claude-haiku-4-5-20251001 · $0.020
IE Pinball achieves 18M+ on POTC with wizard mode strats; final mode not yet in game.
The final wizard mode is not yet implemented in the current game version
high confidence · IE Pinball states explicitly: 'The Wizard mode is not in the game yet I think that's in the next version'
Wizard mode values are calculated by multiplying character count collected by number of super jackpots obtained
high confidence · IE Pinball explains: 'The Wizard modes are based on a calculation each The Wizard mode each each mode is different based on how many characters you've clicked for the mode info on how many super jackpot you've collected'
Different movie chapters have different character counts available, affecting wizard mode difficulty
high confidence · IE Pinball notes: 'there aren't that many characters in the modes on dead men tell no tales so it's hard to get any more than that'
Strategy changes will differ between firmware versions due to Barbosa super jackpot behavior changes
high confidence · IE Pinball states: 'in the next version because Barbossa is super jackpots if you don't hit the actual shot it's not going to count towards the' (incomplete but clear)
Super jackpot values can reach into the millions with proper multiplier stacking (6x multiplier mentioned)
high confidence · IE Pinball discusses: '25 million single shot final The Wizard mode' and '36 x 8,000' value calculations
“The Wizard mode is not in the game yet I think that's in the next version”
IE Pinball @ early in gameplay — Confirms missing feature in current firmware; upcoming addition signals active development cycle
“so it gets harder cuz you need six shots but that's strat to get all five wizards moans will be Norrington because he does what Maher posted does with the deck box so it makes it easier to go through all the boats”
IE Pinball @ mid-content — Explains character selection strategy mechanics and difficulty scaling
“what treasures the last game was 360 score levels are different for each movie though”
IE Pinball @ mid-gameplay — Demonstrates mode value variance across movie chapters
“this is the latest firmware this is our site boys that's all we need this is it says ball three of three because it's not set to balls in reserve”
IE Pinball @ near end — References firmware version 0.99 and notes configuration issues from previous owner
code_update: Final wizard mode not yet implemented; expected in next firmware version beyond 0.99
high · IE Pinball states: 'The Wizard mode is not in the game yet I think that's in the next version'
gameplay_signal: Wizard mode value calculation uses character count × super jackpot collection; different per movie chapter
high · Detailed explanation of calculation methodology: 'multiply that with the number of super jackpots and that's your face value'
product_concern: Minor mechanical issue noted: sling arm popped out of ring during gameplay
medium · IE Pinball comments: 'I have a problem my sling arm is pulled outside' and later 'didn't actually break the arm just popped out of the ring'
design_innovation: Game difficulty and value scales based on available characters per movie chapter; Dead Men Tell No Tales has fewer characters making high wizard mode values harder to achieve
high · Character availability varies by chapter; IE Pinball notes 'there aren't that many characters in the modes on dead men tell no tales so it's hard to get any more than that'
gameplay_signal: Different characters offer different strategic advantages (Norrington for ease, Barbosa for super jackpots)
high · IE Pinball explains character selection benefits and strategies throughout gameplay
positive(0.78)— IE Pinball demonstrates enthusiasm for the machine's complexity and scoring depth. Commentary is analytical and strategic rather than emotionally charged. Occasional frustration with specific shots or mechanical issues (sling arm) but overall tone is engaged and appreciative of game design. References to future versions and incomplete features suggest acceptance of development in progress.
youtube_auto_sub · $0.000
code_update: Barbosa super jackpot mechanics changing in future firmware; shots that don't hit the actual target will no longer count
high · IE Pinball states: 'in the next version because Barbossa is super jackpots if you don't hit the actual shot it's not going to count'
gameplay_signal: Complex multiplier system allows 6x shot multipliers achieving up to 36x+ value on specific shots
high · IE Pinball demonstrates: 'if I hit the 6x I'll have a 36 X shot'
design_innovation: Specific timing mechanic allows capturing two balls on upper playfield during multiball sequence
medium · IE Pinball describes: 'there's a timing there that I like to do to get two balls' with magnet mechanics