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Harry v. Harry - Harry Potter Pinball, is it packed? - In Before the Lock Episode 27

In Before the Lock Live Streams·video·1h 10m·analyzed·Jun 10, 2025
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Analysis

claude-haiku-4-5-20251001 · $0.033

TL;DR

Hosts debate if Harry Potter pinball is sufficiently feature-packed and discuss mod opportunities despite IP concerns.

Summary

Two pinball content creators discuss the newly revealed Harry Potter pinball game by Jersey Jack, debating whether it is 'packed' with features compared to classics like Wizard of Oz and Twilight Zone. They analyze the playfield design, the rotating staircase diverter mechanic, artwork reception, and the underwhelming topper, while exploring modding opportunities and intellectual property risks for aftermarket enhancements.

Key Claims

  • Harry Potter is a fast-shooting game with no ramp returns to inlanes, which is an unusual design choice

    high confidence · Davey discussing the game mechanics based on promotional materials and hands-on play at Northwest Pinball Show

  • Wizard of Oz is more 'packed' than Harry Potter in terms of interactive features and things to point at

    medium confidence · Rob and Davey comparing the two JJP titles; based on limited hands-on experience with Potter and one prior show experience with Oz

  • The Harry Potter topper was potentially supposed to be made by Leor but fell through at the last minute

    low confidence · Rob mentions this as a rumor circulating in the community

  • Retro Ralph's highlight video does not show the Harry Potter topper, suggesting potential dissatisfaction with it

    medium confidence · Rob observing the Retro Ralph promo video content

  • JJP had to make design trade-offs on Harry Potter due to production volume and complexity constraints

    medium confidence · Rob explaining JJP's business rationale for not making the game as complex as Wizard of Oz

  • The staircase diverter mechanic is not even a main feature that Harry Potter fans remember from the films

    medium confidence · Davey noting that hardcore Potter fans mentioned the staircase appears only in the first movie

  • Dune has an interactive mech that is more visually compelling than Harry Potter's staircase feature for casual audiences

    medium confidence · Rob comparing his experience playing Dune at Northwest Pinball Show to his first impression of Potter

  • Leor's Guns and Roses topper was taken down for copyright infringement and has not been released since

    medium confidence · Davey citing this as a cautionary example for mod makers working on Harry Potter topper expansions

  • Harry Potter threads on Pinside have generated unprecedented post volume, making them difficult to fully read

Notable Quotes

  • “As a Harry Potter fan, this is exactly what I feared.”

    Unnamed UK pinball group member (relayed by Davey)@ 8:45 — Captures initial concern from hardcore Potter fans about the game's theme execution upon seeing early side art

  • “I think it's a really interesting mech. I'm sure it would have been very difficult to pull off.”

    Davey@ 17:49 — Defense of the rotating staircase diverter design choice despite criticism that it lacks novelty

  • “I don't think I've ever seen threads, you know, with that many posts... you can't even read them all because there's not enough time.”

    Davey@ 18:05 — Underscores massive community engagement and hype around Harry Potter release

  • “Any pinball fan would want Harry Potter to do well because it's such a big license... I'm sort of rooting for it to succeed.”

    Davey@ 19:05 — Expression of manufacturer-neutral support for JJP's success with the license, positioning it as good for the industry overall

  • “The Avatar Topper is just like so amazing... this one certainly is not on that level.”

    Rob@ 27:16 — Direct unfavorable comparison of Harry Potter topper to Avatar topper, highlighting design shortcomings

  • “Why are they there? [referring to side returns on topper] It just makes it look like a diorama like a school project.”

    Davey@ 28:48 — Critique of topper's awkward design elements that undermine the overall aesthetic

Entities

Harry Potter (game)gameJersey Jack PinballcompanyDaveypersonRobpersonRetro RalphpersonWizard of Oz (game)gameTwilight Zone (game)

Signals

  • ~

    sentiment_shift: Initial community skepticism about Harry Potter topper design has intensified; hosts note it looks disconnected from cabinet aesthetics, lacks complexity compared to Avatar topper, and features awkward side returns that diminish visual appeal

    high · Davey: 'I don't love how different it looks from the CE... the topper was a bit of an afterthought.' Rob: 'The Avatar Topper is just like so amazing... this one certainly is not on that level.'

  • ?

    design_philosophy: JJP made deliberate trade-offs on Harry Potter's mechanical feature density due to production volume constraints; prioritizing manufacturability over the 'packed' design philosophy of Wizard of Oz

    high · Rob: 'They have to make so many of these and if they really make it too complex, you know, from a business perspective, they decided that's not the way that they can afford to go.'

  • ?

    design_innovation: Rotating staircase diverter with 14 ball passes is a novel pinball feature, though criticized for lack of iconic status within Harry Potter lore and less visually striking than competing games' signature mechanics (e.g., Dune's interactive mech)

    high · Davey: 'I think it's a really interesting mech... if you're watching the movies and trying to pull stuff out that would be relatable to pinball, that's an obvious one.'

  • ?

    community_signal: Unprecedented volume of posts on Harry Potter owner/enthusiast threads on Pinside; hosts unable to fully track discussions due to velocity of new posts (300+ per half-day cycles)

    high · Davey: 'I don't think I've ever seen threads, you know, with that many posts... you can't even read them all because there's not enough time.'

  • ?

Topics

Harry Potter game feature density and 'packed-ness'primaryTopper design and execution criticismprimaryPlayfield mod opportunities and aftermarket enhancementsprimaryIntellectual property concerns for mod makersprimaryJJP vs. Stern pinball philosophies and community dynamicssecondaryComparison to classic pinball games (Wizard of Oz, Twilight Zone)secondaryCommunity engagement and Pinside thread activitysecondaryMod maker collaboration and avoiding duplicate effortssecondary

Sentiment

neutral(0)

Transcript

youtube_auto_sub · $0.000

That is a bummer. So, let me check this. me? So, I'm testing my audio on YouTube. I can hear myself, I think. Yeah. Rob, can you talk? It's You're on, but it's really low. So, maybe try cranking your audio. Okay. How about now? any different now? Can you hear me? Yep. Okay. Oh, no. Still, sorry, I've got two windows open, so Okay, sounds like Rob is at the bottom of the well. Okay, sounds good now. Thank you, Brandon. Yeah. Okay. All right. So, I'm not going to explain to you guys how I fixed that because I don't actually know. Um, yeah. Welcome. Welcome to the show, guys. What's up, NightsL Nitel Mods? Um, guys, we've been people on, don't we? We got been gone for a little while. We are back. We got new software, obviously. Kind of kind of a show here. Uh, we're we're uh we're excited to talk about Potter. Um, we've got a bunch of mods to talk about. Um, I've got a lot of clicking to do to get these views set up. Davey, what's what's new with you, man? You've been Do you want to take over slightly? Yeah. Yeah. You got Kong. You got Kong in the back, I see. Oh, yeah. Do Did Do you not Did you Where is it? I don't know which way I'm pointing. So, Kong's here. Um, so Foo Fighters was there. Foo Fighters has moved over there. Um, and then DND's in the back as well. So, that's uh that's brand new. Um because the DND uh got sort of like an LE sort of popped up on the UK and Cole uh anybody who sort of has ever bought any pinball protectors, pinball plastic protectors from the UK will probably know Cole Collie Wobbles. Um, so we got on the blower to each other and decided that um he'd take my uncanny X-Men for a little while and I'd get D and D in here um to have a look and to do a bit of measuring for a few mods and things uh because I've had a bunch of people uh messaging me asking for D and D mods and I've always been saying don't know, maybe in the future, maybe later on. So yeah, it's definitely happening. Going to be doing a couple of things for D and D. We'll definitely be doing some stuff for Kong. Um, and I guess we'll talk in a little while as to what the deal is with with, uh, Harry Potter. Yeah. Yeah. So, um, I'm continuing to click buttons. We got the comments up now, guys. Let me know if, uh, you can still hear me in the same way that we had before. I hope you can. Um, yeah, let's, uh, let's talk about Potter, man. Like, what, you know, we've been following along with very little information. They haven't been leaking it like they have at the Pace Predator has, and then we get it, uh, at least over like a 24-hour period. I mean, what are your initial what's your initial reaction, man? You liking it? Okay. Um, well, let's let's sort of let's let's sort of look at the sort of the release week, I suppose, because it was sort of like a drip feed over that week, wasn't it? Um, so the very first information we got on it was that it started popping up on people's games. Um, so they started getting the uh the the advertising sort of role or whatever. Um, on the various JJP games. So we got screen grabs from people's games where they were showing sort of the side art and stuff. Um, and so the first thing we saw was the was the right hand side of the CE. Um, and so we've we've got a sort of a pinball group here in the UK, like a WhatsApp group. Uh, and there's one like massive Harry Potter fan on that group. And when he saw the side art, his response was, "As a Harry Potter fan, this is exactly what I feared." So, yeah. So, there was that. Um, I'm not a massive Harry Potter fan. Like, I I like it fine. I've never read the books, watched a few of the movies. I think it's a great series, but it's doesn't it's not like properly my bag. So, I wasn't sort of bothered one way or the other. I didn't think that the the right hand side of the CE was much to write home about. I thought it was a bit too uh I don't know what I thought of it really. Um it didn't feel very pinball to me. I I thought it was risky. I thought it was going to be hard to marry up all the artwork. I didn't know what they were going to do on the playfield. Um we saw the lefthand side later on. I thought that one looked a lot better. Uh and then eventually we sort of started seeing those like really blurry top down pictures of the playfield. M um and those those pictures looked a bit rough to me. Um but I don't know, we sort of saw the high-res and then we saw the um the promo and after seeing the promo, I've got to say I thought it looked really good. Um yeah, I was I was impressed. And I'm not like I'm not a huge JJP fan. I really like Elton. The other games have sort of been a bit blah to me. Um, particularly in the days of sort of the low flipper strength JJPs, I thought GNR was floaty. I thought Hobbit was floaty. Um, Toy Story didn't do anything for me. Um, but, you know, I think Elton was sort of the first game when that all changed and then obviously all the previous games have all changed now because of those capacitor fixes they've sort of released um, for those titles. And you know, for all intents and purposes, it looks like Harry Potter is a fast shooting game as well. I think the the no ramp returns to the inlanes I thought was a bit of a weird thing, but then on reflection, I think it's kind of cool. Like it'll make it a bit more challenging. It'll make it a bit faster. Um, you know, it's it's a risky maneuver. It's not typical and I like it. Um, the upper playfield looks fun. Um, I think there's lots of fun modding opportunities which we'll get to, but tell me, man, what what did you think of it? What was your reaction? Yeah, you know, well, we've kind of teased this kind of Harry versus Harry thing and it's uh obviously we can talk about Dirty Harry if we want, but there's been just a lot of comments about, you know, is this game packed, right? Like, I think that's where everyone just keeps wanting to see Jersey Jack do what they did with Wizard of Oz, their first title, on some level. Um, and we've heard various comments along the way about why they're not doing that. One is because they have to make so many of these and if they really make it too complex, you know, from a business perspective, they decided that's not the way that they can afford to go. Um, but okay, but speaking of was though, like what how is was more packed? Like, man, I I just so I think it is because there's just so many things to do in that game. um and interact with and things that move and like you can literally like if you were to point at pot in my opinion to a certain degree if you were to point at Potter and it would be like what is like the most interesting thing it's very clearly to be that diverter with the staircase and then maybe maybe the uh the pot with the balls that fall into it. with with Wizard of Oz, there is um so many different things to point at in my opinion that are interesting about that. Um I don't know the game well enough to kind of rattle them off off the top of my head, but yeah, I've only played it at one show. Yeah. And I loved it. I thought it was really great. Um and you know, I suppose the pop in the outline is one of them. You've sort of got the trees that do something as well. Maybe they bounce up when you hit them. can't quite remember. Um there's some kind of like uh witch witch sort of um what do you call it? A magical ball or whatever, but that that's been modded as well. There's obviously upper playfield with the you know Kansas house that's got all of the targets to shoot around it and a flipper up there. The moving monkey. Uh there's a thing in the bottom lefthand corner where the ball save or the ball. Yep. Yeah. Yeah. The pop in the outline. the moving monkey. Uh you've got the the crystal ball on the left with um crystal ball. Yeah. Yeah. And so I've got it I've got it pulled up right now. I mean there's there's there's a lot going on with it. Um it is a wide body too though, right? It is a wide body. I it's it's really just a matter of like you know what are people expecting out of like such a great theme for pinball? I mean whether or not you like Harry Potter that interested in it. I mean, it is a great theme for pinball because of so many things to borrow from the world. So, to not like put, you know, all those things in the game and and with it with the Hogwarts like putting it on the top or rather the underneath the game, I think that's something that's probably disappointed uh some folks. Um, now now take like I mean I'm going to jump over to like Twilight Zone, you know, comparing it to that. Um, a lot more people know this game better than Oz. I mean there is this is this is known as classically the most packed game. uh amongst games that are that are super popular and I definitely feel like there's no question here that it's not on that level of packed either. Uh but then there's also a lot of people talking about how the software, you know, is packed and like, you know, that just a lot of these companies are deciding to invest in, you know, moving a lot of the work and the expense at the end of the day like into that area. So that's that's a fair argument as well. Yeah. Yeah. Yeah, I mean I I to be honest when I when I first looked at it, it wasn't you know I I thought it was packed when I when I sort of first looked at it. So seeing sort of these comments coming back sort of I find them sort of quite surprising to be honest. Um, you know, and there's, you know, and it's it's quite difficult sort of making that argument that, uh, you know, the more packed you make something, the less good of a shooter it's going to be because there's going to be more things blocking ball paths and, uh, changing ball paths or holding the ball up or whatever. Um, but in some ways that's a, you know, there's a balance, isn't there? You know, too, too much and everything becomes overloaded. And you wouldn't exactly call was a smooth shooter. No. No. That's the thing is like it's not I mean the personal opinion here obviously but it's not not the best shooter by any means. So no no and and I think in in a lot of ways you know therein lies its charm as well you know I mean I don't I don't hate it on that basis. I just think that it's it's a bit of a sort of a peculiarity in a lot of ways um that pin and you know and but it also deserves a lot of respect because it sort of changed the pinball industry at that time. Now, now I got I gotta So, I was I was fortunate enough to go to the Northwest Pinball Show in Seattle area this last weekend. Uh, shout out to uh Aaron with Fast for for hosting me on a certain level. Uh, making it a little uh cheaper to get out there. So, Aaron, thank you so much. Got to show off our Twilight Zone Topper. Uh, the point I'm making is I got to play Dune. Uh, okay. a game that I, you know, personally didn't have like a lot of interest in um due to like just my perception of the color palette of the game and it just feeling kind of like dry and and that was just my kind of first takeaway, but seeing it in person, you know, very different opinion on it. Um really enjoyed uh playing it. Um and and I I just got to play Potter, right? I'm not going to like kind of form too strong of opinions. I mean, I have some opinions on the topper for sure. Well, we should uh that's the next topic of conversation, isn't it? Yeah. Yeah. So, so um but yeah, Dune is Duna is pretty cool, guys. Definitely check it out if you get the chance. And I and I love that there's this like really interactive mech that I've never seen anything before. And maybe that's maybe what I feel like I'm missing from Potter is just like that one thing that I can like if I'm describing it to someone who doesn't know anything about it, like, oh, you got to check this one thing out. Um, and describing a diverter that has 14 ball pass just doesn't just doesn't hit the musket. Yeah. No, I I know exactly what you mean. Um, and I think, you know, that the hardcore Potter fans um, you know, have made made mention that the staircase isn't even sort of one of I guess the main features. I think it was in the first movie. Um, it's not the thing that people remember from Harry Potter. Um, but it does make for, you know, in in terms of a feature of Harry Potter that relates well to pinball, then, you know, you could say, you know, that is one of them. You know, like a a moving staircase and the ball sort of follows that staircase. I mean, that seems, you know, if you're watching the movies and trying to pull stuff out that would be relatable to pinball, that that's an obvious one, I think. So, um, I think it's I think it's a really interesting mech. Uh, I'm sure it would have been very difficult to pull off. Um, and I don't know, like the reports seem like it's a really good shooter. The hype and owners threads have been going absolutely berserk. I don't think I've ever seen threads, you know, with that many posts, uh, you know, like I sort of read them all through and try and catch up on everything and then leave it for half a day and jump back on and there's another 300 posts to to wade through. Like you can't even you can't even read them all because there's not enough time. You sort of have to skim read them all um just to make sure you're catching everything and and you know trying to ignore all the beefs between people. trying to skim away all that stuff. Um, and you know, like JJP threads are like that, too. I find them really sort of hardcore in terms of people going at it. Um, you know, there's obviously a huge swath of JJP fans on pin side and they go hard against all the Stern fans and stuff. Um, which I think is a little bit stupid and sad really. Like, you know, I'm probably more in Stern's camp, you know, just by virtue of buying more of their games and stuff. But, you know, I think that any pinball fan would want Harry Potter to do well because it's such a big license. So, it doing well and JJP doing well and potentially reaching new markets um using the license of Harry Potter to reach those people I think is a really really good thing. So, I'm sort of rooting for it to succeed. Yeah. Yeah. Well, a a couple kudos from my end before we talk about the topper. Um the the 10K price point for every all the shots, everything is amazing. Yeah. Um, I love the I love the idea of picking one of those up on the aftermarket for maybe for a little bit cheaper. It's just like getting in on a Jersey Jack that's like very much more loaded than Avatar. Got to give him that, too. Like I feel like there's a lot more going on there. Um, now on the topper side, like like there's a lot of negativity about it. I think just on a high level, I don't I don't love how different it looks from the CE. Like it feels like it's not part of that package at all. Um, and I I wish I I actually kind of like the artwork on the side of it just like as a whole package. Um, yeah, I've come around to it as well to be honest. Um, I think seeing it all in context, you know, with everything, particularly with the lefth hand side as well. Um, I think as a whole package, I think it really works. So, yeah, I'm I'm behind it now. But the but the topper is like just doesn't fit at all. And and I think it feels like the topper was a bit of an afterthought thought. There's rumors going around that Leor was going to possibly do it and that kind of fell through at the last minute. Uh when you watch the highlight video that Retro Ralph did, like they don't even show the topper. Um so either they're not loving it from that perspective or maybe they kind of were it wasn't ready. I don't know. Um there's a lot of talk about a projector being in it. I don't think that really changes my opinion on it as far as like just the overall look and feel. Um, well, a projector only works too if you know you've got the kind of space to support that, right? Like, you know, if you're in a basement with a low roof, it's not going to really do much, is it? So, you know, that's only going to be effective for a certain subset of people. Um, yeah, that, you know, that's not going to wow me. But I suppose with a crappy topper lies an opportunity for mod makers, right, Rob? Yeah. Yeah. So, uh, just a little bit of update from us. Um, we of course have announced our Alice's Adventures in Wonderland topper expansion. Uh, it's looking amazing, Dave. I know you've seen it. Um, mate, it's it's awesome. Yeah. So, so good. It's, uh, it's it's amazing because of the lighting. Uh, like so, so it's all coming together. Did it wrong. Tell me who did tell me who did the lighting. Uh, Dave, you did the lighting. You did the lighting. No. So, really, but it's using the lighting that's already in the game, right? So, you know, it's it's it's it's it's coming off the lolly board. It's integrated into the game. It's mode driven, so it'll be responsive to game events. Um, you know, and it'll be and and it's using servo motors to do little hidden tricks and treasures. And you're telling me you're already saying you're already saying too much, Davey. You're we're not allowed to talk about that yet. Okay. No. No. So, um, so so I'm super excited. I think we're probably like two, four weeks away. I'm waiting on my game to arrive still. I've got to do the photo in the video. But, um, from a story perspective, Dave, I'm just so excited about like this this module that you made for mod makers. It's going to make the topper come to life. Um, and the lighting on it is incredible. It's matching the lighting that's on the side rails. Melvin is even writing some new lighting specifically for for the topper. He's he's very excited about it. Um, so lots lots cool to come there. The reason I bring it up is because I do think there's an opportunity for for folks to do some interesting stuff with the topper from an expansion perspective. I mean, we saw T. Diddy do that effectively with uh Jaws. Uh we saw Jazz Buchche do it effectively with Godzilla. Uh it's obviously going to happen with this topper. Uh it's like people are just like they're they're just drooling. They're like just like oh my god. Like the mod makers are just like jumping on this. Um, yeah. Yeah. Which is which is a bit of a risk in a lot of ways as a mod maker, you know. Um, you know, I think that anybody who is, and I'm I'm not looking at it, just so, you know, just to put it out there, I'm not looking at it. Um, I think that anybody that is looking at it needs to hook up with everybody else who might be looking at it as well. Yeah. and try and um have a conversation because um you know I think I think stepping on each other's toes and stuff is just it's probably the most difficult aspect of what we do and you know we always uh sort of try and um you know you know push for a very integrated sort of community and and scene. Um, so you know, I I've I've reached out to modern makers in the past when games have been released just to sort of let them know the areas that I was looking at and to try and, you know, get them to sort of share the areas they're looking at just to try and, you know, just, I guess, carve out areas for yourself that you're not going to step on each other's toes. Doesn't always work out that way. Um, as we'll see later, uh, there's some mods for D&D where three mod makers, including myself, are sort of all looking at one area. Um, but I I guess in situations like that, um, you know, you just try and, you know, be as cool about it as possible and and, you know, and, uh, just be open and and honest about it, I guess. Um, but yeah, the, uh, the the thing that sort of struck me about, uh, the topper uh, in terms of mod makers looking at it was that probably that's the one area where there's the biggest cause for potential copyright infringement. Um, I think, you know, this got mentioned on the Potter thread. Um, somebody brought it up. Somebody sort of came back at that and said, "Well, you know, you could just do a generic sort of castle. It could be for anything. It wouldn't have to be sort of Potter specific." Um, even though it would sort of look like a Potter castle and sort of get away with it from that perspective. Um but obviously if you've got um you know wizards on on broomsticks flying around turrets and you're going to replicate that then you know there's going to be a bigger risk there. And I think that um when it comes to toppers too and and sort of the level of work involved and the price points involved, you're more likely going to get flagged up by people who are going to litigate that sort of thing. So, I think it's um I think it's important that anybody who's going to be looking at this just pays attention to that. Um I know that there's sort of uh topper makers around the place that um have been leaning pretty heavily into copyright infringement. Um but they've been doing sort of low runs of things um and so possibly haven't been jumping up on people's radar. But yeah, anybody who's looking at this, just be very well aware of that. Um I know Leor got taken down for his Guns and Roses topper. um a couple of years ago and I'm not sure that that one's ever seen the light of day since. Um Guns and Ross are obviously pretty hot on the litigation And my camera is gonna have problems. I'm really sorry. That's it. You don't sound like you got a lot of hope. It's coming back. Oh no. Well, it's it's going to be a battery issue. So, no, I'm going to have to leave it off for a little while, I think. Oh, that's charge. Yeah. What I'm going to what I'll do is I'll change my uh I'll change my camera so it's not so Yeah. Take Yeah, I'll take over for a minute. Yeah, good really good point that really good point on the IP side. I mean, I think that's one area that we're kind of hesitant is because we want to do something really nice and like if you if you're kind of blurring the lines on this one, it could be it could be challenging for sure. We got a little video up of it now. Um yeah, I don't know what these buildings are made of, but obviously there's the there's the little uh the owl that just came up. It's got a little bit going on, but if you compare this to the Avatar Topper, I mean, the Avatar Topper is just like so amazing. Like, it's it's it didn't even get as much credit as I think was due uh on that on that one, and this one certainly is not not on that level. I mean, but do you think that do you think that it's also by virtue of like them spending loads of money on the license, possibly loads of um money on the R&D, you know, even though the playfield people saying the playfield isn't packed, there's a lot on there. There might not be sort of standout sort of toys or items, but there's there's a lot on there. So, yeah. Um, you know, is it is it just because, you know, when you're looking at the bomb, they they ran out of cash and so they sort of just had to put anything up in the top, you know, in the end, you know? I don't Yeah. Yeah. It's like and also it could like I'm sure the staircase and the concept for the topper were probably pretty early on and you build the entire thing around the staircase and it is what it is and you you had this topper concept with this castle and maybe they kind of had some ideas to do sculpts or and they just found out they couldn't couldn't pull it off, you know. Yeah. Um it's uh it's interesting. Um man, I'm I'm watching I got this video over here. I'm going to pull this back up. Okay. Yeah. So, are you able to see the video that we've got up right now? Yeah. Yeah, it's on. Okay. Okay. Yeah. It just I don't know. It just looks Do you know what I don't like as well? The thing that I The thing that I don't like the most about it is those those side returns. Why are they there? Yeah. It's almost like they were going to do something kind of Avatar-esque with like building this like box of action and it I I it just makes it look like a diarama like like a school project. That's a good point that the castle if it were like you're able to see the the skyline naturally. Yeah. Yeah. It would it would look so much better without those side returns I think. Yeah. And then you've got that that weird plastic with the Yeah. It's uh it's a hodgepodge kind of of of stuff. Not the best, man. It's really not the best. Um, would you would you guys look at it? I would be really curious about doing a topper expansion. I think people are really going to like what they see that we do out of Alice, but I think that that is um it's really tasteful in a lot of ways and it's like, how could I make something tasteful for this one as well? Also falling within the IP uh side of things, right? It's just like I I don't I don't know how I would go about doing that against a license that I think is probably very protective of so many elements, you know. Um so that would be a risk for sure. Yeah. Yeah. Yeah. Yeah. It' be it'd be a difficult one to skirt around and they and they had this video to refer to as well. Damn it. Yeah. Whoops. In that case, you're definitely not going to look at it, are you, Rob? Yeah. I don't know, Chris. Chris, if you're still out there, I know I entertained it. Um, I I did. So, Don yesterday on his podcast gave us a shout out for Pulp, I think, and he said he told people that we were doing a a Harry Potter topper. And I don't know where he got that information. So, I called him today and I was like, uh, what's up, man? I was like, you know, where did you get that information? He's like, oh, you know, I just heard some people were doing a Harry Potter topper. I'm like, okay, so I guess that's us. No, but you know that's as that's as tenuous as it ever needs to be to drop on a podcast, bro. You know that. I'm honored for us to be a part of any rumor mill. If you want to rumor about us, then we'll we'll take it. Yeah. Yeah. Yeah. Old news is good news, man. There's only one worse than people talking about you, and that's people not talking about. Yeah, definitely. So, we could talk about Top Potter for another half an hour probably. Uh but uh I we should save our real comments for playing it. What do you think? Yeah. Yeah. Yeah, I think we should. Um, but do you want to Did you notice Let's talk about playfield mods. Did you Did you Did you notice anything on the playfield that you think uh could do with a little bit of sparkle? Let's uh let's pull our screen back up. All right, guys. We're going to keep talking about Potter. Sorry. No, you're fine. You're fine. It's only half past, so we got a little bit of time to talk about. Yeah. All right. I got some images up. I'm going to kick us back. Uh what do you think of the tree? Uh, and the the uh this guy right here with the tree and the car. Did you like how that was executed? Uh, yeah, I did. Yeah. Yeah. I think it's I think it's nice. I mean, I think a floating car is is always going to look a bit weird and a bit inongruous. Uh, but it's but it, you know, for people who are familiar with Harry Potter, which I'm not, you know, I think it makes a lot of sense. So, um, but yeah, I like the fact that it's tied to a pop bumper. I like the fact that it moves. Um, I think the tree itself looked like a nice sculpt. Um, you know, it's always a little bit difficult to tell from these things because they're sort of promo imagery, so you can't really see what it's look like, what it looks like paint, u painted or close up. So, um, I'm interested to see those things. I think the Death Eater could use some work. So, um, but again, that's going to be something that's going to be a really tricky thing to sidestep from an IP point of view. Um, but obviously, you know, we know some mod makers that are really great at replacing large sculpts with even better large sculpts that have, you know, got more time and effort put into them and better paint jobs. So, I'm really hoping that one mod maker in particular uh turns his hand to that Death Eater. Um, but we'll have to wait and see. And and I and I do think it's an IP risk just, you know, because it's so iconic. Um, but yeah, there's two other areas that I thought um definitely looked interesting and that was the cauldron. Uh, I think at the moment it's just got like a green lamp sort of shining up through it. Um, but you could you could sort of make that a bit bigger. You could um make it bubbling. You could make it, you know, potentially have an auto stirring thing, you know, like they do in Potter or um or a pouring potion somehow like levitating. You know, there's sort of a bunch of ideas that you could do for that, I think. Um but obviously balls still need to fall through it. So, you sort of you cut you're restricted a little bit in terms of what you can stick in there because it still needs to have a tunnel to allow balls to fall through. So, I thought that was a that was a potential. And the Quidditch field up top too is just like a flat plastic. So, you know, there's huge scope I think for doing um quite a detailed 3D sculpt up in up in the Quidditch area. Um so, a lot of lot of lot of replacement stuff which like with Kong there's opportunity for brand new stuff, but you're kind of seeing maybe kind of upgrades is a lot of what you're seeing with Potter. Yeah. Well, to be honest with Kong, it's a similar thing as well. Like, um, you know, now that I've got Kong here, I can I can certainly see new areas that I didn't sort of identify when I was first looking at the game. And that's always the case, you know, when you're sort of just doing your initial scans of stuff. You sort of you're trying to pull it in, but you're you're really only focusing on the stuff that the promo uh video wants you to focus on. And when you've actually got the game in your hand, you can sort of pour over the playfield. you know, you can play it obviously and work out which areas are sort of the most uh often shot and used and and relate most to the rules and the progression and things like that. And it's it's those areas you really want to focus on because they're the areas that the customer is going to be focusing on when they're playing the game as well. Um, and obviously you want to um, you know, you don't want to put your mod in some back dark corner that nobody's going to notice or use. Um, you want it, you know, front and center. So certainly with Kong, um I noticed, you know, at least another two areas that I hadn't identified in the promo videos that I that I thought would be, you know, uh good for some upgrades. Um so we kind of we've talked about on past shows where it felt like kind of the amount of mods was starting to tail off kind of we got Godzilla and then trickling down. Uh is modding is modding back with with Potter? Do you think there's like a a resurgence or is that even still a feeling you're getting? Yeah. Uh, I think Kong's going to see a lot of mods. I think, um, there's certainly some, you know, there's certain people, uh, within the community at the moment that have sort of gone a little bit quiet, and I think that's probably because they've got their heads down and they're designing stuff. So, T Diddy, Tom, who we love, uh, he's gone a bit quiet over the last month or two, um, since Kong was released. Um, the last two mods he released were for uh, Metallica Remastered. I think he'll be working on some Kong stuff most likely. Um, and I think probably, you know, that the topper will be something for Harry Potter that he'll be sort of definitely thinking about as well. Yeah. Um, Chris C arcades, he's gone quiet for ages. I don't know what he's up to. Um, he had some um, Stumblore Stumblore. He had some Godzilla. uh uh sling toppers that he released a little while ago and that he's been collecting some names on. Um I think they were due for release in November. Um but he sort of made a couple of posts in the Kong thread, but not very much. He's sort of and he's been pretty absent on the uh on the I think he's been completely absent on the Harry Potter thread. So I don't know what he's doing. Uh Sroal, who's uh sort of fairly new on the scene, he's been doing D and D mods. Um he's been uh I think he's got Harry Potter incoming. Um I don't think he's looking at Kong. I think he'll definitely be looking at Harry Potter. Um but obviously with Harry Potter, we've always got to sort of recognize that um uh you know JJP typically sell less games than Stern. So they've not generally been um places where mod makers have gravitated to besides Leor and people like that. But Harry Potter's obviously a different kettle of fish. It's a bigger license. The question is, how many more games are they going to sell based on this license than they usually would? And will it be of the order that Stern would sell on one of their normal cornerstone games? Yeah. Well, you got they got the cheaper model, so I think that helps for sure. Um, obviously going to be a popular title. So, yeah, I'm hoping uh we see some really really cool stuff. So, I think I think because it's not like a comic book style, I think like doing the style of mods that a lot of the folks that you mentioned are doing, it's just a really good fit, you know, by default. So, um All right, man. Are we we ready to talk about some mods? Yeah, let's talk about some mods, man. So, I don't have my I don't have my favorite video to play. I totally failed to cue that one up. Um how how's my audio? There's a little bit of music playing in the background. Can you hear that or are we okay? I can't hear the music, man. Okay, perfect. Perfect. All right, I'm gonna switch up our screen here and get you live. Um, are you uh you ready over there? I'm ready, bro. Okay, cool. Give me just You tell me. Yeah, you tell me when you got my screen up. I got your uh I got your pin. Yeah, I got your pin side up. Okay, cool. So, I mentioned earlier um so he's been a pinside regular for a while now. He's um sort of always pops up on the threads making comments and stuff. He Wait, he does mod? Yeah, man. Yeah. Oh, he he he shits on my stuff all the time. I can't wait for this. This is awesome. No, he only he only talked crap about one thing one time. I got nothing against him. He pushed he pushed the product forward. I love I want to see what this guy's got though. Let's Let's see. Okay. Okay. Okay. Yeah. So, uh he can be quite outspoken on the threads. So, you know, be that as a you know, same with many people on pin side. Um but he goes so he's he's started uh mod making uh he started doing a labyrinth wall. Do you remember the wall for the topper that that he designed? So he he built sort of like a a wall to go around the figures on the topper of labyrinth. And that was sort of the first thing that he did. Um and the second thing he did was uh Tiny's Tavern for DN D. Um and that uh you know got really good uptake. I think he's got sort of 150 on the list. He closed the list at 150 because he's got a day gig and sort of this is just his his part-time thing and this is his second thing. So, he's working on a mimic uh for DND. This was his initial sketches. Um and uh you know he the thread's really good actually because he sort of goes into detail about his process and sort of everything he did to sort of come up with stuff which I thought was great. You know, it made for a really good reading. Um, it was very interesting uh to hear about how he uses both Fusion uh and Blender, I think, to create his his models. Um, you know, there's these really great sort of renders of things here before he's even started printing. Um, and he goes into detail about sort of how he's lighting them, his circuit board designs. Whoa, whoa. Go back to that last shot. I want to see that. Is that that where this is going? No. One more back. One more back. Yeah. So, this is where it's headed. This is cool. Okay, keep going. Yeah. Yeah. Yeah. Um, okay. So, this is Yes. This is sort of a painted This is not the final paint, by the way. He goes to great lengths to say that this is just a rough painted thing, but he's got sort of custom circuit boards underneath lighting everything. Shows us the circuit board designs for it, how they look in Easy EDA, um, how they're mounted within the base. um how he's replacing the spotlight to point at the dragon. So, it was just he just went into heaps of detail about everything. Um and it just made for really interesting reading and I thought it was just a nice approach to uh announcing a mod. Um and yeah, he's he's getting pretty good uptake on it. Um so, well done. Well done. um for that for that Cryolabs if you want to check it out on pin side. Can you go back to that one shot where it's like mounted up there just so we can see uh this one? Yeah. Yeah. So that's okay. Cool. Yeah. Looks all right, doesn't it? I mean I Yeah, it's like he looks like a a fun little character there. I don't know. Is that an original is that an original concept like or is that a character from the universe? Uh it's a D&D character. So, it's one of the classic D&D monsters. I suppose it's a it's so a mimic is a is a monster that masquerades as another object to lure in adventurers and then attacks them when they come to open them up to grab the gold or whatever. Um, so originally in this spot was a flat plastic with a mimic. Uh, and there was sort of like a raised um platform that held a spotlight pointing at the dragon. And that's why he sort of replaced that spotlight with another one there. Um, now a lot of people have been asking for a mimic replacement for a while. I' I've been getting lots of uh posts on it. Uh, full disclosure, I'm working on a mimic as well. Um, and sort of have been uh, you know, for a little bit of time before this one was announced and before this this one was announced as well, which is another one uh, another mimic. Uh, let's I'll open that up. This one's got a working servo in it that opens and closes the roof of the mod. Um, so he's sort of got a flasher inside of him, I think, that's replicating the original flash that's in there. Um, he has he's also done sort of a replacement for the the base um of of the plastic that the thing's mounted on as well. And he's using like a little servo motor to open and close the lid, which is very cool. Um, so this is by coming to you uh mods. Um, it might even be his first one, I think. Um, and I saw this as well and I was like, "Oh, god damn it." And so I I sort of sent him a little PM and just said, "Oh, I'm really sorry, man. I'm working on something, too. Just wanted to give you a heads up before I posted anything and you thought that I was, you know, stealing your thunder or anything like that." So, looks like there's going to be three of us in this space for the mimic, uh, which will be interesting. Um, but hey, it happens, doesn't it? I gotta admit, man, you got some you got some real competition on those two. Yeah. Yeah, they're good, aren't they? They're good. So, hopefully, I don't know, in the next couple of weeks, I'll probably have something to show off as well. We're currently just going through the final stages, 3D design. Uh, mine's going to have a servo motor in it as well. Um, so I'll show you in the next couple of weeks. Awesome. Awesome. I like those. Yeah. Yeah, they're good. They're good. Uh, okay. So, this one's by Magic Chis. Magic Mag Magic. Magic is I never know how to pronounce his name. He's working on an evil car for Evil Dead. Uh yeah. So, uh could have sworn that was a Labowski mod at first tech. Yeah. Yeah. Yeah. It's a crossover. You know, you can use it on both. Sweet. Um I don't know if I can use that. So, uh yeah, he's done a he's done a 3D uh model of the uh what kind of car is it? Um, I don't know what kind of car it is. For people who know Evil Dead, they'll probably be shouting at the screen right now telling me what kind of car it is. Some kind of Chevy or something. Who knows? Um, uh, but yeah, he's done a he's done a 3D printed model of it. Um, uh, because in his words, uh, h not having the evil car on Evil Dead is the equivalent of not having the Ecto1 in Ghostbusters. So, he's aiming to, uh, rectify that with an Evil Dead car. It's got working headlights. I think there's a light on the inside as well around the dash. Um, yeah, looks nice. Looks nice. It's nicely painted. I think he's got quite good uptake on it. There's probably, I think, 100 people on the list or something already, is there? Quite a few. Anyway, let's have a look. I don't know where the list is for it. Yeah, that's that's a new one. Um, so that's quite a few mods for Evil Dead so far. I know that um J85M John is also working on a cabin replacement um that he's kind of teased. Um I think there's there's been talk of having a uh shotgun replacement for the handles. So sort of like an actual sort of shotgun uh shooter um you know for the shooter button uh on Evil Dead. It is a shooter button, isn't it? Rather than a plunger, I think it is. Um, so, uh, there's been talk of replacing that. Um, there's obviously, uh, Back Alley Mods has done a bunch of stuff as well. They they do all of Spooky's, um, sculpting work. Anyway, um, but they've also done like a replacement hand, uh, that's a bit more intense, sort of giving the player the finger and stuff like that. So, there's that one. So, in terms of sort of modding, I think Spooky always gets, you know, quite a quite a bit of attention from the mod makers, um, you know, even their even though their production numbers are smaller than sort of say the the Sterns and things like that. Um, and it's good to see that, you know, it's no exception for Evil Dead as well. So, what do you think? What do you think of this one, Rob? Um, that's cool. I I pulled up the comments for a minute. I'm just because I got to test out my system there. We can pull up comments. We said, uh, no topper replacement for Evil Dead. No, I don't think so. I don't think so. I don't think we're good. No, there we did have some ideas of making the the non good one, I guess, like do something. Um Nick actually had an idea for that, but I don't even know. What do you how many people you think that bought the game bought the topper percentage-wise? Uh so it was 888 in total, wasn't it? M and it was and it was and it's one version and you either buy the topper or you don't buy the topper and it comes with the other topper. That's the way it goes, isn't it? Yeah. Okay. I would say if I had to guess, I reckon probably less than half. Less than half. Yeah. No, we got the sarcasm. Endorphin fishing for sure. Um less than half. Yeah. I mean, it's it's I I wonder I bet I bet far less than half, actually. Just just because it's a pretty intense topper, isn't it? I thought it was awesome. Yeah. It's probably slightly less awesome in the flesh than when I first saw it and I thought that's awesome. Yeah. But putting it in your home, like I mean, I'll put it in the workshop and that's great. Any kid that sees it is going to be scared absolutely shitless when they see it, including my daughter. So, I'll probably keep it in the box until she's a bit older. I think that is definitely that's definitely a factor. Yeah. Um I'm sure a lot of people I'm sure a lot of people probably didn't buy it initially and then bought it after, but yeah, I think I think under 50, but maybe in that 40% range is probably good guess. Yeah. No, this one's cool. I like the um at least from the photos, I love the atmosphericness of it. I feel like it's like almost like I'm looking at the car like out in the dark woods. I don't know where it was actually in the movie, but it looks cool. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah, I think it's cool, too. Okay, cool. Um, okay, so this one. Okay, so this is probably the first King Kong mod, you know, of note, I suppose. It's by Pino. Um, uh, so Pino Pino Pino Pinball Mods. Um, he's a lovely dude. We've sort of covered some of his stuff in the past. He's he's the guy that's at all the shows, right? Like, uh, is he, uh, this guy? No, I don't I don't think so because he's French. So, no, I've not I've not seen him I've not seen him at shows, I don't think. Who's the guy with wears the Flat Bill hat and he's got his wife with him in a lot of the videos and he's at the shows. He does mods, too, right? I don't know who you mean, man. You don't know. Okay. All right. Keep going. Yeah, we'll get back to that. Yeah. Somebody in chat knows who the hell Rob's talking about, then you don't know. Um Uh No, I don't I don't think so. But we we've chatted a little bit. Um he's done sort of like a Jaws hanging shark um for Jaws and because it was in a similar location to my boy of death, we sort of had to catch up and um just make sure that there were no fit issues and things like that. He's a lovely dude. He sent me one of those hanging sharks. Um and we've been talking about a bunch of other uh mods. Um and he's looking at using the lolly board for a few things. So yeah, he's a cool goo dude. and he's just released uh and you can see the list. It's quite significant. 140 people on the list for this already uh for his monkey flame mod. Oh, cool. Yeah. So, uh so he's using I think uh flaming LEDs uh in the monkey heads which are which are very great. Um it's they're meant to uh replace you can't quite see it there, but on don't know whether you're familiar, but on Kong the slings have a picture of the monkey head with the flames coming out. So the idea is that it replaces those like it sort of re redo those those elements. Um initially the flames are a lot bigger and you sort of shorten them down just I think because of potential space issues and stuff. Um, but they've landed really well. So, I mean, you know, I think probably for me it's probably uh the best mod that I've seen him do so far. So, that's really great. Um, but also it's a really good test case of modding for Kong because it's the first one that's kind of come out. It's been interesting to see what its trajectory's been like. um as in what the appetite is for mods on Kong, you know, how well Kong sold uh in relation to, you know, whether those same people who bought Kong going to be conducive to buying mods and those kinds of things. Um so it's always, you know, something we talk about um particularly in in relation to Godzilla where Godzilla sold loads and also the people who bought it really love modding. So it, you know, it was kind of like a perfect storm uh for mod makers that one. Um, you know, and and also the game itself was really conducive to modding as well. So it, this one's interesting because a bit of a test case really to see um, you know, how well mods will will do on Kong. Um, because it's certainly a game that I'll be looking at. Um, because I think it's it'll be a really fun game to mod. you know, having having had the game here, I know that, you know, conco c cocked a lot of uh for the playfield and the colors and the busyiness of the playfield, but I like absolutely love the playfield design from an art point of view. You know, it's so busy and so detailed. It kind of feels a bit like a board game where, you know, everywhere you look there's sort of some interesting story going on, you know, with adventurers climbing over chasms or climbing up mountains or snakes in the outlanes, you know. I think it's I think it's fantastic from that point of view. Um, and I just think that that's going to be a really exciting thing for mod makers because they can sort of take those those leads of those stories and sort of convert them into something that's a bit more um, you know, realistic or interesting or interactive. I I really like this mod. Um, I've got I've got a Kong. Um, so definitely gonna get on that list. I think he's done a great job with this. Yeah, he did a bunch of stuff I think for um Bond and it was just kind of like putting talk too. I think he just kind of put in Bond it was just kind of felt a little bit like he's just putting objects in places that didn't necessarily have a lot of uh intention whereas this one um I think is really nice. Um yeah. Yeah. This I think um yeah so probably he's done less uh sort of interactive I suppose less detailed u modding in the past. I I don't want to insult him by saying simplistic, but possibly simplistic. Um, whereas I think this is the first one that's like I think really sort of nailed it in terms of the look. I think you got the monkey uh sculpt like bang on. Um, and the fact that the sort of, you know, the flame sculpts really good, too. The fact that there's like flickering LEDs in it works really well. So, yeah, I'm really I'm really pleased with this one. I think he's done a great job. Yeah. And his his stuff that was simplistic was priced accordingly, too. So, there's definitely nothing negative to say about it. I'm sure this one's going to be more. and he's But yeah, I think this is really cool. I like I like those graphics on the slings and I thought that was something pretty obvious. Let's let's talk about Kong for a minute. I mean, like what how you feeling about it? Have you played it a lot yet or? Yeah. Yeah. Yeah, I've played it a lot. Um because yeah, we talked on the show a lot about this as well. you know, when you get a new game, how sad it is being a mod maker because as soon as you start getting the glass off and start measuring things and the game's always in bits. Um, and then every time you look at it, you just like, you know, you know, you have to put it back together again before you can even have a game. And that's a really sad thing. So, yeah, I've been trying to get as much time in on it as possible. Um, just as a player, just to enjoy it, um, and, uh, you know, and just and get a feel for it. So, you've played it played it a decent amount. Yeah. Yeah. Yep. Yep. I mean, it's only been here for about a week, so I've been playing it, you know, pretty every night for a couple of hours. Can I ask you a personal question? Of course. What's your high score? It's low. It's really low. What is it? It's really low. I don't even know, man. Walk over there. 50. No. Come on. Walk over there. Tell me what it is. I need to know. The reason I ask is because I I want to know how deep into this thing you've gotten because I've gotten pretty deep. Um, it's not very good pinball playing. 446. Wow. Wow. Okay. So, I'm going to challenge I'm going to challenge I'm going to challenge you. Okay. Yeah. So, um the the targets the drop targets every I don't know how you get them to blink, but if you get if John Youssi one blinking real fast and you're not in a mode, hit it because you collect it. And if you collect all four of them, it lights the target that's behind the drops. Yeah. And it's called a treasure. Treasure. Yeah. Treasure collect. Yeah. And uh and it there's only one treasure right now. It's a super spinner. Um but you were you were talking about all the things going on with the games. I think Nick noticed that there's a little little guy on a skateboard and there's actually a surfer on top of the skateboard. Um so now now you got me wanting to make a mod after that. Oh yeah, man. Do it. But somebody's got to make a little Gary Stern. Uh, totally golden idol. Like that. That has to be done by somebody. In fact, I'm going to take the mantle of that one. Gary Stern Idol, Golden Lit coming, mod coming. So, so I'm super excited about this game. I I trudged through the code updates on Bond from the beginning and ended up kind of enjoying that experience. I'm excited to see what happens with uh with Kong. Uh, my high is 800, so I've been through basically everything. Um, yep. I haven't got I haven't got Now you're just plunking your dick on the table, aren't you? That's Davey. Davey, there's kids there's kids in the room. Like, come on now. That visual that visual is just too much. Sorry kids, this is not a family show. But, but I was curious because like it it's just representative of how deep you've got into it, right? Like you just haven't done everything yet. And I I definitely No, no, no. And I don't even I don't really even know what I'm doing at the moment to be honest. Um uh and I've been I have been the glass has been off and I've been fiddling with the with the VUK as well, the VOC. Um because there has been mechanical issues. If anybody's been following the Kong thread, um there's been a bunch of mechanical issues that have sort of been plaguing a few people. Um, so one of the first mods that I just released, which is available for free, uh, in the Kong thread, Kong owners thread on pinside, anybody, it's just a little, uh, vuck bracket, um, that can be used to stabilize, uh, the gong vuck. Um um the problem is uh the bracket is a little bit flexy and so it was hitting the ball on an odd angle and it wasn't always going around that sort of loop return uh down to the flipper and it was getting thrown out everywhere. So, a bunch of people on um Pinside um did a fair bit of work before me to identify the cause of the issue um and released a couple of fixes that involve sort of me metal bracketing which um didn't solve my particular fix. So, I sort of iterated on that, designed a 3D printed part that sort of stabilizes the bracket. Um and we're hoping that that'll be a more short-term long-term fix depending on whether Stern ever addresses it. Um, but if anybody is experiencing that issue with their Kong, jump on uh the pinsside owners thread. Uh, and there'll be links uh to the STL that was posted today. Um, I'm sure it'll be um put down as a key post at some point. Um, so yeah, if you need one, just jump on and grab that. Nice. Nice. Well, the the the thing I learned about that game is once you kind of realize it's pretty easy to backhand into those Kong targets with the from the left flipper, you're going to your scores are going to go up. So So getting that into your flow, I recommend. How many more How many more mods do you have uh to to review? We're running out of time, but I don't want to miss it. Oh, okay. Yeah. Yeah. Uh Okay. Well, we need to do this unboxing, don't we? So, should we just cut straight to the chase, man? Let's do it. Okay. So, uh All right. I'm going to switch it up. Yeah. Yeah. Okay. And Okay, let me just quickly change this. You're you're live with your other cam. Yep, you're good now. Okay, got it. Um Okay, so Stella mods. So, I mentioned that I was sent a Stella mod um this week, and it's quite literally a Stella mod, as you can see here. Now, the reason I wanted to do an unboxing of this uh this is uh a mod for Star Trek: The Next Generation. So, a really old game, um an old uh Williams game, widebody. Um which is an absolutely fantastic game. Absolutely love it. Um but one of the problems with that game is that the the Star Trek phases So, are they phases? Cannons. The cannons have never been realistic to the world of Star Trek. Um, so that's been noticed by people and you know along you know for for a long time, but nobody's ever actually addressed it until now. So, uh, uh, these guys are a father and son team. Um, they've only just started doing modding. Um, and they're sort of popping up everywhere now. They've got a whole bunch of mods. I was going to uh mention one of their other ones for Twilight Zone um in in the pod, but we ran out of time. Um but this is the main event really. This is the one that I sort of first noticed um them working on and uh you know it looks so good um that I thought I'd jump on the list and they you know responded to feedback really well. Um you know a couple of people mentioned a few things. I think the color color the final color wasn't quite right for the game and they modified that and they've just done a really great job. But I mean, look at look at the packaging, man. So, beautiful box, sticker on the front, massive sticker, beautiful design label, sticker on all three edges as well, and then plastic wrapped, man. Like an actual legit product. That's not a thing in pinball mods. I know, man. I love it. I know. So, I showed this to my staff, right? My staff. Um, so I showed it showed this to Yeah, I know. Yeah. Now, now he's putting what on the table. Yeah. Um, so I showed this to Danny and she was like, "We got to start doing that." I'm like, "I don't even know how to do that." She's like, "Well, you need to find out how to do that cuz we need to start doing it." Um, well, then you can't open it up and fix the stuff you forgot to do before you show. That is a That is a really good point. That is a really good point. And we do do that quite a fair bit. So, um, but it also makes for a really good unboxing, doesn't it? So, um, yeah. So, what's the bet that he probably has one of these machines in his day gig as well? And so, he was able to use it um, for So, this is the real thing right here, huh? This is a This is an unboxing. This This is a literal unboxing, you know, like they do on YouTube all the time. This is the This is the stuff of the kids. The kids just watch it. My daughter would watch six hours of unboxing every day, I think. Disgusting. without my Yeah, that's bad parenting, isn't it? Okay, here we go. Don't rip Don't rip that cardboard. Okay, there you go. You got it. Oh, here we go. Look. See? So, this these this is the this is the fellas, Richie and Alex. Uh, can we get a closeup on those guys? See what they look like? Yeah, let's get a closeup. All right. Nice. What's up, guys? Hey, guys. Rich and Alex. Okay. Um, I mean, you know, just how beautiful is that, eh? They've just done such a great job of it. Oh my god, it just gets better and better. What the heck's going on here, man? Okay, so this will be like a a work pad so that you can like pull you can put that on on your playfield and stick all your bits and p like that is a that is a quality idea, isn't it? Yeah. Yeah. Hey, you can whip something out on it. Just plop. Yeah, that's the theme of the show. We'll call it the the plunking stuff down on the table shaft. That is a really good I mean come on. That's a really good idea. I'm a little bit jealous of this. This is Oh, man. This is looking good. I know it is, isn't it? A ball remover tool. Used to remove balls from cannons during maintenance. Okay. So, it's like a magnet on a stick. Oh my god. Okay. Okay. Setting the bar pretty high. I know, man. I know. I'm feeling I'm feeling a little bit shrunken looking at this and how good it is. Nobody's going to be pulling anything out on a table after seeing this, man. Wow. Yeah. Like you're making me realize that those things are kind of Well, they're not on this level. They're significant, aren't they? Okay. Right. Can Can I What What's the retail on this? Because like I almost want to buy this game and buy these. I know. What's the total investment here? I don't know. Hang on. Let me quickly Did I leave? Yeah, hang on. I've got it. I've got it here. Oh, it's check. I'm going to guess like maybe 600. I don't think so. No. Okay. Um, hang on. I can't tell you easily. And I'm gonna I'm gonna try to pull Keep talking. And I'm going to try to pull up what the uh the ones in there. Yeah. So, it's Stella Pinball. You try and look at it. So So it's listed under StngG. Well, I'm just I'm just going to pull up I'm just going to pull up the game so people can see what the Yeah. Okay. Okay. So, I'm just trying to work out. So he's obviously used like water slide decals um over most of it and that's how he sort of gets this effect that's been done uh uh with some kind of with some kind of paint but then he sort of rubbed it off on top. I think that's part of the original print work, but whatever he's I mean, it does look like Okay, so it's PLA, but it's beautifully done, man. Like, you can't see the print lines. He's probably used a really fine like, you know, 0.1 or something to to do them. Like, you know, there's It doesn't look like PLA printing even though it is. Really, really well done, man. So, he's probably had them professionally PLA printed, I think, or something. But anyway, quality stuff, man. Really, really good. Um, and then we've got a bunch of uh post and plastic replacements as well. And and post lights as well. So, they've really gone to town on this, man. Look, more stuff down here. Oh, okay. So, there's inlane plastics as well. Oh, that's nice. Okay, I got a picture up now of the existing one. So, the existing one is one color. Um, does his have a light on the top of there like that or has it? Uh, no. No. So, that's been that's been replaced. Um, look look at all this stuff, man. Really really nice. So, I think that's probably two twocolor PLA printed, but you're not seeing not seeing any print lines on that at all. So, super super nice quality, man. I'm really impressed with this. I'm going to have to I'm going to have to have a good pour over that later to work out how he's done everything. Do you have the game? Yeah, man. Yeah, have the game. Um it's currently over at Neil's at the moment because he wanted it uh for a comp. Um and if anybody's ever had to move a a Next Generation before, you'll realize that they are absolute beasts. But you know what game is an absolute beast that that has absolutely no right to be an absolute beast? Let's hear it. Pul Pulp Fiction, man. It's very heavy. Yes. Why is it so heavy? I don't know. It's a good question. Um are CGC to be that heavy are CGC games more heavy like than their predecessors, the the remakes or do you even know? Uh I'm not sure. I've got Medieval Madness here. Um but I don't remember it being exceptionally heavy. Yeah. So So I'm not I'm not not really sure. I mean I don't know. Maybe it uses a traditional transformer, but even then it shouldn't be any more heavy than uh than a traditional game. And and it is by a large factor. Like I couldn't even I couldn't even deadlift it to to get it up, you know? I sort of had to wedge stuff under it to sort of do it in two parts, whereas usually I can just sort of like ho it and then stick something underneath it. So So you said you've got your Star Trek with Neil for a comp. What does that mean? Uh, so Neil runs comps here in the UK. Competition. Okay. I thought you were talking about like he was comparing comparing to them. Okay. Gotcha. No, no, no competition. So, yeah, he runs the UK Open and a bunch of other competitions and he needed uh that and Sopranos um for for a comp. So, that's gone over to him for a little while. So, when that comes back, I'll fit and then um I don't know, maybe we'll do some more filming once it's in game and I can show you it in action. Yeah. So, Dave, what can everybody expect from us? Are we gonna be back within a month or are we gonna take longer this time, man? Oh, who knows, man. Who knows? It's all pretty seat of your pants stuff this, isn't it? So, you know. Well, I think we're both pretty busy. I've got like we've got four toppers underway at various levels. Uh we do have Alice coming next for sure. So, keep an eye out on that from us. Do anything you can predict next from you? I know you you mentioned a few on the on the podcast. Yes. Yeah. Yeah. Yep. Yep. So, uh, Elton John, uh, sign has been released. That's out now. Um, parts are incoming for that. We'll be hoping to start that in a couple of weeks. We're working on theater right now finally. Um, which everyone will be very pleased about. It's been a long long long long time coming. Um, but we have started work on that. Um, as always, the first batch, there's always a couple little fit issues, but nothing major at this point, which is good. All all resolvable easily. um and will be going hard into theater um for the next couple of months. But meanwhile, you know, I've been um heavily designing stuff. Um we're going to have some stuff for Jurassic Park coming out very soon. Um Glowosts, we're releasing more games, uh more game support for the Glowost product that we do. Um, and then it'll be uh D and D and and Kong and Harry Potter after that. Wow. All right. That's a ton of stuff, man. I'm excited. Um, and I got I got I finally installed uh my Labowski bowling sign and Oh, cool. I got I've got my live streaming rig set up, so I want to maybe next next show we can do a little live stream and show everybody how that bad boy. Ah, cool, man. Yeah, thanks for that. Yeah. Well, thank you everybody for kind of working through some of the early audios audio issues with us. We're using some new software, but it's been fun to kind of get back into it. And uh Davey, man, thanks for taking the time, buddy. We appreciate it. Always, man. Always been fun. All right, let's uh let's cue off this outro and we will see everyone soon. Signing off, Lers.

high confidence · Davey describing the owner/enthusiast thread activity on Pinside

  • In Before the Lock will announce an Alice's Adventures in Wonderland topper expansion in approximately 2-4 weeks

    high confidence · Rob confirming upcoming announcement; they are awaiting game arrival for photo/video production

  • “There's probably the one area where there's the biggest cause for potential copyright infringement.”

    Davey (regarding topper mods)@ 24:47 — Legal concern raised about aftermarket topper expansions and Harry Potter IP protection

  • “I'm honored for us to be a part of any rumor mill. If you want to rumor about us, then we'll take it.”

    Rob@ 30:38 — Humorous response to false rumor about In Before the Lock making a Harry Potter topper; reflects content creator attitude toward gossip

  • game
    Dune (game)game
    In Before the Lockorganization
    D&D (Dungeons & Dragons) pinballgame
    Kong (King Kong) pinballgame
    Leorperson
    Cole (Collie Wobbles)person
    Avatar (game)game
    Alice's Adventures in Wonderland (topper)product
    Northwest Pinball Showevent
    Pinsideorganization
    Donperson
    Melvinperson
    Guns and Roses (game/topper)product

    regulatory_signal: IP holders increasingly vigilant about mod makers infringing on Harry Potter trademarks in aftermarket topper expansions; Leor's Guns and Roses topper taken down as precedent; mod makers must navigate generic design vs. iconic IP elements

    high · Davey: 'There's probably the one area where there's the biggest cause for potential copyright infringement... if you've got wizards on broomsticks flying around turrets... you're going to get flagged up by people who are going to litigate.'

  • ?

    product_strategy: Harry Potter positioned at ~$10K entry point across all tiers (Pro/Premium/CE), making it attractive for aftermarket secondary purchases at lower prices; positioned as value alternative to other JJP titles (Avatar mentioned as more expensive)

    medium · Rob: 'The 10K price point for every all the shots, everything is amazing... I love the idea of picking one of those up on the aftermarket for maybe for a little bit cheaper.'

  • ?

    content_signal: Retro Ralph's highlight video notably excludes footage of the Harry Potter topper, sparking speculation that either the topper is not photo-ready or content creator is dissatisfied with the design

    medium · Rob: 'When you watch the highlight video that Retro Ralph did, like they don't even show the topper. So either they're not loving it from that perspective or maybe they kind of... it wasn't ready.'

  • ?

    rumor_hype: Podcast host Don created a false rumor that In Before the Lock is making a Harry Potter topper; Rob contacted Don to clarify that the rumor's source was vague community gossip, not fact-based

    high · Rob: 'Don yesterday on his podcast gave us a shout out for Pulp... he said he told people that we were doing a Harry Potter topper. And I don't know where he got that information.'

  • ?

    design_innovation: Harry Potter presents significant modding opportunities: cauldron feature (currently static green lamp) could be enhanced with bubbling effects or auto-stirring; Quidditch field is flat plastic candidate for 3D sculpts; Death Eater sculpt ripe for replacement by skilled mod makers

    high · Davey discussing potential mods: 'You could make that a bit bigger. You could make it bubbling... potentially have an auto stirring thing... there's huge scope for doing quite a detailed 3D sculpt up in the Quidditch area.'

  • ?

    community_signal: Mod maker community is self-organizing to avoid duplicate efforts; Davey actively reaching out to other mod makers to carve out distinct areas; acknowledges challenges when multiple makers target same feature (current issue with D&D where three makers targeting same area)

    medium · Davey: 'I think that anybody who is looking at it needs to hook up with everybody else who might be looking at it as well... there's some mods for D&D where three mod makers, including myself, are sort of all looking at one area.'

  • ?

    industry_signal: JJP vs. Stern philosophy split: JJP pursuing licensed IP (Avatar, Harry Potter) with focus on software depth over mechanical complexity; Stern maintaining traditional 'packed' mechanical approach; community divided on which philosophy is superior

    medium · Rob: 'There's a lot of talk about how the software, you know, is packed... that just a lot of these companies are deciding to invest in, you know, moving a lot of the work... into that area.'

  • ?

    product_launch: In Before the Lock's Alice's Adventures in Wonderland topper expansion is 2-4 weeks from announcement; awaiting game arrival for photoshoot/video production; using integrated game lighting and servo motors for interactive effects

    high · Rob: 'I think we're probably like two, four weeks away. I'm waiting on my game to arrive still. I've got to do the photo and the video.'