claude-haiku-4-5-20251001 · $0.019
Zombie Yeti traces his path from Zidware to becoming Stern's lead artist across major franchises.
Jeremy Packer started making art for pinball games with John Papa at Zidware, creating Magic Girl, Raza, and Alice in Wonderland
high confidence · Jeremy Packer speaking directly about his early career, transcribed from video
Dennis Nordman reached out to Jeremy and introduced him to Greg Ferrer, who hired him to work on Ghostbusters approximately two to three weeks after their lunch meeting
high confidence · Jeremy Packer's direct recounting of how he joined Stern
Jeremy worked on Deadpool, Iron Maiden, and Primus all in the same year, which he describes as not recommended
high confidence · Jeremy Packer explicitly stating his workload that summer
Iron Maiden was released before Deadpool, though Jeremy expresses uncertainty about the exact order
medium confidence · Jeremy Packer's statement: 'Iron Maiden came out first, I think. I could be wrong, my brain, but but it seems like it did.'
After Deadpool, Iron Maiden, and Primus, Jeremy's next project was likely Turtles, followed by Avengers
medium confidence · Jeremy Packer's recollection: 'I think the next thing I did was Turtles, maybe. And then um Avengers.'
“My name is Jeremy Packer, also known as Zombie Yeti. I am currently the studio art director at Stern Pinball.”
Jeremy Packer@ 0:54 — Self-identification and current role statement
“Dennis Nordman reached out to me... and he's like, 'Hey, I like what you did. Do you want to work with me?'”
Jeremy Packer@ 1:43 — Key moment of recruitment to Stern ecosystem
“Greg and I hit it off pretty well. And Greg about two or three weeks later hired me to work on Ghostbusters.”
Jeremy Packer@ 2:11 — Describes how he became Stern's artist on flagship Ghostbusters title
“I did Deadpool, Iron Maiden, and Primus all in one year. I don't recommend doing three games.”
Jeremy Packer@ 3:09 — Highlights intense work schedule and workload challenges
“I came into pinball at just the lucky time... I've been fortunate.”
Jeremy Packer@ 4:19 — Reflection on career fortune and timing in the industry
personnel_signal: Jeremy Packer's transition from indie/smaller manufacturer (Zidware) to Stern Pinball marks significant career advancement and demonstrates recruitment of established talent
high · Direct personal account of being recruited by Dennis Nordman and hired by Greg Ferrer
design_philosophy: Jeremy Packer describes becoming Stern's lead artistic voice across major licensed franchises, suggesting concentration of visual design direction in his hands
high · Timeline of consecutive major franchise titles (Ghostbusters, Iron Maiden, Deadpool, Primus, TMNT, Avengers) all featuring his artwork
community_signal: Dutch Pinball Museum's interview project systematically capturing industry stories before they disappear, documenting career narratives of key figures
high · Museum framing: 'we collect stories before they are lost... pinball history doesn't live only in machines. It lives in people.'
historical_signal: Career path illustrates transition from indie/boutique pinball manufacturers (Zidware) to established major manufacturer (Stern) during modern pinball renaissance
high · Jeremy's progression from Zidware projects through Stern's major licensed franchises
operational_signal: Jeremy explicitly warns against simultaneous production of three major games in one year, indicating sustainability and burnout concerns in modern pinball development
high · Direct quote: 'I did Deadpool, Iron Maiden, and Primus all in one year. I don't recommend doing three games.'
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machine_intel: Confirms Iron Maiden release preceded Deadpool, though Jeremy expresses uncertainty; clarifies Deadpool was sidetracked mid-production
medium · Jeremy's statement: 'Iron Maiden came out first, I think. I could be wrong'