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SUPER CANASTA

Pinball News Website·article·analyzed·Nov 6, 2019
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Analysis

claude-haiku-4-5-20251001 · $0.021

TL;DR

Quetzal Pinball announces Super Canasta basketball game for 2019 release via Spanish manufacturer Bitronic.

Summary

Quetzal Pinball revealed Super Canasta at Pinball Expo near Chicago, a basketball-themed game designed for operators seeking minimal maintenance and modern appeal. The game revives the Canasta brand from 1986 Spain with a redesigned playfield featuring a central hoop, third flipper, split ramps, and player-controlled slingshots. Manufacturing is scheduled to begin at Bitronic's Spanish factory by year-end at €4,200 per unit.

Key Claims

  • Original Canasta 86 was very successful in Spain and earned good money for operators

    high confidence · Antonio Ortuño cited it as inspiration; historical reference to 1986 Inder game

  • Super Canasta manufacturing scheduled to begin by end of 2019 at Bitronic factory in Murcia, Spain

    high confidence · Official announcement from Antonio Ortuño at Pinball Expo reveal

  • Game priced at €4,200

    high confidence · Stated in official Pinball News article from show announcement

  • 2010 MarsaPlay New Canasta revival failed due to high price and unreliability

    medium confidence · Historical context provided in article; not directly from current designers

  • Player-controlled slingshots required visual indicator (moving hands animation) to communicate functionality to players

    high confidence · Direct quote from Antonio Ortuño explaining design decision

Notable Quotes

  • “Quetzal had total creative freedom and, considering the operators market, we decided to create Super Canasta because basketball is a popular theme for bars and pubs.”

    Antonio Ortuño, founder of Quetzal Pinball @ Pinball Expo presentation — Explains market targeting and creative rationale for operator-focused design philosophy

  • “The starting point for the design of the playfield was the hoop – it is the protagonist of the pinball and would be in the centre of the playfield.”

    Antonio Ortuño @ Pinball Expo presentation — Core design principle: hoop as central mechanical feature

  • “To explain the player that he controls the upper slings was essential, so I added a moving hands to the slings which proved to be very effective.”

    Antonio Ortuño @ Pinball Expo presentation — Problem-solving approach to playfield communication and discoverability

  • “more casual and dynamic, with lot of movement”

    Antonio Ortuño @ Pinball Expo presentation — Describes artistic direction and intended gameplay feel

Entities

Quetzal PinballcompanyAntonio OrtuñopersonGustavo 'Lord Hiryu'personBitroniccompanyDisaster SurrealismorganizationIndercompanyMarsaPlaycompanySuper CanastagameCaptain Nemo Dives Againgame

Signals

  • ?

    business_signal: Manufacturing partnership between boutique designer (Quetzal) and established Spanish manufacturing facility (Bitronic); production capacity and timeline established

    high · Bitronic factory location and manufacturing start date confirmed; pricing point set at €4,200

  • ?

    competitive_signal: Game positioned in €4,200 price segment targeting bar/pub operators seeking low-maintenance games; directly addresses operator market needs unlike higher-priced premium boutique games

    high · Antonio Ortuño explicitly states design created 'considering the operators market' with focus on basketball theme popularity in bars and pubs

  • ?

    design_philosophy: Previous 2010 MarsaPlay New Canasta failed due to high price and unreliability; Super Canasta addresses these concerns through simplified design and operator-friendly approach

    medium · Historical context provided contrasting failed 2010 revival with current design philosophy emphasizing minimal maintenance

  • ?

    design_philosophy: Operator-focused design approach emphasizing minimal maintenance, modern appearance, and accessibility; central hoop as 'protagonist' mechanic; playfield communication through visual indicators (moving hands animation)

    high · Direct quotes from Antonio Ortuño explaining design rationale and decision-making process throughout article

  • ?

    licensing_signal: Revival of historical Canasta brand from 1986 Inder game; licensing or rights arrangement to use brand name for modern redesign

    medium · Article explains Canasta 86 as successful historical game; Super Canasta positioned as spiritual successor; no explicit licensing details provided

Topics

Game announcement and revealprimaryDesign philosophy and playfield mechanicsprimaryOperator-focused market positioningprimaryHistorical IP revival and licensingsecondaryBoutique manufacturer production and pricingsecondaryArtwork and animation design processsecondary

Sentiment

positive(0.85)— Enthusiastic tone about game design innovation and market opportunity; detailed explanation of creative decisions; confidence in manufacturing partnership; positive framing of operator appeal and gameplay features

Transcript

raw_text · $0.000

At the recent Pinball Expo show near Chicago, Queztal pinball – makers of the *Captain Nemo Dives Again* and *Tokyo Perfect Drift* – revealed their newest title, *Super Canasta*. [![Quetzal Pinball's Antonio and Gustavo with Super Canasta, Tokyo Perfect Drift and Captain Nemo](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/15-super-canasta-1024x710.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/15-super-canasta.jpg) Quetzal Pinball’s Antonio and Gustavo with Super Canasta, Tokyo Perfect Drift and Captain Nemo *Canasta* (Spanish for ‘basket’ or ‘hoop’) *86* was a very popular game in Spain, earning good money both for operators and for the manufacturer, Inder. The title, theme and layout were revised in 2010 by MarsaPlay with their New Canasta game, but that never gained any traction due to the high price and unreliability. Quetzal Pinball were contacted by the company [Bitronic](https://bitronic.es/), who build slot machines and various coin-operated amusement devices in their factory in Murcia, Spain, and asked to design a pinball for them to build which would be modern in appearance but require minimal maintenance in order to appeal to operators. Antonio Antonio Ortuño, who founded Quetzal Pinball, told Pinball News why they brought back the *Canasta* brand. He said, “*Quetzal had total creative freedom and, considering the operators market, we decided to create* Super Canasta *because basketball is a popular theme for bars and pubs. In Spain, the pinball* Canasta 86 *was very successful and everybody remembers it, especially operators who made a lot of money with that pinball.*“ With the decision made to create the basketball-themed game, work began on the design. Antonio explained the process. “*The starting point for the design of the playfield was the hoop – it is the protagonist of the pinball and would be in the centre of the playfield. Almost immediately a third flipper was added, with a split ramp to do upper loops and a magnet which would capture the ball and do a “slam dunk” to increase the number of shots to the basket.*“ [![A prototype of the basket area](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/04-super-canasta-1024x768.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/04-super-canasta.jpg) A prototype of the basket area Antonio explained how the initial design for the centre shot involved a moving ramp, but this idea was subsequently discarded because it added unnecessary complexity to the playfield. Instead, this evolved into a mini-playfield area containing two player-controlled slingshots, working as ‘rebound’ feature. Having player-controlled slingshots at the top of the playfield where they might not be obvious and could be overlooked was a challenge for Antonio. He said, “*To explain the player that he controls the upper slings was essential, so I added a moving hands to the slings which proved to be very effective.*“ [![The finished basket area with the player-controlled slingshot hands](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/13-super-canasta-1024x768.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/13-super-canasta.jpg) The finished basket area with the player-controlled slingshot hands ![The right ramp](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/10-super-canasta-1024x708.jpg) The right ramp Assisting Antonio in the design of *Super Canasta* was Gustavo ‘Lord Hiryu’. In addition to being a consultant and participating in the game design brain-storming, he also created all the artwork and display animations, just as he did with *Captain Nemo* and *Tokyo Perfect Drift*. [![Early playfield art concepts](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/03-super-canasta-452x1024.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/03-super-canasta.jpg) Early playfield art concepts [![The Super Canasta backbox artwork](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/02-super-canasta-1022x1024.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/02-super-canasta.jpg) The Super Canasta backbox artwork Antonio described the comic-style look of the game as, “*more casual and dynamic, with lot of movement*“. [![The playfield artwork](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/12-super-canasta-1024x768.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/12-super-canasta.jpg) The playfield artwork [![A draft of the skill shot display animation](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/18-super-canasta.gif)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/18-super-canasta.gif) A draft of the skill shot display animation [![A draft of the jackpot animation](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/17-super-canasta.gif)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/17-super-canasta.gif) A draft of the jackpot animation [![The slam dunk animation](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/20-super-canasta.gif)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/20-super-canasta.gif) The slam dunk animation The music for the game was composed and played by *Disaster Disaster Surrealism*, a Spanish rock music band. Antonio thinks that their style of music perfectly complements the casual style of gameplay. [![Disaster Disaster Surrealism in the recording studio](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/05-super-canasta-1024x768.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/05-super-canasta.jpg) Disaster Disaster Surrealism in the recording studio The game features relatively simple and understandable rules, with six modes, a multiball and several shot combos. **OBJECTIVE:** Complete 6 games. Shoot upper scoop to select a game: •    3 pt Contest –      Complete 5 shooting positions (hoop). Orbits move left & right.      3pt targets increase the score. •    Slam Dunk – Shoot Left & Right ramps alternately. •    21 – Shoot 1, 2 or 3 points targets and then shoot the hoop to add them and get to 21 points. •    Skill Contest – Complete ‘Run & Gun’, ‘Pick & Roll’, ‘Assist’ and ‘Crossover’. •    HORSE – Shoot blinking arrows to get the letters. •    Super Stars – Complete 5 shooting positions (left ramp).       Right ramp increases the score. **SKILLSHOT:** Shoot the left ramp **MULTIBALL:** Shoot the lock to light lock and lock 3 balls **RUN & GUN, PICK & ROLL AND CROSSOVER:** Shoot to lite, then the Hoop to Score **ASSIST:** Shoot to light, then Left Ramp to score Quetzal Pinball’s *Super Canasta* game is scheduled to begin manufacturing at Bitronic facility by the end of this year, and will be priced at €4,200. [![One of the prototype games in the Bitronic factory](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/07-super-canasta-645x1024.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/07-super-canasta.jpg) One of the prototype games in the Bitronic factory [![Super Canasta from Quetzal Pinball](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/16-super-canasta-768x1024.jpg)](https://www.pinballnews.com/site/wp-content/uploads/games/super-canasta/16-super-canasta.jpg) Super Canasta from Quetzal Pinball at Pinball Expo 2019 in Chicago You can see Antonio and Gustavo talk about the creation of Super Canasta in their presentation at Pinball Expo 2019, produced by Pinball News. VIDEO
Tokyo Perfect Driftgame
Pinball Expo 2019event
Canasta 86game
  • ?

    announcement: Official reveal of Super Canasta at Pinball Expo 2019; new basketball-themed game from Quetzal Pinball with manufacturing partnership with Bitronic

    high · Article headline and opening paragraph; official Pinball Expo presentation by creators; scheduled manufacturing timeline provided