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Rob Zombie's Spookshow International Spooky Pinball Twitch Stream Gameplay

Spooky Pinball·video·1h 9m·analyzed·Jul 26, 2023
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claude-haiku-4-5-20251001 · $0.030

TL;DR

Spooky Pinball streams Rob Zombie's Spookshow International with design commentary and dev history.

Summary

Spooky Pinball streams Rob Zombie's Spookshow International gameplay, showcasing the Standard Edition machine with commentary on design, modes, and Rob Zombie's voice work. The host discusses the game's difficulty, multiball mechanics, Easter eggs (including Roadhouse callouts), song selection, and the development history of this second Spooky title. Notable mentions include the game's cult following, licensing challenges for a potential 2.0 version, and anecdotes about Rob Zombie's involvement and character actor Sid Haig.

Key Claims

  • Rob Zombie's Spookshow International (Standard Edition) sold out in about a week or two

    high confidence · Jon Hey (likely Spooky staff/designer), speaking about past sales

  • Spooky Pinball will not make any more Rob Zombie's Spookshow International once it sells out, staying true to their limited production statement

    high confidence · Jon Hey, explicit production policy statement

  • Rob Zombie recorded all of his own voice callouts for the game and gave 110% effort

    high confidence · Host commentary during gameplay

  • The skill shot is extremely difficult, with the host claiming to have hit it only 2-3 times in their life

    medium confidence · Host personal experience statement at start of stream

  • Rob Zombie was unaware Spooky had snuck Roadhouse callouts into the game until hearing them during a behind-stage approval session

    high confidence · Host anecdote from game development/approval process

  • A potential Rob Zombie 2.0 version faces significant licensing complications compared to TNA, which is easier because it's Matt (Montgomery) and Jon's game

    high confidence · Jon Hey explanation during stream

  • Spooky has snuck Roadhouse callouts into every single game they've ever made

    high confidence · Host statement about Spooky's recurring Easter egg practice

  • Sid Haig (Captain Spaulding actor) signed chicken buckets from the game at conventions, with decals applied afterward

    high confidence · Host anecdote about collectible items created with Sid Haig

  • The host moved from Benton to Cuba City (five minutes away) specifically to get fiber internet for streaming capability

    high confidence · Host response to chat question about internet upgrade

Notable Quotes

  • “Rob Zombie's Spookshow International did sell out. I think in about a week or two it sold out. So when a game sells out that we say we're not making any more of, we won't make any more of it, so... Otherwise, it's not really fair to some of the customers who bought it when it was a limited thing.”

    Jon Hey@ 26:14 — Confirms Spooky's policy on limited production and explains their reasoning for not doing a 2.0 version despite interest

  • “I'm a massive Rob Zombie fan. So these songs in a game, just still to this day, make me so happy that I can actually put on a pinball, like, start playing a pinball machine and I get some badass Rob Zombie music, like, it just brings a lot of joy to me.”

    Host (Jon Hey)@ 6:15 — Personal connection to the game's theme and music selection

  • “I think the call-outs in this game are severely underrated. I think the call-outs, especially that Rob Zombie did himself, are some all-time greats. He really absolutely gave 110% to everything.”

    Host@ 2:39 — Praise for Rob Zombie's voice acting performance in the game

  • “This game and TNA, hand in hand, for most hard games we've done. Alice Cooper's probably up there too.”

    Host@ 15:49 — Assessment of difficulty level compared to other Spooky titles

  • “This game has really found its audience too in the most recent years it seems. I see more comments in the last year or so of people saying, like, this game's never leaving my collection, like, absolute cult classic, or anything like that.”

    Host@ 17:28 — Indicates the game's growing reputation as a cult classic despite initial mixed reception

Entities

Jon HeypersonRob ZombiepersonMatt MontgomerypersonCharliepersonSid HaigpersonSherry MoonpersonRob Zombie's Spookshow InternationalgameSpooky Pinballcompany

Signals

  • ?

    business_signal: Spooky Pinball maintains strict limited production policy and refuses to remake/reissue games that have sold out to protect collector value and fairness to early purchasers

    high · Jon Hey: 'So when a game sells out that we say we're not making any more of, we won't make any more of it... Otherwise, it's not really fair to some of the customers who bought it when it was a limited thing'

  • ?

    community_signal: Spooky Pinball conducting Twitch stream gameplay content with community chat interaction, discussing game design decisions and collecting fan input on preferred songs and Rob Zombie albums

    high · Multiple instances of host responding to chat questions, asking for audience input ('what's your favorite Rob Zombie album'), and engaging with viewers in real-time

  • ?

    community_signal: Rob Zombie's Spookshow International has developed a dedicated collector community that values it as a permanent collection piece rather than trade/flip item

    high · Host: 'I see more comments in the last year or so of people saying, like, this game's never leaving my collection, like, absolute cult classic'

  • ?

    design_philosophy: Spooky Pinball's consistent strategy of embedding Roadhouse movie callouts across all their games as an Easter egg trademark

    high · Host states: 'Every single game we've ever done, there's a Roadhouse callout snuck in there somewhere' and recounts Rob Zombie discovering one during approval

  • ?

    design_philosophy: Charlie's design philosophy emphasized making the game unorthodox and balancing tournament play with casual players, as evidenced by non-standard mechanics like requiring left orbit shot to start modes

Topics

Game design philosophy and difficulty balanceprimaryVoice acting and audio quality in pinballprimaryLimited production and collector scarcity policiesprimaryEaster eggs and hidden references in pinball designsecondaryLicensing challenges for IP games and sequel versionssecondaryGame mode design and multiball mechanicsprimarySpooky Pinball's manufacturing and development historysecondaryRob Zombie's involvement in game approval and character worksecondary

Sentiment

positive(0.82)— Host expresses strong affection for the game, Rob Zombie's music, and game design decisions. Praises voice acting, song selection, and acknowledges the game's cult classic status. Frustration with difficulty is presented as engaging challenge rather than criticism. Overall tone is enthusiastic and nostalgic about the game's development history.

Transcript

youtube_groq_whisper · $0.208

Alrighty, let's start this bad boy. So, this skill shot is super duper hard. I've only hit it probably two or three times in my life. You just soft plunge into one, two, three. So it goes from sling to sling to pop bumpers. Rob's yelling at me quite a bit, so I'm going to go ahead and try and go for it. There's one. Okay, just one. Alright, so it says hit the targets to light extra ball. This is something kind of newer to the game from the last few times I've played it. We still got it lit over at the three. Oh, we almost had her. Almost had her. Alrighty, so Rob Zombie. We've got a few things we can start going for here. We can start going for the Living Dead Girl targets. We can go for House of a Thousand Corpses. We can shoot our left orbit and start a mode. What I always like to do is get the chop set up by shooting the center ramble a bunch of times. It's in the camera settings. Ooh, I might have to look at adjusting that after this video. It's on the DMD, at least. All right, let's pick a song here. This mode's crazy hard, so we're going to pass. Let's just start simple. Let's start with Dragula. We've got to shoot the ramp to spell Dragula. All right. Now, this is one of the most satisfying and... Oh, shit. The center ramp on this game, one of the more satisfying and easy ramps we've honestly ever done. It's really fun to sit and just spam the daylights out of it. So I definitely like that in the Dragula mode you're doing that. We'll definitely have to try and get back to it. All right. This game is brutal, by the way. This is going to be a really tough one for me. All right. Didn't even hit the first one. All right. Let's try and go maybe for live and dead girl. I think we've got a couple more hits on that right target. Chop. Ball saved. Ball saved? Ball saved, please? Thank you. Alright. House of a Thousand Corpses, multiball, one of my all-time favorite multiballs ever. It's crazy, but it's also simple, and it's just fun. Getting seven balls, you've got to hit a thousand switches. I know a few switches are worth a bit more, and there's certain milestones you hit across the way. Dang it! Alright. I feel so good. This is my first time recording a game with actual swearing and adult mode. It's definitely the highest energy of all time. I think that the call-outs in this game are severely underrated. I think the call-outs, especially that Rob Zombie did himself, are some all-time greats. He really absolutely gave 110% to everything. Like, the dude was not asleep when he recorded the audio for this game, that is for sure. Alright, so, live and dead girl. We're shooting the two dead girl targets up there with the little crosses in front of them. Ooh, got extra ball, perfect. Alright, so you gotta shoot those two targets enough times to keep adding a ball. I believe you add three balls, and then that is how you technically beat the mode. So we gotta keep going for those. And you gotta do it before you drain out- Oh, that's probably it for me, yep. Good news is that's a really easy mode to restart. Which hopefully didn't just like ban me forever for that video clip. Alright. We got one locked for House of a Thousand Corpses. Ooh wee! Alright. Let's get our chop lit just in case. I honestly rarely ever like sit down and focus on trying to get Living Dead Girl just because it tends to happen pretty incidentally. Oh, I didn't mean to waste my chop there. Oh, well. All right, we got two down. Here we go. Oh, bounce. So, yeah, when we did this game, it would have been right... Actually, I remember specifically, like, right as this game was coming out, was when the album of... It's a crazy long title. It's like the Acid Warlock Satanic Witch Orgy Celebration of some sort. It was right when that album was coming out, and I remember being kind of bummed out that we missed out on the opportunity to put Everybody's Fucking in a UFO in this game, because that's definitely one of his bigger songs off that album, and just an absolute favorite in the most recent years of his live performances. So I think a UFO mod would be super cool for this game, even though the song didn't make it in. All right, so pretty simple. We've got seven ball multiball going, trying to get to 1,000 switch hits, just hitting as many things as humanly possible. And then, like I said earlier, there's certain milestones that come up as you're going. Like just there, we had the drop target lit. It's lit again. So we're going to try and collect that. Oh, we almost had her. Let's see. I just need that drop target, I believe, right now. Oh, come on. It's a tough job. There we go. One more. Oh, come on. One more, Rob says. Oh, that was dumb. God, this is just the fastest freaking game. We blew it. How many did we get? 994? We're six away from 1,000 corpses. We'll definitely have to try for that again. I'll read that message here in just a second. If I can. Alrighty. Alright, so we need two hits on that left target there. God, I... I mean, it goes without saying. I'm a massive Rob Zombie fan. So these songs in a game, just still to this day, make me so happy. that I can actually put on a pinball, like, start playing a pinball machine and I get some badass Rob Zombie music, like, it just brings a lot of joy to me. This is definitely one of those themes that, like, I would love to redo almost. Not that it needs to be redone, but I would just love to make, like, my version of a Rob Zombie game with more songs, like, different songs, and, you know, some more modern technology. Like, obviously, we've grown as a company quite a bit since we did this. This is our second game. My dad's first design, Charlie's first design ever. Hey, that's us beating the mode right there, I believe. So it would just be fun to revisit it, you know? And this game, of course, formed one of the coolest friendships and helps we've ever had in our company is our good friend Piggy D, Mr. Matt “Count D” Montgomery, Rob Zombie's bassist, who does a lot, or pretty much all of our music at this point in games, all the original music that we make, Matt “Count D” Montgomery does for us, and that all happened because of this game here, so it set up some pretty major things for us, for sure. We've got a bunch of wins on this league with earlier code. I would just hit the pink targets endlessly for multiball and out of ball. Yeah, that's definitely a strategy. That multiball is not too hard to go and get, so... All right. One out of three. God damn it. One out of three? Really? Extra ball is as easy as one, two, three. Go, go, go. Okay, so this is definitely something that happened in later code, is this addition of one, two, three targets to light extra ball if you fail the skill shot. Oh, we almost got it too, son. Come on. Too late. Meet Dr. Meet Dr. Satan. Loving the sit-head call-outs. Hell yeah. There we go. First game down. Awesome. How we feeling? How's everything going? Now I see why I can't ever find this one on location. I don't know what you mean by that. Oh, did I hit end? Oh, shoot. There we go. What a waste. What a waste. Awesome. First game down. Not too shabby. I'd like to definitely go hit some more of the actual modes of the game. Like I said, having a good time Alrighty, we're going to keep this bad boy rolling By the way, speaking about finding you aren't streaming in the pinball category Oh hey, that would help out with getting some more viewers I'm like so brand spanking new to Twitch, man I gotta figure out that stuff Yeah, I'll definitely have to add that in here So that gives people the notification or whatever And you have no stream title Referring to the nudity Assuming that's Rob's wife That is not Rob's wife Go to hell, motherfucker! Alright. Funny thing about that line right there, the go to hell, was, um, we were at, uh, I want to say it was Midwest Gaming Classic, right? And, um, my, uh, this, uh, local news team wanted to get an interview with my dad, Charlie, about the game, right? And, uh, we had had the game on from the night before for, like, the after parties back at the old hotel at MGC. The legendary after parties back at that old hotel, right? and um so this local news team wants to to get an interview with dad talking about the game in the morning so dad comes rolling in at like 7 a.m it's 7 in the morning sunday news station and um comes rolling in he's talking about the game he's like trying to come back alive because that party probably went till two three in the morning he completely forgets that he has it on adult mode so they're talking about the game dad's explaining everything and like just as they're gonna go to commercial break. They're like, all right. They're like, thank you, Charlie. Let's play a game. Right as they're going to commercial break, dad hits the start button, and on live television Sunday morning, you just have Rob immediately do the, go to hell, motherfucker. And all the news guys just freaking out, like, oh, God. I think they caught it in time and censored it, but it definitely made it, the whole thing worth it, for sure. All right, let's start some modes here. Hopefully we hit that hard enough? Maybe not. Might have been a little slow. Yeah, a little slow. Left orbit shot to start mode. It's pretty tough. Here we go. Alright, left orbit. Man. I wanted what you wanted. I wish I could headbang more. All right. I should probably spell out our chop just in case because I'm failing at this shot right now. All right, pass it over. Around we go. But we didn't hit it hard enough. Definitely one of the tougher things about this game, kind of a turnoff to some people, is just that shooting the left orbit to start a mode. It's pretty unorthodox for a pinball game to do something like that, Which uh, I know like when my dad was designing this a lot of his intentions were to be unorthodox He wanted to make a game that kind of balanced the playing field between tournament guys and normal guys. So, all right, let's do Let's do super beast So super beast I know we got to shoot our center ramp and I believe you have to avoid the targets as well Fortunately, center ramp ain't too bad, so we can hopefully just keep spamming that. Like so. One more and then multiball, right? Right? Oh, God. Now. Ball save. Please, please, please. Thank you, sir. All right. Oh. As soon as it's like down to just one shot, even if it's pretty easy, nerves kick in, get all sweaty, forget my name. Alright, we got multiball. Jackpots collected at the ramp. I believe the other targets that are lit kind of increase the value of it. This game was the very first game ever that I ever gave code notes or anything like that on. I would get home after school, probably it was in junior high or so, and I'd get to the shop and I would start playing, and I would write down notes, find code bugs, and it was a really cool thing. It was a fun experience for me, especially being so young, just to take a look at the game and figure out what's going on and what could make it better, fun things to add. So, here we go. Oh, I think we want our... Oh, did we get a ball save? We did. Appreciate it. So, I can't remember what happens when you actually collect all of these serial killers at the right there. Ed Gein. What's his name? Something Fish and Dr. Satan. Nice. Awesome. Appreciate the advice. Alrighty. What else do we got here? What do we got? Why are you yelling? Oh my god! That save was on purpose. I'm gonna need a clip of that. So you can get my voice crack, most importantly. Alright, we got one mode down. We're just so close to wizard mode already, aren't we? Alright, dead city radio. One, two, three targets. Let's go for it. Three, two, one. Get the hell out, kids. All righty. So we're going to shoot one, two, three in order. And we're going to shoot the P shot instead. The P shot worth a billion and a half points if you shoot it and not any of the shots for the mode. All righty. That was a pretty good ball. All right. My robot's a little angry with me. I would love to hit this skill shot. on stream. It's going to be easier to get to the wizard mode than it's going to be to hit this freaking skill shot on screen. It'll be, honestly, in the two times I have hit it, I probably just wasn't even paying attention. I probably was just like, la la la. Nailed it. Oh. All right. In the chat, what is, let's say, what's your favorite Rob Zombie album? I have a feeling it's probably Hellbilly Deluxe for most people, but go ahead, toss your favorite Rob Zombie album in the chat. You could throw White Zombie in there, too. I don't care. I love both equally. I think both are 10 out of 10. And did anybody listen to his newest one just a few years ago? His titles are so long. The Cruelid Conspiracy something. All right, let's do... Let's go back to Dead City Radio. I'd like to try and get this. All right. One. Two. And I believe if you hit a target you're not supposed to hit. Oh, yeah. It resets you. That is so brutal. Oh, my God. This is the most brutal freaking game we've ever made, aside from TNA. This game and TNA, hand in hand, for most hard games we've done. Alice Cooper's probably up there too. Educated Voices. Yeah. Super solid album. Super solid. I really like Death of It All on that album. Really cool, creepy, acoustic guitar intro on that one. Yes, we got the 1, 2, 3. All right, so I assume I'm just hitting 1, 2, 3 more. I actually don't know. It's been so long. Do we have him yelling out Ultraman? That's the question. Right orbit for super jackpot. What's that left inner orbit? Nothing? Okay. God, right orbit super jackpot sounds about right, because that's a tough shot. Tough, tough shot. Music is music. Yes! Son! How about that? Alright. My throat's going to hurt from me just being stupid and trying to imitate Rob's singing. Alrighty, so what are we looking at right now? We got a few modes down Let start living dead girl Get that going Jackpot The uh this game has 110 really found its audience too in the most recent years it seems I see more comments in the last year or so of people saying, like, this game's never leaving my collection, like, absolute cult classic, or anything like that. Like, people have seemed to really latch onto it. It found its homes, and it's looking like it's going to stay there. Oh, I kind of blew that, didn't I? Nope, we got a ball safe. Two more. One more. One more. Down. Send to the... Oh. Come on. Come on. Hit the target. You blew it! What are you doing? All right. Whew. This is the fastest game. God. All right. What's this comment about Benton? Did Benton get an internet upgrade? Thought it was sketchy to stream stuff in the past. Fiber internet! I actually moved one town over to Cuba City, which is just super far away from Benton, a whole five minutes. But there's some kick-ass fiber internet over here, so we can do streams. That's actually a big part of the reason the streams started happening and coming along when they did. It's just because we finally got some kick-ass internet. But yeah, Benton will be getting some fiber internet soon here too. We're getting caught up out of the dark ages. Alrighty. Yeah, I'm glad the internet is as good as it's been. It just makes it perfect. I can actually stream now. Left orbit, come on. What you want? There we go. Alright, let's play this legendary upper playfield. Alright, here it is. We gotta collect all the... fried chicken and gasoline that we can in the famous Captain Spaulding's fried chicken and gasoline. Alright, two more times. One more time. Please don't screw it up now. I did not expect that on the first try. Fudge, yeah, dude. All right. I got a ball stuck behind my drop target up there. There we go. I think that was a pretty notorious ball trap in this game. Don't remember, really. Oh, don't do nothing with it, though. Shoot. Shoot interloop for value below. Oh, okay. Oh, it's for the murder right. Right, okay. Okay, good. Alright, shoot the inner loop. Inner loop! Inner loop! Oh boy, that scared me. How much seconds do I got? I probably got like three seconds. Keeps flirting around that extra ball target. Just kissing it ever so softly. Oh god, two seconds. Time out. Mercy timing? No, okay. No mercy for you in this game. What's up, you there? Oh, but he fucking was gone, wasn't he? With Captain Spaulding when he was in Gattenburg. That's awesome, man. Was he in makeup, or was it at the booth? Sid Haig did a ton of horror conventions. He was a major draw at all of them, because he just always priced himself really reasonably. He wanted to be hanging out with fans and talking to them, which is just freaking awesome, man. So he was a huge Captain Spaulding fan. I got myself a nice little Captain Spaulding hat tattoo even, which so far only one person in the real world has walked up and been like, that's Captain Spaulding. Everybody just thinks it's like an Uncle Sam hat. But that's what you get. He was doing an event, doing Halloween at Ripley's. That's awesome. Sweet, man. For a while there at a lot of the conventions, he was actually signing chicken buckets from the game. We would have the decals kind of not wrapped around the bucket yet, right? and he would have a stack of them and he would sign it and then my dad would apply the decal to the chicken bucket. So there's a handful of people out there with custom-signed chicken buckets, which is pretty neat. That's a pretty collectible item, I mean. All right, skill shot time. Two? Extra balls as easy as one, two, three. Go, go, go! Is it that easy, though? They say as easy as one, two, three. Whoa, geez. As easy as one, two, three. Like, it's not as hard as the Dead City mode. All right. We did pretty good on our last game there. Hoping to keep that going. Love this song. Love all these songs. Really solid. There's just not a bad song in this game. Like, there's no song in the game I'm like, oh, I wish we would have picked that instead. Like, these are the songs that should have definitely been in the game at the time. Being as he's got two more albums out since then, I'd probably consider a couple from those, but I think the song choice in this one's pretty much damn perfect. I'm sure a lot of people wanted some white zombie in there, but, you know, licensing. Catch up! Give me the balls! Give me the balls! That's pretty cool. It is pretty cool. There we go. I don't know why it's slowly. I don't know if that's a code bug or if I just gotta adjust the switch or something. Oh wow! It was Tails! Rob Zombie, we are um... So obviously we sneak Roadhouse callouts in like every game we do. Every single game we've ever done, there's a Roadhouse callout snuck in there somewhere. And um... Like when you're recording scripts like this for the actors, they don't... You don't really pay 100% attention to absolutely everything you're saying. thing you're saying, so you might say something and not really realize what it's from. We had the game behind stage at a show that Rob was checking it out, doing approvals. Well, not, excuse me. And the game was just in the background being played while he was doing a fan, like, meet and greet. And he was kind of, you could tell he was, like, listening behind him to what was going on. And he just turns around and he's like, was that Roadhouse? and we were like, yeah, you said like four call-outs from that movie, and he was like, oh my god. This is a tough mode. It doesn't want you to... Yeah. This mode, you have to avoid the slings and drop targets, which is half the game. Oh, not a lot of time to restart. We're going to have to give this one another go. I've got to pay more attention next time. That's what we get. We got House of a Thousand Corpses lit, though, and I would like to beat it this time. I think the main strategy for a seven ball multiball, where you're trying to collect as many switches as possible, is shoot it up the center in the area of the slings and the drop targets, or in the pop bumpers, because that is your highest chance of it doing something. And also, I do know that the two blue X-Shots up by that upper right sling, I know those are worth a whole bunch of extra switch hits, So that's also your best chance of getting over there to hit those Alright Got that drop target lit again Oh I just snuck right past it Instead of hitting it Okay hold that ball for me Thank you This is called cheating in tournaments They would be like stop that I did that kind of on time with the music That was nice Did we get it? Is that what he just said? Do I still have to hit the target? Alright. So we said favorite Rob Zombie album. How about favorite Rob Zombie movie? And did anybody go see the Munsters? Shit. No, no, no, no. No, no, no. Did the Chop Safe catch it in time? It didn't. Oh, we did get a thousand corpses though, so who cares? Awesome. Yeah, did anybody see the new Munsters movie? 2.0 version of Zombie like TNA. Uh, no, it's a little bit more complicated just because of, like, licensing and stuff like that. Like, TNA is, you know, Scott and I's game, so it's a lot easier to just call Scott and be like, hey, we want to make more. Rob Zombie thinks like a whole different thing. Plus, we do stay true to our word when we say we're not going to make any more of a game once it sells out. Rob Zombie did sell out. I think in about a week or two it sold out. So when a game sells out that we say we're not making any more of, We won't make any more of it, so... Otherwise, it's not really fair to some of the customers who bought it when it was a limited thing. Can't say that I've seen a Rob Zombie movie. Okay, if you want super campy, weird fun, definitely watch House of a Thousand Corpses. If you want... His best movie to me is Devil's Rejects, hand down. It's actually one of my all-time favorite movies. I love that movie. It's a really cool 70s, gritty cop chase. Hard to describe movie, but you should definitely watch House of a Thousand Corpses, Devil's Rejects. If you're a big Halloween fan, he's got two Halloween movies you should check out. If you're trying to watch something with your family, he did his first ever family movie with the Munsters, which I quite enjoyed. All right. Let's do this thing. Okay, let's start a mode. Did we hit it hard enough? Probably not. Devil's Reject is best. I 100% agree. Freaking awesome movie. I don't care about King's Wind. Devil's Rejects used Free Bird first, and it was perfect. It was the perfect ending to a movie. That's probably my all-time favorite ending to a movie ever, is Devil's Rejects. All right, let's try American Witch again, but we're going to pay attention this time. Okay. Ramps and Orbit, huh? Shoot left Orbit. Okay, so it's kind of in Orbit. Jeez. I missed once. I had seven slings and pop bumpers. Okay. Oh come on, that should count in my opinion. Don't hit the sling. Ah! Oh that was too slow, if I would have just done it faster I could have saved it. Dumb idiot. You would have a good time. Gotta run, try to make your next free run, try to make your next free run not unlist the next time. Yeah good call, for sure. I'll definitely look into figuring that out, appreciate it. Alright, skill shot. So, not paying attention is not the secret. Oh, hey. Oh, that's right. If you hit nothing, it lets you try again. So that was perfect, actually. So close. Every time, I feel like I'm so close, but it's not actually so close. Come on! I like that they used the Super Beast intro. as a hurry-up sound effect. I think that's super clever and, like, works perfectly. Hey, something I don't know about this game that I could use advice on. How do you start Red Hot, um... You know, that mode. Red Hot Kitty Lovers. How do we start that? Is it just right orbits? I know I should probably know that, but like I said, I was in, like, junior high when we made this game. Alright, let's spell out our chop again real quick. Alright, spell out chop. Alright, so chop's ready to go just in case we need it. Hit it! Yes! Alright, what have we not done? We haven't done a demonoid phenomenon. This is a tough freaking mode. It's not like hard rules-wise. It's just hard to complete. You gotta hit every single lit shot at least once. Which obviously there's some pretty tough ones to do as far as that goes. We got our three target. Oh, we hit the hardest one though. That upper blue X arrow is always the one that freaking kills me when I'm... Yeah, it was. Sorry. And that is why we spell chop. I think it's the right orbit. Yeah, I think so, too. I think you just spell out that right orbit a few times. Okay, how much time do we got left? We got... We got the one. Let's hit the three. We got three. Hells yes. No! Oh, so weak. Oh, that's one of the most satisfying modes in the game to beat, because it is, like I said, it's a pretty tough one. And just hitting every single switch in a set amount of time just feels pretty badass. Awesome. Right freaking on. Right orbit. Okay, we're going to have to find that right orbit on the flippers. I do not really know how to go and get that. Did that high score say Luke? Luke is the high score in this game? Spooky Luke is the high score on my Rob Zombie. What the hell? How did... That is... I'm going to have to call him. I did not know he was the high scorer in this. That's crazy. All right, cool. Good for you, Luke. All right. Let's try and find that right orbit. We're not going to make it the only goal, though, because that would be pretty boring. Honestly, this extra... This extra ball thing is almost distracting. Don't you almost want to miss the skill shot so you can try and get the extra ball, because that's a little bit more valuable. But I actually think they know how hard it is, so... All right. All right, let's figure this right orbit out. First off, can you post-pass this game? Yes, you can. I don't want to shoot the left. I want to shoot the right. Close. Close. Really love the sound effects in this game. Super fun. Whoa, whoa, whoa, whoa. All righty. Okay, we're done with this one. We're just going to play regular modes. If we get red hot, we'll appreciate it. Hey, when they give you extra ball for free, that means you're doing really bad in this game, and they're giving you pity. And I'm going to take that pity, 100%. Well, I'm going to try to take that. Alright. Come on now. Oh, that was a close one too. Perfect. She got extra ball, freak. Sherry Moon is mean in this game. She's really nice in person, but she's really mean in this game. Alright. And around we go! Beauty. Alright. I want a demonoid phenomenon again. I really want to beat this mode. The hardest thing is probably getting those uppers. Ain't we freaking funny? Ain't we freaking funny? Oh, man. Here we go. Okay. Oh, we got the hardest target again. We got the hardest target again. The other one's still lit, though, too. You just kind of... For me, I just try and get it up into the pop area and hope it kind of snags it for you, because it's pretty tough to shoot on purpose. Don't do that! There goes another one. G over? Whose name is G over? That's fantastic. Multiple ramp shots make the hands rise from the ground. I believe. Excellent. Okay, well let's try that then. One, oh we missed it. So, in the chat, what is one song you wish was in this game that wasn't? Because like I said earlier, I think the song choice is pretty damn perfect. There's been a couple albums since the game, but what's a song you really wish was in the game that maybe isn't? Oh okay so it lit now Ball save ball save ball safe because we hit the chop Nice Oh we almost started it right away too We should light chop again because we been kind of rough We know, Sherry, thank you. Oh, come on. Chop your chop! All righty. Right orbit. Red hot. Damn. All right, well, at least we know it's actually kind of easy to start now. Thank you in the chat for knowing. And that is why you always like chop, even if it's kind of like a boring, lame-ass tournament thing to do. It's kind of worth it, especially if you're streaming. Alright. Now, right orbit. What kind of flying kelly crap is that? I'm going to pop this licker on the right. Yes! Alright, what do we got here? Flashing shots, write new name tag. Okay, so we're writing Gary Over's name tag. And we have Gary Over in the stream chat tonight. drinks for a top-secret clown fee. Go! Oh, boy. Okay. So, we gotta spell Goober's name. I'm pretty sure that scene is that guy's only, like, credit in a movie as well. Like, I think he's literally just done that one scene, which he totally steals, by the way. It's frickin' hilarious. Stop looking at me! Stop looking at my ass! It's stupid! Right. Almost there. Oh, false save! Woo! Okay. Okay, we're going to have to try that again, because I don't know what we did wrong. Uh-oh. Oh, there it is. Radio! Well, at least we got to the mode. I think the only mode we have left to see is Hellbound, which, um... Sorry, guys, I don't know if I can get us to Hellbound. I'd love to try. I am trying. Tough frickin' one to get to. I've only probably seen it... I haven't seen it from, like, actually playing it and getting there. No frickin' way. But I have seen it, like, a few times. This was back in the days when whenever somebody would get the wizard mode and beat it in our games, they would, like, email us and everything, like, Hey, I beat your game! And it was always, like, a big deal. Like, oh my god, somebody out there actually did it! There's only two of them now! I wish people still did that. Like, you can totally email us. If you, like, get to the wizard mode on Halloween or something, let us know. I'd love to know. I'd love to hear that. Alright, let's do American Witch again. Alright, so we're going to start with the left orbit and not hit those things that I just totally hit. Come on, Trent. Come on! Oh, we already got to start over. God, this mode is so hard. Ow, I got yelled at. Shoot Living Dead Girl to reset. Pops the slingshot. I don't want it. Should be good to hit that. Yeah. Stop! Okay. I think we should... I like a mode that makes you... Goddamn it. Goddamn it. I love a mode that makes you completely change how you play. Like, it's pretty simple. Like, you're just shooting these lit shots. Try and avoid those. But in this game, to avoid those shots, you pretty much just don't flip. Like, flip as little as humanly possible to try and beat that mode is what you got to do. Which, you know, I still haven't done. Bomber! Bomber! I still yell bomber like that randomly throughout my day. Going around the shop as the best player. Get out of here with that! I don't know how many... Well, then you come here and play. I got a second mic. We can play together. I don't want to get made a fool of. All right. I love that Canadian-ass call-out that he does there. It's so random. Known around the shop as the best Rob Zombie player. This would have been the very first game that Spooky Luke would have started, like, clearing all by himself, too, I believe. I mean, he built all the AMHs, but I think this is when he really, really took over that process of, like, Sticker, done. Get it out the door. All right. we're gonna go for this one again and we're gonna start this time by actually hitting the upper we're gonna not do it nevermind alrighty so like I said shoot up the middle and pray that the pop bumpers do all the work for you which they kinda do alright alright like I said those blue arrows up in the top right are just the two freaking hardest to get Oh, that's so close. Everything. How much time do we got left? Oh, not much. Is there a way to add time? There should be a way to add time, in my opinion. in my professional pinball opinion. As a professional pinballer myself, I have analyzed that this game is freaking hard. But we're doing okay. Skill shot. All right. Not even close. All right. Next time. So what do you do to get the extra... It must just be hitting the one sling that lights that extra ball feature. That's pretty neat. Oh, good, good deal. They showed mercy on us. The infamous ball save chop animation. That was all the fuss and legend at a time. Alright, let's talk about the elephant in the room that's on screen. Is this the first pinball machine with boobs? Because I think it is. Whether it's DMD or LCD, whatever. It's got to be the first pinball machine to actually have boobs. Which, if it is... We should have gotten a Twippy for that. Let's do... We did nothing with the multiball in this one, so I'd like to try and do... I'd like to try and get that again. Alright. Let's see it. Alright. We're set up for success now. Scary. Okay, and then it's going to roll over. And then you've got to shoot it three freaking times. Yes, all right. Now what am I going to do with the multiball here? I assume super jackpots get back up to Spalding, right? Got to be. Uh-oh, I made a ball step. Get out of there. There we go. Alright, I'm gonna assume it's a gift I got the Spalding. Oh, and it's also the ramp. Living Dead girl targets advance it. Wanted to get our chop going there just in case. Alright, let's try and get over to Spalding. Let's see if we can... We can multiball ball control our way into success here. Oh, God. Oop. Woo-hoo. yes all right jackpot appearance okay the match is yes and then that's super right must have been my famous burger ride. Most of all, don't forget to take hopes in my tasty fried chicken. Just tastes so damn good. The intro to House of a Thousand Corpses, that scene with Captain Spaulding, gotta be one of my most favorite scenes in the world to just quote. It's one of my favorite movie intros of all time. Without a doubt. House of a Thousand Corpses. House of a Thousand Corpses. Alright. Rob Zombie probably makes the rules as clear as any game could ever dream of. Like I said, super underrated callouts in this game in general, I think. Rob gave 110%. Sherry gave 110%. Sid gave 110%. I mean, you've just never... That's a level of enthusiasm that I've never heard in pinball. The other all-time most enthusiastic voice actor I think we've ever worked with, definitely Frank Welker in Scooby-Doo. His enthusiasm for Fred in Scooby is... It's just beyond... I couldn't appreciate it more. It's so incredible. All right. Should we try and spell Gary Over's name again? Get him a new name tag? I didn't hit that hard enough. Oh, we got left orbit to collect lightning round? What was that? Oh, okay. Fine. You mean I'm supposed to shoot the shot that Rob was screaming at me to shoot? That makes sense. Alright. So there must be a timer on those hands in the center, huh? Alright, there should be one more. Oh! Not too often you get a center drain on that one. Oh! Just getting spanked. Fiddly-doodly. All righty. Oh, man. All right. So what modes have we beaten? What have we not beaten? Is there any modes I'm missing? Did we skip any modes from the left orbit area? All right, we're going. Well, we're going to try to go. Right orbits are hard for me. I'm kind of right orbit handicapped. Oh my goodness. That ball just went underneath that sling. That is crazy. So that's a ball trap. I can fix this. This is easy. This will be the easiest ball trap of all time to fix. Except for I'm actually not going to fix it. I just have an extra sitting next to me. Alright. Oh, hey! multiball! I want a slow-mo video of that happening. Alright. Back when we used to disable coils when you opened the coin door. We don't really do that anymore. Alright. And, like, nothing happened. We're still going. And let's spell Gary over! Alright. Flashing... He's right about that. It was. It certainly was. Alright. I'm feeling one more good one. We gotta have one more good game. Let's see what we can do. Let's do it. Alrighty. No skill shot today, that's for freaking sure. Oh, hey, but we hit nothing, so we can try again. Woohoo! Is there a way to cheat this? No, no way. Wow! Hey, did anybody ever mention this game is just freaking brutal? As soon as I say one more good game, or we gotta have another good game, you can forget any playing abilities that I ever had. They are evaporated. I deserve it. I deserve it for some reason. Okay. One. No chance. All right. All right, calm down. I need a fan. Sweating bullets. All righty. Faster, over. All right, let's go and beat a mode. Let's do a mode we're going to beat. We're gonna beat Dragula, for sure. I don't think we have beaten this one yet. I think we've definitely played it, but I don't think we beat it. I think we, like, insta-drained it. Don't let it happen again. Alright. Now we're gonna do it in a row. R. A is for Apple. G is for Godzilla. Godzilla. Two more to go You for underpants One more to go L is for love Video mode, how about that I love video mode Yes, please Did you get stuck? No I didn't hit it hard enough All right, video mode, please. Yes! All right. Dragula video mode. We're just steering the Dragula, and then you're aiming for a roadkill. You're trying to hit people. And I know certain characters are worth more. So the clown's only 500. Devil's worth a lot. Oh, yeah, he was worth money. Oh, God. I love the blood on the windshield wiper trying to freaking see past that. That's great. I love it. And the 8-bit Dragula music. Yeah, Foo Fighters, we did 8-bit music first. So take that. Jack Danger out there with his van and 8-bit music in his game. Oh, and it stays on too. That's freaking sweet. This is awesome. I don't even want to start a mode now. Such a bop. Damn it. I love it. Alright. Am I going to lose it? Oh, we lose our 8-bit song. That's a bummer. Alright. Let's do... Super Beast. Shoot the ramp and avoid the targets. All right. In a row, here it is. If I stay silent, I do better, it seems. Everybody's workout song back in 1998 right here. Oh! Fun fact, the... Just a super weird moment, right? was um we were backstage at a Rob Zombie show and we were talking to Matt “Count D” Montgomery Piggy D his bass player about doing original music for Ultraman It was when we were developing that game, right? And we were just talking to him backstage about it, kind of getting a game plan together and whatnot. And then, so we talked to him, and then they obviously got their show to go do. They're on stage. This song comes on. And if you've seen Rob Zombie's stage shows, he's got, like, massive screens behind him everywhere. And during this song, they had Ultraman footage just everywhere. Just all the Ultraman kicking ass, blowing up monsters, fighting monsters, doing cool poses and shit with awesome 70s fun background. And he was on stage and he just looked for us and the crowd found us and was pointing at us during it. It was just a cool moment. Fun stuff. It's crazy how many things from this game has tied together to our later projects. Just like random things in the Rob Zombie world that somehow made it into our other games. Like the fact that we did Halloween. The fact that we worked with PJ Souls who was in Rob Zombie movies. The fact that Ultraman on his stage show. Just random shit that like somehow kept coming up. It's pretty cool stuff. It's a small and cool freaking world. Alrighty. Brutal. Brutal. All right. One more. One more for real. We're going to do better. I'd like to get House of Thousand Corpses again. Honestly, probably my favorite shot in the game is that drop target to start that mode. Just feels good. I like it. It's in a good spot. It's not too easy, but it's not too hard. Let's fucking do this thing. It was so close. It was so close. It was so close, man. Alright. Bring it back. Bring it back. Give me the ball back, please! There we go. Now I'm late. Alright. Here it is. Going straight for House of a Thousand Corpses. We were really close to that skill shot on that one. Tragic. I need to get myself some of the mods for this game. The mods are... God, they look so good on this one. The Dizzinal Mods did some amazing, amazing things for our early games, man. My dad's on Charlie's personal Rob Zombie. That thing is decked out. It looks fantastic. Hey, you chicken fucker. Get the cluck out. Extra ball is lit. I will take the pity extra ball. See if I hit it on purpose this time or if I graciously gifted it like I was last time. Woohoo! I think every game needs a stand-up switch that has Captain Spaulding going, like this one does. Alright. One left. We already got the target down. Woo! My one complaint, I wish the song was a little louder, because I think this song is a really underrated Rob Zombie song. It's freaking just creepy good atmosphere. Really awesome. This is one of those songs that when I was like really little scared me. Like, when this song would come on in the car when we were driving to friggin' Walmart or something, and you'd hear the screaming in the chorus, it just, like, actually scared me as a kid. Did we already get it? Oh, hell yeah! I guess we did keep it alive for quite a bit longer than usual. Well, let's get 2,000! This is called juggling. Oh, please. We just need that drop target. That's what's lit right now. Alright. Hey, we got it. How many was that counter at? It looked like quite a bit. We get a boss type deck? No. 1,500. New record. I can't remember. Does this game do ego awards? Like, does it have most corpses collected type of awards? That'd be cool if it did. Even though I'm not personally a huge fan of awards and stuff like that, sometimes it just makes perfect sense. Like, we're definitely going to add an award in Scooby-Doo for who can stack the highest shaggy sandwich, just because who doesn't want to know? In Halloween, I'd love to get a who survived stalker mode the longest. Well, that's a two-part thing. I'd love to have a stalker mode in Halloween that is timeless. Like, you can just go for as long as possible as, like, a menu item. And then also have the vanity award for who made it the longest. I think that would be really cool. Who's up, son? Let's go! All right. Snuck around. Pass her over. We're going to beat a couple modes. I can feel it. Pretty please? Use the flippers to choose your battle. So we can watch it again later. I should. I think this one, yeah. I don't see why not. So I would like to. I got to figure out how to do that. But I will. Alright. I've been enjoying chasing demon archery. Three, two, one. Chicken's done. I love pinball machines that can be rude. You know? Like so often we're just so nice. I like a game that's like, dude, just pick something, please. Describes how we feel watching other people play a lot of the time. It's like when you're at Disney World and you get to the Haunted Mansion, and you're like, oh, finally, like, rude employees. This is the best. We're doing pretty good here. Only got a handful left. I'm sure our timer is dwindling down, though. Oh, get it. It's right there. We did get the blue arrows. Okay. Right orbit, number three, number one. This is usually the ones remaining that I get stuck on. Oh, that was really sketchy. No! How do you add more time? There's gotta be a way, right? Shoot left orbit to restart? Like, immediately? That would be cool. I doubt it. And there's no it saves progress. Guess we'll find out. Let's just go for it. Oh, it does save progress! That's badass! That gives us a fighting chance! Oh, we almost had that. That would have been a nice shot. I remember the really awesome murder ride scene in House of a Thousand Corpses in high school we had a film class for a semester which was freaking awesome because like I'm a film nerd I love movies and um they had us pick a scene that they wanted to go over like camera angles and color choices and everything. And I had the coolest teacher ever who actually let me use the murder ride scene from House of House of Corpses. And that was pretty cool. And everybody definitely thought I was freaking crazy after that. But that's how it goes. So I assume we're still trying to just shoot everything, right? This is badass. Right. Oh! It'd be cool if we collected all the shots again like we're supposed to. Looks like we just got the one. Oh, we got it. Nice. Right on! This game's freaking nuts, dude. Oh, we can get two extra balls in one game! Please! Turn this thing around! We started off so bad. Up your stock! Check the ball! Jackpot! Luke, I'm coming for you! Oh my god, we're only at 30, though. He had a great freaking game when he put up 60, man. That's crazy. Oh, dude, no. We got two more. Two more. We didn't tilt or anything, which is good. Probably helps us with the bonus, right? Play it again, man. I'm coming for you, Spooky Luke. I'm coming for you. You're gonna die. That was terrible. Alright, what else can we do to really just rack up the friggin' score? Quite a few of the modes have multi-balls if you beat them, so I think we should keep going for those. Oh, boy. Now, as soon as the ball starts floating towards the sling, the oh-shit moment. This is always how it goes. I rack up a bunch of extra balls, and it's like, forget that you even had them. Alright. One, two, three. Oh, I was in the wrong order, but we did it. Oh, we didn't. Alright, what did we see? Let's see. That doesn't give you an extra ball. This one does. It's risky. I like it. I know this increases the jackpot multiplier, which we're gonna need when we for sure get multiball and then kick Spooky Luke's ass so I can dethrone him from definitive best Rob Zombie player in the shop. Can't have that. Chicken. I need that as my text ringtone. Whenever somebody texts me, chicken. All right. Pass. At least we didn't hit the target while we missed. Stay away. Thank you. Okay, pass. Turn the center ramp. Here it is. Here it is. ramp. Here it is. Here it is. No! Oh, and I hit a target at some point, so it reset me. What a brutal frickin' rule. Dad, what the hell are you thinking? All right. Tennis Nordman. Oh, please no. Don't go to the slings! Stop that! I think it's safe to agree that Rob's the scariest pinball machine of all time in terms of, like, oh shit moments. Alright. Oh, please! Yes! You're going down, Spooky Luke! You're a dead man! If we shoot any jackpots. Come on. It was too late. I did nothing. Okay, what else? We know what gives us a multiball. We could try for that again. It's a pretty safe mode to play in an incredibly unsafe game. Rob Zombie pinball is not OSHA approved. Not safe. Don't block the pumps, asshole. No! Stop asking goddamn jackass-y questions. Get to the harder ride. Team card collected. Tour's over. Give me my card. Okay, yeah, let's do this. We're going to beat this. Blow this one up. Yeah, we're getting points for this one. This one's good. This is a good choice. Yes. Keep adding. Chop. Gross, man. I don't need to ask if this was the first game to have testicles, because I'm willing to bet. Did that chop not go through for the other ball? Please? Yes! Excelecti! Alright. We gotta start getting some jackpots here. I will not hear the end of it if I don't beat Luke. Oh yeah, stay right there. That's a good spot to stay. Shoot right over for super jackpot. jackpot. Here it is. Right now I want to thank the small piece of dirt that is holding that ball on that upper left sling. Don't you dare! Stay! I don't care if it's cheap. Right orbit. That's right. How much was that worth? Decent amount? Okay. I like it. I like what we got going on. We still got a ways to go, though. Oh, man. Good job. Oh, we're getting closer. This is a freaking climb, though. We're already out of extra balls, because I wasted one of them completely. Uh-oh. Working our way through a decent chunk of the modes here, though. Alrighty. Left orbit. No! Alright. Give me that 10 million bonus that I totally deserve. Come on! Come on! 10 million shy. Luke's gonna die next time. We're gonna get him. We're gonna destroy him. I will not stand for this. He probably didn't even have the glass on. Alright. All right, this one's been a blast. Really good time tonight. Thank you guys so much for coming and hanging out. Might be thinking about moving the day that I stream on or the time. I'd like to do it a little bit more in the evening and maybe on like a Wednesday or a Thursday or something when I think more people will be home and have time to watch it. But, yeah, these last couple of streams have been really, really fun. I'm having a blast learning everything there is to learn about this. I've said it before. It's a whole process. It's all new to me. And I'm kind of just squeezing it in there when we've got time for it. So thank you guys so much for joining again. Hi, guys. Oh, you just got here. So happy to see you. I never played it. Low number in France. Hey, good to see you. We're done. But, yeah, thank you guys so much again for joining me. Absolute blast playing this game. So fun. Underrated game for sure. Next stream, we might be looking at playing some dominoes or the Jetsons, which I think is going to be an absolute blast. I would love to see some people. show up for those ones. That'll be a really good time. So everybody, thank you so much again for joining me. It's been an absolute blast. I'll see you guys in the next one. And thanks again. This is awesome, man.

This was the host's first time giving code notes on a game, done while in junior high after school at the shop

high confidence · Host personal history statement during gameplay

  • “We had the game behind stage at a show that Rob was checking it out, doing approvals. And the game was just in the background being played while he was doing a fan, like, meet and greet. And he was kind of, you know, listening behind him to what was going on. And he just turns around and he's like, was that Roadhouse?”

    Host@ 23:28 — Anecdote about Rob Zombie discovering the hidden Roadhouse callout Easter eggs

  • “My dad's first design, Charlie's first design ever. Jon Hey, that's us beating the mode right there, I believe.”

    Host@ 6:54 — Reveals this was Charlie's first pinball design and establishes timeline context

  • “There's just not a bad song in this game. Like, there's no song in the game I'm like, oh, I wish we would have picked that instead. Like, these are the songs that should have definitely been in the game at the time.”

    Host@ 22:14 — Strong endorsement of the game's song selection choices

  • “This game formed one of the coolest friendships and partnerships we've ever had in our company. Our good friend Piggy D, Matt Montgomery, Rob Zombie's bassist, who does a lot, or does pretty much all of our music at this point for The Games.”

    Host@ 7:07 — Establishes Piggy D/Matt Montgomery as Spooky's primary composer and his origin from this game's development

  • “Sherry Moon is mean in there this game. She's really nice in there person, but she's really mean in there this game.”

    Host@ 32:50 — References Sherry Moon's voice work in the game and her personality

  • TNA
    game
    Alice Coopergame
    House of a Thousand Corpsesgame
    Cuba Citylocation
    Midwest Gaming Classicevent
    Bentonlocation
    Hellboundgame

    high · Host explains: 'when my dad was designing this a lot of his intentions were to be unorthodox. He wanted to make a game that kind of balanced the playing field between tournament guys and normal guys.'

  • ?

    licensing_signal: Potential Rob Zombie 2.0 version faces significant licensing complexity, distinguishing it from easier in-house projects like TNA, suggesting IP rights complications

    high · Jon Hey: 'it's a little bit more complicated just because of, like, licensing and stuff like that. Like, TNA is, you know, Matt and I's game, so it's a lot easier to just call Matt and be like... Rob Zombie thinks like a whole different thing.'

  • ?

    community_signal: Jon Hey was involved in game development as a junior high student providing code notes, indicating young talent involvement in Spooky's early titles

    high · Host: 'This game was the very first game ever that I ever gave code notes or anything like that. I would get home after school... I would start playing, and I would write down notes, find code bugs'

  • ?

    product_concern: Host repeatedly encounters ball routing/positioning issues during gameplay, suggesting potential playfield ergonomics or code implementation challenges specific to certain shots

    medium · Multiple instances: 'I've got a ball stuck behind my drop target', ball save triggers suggest unintended drain paths, discussion of potentially needing switch adjustments

  • ~

    sentiment_shift: Rob Zombie's Spookshow International has found increased appreciation in recent years as a cult classic despite earlier mixed reception, with players expressing strong emotional attachment

    high · Host states: 'This game has really found its audience too in the most recent years it seems. I see more comments in the last year or so of people saying, like, this game's never leaving my collection, like, absolute cult classic'

  • ?

    technology_signal: Spooky Pinball's streaming capability enabled by recent infrastructure improvements (fiber internet in rural Wisconsin), allowing content creation and community engagement

    high · Host discusses moving to Cuba City for fiber internet: 'That's actually a big part of the reason the streams started happening and coming along when they did. It's just because we finally got some kick-ass internet.'