I think we're good. I think we're live. I can check real quick, but I think we are. And we will just talk amongst ourselves until people show up. I've told you myself. Oh, yeah. We're good. Oh, we're on Twitch? Good. We're on the interwebs. There is not a ton of people streaming tonight. So, yeah, we'll see what happens. But, yeah, Colorado Pinball and Warlock. He's a funny dude. Wild Dog Arcades. Shroud has everybody. The new pinball streamer, Shroud. Shroud is streaming right now? There's 146,000 people watching him right now. Play what? Not pinball. Not pinball? The new world. I don't know what it is. Good on that, dude. Oh, great. I was like, oh, we have somebody in chat. So you see there's chat now on the bottom of the screen. Okay, perfect. Yeah, I think this should be good. we'll let a few people follow here and see what happens but no let's how much would a guy like that would Shroud make Travis if he's getting 120,000 is he even is it by by like subscriber is it by subscriber so if he's got like a million subscribers they average it type of thing per stream or how do they work it so here's how it works like I'll just go ahead and just say my contract because I don't think anybody's going to care nowadays in 2021. But mine calls for a straight 50% split. So when I was a partner, or I still am, but when I was streaming, I just got 50% of each sub. But then I got a certain percentage of ads and revenue and stuff like that. I think it's a little bit higher than what Affiliate gets. Mine is I get 50%. Well, so if a sub costs somebody $5, then I get $2.50. I mean, so it's 50%. I assumed the bigger you got, the more you were able to pull. Like, I want 60% or 70% because I'm bringing people to your platform, that kind of thing. He's probably legit. He doesn't get a percentage. He probably just gets a flat salary. I think he signed a contract. Oh, yeah. Salary would be pretty crazy. amount of hours per week and yeah it's a whole thing yeah well we got some viewers so uh hello hello to anybody that's watching uh we're trying something new tonight coz brian what up man uh brian cos yeah we uh so i'm probably going to explain this a few times tonight but uh my dude cos coming in with the bits buddy every time every time he comes in with those appreciate you man um my basement i am currently in the stage of drywall so my basement is kind of a train wreck right now and all my electrical outlets are out so it's like well i still want to stream i still want to do something and this idea came up and uh luckily these two guys uh hopped on board so yeah we're just going to be chatting pinball tonight we're going to be talking about a few things um we have a few topics but uh you know brian if or anybody watched if anybody else has anything howdy big text how you doing buddy um yeah if there's anything you guys want to talk about, we'll dive in. We'll have a good look here. But, yeah, I would say let's wait just one or two more minutes, and I think we'll just, I don't know, we can start. What do you guys want to start with? You want to start with Ultraman or Queen? I'm going to start with the drywall right now, because it looks like stern banners to me. Well, yeah. This wall I have yet to drywall, so, you know, it's got that nice concrete with that metal stud. Ooh, buddy, buddy. That's one of the secret sauce behind this theme. The secret sauce, yeah. This is a high-end operation. Let me tell you. Big Tex, I know you got that dead pool. He likes that game. Oh, Joel, this will make you cry. So I was talking to somebody yesterday. Yeah. And they have a Mandalorian Premium, right? Yeah. They played it 50 plays, and they're ready to get rid of it. Like, they're just done. 5-0. Yeah, 50. They're just done. Wow. And they know it's not the game for them. They're brand new into pinball, but they just don't like it at all. Okay. Right? Yeah. and so it's a husband and wife real nice folks like i i know him from around the metro area and they he put it up and somebody offered a trade a straight up trade deadpool premium for mandalorian premium oh wow and he had he had to turn it down though because his wife didn't want it that sucks big text yeah big text sold his oh wow i sold my deadpool for a premium and i'm still waiting. Two-tort Tim Lee. How you doing, buddy? Trying something new tonight, man. It was one of those awkward moments where I wanted to be like, no, but then I didn't want to make her feel bad. I had to hold it in. You know League of Their Own when Tom Hanks is like doing this? Hey, this dude knows you. Brian Leisure. What's up, guys? Hey, Travis. Brian from Tulsa. Hey, what's up? What up, what up? Thank you. I appreciate it. Yeah, games on pin side with 10, I get that. Like, any time I see a game that's less than 50, to be honest, I mean, almost every game that Zach has let me borrow, the first 20 games I put on them, I hate every one of them. I hate every one of them because you're bricking shots. You're still trying to understand. I mean, Travis doesn't brick shots. But it's like, yeah, to me. I'm like, this game shoots terribly. And then you slow it. Like, Craig, to be honest, when you opened your Avengers, And were you just head over heels in love the first ten games, or were you questioning your decisions in those first ten games? Well, I remember thinking, this thing is fucking hard. I remember thinking, oh, oh, I'm, like, in over my head, because I was, like, bricking everything. I was like, oh, God. You know, but you're right. You settled. I remember the first night. So my brother and I played probably about three hours straight, and the last thing he said to me before he left, he goes, you're never going to finish that game, ever. he said have fun you're never going to finish that game yeah yeah but i think early on early on it's it's hard like a lot of these games are pretty hard tim you're saying you're trying to trade your deadpool i get it i mean selling games trading games uh how many plays oh god it looks like brian brian's been wanting to get a deadpool back so i think uh i think we're working some magic here let's uh let's get that trade now to be fair at one point though greg wasn't you that you accidentally put the wrong code on for a little while. Yeah, the pro code, right? Yeah. We've all been there. It's happened. I was even chatting with Raymond Davidson while he was on stream. I'm like, I think there's a problem with his new code. And I love it. Raymond's playing a game, destroying a game, and somehow was able to fix Craig's problem. Saul Hudson is still getting commissioned. Yeah, yes, I do. Honestly, I don't play my games enough. That's one reason why I put them on. Yeah, Brian, I get you. I get you for sure. Now, Joel, aren't you waiting for a Deadpool premium, or did you decide to go with a premium? I am. So, yeah, I actually got a really cool situation there that Zach Minney, he was able to get one in on trade. And so I'm actually – I have a deal worked out. There's a dude in Evansville, Flawless Creations. He's a powder-coating guy, and so he's really gotten really into pinball. And so he's actually routing games. So it's a – he's actually going to powder coat the Deadpool premium. He's buying my Deadpool, and then I'm paying Zach the extra cash. So it's like a weird three-way. We've got a love triangle going, but it's coming. It's coming. That's amazing. I'm pretty pumped. All right. Uh-oh, Zach is here. Yeah, I just TCD'd that punk. Are you ready, Joel? Yeah. We've got to talk about the newest pinball machine that's out. Oh, Saul, we're diving in right here, right now. So let's talk. I'm ready to dive. Are you ready to dive? Yeah, let's do it. Let's do it. Hey, guys, check this out. I know it's not some competition. Yeah, check this. I'm proud of this. Look at this. Ooh, look at that. Look at that sexy change, huh? Yeah, somebody learned how to run OBS. All right, Queen, here we go. So we're going to dive into this together, okay? We're going to dive into this together. So obviously, thank you, Pinball News. Thank you, Pinball News. I'm actually quite surprised. There's a lot of pictures here. So it looks like some, this is some store, some shop somewhere. I don't know. But what is funny is right, and there's some really good, there's a really good play field picture, which we'll pull up. But this, I love this. Demo machine. Gameplay is disabled. So it's like, don't touch it. Don't touch it. Just look at it. But, yeah, let's look at some of these pictures together. Let's look at some of these pictures. I mean, there's the side art, right? Yeah. I apologize for giving a zombie yeti shit about Godzilla. Yeah. It's not bad. It's just... That's bad, Joel. It just is what it is. You can't fence the ones. It's so bad. Yep. Still looks better in Led Zeppelin. saw, wait, I saw a picture of a girl playing the Queenpin yesterday. I think she was trying to figure out how to hit start and that doesn't work that way. But I mean, does that get any better? Does that help? No. I don't know. Orange and yellows. Now, you know, look, 10 or 15 years ago, that might have cut it maybe, you know, 10 or 15 years ago. Maybe, yeah. Hey, Jedi, Tommy, thank you, buddy. Thank you for that For that sub, man. 13 months in a row, man. Thank you, buddy. Thanks a bunch. I mean, here's all you need to know about Queen, right? About this pinball machine when it comes to art. Yeah. If we're on the same page, Joel, scroll down until you see Freddie Mercury. Well, is this a thing? Is this graphic a thing? Do I not know my lore here of Queen? Like, what is this thing? Anybody? It looks like a start button. Maybe this was the winner of an art contest in a local kindergarten. I don't know. I just, this graphic, I don't know. I don't know. Maybe it was Deep Roots' original logo. I don't know. Oh, wow. Kaz thinks it's fine. It's fine. I don't, okay. This isn't, oh, well. Yeah. No, that's bad. Is that distorted, though? Is it? But it's not. That cheek is interesting. He got stung by a bee before the concert. Yeah. I don't play the sides of the machine. It usually gets squeezed between. I get it. I understand. We're not going to completely rule out this game, right? We're going to get to the play field, but I'm just. I am. Noel's not, but I am too, so it's two out of three. Tommy, Hypercoaster Buddy, sup? Letting Riff Raff show their face. Yeah, yeah. So for everybody that's here, I was just saying earlier, Normally I stream on Wednesdays, but my basement, I'm in the drywall stage, so I had to take all my outlets out, and the idea of streaming tonight was going to be rough. So we're trying this, and we're seeing what happens here. Hypercoaster Tommy, thank you for that reset, buddy. Thanks a bunch. Little fireside pinball chat. What up? Bob, how you doing, man? Yeah, it is a veiny fist. I know Shredder on the premium back class, he's got a veiny bicep, but not as veiny as that fist. All right, let's take a look at the play field, maybe, because I don't think we're going to see any redeeming qualities. You don't like that art? 24 is my favorite start package. No, I don't. Check out that lock, though, guys. If you're just wondering what the lock looked like, we got a picture. So I don't know why there was a need for that, but we have one. There is my favorite Stern art package changed my mind. cause if I was a moderator I would no cause no it was a fun game though can I zoom there is a way to zoom on a PC what is it there's a keystroke for that zoom button there's no zoom button on my PC there is get in there Joel this is quality content guys alright alt F4 no I know it's Not that. Travis the... Stream done. Control and the plus button? Yeah, that's like illustrator and stuff. Hey! Okay, here we go. Oh, it's because I'm full screen. There you go. It's because I'm full screen. I do love drop targets, yes. All right, so we're going to look through this here. So let's start at the bottom. Let's start at the bottom. Hey, there's two flippers here at the bottom, guys. Still a clip out there with me falling for that. All that four, yeah. What do we have here? Live forever. In lane, out lane. The plunge looks like it just goes straight. Where's this going? I'm assuming they want you to short plunge over here and hit these targets. That would be my guess. Kind of looks like Congo where you got to hit the drop targets for skill shot. Maybe. The piano keys there. Yeah. I don't know. Again, it might go to that first drop target. Okay. So look on this right side here because I was going to go right. Look. This is a massive gap. massive, and there's one drop target right here, and it goes back here and hits a stand-up. Yep. Fine design right there. Yep. So you're going to hit that drop target down, and it's just going to bang that stand-up and come back. Maybe it's one of those things like on Ultraman, where the drop target comes up and holds the ball. That flow, bro. Yeah. Travis, can you sneak a ball to the right of the drop? Yeah. Oh, like in this little gap over here between the drop target? I don't know. I'm just surprised. That is a large opening for that shot. Yeah, I don't get that shot. All right. Is there a magnet behind there maybe, or is that just the artwork? It looks like artwork. It's Queen. Q-U-E-E-N. It says Queen. Yeah, more inserts. Okay, so right is an orbit. That's definitely an orbit. and it looks like we have a spinner right there on the left orbit. This hole, this little hole right here is actually kind of neat. We'll get down to that. Left ramp looks like it goes, or center ramp more, it actually loops back here to the left. Now, what splits this? I don't know. Maybe it'll say it down below. It's got to be a diverter, right? Yeah. Gravity. And then we have another, I don't know what this is. This is either a ramp. We'll see. There's a drop target for you. So there's a way to get to this upper play field. So let's keep looking here. Ooh, look at all these hands, you know. Got those inner art blades, huh? Wow. Should have went with the Borg double drop. Yeah, yep. Could trap a ball and maybe releasing it could go straight down the middle. Yeah, on that right side, yeah. Okay. All right, so inner art blades comes fitted with an arm. Has three flippers, two in the usable position, and third on the guitar-shaped mini play field. For the record, Joel, did we say who the designer of this play field is? No. Did it say it? It's Barry Osler. Oh. Did it say it here? Wow. I doubt. Do you think it says it up here at the top? I don't know. Look around. That's what I thought I heard. Does anybody? If anybody's wondering, just pinballnews.com. Here. Here we go. If anybody wants to look ahead, and this game slaps. You guys think this is one? This is going, yeah, scroll up. Okay, Brian, leave it. Thank you. There it is. The game was designed by Dave Sanders and Barry Osler as a wide body. Oh, it's a wide body. I didn't even notice that. Dave Sanders, Brian. Yes, this is Highway Pinball's next thing. So, right? Well, it was, and now it's with Pinball Brothers. So, Pinball Brothers is over, yeah. Okay. So, Barry Osler. All right. What is Barry Osler's best game, Travis? in your opinion? Not clean. So the theme looks like the Wembley Stadium on the Cab and inside art is an audience and a stage. Good point. Dalton, Andy. How you doing, buddy? Andy Dalton, man. Do a tap pass. Hey, Travis, have you ever lost to him? Andy Dalton. Yes, probably. Are you saying Andy Dalton? Not Andy. It's not Andy. What's his name? What's his first name? Dalton. But what's his last name? I remember his name. So his last name is Ely, but everybody pronounces it Eli. Oh, I don't know. I'm sorry, Dalton. I'm very sorry. I don't know why I was thinking. Yeah. Man, Queen looks awesome. Looks better in Led Zeppelin at Halloween. Yeah, it's not terrible. LOL, sorry, Dalton. My bad, man. I'll do you. Zach loves his Queen. Let me guess, Zach, you're selling this? apron what's up with this apron what are the lasers they carried the art into the apron but there's nothing there it just looks flat there's nowhere to put pricing there's nowhere to put instructions there's clearly no insider connected I didn't say I love the machine but I love the band ah Highway's version was a wide body but Pinball Brothers changed it to standard interesting Yeah, it doesn't look like a white body. Is that a hole? Yeah, good point. Right here. Look at this thing right here. That is a straight-up hole in the play field. Maybe the hole at the top is connected to the hole at the bottom. I mean, it's not – it's like big enough for like a post, but obviously – why would you want a post there? No pin bar. Yeah. I don't know. That's where you put your cigarette butts. Thank you, Saul. where's the hole bar yeah uh interesting interesting uh let's see if they dive in here on what that hole is for i doubt it but um uh so this is a really interesting uh there's more of that hole yeah oh yeah no right here the break free kickback uses an up post to stop the ball but this post hasn't been installed on this prototype machine both lanes use inductive switches rather than mechanic rollover switches. Interesting. Yeah. They're trying something different. They are. But look at this. I'm used to, like, don't you think the ball could come out here on the right side? Like, it's just going to come down and hit this stop. No, I don't think it would. You don't think that ball is going to, could possibly go one way or the other? I mean, it could. I'm not saying it wouldn't, but. Joel, show the inner arc blades again. It seriously reminds me of Family Guy. I mean, it's very cartoony, and it's a lot of hands. It's a lot of fingers, actually. Like, there's a lot more hands than there is arms. It's weird. Like, this is a thumb right next to an entire arm. I don't know what I'm looking at. You know? The largest thumb. It's like perspective, right? It's like that, right? Is that what we're doing here? Yep, yep, there it is right there. It's in the chat. Dalton has the perfect note for that. Dalton's got it. Thumb will haunt your nightmares tonight. That one thumb. Oh, boy. Okay, Kerry makes a good point here. He says the song Don't Stop Me Now isn't in it. Don't understand. What songs are in this? I don't know. You think I haven't read any of this. This is a hot take, right? We're all looking at this together. Well, you're the host. I think that's what made I prepared for this, right? It has some great songs in it. Okay, we'll get to those. So, piano drops. So, it looks like there are four drop targets here, and then there are three targets behind it. So, that's interesting. So, you'll hit those drops down, and then there's three targets. So, it's kind of like Mustang, then. You just hit down the drop targets, and it has stand-up targets behind it. Yeah. Kerry Hardy, not to mention. Kerry Hardy, how you doing, buddy? Watched your Johnny Mnemonic video today. I am locked in on that. Not to mention they have live versions. Way to fangirl in the middle of our show. Good. He makes good content, okay? Yeah. If you made good content, I would fangirl. But, you know. True. Kerry is probably one of the best in all YouTubers. Kerry, the only thing I felt bad was he has his play field up and he's like unscrewing things. And he's pushing and the play field just keeps turning towards him. And I know you just unveiled like some fancy play field thing. So hopefully that fixes your issue. but I felt free in that pain. So, yes, that was before I got the new one. Exactly, yeah, yeah. So four drops, three behind. That makes sense. How do you know it's not live in addition to studio? What? I don't know what there's. Oh, not to mention there are the live versions I would prefer remasters. Oh, you're talking about the actual audio. Okay, so here's this ramp thing. So this is what I was saying with this hole. This is kind of cool. This is like a metal flap. So it looks like the ball goes in this hole, and then gets shot up. It actually gets shot up through this because there's this metal bracket right here to stop it. So it gets shot up and then carries and goes down the ramp. So it's like a, oh, so that means. Like Hot Wheels. It's just like Hot Wheels, basically. It's like a buck without it going around the ramp, you know. It goes straight up through the ramp. So. I could see that being interesting. It could. I mean, is there any way, I'm assuming it's spring steel, but is there any way that steel would essentially get bent up? Like Lebowski? Dalton, does Lebowski have something like that? I feel like there's a very not-safe-for-work picture. Oh, yeah, there is. The bicycle. Yeah, we'll get to it. We'll get to that. It's right here. Yeah, good luck. We're going to be off Twitch. Yeah, because of art. We're going to be off subs now. Oh, good. We got rollovers. if you guys were wondering. Oh, yeah, this girl has her bra off. They really went all out with the art here. Like Lebowski. Yeah. All right, so what are we? Left rollover lanes and pop bumpers. Ball exits the left rollover lanes. Okay, yeah, it's this bicycle right here is what Travis is talking about. Next, the left orbit. So is that a metal flap? It is a metal flap. I mean, it's a cool concept. I hope it works well. Like, it would be unique, right? How exactly is that supposed to work in theory? This is metal. This is a thin metal piece. The ball is going to push that metal up, and then it's going to spring back down, and this ball is going to hit this top metal bracket, and it's going to hit that and then trickle down the ramp, right? And return to the right flipper and amaze you. Amaze you. Is this thing coming out next year when Stern Pros are 15K? I don't know. Does it say pricing in this? Hey, it's advertising Godzilla over here. I don't think. Is this game even supposed to be an in-production game, or is it just a one-off? Oh, there's a drop here. No, I think this is legit. When the drop is down, the ball enters the saucer. It is kicked up through the flap into the water form above, like the spider hole kicks the ball into the bony beast ramp in Scared Stiff. Spider hole. Yeah, Dalton's all over it. Yeah, yeah. See, Dalton knows his stuff. Dalton knows. I should have. No. Dalton, what are you doing next time I do this? He has a better accent than I have, so yeah. Yeah. All right. I mean, it's a cool concept. Yeah, here's that bicycle pic that Travis is a fan of. Hilarious. Yeah. What I don't understand is the LED, the cutout is an arrow. Do you see this? This inserts this way, but yet the picture, I don't quite get it. Whoa. We don't care about the picture. We don't care about the insert. The insert? these inserts but this is the thing like this is an arrow insert and they just printed straight over it same with this big square insert straight over it doesn't even try to get the uh wow yeah yeah gamer chris plus pinball thank you for the follow appreciate that um it's just crack oh yeah it's just crack it's just crack guys we're all right yeah see i told you monica it's just crap dakota mike how you doing buddy human shaped inserts are a bit pricey joe i true Which are true. What do we got? To the right, up kicker. Okay, here we go. So either side of the land. We've got a lady down there. Stand up tart. You know, that one? That lady. I don't know. To the right, up kicker is the center ramp. All right, we're at the center ramp now. The Wimbley Lock. The ramp represents Freddie Mercury. Have any microphone artwork? So it goes up here. So this, we talked about that. That center ramp is going to go back to the left. Around the Wembley Stadium. But there's magnets here. That's what it's saying. There's a three-ball lock device that's used to start Wembley multiball. This device wasn't fitted to this prototype game, but the option switches for lock ball are visible. So something back here is grabbing the ball for three multiple. That's a fat bottom girl. Well done, Big Tex. Well done. that's a college yeah cancel my Godzilla and got one of these on order yeah oh boy ah Cosmic Kart Racing oh I see what you mean yeah so it's yeah so it goes back and interesting okay so finally once ball exits the lock on the way to the left end line the diverter arm can articulate and send them to the other wire form oh so there is a diverter right here so the diverter could yeah you're either going down to the left or to the right What? I wasn't lying to you earlier. I told you there was a diverter. Yeah, you're making stuff up. I know. All right, Greg, what do you think so far? Is this making you happy as a pinball fan, or is this making you sad? Are you just like, what the hell is this doing on my screen? I mean, what do you think? So I do like that guitar upper play field. It looks cool-ish, right? Although, in reality, when that ball comes in there. Okay. Here's the upper plate field. The upper plate field is kind of interesting to me because it looks like you have a captive ball. Yeah. Or whatever you want to call it. Yeah, right here in the back. Yeah, yeah. So, if you, this is all wire form? So, there's nothing over here? Is this where the ball comes up? I think this is where the ball comes up. But then you have a captive ball here. But then this over here looks like you can shoot, and it goes somewhere. I'm assuming it will tell us. And then you have three stand-up targets. Yeah, I'm not really a fan of the stand-up targets. I don't know. It looks like this could have had some potential. I like the idea of a captive ball, but then it kind of falls apart pretty quick. I don't know why people are hating this game. It's more packed and looks more fun than the majority of modern pens. Yeah, go ahead. Let's hear your opinion there, Craig. Well, so here's my opinion about this. It's not a disaster. However, to me, what it's starting to come down to in this hobby, it's coming down to price now. So if they bring this game out and go, hey, guys, here's our latest thing. We've got the Queen license, and you can get your Queen, one version only Queen edition pinball machine, $11,500. Come and get them. You know, like, no. If this game was $5,000, I'd be like, okay. Saul said $7,500. Does that actually say it somewhere? Is that right? $7,500? Dalton, you're right, by the way. Led Zeppelin's better than Guns N' Roses. Yeah. Sorry, Craig. No, I'm staying. It would be a good price cut. Yeah. And a lot of it does come down to the gameplay and the code on this thing. But, you know, the hobby is getting to the point now, in my opinion, where we've got a leader in this hobby who is outpacing everybody times four. They're going to release four games this year. That's four times as many games as anybody has released. and, you know, they really should be leading the market in terms of price, and everybody's following suit, thinking that, oh, if we get a pinball machine now, we can now charge $10,500, $11,500 for our game, too. My whole thing is no, because, you know, Stern, to me, is the leader by far. You know when you're going to get your game. You can depend on the quality of the game. They've got the best designers in the hobby. They've got the best themes. you know it's i'm not just i'm not trying to say you know more pinball isn't good pinball but they we can't all have every pinball machine costing eleven thousand dollars when they can't get to that level of quality and you know manufacturing is sort of my thought thought on that, you know? Zach, if you're... What's a... Because this is Pinball Brothers, right? So Pinball Brothers is... Pinball Brothers is making what? Pinball Brothers is making... Pinball Brothers... Dutch is making... Pinball Brothers is making Alien, right? So how much is Alien? Is this going to be comparable? because my initial impression here is the art, meh, but there's mechs here. This is not stripped down. There's some cool stuff here that I want to see. I will die with my boots on and even say Stranger Things is better than GNR. Dude, Stranger Things is legit. The Sinball Brothers said a word about this. Worst reveal ever. This literally popped up in my Facebook feed a little bit ago. Gary, thank you for the call. the machine kind of gives me feelings of like Dirty Harry or something like that. And that is a Barry Osler game. I'm not saying it's exactly like it, but it kind of reminds me of it in a way. So maybe, I don't know, maybe this design is kind of like mid-90s type design, and maybe that's something that pinball needs right now. Yeah. Kerry, buddy, thank you for the sub, man. Appreciate that. Appreciate the support there. I like this. Ayo, have you guys seen the live Wembley, like, have you actually seen the live Wembley concert of Queen? Because he does this, like, vocal warm-up. Ayo. Hey. Well, watch it. It's on YouTube. But the fact that that's included, Ayo, I think that's kind of cool. Monica, Travis, your wife, says, hello, gorgeous, which I'm assuming is probably referred to either me or Craig. That would be my guess. He's probably watching a Keith Elwin video. Yeah. There we go. Let's help her out real quick. Yeah, that's Live Aid. You're right. It is Live Aid. Yeah, Live Aid. There you go, Monica. Let me help you out here. Is she watching? Is that all right, Travis? He just shakes his head. I like Kevin Smith is one of your other options you could go with, too. With Keith Elwin? Are you typing Keith Elwin, Kevin Smith pops up? Yeah. All right. We'll hop back here when Keith has a beard. Yeah, I appreciate it, Kerry. I'm glad you're seeing that. Hey, I've got a little bit. It's coming? A little bit. Yeah. It'll be here 2022. What was that, Keith? Grow it longer? Got it. Okay, just checking with Keith real quick. All right, let's keep going then. So, okay, so apparently this is the shot that p ops it up, right? the lane feeds upper the lane feeds under and feeds what is probably the game main toy the red special upper guitar Probably the game main toy What would be competing with that Just wondering Yeah. I don't know. It's kind of weird when I look at this. There seems to be mechs, I guess, in the target. You see Zach's answer? The big finger. The big finger is the main toy. Or the thumb. Yeah, it's the thumb. Yeah, yeah, yeah. Nice beard. Travis, Alice High School. Okay, here we go. I love how everybody's ganging up on Travis and Craig doesn't have a beard either. 30 seconds. Let's go ahead. Give your best on the beard. Let's just get this out of the way. Everybody get out of the system. No, really, all that matters is what Monica says, right? Monica, you got me solid insults. You're drunk, Uncle Dalton. Wait, let's just check in real quick. Step up your game there, Travis. Step up your beard game. Okay, thank you, Keith. Um, Monica, invest in a Sharpie. Oh man. No beard. But that lighting, Carrie knows what I'm talking. Yeah. Okay. Zach, we were given, we were given Travis a little love earlier. We're like, Craig's got his lighting on full blast. I got a little lighting going. And then Travis got that. I've had to hide all the light in my face. Yeah. That mood lighting going with the Boca in the back. Hmm. Hey, I got to get ready for the, what is it, my farmers only profile. There you go. I think that's what Kerry Hardy said. Man, oh boy. All right, so let's keep going. So the red special guitar, what's it saying up here? The ball arrives on the upper play field via an up kicker, then sends it into the play field on the right side. This feeds the upper play field's full-size flipper. Full-size flipper, all right. So, I mean, hey, Mando, right? Mando had two flippers and six targets. This has one flipper, three targets, a captive ball, you know? It does move, though, right? Travis would look like Edward Norton with a beard. Maybe. I don't know. I mean, this is what the Edward Norton beard. So what do you think that game's worth? What, in 2021 or in reality? He just has a goatee. Is this what Travis looks like? Yeah, in reality, because, look, if I'm a prospective pinball buyer, right, which I am, and I look at a game, and then I look at the other options around that game, you know, if you're a diehard Queen fan and it's got to be Queen or nothing, then I guess you pay what you're going to pay. But short of that, short of that... Well, okay, maybe the question is, if this came out at $6,500, they'd sell a ton, right? Fine. I don't have a problem with that price. I think that's the closest competition, comparing it to Hot Wheels. Hey, just real quick, Travis, will you look straight at your camera and tilt your head just slightly? Just. Hey, I hate all of you. I wasn't close. I'm not even close. Somebody suggested it. We had to check it. That's all. A little bit. Okay, Dakota Mike, thanks. Travis is ranked 61st in the world right now, so his lack of beard is irrelevant. I mean, true. Beard and, I mean, like Raymond Davidson doesn't have much of a beard, right? Look at the post in the middle of the upper play field. Odd spot. Which post? This thing? Or that thing? So it feeds here. I just don't understand what's going on here. Maybe if I scroll down more it'll tell me. Oh, and the whammy bar. Oh, you're right. There's a post right here. dead center of this play field. Why would that be there? So that's probably a ball guide right there next to it then. Oh, that's what it is. I see it now. Yeah, but it's wide open over here. So the ball rolls down this way. So then what happens? Is that just to help ricochet it that way? Well, go to 11 o'clock on that guitar. Yeah, where it can go off, yeah. Now, does that go up? I don't – well, let's roll down. And come back? Okay, so here's your ball. Yeah, look at that. So the ball comes in here. It loops? Comes in here. Yeah. It loops? Upper play field can be shot, can shoot three illuminated stand-ups, which will light lock, an exit lane, which leads to the three-ball lock below the guitar or cap the ball. Okay. So this right – so you hit these, and then it goes back here? yeah there's a scoop look at the scoop right there yeah that's what i was looking at where does that go to so what happens if you hit this scoop early to the exit to the lock is the right of the late radio gaga model the captive ball and its ball guys were not properly installed on this prototype but there's quite some distance between the newton ball and the captive ball target yeah right there okay so this is very I don't know I honestly don't know where that goes 180 scoop to feed upper I guess I thought it was over here I thought this buck is the thing that feeds the upper flipper it's on the right side well I literally couldn't grow a beard until I'm 35 so you know how old are you Travis let's talk queen i don't know i mean you know we're not going to stop the chat i think keith elwyn is the keith elwyn of pinball designers uh i agree i think you're right on that yep yep all right thank you uh is that where the ball comes up to the back panel it says the back panel the lock exit and kept the ball this is a lock exit but what i don't understand is there's nothing blocking it. So if you hit something back into it, does it just spit it back out? The ball can also exit the upper play field just below the flipper. Oh, apparently it's done with it. Is anybody else actually reading this and going to tell me the right way what's going on? You just read it. It feeds a lock under the guitar. Yeah, but what if you lock it too early? Is that a thing? How drunk are you right now? Don't question the bolster geometry. He is the Keith Elwin of pinball designers. Okay, so real talk. So pricing on this. If this was around Hot Wheels pricing, which I think currently MSRP is $63.99, I think, and they go up $100, I think that this could be a possible buy at $63.99. If the code isn't garbage, I mean, what I'm seeing, there is a lot of stuff that looks fun to shoot. I don't doubt that. I don't know, geometry-wise, this looks fun to shoot, in my opinion. It's not like a super flowy, like, okay, like Godzilla, right? The Godzilla reveal. I want to shoot everything in that game. You can't compare. You can't compare anything. Yeah, but Balser's the Keith Elwin of designers. This is like comparing the sixth man on an NBA team to LeBron James. We've got to have some reviews. This is my point. And yet all the pinball companies are trying to price themselves. like their LeBron James, right? And I'm saying, just because you make a pinball machine of any kind doesn't mean you get to charge the big Kwan, you know? Is there a topper? I don't think so. It doesn't break down like, yeah. There's no nut right here on this threaded post, so garbage. The no-nut screw revealed. Directly below the guitar upper play field is the right ramp lane, which feeds the ball into the center ramp, and you can be stopped by a magnet and dropped in the pop-up version? So Zach had said that the Alien was $8,000 for the standard and $11,000 for the LE. What if they priced this game at $8,000? What do you think? I mean, unfortunately, I think if they do mass-produce this, they would probably have to be around there, and I think because of that they would struggle to move units at that price. $8,000? You'd get the Queen fans to buy early on, but then what do you do afterward? Do they sell 100? Do you really think it will compete with Hot Wheels? I'd expect them to charge 1K more or that. I mean, I don't think the price will compete with American pinball prices, no, but I was saying that would be the sweet spot for it. But, unfortunately, the only way to drive prices down like that is if you have a lot of volume going out. And, I mean, I don't know, I don't think Pinball Brothers, their manufacturing, could support that at this point in time. This is a right ramp. So that's how you get to the upper play field. The drumsticks is a right ramp. So there are two ramps. Dalton, you only said one. Hey, Dalton, by the way, thank you for the bits, buddy. Queen is big enough that it will sell better than Hot Wheels. Ooh. That's a hot take. I actually would agree with that. I would agree with that. if this went into production and they actually were able to make a lot of games, I think it would sell more than Hot Wheels. Yes. This is the Queen lane. Yeah. So it's just a stand-up target and a drop target. The lane is also blocked by a drop target, which is used to collect a jackpot after making combo shots. At the end of the lane is a stand-up target, which adds... That's how you spell Queen. I will say, though, that right-hand side, with just the target and spelling queen i not a fan of that looks kind of boring i'm not gonna lie the right target what is we got apart from the band members yeah this is not i mean somebody really went to town taking photos here and writing this up uh what do we have so you have four band members whoa flipping out whoa thousand bits buddy very enjoyable stream we need more of this in stream form nice to the john dillman hey zach appreciate buddy thanks a ton man appreciate that Sacks the best. Hey, Joel. Yeah, Craig, you'll get your cut. Travis, no. Sacks the best. Yeah, yeah. No, no. That's none of my business. That concludes our first look at this prototype. What a way to end that. So, Pinball Brothers, though, I mean, realistically, though, is there, do you think there's, like, let's say they say $8,000. Do you think there would be hesitation with people jumping on this because it's Pinball Brothers? and no. If they're Queen fans, no. They're doing it. Yeah. Oh, yeah. If you're, I mean, you got to remember, too, there's a lot of people out there that are one-off buyers for Penthouse, more than what we realize. So if they see that one theme, they don't necessarily care about design. They don't care about code. They don't care about anything other than it happens to be that one thing that they collect. And Queen is huge. I mean, especially over in England. So I would have to think that it would sell decent. Oh, good. That's a good point. I didn't even think about the overseas sales, right? The overseas sales. Yeah, the four places in America that place pinball, Joel. That's true. Yeah. Okay, so 14 live songs, right? So thumbs up or thumbs down from the chat on this. Let's just split the difference at $8,000, right? $8,000. That's cheaper than a Stern premium. Cheaper than a Stern Premium, yes. Would that be a more expensive than an Oktoberfest? Pros have bumped to next week, part shorter. Oh, he's talking about Mando. I streamed Adam's Family and discovered Adam's Family was one of two games in the 90s. You know, this game kind of reminds me a little bit, like when I look at that back glass and everything, you know, LCD aside, I don't know, those circles at the bottom there almost remind me of the Gottlieb. Oh, on the back class? Yeah. There's some good songs on here, though, by the way. Killer Queen, We Are the Champions. I mean, what hit are they missing? What hit are they missing? Fat Bottom Girls. Fat Bottom Girls? I love this dream. If that song's not playing, GTFO. Fat Bottom Girls is the goal. Okay, Fat Bottom Girls and Don't Stop Me Now. Don't Stop Me Now would be a great song to kick on when you drain, right? Or if you get a kickback, like if you ball save, just start Don't Stop Me Now. Yeah. Those are good. Okay, so which song do we kick off in? Hammer to Fall. I don't know that song. Then again, I'm not a huge Queens fan, right? Cause. The band name, right? So, yeah. What will spill more, Queen or Spinal Tap? Queen. Oh, gosh. Queen. Final Tap will sell three, and one of them is probably to the owner. There's no way. Didn't Jeff Teolis say he was a huge Final Tap fan and he's considering? Radio Gaga is actually a really great song. That's what I mean. The other one is Jeff Teolis. And Jeff Teolis. Yeah, Zach called him out, too. Yeah. Okay. So, oh, whoa, whoa, whoa. There's an action button. Is this like an accidental reveal, or was this a purposeful thing on the part of the pinball? There is a massive action button. That's the biggest Teolis button I've ever seen in my life. It's a massive action button. Right there on that lockbox. And the launch, there's no plunger. So the launch button is tiny, but the action, I bet you launched the ball with that action button. Who really is Jeff Teolis? Great question. That's a Sega launch button. That's freaking huge Brian May is playing Harlan Goldschreier's pinball in the beginning of the Queen's music video for One Vision Alright, okay, so overall overall takes They actually do have a video at the bottom that says here's a short video of the game and it's a track mode but it contains Queen music so there's a chance it could be taken down so up to you Joel I'll mute it, how about that Yeah, good idea. Play it to where nobody can hear it. We're all in this together, huh? Hey, I will. Thank you for the sub. Appreciate it. Thank you. Thank you for the support. I mean, just, yeah, rah, rah, just sing it along. I mean, it's live video. Okay, I don't know. I don't think I have it set up where desktop audio will actually carry through, so I definitely didn't do that. Great talk. Love it. Okay, he's singing. He's singing. Yeah, yeah, yeah. It's an in-depth live video, so that's something, right? It is. But when is this going on? Like, okay, obviously this is a demo, right? So if you were... It's in the track. Oh, a track one, I was going to say, because obviously there's no score. There's nothing showing right now. Joel, sing it for us. I don't know what song we're singing here. Let me... I mean, my rendition would be so close that I'd probably still get... they're on to something if seriously in their track mode it plays a full song live on the LCD screen. That would actually be pretty cool. Or a full concert. Right? Like you don't watch just one song. I'm not going to stand in front of the pinball machine and watch a full concert but I'll watch one song. One of the pics has no action button so that was a flyer. You should do it like live footage but remastered audio. Well it says live audio. So this would be a first then. I can't recall any other pinball company doing something like this. What, having live audio or live video? No, having like a full live video of the full song in a track mode. I think that's really smart. I mean, think about it. If you have a bunch of friends over, right? Picture this Deadpool, right, that has a decent soundtrack to it. You have a bunch of friends over, and while it's in a track mode, a music video starts playing a full song. True. I don't know. It's kind of cool. I know like Beattie and Bill, one of them has GNR, and they say they like love to just turn on a track mode. There's like a jukebox mode, and they literally just turn that on, and then they play. Oh, there is no action button. So it was just in the flyer, and there's an actual plunger, unless this is a prototype. Well, no, that is. That's on the prototype. Yeah, but they say it's a prototype. So the question is, is the ramp mirrored? It looks like it. The question is, does the flyer show what the goal is, or was the flyer like a prototype prototype? Like, that was alpha version. I don't know. Uh-oh. So we're wondering if the Teal's button is on there or not on there. True. Yep. GNRC also used the light show inside and exterior for jukebox. Oh, yeah. You're right. With all of the... Yeah, that's very smart. I don't know. I mean... It's not as bad as I thought it was. It's not terrible. It's not bad. All right, brothers. I got to call it a night. Hey, Dalton, appreciate you, man. Thanks for being here. Thanks for the bits. Thanks, Dalton. So, decide. Go ahead. When you break it down like you did and we look at it, see this, it's not as bad. Again, some of this, for me, is coming back to price again. So, I'm like, yeah, it's not that bad. But am I going to pay the big dollars again when I have other options out there for the same or more, you know? Just listen to it. That video is live concert and has multiple songs. Nice. I mean, if they have legit assets and songs and the audio package is good, like I don't know what type of speakers they have in it. Oh, look, Travis, they're highlighting your fat bottom girl there in the flyer. So, you know, again, I just keep coming back to this concept where the pinball landscape all of a sudden, and this is a good thing, is getting more crowded these days. And so it's coming back to value for dollar for me and what the options are out there. Let's say you're going to buy this game. When am I going to get it? Am I going to get it in six months, a year, two years? You know, like these guys really haven't proven themselves on the manufacturing front, which, you know, as we've all seen, is a major, major hang-up for most of these companies. In fact, I'd argue for all of these companies who can't produce more than one game a year. And if someone can do one consistently, I'd say they're doing great. Sure. You know, because most of them aren't even getting there. You know, I'm, again, not to be too hard on them, but I would say even a company like J.J.P. isn't quite there yet, you know. Oh, with, I mean, I get, I understand what you're saying. I just realize there's no nuts on any of these posts. But anyways, I get what you're saying. If you have, look at those missing nuts. Yeah. So why? Like, why? So why am I going to park $10,000 for a year when I don't even know who I'm going to get the game? Is Pinball Brothers going to be in business in a year, two years, three years? Where am I going to get parts? I don't know. That's a good point. I mean, I get it. You're saying if you had $10,000 and within the next six months you were going to buy a game, where are you going to put that? I mean, sure, if you're a diehard Queen fan and your entire basement is decked out in Queen stuff, then fine. But I understand, yeah, there are other, like, CERN is a safer bet, right? And I get that. And even JJP is a safer bet. So I see the hesitation. But what I will say is I'm not, like, what I'm seeing is not bad. Like, I'm not dismissing this thing. It's not like a punny factory or something like that, you know, where you see the game and you're like, look. It would be a worthy offer. In today's landscape, it would be a worthy offer. Now, is it going to win a Twippy? Probably not. But does it look decent? Yeah, it does. I think if you're a Keen fan, you might take a shot at this. I will tell you right now, if Jeff made a best Art Blades Twippy, I would vote for this. Just because I would love for it to win. I would feel bad for everybody else, but if that thumb could win a Twippy, Where is it? I mean, props to whoever wrote this article, because there's a lot of pictures here to scrutinize on. Best Art Blades. Where? Come on. Best Art Blades. Give me that thumb. I just want to see the thumb one more time. There it is. Right there. That thumb that's as big as the arm next to it. Right there. I'm putting those Art Blades in my Godzilla. Pinball Brothers distros don't request full payment until the games are, oh, in a boat. Well, that's good. Twippy for the most hands in the machine, 100%. Yep, yep, yep, yep. Does the hesitation extend to the 120 Raza? Yeah, I mean, take that back. Puny Factory is amazing. Glitto, my bad. Yep. Toppers, Goran, there is no, they did not show a topper to this. Skin tones are a bit similar. Valid point. Yeah, valid point. All right, so I got a good segue then. Okay. How does this compare? The Ultraman. How does it compare to Ultraman? Let's, you know, I just want to use this screen because I made it, even though I think we're going to hop right back into toppers. Yeah, there are a few thumbs. I'll just say, hey, everybody that's here, by the way, everybody that's here, thank you for being here. This is me trying something new. I talked to Zach about it, and I think it's great because Zach actually mentioned on the pinball show that this type of show would be entertaining. But my basement is, I typically stream, and my basement, I'm currently in the drywall stage, so all my electrical outlets are undone. So I kind of pieced this together last minute. Thank you, Travis and Craig for hopping on. But this is great. This is a lot of fun. So, Chad, thanks for being here. And, yeah, hopefully we'll be doing more of this. Kaz, dude, loving the support. All right. Ultraman. Well, we've seen a ball drop through the play field into the cabinet in Queen. Oh, yeah, yeah, yeah, for sure. Yeah, good work. Awesome. Thank you, Dakota Mike. Let's take a look. Let's stop here. So I pulled this up, Props to Nap Arcade. He wrote a little review here on Ultraman. And let's look through this. I will tell you, sneak peek here, Travis here has actually played, not Ultraman, but he has played quite a lot of Halloween. So I'm curious what you're saying. So right here, this actually hints at what you're talking about, is more like a million-dollar question, more like the $10,000 question with pinball these days, how was it? So the fact that there's all these games coming out, 10K, right? I mean, it's just, yeah. So what did he have to say? He said, art is absolutely fantastic. Does anybody disagree with that? That the art is not fantastic on Ultraman? Anybody in chat disagree? Because I personally really like the art. I really like the art. I think it's a very good-looking machine. And look at that guy's hand. Why not? What is going on with the blur in his finger? Look at that thumb. We're just all huge, massive thumbs tonight. Jeez. Can't with you, Joel. I can't right now. Yeah, but look at the thumb. I mean, come on. That's comical, right? I mean, that's, yeah, yeah, yeah. Okay. I mean, definitely. When I look at Ultraman and I see a thumb, that's what I want to zero in on. Thumbs up. No, it wasn't. But the guy's beard made it look weird. But look at that art. I mean, I think. Saul, have a great night, guys. Take care. It was fun. Hey, Saul, appreciate you, man. Thanks for the jokes, man. Ultraman, in my opinion, yes. I think Ultraman versus Queen, Ultraman's winning. I mean, this is hand-drawn art. I think the Ultraman art is legit. I'm quite a fan of the Ultraman art. So I agree with that statement here at the top. Art is absolutely fantastic. Yes, art is subjective, but to me the art really works on Ultraman. This just autocorrected to adult ramen. Nice. Bright and fun. All good. So art is good. Playfield layout is super cool. I know some pinball players love flow and hate it when upper playfields slow down, but I'm sick of games that have the same fan layout all over. Travis, you've played the game. I would assume this playfield is quite different than what you're used to playing. Yes. And do you... That's all you got to say about that? I mean, so do you want to finish reading the article and we can get into it? Or do you want me just to go straight into it? Oh, okay. We'll finish here. Okay, so right here. So the game has a ton of potential. This game has a ton of potential. But. That's as big of a but as the play field but that we just saw. All right. But I have never seen a game with fewer call-outs at launch. Ultraman in its current form is very confusing to play. I had little idea what to shoot and no idea what I was shooting. There are no voices that tell the players what to do at all. I was playing using the old pinball adage, shoot the blinky light, right? So that's something. Yes, nice-looking videos that did have words to tell you what to shoot on it from time to time. However, how do you take time to look at that? However, if you take the time to look at the screen, you will almost certainly drain. Why? Because the game has a ton of subways, and after a brief pause, mysteriously transport the ball to one of your flippers. If you look at the screen instead of that, drain city. I think, Travis, you will probably talk a little bit about that as well. Joe Windrider, what up, buddy? I think that ultimately, Ultraman, ultimately Ultraman, nice, will end up being a fantastic fin, but in my humble opinion, Spooky may have unleashed in the world a little too soon. At this point playing it kind of felt like eating a half-baked cookie. Yeah, raw cookies are tasty, but I wouldn't want to eat too many until they are fairly cooked. So he's basically saying it looks great. He likes the unique layout, but the code is lacking. So what gives him the idea, or this is what I'm trying to figure out. If somebody feels like that these pens have a chance to be fantastic or really good in the future, what is giving that impression right now? The code is not there. Yeah, but my view is what can't you change, right? You can't change art. And you can't change layout. You can't change art. So if you can't change the art and the art's great, good. We're good. You can't change the layout. It may not be your favorite layout, but it's a unique layout. So they're saying the building blocks that are cemented down that cannot change are good. So that's where he has hope that we can change the code and get something better. That's, I don't know, that's the vibe I'm getting from that. What do you think, Travis, though? Is code going to save that game? I mean, I guess. Or is the layout so horrid? I have to be a holder. Me personally? Okay, so I spent legitimately about four hours playing Halloween total. So I got what I feel is plenty of time on it. Okay. And, I mean, I went into it knowing that most likely I wouldn't like it based off what I see in the layout, but I went into it with an open mind to try out the shots, to see how things go, and just honestly just having that many scoops, to me it makes the whole left side just be brick city. I mean, the whole left side is like that. And I'm a fairly accurate player, and on that pin, it just felt like any time I was hitting to the left, my options were either I was slowing down gameplay by going into a scoop, back to a flipper, or I was sending the ball out of control. And so that in itself just led to a lot of frustration because there was nothing flow-based about the left side except for the left orbit. So that did flow around pretty good. Throw that play field, Joel. I know. I'm trying to find a top-down view of it. Sorry, Travis, just show the top-down, yeah. That's what I'm... There's got to be a good straight-up top-down. Sorry, Travis, keep talking there. No, you're good. You're good. So, I mean, I'll admit, so the Halloween that I played on, it's a CE. I think it's number six. And, I mean, the code is bare bones. There's times that I would be hitting certain shots that were lit, and nothing would happen. And it didn't matter if it was solid, if it was blinking, just nothing would happen. And then there was obvious exploits that you could do, whether it's just comboing the middle ramp or the center ramp all day long until you get to 500,000 per shot. And then all you got to do is just wait a few seconds. It'll reset itself. You just repeat the same thing over and over again. You could go up to the, I guess it would technically be their second upper play field and just basically cheese the spinner the whole entire time for a million to a million and a half points. So there's definitely a lot of balancing issues that they need to address when it comes to code. And I'm not even focused on the animations or video or anything like that. This is just purely looking at it from... Rules, codes, points. Yeah. And I'm telling you, this game, it doesn't even feel like it's half-baked when it comes to code. I was absolutely shocked that it was in the condition that it was in, just code-wise. And so, I mean, the layout's okay, I guess, but to me, even though it's something different, I don't know, it became very wood choppy. There would be times I'd go to the second upper play field, and then as soon as I fell down to the first upper play field, there's nothing to hit. So I'm forced to just let the ball go down and come all the way back to the flipper and then go back up top. There's a stand-up target there, and there's a stand-up target there, and there's a drop target there. But you're saying there's nothing to hit as in, so you're in certain modes and there's nothing there of value. So you just wanted to get through it. Well, it depends. So that is the sanatorium mode right there. But there's certain modes that you would do that you would have to go up to that second upper play field. And once that's in, there's really nothing else to shoot. You're stuck just chopping wood up top. And if you go down to that first upper play field, you have to basically let the ball drain back down to your flippers and then go back up top. So there's no way to shoot the ball from that first upper play field to the second upper play field. Oh, because you can only get to the upper play field. Brian, cause, why do companies keep releasing games that are unfinished? They're releasing them because they have to keep the line going. They finish Rick and Morty. They have to be making new games. So physically, let's make the game. We'll fix the code later. Otherwise, you have workers sitting there doing nothing until the coders get it figured out, right? I am telling you guys. So if I had spent – how much was the CE? Like all in. $9,500? $10-ish, right? $10,000, right? I think it might be slightly below $10,000. We'll just say $95,000. Oh, that's right. They bragged that if you – yeah, that you could get a CE under $10,000. I remember that was like a – yeah. So it's definitely under 10, but this is a CE. And, like, I would be, quite honestly, I'd be pissed if I bought a pen for the first price and I got it in the condition that I saw the CE. I mean, we're talking not just a code standpoint, but we're talking ramps falling apart. We're talking screws falling out left and right. We're talking targets falling through the play field. We're talking the subway, the little flap that opens up in the in lane. It got stuck up. so balls were just constantly getting stuck. I mean, it was almost like this pen didn't go through QC. Well, who was it? From others, how it's been for them. No, we had on TPN yesterday. Crap, I cannot think of their names. It's Jordan and Becca. It's not Fliptronic, though. It's the other one. No. Zach, help me out. Hub Challenge. Yeah, you're right. You're right. Yep yep yeah yeah I totally misheard you there Travis sorry you guys every single time Yeah I suggest something Joel always like nope wrong Yeah I just bet on wrong and I normally right Anyways, Hup Challenge, they streamed Ultraman, and they said in Discord afterwards, like, they had to duct tape some spot on the game because a ball fell through. The buzzsaw on the topper almost fell off. They broke the game when they found some exploit. Yeah, so you said, so $8,999. I remember them saying if you got the butter cabinet, you could still be under $10,000. But still, it's a $9,000 pin, right? Yeah, a ball fell from the game into the bottom of the cabinet. Yeah. And to me, again, not to beat this dead horse, like, that doesn't fly anymore, right? Like, maybe five years ago when this company was first getting going, you could cut them some slack on this. this is like, what, game four or five for them? I think, is it? America's Most Haunted. They sold everything. Rob Zombie. Say they arrived. Yeah, Alice Cooper. Yeah, so at this point. Yeah. We can't be breeding the company like it's the little engine that could because this little engine can. They've already proven it. Their last three pinball machines that have come out for them have sold out. Rick and Morty. Within hours. Yeah, they've all sold out. So we can't keep using this excuse. And it's just talking in the condition it showed up in. So Rick and Morty, when it was shipped, there was a few things that people tweaked with the ramps and stuff. But it wasn't this type of QC, right? It wasn't that horrendous. No. This, though, I've heard a lot about that, that the QC of this game is not that great. Now, obviously, I think it's going to get better as the run goes on. Joel, there's a video out that Spooky put out in June to where they touted their QC. And I remember seeing the exact time stamp. They touted it. So if you're saying it and it's showing up in this condition, I mean, there's screws in that left ramp. And I showed you the picture, Joel, to where there's two screws. So, Craig, I don't know if I told you this. I was trying to hit the left ramp, right? And it kept rattling. And I didn't know why. And finally, I got down eye level and look, there's two screws there on the ramp, like right when it reaches the top, and those screws weren't even flushed. They were basically up at a 45-degree angle. That was causing the ball just to airball into like a protector and rattle around. And it was just, man, it was just really frustrating. And it's a shame. Yeah, it's frustrating. I mean, those ramps, they should be fun to shoot because they're in open areas. The orbits should be fun to shoot. But when you have stuff like that, it just makes the end user experience not very fulfilling. And if you have somebody else coming in there that they're a first time player that they see Halloween and they're coming in to play it and they don't know why the ramps are rejecting because they don't necessarily understand pinball geometry or what to look for. They're going to leave that experience with a bad taste in their mouth and they're probably not going to come back to it. So that's what makes it just really frustrating that a collector's edition would show up with that. There's no excuse for it. Wolfman, you said Ultraman was fun to shoot. Rick and Morty, oh, you're saying Rick and Morty was a stink fest. Okay, so Ultraman, I don't know. I mean, so, Travis, you're saying, no, it wasn't fun to shoot. I mean, like the shots. When you say it was not fun to shoot at all, no. It was just wood chopping the whole time. The way that the code was, right, so it led me to only two things to really do, which was just center ramp all day. Okay, let me take this back a little bit. So I've talked about this before that I do like three drop targets in front of a shot to where you have to hit the first opener, right? So right here, right here above this big pumpkin, there's three drops. Where they have it, though, it's in such a spot that automatically just creates air balls galore, and that's why they have that little deflector on top because they knew it was going to happen. Yeah. So at the very beginning, you're guaranteed to basically just be hitting the ball all over the place. It's just total chaos, which I guess is fine for some. For me, I don't know. I don't want to have to hit down drop targets all the time. But then there's times that basically when you get to certain parts of the game right now, the way it's coded, you'll be hitting shots and nothing counts and nothing's happening. and then at one point, for example, there was one mode to where I had to hit each individual stand-up target starting from left all the way to right to that scoop. Legit, nothing else was lit, though it was trap, hit that first, that furthest little target to the left. Trap, hit the next... That one right there? Oh, yeah. No, go all the way down to that first scoop. Oh, right here. Yep, it was hit that little target. Trap up, hit the next target up. Trap up, hit the next target. There was a mode that that's all it was, and I'm just like, this is not fun. Like, for me, it just wasn't fun. And when you're talking about that, well, this pen is supposed to have a bunch of flow and all that, the code needs to reflect that. The code needs to lead you to that. And there's times that I would hit a shot, and it would return back to a flipper, right, because of the subway. But there was no shot beforehand. There was no shot. It was only a backhand shot. And so your timing has to be such that you're really aware of that, but then it's just not a fulfilling shot. I mean, one of the most fun shots on Jurassic Park, for instance, is the chaos or the, gosh, what's that shot called? Somebody help me out in the chat, to where that little up post comes up and you have a second to pick out what you want to do. Oh, the smart bomb shot. Yeah, whatever. The smart bomb shot. Yeah, that's a fun shot. So I feel like that this pen could have had something like that, but they don't, unfortunately. And I just, I don't know. It's just almost like the code, the code is just such a mixed bag compared to what the layout is. And I don't know. It's almost like there's so many chefs in the kitchen. Yeah, it's confusing. But could you save it, though? Like, could this game be saved with code? Like, if they come out and they say, hey, this code is currently at, like, 40%. We know we have a long way to go, but we're going to do it. Do you think you could save this pin with good code? I mean, it's going to take a lot of effort because the problem is, for instance, you get into multiball, right? Yeah. What's going to happen every single time you hit it in the scoop? Well, yeah, the scoops, the guy said that. The scoops don't kickback out. They travel under a subway and then go up an elevator. So you lose track of it. Yeah. Right? So you're losing track of the ball while you're in multiball. So every single time, you're watching the other balls. So your choices are you either watch the other balls that are actually moving around the play field or you have to pay attention to the inlanes to see when the lights are lighting up to give you an indicator to hit your flippers. So you're having to take your eyes off certain things. And more times than not, the majority of players are going to pay attention to the balls they can actually see. So it's almost a guarantee that you're going to drain out on that ball. And that's just, for me, that's a very frustrating experience. Yeah. Wolfman has a really good point here. My concern is because they have to code two different pins at the same time. Depth will suffer. I mean, so you can write rules that should work for both pins. But, yeah, you've got to write that code. You've got to figure out the assets, the music, the choreographed lights. I mean, here's the issue with code. When you're looking at coding, you're looking at rules. the rule set to a pin has to give you a reason to explore the entire play field. You have to give a reason to hit a certain sequence of shots. It has to make kinetic sense that I'm going to hit the left ramp for a reason, and then what's my next shot after that? And there's a lot of points in this game right now, as it is, there's not a lot of sense being made. And I think that's the frustrating experience of it right now. So I'm curious since they're saying, I guess the word going around is that there's a big code update that's supposed to be coming on October 1st. Oh, okay. That's what I thought I heard. I thought I've been hearing people say that. So if that is coming, what is going to change? I'm trusting that you will be in the car and you will drive and you will let us know. But you said the last time you were at your arcade, the game was turned off. Yeah, it was broken. It was broken. It was just a very frustrating experience. And I want to give it – I don't want to write it off just yet, but I'm not going to lie. I'll go ahead and just say it publicly. It was – and I've said this privately to a couple of people. It was legitimately the most frustrating experience I've had on a modern pen since playing the Raza prototype a couple of years ago. So is it like, when you say the left sides of BrickFest, Travis, is it where, like, the ball is hitting those hedges? Is that where it gets? No, the hedges are above the play field. Yeah. So it's literally rubber, rubber, yeah, rubber, scoop, target, scoop, target, scoop, target, and then you have left orbit. Oh, they're above the play field. They're above the play field. Oh, I didn't realize that. Visually in person, Craig, it's really odd because visually you're not eye level with those hedges. So you're above the hedges. You can see all the mics. Okay. So having that mic peekaboo out, it doesn't really do anything. It's not much of a peekaboo. Yeah. No, because you're just seeing the top of it go. I mean, I guess if I was 10 years old and eye level with the pen, it would be exciting. but it's a head-scratcher on something like that. I feel like that type of mech would have been great if they just had one of those, and it was towards the back of the playfield and not right up to the front. Visually, in person, it's very odd to me. Brian, because you said Penn Stadium. Thank you, Scott. Thank you for the bits. I will say, though, Joel and Craig, I will say the picture you're on now, Now, the upper play field, that second upper play field, is pretty cool. The way that it's cool. Yeah. The way that you can pop up, you can hit it through the spinner, keep your flipper up, and it'll do that figure eight. That's actually pretty cool. It's a cool touch. I wanted you to walk us through. You said there is an exploit up here, though, right? Oh, yeah. So, Craig is the new Tom. Let the man speak. Oh, my bad, Bob. Yeah. Sorry, Craig. We need to let you talk a little more. Well, you weren't here for the cash talk yet. Yeah, we'll get there. By the way, Cos, you're saying it's weird that they don't name a designer. They've admitted, they've said, we don't have a designer. Like, this truly is being designed by Spooky Pinball. So it's like, it's Bug, it's Spooky Luke, there's multiple other people that all have their hands. So they just threw out this name, what, like something Borloff or something? Which is a bit weird. that's a bit weird in itself right that's exactly why we got what we got i mean i'll just i'll be honest with you i think whenever you're trying to share the vision such as so stern kind of explained this to where certain people would make suggestions right and then you could kind of go with this i don't know if spooky did that i don't know if the if there was a certain designer that was purely on lead that maybe designed 80 or 90% of this. I remember listening to all the podcasts and all the interviews, but I don't recall anybody really saying anything that they designed the majority of it. Maybe I could be wrong. I think it's mostly Spooky Luke and Bug, because I think they said they made this literally in Luke's basement. He was designed, originally it was designed for John Wick. So they were, like, making a John Wick game. And so I think Bug said, like, they would literally work at the factory, and then he'd go over to Luke's house and they'd tinker. And it wasn't until they got the license for, I think they got the license for Ultraman first, that they were like, we can make this Ultraman. And then they got the license for Halloween and they're like, wait, we can actually do. So I think it's, I would guess that this is mostly spooky Luke who will openly admit doesn't know anything about pinball. And then Bug. Okay, wait, wait, wait, wait, wait, wait. Did I hear you right on that? So Spooky Luke has no pinball background at all. Spooky Luke started at Spooky just straight up manufacturing. And he's really good fans, really good friends with Bug and Charlie. And I think he's actually dating one of Charlie's daughters. And he's just grown to enjoy pinball over the last few years while he's been manufacturing the games. So they said that in a podcast, that his whole idea is, because I don't have 50 years of experience, I'm bringing fresh ideas. That's the logic that they're using. Is Spooky Luke the one screwing down the Rams? Well, this is what you get. Yeah, exactly. Maybe this is what you get, right? Thank you, Cosmo. I'm going to say something I might regret. So, Craig, you go ahead. You take this one. Well, you know, you can see their intentions. like the if you didn't know anything about geometry or whatever and you look at this upper play field there's you know there's good materials there there's I'd say it's okay art it's not great it kind of looks like someone just took stickers of Halloween and kind of placed it there so I'm not really sure what the purpose of that is but you know I would have rather just had almost just a go with like a wood slatted floor maybe like bloodstains on there with a knife or something like I don't know but So, in theory, it looks good, again, but in practice, like Travis was saying, when you get to it and you start to shoot it and you realize that you're like, the thing doesn't shoot well, and then, you know, you just spent 10K on this thing, and you're like, shit. You know, and this is a company that's been, you know, again, this isn't their first attempt at doing this. This is what disturbs me about that, about the whole thing, is that this should be where Spooky is, like, slamming this out of the park, right? Like, we're at pin six or, you know, whatever it is now, because I'm going to consider TNA, you know, that was one of theirs as well, obviously. Yeah, but that would take ownership of TNA. Yeah, and the whole concept of two themes, one layout, I'm not keen on that idea. because I think, again, this is what you're getting. You're getting weird, you know, they've got to go twice on the code. And we know how long one pin takes to get right. And all the manufacturers struggle with that, right? And we know the army of coders that Stern has at their disposal to get it right. And Spooky's not that, obviously. So for them to undertake this, I think, was, you know, wildly ambitious. and maybe not in the best way. Because I'm more for, I would have rather seen them do one or the other, go Ultraman or Halloween and really hone that to be the best pin it can be and not be like, I don't understand why they would say, oh, wait a minute, we just got Ultraman and then six months later, shit, we just got Halloween. I would be saying, okay, Halloween's going to be our next one after Ultraman. We're going to focus on Ultraman now, right? and we're going to make that the best game, and then we're going to do something else. So I'm not, the two for the price of one doesn't really cut it for me, you know. I see, yeah. In concept. It's an interesting thought, but I'm not sure. Again, it's all execution, you know, and it's not, I don't see the execution here. Well, I mean, if the game, so like Wolfman, I think Wolfman here in chat disagrees with you, Craig. But like the wood panel, I mean, I think some of the toys that they built in this game are neat. I do like the wood panel. I like the art, personally, but I get it that it's just, Travis has hinted at, it just seems like you got a lot of things pushed into one game. You know, there's probably a bunch of people that all had good ideas, put them in a game, but the thing that's going to link all of those toys and playfields and everything together is going to be the code. And I know, once I saw that Bowen Caron is not involved in this code, because Bowen was involved in Rick and Morty, right? And Bowen was involved in Alice Cooper. Bowen's not involved in this, and that scares me, right? New people on Code 2, Joe, yeah. I think Bug is coding this. I think Bug did the rules. Yeah. Okay, here's the easiest way that we can all figure this out together. Okay? I'm ready. Us three in the chat. We can all hold hands. Oh, good. Here we go, Travis. I'm ready. Okay, this is just a question for everybody. if you were in charge of approving a whitewood right so you're going to approve whatever white wood you see and what you see is is a pin with three scoops on the left side and targets so all your shots on the left side is just scoop or a little stand-up target are you going to say you know what this is a good idea are you going to approve that design uh i mean look at the right side on Queen, though. It's just one shot. Joel, we're not talking about Queen. You're not a decision-maker. I agree. I mean, I understand that, yes, when you have people like Keith Ellin that say I hate scoops, and you put four scoops on a game, I get it. Joel, if you're making the decision, though, are you going to say, with that left-hand side, if somebody shows you a whitewood with that, are you going to say, you know what? Let's roll with that. We can do something with that. I mean, maybe two scoops. Three is a lot. I don't know. I get it. I mean, because here's the difference. You can get away with stand-ups. I think somebody just pointed out, actually, the point I was going to make when they talked about Deadpool. You can get away with having stand-ups, right? Yeah. You can get away with it. The problem is when you intermix that much, to me, it creates too much unnecessary chaos that really doesn't become satisfying at all. So the big difference with Deadpool, for instance, if you hit off those stand-ups, right, you have a chance to hit drop targets on little Deadpool, right? Because they're ricocheted. Right. You can see the ball bouncing around doing something. If you hit the ball at the targets here and it bounces around, you might hit the targets up front, like in front of the center ramp. Typically, those are going to be down awfully quick because you have to hit those to access the center ramp and then hit the center ramp like five or six times to access the upper play field. So more times than not, you're going to be doing that anyways. There's just really no – it's just so much just like a milquetoast thing that if you're hitting a target, the ball just – Wait, wait. Hang on. What do you mean by milk toast thing? This is boring. Is that like an Oklahoma thing? Milk toast thing? That's a thing? Yeah. Craig, have you ever heard this thing before in your life? I've never heard milk toast. Chat, chat. Has anybody, has any, 41 people watching right now, has anybody heard milk toast as a saying? Milk Toast Toast sounds good okay it must be an Oklahoma thing not a Texas thing I'm an Okie Brian your buddy Brian isn't even supporting you on Milk Toast he's in Tulsa that's why okay turn turn not to interrupt you I don't want to kill your point but what I'm getting at is though if you see that is that going to be something like you're going to be excited about to see if you're going to be like you know what this play field's got some serious potential Let's see the rest. Like, if I saw that, for me personally, it'd be a zero starter. I'd be like, okay, we need to rein this back a little bit. Okay. You know, maybe just take out two scoops. Maybe have, like, the third one. Maybe that would make more sense to where it leads them. I just think it was just going a little too much overboard. Would this pen be more enjoyable if the scoops shot the ball back at you? Absolutely. A thousand percent. A thousand percent? A thousand percent. So you're in this elevator feature of theirs. And for anybody that doesn't know, it's all of every scoop on this game, including this right one, the ball goes down. Whoa, what do we got? Bob, dude, gifted subs left and right. UC Cash, thank you, man. Thank you for those gifted subs. Really, thank you. Living up to the name. Yeah, but every scoop on this game, the ball goes under the play field into a subway, and then there's an elevator, right? It's hidden under these inlanes where the ball comes back up, and then the ball is delivered to your – so every single scoop in the game. There's no – I agree. I think that just slows everything down. And in one of the podcasts they said that was purposeful. They said, once again, Spooky Luke is saying, as an inexperienced or somebody new to pinball, hitting a scoop, it's so aggressive. Like the ball kicks out so hard that that's when they drain. So they wanted a way to, like, present the ball. They just put in a ball save. A ball save then. I have never heard a pinball player, especially somebody that's new to pinball, say, you know what, I don't like the rocket shot, like when Guardians coming right back to me or the war machine shot coming right back to me. I've never heard. Yeah. Craig, have you heard anybody ever get excited about a ball just taking eight, ten seconds to come back to your flipper, like under the play field? No. Well, so all those headshots, I didn't realize that either. So all those head shots in there, the ball goes under. All three of these shots, you hit it, the ball goes under a thing, and then it kicks up in an elevator. And I think, Travis, you said there was a time during a multiball that you thought there was a stuck ball. But what had happened was if he had two balls, he had hit two scoops, so they were both in this subway, and he was just waiting on the elevator to kick one up. Took over 10 seconds. Whoa! So, Penn Stadium apparently outdoing Scott here, gifting 10 subs. Nice. Thanks, Scott. Wow. Really appreciate this, guys. I mean, like I said, this stream thrown together. Joel Blushing. I just, I, this, okay. So, part of me, I love playing pinball. I enjoy playing pinball on stream. But the reality is I love talking pinball. So, when this idea of a stream came up, I was like, let's do it. So, my machines are down right now because I'm redoing my basement. But this has been awesome. A very active chat. A lot of support. So thank you for everybody. Thank you. Thank you, Scott Penn Stadium. And thank you, Bob, for the gifted subs. Really appreciate that. Somebody had said earlier in chat, they said the only game that it would make sense to have this many scoops would be Mario, where you're going down in the pipe. And I think that's pretty good. That's a good point. What is going on? Flip stream. Coming in with five more subs. wow flipstream thank you thank you thank you thank you this is too much guys this is awesome like I said Craig happy to share the wealth here and no Travis so no this is awesome guys what is this Oprah you get a sub and you get a sub this is awesome kind of breaking it down a little bit more too because we haven't talked about the lights either. Okay, yeah, yeah, yeah. So it looks cool here, so it looks good. These, this, right, so you can see it in this picture. This is the straight-up LED strip. Like, visibly you can see this strip, and there's one here. Travis. I don't think it's an LED strip, though. I think it's called something else. The chat could probably help me out on this. I don't think it's an LED strip, because Charlie said it was something other than that. I just, I can't think of it off the top of my head, though. But it, I mean, it is, though. It's just, it's just an LED strip. Visually, though, I mean, is it obvious? Does it look bad? Is it obnoxious? In person? Yeah, yeah. In person. I mean, it wouldn't be my first choice to do. Let's just put it that way. I don't know. So, I think it would have looked much better. And, Craig, you can correct me if I'm wrong on this. Somehow, they could have inverted those lights, right? And then just made a glow to where you don't see actual life. I think invert them, blow. Yeah, well, or just do something like what Penn Stadium does, where you put some sort of channel, like you're saying, invert them, put it down, or put some sort of filter or something over them. But, Ramrod, Ian, dude, a thousand bits, man, what is going on? Thank you. So is this a load that happens, Travis, where it goes all orange like this? Is it like, or is this just like an attract mode that they're showing? This is the attract mode, I think. I can't remember. I think when you get into multiball. A diffuser. It's crazy. Yeah, and then it thinks it's Guns N' Roses for whatever reason for a little while. Then other than that, then it'll instantly return to just a couple of things lit. So, I don't know. The light show, it's, I mean, it's there. It could be decent. I bet it looks a lot better on Ultraman because it makes sense. When I think Halloween, I don't think of a ton of lights. You know, I think of movie or movie. Yeah, but they're orange lights. They're orange lights. And you can see I can see that multiball insert that people are talking about, too, that's not quite all the way over. Oh, yeah, that sticks out like a sore thumb. That is bad. Sorry, the multiball. Oh, right here. Yeah, yeah, yeah. Right there. So this is what anybody that was listening to the pinball show, this was brought up specifically, that hedge multiball, the LL are sticking way off. So how that got through the artwork, I don't know. I will say this. Within 30 minutes of these pictures being released, I had somebody from another company. I won't say which one. It's fine on Ultraman. They noticed that right off the bat, and they said, this is pure amateur hour. I can't wait until everybody notices this. Yeah, it's just I don't get it. I don't know how that gets through. So Penn Stadium, we've got an expert here. Scott, forward-facing LEDs are a tough place for players and for sex. I agree. It probably does look better in person than on picture. But, yeah, some sort of diffuser or not would be awesome. Will this become a podcast? I don't know yet what we're going to do with this, but I think it could be cool to put the audio out, which could be a lot of fun. That's a good idea, though. This right here, though, if you look, this kind of comes back to what I was saying earlier. Do you think they start with Ultraman and then they adapt for Halloween? Because, I mean, look, the art is lined up perfectly for Ultraman. That's a good point, Joel. You know? Yeah. So this Baltan bash, totally fine. But yet you compare it to, oh, House Attack 2. Hedge multiball here, sticking off. And then House Attack up here at the top, the C and the K. I bet they did Ultraman first and just slapped the license and reskin onto Halloween. I mean, they got an actual Halloween artist. The art is good. I mean, the art of the characters, the art is good. But I don't think, I mean, the guy that did this art is not a pinball artist. So I don't think he did the best job. He did not sound like on the podcast that he did. He did not sound like he was ready to do another pinball machine in the future. He sounded like he was happy the project was done. Good point. Yeah, if he didn't want to do it. You're moving on. Hey, Brian. Here's a crazy-ass hobby. Craig, Brian's saying here this is like a midweek. Multiball outside the insert. There we go. This is like a midweek edition podcast. So there you go, Craig. This counts, right? A little shout-out. Should have called it that, right? Dude, awesome, man. Okay, I think that this would probably be a good point, though, that. And Craig had a very good point earlier about industry pricing. And pretty much we all know that Spooky Pinball won at the Godzilla license. They lost it out to Stern. We all now know what Godzilla looks like via Keith Elwin and Stern Pinball. And we also know that it's pretty much the same price as an Ultraman CE. A premium, right? Yeah, sorry. An Ultraman CE is the same pretty much as a Godzilla premium now. So the question becomes, if you had the choice between the two, which one would you get? And after seeing what Stern did with Godzilla and after seeing what Spooky did with Ultraman, do you wish Spooky had the Godzilla license and was able to make a pin out of that? Craig, you go ahead. Again, it's so... Uh-oh, ratings here, by the way. Craig, Raymond Davidson is in chat. So, you know. We got a current employee. Price-wis e. Price-wise. Well, this is where the frustration comes, you know, for me anyway, in that I think the hobby is, it's a good thing that pinball is as popular as it is right now because I don't think this flies, honestly. When you look at Godzilla and you look what they put into that game for the price, first of all, I look at the price and I'm like, you know, holy shit, that's expensive. But then I look at what I'm going to get. All right, I'm going to connect it to the Internet for the first time. This thing is packed with mechs, as packed as any game has been packed. It's being designed by the world's best pinball designer. So you know the layout is going to be fantastic. is being the art is by the world's best artist, pinball artist. Look at that art compared to the art of these other titles. That play field, there's not an inch on that Godzilla play field that isn't covered by zombie art. And it's all, I guarantee, the guy labored for hours over that design. Hours and hours. You can tell he went over every inch of that play field to make sure that all made sense and that everything was covered. I mean that is as home run as you can get on a machine these days and so that's the bar I look at that and I go okay that is the bar what else do people have and you come over to Spooky and then you see that and they want the same price and I'm like nope not even close in fact I don't want to be too hard on them but it's not even close it's not even in the same league realistic about this because Spooky was the one that came out and they said look, this pin has flow. I think they said it flows for like a foot. So what they have is scoops and targets and what Elwood made was a magnograph. Something that does something completely different. And it's fine. I'm not saying that Spooky should go away and that's the end of it. I'm saying for 10.5 that That ain't cutting it, right? So if they came out and said, you know, we're a junior pinball company, we're, you know, down home, we're going to be the best we can be, $7,000, $6,000, come and get them, right? I'm like, there's value there. I see that. Are you going to get the best layout? No. Is it going to be a little clunky? Yes. You know, are there going to be boxes not checked? Yes. but for $10.50 $10.50 of my money there better be a box that's like half checked and you know what's half checked in this Godzilla? The Godzilla sculpt at the very back which gets pulled out instantly and replaced and that is a dead easy mod change and that is it. That is the only thing that wrong with that Godzilla game in my mind Seraph has a really good comment here which he saying shots and layout aside you know the rules are not going to compare to either to oh my virus threat protection Let's turn that off. Yeah, you can't compare, you know, and it's nothing against Bug or Spooky Luke or it doesn't matter who's at Spooky. Keith, you know Keith Elwin, his rules are ridiculous. So, I would say, I mean, personally, I like the art on Ultraman. I'm not going to knock it at all. I think Ultraman His art is 100% the best package. So even if we want to say, and this is, I agree, I'm a big Zombie Yeti fan, but even if we just say the art is a wash, if we compare Godzilla's art to the Ultraman art, I'm going to say it's a wash. But how do you compete for the same price? How do you compete against the best pinball player of all time who is now becoming arguably one of the best designers of all time? How do you compete with his layout to Ultraman's layout? Nap Arcade. Look at this. Nap Arcade. Ultraman plays well. I like the art. Dude, Nap Arcade, I don't know if you're late, but we literally, thank you, we literally went through your article earlier. So thank you for that. Thank you for posting it because we really appreciated your opinion here. So Nap Arcade, appreciate you, man. But, yes, this is just shot for shot. And it comes back to Queen. Even if Queen was $8,000, if you have $9,000 to spend, it's, I mean, shoot. Like, Godzilla has set the bar really freaking high. Is Boris Koloff a better designer than Keith Elwin? There's more of a designer because there's more people. But, no, the reality is, and let's just check real quick, is Boris Koloff a better? No. No is the answer. Yeah. I missed it. Thanks for sharing that. Yeah. I mean, so I just see value for the price in the Stern thing. I mean, you know, if you're going to spend the money, I find it difficult to get away from the Stern offering, honestly. And occasionally they're going to release a title, let's call it Led Zeppelin, where it's not going to be everyone's cup of tea. That's fine. Guess what? there's three more coming this year and they're all going to be fantastic themes. So you skip a beat and you're not skipping two years. And so that's the other frustration is that, you know, it's not like these companies are cranking out the titles and they get, you know, a goose egg and we'll see you in four months. It's they get a goose egg and it's like see you in two to three years. So it's good. So somebody has mentioned that. These companies are very lucky right now that this hobby is as popular as it is in my head right now. in my humblest opinion. That leads me to the ultimate question when it comes to pinball pricing and comparing Ultraman and Godzilla. All right? So we know that Ultraman is somewhere around the mid-nines, right, for a CE. It's somewhere right around there. Yes, yes. Okay. Does this mean that an Ultraman CE is overpriced, or does this mean a Stern Godzilla Premium would be underpriced? I know people are going to be screaming right now, but what does that mean? Like, which one is it? It's got to be one or the other, because these two games aren't very comparable. So it could be that Stern is right at the correct price, maybe a little high, but then what does that mean for an Ultraman CE? I don't like how good of a question that is. Both are overpriced. Sure, I love that concept. I would love for Pinball to be cheaper, right? So let's lean into that. Let's lean into both are overpriced then. Okay. So then how much should that Ultraman CE actually be? Well, okay. It doesn't bother me that the CE is as high as it, like, it's a collector's edition. It's supposed to be, but I understand the way that Spooky does things. They will sell as many collector's editions as they want to. And rightfully so. They should make as much money as they can. So there is a cheaper version of the game, right? and the only difference, a lot of it is aesthetics. So it's just, I mean, yes, if you compare these and you tell me they're the exact same price, I absolutely think you get more pin with the Stern game. So that would, with that logic, right, does that mean that the CE is overpriced, right? Ultraman CE should be $7,000. Godzilla Premium should also be $7,000. That would be nice, yeah. Wouldn't the CE be comparable to the LE, though? You can get the standard with the same game. Even if we did, I will be flat out honest. I know people hate me for saying this, but all things considered, and we talked about this, Joel, if they would have priced them. Craig, you can tell me if I'm wrong. Yeah. I fully believe if Stern would have priced everything, all the LEs at $12,000, I think it would have still sold out to consumers. Oh, yeah. I honestly do. Oh, yeah, yeah. Yeah. I'm cool with 4,000. Pandiana is a great name, by the way. There will be a continued upward pressure. There's no doubt. Now, so if there's one company here that deserves a little upward pressure, I would say, and I'm not, again, these are wildly, wildly expensive machines anyway to slice it, and I agree. But Stern is the market leader here, And so in some ways they sort of deserve to be the high-priced ticket, in my opinion. They're the one company that has proven time and time and time again. Their catalog is miles long, you know, and they produce like wildfire. So in some ways, you know, they're really the Cadillac of the pinball hobby, even though, you know, marketing-wise, they haven't positioned themselves that way. I think in the last two years, COVID, you know, aside for everybody, they've proven again that they really are the cream of the crop, I'm telling you. Well, so people in chat are arguing. They're saying that's not fair, CE versus premium. Really, the standard edition, which is $7,000, they're saying the $7,000 game is what we should compare it to so what about this? this is the Pro so both of these games if the standard edition so ignore some of the toys but if the standard edition on the left is $7,000 and the Pro what's a Pro cost? it's like $66,000 I mean it's I think it's $68,999 so fine I mean is that a fair comparison? what do you think is better? the standard edition of a Halloween or the pro. Hands down. No one pro. Just remember what I told you a few weeks ago about good content interaction. I agree. Yeah, I appreciate you, Bob. Stern is the market leader because of volume. And I know I'm going to get it in three to four months. Tops. Compare seven. And it's going to come with better rule set, better coding, better light show, better distributor support, probably better QC. I mean, Spacebox, with all the issues, everybody's saying that they're having. I mean, it's got to be real. It's got to be real. Beck, I appreciate you. Yeah. I've had, and it's not to say that, you know, you're not going to have problems sometimes with the Asteroid. I've had, I had subway problems with my Avengers. I had a wire form that just broke a weld, you know, but every single thing that's happened, there's not even been a hiccup. I've called the distributor and I'm like, hey, I got this problem done. No problem. I got it on order. I'll let you know when it comes. You know, everyone's having supply chain issues, so they don't know when it's going to come in. But it's like it's not a question about replacing these things or whether it's under warranty. It's like, okay, we'll get you a new one. No worries. Add code that broke your portal. Oh, wait. Raymond. Raymond's calling you out on it. Nice. Ray Day, we mentioned you earlier. Yeah. The best, according to Craig Bobby, Operator error. The best tech support at Stern is Raymond Davidson, and the way that you contact him is you watch the Ray Day Pinball stream and you talk to him on stream. Spooky has amazing customer support. Ian, you are right about that. They do a good job, and that's something that I – some of these issues that they're talking about or some of the mechanical issues, I hope as the runs go on they can fix, like you're saying, the screws in the ramp or something. I hope they do take feedback. well, but I hope the feedback they're hearing is like, we need to hire a designer or not a designer. We need to hire a coder. Like we need to get somebody in here to, to work on this code. I think I don't. Well, I mean, here's the bottom line was spooky though. The fact is, is regardless of what we say about the pen or the gripes that we have, they sold out. well yeah yeah that's that's what so this comes like we can bring jjp into the mix too right i mean the reality is let's bring him on we are not like there is no pressure right there's no pressure to improve some of these things because everything's selling out right uh yeah Yeah, call 1-800-4-RAY-DAY. Yes. So I don't know. I mean, so these orders, Spooky has taken pre-order money, and so they have that money. I don't know. I'm curious if people have straight-up canceled their order. But you can see on Pennside, people are selling those pre-order spots left and right. I mean, yeah. There's people selling them for sure. I mean, it's just part of it. I think the biggest mistake that Spooky did, and again, I need Craig Bobby's opinion on this, but I think the biggest mistake that they did was showing gameplay. After they had already sold everything out, I didn't see any reason to debut gameplay at all. I think they should have kept that under wraps because as soon as they showed it, several of them went up for sale the very next day. I didn't see any upside to doing that whatsoever. Yeah. And, you know, the hobby in general, I will say, is a bit, if we're talking about QC issues, it's a bit weird in that the games are so friggin' expensive, but you don't have a chance before you take that thing home to really give it the once over. Like, I can't think of many things to buy for that much money where you're bringing it home, you have no clue what's in that box until you get it open and you get it set up and you start to flip it, you could have major problems with the thing. And you'll have no idea until you get it set up and get it rolling, right? So if the QC of a company is not good, you're in, you know, that's when you start sweating. Like, I sweat the most when you open up a new inbox. It doesn't matter who the manufacturer is because I'm thinking inside, I just spent $10,000 on this thing. Oh, my God, it better be perfect. Like, it better be unbelievable, you know. And for that kind of money, again, why shouldn't it be perfect? Like, I don't want to see a screw that's loose. I don't want to see anything wrong with that play field. This is where I think I'm a little frustrated with the hobby and that it's so crazily popular right now and there's so much money being just kind of thrown around that the expectation, I think, just has to get a little bit higher, honestly, in my mind, for all the companies. I think Stern honestly does probably the best out of all of them in that area, but I don't know, for the money that's being handed out, like things got to get, like there can't be issues like that. They can't. They just can't. So think of what Stern does do though, right? They throw a whole, so the first games they manufacture are the pros. They put them on location and they get a ton of plays really quickly. And in that short period of time, they learn a whole bunch of stuff on where things are wearing, where things are breaking. And then they take that and they put all of that knowledge into building the le's spooky is starting immediately with their collector's editions and just throwing them out right i mean and obviously like jjp does something similar i don't think they started with the collector's editions or did they but it no they did some standards and stuff earlier but it's just i don't know i i get what you're saying and i i do think stern stern just had way more experience in doing this than Spooky. And I understand Spooky's still the new kid on the block. And they're learning, right? I get that. But not for $10,000 is what I'm saying. So be the new kid on the block. Bring out your pinball machine and price it a third lower than the best. Well, they did though, right? You don't have the world's greatest designer. You don't have the greatest artists. You don't have the best layouts. But I get what you're saying. You're saying they should, But they don't have to. Like, they were able to price this pen at $9,000, and it sold out in hours. Yeah. Right? And that's the thing where I think as long as we still have people that jump on these pens. Like, I agree the logic. Dennis Creasel said this on a podcast. Like, I don't buy a pen until I play it. But what's tough is, like, if you want a Halloween pen, it sold out. Like, you can't. Same with Rick and Morty. You can't play it. you can't do it that way the FOMO yeah BEX is all over it um I I yeah and I think we're in a really weird time without that's going on and that's kind of the norm I got a feeling though that that is gonna that landscape is gonna change call me crazy but I think there will come a time um you know who knows when where it's like that didn't cut it anymore because people are like okay I spent $10,000 on that, and that didn't meet my expectations, I'm not doing it again, right? And so the next time Spooky releases a game, everyone kind of just sits back and goes, well, it looks great, I love the theme, bravo for doing that, I'm waiting until I see one on location and actually play the thing before I'm putting down my money, thank you. I mean, what's wrong with that? And wait six months, you know? Honestly, what is wrong with that? What's wrong with waiting for Godzilla to hit the line and see it? They're going to have it out long enough, what are you going to wait two more months three more months like honestly what's the rush you consider about spooky though how long did their podcast go on for what was it like eight or nine years yeah or something like that so i mean what i'm getting at is is they built up a rapport with all the fan base of spooky absolutely they were fully so they've taken years to get to this point to earn what they're getting right now regardless of how the end product came out obviously you know we could talk about all day long, ask for fixes, and hopefully they adjust to that. But they've also had years building up to this point to be able to get the themes that they're getting and then be able to sell them out early on the way that they're doing. Like there's a reason why we're seeing Spooky do something like that with the units they're moving compared to the way American Pinball is doing it. So just take American Pinball, for instance. They don't really have any presence like that at all in the pinball world. Even though they say American pinball, they don't have that type of presence. I think that's a big reason why Hot Wheels didn't sell as well as it could have, simply because of that. And I think Spooky has mastered that completely. Well, they've got a lot of goodwill in the industry, which I think is fantastic. And they definitely have a following, and they've built that up, like you said, over years, which is great. And look, this isn't a dumpster fire, I don't think. It is, but it is a little disappointing, I think, for a company that, you know, this isn't exactly their first rodeo here. So, I'm sure they'll make good on it. Like, they'll get their act together, and I'm sure they're taking notes furiously, and they're hearing the feedback, right? So, it will get better, but. I think Hot Wheels, because I have a Hot Wheels right now that I'm borrowing from Zach, and I will tell you 100%, the game is better than a lot of people give it credit for. And I know there's Flipstream and Becca and Jordan are all defending it. It really is a good game. And I understand the way they revealed it with the Houston something. They did it in a weird way. And then COVID, nobody's had a chance to play them. But I hope they've learned from that, and I hope their unveiling of their next game is really, really good. But I agree that I really think American Pinball has a chance that if they can come in under the price of a Stern Pro, that could really be huge on them. If they could say they are the cheapest consumer-grade option, I think that would be huge. I mean, everybody else is taking advantage. Let's go higher. I think American Pinballs could be – this could be smart. This could be really smart for them if they just – if they stayed. Right now they are cheaper than a Stern Pro. So if the next game comes out and they don't throw that $1,000, $2,000 price increase on it, that could be huge for them. Well, for Legends of Valhalla, let me tell you, I'm not paying top dollar for that theme. I don't care how good the layout is. There's no way. Like, that, again, is another head-scratcher for me. If that truly is their next game, and I pray for them that it's not, but good lord, I can't believe they're going to attempt that, right? You're saying the fact that there's something that's non-licensed. It's like, come on, guys. A non-licensed theme? Like, Jesus. Isn't that proven? Did they already say their next one will be non-licensed? Did they say that? I'm pretty sure they did, yeah. I mean, I don't know. Has anybody else in the chat been in pinball for longer than five years and could tell us why they're doing that? Dayfix. Next two? Oh, no bad. Sweet baby Jesus. No. Okay, hang on. No, it's bad. Hold, Greg. I'm going to talk directly into the camera. American pinball. If you're watching this, please. License theme. That's not Hot Wheels or animation. License theme. The thing was, Hot Wheels is a fun game. Yeah. I own one for a little while. It's a fun game. They just... Two non-license themes. License theme. It's a license theme. We all know... Because Halloween sold... There was no gameplay. There was no... Was there even a picture? Or did Halloween sell out before? There were pictures. Okay. Yeah, they took those awesome pictures in the parking lot. Oh, that's right, yeah. A music pin would be more interesting, yeah. That's why I said earlier that I think Queen Pinball would sell more than Hot Wheels. Because it's Queen. I can't disagree with you. I just, I don't get it. I don't understand the strategy, but I don't know. I don't know what. Tiger King, yeah. Snoop Dogg. I agree. I mean, it has been proven over and over again that license, I mean, Rick and Morty's announced, comes out of nowhere, nobody expected it, boom, sells out, four hours. I mean, when there are these crazy licenses, like Led Zeppelin, I think you're right. I think Led Zeppelin, or not Led Zeppelin, I think Queen, I think Queen absolutely has a better chance of selling out because it's Queen, even though it's made by Pinball Brothers and not necessarily a more reputable company. But there are certain people, like Keith Elwin. Keith Elwin could release a laundry day machine. They've talked about that. And it would probably sell out because Keith Elwin's proven himself. But it's, I don't know. That's a tough decision if American Pinball is committing to that. Their next two games are going to be unlicensed. Well, I mean, I know that they have. From what I understand, if you look up, like, different trademarks and everything, they do have Sherlock Holmes. So when's that going to show up? Would they consider that not licensed since it's public domain? Yeah, but who, I mean, nobody is. I mean, are they going to hold the wall? You know, there are people, Godzilla's released, and there's people on Pinside that are showing pictures of, like, I'm in, and they show, like, this huge cabinet full of Godzilla sculpts and, you know, Godzilla posters, and they're like, I'm a big, huge Godzilla fanboy. They have corners of their basement that are all Godzilla. I don't know anybody that's a Sherlock Holmes fan, you know, to that level or anything. There's probably some 80-year-old out there that's all about it. Sherlock Holmes. That's almost laughable. This is what I can't believe that anyone would even think that that's a great direction. Becca. Apparently Becca thinks she would be totally into that because she likes books. So one person. We're good. Yeah. What would be better, Sherlock Gnomes or Sherlock Holmes? great question brian oh man the only one that should be releasing non-licensed themes is a company like chicago gaming and they're doing they're releasing non-licensed you know themes that have already been done in the 80s or the 90s for machines that have nostalgia right that that are in people's memories of arcades and their experiences or rare games that is the only company that you'd be taking on a non-licensed theme, right? Or like a Haggis who's going to do the Mermaid Edition with the Fathom game. Yeah. Those are the only times you go into a non-licensed theme, in my opinion. I agree, but I'm not, I don't know. I mean, I think it's been proven over and over and over again that licenses fail if you get a good license. And, I mean, yeah, I don't think anybody's going to argue that. I don't think anybody can argue that point. Like if Keith Elwin does a non-licensed theme, does it sell? Yes. But would it sell more if Keith Elwin did the same layout with a good licensed theme like Godzilla? Absolutely. It will probably sell ten times the number. Yeah. Yep, yep, yep. Joel, what license theme do you want to see American Pinball do, Joel? What is out there that they could possibly get? Blade Runner. That Stern hasn't bubbled up already. My go-to, when I think of a theme that I want, I mean, Turtles was my theme. That was what I wanted. But Blade Runner. Blade Runner is, I'm all about Blade Runner. And I think it's not absurdly huge. It's not Pokemon. Double flip, I mean, I agree, Pokemon would be incredible. But what could American Pinball get? Blade Runner. I think Blade Runner's awesome. Yeah, that's probably what I'd go with. That's a theme that I actually have never thought about for pinball, but that would work. That's actually a really good one, Joel. Craig, what do you think? What's a theme that American pinball could possibly do? You know, I'd like to do... Spooky's already done this with Rick and Morty, but do sort of like a campy, more of a campy thing, like kind of a cult classic, like Napoleon Dynamite or I don't know. Something that's more of a humor theme that I think has a bit of a cult following that they could sell. You know, they're not going to sell thousands of them, but they might sell 500. You know, something like that as a limited edition, but kind of done well. I'll tell you. I will. Thank you for the gifted sub, man. Jeez. What do you got, Travis? Maybe not the best theme. Space Ghost. Oh, that would be great. But sorry. Go ahead, Travis. If somebody did a Talladega Nights, Yes. Ricky Bubba, you are right. I think for somebody outside of Stern that does something that everybody would know is probably not super expensive to get, would be hilarious if they could actually get the right assets for it. And you can do a pretty good design to where you could build in the shaker motor with it perfectly. I think that's the theme. Honestly, I have. But could you re-theme Hot Wheels and make Gallagher a Knight? I mean, you could if you want to copy Spooky and just do multiple teams. Stepbrothers pen, yeah. There's some really good comedy reading after. David Fitz is madly taking notes right now. He's like, oh, my God, it's great. I honestly, I think that that pen would actually do very well. Talladega Nights is great. Talladega Nights is a good, I'm trying to think of just straight-up comedies. yeah I think it's a well liked well respected I think Talladega Nights Ace Ventura would work really well Ace Ventura, Ray Day's on it Ray Day just threw it out there Ace Ventura would be great I don't know if The Office I used to think The Office would be pretty good but I'm not so sure what about like Dumb and Dumber I mean there's some great comedies now the challenge The challenge is how do you bring in, like, anytime you talk about a movie pin, though, it's like, well, what's the goal? Are we just going to play movie clips, right? Or is this? Yes. We're just going to play through the movie. We're just going to play through scenes. And we're going to. I mean, the movie writes itself. You just take the script. That's your modes. And your mini wizard mode happens to be like the peak of, what, the second act or whatever. and then you go to your final wizard mode is the peak of the whole movie. I mean, it writes itself. Yeah. Will and Roy's Kill Bill would be sick. Yeah, super bad. Yeah, they're so good. I mean, it's just the challenge there is, yeah, if you do a movie pin and you're just playing, like, John Papadiuk, apparently that was his whole vision for the Star Wars pin, was he just wanted to play movie clips on that CRT monitor. I don't know if you heard that on one of the podcasts. But if you're playing it, then all of a sudden you have to have a very linear pin, right? Because you have to work your way through the movie. So code-wise, now you've just created a very linear pin. And that means if you own the pin, you're going to be watching the same first scene every single time you play the game. So I got a theory on this. And, Ray, you can tell me if I'm crazy since you kind of know coding a little bit when it comes to pinball. why can't a pinball machine not have a way to start a mode more than just one way and if you happen to start it a different way like say you have a shot on the left that could start a mode right and then you have a shot on the right that could start the same mode what if starting it from the right would actually make your shots different during that mode where it's still the same mode but it's different shots it's a different shot path it's a different experience because you're not necessarily looking at the LCD while you're playing. So why couldn't something be like that to provide more variety? Where, like you're saying, it is still a linear experience in terms of playing through a mode to get from A to B, but why can't A be two different versions of A? Does that make sense? Well, my complaint is I'm not upset about having to do the same type of shots every time I start it. But what I don't like is I don't want to hear the same, like if it's very linear, I don't want to hear the same movie clip every single time I play the game. That's what I think would get old. Listen to your headphones while you play. Just don't listen to it. Raymond, yeah, so Jurassic Park kind of had that with the truck where you get a pick. Yeah, I mean, you're still doing something linear, but you do get to pick the direction of what you go. But that's my only thing with movie clips. If Elwin does that, why does nobody else do that? That's what I'm confused about. I don't know. Hey, let's ask him real quick. Oh, I wasn't ready. This bit is already too slow. Oh, there he goes. Go ahead and ask him. You want me to ask the Elwin picture? Yeah, go ahead and ask him why he doesn't. He's just going to be like, because nobody else is thinking about it but me. Yeah, because I have a beard and you don't. That's what he's going to say. Yeah. Well , guys, it is after midnight. I committed, I said two hours. We're a little past that. Travis did change cameras because his other camera, he knew he had 130 minutes before his camera would die. I didn't do that, Travis. I didn't even see that happen. Well, I did it before we went on. Oh, I see. So I do think I do need to wrap this up. What I would say to everybody watching, thank you. Thank you, thank you, thank you for watching tonight. My basement is in construction, so next week, normally I stream on Wednesdays. I'm not going to stream next Wednesday because next Tuesday on the Don't Panic Flip channel, there's going to be a cool battle involving Becca and Jordan with Fliptronic, and then I'm actually commentating. So I'm not streaming next Wednesday, but I will be commentating. I'm glad that people are enjoying this format. I'm supposed to stream for Flip N Out Pinball next Thursday. Maybe we'll do something like this on next Thursday. So if you're not, feel free to subscribe. Just know that Pinball Streaming, if you're not, follow. And then feel free to follow Don't Panic Flips the next Thursday or next Tuesday for that. I can't get anyone to sing White Snake. Wow. Your streaming numbers are through the roof, Joel. You keep doing this, you're going to make a partner no problem. Yeah, right. No, this is fun. To be honest, I thoroughly enjoy this. I love this type of conversation, so I think we've got a fun thing going here. TPN, we've talked about doing something like this more regularly, so bear with me. It's going to be somewhat of an irregular schedule over the next few weeks. But everybody that was here tonight, thank you, thank you, thank you for the support and the gifted subs, Flipstream, Penn Stadium, UC Cash, everything. Travis, Craig, thank you. Thank you for being on here and sharing your opinion. Craig, I'm sorry if we didn't let you talk. No. Oh, I talked too much. Don't, no. That was great, guys. No, it was perfect. You're just like Tom Graff when he's on a bunch of caffeine. You're good to go. Yeah. Big text. Thank you for that. Let's look real quick. We've got to raid somebody. So who are we going to raid? But, yeah, just I'm enjoying this a lot. So I definitely think we will do a format like this again. And for people that said podcasts, if anybody doesn't know, Travis and I do the Triple Drain podcast, which is very similar to this. And maybe we'll actually make it more of a video thing, but we'll see. Yeah. We have three total streamers right now with pinball. We have Colorado Pinball, us, and HopDog. So do we raid Colorado Pinball with 61 followers, or do we drop 44 viewers on HopDog right now? I think we go HopDog. What does the chat say? I think we go HopDog, dude. He's got video podcast plus one. Awesome. Yeah, let's do it. HopDog's got five viewers right now, so let's drop this on them. That sounds pretty cool. But, hey, Travis, plug away, man, before we send this right out. You know what? I got no plugs. This was awesome. I appreciate everybody's time. Joel, Craig, thank you guys so much. I look forward to doing this on the next one. We got to do this again. Absolutely. Yeah, let's do it, guys. That was great. Thanks, Joel. These are a biweekly thing. Yeah, so, Craig, you going to go play the Avengers or you going to go play the Dollhouse? We were talking about that earlier. Yeah. All right. Hey, if anybody watching, if there's anything I can do for you, any feedback, any thoughts, any anything, feel free to email me, justanotherpinball at gmail.com. If it's negative, email Dennis Creasel at Eclectic Gamers Podcast. Yep. All right. Everybody have a good night. Say hi to Hot Dog Force. and the raid I always forget takes 10 seconds so I always start a goodbye and then it's an awkward 10 seconds as it slowly counts down into the raid so just bear with me as we all deal with this just keep your clothes on Joel alright here goes the raid stand up alright wait I have to I got you Gordon thanks chat there goes the raid let me stop streaming