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Episode 10: The Classic Pinball Podcast-Centaur

The Classic Pinball Podcast·podcast_episode·59m 20s·analyzed·Sep 24, 2019
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TL;DR

Deep dive into Centaur (1981 Bally) design, features, and collector insights.

Summary

George and Dave from The Classic Pinball Podcast discuss Centaur, a 1981 Bally pinball machine designed by Jim Patla with artwork by Paul Faris. They explore the game's innovative features including five-ball multiball, color-coded inserts, advanced sound board capabilities, and playfield design. The hosts share acquisition stories, restoration techniques, and personal perspectives on the game's underrated status in the collector community.

Key Claims

  • Centaur was designed by Jim Patla with artwork by Paul Faris

    high confidence · George and Dave clarify early in the episode; they correct themselves about the designer and confirm Paul Faris as the artist

  • Paul Faris appeared on the backglass of Centaur as a motorcycle, along with his wife

    high confidence · Dave states: 'That's him and his wife on the back glass. That's him as a motorcycle on the way there.'

  • Centaur featured five-ball multiball, which was innovative for its time

    high confidence · George: 'Five ball. That was unheard of back in the day.' Dave mentions Ball's a Puppet (25 years earlier) as the first multiball but with manual launching

  • Bally was the only manufacturer in the early 1980s to use a dual-CPU architecture with a high-end Squawk and Talk soundboard alongside the main MPU

    high confidence · Dave explains: 'They used a Squawk and Talk board on those '81 Ballys, and the Squawk and Talk board was almost as powerful as the MPU board in capabilities and memory... Bally was the only one that used that high-end CPU soundboard.'

  • Centaur's soundboard had over 30 unused spoken phrases that weren't utilized in the game

    medium confidence · George: 'This was one of the games that everybody focuses on. They had over 30 words that were spoken in this game that they didn't use'

  • The auto-attract mode (all five balls on playfield when idle for 15 minutes) caused excessive playfield wear, leading many owners to disable it

    high confidence · George explains the feature, then states: 'The problem with that is that they found out later on that caused a lot of extra playfield wear. So people would turn that off because the playfield would wear out. That's why a lot of Centaur playfields are worn to crap.'

  • Centaur has color-coded inserts: red for bonus, amber for orb feature, green for sequence targets, blue for guardian feature

    high confidence · George details the color-coding system and explains its intuitive design purpose

Notable Quotes

  • “Half man, half motorcycle. They're pitching motorcycle insurance.”

    George @ ~13:00 — Humorous commentary on the centaur artwork not resembling a traditional centaur, leading to a joke about recreating the game as 'Motorman'

  • “You snooze you lose, man. You just lost one great game.”

    George @ ~42:30 — Anecdote about beating a friend (Jim) to purchasing the Centaur

  • “This is the only game I've bought out of the 13 or 14 games that actually worked after we got it home.”

    George @ ~41:00 — Reflects on the rarity of acquiring a pinball machine in working condition

  • “They actually pushed the envelope. It just seems like, and we'll conclude with this, that this was a great game for its time, overlooked for a time.”

    George @ ~73:00 — Summarizes Centaur as an underappreciated classic from Bally's architectural pinnacle

  • “Bally was the only one that used that high-end CPU soundboard. They had two MPUs in the game.”

    Dave @ ~62:00 — Explains Bally's unique dual-CPU advantage over Williams, Stern, and Gottlieb

  • “They were like, it's kind of like the Williams D&D of the '90s, their pinnacle in the '90s.”

    George @ ~76:00 — Compares Bally's 1981 class (including Centaur) to Williams' peak era in the 1990s

  • “It's the poor man's Eight Ball Deluxe.”

    George @ ~80:00 — Dismissive commentary on Rapid Fire as a cheaper alternative to the classic Eight Ball Deluxe

  • “I have a Centaur 2 and I got a Centaur original which one am I going to keep... I have to go with the uniform big back glass of course you do”

    George @ ~82:00 — George's tough decision between owning original vs. sequel version, choosing for aesthetic reasons

Entities

GeorgepersonDavepersonJim PatlapersonPaul FarispersonJackpersonMikepersonJimperson

Signals

  • ?

    design_philosophy: Bally was unique in 1981 for using dual-CPU architecture with Squawk and Talk soundboard alongside main MPU, giving significantly more sound memory and phrases than competitors

    high · Dave explains Bally's architectural advantage: 'They used a Squawk and Talk board on those '81 Ballys, and the Squawk and Talk board was almost as powerful as the MPU board in capabilities and memory... Bally was the only one that used that high-end CPU soundboard.'

  • ?

    design_innovation: Centaur featured five-ball multiball, a significant innovation for its time; Ball's a Puppet had multiball 25 years earlier but required manual launching

    high · George: 'Five ball. That was unheard of back in the day.' Discussion of Ball's a Puppet as prior multiball precedent.

  • ?

    restoration_signal: Centaur auto-attract mode caused excessive playfield wear; many owners disabled the feature; George sent playfield to CPR for professional restoration with new artwork and clear coat

    high · George: 'The problem with that is that they found out later on that caused a lot of extra playfield wear... That's why a lot of Centaur playfields are worn to crap.' Also describes CPR restoration and Bill Davis clear coat process.

  • ?

    design_innovation: Centaur used intuitive color-coded insert system: red for bonus, amber for orb, green for sequence, blue for guardian; serves both aesthetic and player education purposes

    high · George details: 'the game, it makes the game very intuitive. If you're trying to explain the game to somebody, it's simple.'

  • ?

    collector_signal: Centaur experienced a collector hype cycle: high cachet 5-10 years ago with community seeking machines, but now less discussed at shows; appears overlooked relative to its innovations

Topics

Centaur design and featuresprimaryPaul Faris artwork and legacyprimaryBally 1981 class architecture and innovationprimaryCollector experiences and restoration techniquesprimaryDual-CPU soundboard technologysecondaryPlayfield wear and attract modesecondaryCentaur acquisition storiessecondaryBally vs. Williams and Stern architectural differencesmentioned

Sentiment

positive(0.82)— Hosts express genuine affection and respect for Centaur despite acknowledging it was overlooked at times. They celebrate its innovations, share fond acquisition stories, and view it as a masterpiece of Bally's 1981 pinnacle. Minor criticisms about specific other games (Silverball Mania, Space Invaders, Rapid Fire) don't diminish the overall warm tone toward Centaur itself.

Transcript

groq_whisper · $0.178

🎵 Hello everyone and welcome to episode 10 of the Classic Pinball Podcast. My name is George and I'm here with my co-host Dave. Hello George. Hello Dave. And we're a little late in producing podcasts. Dave, it's been over a month since we did our flurry of arcade broadcasts with our good friend, or your good friend, Eric Stone. Yeah, we've been busy and, you know, we've been spoiling our listeners, so, you know, we're back. Today's game, Centaur. Nice game. Want to go through what we normally do? Sure. Okay, let's talk about the designer. Jim Harris. No. No? He's the art. Oh, yeah, that guy. Oh, boy. Here we go. Jim Patla. That guy, yes. Exactly. Do you know what other games he's designed? He's done a lot of ballet stuff. Would you like to look at the list that I pre-printed out? Look at that. Look at how organized you are. Look at that. He's done Blackjack. He's done... I think you might want to go to the second page. I think the second page, yeah. Oh, that's a little better. Yeah, it's a lot better. Yeah, we get things like Kiss. Very nice game. I have one of those. For sale, actually. Minty Shake. I only own one other of his games. Mata Hari. Yeah, it's the only one. Great game. I call that the Meat and Potatoes game. Do you own any of his other games? Playboy. I did own two of those and restored those, sold those off. Rolling Stones. Now, that's a game that I have. You're having it re... Well, I saw a part of it being redone. Yes, I had it. My good friend Dave Matrando did a nice paint job on the cabinet on that. And I'm totally going through that. New rails and brand new play field and nice back glass. And that's going to be a real showpiece when I'm done. I really love that game. It could use a little bit of a ROM rewrite to make it a little tougher. but that's okay. I really enjoyed that game back in the day and fun and games and Framingham. That was a fun one to play. Let's see, Space Invaders. That's, I don't know. I kind of, yeah, well, it's like a wide body, you know, what's the game there? It's a wide body. Go to the last one. That's the one that you sold off. Viking, oh no. I don't get, my friend JR in Maine likes Vikings. It's the best one. I do too. It's the best one ball Valley ever made. I disagree. I mean, it's got, they threw Playboy and they threw Mata Hari together, and their demonic offspring was Viking, I think. I think it's got some of the elements of Playboy, you know, with the grotto type of piece. Yeah, it has that. It's got a little centaur in there, too. A little centaur, the inline drops on the left there, right? Hit the ball up there a little bit. Yeah. Yeah. Yeah. I don't know. I would own one. I was sorry when you sold yours. But anyway, let's talk a little bit about Centaur and what a Centaur is. Okay. According to Google, it's half orc and half motorcycle. Now you're asking yourself, what is an orc? A fantasy race akin to goblins. Okay. A fictional humanoid character or creature. Okay. Now, I don't remember what movie it's in. I've seen some pinball players that represent that, but go ahead. Well, if they have those teeth that are like three times the size they should be jutting out from their bottom lip. you would recognize what an orc is. And if you look at Centaur, the back glass, who's an orc? What? An orc? More like an oink. More like an orc? Oh, an oink. Oink. Oh, you think it looks more like a pig? Oh, piggish. Yeah, a little bit. I guess like a warthog. Maureen's chiming in. Anyway, I don't think Centaur looks like an orc. go look up orc on google it doesn't look it's no some movie what the hell it's green what the hell i've been trying to think of it all day i can't figure it out it doesn't matter it doesn't look like an orc but i think there's an opportunity there for somebody to redo centaur which leads me into the commercial that you've never seen okay what have i seen the progressive insurance commercial of a motar oh that sounds a little like a centaur ripoff to me half man half motorcycle they're pitching motorcycle insurance everybody but dave has seen this commercial i don't watch tv so so i'm thinking and i asked him do you think that somebody could recreate this game and call it Motar. Yeah. It's not licensed, right? Right. So why not? Right. So that's an orc. Alright. So we've talked about the designer. We've kind of talked about the art, I guess. Any comments on the art other than it looks kind of punkish and Road Warrior-like? it's uh i'll tell you back in the day i i didn't really like this game i just saw it all black and white it seemed kind of you know kind of evil to me and then later on after that when i started getting into collecting in the early 90s i do my restoration business uh you know you could buy a centaur for you know a grand or two or or even less and i still say no i don't know less okay less exactly yeah you know granted about the fathom i got way back when was 200 bucks working so not that there you go not that no yeah Paul Faris Paul Faris that's him and his wife on the back glass that's him as a motorcycle on the way there and same thing with paragon that's him and his wife in paragon he was a big bodybuilder back in the day so we've got two out of the four pictures or four recreations that yeah because joel had dinner with him i think it was a couple of these times at um fantastic i think yes yeah joel did the recreation he did with xenon right yep and what's the other one um phantom of the opera yeah phantom of the opera yeah see i'm not familiar with that i'm familiar with the other three games because i own all future spa he's on that one that's again weightlifting in the oh that's his too yep future spa okay evil kenevil oh really yep andromeda which is actually like centaur that's even more whacked out with the girl with four eyes game plan fun game andromeda don't know it yeah it's like that game would look great next to uh centaur back to back did eight ball as well i like eight ball he did some little things in there. We had Pinky Tuscadero. Big seller. In the background you see one of the lettermen in the background. He's goosing a girl, a waitress, and kind of giving her a little something you shouldn't do. A little tweak, a little pinch there. That wouldn't fly these days, but back then it was the bee's knees as they say. Why don't we talk a little bit about the design of the game and all the features that are in this game. alright 5 ball that was unheard of back in the day who else did that well the game that preceded it by 25 years Balls a Puppet my friend Paul PJ had that game oh he did he still does so that's truly the first multiball yeah but you had to launch every ball by yourself well you're familiar with the game I'm not it wasn't like Centaur But recreated and started the multiball way. Sure. Okay. Tilt warning. Something I never paid attention to in my game. Oh, I didn't know you could do that in that game. Double tilt. Yeah, so you can actually program that for do double tilt. And that's actually, typically that's a Williams feature. Well, it's extremely familiar to all the new players and all the new games. Oh, yeah. All the rappers, sure. But I don't think about that when you think about... classic Bally, no. Right. It's the only one I can think of. The Magnet. The Magnet. I never even think about that when I play my game. And we're at my house tonight. So we're going down into my basement to play my machines. To play games that I'm familiar with. Where before, in all our other podcasts, Dave's done most of the talking. because he's familiar with those games and I'm not. So finally I get... George's turf. Well, I get to talk a little bit more about the games and not look like such a clueless idiot that a couple of people have accused me of and us of online. But you know what I say to those people? Right. Hate is going to hate. Right, hate is going to hate. The attract mode. Now, here's another feature that I think people have a misconception with this game. If you press the flipper button, it will talk you through all the different features that are in the game. Orb feature, sequence feature, chamber feature. Sequence feature. Right. Guardian feature, bonus feature. Bonus feature. I'll play the audio after we go through this. Joel is done Challenge me Board feature Sequence feature Chamber feature Audience feature Bonus feature But that's not the attract feature I'm talking about If you leave this game idle For 15 minutes Yes All five Balls are put out Onto the play field and it appears as if the game is being played in order to attract somebody to play. Because what happens is all those things are live at that point. The kickers are live, so the ball will hit the kickers and they'll start bouncing around. Actually, the game will play a little bit without the flippers going. It actually will throw the ball around a little bit and actually do a little game. So people walking by to attract them will actually see this thing and be like, wow, no other game is doing this. And people will put a quarter in. Yeah, I don't usually leave my game on, But if I do and walk away, it's kind of strange having that thing kick in and start playing. I mean, you can turn it off if you wanted to. It's a feature. You can turn it off and on. The thing is, though, the problem with that is that they found out later on that caused a lot of extra playfield wear. So people would turn that off because the playfield wear out. That's why a lot of Centaur playfields are worn to crap. Well, that's one of the beautiful things about the game that I own is that my game had Mylar on it. and we removed the mylar not using the freeze method. We actually used heat guns, and we didn't remove one speck of artwork. All right, I'm going to see you, your centaur. I'm going to raise you with my centaur. I took my worn centaur playfield. I sent it to CPR. They sanded it down, put their artwork on, and I said, Would you like to clear? No, I don't want you clear. it's great but I get a better idea send me your playfield send me the playfield back with new artwork on it I'm sending it to my buddy Bill Davis with an automotive clear that he's going to make look like a baby's bottom when he's done his smoothest Marc Silk like that and I've got this gorgeous centaur playfield now it's new all stock now with the real inserts that have real density to them that the light doesn't shine through right into your eye it actually has some color to it because you can't find those inserts anymore but this nice density of color to them. And so this play field is gorgeous. So George and I, that's some two nice centaurs right there we got. You talk about color. I never really gave it much thought until I started really looking into this game. Even though I've owned it for might be 10 or 15 years, all the different color inserts on this game did you know that this game was color-coded color-coded as in like uh blues reds and actually blues and reds that's about it right no there's more okay yes all right go ahead so let's start with the beginning red which is bonus so if you knock down the sequence drop targets or the orb drop targets or the stand drop targets you get a bonus Those are all the red inserts Okay The amber inserts are the orb feature which is the target bank directly in front of you center of the game You have green inserts, which are for the sequence targets, which are on the right-hand side of the game. so you also have the blue target or the blue inserts pardon me which is the guardian feature which are the outlanes and the inlane feeds to the flippers so you've got four different colored inserts and i never really thought about it in that way but the game, it makes the game very intuitive. If you're trying to explain the game to somebody, it's pretty simple. I mean, this is not a complicated game, although I think it's pretty feature-rich and there's a lot of things to shoot at and shoot for. There is, especially that in-line drops there by getting him direct or getting him indirect. Was it double? I think it's double the value when you get indirect. Oh, yeah, the little lane on the left-hand side at 9 o'clock. Oh yeah, that's the double queen's chamber. That's my favorite phrase. That's fun. There's a lot of different things to hit on this game that make it fun. We could go through all the different pieces. I think we probably should save that for when we play a game. Sure. Do we want to talk a little bit about strategy and playability, or do you want to talk about that when we actually play a game? Probably play a game, maybe. Okay. Do you have a strategy? You haven't had this game set up for a long time. No, I haven't. But I'd say offhand my strategy would be is get those orb targets in order. And that way you get... I think you get that launch of the ball, I'm pretty sure. Right? I'm pretty sure you get a ball, you get an extra... You get a multiball. Well, you've got the balls... You've got the ability to save up to four balls. Right, you can sack them up and save them. But when you spell orbs, If you knock them down in sequence, O-R-B-S, yes, you get an additional ball. So you have a two-ball multiball. Correct. When do you get them paid off? When you have it all stocked up in the bank account, when does the bank pay out? When do you get those balls for? And you can do it two ways. You can shoot it up the right. They call it the orb lane. I don't know. I don't know what else to call it. And it's always flashing. I'll put the red lights flash up. Well, they can flash up. but they don't always flash up. So you can get a bonus by just going up the lane and hitting the stand-up target at the end, or when it's flashing, it'll go one, two, three, four, five times bonus, and if you hit the target and it's on that light, you'll get that amount of bonus. Okay. It's also used to collect the four additional balls that you've collected in the game. So if you hit orbs down out of order, not O-R-B-S-A-B-R-O whatever, it'll save a ball. the only way that you can collect all those balls is when that lane is lit and hitting the end target you'll collect up to four balls so if you've only got one ball collected you hit the target it's lit great if it's all four even better the other way is through the queen's chamber which is five targets plus the additional stand-up target at the end, which will collect whatever's in the balls that have been collected, or up to four balls. So there's a couple of ways of doing it. Not easy, but a lot of fun. I will say another way I attack this game, it's just like I attack Quicksilver, and I believe that get the multiplier early and often because it'll hold over. So I think when you get two, three, four times on Centaur on ball one it stays, right? Not on my game. Okay, so it's selectable. I know on Quicksilver it stays no matter what. So ball one you want to whack those upper three drop targets. On my game you have to earn the multiplier which is the three lanes at the top of the play field. Lane change too. You can lane change him at least. Well, that at least gives you a hand, but you still have to get it up in there. Right. So the shot, I usually take that shot to get it up there from the right-hand flipper. To get up there. If you're a little left, you're going to hit the queen's chamber, or there's that rubber that sticks right out. That death rubber. Right. That's one. and if you're a little bit to the right you might clip the o and orbs which is okay yeah it's like oh you're you're starting out the sequence right there the game the game can be forgiving the game can also be brutal darn it george i want to restore my centaur now i got two of them they're waiting to be restored now i want one well well we talked about this before the broadcast and i asked you if you knew anybody else who owned these or if you've ever seen them at shows. And for the most part, this game appeared to have a lot of cachet five, ten years ago. Not as much chatter now. I don't remember ever seeing one at a show. The only person I know and you know as well is our friend Mike who owns one. My friend Jack owned one until it was lost. In the great hurricane of New Jersey, whatever it was called. What was it? Irene? Irene? No, I don't know. Whatever it was called. Doesn't matter. He lost 25 pinballs. That was one of them, unfortunately. I think it was Hurricane Sharon. It's a vortex. No? That was the wrong one. No, no. Wrong person. Wrong person. Okay. Wrong person. Go ahead. You first. Well, I was going to say, go back to Space Raiders for a second. Yeah, I know. I know. It's the one. It's the wide-body version of Silverwall Mania. Silverwall Mania is a very pretty game, but Space Invaders actually is a better version of Silverwall Mania. It's a polished turd. It's a really good turd. It's a really good polished turd, yes. I don't like either one of those games. I would never buy either one of those games. And, you know, I love Bolly games. Never. Not those two. You don't like the artwork in the back of Silverwall Mania? Doesn't do anything for me. There's a lot of sexual in you. Doesn't do anything for me. Okay. Doesn't do anything for me. Don't like either one of those games. Not his best work, but it's okay. No. People like it. Some people do. Let's talk about the acquisition. I have a great story of how I came to get my game. All right. Go ahead. So, again, this is, you know, time is time. This is probably 10 or 15 years ago. Time is fluid. Yeah, time is fluid. 10 or 15 years ago, I see on Mr. Pinball, there's a centaur in New Jersey. And it's right near my friend who I just mentioned, Jack, in Tom's River. So I call him up and I say, Jack, would you do me a favor and go out after work to take a look at this machine? well he said yes i called the number and got a woman on the line and she said i have somebody interested but he hasn't shown up to take a look at it i said well you know it's the afternoon i don't know two three o'clock in the afternoon i said my buddy gets work off you know off work at five o'clock he's five minutes away would you mind him stopping by no come by well she wanted this game gone and my buddy calls me up and i said well what do you think about the game he said don't say anything else i'm buying the game i'll tell you about it in five minutes so he loads the game up it's like 10 after five and i go jack what's the story he said the woman is getting rid of the game because it was her husband's they're getting a divorce and she's trying to raise cash he said i handed her 900 and i loaded the game into the back of my pickup truck as fast as i could and drove away you have a mask on no he didn't but he was wearing uh a couple of six guns um that's not the best part of the story the best part of the story is the person who didn't show up was also a friend of mine named jim and he catches wind afterwards and goes what the hell you sold the game out from under me and i had no idea you know i was chatting him up online i said hey Jim guess what I just got the Centaur he goes yeah that's the one I was supposed to go pick up I go you snooze you lose man you just lost one great game this guy must have been in the business because the game was actually it was perfect there was nothing wrong with this game and I was talking to my friend Jack the other day and I said to him you know I think this is the only game I've bought out of the 13 or 14 games that actually worked after we got it home. I've never had a game. Everything has always been wrong with the games that I've bought. They've always been basket cases. But this happened to be one that worked with a little bit of tinkering. Whoever's out there, whoever's wife this was, I'm sorry, but I got one hell of a buy and a great game. That reminds me of my fathom again. my $225 fathom I got the playfield was worn to crap and I was with my friend Stu who way back when was trying to you know get me you can actually buy pimo chances you can yeah yeah I'll teach you how to fix them okay and it's like well we go right here in the one ad which doesn't really exist anymore but you know what the one ad and fathom sure 225 it's right next town over went over there the thing actually worked but the playfield is worn to the wood but I didn't care It was a fathom. I'll freaking do something. I'll paint it, whatever I got to do. And it was great. I was happy, happy, happy with that fathom. Another great game from 81 Valley. 81 Valley, great year. Great games from Valley. Well, we're going to do another 81 tonight. We're going to do a double. You won't hear them double, but you will hear it eventually. one thing i did want to talk about was something i changed with the game you've been an advocate of this forever flipper rebuild oh yeah oh yeah right yeah no get the linears throw those linears out put those fiber links in you put fiber links in this game and you have balls hitting the glass all the time. As they should. The other thing, and it might be annoying to some people, is that the ball can get moving so fast on this play field that it will jump the flipper. That's usually a classic term. That's usually an indication of how strong the flippers of a game are. One thing I wanted to ask you, and I know you're going to know this person's name. I have those specialty bumper caps on my game. Oh, yeah. Who's the guy who lived in Cambridge and did them? He works for Google now in California. He had an Embryon. He had a Centaur. What is that guy's name? Right, but he did those specialty caps. He did special. Yeah, those nice... It looks like... What's it called? A mace? Like a mace cap? Like black? Well, it looks like the artwork that's... On the side of the cabinet. On this side of the cabinet. Yeah, it was very nice. But I've seen other people try to do something similar. No. Fail. His are... The one... And I know he didn't sell a lot of these. And if you did get a pair... I wish I had a second pair. It makes the game. It really does. Just the stupid stickers on a Beppercat make it look good. I should actually scan, though. I should actually scan that and make some. Yeah, some guy is trying to do it... With a chrome cap. I've seen that. Black Knight 2000, he did that for those. Yeah, he's done it for a couple of years. It looks okay, but not quite the same. Is there anything else? Ready to go play some pinball? Is it ramp-erific? No, it's not ramp-erific. Good, I'll play. They don't own any ramp games. I'm just testing you, George. We're testing you. I own no ramp games. I'm sorry. That's a good thing. Anyway, let's end it here and we'll go play a game. And Dave can describe some of the sounds, which he always likes to do. Not a lot. Oh, you know what? There is one thing I forgot. Every article and book, and I didn't bring the book out because I remember what it said. This was one of the games that everybody focuses on vocabulary. They had over 30 words that were spoken in this game. That they didn't use, right? Well, I don't know if... I tried to figure out how many were actually used, but my point is the memory was large enough in this game where they had a lot of phrases, and you're much better at this than I. Are there other games from this era? Yes, yes. Because here's the deal. They used a Squawk and Talk board on those 81 valleys, and the Squawk and Talk board was almost as powerful as the MPU board in capabilities and memory that it was like having two CPUs in the game So the CPU for the MPU, the main game processor. Right, so the MPU would drive the game. Right. But having all that memory for a soundboard, you'd be able to put a lot of callouts in it, as people call them today. Right. and the soundboard, which had its own CPU, was overbuilt for what it needed to do. Basically, it was overkill. They had so much more things it could do. They underutilized what this soundboard could do. It had way more phrases. The designers didn't use them all. So when you press a test button on like a Medusa and a Centaur, you're going to hear phrases that aren't used in a regular game. so the creative people out there actually can uh make new roms or custom rom for these games that actually can use these and and use them in the game in um different custom configurations which is very neat right but were there any other vendors at the time that had the capability of doing this vendors meaning like other other williams gotley no no they didn't know value was the only one that used that high-end CPU soundboard. They had two MPUs in the game. The other, Williams didn't do it, Stern didn't do it, Golly didn't do it. Stern was unique that they had a really excellent sound package because they did their sound calls differently. They actually hooked, they mainlined in, as they call it, directly into the CPU to do their sound call, versus Bally put them into offshore them? What's the word? I don't know. Let's just say they put them over here, shuffled them over to the other board, and the board handled everything. So it's like two CPUs for that game. But Williams and the rest of them and Gottlieb didn't do this. So Bally was unique in that, in 81 Bally. So I bought this game blind. I never played this game in the arcades back in the day when it became available I knew it was a collectible and I bought it. Good deal. 800 bucks or whatever. No, great deal. I love the game. It's it just seems like it's a very feature rich game for its time. I mean, you know. I'd say the only one that would challenge a feature rich would be Vector. Valley of Vector which I think it's 82. It's 81 or 82. Somewhere in there. What about Fathom? Would you put Fathom on an equal footing? As Centaur... Centaur has more because Centaur has 5-ball multiball. Centaur has a little bit more than Fathom. It's got a magnet. It's got a magnet. More than Fathom. It might not mean anything to most people, but I'm saying it seemed like Bollie packed a lot of stuff at Centaur. They did so much on all those 81 ballets. They actually went beyond what their architecture would allow. In fact, they would add on a little board underneath the game, a solenoid expander board they'd put in there. Right, because they ran out of space on the... Right, on the solenoid driver board. So they ran out of solenoid driver transistors, so they actually would use a couple extra lamp driver transistors to drive the solenoids on a special board that would actually drive it to have more features. So they ran out of stuff. They ran out of... They were over and above what the architecture would allow. These programmers, the designers said, we're going to supersede what we have available. So they actually pushed the envelope. It just seems like, and we'll conclude with this, that this was a great game for its time, overlooked for a time. There was a renaissance at one point where everybody was trying to grab one of these games. and then, you know, people moved on. I'm glad I have one. I don't think I'd ever sell it. It's just a lot of fun to play and it seems to be the game everyone gravitates towards when, you know, I have people over. I would say, again, this is Bally class of 81. The reason why people say that, class of 81, because this is when Bally was at their pinnacle of their architecture at the time. they were like, it's kind of like the Williams D&D of 90s, their pinnacle in the 90s. Right, but when were they sold to Williams? They were sold to Williams in the I want to say late 80s, early 90s. So when were they sold to Midway? It had to be. Oh, Midway was no, Midway was 84. Bally Midway was 84. 83, 84, right around there. so what was the last SS game that was produced from Valley before it converted over that's a good question was it Embryon might be Embryon Brady and the Gators that's junk Mr. and Mrs. Packman that's junk too stupid rapid fire cabinet right but what else I mean, you know, if you want a really cheapo 8-ball deluxe. Well, no, no, no. We both own mid, or at least I own a midway game. I own, you know, fireball classic. I'm saying the people that want 8-ball deluxe and they can't really step up to the plate and buy a real 8-ball deluxe, a real 81. Hard to find. They're going to buy an 82 rapid fire cabinet with a little short head and they're going to get it done. It's okay. Not my thing. Not me either. I don't like it. It looks like a, you know, a little short thing. I like more of a tall man's game. When you know the story behind it, it kind of makes it look cheap. I don't know. It does. You know what, though? I will say. I always look at it and say, and it's probably horrible to say, it's like the poor man's. It's the poor man's thing. Poor man's 8-ball deluxe. But I will say. I saw one recently, an 8-ball deluxe, and I would love to have one. But I'm not buying. I wouldn't. I'm not buying the rapid fire. If that's all there was, if I couldn't find anything else, and it's on an island somewhere, sure, I'd get it. I'm going to play it. No. I'll play it. Yeah, I'll definitely play it. I'm just not going to look good. I'm not going to own it. Right. I'm not going to own it. But I will say, the Centaur II and the rapid fire cabinet does look mean and does look good in that cabinet. Centaur looks good in that cabinet. I'll take mine. Because it actually has red filters on the display. It's red. So it's mean red displays going on. it looks very nice and I was really torn with am I going to keep because I have a Centaur 2 and I got a Centaur original which one am I going to keep I can make one really minty and which one you know what my answer is and I have to go with the uniform big back glass of course you do I don't want to but I have to I just have to unfortunately it's just better even when you want to work on the game you want to take apart the game it's way better just going I've never taken the glass out of one of those. So, that would be a new experience for me. I've never seen one of those. Well, I've seen them, but I've never taken one apart. Oh, it's not fun, because the little part of the head comes off. Are there any boards back there? It's actually called a short, small hat, they call it. Are there boards in there? There are boards up there. Yeah, they say cram all in. They're all crammed in. and it's just kind of crammed. It's not a lot of fun working on that. So way better with the regular version. You ready to go play some pinball? I am more than ready. Okay. Okay. Here we go again. You're going to... Oh, boy, you asked for it now. Yeah. so far not so good there you go we got something there yeah you got it on the left flipper what are you going to do O and R okay I don't know what are there so no orange for you but if you get the next target down you get I hate that you did Yeah, that post to bang it back through the one-way gate. 48,000, though, is pretty good on ball one. Right inside the tower? No, it's horrible. It's not? No. It's horrible, actually. Even Brady is not available. I'm jungling it now. I'm done trying strategy. That didn't work. Yep, that's it. I'm going for my 21st. 21st. Then we're going to go for the multiplier. And the queen's chamber is just a bonus. Oh, we got the four? Yeah, the four is out of line. I just juggled it. Oh, come on. That's bad. See, I only got 19. Oh, 19. Juggling it, I got 19. All right, well. Well, I'm doing better than you. You are. You are with Centaur. There you go. That shot down. Yeah. You got to do it when it means something. Oh, he went to that. There you go. Bang your targets. There you go. So you got one ball saved right now. And you got the queen's chamber. And you got another lane. So go for the multiplier. Bang it. There you go. Nice shot through the one-way gate on the left-hand lane. you got to really give it a tug the only way that you save that ball going up top and my multipliers or that yeah see what I'm saying a little off I gotta find it be rewarded now you got the B is there you go all the way up top and Dave change the lane and get me to Tom oh there we go keeps it in play nice shot I've got the orbs in order right now. I need the R. Yeah, well, you need the B. Hey, they are. Oh, R. Well, whoop them. There it is. There you go. Go for the B next. There you go. See if you can get multiball. Ooh. Ooh, he stuffed it in between the two of them. Nope. Oh, you're stuck. Ooh. Oh. Magnificent. It lowers you in and then smokes you in. Now, that would be really good if it was your first ball. It would. I'm getting the groove now. I'm getting the groove. I'm getting the sub-character. I haven't done that in a while. We'll see. We'll see. I got to 19 the last time. Did you get to 20? I did get to 20. Oh, okay. I'll do that. I'm jungling it again. And that didn't do me any good. And I'm really sucking. Okay, now I'm putting my own now. Oh, yeah. Ball three. I have 232 going to ball three. Jordan has 140 going to ball three. I got 20 on the holdover bonus, red feature. Now I understand when these guys do, when they do these Twitch broadcasts and they have to, like, perform. Yes. You know, like a trained chimp. It's hard to do. It is hard to do. It's hard to, under pressure, it's hard to perform under pressure, I'll tell you. I mean, we're living. Ask any porn star. We're like living examples. I'd rather not be acquainted to that. But, um... Yeah, where do you go from there? Where do you go from there? There is no easy segment. I forgot what the hell I was even going to say. It happens. Oh, yes. You're doing much better. I'm getting the groove here. I'm getting the old zen thing. You still have a long way to go, but you're doing better. Okay, so you got a ball saved. And you did them out of order again, so you're only going to get another ball to save. But those come in handy. They do. But it's better to spell it in order. Here you go. That's the shot. That's the money shot. You don't let anybody tell you any different. All right, one of that lanes just keeps showing red stuff. That looks pretty good. Collect the bonus. Right. Well, right. So you have two times 51. So if you get it up that right lane and hit that red target at the end, that'll get you 102,000 points. A little low. A little low, too. Right, but it doesn't go away. So, you know, get the ball on that foot. There you go. There you go. Plus it holds it with the magnet for a second. Beautiful. It gives you time to collect your thoughts before it starts snotting on you again. There you go. You're getting the hang of it. See, I knew you would. Oh, nice bag back into that gate. I don't know what you call that. But that's a great shot. All right, Dave. Oh, there you go. Last one, Dave, and you get... Oh, you suck. Ball. Oh. Oh, ball three, I think we're right in happening. I wish I had a dime for every time I did that. That's 683, all right. Ball three, I'm getting okay with that. Yeah. A little better. I've showed up. I punched it. I still got two balls. So I'm going to give it, oh, come on, son of a. Okay, nothing better than getting a nice, there we go. Oh, come on. I want that oar bad. Okay, I'll take that. So we at 18 So I juggling Right so I got to 20 Now I want the multiplier If I don't hit that freaking rubber target there on the edge. Nice. Get the two in order again. Got one ball in the wall. Nice. Nice push by George. Bring it back in. Nice double flippers. Oh. Oh! We're happening. You know what? I thought it was done at ball three, but no. We're at George's place, and there's a ball four. Ball four. So look at that. As you said earlier, because I can. We're on code two rules. You got to change. Why not, I say. Oh, you got 60,000, so the multiplier is your friend right now. Right, with a little O in the word. A little brush. That's a great shot. There you go, Queen's Chamber. Worth 10. That Queen's Chamber, when you get it up to 50-0 again. Yeah, you got the ability. Those targets suck in, and you know better. But they suck you in. They do. Much better game, Dave. $7.91. I'll take it. That's a little better. No, that's much better. I had to get acclimated. I'm stinking the place out. At least I'm at $20. With the multiplier, maybe get a little bit more going. All right, so where are we going here? There's a lot of silence. Sound of center. Oh, nice. Look at it. George bounced it back into the in lane on the right. I need that freaking bonus over there. There's a nice little bonus somewhere. Oh, come on. Right lane with the flashing orange and the bright red lights on it. It's beckoning to you. Okay. Oh, no. I hit the target. Come on, you son of a. He's got no credit for that. They went all the way up, but no credit. That's just not fair. Oh, he got it. He got it. There it is. Or be an attack. Let's go for it. Oh, the clean shaver. Oh, we're making a freaking comeback, you son of a gun. He is. Look at this. He's coming after me, folks. He's coming after me. He's rallying. The multiball mania. I got 791. He's at 670 right now. Let's see what happens. here. We've got two balls left. One ball left. Oh, I puked it. I puked it. 677 plus a bonus. 791. We're looking for 791. You got it. Look at that. He took an 835. Nicely done, George. I still puked it. I'm just getting warmed up, so I'm ready for game number whatever. Okay. We're getting better. We're getting better. We're getting better, right? Next time I'm going to give that more of a shake. I'm giving it the old shake thing. I'm not shaking any prisoners. Yeah, that's the one thing I do like about this game is if there's no target there and you still hit that target, you still get a bonus. I also heard, and I don't believe it, that if you shoot the O and the R together, it's worth 10,000 points. Is that true? I don't know about that one. That doesn't make one bit of sense to me. How about the B and the F? Same thing? Yeah, same thing. If you hit those two targets that are together down at the same time. That would make sense, though. The machine would know if you got them both down at the same time. You pay attention to it. You might get into the glass off situation. Right, right. That's a real sharpshooter. Right, well. I'll pay attention next time it happens. Oh, there we go. Nice save. Let's see. We'll go to the inline. We'll get the B solo. We'll go to the OR. OR together. 61. No. Single. 1,000 points for that target. Oh, come on. I don't want that to happen. That was good. Okay. We got the... Oh. Targets. Oh, there we go. The double. The 7-10 split, they call that. The 7-10. Yeah, there we go. Oh, come on. Give me it twice, you son of a gun. I did the flipper and it didn't do the job. Okay. Oh. Okay, we're getting the bonus up there. Now I need some. Okay, now we get some multiplied action. Do I have any power orbs? You do have some power orbs. See, you have to release better on your right there. That nice magnet shot. Yeah. Oh, green is shaped. Oh! Right in the middle. You're low, you're high. Jungle of the fig. There you go, Maverick. fire or clear no nice ball one look at that very nice he's got uh 635 a ball one and i have 16,000 on ball one so i feel extra special see what we can do to make that a little different preset Thank you. Oh, there we go. I could have seen 10,000. Yes. I should have moved the freaking game. I'll learn eventually. Eric's so good at it. Eric's so good at it, if you take it, he'll shift the game with his foot. Yeah? Oh, yeah. He's a master at it. He'll not even disturb the tilt. He'll slide the game over. Okay, here we go. Let's see if we can polish this freaking thing off. Not likely. There we go. Let's get some multiplier going. Okay, and orbs target. Come on, there we go. And the queen's chamber. And the double orb target. Oh, we shot the wrong one again on the orbs, but we get them both. and we get some more bonus and we get those and we miss it nice 821 ball too about 8 times below that So you did it too. I'm not paying attention. What's that? The double... You did both the targets at the same time. That was only a thousand points there. Right. Okay. multiball there we go nice save it's got the multi going off he's got two balls cradled what will he do He's going for the double squeeze chamber. Okay, playing a little, playing a little, hold on to the ball. Oh, he lost one. Okay, going for the multiplier. And he's... Oh, missed the multiplier. Ugh, this goes backwards. Oh easy. Power hole. Alright. Okay there we go. Get in there. Don't move. Come on. You suck. Again. Oh babe this game does not like you. 380. Okay, let's see. We're on ball three here. Let's see what we can do. We got 60 in bonus, so we need the multiplier. See what I mean by the strong flippers? Mm-hmm. Right. Let's get the one down. One, two, three. Two down. Oh! Oh! He's heading to 900. 900, heading for a mill. He'll be getting that mill. That mill is now guaranteed. Ball four. I need to destroy center. That's what I need to do. 40 bonus lit. That's not an extra ball. So now if you hit that lane you would get multiball because it says release well book 700 i'm getting there climbing slow climb by climbing george's at 944 winner chicken dinner again over here i have to get out the lemon pledge for the play field No! We don't like that. Not enough for a three ball. Not enough. One point four. It's not fair. I own the game. You're on home turf. It's a fun game. Have anything else to add? other than you want to take an axe to my game yeah I do if you look on my YouTube I did take an axe to a Centaur 2 I couldn't use a cabinet anymore no one wanted a Centaur 2 cabinet so I put it on YouTube and I'm here with an axe destroying Centaur I even say destroy Centaur while I'm doing it do you have that on your it's on my channel Dr. Dave Pinball it's on your channel everybody has a channel everybody has a podcast I don't have Facebook though I'm not really a big Facebook fan I do have a Facebook but don't you'll never hear you'll never hear from me anyway goodnight say goodnight Gracie goodnight everyone have a blessed day and be grateful be good and be well be good and be well everybody be good and be well Run Another I love you. Hi, this is George. I need to make several corrections to today's episode. the first is there's only four inline targets on the queen's chamber there is no one time on the orb lane there are no red inserts on the sequence targets on the right hand side of centaur and by hitting down the sequence targets either in order or out of order they will activate the orb lane and the multiplier and the way to retrieve the orbs that are saved. One thing that was also overlooked was the guardian feature which are the four lanes at the bottom of the play field. By entering each one of those or all four together that actually that activates an additional ball for multiball. So there are two ways of getting multiball. Obviously, hitting down the orbs, targets in order, ORBS, and by going through all four lanes at the bottom of the play field. So there are no repercussions from some of the errors. I just want to make sure that people understand it was late on a Friday night and mistakes can happen so I hope that clears things up Destroy Selvar

George purchased his Centaur for $900 when a friend (Jack) bought it from a divorcing woman who needed cash

high confidence · George recounts the acquisition story: 'He handed her $900, and I loaded the game into the back of my pickup truck as fast as I could and drove away.'

Eric Stone
person
Dave Matrandoperson
Joelperson
Bill Davisperson
Stuperson
Centaurgame
Fathomgame
Quicksilvergame
Ball's a Puppetgame
Ballycompany
Williamscompany
Sterncompany
Gottliebcompany
The Classic Pinball Podcastorganization
CPRcompany
Innovative Concepts (ICE)company

medium · George: 'this game appeared to have a lot of cachet five, ten years ago. Not as much chatter now. I don't remember ever seeing one at a show.'

  • $

    market_signal: Centaur machines in collector market circa 2010s ranged from $900-$2000+ depending on condition; George acquired his working example for $900

    medium · George mentions $900 purchase price and earlier reference to buying for 'a grand or two or even less' in early '90s

  • ?

    historical_signal: Bally pushed its '81 architecture beyond design limits; used solenoid expander boards to exceed available driver transistors on main solenoid board, enabling more features

    high · Dave: 'They ran out of solenoid driver transistors. So they actually would use a couple extra lamp driver transistors to drive the solenoids on a special board... they actually pushed the envelope.'

  • ?

    restoration_signal: Flipper rebuild best practice: replace linear bearings with fiber links for better performance; creates faster ball movement but increases glass hits

    medium · George mentions advocating for fiber links replacement; notes increased glass hits as indication of flipper strength

  • ?

    product_concern: Auto-attract mode with all five balls on playfield for 15 minutes causes significant playfield wear through constant kicker activity and ball movement

    high · George: 'The problem with that is that they found out later on that caused a lot of extra playfield wear. So people would turn that off because the playfield would wear out. That's why a lot of Centaur playfields are worn to crap.'

  • ~

    sentiment_shift: Centaur was initially dismissed or overlooked but has gained retrospective appreciation as collectors recognize its feature density and architectural innovations as pinnacle Bally work

    medium · George: 'this was a great game for its time, overlooked for a time. There was a renaissance at one point where everybody was trying to grab one of these games. And then, you know, people moved on.'

  • ?

    design_philosophy: Centaur soundboard was programmed with 30+ unused spoken phrases; designers underutilized the Squawk and Talk board's capabilities; modern enthusiasts can create custom ROMs to leverage unused phrases

    medium · George: 'they had over 30 words that were spoken in this game that they didn't use'; Dave: 'The soundboard, which had its own CPU, was overbuilt for what it needed to do... They underutilized what this soundboard could do.'