will be able to score like, for grand champion, you might see two billion or something like that.”

    Collier Whitefield@ 11:17 — Provides scoring expectations that shape player expectations and competitive meta

  • “We kind of wanted to give the player like a second chance if they miss it.”

    Collier Whitefield@ 12:16 — Reveals deliberate design intent around upper playfield accessibility and forgiveness

  • TPF
    event
    Northwestevent

    high · Collier Whitefield states 'for grand champion, you might see two billion or something like that' and discussion of stacking modes with multiball for higher payoffs

  • ?

    content_signal: Yukon Yeti gameplay was streamed and recorded at GSPF 2026, with developer commentary providing detailed mechanical and design insights to audience

    high · Full gameplay video with developer on-camera; Collier Whitefield notes value of streaming for bug discovery and testing

  • $

    market_signal: Turner Pinball maintains primary presence at Chicago Expo and TPF shows, with selective participation in other events based on capacity

    high · Collier Whitefield states 'We always go to the Chicago Expo. We're always going to be at TPF. Those are our two main shows. And then we'll fit other ones in when we can'

  • ?

    design_innovation: Yukon Yeti features a mountain lock mechanism with avalanche multiball (5-ball multiball triggered by locking all 5 balls), a signature mechanical centerpiece differentiating it from other recent releases

    high · Lock mechanism is prominently featured throughout gameplay; avalanche multiball is demonstrated and discussed as key feature with higher rewards than lower-ball multiball options

  • ?

    gameplay_signal: Game mechanics encourage strategic decision-making around lock progression (locking 3+ balls for multiball vs. continuing to lock toward avalanche), mode stacking timing, and finesse flipper resource management

    high · Host explicitly considers whether to start multiball or continue locking; discussion of risk/reward between starting multiball early vs. locking all 5 for avalanche; finesse flipper recharge mechanics require tactical timing

  • ?

    design_philosophy: Game provides multiple difficulty entry points (gold purchases for power-ups, short plunge skill shots, multiple mode difficulty options) while supporting deep competitive play through mode stacking and optimized shot sequences

    high · Collier Whitefield explains gold system for purchasing tilt warnings and extra balls; multiple skill shot options; mode difficulty increases on repeat plays; expectation of 2 billion point grand champion scores

  • 1:49
    Now, what I just did there is I used the finesse flipper on the side. Have you seen those? >> Yeah, I've seen the top left flipper. I
    1:52
    Yeah, I've seen the top left flipper. I
    1:52
    Yeah, I've seen the top left flipper. I was trying it on there earlier, but it wasn't working as good as it did here. You've got to wait until it's towards the end of the flipper. That's the trick. If it's too close to the top, it's not going to work. So little time. But I've tried that.
    2:11
    Okay, it's five of the locks. Got a ball save there. >> Ball save, I'll take it.
    2:19
    Ah, it's gone. I don't know if I mentioned it, the way to get to the upper play field is from this side flipper over here. >> Okay, okay, got you.
    2:24
    Okay, okay, got you.
    2:24
    Okay, okay, got you. >> So you'll shoot the shot through the
    2:25
    So you'll shoot the shot through the
    2:25
    So you'll shoot the shot through the side. That's something to get up to the top, and then you've got a couple shots up there. All right, got you. Very very similar to Whitewater, but it's kind of like flipped the other way around. >> Reverse. I've heard that. Heard
    2:34
    Reverse. I've heard that. Heard
    2:34
    Reverse. I've heard that. Heard Whitewater reverse. Finesse flippering. Are are they limited or can you just kind of >> They're limited. Like see how they're
    2:42
    They're limited. Like see how they're
    2:42
    They're limited. Like see how they're flashing red right now? You use them too many times in a short amount of time. Now they're going to recharge and then you're going to be fine. Oh, I see. >> you can use a few, but then you use too
    2:52
    you can use a few, but then you use too
    2:52
    you can use a few, but then you use too many at once and you're going to run out. Is there a skill shot? Soft plunge and shoot it. >> Yeah, soft plunge. Any of the blue shots
    2:57
    Yeah, soft plunge. Any of the blue shots
    2:57
    Yeah, soft plunge. Any of the blue shots are good for skill shots. Right. Okay, I dropped it into the ball. So I want to kind of get the the stand up there. Oh, look at that. I got another lock lit. Yeah, you you lit your lock so fast right there. That's awesome. And move. Well, that's a tricky shot. Can you backhand that or >> That left orbit, I think you can
    3:18
    That left orbit, I think you can
    3:18
    That left orbit, I think you can backhand for progress, but you're not going to be able to go all the way around. Uh no, I meant the the the lock magnet. >> the lock. Yes, you can backhand it.
    3:28
    the lock. Yes, you can backhand it.
    3:29
    the lock. Yes, you can backhand it. Yeah, especially off a trap, it's a it's a backhand. Nice, you got it up top. >> [music]
    3:36
    [music]
    3:36
    [music] >> There you go. Oh, way hey.
    3:39
    There you go. Oh, way hey.
    3:39
    There you go. Oh, way hey. That's awesome. So sweet. All right, let's see if we can get the lock here. There we go. >> Nice. Okay, so
    3:47
    Nice. Okay, so
    3:47
    Nice. Okay, so Oh man, that's that's brilliant. Yeah, so we can share the magnet for the locks, but we don't you can't steal someone else's progress. I understood. The game keeps track of balls. >> That's right. It knows how many I've got
    4:03
    That's right. It knows how many I've got
    4:03
    That's right. It knows how many I've got in there. >> and now it's wide open for me. So I can
    4:05
    and now it's wide open for me. So I can
    4:05
    and now it's wide open for me. So I can get up just keep Yep. Keep getting balls in there. >> That's right. First multi-ball, you just
    4:10
    That's right. First multi-ball, you just
    4:10
    That's right. First multi-ball, you just need to hit the light locks once and then it'll be ready.
    4:19
    So is there any progress that you're making on the upper play field at all or is that On the upper play field it's usually going to be lit for mode shots or multi-ball shots. Okay. >> So at the beginning of the game there's
    4:28
    So at the beginning of the game there's
    4:28
    So at the beginning of the game there's not a lot of reason to go up there. Oh, no. I missed it. Oh, yeah, you can switch it. >> Okay, so you
    4:34
    Okay, so you
    4:34
    Okay, so you You have to move it. Yes. Yeah, like whichever one you hit left side it'll go left, right side it'll go right. >> noticed. Yep, yep.
    4:43
    noticed. Yep, yep.
    4:43
    noticed. Yep, yep. Thank you, sir. Launch ready. All right, skill shot.
    4:54
    There we go. That's my first lock. Try the backhand. There we go. And then once it's full it's going to start kicking them out the top. Okay. Yeah, yeah, yeah. There we go. Now since I locked three I can choose. I can either start multi-ball or I can keep locking. Okay. >> I'm going to be greedy and keep locking.
    5:22
    I'm going to be greedy and keep locking.
    5:22
    I'm going to be greedy and keep locking. >> Yeah, it was just ball two. Yeah, if you
    5:23
    Yeah, it was just ball two. Yeah, if you
    5:23
    Yeah, it was just ball two. Yeah, if you lock all five they come down in the avalanche. Can you feel that rumble or coming?
    5:34
    Yes. There's four. Okay. I'm going to lock this one, but I I want to try to start my mode before I do the multi-ball. >> yes, of course. All right, stack it.
    5:42
    yes, of course. All right, stack it.
    5:42
    yes, of course. All right, stack it. >> Uh-oh, mountains looking a bit unstable.
    5:44
    Uh-oh, mountains looking a bit unstable.
    5:44
    Uh-oh, mountains looking a bit unstable. >> the mode start? The mode start is going
    5:46
    the mode start? The mode start is going
    5:46
    the mode start? The mode start is going to be on the left side over there. That one, right there. >> chance. Okay, so Right now I'm in the
    5:51
    chance. Okay, so Right now I'm in the
    5:51
    chance. Okay, so Right now I'm in the trade post and you can use your gold. This is like the gold that you collect in the game. It's bonus, but you can buy stuff. So like I'm going to light my outlane save by spending some gold to light it. Ah, we'll spin. And then I can choose a mode that I want to play. >> Choose your mode, stranger.
    6:06
    Choose your mode, stranger.
    6:06
    Choose your mode, stranger. >> I think during multiball I found that
    6:07
    I think during multiball I found that
    6:07
    I think during multiball I found that the boat mode seems to be worth a lot cuz the pop bumpers are the are the shot you got to go for. >> Oh, wow. Just keeping it all together.
    6:14
    Oh, wow. Just keeping it all together.
    6:14
    Oh, wow. Just keeping it all together. Yeah. But now you need to get the Right, I know. No, no such thing.
    6:24
    Nice save. >> it.
    6:25
    it.
    6:25
    it. I'm hoping for deadly rabbits. How hard could it be? There it is. All right. Let's see it. Get that point so we're not running off here now. Oh, yeah. Hey. You're chocolate.
    6:43
    Now you can lock balls up in the mountain while you're in multiball. So those are kind of safe. Oh, wow.
    6:52
    Also these are all worth it during the multiball. And then my jackpots are the upper clipper shot and the one in the upper playfield.
    7:15
    I got to be ready when that one comes down here. Double drain, everybody Everybody out. You're ready to play. Ooh, that's good points though. Yeah, wow.
    7:40
    All right, so I can I could it again or I can go for the next mode. I'm going to try to light another mode here. Oh, it's ready. First one is harder, the next is the second time. >> It is. Yep. This time I would have to do
    7:52
    It is. Yep. This time I would have to do
    7:52
    It is. Yep. This time I would have to do it individually. So, I have to light locks for each lock. Okay. Let's go with Let's go with supplies. You'll need 2,000 lbs of supplies to survive the Yukon. >> most of the shots in the playfield are
    8:05
    most of the shots in the playfield are
    8:05
    most of the shots in the playfield are lit. Like this one shots the upper playfield. >> [bell]
    8:16
    Yeti, hurry up. Oh, it started to hurry
    8:16
    Yeti, hurry up. Oh, it started to hurry up and that's going to be on the side flipper shot. We'll get the next sleeping. There it goes. Mark my words. Whoop. Yeti pops. You got a strong back.
    8:36
    Doesn't the finesse flipper look like cheating? Yeah, it does. >> It's like, "How did you do that?"
    8:44
    Well, you can't actually do it in this game. That's what happened last game. Yes, that's right.
    8:57
    Trying to get some of these yellow shots to get points here. A little trip for us goes a long way.
    9:13
    Yeah, those yellow shots you have unlimited time. Bounties don't make exceptions with the >> Yeah, if you can add time with the pops
    9:17
    Yeah, if you can add time with the pops
    9:17
    Yeah, if you can add time with the pops and I believe you can add time with the ramp up there, too. The shot between the pop bumpers is a ramp that feeds your side flipper. Right there. See that? Oh, wow. So, it comes right back around. There's two ways to beat it. You either do that one or you go for the left orbit over here. I missed, but Yeah, the left orbit will also go all the way around.
    9:44
    So, I can light my trading post if I hit that shot. There we go. Now I can buy more stuff.
    9:53
    I don't have a lot of gold. I have five. That's okay. Oh, that's cool. I locked the ball under the flipper. Did you see that? Yeah, I I didn't see that. And I was just like, where did I go? It's kind of got like a hidden lock under there. And you can start it by either locking another one under the flipper, or you can hit this shot underneath and that starts it, too.
    10:17
    Oh, yes. So, there's an up post. Right. Okay, so the ball is trapped on that post there. So, you just That's a really neat little thing. So, that's like a quick two-ball multiball? >> Correct. Yeah.
    10:26
    Correct. Yeah.
    10:26
    Correct. Yeah. Now, the thing about that one is you can actually steal it from player to player. So, if I don't take this ball, you could take it. There it goes. Yeah, I'm not going to let you have that. Any points on the table, yeah.
    10:43
    This one's got a pretty short ball save, so I'm going to try to stay alive. Nope, we're not. You can stack that with the other multiball, too. Yeah, if you get both of them. And I can collect the jackpot from what I just did in that multiball. Ah.
    11:00
    All right. Damn. Cool, we get to get to see a lot of stuff in the game here. So, what is a good score here? I mean, you feel like you got a half a million? I'm happy with that score. This is a game that I think the really high scores are going to be in the billions. I think I think players will be able to score like, for grand champion, you might see two billion or something like that.
    11:24
    Wait, it's it's a lot like other games where you want to try to line things up so that you can get multiple opportunities at once. No, I didn't need to do that. I had ball save.
    11:42
    Yeah, I want to lock it.
    11:42
    Yeah, I want to lock it. Yeah. Oh, there's a feed there, of course. And oh, and you can get it back up again. Yeah. So, Dennis Dennis Nordman who designed White Water also designed this game. All right. He wanted it so since you can't get to the upper playfield as easily, you know, there's not like a up the middle to shoot that shot all day. Yeah, I know. >> If you miss your upper flipper shot,
    12:09
    If you miss your upper flipper shot,
    12:09
    If you miss your upper flipper shot, you're going to get another opportunity cuz it's going to come down to that one and you can send it back up. Yeah, that's great. We kind of wanted to give the player like a second chance if they miss it. >> yeah, yeah. I'll just I'll just do it.
    12:31
    So, I want to try to light locks again. See if I can get close to another multiball. It's a little bit of a longer road though this time.
    13:01
    So, something they didn't talk about, there's different awards that you can get for hitting all the Yukon Yeti targets around the playfield. And the award I just got is a double playfield scoring.
    13:20
    It'd be a good time to start a mode. It'd be a bad time to drain.
    13:50
    Where's the lock? Oh, there it is. IT'S UP. HEY, I STARTED AN ACCIDENTAL MULTIBALL. >> Return fire.
    14:02
    Return fire.
    14:02
    Return fire. I'm glad this is on stream so we can fix that bug. >> [laughter]
    14:10
    Rallies will be posted unedited, so
    14:11
    Rallies will be posted unedited, so Awesome. I wish every game was on stream. It'd make code testing so much easier. Yeah. Sure. Time to start a mode so I can do my multiball. No. That's all. Nice shot. >> left. There we go. >> All you can.
    14:32
    All you can.
    14:32
    All you can. And I just used that tilt warning. I can actually buy another one. So, the gold that you earn in the game, you can buy it. And the stuff that's like hidden down here is even better. There's like a an extra ball, 5x play field, stuff like that. But, you got to get a lot of gold for that. You got to be rich in gold. >> Choose your mode, stranger. Let's go
    14:50
    Choose your mode, stranger. Let's go
    14:50
    Choose your mode, stranger. Let's go with uh rapids mode. Will the wild rapids keep you away from the yeti's stash? Rapids is like a basically a three-way combo shots if you can keep it going cuz you've got the one that feeds the side and then you can go up to the top and just keep it going. Oh, nice.
    15:22
    Any closer? One warning left. Oh. Oh, that's right. Now it's only my first warning cuz I bought a tilt warning.
    15:37
    Nope, not the drop target. I need the side targets. There's one.
    15:47
    There we go. There we go. So I'm not going to be greedy this time. I'm just No, no, it's all three. It's all three. Don't take any chance. No. So it'll keep track since I only started a three ball, it's only going to give me three of those. One of those is yours.
    16:06
    Oh, I did add one though, so that's cool. So I'm going to be four ball anyway. So now it was feeding upwards instead of down. Right, exactly. If you start at three or four ball multiball, it's going to go up. You don't get the cool avalanche unless you lock all five. >> Ah, gotcha.
    16:20
    Ah, gotcha.
    16:20
    Ah, gotcha. Risk reward, right? Yep, and you're also going to get a longer ball save time with five and I think the jackpots are even worth more.
    16:35
    OH. OH, NICE. >> [laughter]
    16:36
    [laughter]
    16:36
    [laughter] >> OH, NO. WAIT, I THINK I'M STILL ALIVE.
    16:39
    OH, NO. WAIT, I THINK I'M STILL ALIVE.
    16:39
    OH, NO. WAIT, I THINK I'M STILL ALIVE. I'm still alive. We're good. We're good. Oh
    17:01
    Yeah, I I would be happy with that. I am happy with Don't get me wrong.
    17:08
    Yeah, he showed a bunch of cool stuff. I need to get my avalanche multiball out.
    17:15
    All right, finally. Look at this. >> so I'm trying to remember how many locks
    17:16
    so I'm trying to remember how many locks
    17:16
    so I'm trying to remember how many locks do here? Yeah, I got I got four, right? But the thing is >> three. You've got three.
    17:21
    three. You've got three.
    17:21
    three. You've got three. >> three. Okay, you got two more.
    17:23
    three. Okay, you got two more.
    17:23
    three. Okay, you got two more. You got two. You got to go for it. I want to see if I can get my mode out. >> Oh, yeah, you got your mode going, too.
    17:44
    What that means I have to find Is that like John Wick assassin shot or I wouldn't say it's quite as bad as that one. But yeah, I know it's it's kind of a similar spot. So weird. Hurry up. Open fire.
    18:06
    Nice. Oh, I got an extra Oh, you got an extra ball, yeah. So, and you're going to need it. There's in the ice. So, if you have less than 50 million going into ball three, you'll find an extra ball on that top So, that was What had happened? Did I have less than 50 million at the point? I guess so. Long term. Okay, I'm I'm going to skip the mode. I'm just going to start the mode. >> Okay. Okay.
    18:27
    Okay. Okay.
    18:27
    Okay. Okay. How about that? Come on now. Here we go. That's four. Start. Start. But now it's only going to go upward. It'll go up. Yeah, all right. All right. It's okay. I think I got a lot of points. >> the avalanche. It's good.
    18:56
    the avalanche. It's good.
    18:56
    the avalanche. It's good. Glad everybody got to see that one. But I don't feel initiated if I haven't done the five modes. That just means you have to play again. Yeah, yeah, yeah. I'll get in line.
    19:13
    So, I guess all the main shots are or Yeah, the the one that feeds uh upper play field and your rapids ramp. Both of those are your jackpots.
    19:25
    And you have that little whistle from white water when the Yeah. >> [laughter]
    19:27
    [laughter]
    19:27
    [laughter] >> up there.
    19:28
    up there.
    19:28
    up there. >> throwback, right? Oh, yeah. No, that
    19:31
    throwback, right? Oh, yeah. No, that
    19:31
    throwback, right? Oh, yeah. No, that turns to you know. I'm going to start a mode. There it is. Oh, I can buy something. I'm just Okay, what's that one on the bottom right? I haven't seen that one. Oh, Yeti hurry up. Okay. Lots worth That costs a lot. I don't know. Maybe just take one of the free beads. You can get more land. Land is good. Land is good. Yeah, bonus points. Bonus points. Choose your mode, stranger. Just pick whatever mode you want. >> What have we not played? You played
    19:57
    What have we not played? You played
    19:57
    What have we not played? You played rapids? >> seen uh claim and we haven't seen Jesse
    20:00
    seen uh claim and we haven't seen Jesse
    20:00
    seen uh claim and we haven't seen Jesse yet. Let's get BOTH OF THEM. I THINK this one has a couple of roving shots, so they move around the play field.
    20:14
    Then you kind of backhand into that lock and push it. That's a good question. I don't know if I've ever tried that.
    20:21
    That's kind of a trick shot there if you can get that. Yeah.
    20:27
    You have to like a trick white water shots that you can use to impress people.
    20:36
    You open the trap door. Yeah. There it is. Anytime you complete a hurry up, you'll open that trap door and then you can get gold from the pop bumpers. So, you're back up to six gold now.
    21:00
    Yeah, that trap shot there is really tricky. It's a tough one. >> [music]
    21:15
    I want to try to finesse. Yeah, there
    21:15
    I want to try to finesse. Yeah, there you go. I'm telling you the trick is just waiting long enough. Oh, why didn't I
    21:24
    Oh, the thing is you cannot eat the health it, right? Yeah, give it a little Like drop it at just the right time. No. That's warning too. That was a great game. All right. That was all at least I got to see a lot of good stuff because you played so well. So, that's Thank you for that. And uh And that was the first time I've ever played the game, believe it or not. Today? I see No, I'm just kidding. It's not Yeah, yeah, I know. Yeah, I get it. I get it. All right, yeah. Uh I'm going to let the long line kind of uh argue Wow, the leader board. You deserve some special If it falls off the rig and well, thank you so much, Cole here. Absolutely. Great playing with you. Where can people play this game on the next show? Are you going to be at the Uh the the show in Chicago? I don't I don't believe we're going to be at Northwest. We always go to the Chicago Expo. We're always going to be at TPF. Those are our two main shows. And then we'll fit other ones in when we can. All right. But just you know, you can follow us on Facebook. turnerpinball.com is also a good place to go. So, we'll keep people updated with where we're going to be at. All right, thank you so much. Absolutely. >> Here we got you, Cole Younger from
    22:27
    Here we got you, Cole Younger from
    22:27
    Here we got you, Cole Younger from Turner Pinball, the unofficial Whitewater 2.0 by Dennis Nordman. Absolutely fantastic game. I need to get back and play some more. All right, see you around. See you guys.