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Winchester Mystery House Launch Tournament: Semi, game 3 of 3 on Evil Dead. Streamed from TFR.

DRI374·video·55m 15s·analyzed·Apr 3, 2026
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Analysis

claude-haiku-4-5-20251001 · $0.029

TL;DR

Evil Dead semi-final tournament gameplay with detailed mechanic commentary and competitive scoring.

Summary

Stream coverage of the Winchester Mystery House Launch Tournament semi-final, game 3 on Evil Dead pinball. Commentary focuses on Evil Dead gameplay mechanics, strategy, and player performances in a competitive tournament setting at TFR arcade. Final scores show Lawrence at 409M, Daniel at 350M, and Scott at 183M, with Lawrence advancing to finals.

Key Claims

  • Evil Dead features a third flipper where the sling is normally located, with no traditional right slingshot

    high confidence · Commentators discussing playfield layout: 'There's no sling on the right side, but there's a third flipper where the sling is.'

  • The shotgun add-on modification costs $450 and can be added to any Spooky game, not just Evil Dead

    high confidence · Commentator discussing customization: 'you can add that shotgun mod to any spooky game so Scooby-Doo TNA you know'

  • Cabin multiball locks are stealable in Evil Dead

    high confidence · Direct gameplay observation: 'the locks are stealable. Oh. Which I found out, unfortunately, in a league night'

  • Boomstick multiball requires loading shotgun shells in specific sequence: left, right, then both simultaneously

    high confidence · Rules explanation: 'you do have to load the shells in order. So the left one first, and only the left one. And then you do the right one'

  • Evil Dead's video mode is described as 'rudimentary slaughterhouse' with unintuitive controls (jump, melee, shotgun shooting)

    high confidence · Gameplay commentary on video mode: 'it's like a very rudimentary slaughterhouse... you have a jump, you can go up and down, you have a melee, and then if you have the shotgun'

  • Cheryl's head multiball has approximately 10-second window to hit the target after it pops up

    medium confidence · Mode description: 'I think he's got like 10 seconds to hit it'

  • Special award on Evil Dead is worth approximately 20 million points

    high confidence · Commentator discovery during tournament: 'I found out earlier that special worth uh I think it 20 million'

  • Spooky games allow manual ball search trigger by holding down the action button

    high confidence · Gameplay explanation: 'on the spooky games, if you hold down the action button, you can manually trigger a ball search'

Notable Quotes

  • “I love this game man. It's so good.”

    Commentator (possibly host)@ 1:25 — Expresses strong approval of Evil Dead as a game design

  • “That's probably my biggest complaint on this game. When you start modes, it just kind of dribbles the ball out of that scoop under the right ramp, and the feed's just bad.”

    Commentator@ 14:14 — Identifies specific design flaw in Evil Dead's ball feeding mechanics

  • “This is a very long video mode. But it's the fun. It's fun, though.”

    Commentator@ 7:57 — Acknowledges the lengthy nature of the video mode while defending its entertainment value

  • “You guys play pinball to have fun? We're having fun. Sometimes we have fun.”

    Host@ 8:04 — Self-aware commentary on tournament atmosphere and priorities

  • “You trust it when it wants it.”

    Commentator@ 28:53 — Humorous observation about Evil Dead's post pass inconsistency

  • “Beetlejuice is coming at some point... the Deo multiball where even the flippers go nuts... It's going to be awesome.”

    Commentator@ 44:33 — Forward-looking anticipation of upcoming Spooky title with innovative multiball feature

  • “This game is so ungodly heavy. It's possible, though. I mean, it's pretty rare for people to straight-up tilt the game out.”

Entities

Evil DeadgameSpooky PinballcompanyBeetlejuicegameLawrencepersonDanielpersonScottpersonMike MorettipersonMichael MadsenpersonDustinpersonBree

Signals

  • ?

    gameplay_signal: Evil Dead features complex multiball modes (Boomstick, Cabin, Cheryl's head, video mode) with distinct progression requirements and shot sequences, demonstrating significant ruleset depth

    high · Detailed commentary on Boomstick shell loading sequence, Cabin lock mechanics, video mode gameplay, and multiple multiball types

  • ?

    product_concern: Evil Dead exhibits consistent ball feeding issues when modes start, with balls 'dribbling' out of scoops rather than cleanly feeding to flippers

    high · Multiple references: 'That's probably my biggest complaint on this game. When you start modes, it just kind of dribbles the ball out' and continued observations of poor feeds throughout tournament

  • ?

    design_innovation: Evil Dead replaces traditional right slingshot with functional third flipper, creating novel playfield control dynamic and shot opportunities

    high · Extensive commentary on third flipper utility: 'it's actually super awesome. You can use it to cradle the ball, slow down the ball... pretty useful flipper to hit shots with'

  • ?

    design_philosophy: Evil Dead integrates horror franchise elements into mechanical design (possessed flipper, demon references, video gameplay mode) rather than purely aesthetic theming

    high · Commentary on video mode depicting Ash fighting deadites, cabinet mechanical toys responding to gameplay, integrated Bruce Campbell voice work

  • ?

    product_strategy: Spooky Pinball offers $450 shotgun peripheral add-on compatible across multiple game titles (Evil Dead, Scooby-Doo, TNA), creating cross-game customization ecosystem

Topics

Evil Dead pinball game mechanics and strategyprimaryWinchester Mystery House Launch Tournament competitionprimaryTournament scoring and advancementprimaryPinball machine design flaws and ball feeding issuessecondarySpooky Pinball manufacturing and product customizationsecondaryUpcoming Spooky titles (Beetlejuice)secondaryPinball tournament format and administrationsecondaryPlayer skill development and strategy discussionmentioned

Sentiment

neutral(0)

Transcript

youtube_groq_whisper · $0.166

Looks like they just straight into it. It's getting late People got groceries to get It's a Sunday They gotta do their meal prep They got they Sunday scaries You know So um Quick update on the other group Mike won On a 14 Tomcat So he's now at 6 points Uh Michael Madsen 1 point So he's up to 3 Bree also three points and Dustin zero. An upset. So Daniel and Mike are definitely going on. Looks like Daniel already has the boomstick like multiball ready. He did the shotgun. Uh huh. Which is uh or am I looking at something else? Oh he's in a mode. No it's a different mode. It's the one where the drop targets come up. I love this game man. It's so good. I'm looking forward to Beetlejuice too. Yeah, me too. So Spooky, if you're out there, just send a couple our way. Me too. I know they're sold out, but that's okay. You know. And you want to hit it as soon as the fingers start moving. And usually there might be cursing. Yeah. So if you haven't played this, there is a... There's no sling on the right side, but there's a third flipper where the sling is. Pretty weird. But when you learn to use it, it's actually super awesome. You can use it to cradle the ball, slow down the ball. You can trap it below. But it's actually a pretty useful flipper to hit shots with. It hits that left orbit and ramp pretty well. usually if it's feeding from the right wire form you hold it out and you can cradle a ball there one thing to note in this multiball as he's hitting the shells and shots it will light the action button and you have to punch it to light a jackpot yeah so you hit the shells punch the action button then shoot the jackpot shot So you heard that shotgun shell so it's a collect jackpots with a purple Of all the games that needed a trigger plunge launcher definitely Evil Dead The shotgun? you can buy the shotgun add-on do we get paid for every scroll that we get here? you can add that shotgun mod to any spooky game so Scooby-Doo TNA you know so an interesting thing about this game that multiball he did you know it's I don't know if you'd call it the primary, but there is a bigger one, which is the shot he's going for there underneath the house. And that's cabin multiball. The trick with that is that the locks are stealable. Oh. Which I found out, unfortunately, in a league night, not knowing anything else about it. But, you know, if you get two locks on that, or you show up and there's two locks, You need to drop everything and go for it, because it can be huge. Oh, will he give us the video? Oh, of course. Of course he's going for the video mode. He's treating us to the video mode. It's basically, it's like a very rudimentary slaughterhouse, I would say. It's also really loud. so um it's a it's a mystery award which you can pick but uh you can also uh use get get to it through the menu no i didn't know if you are if you yes if you're just like i just want to play video modes you can do that without having yeah so i think yeah yeah it's kind of like the other sterns where you press both or something like that. So it's the start button, the action button, and I think the launch button? Or maybe it's left, I don't know, it's weird. So you have a jump, you can go up and down, you have a melee, and then if you have the shotgun, or you pick up the shells and then you can shoot. Ooh, look at that! Oh, oh! Threaten the needle! Oh, airborne attack? Yeah, airborne attack. You can spare your ammo, too, if you just let them get into melee range, because it's not a bad idea to save the shotgun shells for the final boss. There's only, like, one level, though. But fun nonetheless. Ash Williams needs shells badly. Oh, man. This is good. You gotta love the completely unintuitive control interface, too. He's still on ball one, by the way. Yeah. Hit the head, get a drink, do what you gotta do. This is the big bad. You can only put damage on the boss by shooting it. So it's basically... Well, he's got like three lives, I think. Oh, Jesus. So we're still going on the video mode. don't do drugs that's not even that many points for how much effort that was Jesus okay so there's a cabin lock Daniel's just here to put a show on Yeah, man. This is a very long video mode. But it's the fun. It's fun, though. You guys play pinball to have fun? We're having fun. Sometimes we have fun. We like to have fun here. I do love that spinner shot up the middle having the chainsaw sound. Really satisfying. Ooh, the trust! Oh, he trusted the post. Whoa, Jesus. Settle down there, lad. Okay. Activist. This mode is so good. When you're playing it, you hit shots. You're hitting the drops on the left. If you've seen the film, you know what's happening here. But Ash is hacking a body to bits. But the best part is the game has a knocker on the inside that corresponds with the video footage of the axe chopping it up. and it is like completely grotesque but a very cool experience. Wow, he burned through that mode real quick. Have you actually watched the movie The Dead? I've seen the second one. I've not seen the third one. Oh, the army of the dead? yeah yeah they stepped away from horror and by the third one it's total like campy silliness oh nice dig wow 56 million Oh, she's got another multiball. Yeah, so this one, you're going to have to hit the lit stand-up targets in that little door. And if he does that three times, it'll pop up Cheryl's head from the playfield. There she is. I think he's got like 10 seconds to hit it. Or not. Yeah, this is also really great when all the mechs start bopping around. they really nailed the experience on this game yeah yeah Kralin Knight I would love Army of Darkness to be selectable in this I was kind of surprised they didn't do that gotta be some licensing thing oh this is the worst Oh, he's trapped behind me. This can dump right down the middle. Oh, and he's losing the hurry up too. Oh, the hurry up. Oh, did he trigger the ball search? So on the spooky games, if you hold down the action button, you can manually trigger a ball search. That's right. I didn't know that. I know this because when the game first came here, it was, um, the button was messed up and it was, like, stuck down. So it was, like, constantly ball-switching. And I just thought it was part of the game. I was like, well, I know the cabin, like, the entire cabin laughs, so is it this? Is this the whole game? There is a mode, too, where it laughs at you and does all that stuff. Oh, man, the trust. Oh, now he's in the upper and the lower. So you get, you know, you put on your chameleon eyes. Wow, I really should have gone to the restroom before this started, huh? You're not playing. You can go to the restroom. No, I'm in it. He's locked in. He's, yep. Hey, if that's what we get. Oh. Yep, he is manually triggering the ball surge. Manual ball surge. Oh, and that... Oh, oh! Oh! Oh, nasty. That was a great ball. Oh, you know, he was starting to show about a little bit there. Little grandstand and a little hotdogging. He wanted to show all of the features of the game, apparently. that was a great ball that was awesome he does love his Rob Zombie Spooks Show International possibly the only person on the planet that likes that game I'm so glad that game that was nice dude I'm so glad that game's gone I hate that game you like that one? he's treating us to the video mode I got to give a little like really good commentary on the video mode sorry I do Well, mathematically, Sterling cannot continue, but it can't mean he can't put pressure on the other players. And his results also will affect Lawrence and Scott so Always worth playing through in these situations Looks like he also wants to start off with the shotgun multiball. Which I do think is one of the strongest starts. That's a relatively safe multiball to set up. Oh no! Oh, he's good, he's good. That was... That's probably my biggest complaint on this game. When you start modes, it just kind of dribbles the ball out of that scoop under the right ramp, and the feed's just bad. And for those unfamiliar, you do... For the shotgun multiball, you do have to load the shells in order. So the left one first, and only the left one. And then you do the right one, and again, only the right one. And then you have to shoot both of them simultaneously. Once you've completed those three steps, then you go underneath the plate field. As such. Yeah. It's really cool. I mean, that shotgun shell thing is so fun to hit, and it's surprising. It's a nice smack. It really is, and it's surprising how accurate you can be to hit one or the other or both. Or unless it's a pin golf objective, and then it becomes impossible to hit both shells at the same time. Thanks, Ben, if you're watching. I love Ben's pin golf. Oh, yeah. Objective-based pin golf. probably one of my favorite alternative formats. Yep. Wow. Good way to learn things you might not know. Yeah. Okay, fast track into the mode. That was a nice clean combo. Watch the feed out of this, man. It's just so not good. Is it blorp? Like they couldn't do something else. Group 2 update. They're still playing, but they're currently playing Winchester. Another game Mike likes. I mean, he did buy it, so he should like it, I guess. Alright, get it under control Lawrence Yeah, I like that backhand I think that's always a good choice when you're trapped up on the right Okay So, technically two locks now If I was Lawrence, I'd be going for that cabin multiball. Don't leave it hanging Oh, now it's blocked see that's the control you get on the right side there with not having a slingshot there is really interesting once you learn to trust it yeah you have to I mean you just have to keep in mind it's like playing a broken game with a dead slingshot yeah exactly ok if he gets a clean shot that locks ready for cabin multiball Oh, that was risky Okay, calm down I don't think you can backhand it Oh, no Oh, he did it! That's pretty huge Now we see the little Tape reel Oh, he skipped it Ah, boo People don't like fun Brandon, Dustin won the D&D side challenge finals And got a fat bag of quarters He's got a bag of quarters So if anyone needs to borrow quarters You ask Dustin for a quarter Oh man, brutal, that was quick well on the plus side Daniel's gonna have to start over from scratch he's currently watching the titantron kind of as the wrestlers are he's standing to the side he's standing to the side and looking to the side Ooh. Little nudge. Worked out for him. Daniel right now. the best there is I'm sorry Michael we can't you can't have us on here the best there was the best there ever will be so this is um oh this is the hat one yeah I don't I don't know that come on Lawrence I think he used that side flipper there to go for that right orbit. Yeah. Yeah, the stand-up targets also count as progress towards this. There you go. So he's done with the main. He's just got the super. the deadites popped up. That's the little troll-like thing. Troll things, yep. Yeah, see that's a real quick collect on the deadite. It gets triggered with the roll over, the orange roll over. 60 million mode, not bad. He's also into the basement. Yeah, so this is getting interesting. Oh! That's okay, it's okay. He has a ball save. The voiceover, man. So good. We are soon to have updates on Group 2. Are they done? Standing by, they're done. I think they just need to record the scores. And that left orbit. so we have our update for group 2 so it looks like on Winchester Dustin took first followed by Michael Madsen and then Mike Moretti and then Bree Does Michael advance? It looks like Michael and Michael and Yes, Michael advances. Both. OP mics. M&M Okay, well we better get a wireless headset set up so Michael can cast his own Final Four. He's going to do commentary on his own game. He's going to be mic'd up. Mic'd up. Nice trust there. Oh, he's got one stuck. So this is interesting, because the wall search isn't going to kick in. Yo, we getting Spacer on stream? Oh, hello! Look at that. We have a roving reporter on the stream. Yeah. This cat, I don't know how you do it. My favorite chair in this arcade belongs to this cat now. Okay, well. Oh! And that was... Let's see. Is this ball one still? Is it still ball one? So, you know, grab a beverage. Stay hydrated. A snack. Maybe you want to order your DoorDash. I don't think I'm getting into Trader Joe's. I don't know Trader Joe's. Are you talking about the Concord Trader Joe's or the Emeryville Trader Joe's? I suppose Concord at this point. Oh, no. Wow. Huh. Well, that means nothing. Scott is the kind of guy that... He just needs one. You just don't relax with that guy. I feel like I can do that. Did he go for the super skill? He did. Okay. I'm not sure what you're supposed to hit on that. There's a roving orange light that goes on, but usually it's just so quick that you can only have time, basically, for, like, one flip. And if it doesn't feed to the right flipper that you need, it's tough. And the left ramp. he has a mode ready Undying Love is a two ball multiball I believe I wish I could see the little stack of modes at the back of the game because I know the bottom one is there's two two lights two sets of lights rather shows the modes one on the left is for Evil Dead one. Come on, the right is for two. And we're in the mode. So it looks like he's the left orbit, right ramp. He's got the right ramp. Red Shots, Sky are down. Let's get this over with. Ten seconds left. Get out of there. All right, now make a grand shot. I'm going to shoot you down. Last chance, Fancy Pants. Man, the combos. The combos. Yeah, the power on that third flipper is kind of crazy. Usually it pretty clean Oh are we Don do the video again Special huh Hey I found out earlier that special worth uh I think it 20 million That's not nothing. This was actually my best game of the day today. Oh, of Evil Dead? Yeah, it was the very first round. So I started and I was like, alright, we're at it And then That was a 10 million on that special Yeah, okay Special's so funny to me Because it's such a nice trust It's just such a holdover from the old days And people just accept it They were like, yeah, special. Yeah, special. What is it? I don't know. Oh, nice drop catch. Yeah. Oh, no! That's why you don't trust the post. Or you trust the post. I don't know. I don't know, man. Schrodinger's post. You trust it when it... Trust it when it wants it. Yeah, true. I'm very surprised. He's got a hit. He's got Boomstick ready. And it looks like he got both. That's one way to get it in there. So in the lower playfield, there's some stand-ups and there's an orbit, right? Yeah. And there's collecting... Is it the stand-up on the right? Is it the pages? It's like book pages and shelves. Yeah. And you have to hit... There's an escape shot at the top. And I'm pretty sure you have to hit that escape shot before it'll fully kick into this mode. the multibrand There he goes. He spawned a couple. He's got a left left orbit shot, looks like. Nice. Ooh, nice. Look at that. Come on, hit that action button, do you? There it is. Deadite? Nice. Putting in work. and he's lower play field. Look at that. Very nice. Oh. 46 million. That was very nice. That is about as good as you're going to play shotgun multiball. That's exactly what you want to do. just keep the shells rolling in action button now that he wanted does he want to leave it in the air I'm I don't know if for instance the guy that would use it not not the worst looks like he's about 50 million behind Daniel Ooh. Nice backhand here. Oh, too early. Ooh, not enough. I did not know. He didn't get all of that. It's so funny. I had no idea you could backhand that cabin shot, and now Lawrence has done it like three times. And four. And four times. He just wants to show you what he can do. Two X bonus. So, I mean, he's, even if his base isn't quite there, his bonus is really fat right now. Oh, nice. Oh, man. Dead bounce. The evil dead bounce? Yeah, there you go. Now we're talking. cabin lock but he's down to one so if he wants it you can work towards it but i feel like he's doing so much damage oh nice he's doing so much damage in this single ball mode especially now that he's lost his ball saves i don't know that i'd be going for the uh cabin no another save yeah just see that orbit fed the right flipper that's crazy what's he at 312 312 so he's he's definitely surpassed daniel for probably and that's 324 Yeah, there it is. That had Orbit, man. Nice. That's a good ball. Word has it Pokemon Pro was inspired by this game and left Orbit. Sorry. Yes, we just make up stuff. That's what I heard. I'm not sure. We got bits. Thanks to all two of the viewers. tonight. Alright, Scott's up. He's got a little work to do. Do we have the Pokemon Lunch Party date yet? It's on the books. I don't remember when. May 31st. There you go. It is on the floor over at the flip room. It's a premium. Pretty nice. Yeah, I was kind of sour on Pokemon after playing the pro at Free Gold Watch with the bad left orbit. But now that I've played the premium, yeah, I'm into it. It was a little, like, if you full plunge with your skill shot, it still is hitting the left sling. Yeah. But nothing egregious. Got to give it a nudgy. So Scott had a nasty reject. He shot the mode start under ramp pretty clean. That was kind of crazy. Post pass into the ball lock. Clean. And he uses that upper flipper to hit that orbit. That's the only way I like to hit that left orbit. The feed in that little half ramp is kind of weird. Another into the cabin. So now he gets the multiball. Look at that. See, he's letting the people hear the recording. Gondar. don't say it though my good yeah you're right friggin demons oh man Shoot book. The book is the captive ball right up the middle. Shockingly difficult to hit. Got a super jackpot. Only 5 mil? Baby jackpots. You might say those jackpots are B-plus players. Destroyed the book. Yeah, it's a tough shot, and it's kind of tucked away. I don't know that you can hit it from the left. Scott seems pretty content to just keep hitting shots, though. I don't know if he's cradled up on the right. So he's got to probably do a little cradle separation. Here's one of the things I love about this game. You can cradle separate from this and then flip with the upper flipper. It's really cool. Oh. That 1.1x. He hits that right orbit. He'll light the super. is he still in multiple I don't think so I think what these oh there it is oh it was somewhere it was under the ramp so two mortis to super it's got a pretty easy one right up underneath the cabin from that position good separation and we're just seeing scott full force right now this is You know, I've got to stop getting excited about people. So, let's see. If he... He's got there, I was going to say... I really should have gone to the restroom. Anyone at home, if you have a bottle, please bring it to the pepper room. Been here a long time, drinking a lot of water. It's good to stay hydrated. It's hot out there. And... So is that just an instant 3.6 million when you hit it? It's a time thing. It's like the faster you hit it when the thing moves, it counts down from... Okay. It looked like four million. But it's a one-time point. That's not like the value of... No, no, no. It's just the pressing the reaction time or whatever. So if you're able to do an instant transmission, you'd probably get four million. Mm-hmm, mm-hmm. Very nice. Oh, I lost one. Did I... For the road? Did he get it? He got a stuck ball again? Oh, no. He's out of it. Well, not long, but... I mean he just chomping wood right now Oh he Be careful That will go screw with your hat Stick country Get out of there Yo, adult diapers? You know, I... Is he in the room? I'm getting old, but I'm not quite at diapers at pinball tournament yet. Or maybe we can start something. Who knows? Depends. It's the chat. It's not us. Don't look at me like that. Oh, my God. If that's the only sponsorship we got, we got work to do. Hey it's not our fault he's Mr. Top 4 Uh oh We got some Nope what a good call out oh nice uh-oh one uh one warning oh i forgot this game gives you three so lawrence has four oh 10 million what's he at like 180 something something we gotta get our magnifying glass out yeah 325 Okay so player 1 325 Player 2 is about 20 now So this is a tight game Your leaders so far are Lawrence, Daniel and then Scott Oh, will we get the laughing mode if he does that? Yeah, everything's going to laugh. See, when it launched, I thought this was a feature. No, it was actually a bug. This is so good. So all the mechs go nuts. Which, I mean, Beetlejuice is coming at some point. And, what, the, what's the song? The Deo multiball where even the flippers go nuts? It's going to be awesome. It's going to be good. They're on ball three now. I thought it was ball three. Jackie, you can just tap all four of them. That's kind of cool. The trap door is like... Yeah, it's barking at him. Now that we get to see it when you don't play. Yeah. And it's awesome. So, like, yeah, it's... He's going through steps, right? Oh, damn. he hit the trap door enough and it stops moving and you just kind of slowly shut down every part of it. It's a really cool mode. Alright, Sterling has got some work to do. Nope. Did not... Not an inauspicious start. We had a, there was a I see you, right? That kind of turns yellow and red and shit like that. Yes. All right. Viewers, oh, stop. Okay. Oh, a little Lazarus action. Someone's living right. Gosh, look at your score. Sorry. I'd smash the neck with shots. Ten seconds left. You know, I never really liked your girlfriend, did I? Oh! You know, he's getting back on that trust horse. Uh-huh. You missed 100% of the dead bounces. Oh! And he trusted a little too much. Yeah, Rex, honestly, it's kind of crazy. This game is so ungodly heavy. It's possible, though. I mean, it's pretty rare for people to straight-up tilt the game out. But it's also so friendly that I don't feel like you need to make a lot of those kind of moves. The outlanes have... I mean, the factory rubbers on this game are pretty bouncy, so you can get a lot of action on those outlane rubbers. Okay, so just... So Lawrence started this ball about $10 million down. $3.42. Dan is up $3.50. Yeah, $3.50. $3.50. Oh, Jesus. Uh-oh. Lawrence, slow down, man. I feel like he's playing angry. Oh, okay. Okay. He's got a mode. This should be enough to put him in first place. And Scott's still got a lot of work to do at 180-something. whoa all right well that puts Lawrence in first place Nice. Little nudge there. Into the right orbit. He's got a mystery ward. Oh, that's a good one. Ball save. Nice. Man, 45 seconds is... It's almost a minute. Yeah, almost. It's like 15 seconds short of a minute. He's at right ramp, he hit it. Oh, oh, oh. Oh. He's being teased by the trap door. And into the garbage chute. What? So we have a pretty interesting situation on our hands. If Lawrence goes on to win this, and if Scott finishes third, we're going to have a tie between the two of them. No? There will not be a tie. Yeah, I know. I just don't want to do it. TD discretion if there's another tiebreaker Bobby's bladder will possibly burst he might die he might die he still has not I'm not giving up on the action closing in on 400 million Lawrence is just blowing it up so what's the final So that was a tilt warning. I didn't see how many he had left. But he's going to have a pretty sizable bonus at this point. There we go. Oh, he's got 1.2. A little, maybe. A fractional playfield multiplier. Oh, didn't actually go through with the upper flipper. Wow! Oh, right, flipper. Oh! Yeah, good ball. That was great. Alright. Ball three magic. Scott's got to do some ball three magic. What did he end up at? He's at $409 million. Daniel with $350 million. and Scott's got 183 million if Scott makes it to second place then that nullifies the need for a tiebreaker much to the joys of Bobby's urinary tract is there what? Maybe we can get Matt Carter to donate his Yeti cup. Or Yeti bottle. I mean, I've got one right here. The famous mint green time-traveling, world-traveling Yeti bottle. That bottle's seen more of the world than I have. He loves his pops. I was going to say, one of the things I love about Scott's play style is how he just goes crazy. Oh, see, he cradled it on that upper flipper. Beautiful. into the wire form and then back into the pops. Yeah, the strategic options that gives you... Oh, that's a bummer way to end that. Alright. So... Oh, Lauren's got fifth high score on the machine. I love doors. I'm going to go to the restroom. We're going to take a little break.
  • Evil Dead has inherently bad ball feeding from certain scoops/ramps

    high confidence · Consistent commentary complaint: 'That's probably my biggest complaint on this game. When you start modes, it just kind of dribbles the ball out'

  • Lawrence achieved fifth high score on Evil Dead machine during tournament

    high confidence · Tournament result commentary: 'Oh, Lauren's got fifth high score on the machine'

  • Commentator@ 47:18 — Assessment of Evil Dead's physical weight and tilt sensitivity characteristics

  • “he's treating us to the video mode... he's kind of like the other sterns where you press both or something”

    Commentator@ 4:58 — Notes that Evil Dead's video mode access resembles Stern game conventions

  • person
    Winchester Mystery House Launch Tournamentevent
    TFRvenue
    Winchestergame
    Rob Zombie Spookshow Internationalgame
    Pokemon Progame
    Scooby-Doogame
    The Walking Deadgame
    Deadpoolgame
    Munstersgame
    Matt Carterperson

    high · 'you can add that shotgun mod to any spooky game so Scooby-Doo TNA you know'

  • ?

    competitive_signal: Tournament players demonstrate strategic mode selection (prioritizing Boomstick multiball as 'strong start'), backhand shots on cabin lock, and third flipper utilization as learned technique

    high · Multiple player strategies observed: Lawrence backhanding cabin shots repeatedly, Scott using upper flipper for orbit hits, Daniel exploiting shotgun multiball setup

  • ?

    rumor_hype: Spooky's upcoming Beetlejuice title anticipated to feature multiball mode with moving/affected flippers, described as innovative upcoming feature

    medium · 'Beetlejuice is coming at some point... the Deo multiball where even the flippers go nuts... It's going to be awesome'

  • ?

    gameplay_signal: Evil Dead characterized as physically heavy machine with unusually high tilt sensitivity, though inherently friendly to play with bouncy factory rubbers on outlanes

    medium · 'This game is so ungodly heavy... it's pretty rare for people to straight-up tilt the game out... the factory rubbers on this game are pretty bouncy'

  • ?

    product_concern: Evil Dead's video mode features non-intuitive control scheme (jump, melee, shotgun, action button combinations) that requires player learning

    high · 'You gotta love the completely unintuitive control interface, too' and detailed explanation of button combinations needed

  • ?

    content_signal: Tournament stream includes detailed technical gameplay commentary and mechanic explanation, serving educational function for home viewers unfamiliar with Evil Dead

    high · Extensive commentary on rule sequences, mode requirements, shot targets, and strategic options provided for viewer education throughout tournament coverage

  • ?

    competitive_signal: Tournament scores on Evil Dead ranged from 183M (Scott) to 409M (Lawrence) in semi-finals, with final scores 409M, 350M, and 183M for advancing/secondary players

    high · Explicit score callouts: Lawrence 409M (advancing), Daniel 350M (advancing), Scott 183M, with fifth high score on machine also attributed to Lawrence

  • ?

    venue_signal: TFR arcade hosts significant competitive pinball tournaments and maintains Evil Dead in tournament-ready condition with active streaming capability

    high · Tournament execution with multiple concurrent groups, streaming infrastructure, tournament administration (TD discretion noted for tiebreakers)