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Triple Drain debates X-Men code depth, celebrates Metallica LE arrival, and questions Pinball Cup rollout delays.
The Pinball Cup was advertised as 'coming in December' but has not launched as of December 5th
high confidence · Tom checked Stern Pinball Facebook, website, Reddit, and Pinside on December 1st with no results; Joel confirms uncertainty about launch status
X-Men Pro received an auto plunge kit from Stern to address mechanical issues
high confidence · Joel states 'I'm good on Stern for addressing the auto plunge issues. They're apparently sending out kits.'
X-Men code roadmap shown at Pinball Expo contained only minor additions (Nimrod, Senator Kelly, Master Mold) with no major new modes announced
high confidence · Joel: 'they showed like an outline of the code...wasn't a ton in that outline that isn't already in the game'
George Gomez stated X-Men was rushed in production, which is why code development is behind schedule
high confidence · Joel: 'George kept saying that it...was rushed in production. So naturally everything else is going to be a little bit further behind.'
Metallica LE is an improved remake of the original Metallica that enhances gameplay in every aspect
high confidence · Joel: 'Stern managed to do is they genuinely improved it in every single way' citing snap flipper speed, art, remastered sound in stereo, and expression pedalbox
X-Men's Save the City wizard mode is poorly documented with ambiguous shot requirements and no in-game guidance
high confidence · Multiple hosts note unclear mansion shot definition, level-up mechanics not displayed on LCD, and city shot leveling requirements
Tom sold his Game of Thrones LE and Alvin Premium for room in his collection
high confidence · Tom: 'I sold Game of Thrones LE to Conrad...and I sold my Alvin Premium' citing room constraints
Tom sold his X-Men Pro because code development appears limited and he wants to revisit in 6 months to see how it evolves
medium confidence · Tom: 'when it left the house, I was like I'm looking forward to playing this again in six months...there wasn't a ton in that outline'
“WHERE IS THE PINBALL CUP?!”
Tom (via text message) @ ~early in podcast — Captures genuine frustration with Stern's vague December 1st launch announcement for Pinball Cup
“I read the ——ing read-me...just be like, 'I read the ——ing read-me,' and then you just let it rip. Establish dominance.”
Travis @ ~mid-podcast — Humorous commentary on X-Men's reliance on external readme file for character ability documentation
“Stern managed to do is they genuinely improved it in every single way.”
Joel @ ~Metallica section — Strong endorsement of Metallica LE as superior to original Metallica
“Give me something to focus on. But yet I love the distractions.”
Joel @ ~Metallica discussion — Articulates design philosophy for broad vs deep gameplay appeal
“There's only a handful of games that truly have done it right.”
Joel @ ~code discussion — References elite game design that balances accessibility with depth
“Why was it not a button then? Why was it? Did Stern not eliminate the plunger and put a button just like Monster Bash or Looney Tunes or anything Rick and Morty?”
Joel @ ~X-Men mechanical section — Questions X-Men design choice to retain manual plunger rather than auto-launch button
“We're three guys who like to talk about pinball, so we came up with a clever name. We're Joel and Travis and Tom, and we call ourselves Triple Drain.”
Joel @ ~opening — Self-introduction and podcast identity
“I was told that the pinball market is just crashing and everything's like going to hell in a hand basket...Well, you know, if you read online, apparently nothing's selling. Yeah, I guess I just sold two games this week.”
Tom/Joel exchange @ ~early segment — Contradicts online narrative that pinball market is dying with actual sales data
event_signal: Pinball Expo featured X-Men code roadmap presentation showing upcoming features, but outline appeared limited to already-in-game content
high · Joel: 'Pinball Expo, and they showed like an outline of the code...there wasn't a ton in that outline that isn't already in the game...only like two inserts that don't have something'
sentiment_shift: X-Men experiencing typical post-release hype cycle: initial excitement → mechanical complaints → code stagnation concerns → collection exits
high · Joel: 'this roller coaster of hype about a game...people get it, they like the way it shoots...there's some flipper hop...then they're twiddling thumbs about code...No, I'm sick of waiting. Gone.'
competitive_signal: X-Men competitive strategy evolved after Nimrod character added; best practice now to access Nimrod via challenging modes then stay in Future indefinitely
medium · Travis: 'ever since they put Nimrod in it...now the way that I approach it...there's no other videos...no way I approach it was just to do a couple of challenging modes...then never leave the Future'
design_philosophy: X-Men Save the City wizard mode criticized as poorly documented with ambiguous shot definitions and no in-game guidance; requires external readme file
high · Hosts debate mansion shot definition, confirm level-up mechanics not displayed on LCD, note unclear city shot leveling requirements; Joel: 'complete ambiguity. Like, you have no idea what's going on.'
design_philosophy: Joel explicitly prefers broad game design with side quests/distractions over deep linear progression (references Deadpool Mech Suit Multiball addition as model)
mixed(0.55)— Hosts express frustration with Pinball Cup delays and X-Men code incompleteness, but enthusiasm for Metallica LE arrival tempers overall negativity. Casual, joking tone masks underlying concerns about game quality and manufacturer communication.
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high · Joel: 'Give me something to focus on. But yet I love the distractions' and 'Deadpool made a huge change when Mech Suit Multiball was added...I want the other things to do if you get bored'
market_signal: Contradiction of online narrative that pinball market is dying; hosts report active sales contradicting forum sentiment
high · Tom: 'I was told the pinball market is just crashing...Well, you know, if you read online, apparently nothing's selling. Yeah, I guess I just sold two games this week.'
personnel_signal: George Gomez acknowledged X-Men was rushed in production, explaining delayed code development timeline
high · Joel: 'George kept saying that it...was rushed in production. So naturally everything else is going to be a little bit further behind.'
product_strategy: Pinball Cup competition advertised for December 1st but unclear launch status as of December 5th; hosts actively checking multiple channels for announcement
high · Tom checked Stern Facebook, website, Reddit, Pinside on Dec 1st with no results; Joel confirms game shows 'coming soon' with no concrete date
product_strategy: Stern addressing X-Men auto plunge issues with mechanical correction kits sent to owners
high · Joel confirms Stern is 'sending out kits' to fix auto plunge problems discovered in field
product_concern: X-Men appears to have incomplete code at MSRP pricing equivalent to fully fleshed-out games like Jaws and Godzilla
high · Joel: 'they put it out like this. They're taking money—MSRP money—that's the same amount as like Jaws and Godzilla and just games that are completely fleshed out'
product_concern: X-Men experiencing multiple mechanical issues including auto plunge failure and lower left flipper hop; Stern sending out correction kits
high · Joel: 'I'm good on Stern for addressing the auto plunge issues. They're apparently sending out kits.'; hosts discuss flipper bounce mods in development
sentiment_shift: Tom's enthusiasm for X-Men declining over time; selling Pro after seeing limited code roadmap; wants to revisit in 6 months
high · Tom: 'I miss it. I really loved the way it shot...when it left the house, I was like I'm looking forward to playing this again in six months'