claude-haiku-4-5-20251001 · $0.033
Centaur Resurrected impresses on quality but prices high; HomePin games underwhelm with weak mechanics and poor design decisions.
Haggis Centaur Resurrected base model is $12,000 USD and limited edition is $15,000 USD
high confidence · Josh states this as translated information from Australian pricing, mentioning Flippin' Out Pinball as exclusive US dealer
Only 250 Rebellion and 50 Oblivion (colorized) models of Centaur will be produced
high confidence · Scott and Josh discuss the limited production numbers as a supply/demand strategy
HomePin can produce approximately 40 playfields per month maximum (2 per day, 20 work days)
medium confidence · Josh references this from an interview with Mike Kalinowski conducted by Dr. John from Aussie Pinball Podcast
HomePin has produced only 5 games total with only 2 publicly available
medium confidence · Josh discusses production numbers in context of HomePin's market presence
Stern Pinball has 800,000 Facebook followers vs JJP's 43,000 and HomePin's ~1,000
medium confidence · Josh cites Facebook follower counts as evidence against Mike Kalinowski's claim that critics attack HomePin for fame
Spinal Tap (HomePin) has weak flippers that feel like 'mush' and poor ramp physics with J-Pop-like return behavior
high confidence · Josh describes hands-on experience playing Spinal Tap at Pinball Hall of Fame
Thunderbirds (HomePin) has 20-25 center ramp shots with no programmed purpose, added the night before shipping
high confidence · Josh references the interview with Mike Kalinowski where Mike explains this design decision
Mike Kalinowski claims HomePin's games are not designed for people who know about pinball, only for casual theme-focused buyers
high confidence · Josh and Scott discuss Mike's stated design philosophy from the Dr. John interview
“There are people who are collectors and they want that thing that no one else can have”
Scott @ ~05:30 — Explains the scarcity-driven pricing strategy for Centaur's limited editions
“The lyrics. Oh, my goodness. We have been yelling 'half man' at each other at my household.”
Josh @ ~08:45 — Criticizes the Centaur promotional song's awkward lyrics and memorability for wrong reasons
“If Loser Kid Pinball Podcast wants their 15 minutes of fame, we're not going to go after a company with less followers than we get... it makes no sense for me to target your company”
Josh @ ~18:30 — Directly refutes Mike Kalinowski's accusation that critics attack HomePin for publicity
“It felt like a Zizzle got the go-ahead to make a full-size machine. If you want a Zizzle for the price of a Stern...”
Josh @ ~32:15 — Harsh comparison of Spinal Tap's quality to digital pinball at premium price
“It felt like the kid that procrastinated his homework project up until the last point and then was like here you go”
Josh @ ~35:00 — Describes the overall feel of HomePin's execution and polish
“Why even have any rules? Yeah. Why have any scoring whatsoever? Yeah. Because if score doesn't matter, then why would you even worry about it?”
Scott and Josh @ ~22:00 — Questions the fundamental design philosophy of HomePin's games
“Imagine a car company coming out and saying, you know, all the people who know how to drive cars, this car isn't for you.”
Josh @ ~23:30 — Analogy highlighting the absurdity of explicitly excluding knowledgeable players from a premium product
“We have the updated code and the original code the OEM”
Scott @ ~11:15 — Notes Haggis's approach to maintaining retro authenticity with dual code options like Fathom
business_signal: HomePin's limited production capacity (40/month max), small global footprint (~1,000 FB followers), and exclusion of US market severely limits growth potential while maintaining premium pricing
high · Josh calculates max ~300 games worldwide and notes 800,000 Stern followers vs ~1,000 HomePin followers
sentiment_shift: Hosts express strong frustration with HomePin's approach; Josh criticizes Mike Kalinowski's narcissistic/arrogant demeanor and dismissal of all criticism; hosts prepare to distance themselves from company
high · Josh: 'this whole interview just, it got under my skin. Like, dude, you suck at pinball. You suck at making it, you suck at producing it'
design_philosophy: HomePin explicitly markets games to casual, non-pinball-literate players while charging premium prices; Mike Kalinowski dismisses criticism as bandwagon hating, contradicts own design by including scoring if score doesn't matter
high · Josh: 'all the people who know about pinball, this isn't for you. That says, okay, imagine a car company coming out and saying, you know, all the people who know how to drive cars, this car isn't for you'
licensing_signal: HomePin's Spinal Tap integrates movie content poorly with three-second clips unrelated to gameplay modes; contrasts with Star Trek pinball's integrated movie dialogue; design choice raises questions about theme execution
medium · Josh: 'The problem is you're playing a game where none of the scenes from the movie have anything to do with the gameplay'
market_signal: Haggis using aggressive scarcity strategy (300 units total, 50 for colorized Oblivion LE) to support premium pricing; Josh predicts 50-unit LE will sell out to whale collectors but uncertain about full run
groq_whisper · $0.278
high · Josh: 'if you definitely want to up your price you lower your supply' and 'at such a limited number, you are going to get buy-in from these collectors'
personnel_signal: Mike Kalinowski of HomePin interviewed by Dr. John (Aussie Pinball Podcast); interview revealed significant design process issues and dismissive attitude toward critics
high · Josh references interview details about production capacity and design decisions
market_signal: Centaur Resurrected at $12,000-$15,000 USD is at high end of current market; Josh questions if buyers can justify this vs competing games like Godzilla Premium and Jurassic Park Premium
high · Scott: 'whether or not you can actually command that price, you have to make sure that the collector wants to secure that spot'
product_strategy: Centaur Resurrected positioned as retro/era-appropriate remake with both OEM and updated code versions; contrasts with homebrews and modern designs; colorized LE is unique differentiation from black/white Rebellion
high · Scott: 'it won't be in the original code right the original code is going to strive as much as possible to make it feel right'
product_concern: HomePin's Spinal Tap has weak flippers described as 'mush' and poor ramp design with unexpected J-Pop return behavior; Thunderbirds has center ramp shots with no programmed purpose added night-before shipping
high · Josh: 'The flippers felt weak. They just, they felt like mush' and 'they said oh we have these lights back here We don't really have anything programmed'
sentiment_shift: Hosts note that multiple recent pinball reveals have featured problematic promotional songs (Centaur, Space Hunt, Galactic Tank Force); community consensus that music hasn't worked well this year
medium · Josh: 'I don't feel like anyone this year has released a pinball machine. And they've been like, you know what? The music has been so spot on'