claude-haiku-4-5-20251001 · $0.035
Hosts discuss Evil Dead's success, Reno pinball scene growth, and upcoming tournaments ahead of Star Wars game deep-dive.
Evil Dead was produced in approximately 800 units and is already trading on secondary market for significantly above retail ($14,500 asking price for ~$10,000-$11,000 retail).
high confidence · Dan and Mark discussing Evil Dead availability and secondary market pricing on Pinside.
Spooky Pinball stuck to their production limit decision and did not make additional Evil Dead units despite demand.
high confidence · Mark explicitly praising Spooky for maintaining their production commitment.
Bruce Campbell provides custom voice work for Evil Dead with contextual one-liners that vary based on gameplay situations (e.g., comments on ball savers, drain speed).
high confidence · Dan and Mark discussing specific examples of Bruce Campbell's voice lines during gameplay.
Evil Dead features a functional hand mechanism and turning head that integrate into gameplay, plus basement shot capabilities.
high confidence · Mark detailing mechanical features and their integration into game design.
Reno Pinball Underground opened recently (described as opening 'this week') as a basement arcade in a thrift store featuring Evil Dead, Pirates of the Caribbean (JJP), Galactic Tank Force, Kong Pro, 50th Anniversary Jaws, and Banzai Run.
high confidence · Mark describing new Reno location opening with specific game lineup.
Some Evil Dead units experienced extended downtime (two months) before becoming operational.
medium confidence · Mark noting he knows 'people who got Evil Deads that didn't work for two months' before becoming functional.
Spooky's approach to game design emphasizes fan perspective over corporate constraints, contrasting with manufacturers bound by 'corporate tie-ins' or mass-market appeal requirements.
medium confidence · Dan's editorial commentary on Spooky's design philosophy versus Stern and Jersey Jack.
A 24-hour tournament at Comet Kingdom is scheduled for November 1st coinciding with daylight savings time shift, offering 200%+ TGP (tournament game points).
“I think the biggest shame of it is...they're only making like 800 or whatever, and they're all gone and the game's already trading on the secondary market for well more than retail because it's just really fun, really well done.”
Dan @ ~13:00-14:00 — Captures the core tension between collector FOMO and casual player access in the Evil Dead release.
“It has that spooky pinball feel where the software doesn't feel the most professional, but for Spooky and especially for Evil Dead, which was a shoestring movie even back in the day, like that kind of works, right? It totally fits.”
Dan @ ~14:30 — Explains how Spooky's 'rough around the edges' aesthetic actually enhances thematic authenticity for cult properties.
“Every time I play, I go, man, it's perfect, just how he has the call-outs, and he's that monotone voice...and now when you hear it with everything else with the sounds, it's so perfect.”
Mark @ ~15:30 — Describes how Bruce Campbell's initially criticized voice acting became perfect when integrated with game sound design.
“They're less hindered by their corporate alliances, their corporate tie. And they make the best possible game they can make with the stuff that they think is going to be the coolest.”
Dan @ ~19:00 — Core philosophical distinction Dan draws between boutique manufacturers and major corporate entities.
“I fell asleep on him. I called him back about a half hour later. I woke up. I'm like, oh shit. I fell asleep on Dan.”
Spencer @ ~38:00 — Humorous aside that reveals age-related fatigue challenges for aging pinball enthusiasts.
“If you want to play pinball for 12 straight hours, you can do that. You can just hop from one place to the other.”
Dan @ ~31:00 — Highlights how multi-location pinball infrastructure in Reno enables extended play sessions with venue diversity.
“Even as crazy rare as JJP Pirates is supposed to be, which in the world of pinball, 1,000 units isn't that rare, but it's in demand. There's less Evil Dead's out there.”
product_concern: Some Evil Dead units experienced extended downtime (two months) before becoming operational despite overall game robustness, suggesting initial production quality issues.
medium · Mark: 'I know people who got Evil Deads that...didn't work for two months, and then they finally got them up and running.'
collector_signal: Evil Dead units selling on secondary market (Pinside) for ~$14,500 against ~$10,000-$11,000 retail, representing 40%+ premium driven by limited 800-unit production.
high · Dan/Mark discussing $14.5k pending sale on Pinside against retail price of '$10,000, $11,000, something like that.'
market_signal: Evil Dead's limited production (800 units) and quick sellout generating intense secondary market demand and collector gatekeeping, creating tension between collectors and casual/location players.
high · Dan: 'they're only making like 800 or whatever, and they're all gone and the game's already trading on the secondary market for well more than retail...it's just such a shame...if you can get one...there was none for sale on Pinside right now. There's like eight wanted ads.'
venue_signal: Reno Pinball Underground opened as basement arcade in thrift store with 18-game lineup including rare titles (Evil Dead, JJP Pirates, Galactic Tank Force). Daytime-only hours complement existing venues.
high · Mark: 'There is a new location opening up in Reno...Reno Pinball Underground. So it is literally an arcade of pinball machines down in the basement in a thrift store...18 games...It is going to pretty cool. It's opening this week.'
groq_whisper · $0.450
high confidence · Mark discussing upcoming 24-hour tournament logistics and point structure.
Reno Pinball Underground uses the code 'Lion Man' to access the basement arcade location.
high confidence · Mark providing specific access code for the new venue.
Rick (apparent local champion) has grand championed most of Dan's personal games and is difficult to beat in home game tournaments.
medium confidence · Dan discussing Rick's dominance in local play and on his machines.
Mark @ ~27:00 — Contextualizes Evil Dead's scarcity relative to other 'rare' limited edition pins.
“You know, I love the fact that we've got not a lot going here still. I haven't been doing much or nothing with pinball.”
Mark @ ~44:00 — Indicates Mark's reduced pinball activity compared to his Colorado counterparts, suggesting regional engagement variance.
design_innovation: Evil Dead's mechanical features (functional hand, turning head, basement shot) integrate meaningfully into gameplay rather than serving as cosmetic elements, enhancing thematic authenticity.
high · Mark: 'Having a hand go back and forth and a turning head, and it wasn't just cosmetic, but it actually was functional with the game. Being able to shoot into the basement, it's just so good.'
design_philosophy: Spooky Pinball characterized as less constrained by corporate requirements, enabling prioritization of creative/mechanical 'coolness' over mass-market appeal or manufacturing cost reduction.
medium · Dan: 'They're less hindered by their corporate alliances, their corporate tie. And they make the best possible game they can make...I think that they're fans of pinball, and they make pinball games to ask fans...they make the best possible game they can make with the stuff that they think is going to be the coolest.'
content_signal: Bruce Campbell's voice work in Evil Dead includes contextual one-liners that vary based on gameplay state (ball savers, drain speed, etc.), adding immersion beyond standard call-outs.
high · Dan: 'They'll come up with little lines. Like, if you're waiting too long...Bruce will be like, what, are you waiting for a ball saver or something?...if you drain out too fast, it'll be all like, oh, man, you know, I didn't know how much you sucked at this.'
event_signal: Multiple upcoming tournaments announced: October 4-5 weekend tournament at Comet Kingdom, November 1st 24-hour tournament with 200%+ TGP, Rocky Mountain Pinball Show in Denver next weekend.
high · Mark: 'Big tournament coming up over at Comet Kingdom...October 4th and 5th...And then on November 1st, we are doing it again. We are having the 24-hour tournament...will be at least 200% TGP.'
business_signal: Spooky Pinball honored stated production limits for Evil Dead despite secondary market demand and collector requests for additional runs, maintaining scarcity and resale value.
high · Mark: 'I think that one of the best things about Spooky...they didn't make any more and go against what they said. It's good and bad...good from the standpoint that...your quote-unquote investment is going to be safe.'
community_signal: Reno pinball scene characterized as having highly engaged community-run locations with strong emphasis on machine maintenance and curation, differentiating from 'clunker' locations elsewhere.
medium · Dan: 'Every one of the locations in Reno...they're all run by extremely engaged members of the community...they love pinball...the Reno pinball scene has got to be second to none these days.'
licensing_signal: Evil Dead's cult status and 'shoestring' production history create thematic resonance with Spooky's brand identity, making the IP better suited to boutique manufacturer than mainstream producer.
medium · Dan: 'Evil Dead...is cult enough that it fits into your vibe where Spooky kind of generally does stuff that's not like super mass market...It's not...really right now the most culturally relevant, but the people that you want to sell it to have super fond memories of it.'