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King Kong Pinball Tutorial (Flip N Out Pinball, 2025)

Flip n Out Pinball·video·32m 20s·analyzed·May 24, 2025
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claude-haiku-4-5-20251001 · $0.030

TL;DR

King Kong tutorial covering layout, shots, modes, and wizard progression on LE variant.

Summary

Joel Engelbreth from Flippin' Out Pinball provides a comprehensive tutorial on King Kong by Stern Pinball (Keith Elwin design), covering playfield layout, shot sequences, skill shots, gameplay modes, and multiball mechanics on a Limited Edition machine running 0.82 code. The tutorial emphasizes the game's complex wire forms, unique in-lane/out-lane configuration, upper flipper mechanics via log diverter, and six main objectives leading to wizard modes, while acknowledging differences between Pro/Premium/LE variants.

Key Claims

  • King Kong is designed by Keith Elwin and features post pass functionality (described as 'a first' for Elwin)

    high confidence · Joel explicitly states 'For Keith Elwin, that's, I think, a first' regarding post pass mechanics

  • The Limited Edition version includes spider mech toy, physical gong mech, and train car ball lock not present on Pro version

    high confidence · Joel compares LE to Pro: 'the spider mech toy is not there and then this gong this physical gong mech which I'm going to talk about is not there and then the train car back here which you use to lock balls is not there'

  • The game's left in-lane feeds across to the left flipper rather than draining, creating unusual drain topology

    high confidence · Joel explains: 'This left side is not an out lane. It actually will feed all the way and go across and feed the left flipper'

  • The center position between flippers is the actual out-lane/danger zone, reversing typical pinball layout expectations

    high confidence · Joel states: 'The out lane is in the middle. So it is something that you have to prepare for... that middle shot is the out lane That's the dangerous one'

  • Six main objectives exist: Climb, Kong Multiball, Spider Multiball, Island Scenes, Kong Climb Complete, and Biplane Destroyed, leading to Eighth Wonder wizard mode

    high confidence · Joel explicitly lists: 'the climb... kong multiball... the spider multiball... the island scenes... the kong climb complete... and then the biplane destroyed... Eighth Wonder, which is the main or the final wizard mode'

  • The game has five different skill shots available at plunge

    high confidence · Joel counts: river shot, in-lane skill shot, out-lane skill shot, ramp shot from left flipper, and initial right-area plunge shot

  • The code is at version 0.82 and is still very early in development

    high confidence · Joel explicitly states: 'This is currently .82 code, so it's still very early on, but the bare bones, not bare bones, the like the structure of the game is here'

Notable Quotes

  • “For Keith Elwin, that's, I think, a first. Let's go ahead and talk about the coolest ramp in the game, the biplane ramp”

    Joel Engelbreth@ 6:33 — Acknowledges post pass as novel for Elwin; establishes biplane ramp as signature feature

  • “This left side is not an out lane. It actually will feed all the way and go across and feed the left flipper. It's an awesome shot.”

    Joel Engelbreth@ 1:46 — Explains non-standard drain topology central to King Kong's playfield design

  • “The out lane is in the middle. So it is something that you have to prepare for. It's just a difference because you're so used to that being the in lane, but no that middle shot is the out lane That's the dangerous one.”

    Joel Engelbreth@ 2:16 — Clarifies reversed in-lane/out-lane layout as a key mechanic difference

  • “If you hit your shots in this game, things flow together so, so well. If you miss, be awake because even the stand up target all the way up here, you can get a center train off of if you're not paying attention.”

    Joel Engelbreth @ ~3:00 — Describes shot integration and playfield flow consequences

  • “I highly suggest if you're stepping up to the game for the first time, try to find those shots because if you can juggle the ball back and forth up there, it's so satisfying.”

    Joel Engelbreth@ 7:36 — Emphasizes upper flipper juggling mechanic as key skill/enjoyment element

  • “Five different skill shots in the game. If you hit a skill shot, you will get a Kong letter. So King Kong is the goal. The goal is to spell King Kong. Once you've spelled King Kong, that's when you battle the T-Rex, which is one of the kind of many wizard modes”

Entities

Joel EngelbrethpersonFlippin' Out PinballorganizationKing Kong (Stern Pinball)gameKeith ElwinpersonZach and ColepersonGodzillagameStern PinballcompanyEighth WondergameT-Rex

Signals

  • ?

    community_signal: Tutorial content production supporting player education and machine discovery; weekly livestream format building community engagement around recent releases

    high · Joel notes: 'I stream every Wednesday night with my brother' and provides comprehensive tutorial enabling new players to understand complex layout and objectives

  • ?

    design_philosophy: King Kong playfield layout reverses player expectations with non-standard in-lane/out-lane topology; central drain position as primary danger zone requires mental recalibration

    medium · Joel emphasizes unusual layout as learning curve: 'It's a difference because you're so used to that being the in lane, but no that middle shot is the out lane'

  • ?

    design_philosophy: Shot flow and integration creates satisfying gameplay where successful shots feed naturally to next objectives while missed shots create dangerous ball states; player agency emphasized over rigid mode progression

    high · Joel repeatedly highlights: 'If you hit your shots in this game, things flow together so, so well. If you miss, be awake' and 'there's always stuff to do but not necessarily a Mandatory way'

  • ?

    gameplay_signal: Multiple viable progression paths exist: Climb as persistent parallel objective, Island Modes for Kong letters, multiball setup through locks; wizard mode requirement (T-Rex) and final objective (Eighth Wonder) provide clear endgame targets

    high · Joel outlines six main objectives with optional ordering: 'whether you're in a mode, a multi-ball, at any point, you can be chipping away at the climb' and emphasizes decision-making freedom

  • ?

Topics

Playfield layout and topologyprimaryShot sequences and mechanical flowprimaryUpper flipper mechanics and log diverterprimaryMultiball modes and objective progressionprimarySkill shot mechanics and Kong letter collectionprimaryWizard modes and end-game contentprimaryPro/Premium/LE variant differencessecondaryCode version and development statussecondary

Sentiment

positive(0.92)— Joel expresses enthusiasm throughout tutorial; repeatedly praises shot design, ball flow, and overall gameplay experience; demonstrates genuine enjoyment despite playful frustration with personal throwing accuracy; emphasizes game's approachability and decision-making depth

Transcript

youtube_groq_whisper · $0.097

Hello my name is Joel Engelbreth and this is the Flip N Out Pinball YouTube channel. I stream every Wednesday night with my brother so feel free to check out all the past live streams and recently we've been playing Kong. This is King Kong by Stern Pinball. This is the limited edition version. This is Zach and Cole's personal game. Thank you so much for letting me borrow it so that we could stream it and hopefully make this tutorial out of it. Since the last tutorial, last tutorial I filmed was Godzilla. If you haven't seen that, feel free to check it out. I struggled to throw the ball around, and I'm going to try my best to throw the ball in this game. If you didn't notice, there are so many wire forms on this game that it's going to be a challenge, but I practiced. So let's see how this goes. King Kong. It's a Keith Ellwyn game, and it's awesome. This is currently .82 code, so it's still very early on, but the bare bones, not bare bones, the like the structure of the game is here and that's what I'm excited to explain to you guys so if you happen to walk up step up to one of these um in a bar at a friend's house hopefully you'll have an idea of how to play it um this is the limited edition version the pro version the only things that's really different is this spider mech toy is not there and then this gong this physical gong mech which I'm going to talk about is not there and then the train car back here which you use to lock balls is not there. But the shots, all the shots are there. They're in the game. So a lot of what I'm going to explain will apply to the pro as well. So yeah, let's focus in like normal on the overall layout. So right off the bat, in lane, outlanes, very different, very different than normal. This left side is not an out lane. It actually will feed all the way and go across and feed the left flipper. It's an awesome shot. The shot itself is actually the river shot. So it goes up here, whips all the way around, squiggles through this, feeds down the left side, and then over. So if you're used to seeing a ball, you know, fly this way, you don't have to worry as much on this game because it's going to actually feed down the out lane, which is actually an in lane. So the out lane is in the middle. So it is something that you have to prepare for. It's just a It's a difference because you're so used to that being the in lane, but no that middle shot is the out lane That's the dangerous one. But what is cool is there's a little rubber here So that's the leap of faith so that if you do see it coming down that outside You can try to bounce it in and try to save that ball So honestly the left side of the play field is not nearly as dangerous as the right side of the play field Normal typical inlanes and then we have a standard outline over there on the right Um, there is a center post there is a center post right there So the game feels safer than a lot of other games, but at the same time, there are plenty of things, posts and other areas on the play field that you hit this gong in general that's going to send the ball straight at you in a rather fast way. So you got to be prepared. If you hit your shots in this game, things flow together so, so well. If you miss, be awake because even the stand up target all the way up here, you can get a center train off of if you're not paying attention. Inlane outlanes, very, very cool. Then we have the pit or the main, the spider mech. This is, there's a whole multiball associated with this. This is where basically if you hit that, there's a magnet underneath the spider here, and then there's two targets. If you hit that area enough, you will actually qualify the pit multiball. And I'll talk through that. How to explain this left side. There is an orbit shot. This orbit shot will actually go all the way around, which is really neat. Otherwise, if it rattles a little bit, it'll come down this way. But the fact that that can go from the left side all the way around is pretty awesome because it doesn't work that way from the right side. To explain this, this upper flipper, we actually have to talk about the river shot. So the river shot by default will come all the way down here on the left side, but there's something called the log diverter, which is this little mech right here. and you can see this insert here log bridge there are certain times of the game where that diverter will pop up and when that pops up that means the ball will actually be fed to this upper flipper and what's cool is you can actually cradle the ball you can actually cradle the ball on that upper left flipper and from that you can hit this ramp shot so yes there is a ramp all the way back there um and that ramp shot is what feeds across this wire form to feed the right flipper so very unique shot. Honestly, it feels like an upper play field, but it's not. It's on the same plane as the regular play field. There is a little stand-up target up there. Those are the play field X stand-up targets. There's four of them. So there's one there, there's one there, there's one there, and there's one there. Once you've hit all of those twice, I think, is what starts two times play field. And there's a mode where you have to aim specifically at those stand-up targets. Another very important part of the game is there are four drop targets right here. And you're going to use those to qualify the main King Kong multiball, as well as that's how you start your King combos. That's how you let your jackpot shot in the multiball. There's a lot going on there. There's also a stand-up target behind these upper two. That's the Island Treasure. So you are going to be aiming at those. You can hit those from this flipper. You can sweep them from that flipper. And by sweep, I mean you can hit them. and then the ball just kind of keeps going around this orbit. Or you can try to get up there, shoot the river, pop up the log diverter, and then hit them with that little mini flipper. I say pop up the log diverter because there are times in the game where it does it automatically, but your action button, you actually have the ability to pop it up on demand. So if you know you want to feed that upper flipper, you're going to pop that up before you hit that center shot. Very unique area of the play field. If we keep going to the right, you have the center ramp. The center ramp is the easiest shot in the game from the right flipper. From the left, I think you can hit it. I typically don't aim for it from the left. What I'd rather do is I'd rather hit the river, let it come all the way down, and then hold the flipper up to allow the ball to ski jump over, and then hit it from the right flipper. So that's what's really cool is the way this is laid out really gives you a lot of control on how you're going to get the ball to where you need. Oh, not to mention you can post pass. You can actually post pass in this game. For Keith Elwin, that's, I think, a first. Let's go ahead and talk about the coolest ramp in the game, the biplane ramp, which the only way you're going to hit it is from this upper right flipper. But it goes up, around, does this, and then feeds down. It's actually a challenging shot. To hit that shot, it's very late on the flipper, right at the tip of the flipper. But that's how you hit the biplane ramp which you'll need in certain modes and there's a whole biplane attack mode That's associated with that ramp and then believe it or not. There's actually A shot right here. It squiggles up and around and feeds this upper area And so if you shoot early on on the right flipper You can feed that ball back to this upper left flipper so There is a mode and I will try to show it off where you actually kind of just are throwing the ball back and forth between the upper flippers. And what I mean by that is you're going to go across here and then it'll feed this and then you shoot this and it goes under the ramp and feeds it. And you can just keep doing that. And it's such an enjoyable thing to do. So I highly suggest if you're stepping up to the game for the first time, try to find those shots because if you can juggle the ball back and forth up there, it's so satisfying. There is a spinner here and there is a spinner here. So there are certain modes that are all based on switch hits. That's what you want to focus on Or the spinners when you do that remember you can hit it from the left flipper or you can go that way Then we get to the gong The gong itself by default there a little yellow insert right here that you need to pay attention for If that insert is on that means the gong is fighting back. If you hit the ball, it's a spring-loaded gong, it's going to hit that ball back towards you, and you need to be prepared for that. If that insert is off, and typically the island scene is flashing, that means the ball is going to go through the gong, back into this vertical up kick, which will then go up and then feed the right flipper. So the gong is something you can backhand it when the ball's going to go through it, but you don't want to backhand it when the gong's going to fight back, because otherwise that ball's coming screaming back down at you. Now, one of the most unique shots in the game is this kickback or punchback. It's the right orbit, but it's not an orbit. So if you hit this shot, this shot goes and it loops around and will hit a kickback target which then sends the ball back. So it's funny where if you're trying to feed the upper right flipper the right orbit is my favorite way to go. I know it's not an orbit but it basically does this. It'll feed the ball and come back down and then you can take your shot that you need to go across. If you shoot that and it rattles or there's certain modes where it won't kickback it'll actually drop into a hole which feeds the up kick vertical up kick and then it'll feed down the right side. On the premium you're going to see King Kong dancing around. He's very animated but then there's also this train mech which will lock balls so you can see right here in the middle the inserts lock one lock two multiball once you've hit down these twice that's when instead of the ball going this way with the with the center ramp it's going to go that way and lock balls so i mean i'm drawing all over the screen here i hope you're paying attention because the the ball pass in this game are insane and that's what makes it incredible and then really the last thing we already talked about the upper flipper but there's a shot under the upper flipper you don't have to hold the flipper up to hit the shot, but that's the concave. That's the cave shot. That's where your extra ball is, your mystery shot. There's a few different times where you're going to want to hit that, and that's what feeds an upticker here, which will then feed the ball down to the right. So last thing, there is a little stand-up target right there, the power-up target. It's not in the game yet, but because of its position, I'm very curious what it's going to do, but there is a little target right there, but I think that's it. I think that's the overall layout, so let's start talking about gameplay okay gameplay there are multiple skill shots multiple skill shots if you had to guess best on the light show where would the first skill shot be the first skill shot is actually just right at that area then you can actually do that skill shot the in lane is an additional skill shot and then believe it or not the out lane is a skill shot the next skill shot is is the river. If you plunge it all the way up here and it goes down the river. And then the last skill shot, which is one that I just learned about last night, is really fun. But basically you're going to plunge, try to feed this flipper, and then from this flipper go up here to hit that ramp. So five different skill shots in the game. If you hit a skill shot, you will get a Kong letter. So King Kong is the goal. The goal is to spell King Kong. Once you've spelled King Kong, that's when you battle the T-Rex, which is one of the kind of many wizard modes uh you can see that is right here t-rex defeated so there are six main objectives in the game so the climb i'm going to talk about that that's getting through all these inserts here in the middle kong multiball i will talk about the multiball same thing with the spider multiball the island scenes are all the different modes which are on the kong climb complete i talked about that getting through all that and then the biplane destroyed there's six shots that you have to do during biplane attack. So if you do all those things, that's how you get to Eighth Wonder, which is the main or the final wizard mode of the game. All right, so let me attempt my skill shot. Before I do, the climb. The climb, which is the inserts here in the middle, there are always going to be yellow climb arrows lit. So right now there's four. There's one, two, three, four. If I hit all four of those shots, that'll get me through the first hundred feet of the climb, the climbing of the building. Once I've hit all four, there'll be four more that'll light. And that's how you get to 200 feet and then 300 feet. Once you've done one level, that will light a New York event. You can see an insert over here that says New York City event. And that's kind of like a little mini mode. And then you go to the next level and then the next level. So theoretically, there's going to be one, two, three, four, five events to work through. And then you're all the way at the top. And to do all that, that's how you would do the climb complete. So that is something the yellow arrows are always on. So whether you're in a mode, a multiball, at any point, you can be chipping away at the climb. That's kind of the long burn type thing to work through during the game. So I'm going to try this skill shot here. Let's see if it works. And I way underdo it. So let's just throw it. What I wanted to do is I wanted it to go all the way up here, and then I wanted to hit that ram. Okay. I am actually going to play a little bit of pinball here because throwing around some of these shots sucks. But I hit that yellow arrow. So that's one yellow arrow done. So there should be another yellow arrow done. And let's try that stand-up. There we go. That'll be the river. The log diverter popped up. That's why that happened. And let's go right up the middle. So that was my four yellow arrows, which you should see now. I have four new yellow arrows, and I've successfully got through 100 feet. So we can just keep chipping away at that, actually, the climb. So there's my diverter. So while that's up, let's hit some of those down. Let's go right up the middle. And then these are the hard ones. So let's try the biplane ramp. I'm gonna hold the ball right at the tip of the flipper and miss it Try it a little a little higher Let's try it a little higher because throwing that ball. Let's just throw it Nope There we go five plane ramp Yeah, just a shade under a decade to all right And then the other one if we go is a higher up on the flipper. Here's the kickback shot totally missed it the other one is oh there try I'm trying oh this is I knew this was gonna be a challenge I knew it how do I get this upper flipper shut just just bear with me we're gonna get it well we're waiting that's that's the path I need to go one more one more please nope oh my hand I'm so sorry everybody I better use my strong hand I'm so sorry I thought I practiced I practice and I can't oh my goodness there we go geez believe it or not you can hit that with the flipper so there's my next so that's how I got through 200 feet and then let's do it let's go ahead and get through 300 feet one thing you are gonna see though being that I got through 200 feet my island lock is lit what the island lock is is when i get into a mode now when i start a mode it's going to bring in a multiball or it'll bring in a ball so that mode will now be a two ball mode so you know what let's go ahead and start a mode to start a mode you have to hit the gong so i'm going to hit it once and watch it kickback at me kind of scary towards the flippers and now that it's lit. I'm gonna hit the gong. I'm gonna hit the gong. I'm gonna hit the gong. Today Junior There we go And let start a mode I gonna show what I think is the best mode of the game which is this Cross the Chasm So let see if I can do this in any way But the whole point of this mode is to hit this ramp and feed that that way. So let's see if we can do it. You wanna hit the river shot. Oh yeah, this is a two-ball multiball because I, uh, brought in an island lock. So not the best mode to do during this, but I'm gonna cradle up. I'm gonna hit that upper ramp. There's one shot. Oh, almost tried to get back across. Let's feed it. Let's feed this chasm again. And, nope. Feed it. There it is. Cross the chasm. There it is. There's the three shot. See, I can hit it. I just can't throw it. See? Oh, yeah. Boom. Oh, see, this is what's amazing about this game as I drain the ball. these ball paths are insane come on come on oh I went the wrong way it's all right come on back down log diverter there it is cross the chasm there it is see oh feels so good I think I did get across oh I think I beat the mode so the modes over sweet so now that the modes over let's go ahead and let's go ahead and finish our let's go ahead and swipe these targets as I completely miss them so what I can do is I can hit here I can hit the river shot and then I can lock my or I can put up my log divider I just did that manually and then take a a few shots at the drops. So once you hit the drops twice, what you should see now is my lock is lit. I'm gonna drain one of these balls because I'm still in the mode. Okay so here I'm down, but now that lock is lit let's go ahead and shoot that. Let's just you know just shoot it. Just not miss and look like an idiot. There we go. And the ball is now locked over here. So being that I locked the ball, I now have another chance at a skill shot. So let's... Oh, I'm telling you guys, that's the best skill shot. You want to do different skill shots. The more skill shots you do, the more Kong letters you'll get. So let's actually go over here, because mystery was lit. Let's see what mystery is going to give us. Bonus X, definitely what I wanted. Yep, it's going to kick out. Let's lock another ball. There we go. So that's two balls locked. Let's try the skill shot again let's do that skill shot there we go see it gave me a Kong letter and then I want to get that bike the biplane ramp see you can ski jump over there we go there's there's a letter almost got the biplane ramp let's just throw it there we go so that is now 300 feet so being that I've done 300 feet my New York event is lit. So let's go ahead and do the New York event. There we go. New York event. So stage fright. You're gonna see a purple shot lit so you want to aim for the purple shots. This is a multiball. So shoot three center ramps. One. Get the balls. Yep. And two. Shoot one center ramp. Three. There we go. Hit right orbit to break chain. Boom. Chain is broken. So now I want to hit the river shot. Because I missed it. One. Oh, this is spins. There we go. Fifty. So I'm down to twelve, eleven. There we go. Hit right orbit to break the chain. Okay. Now I think you do drops. Complete drops two times. See how I swept them? I got three. Let me go ahead and get four. Totally miss them. So remember this is a multiball so it's kind of chaotic right now. Boom. Hit all four. And then it's going to tell me to go this way. Stage try to ward. Okay. And then left spinner. So now we got to go all the way up there. There we go. Missed it. There we go. And boom. Right orbit to break chain. very cool mode making you play all the way around and then three caves so you can hold up the left flipper I'm doing it up there there's one right orbit to break chain boom is that it no right up the middle oh I think I beat it though yeah so it started back over so basically this mode goes until you you drain so let's try and drain down to one um when you do complete modes when you complete modes that's how you get um map map pieces to the map and you can see now i have five climb arrows lit one two three four five so it gets harder to progress the next level of the climb so hopefully that explained that a little well or a little bit let's talk about i have multiball lit right up here up the middle, so let's go ahead and knock that one out. You see King Kong is holding the ball. He's going to do a big old animation here. He's going to wind up. He's going to punch this train, and we're going to be in the main New York City Kong multiball. All right, so what do we do when we're in this mode? Well, green shots are valuable, so let's hit a green shot. I'm pretty sure add a ball is at the the thong the gong so there's see the white the yellow inserts on so it's fighting back yep there's my out of all snio four balls one thing you're gonna see is light jackpot is screaming out so you actually want to hit down all four of those and when all four of those are lit now I have jackpots so do you see the red arrows now these are timed so they're gonna be timed and then it lights the super jackpot at the biplane and you can you can cash these out until you run out of time yeah if you shoot the green shot which is right up the middle as I missed it see you guys I'm trying trying to play some pinball there we go that'll give you some rewards but basically now the green shots move now the green shots over here shoot biplane shot for super jackpot it's about to time out and once it times out then I have to clear the drops again before I can hit the biplane shot so it's a cool way to build up the value but then the super jackpots only lit for a certain amount of time so you can bring that multiball into a mode you can see I now only actually have one climb letter left let me go ahead and do that there we go oh there we go so that got me through 400 feet 400 feet is an extra ball and check out this animation on the extra ball what's he doing did he eat the ball kong ate the ball no kong ate the ball all right let's talk about biplane attack because I'm uh I've hit it a bunch. Let me hit it one more time. There we go. This starts a mini move where the switches uh build the biplane ramp value but you can see the biplane ramp is lit and you have to hit this biplane ramp Come on Oh my goodness There we go Two more for Kong Letter There we go So you have to do this, I think you have to do six of them to complete the biplane attacks mode that's three four getting better five extra ball lit there we go so six yes by plane is destroyed so i've technically gotten through that mode that is not easy to do though because remember for me to take that shot i basically have to feed the ball and then hit it with the flipper and i The fact that it's like, shoot it, hit it. Okay, well, maybe it's easier than I'm showing. But we've done the main multiball. We've done it to get back into another island mode. Let me show another island mode off. So now that this is flashing, we can get into the island mode. Let's do, I already showed the chasm. I like that one a lot. Pterodactyl attack is all about hitting the stand-up targets. Stegosaurus is like a roaming shot. escape the swamp as you build it and then you take it out on the right let's talk about save and save and basically you're gonna hit a blue shot this is a good one for a multiple but you hit a blue shot and then you have to hit the gong so the more blue shots though that you hit before you hit the gong the more it's going to be worse when you hit the gong so it's just blue shots gong and then you finish it on the gong there's a hurry up at this point so it once again when you're throwing the ball around it it looks very easy but um yeah it takes a little bit of time i have spelled king ko so some of that's through completing modes most of that though well skill shots help with that and then if you look right above me there's a green bar as you play through the game and get more switch hits that green bar will go up and the more that that bar goes up um so you see the more that bar goes up eventually it'll give you another kong letter once you've spelled k-o king cove um it will that shot i i'm just i'm trying to do a tutorial and i'm distracted by how great that shot is what's going on right now is there's a river rapids mode this is a very fun mode so you want to hit that it'll feed it you just want to keep doing this keep looping that shot. Oh, man. That's four. Oh, and out. Five. Yeah, so this is a timed mode, and it's a very, very cool mode. I think there is a way to beat this mode. I don't know how many it is. Look at my green bar going up on the right. I'm spelling. I have KO in, and the ball is gone again, but not today. Okay, looks like we're starting pit multiball. So that was because I hit it a bunch. I actually happen to be starting spider multiball, which is all about switches So this is a great one to have going when you want to focus on the This so the fact the rivers open. We just keep hitting that let me see if I can beat river that would be pretty cool So once you get enough switch hits the pit will be lit and you want to hit over there And that's how you get your super jackpot that countdown is for the river how many i did a lot i did a lot of that so same thing red shots build up the value and then whenever you see that flashing you can cash it out and then what's over here we got an extra ball that's a red shot that'll help go towards the overall pit value remember i have a ball in my hand all right so we're gonna go ahead and drain out but it's the same thing it's it's all about uh hitting red shots or getting the right number of switch hits so oh i'm on the wrong one i think i thought it was all switch hits this one is no this one's all about red shots here and then it increases the the value of the jackpot as you hit so i'm gonna go ahead and drain out of that i've done kong multiball i've done the biplane attack the spider pit cleared you basically have to get through all three and all three of these are different i'm going to show you dead eyes though dead eyes is lit because i've spelled king ko this is a very unique mode where all i'm doing is plunging the ball i am trying to plunge the ball over in the left area so you it's a very fun right there there it is too little too little Alright, this is when we just start Cheating Once you've done enough The river's going to be lit up top And that's when you want to shoot one up top To cash out the jackpot So it's a timed mode And then there's the one for the river So it's actually a very fun mode The flippers are off during it But it's all about getting that short plunge exactly where you want it to be. But yeah, I'm one Kong letter away and I'm right at it with my green bar here. So I think it's lit. So for me to get, let's go ahead and hit the gong. Come on. There we go. And that should have given me, yep, that gave me my last Kong letter. so you collect it you fill up the green bar and you collect it at the gong so what i actually have lit right now is t-rex so maybe this is a little bit of spoilers for anybody that hasn't seen this now i want to bash the action button look at that you're actually like beating the t-rex and while you're doing that with one hand all the other shots are going red oh yeah this mode's all about you want to avoid slings it basically ends when you hit when your slings are hits but i think i should i think i showed you everything there obviously i did not defeat him or that would be lit um there's plenty more island scenes um i don't know what else to say uh this game's great but what i like is the decision making the fact that it's like right now what do i want to do well i see i have one climb arrow left and that would get me to 600 feet so now my new york city event is lit you can focus on working through the island modes You can focus on getting through the pit Hitting the drops up there is how you get through the main King Kong multiball, but I love the decision making or the fact that there's always stuff to do but not necessarily a Mandatory way of you got to do it this way this way this way this way this way So i'm having a ton of fun with this game I hope you guys saw just even me flipping the game the fact that all the shots lead together so well Um, it's just a blast. It's just a blast to play what I will say on the pro on the premium and le to start a mode you have to hit the gong twice uh on the pro there's going to be lit shots i don't know what color but you hit a certain number of lit shots and then hitting that area will start a mode but otherwise the games play the exact same so go find a king kong uh play it have a blast with it and um if you want to watch the live streams feel free to check those out thanks for clicking on the tutorial if i forgot anything feel free to leave it in the comments like subscribe all the things and uh yeah appreciate you clicking on the video have a good one. See ya. you

On Pro version, mode start requires hitting lit shots rather than hitting gong twice like Premium/LE

medium confidence · Joel notes: 'on the pro there's going to be lit shots i don't know what color but you hit a certain number of lit shots and then hitting that area will start a mode'

Joel Engelbreth@ 11:05 — Explains primary game objective and wizard mode progression

  • “The yellow arrows are always on. So whether you're in a mode, a multi-ball, at any point, you can be chipping away at the climb. That's kind of the long burn type thing to work through during the game.”

    Joel Engelbreth@ 12:54 — Describes Climb as persistent parallel objective mechanic

  • “I love the decision making or the fact that there's always stuff to do but not necessarily a Mandatory way of you got to do it this way this way this way this way this way”

    Joel Engelbreth@ 30:55 — Summarizes game design philosophy of player agency and multiple viable paths

  • game

    announcement: King Kong Limited Edition machine tutorial demonstrating 0.82 code state with full playfield layout, modes, and mechanics

    high · Joel explicitly presents comprehensive tutorial of released King Kong LE variant with specific code version and feature inventory

  • ?

    product_strategy: Pro/Premium/LE variants feature mechanical differentiation: LE includes spider mech, gong mechanism, and train ball lock absent from Pro; mode start mechanics differ (gong hits vs. lit shot sequence)

    high · Joel explicitly itemizes: 'the spider mech toy is not there and then this gong this physical gong mech which I'm going to talk about is not there and then the train car back here which you use to lock balls is not there' and notes Pro mode start differs

  • ?

    technology_signal: Post pass mechanic implemented on King Kong; Joel credits this as novel for Keith Elwin and uncommon in recent Stern designs

    medium · Joel states: 'For Keith Elwin, that's, I think, a first' regarding post pass functionality, suggesting mechanical innovation or design philosophy evolution