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ACNC Billion Dollar Babies Completed! Spooky Pinball's Alice Cooper's Nightmare Castle Wizard Mode

IE Pinball·video·50m 36s·analyzed·Feb 23, 2020
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claude-haiku-4-5-20251001 · $0.027

TL;DR

Carl D'Angelo completes Alice Cooper's Nightmare Castle wizard mode, discusses bugs and Rick and Morty impressions.

Summary

Carl D'Angelo streams gameplay of Spooky Pinball's Alice Cooper's Nightmare Castle, attempting to complete the Billion Dollar Babies wizard mode. He discusses game mechanics, identifies software bugs related to ball saves and flipper staging, and shares his first impressions of Rick and Morty pinball. The stream covers competitive play techniques and tournament-related updates.

Key Claims

  • Spooky Pinball games cannot stage flip due to wiring limitations—they lack the necessary flipper switch configuration

    high confidence · Carl D'Angelo directly observed this technical limitation across multiple Spooky games (Alice Cooper's Nightmare Castle, Rick and Morty)

  • Alice Cooper's Nightmare Castle has a software bug affecting ball saves during multiball transitions

    high confidence · Carl D'Angelo experienced and documented the bug during gameplay, noting ball saves disappearing unexpectedly during frenzies

  • Rick and Morty pinball has early-stage software with shot geometry issues that may require physical adjustments

    high confidence · Carl D'Angelo played Rick and Morty at The Ace Kogi arcade and identified specific rejecting shots

  • Only one other person (Zach Sharpe McCarthy in Colorado) is known to have completed Big Buck Hunter's Open Season wizard mode

    medium confidence · Carl D'Angelo citing information from Adam Lefkoff; this is secondhand community knowledge

  • Pembroke tournament entry price increased from $120 to $150 this year

    high confidence · Carl D'Angelo announced the price increase and noted prize pools were also increased slightly

Notable Quotes

  • “One thing I learned about Spooky Pinball games is you cannot stage flip because they don't have the wiring for it.”

    Carl D'Angelo@ 5:27 — Identifies a critical mechanical limitation in Spooky Pinball's design that affects advanced pinball techniques

  • “This game still has bugs in it. Phasma. Phasma. Programmer. Get on it.”

    Carl D'Angelo@ 12:05 — Directly calls out software bugs in Alice Cooper's Nightmare Castle during live gameplay

  • “The software is very early, but my concerns are more about the geometry on some of the shots.”

    Carl D'Angelo@ 47:19 — Provides detailed technical feedback on Rick and Morty pinball's current state

  • “They've done so well with the call-outs, getting Justin Roiland to come in and do the custom call-outs. They're phenomenal.”

    Carl D'Angelo@ 48:05 — Praises Rick and Morty's theme integration and voice acting quality

  • “I worry about the depth of the game. There's going to be a lot of adventures in it, but right now it just looks like there's the main multiball, there's the modes.”

    Carl D'Angelo@ 48:39 — Expresses concern about rule depth and long-term gameplay progression in Rick and Morty

Entities

Carl D'AngelopersonAlice Cooper's Nightmare CastlegameSpooky PinballcompanyRick and MortygameShanepersonIt Never DrainseventThe Ace KogivenueZach Sharpe McCarthypersonAdam Lefkoffperson

Signals

  • ?

    code_update: Alice Cooper's Nightmare Castle has documented ball save bugs affecting multiball mode transitions; Carl D'Angelo reports ball saves disappearing unexpectedly during frenzy modes

    high · Carl directly experienced ball save disappearance during gameplay and explicitly called out bugs to Spooky Pinball programmer

  • ?

    product_concern: Spooky Pinball games cannot execute stage flipping due to wiring architecture—machines lack dual flipper switches, tying upper and lower flippers together in software instead

    high · Carl D'Angelo confirmed this across multiple Spooky machines (Alice Cooper, Rick and Morty); explicitly stated 'they don't have the wiring for it'

  • ?

    product_concern: Rick and Morty pinball has early-stage shot geometry problems: right orbit rejections and spinner shot rattling issues that may require physical playfield adjustments

    high · Carl tested Rick and Morty at The Ace Kogi and identified specific failing shots requiring possible ball guide bending

  • ?

    gameplay_signal: Carl D'Angelo successfully completed Alice Cooper's Nightmare Castle's Billion Dollar Babies wizard mode after multiple attempts; required navigating all seven modes (Insects, Frankenstein, Igor, Werewolf, Frenzy, Vampire, Billion Dollar Babies)

    high · Livestream documentation of complete wizard mode run; Carl noted tight shot timing and rule depth

  • ~

    sentiment_shift: Carl D'Angelo's Rick and Morty assessment is cautiously optimistic—praises theme integration and voice work but expresses concern about rule depth and long-term gameplay progression

Topics

Wizard Mode Progression (Billion Dollar Babies)primarySoftware Bugs and Technical IssuesprimaryRick and Morty Pinball Early ImpressionsprimarySpooky Pinball Design Limitations (Stage Flipping)primaryCompetitive Pinball Technique and StrategysecondaryTournament Updates and PricingsecondaryBig Buck Hunter and Wizard Mode Completion Difficultysecondary

Sentiment

mixed(0.55)— Carl D'Angelo expresses enjoyment of Alice Cooper's Nightmare Castle gameplay and praises Rick and Morty's theme integration, but is frustrated by bugs, mechanical limitations, and missed shots. Constructive criticism of Rick and Morty's depth dominates the endgame assessment.

Transcript

youtube_groq_whisper · $0.152

All right, let's get this going, I guess. I'm Carl D'Python Anghelo. This is IU Pinball. Thanks for tuning in again, playing Alice Cooper's Nightmare Castle, going for billion-dollar babies and trying to actually finish it with the billion-point shot. You won't survive this night without Alice Cooper. Yeah, the one days ago, he was a little mean to start. Now that I know the game more and I feel I have the shots down, I'd actually like to play that again. I'm sure Shane will bring it back at some point, maybe for the Rick and Morty launch. He likes to kind of bring the, since the spooky crew is coming down, I think he'll bring all the spooky games he still has and put them in there. All right, I really want the skill shot because the skill shot lights the secret passage, lights your ball save. Actually, on the ramps it does. The orbits, it only lights the ball save, I believe. it's on the screen after I do this. Hey Dalton, welcome back. And so yeah, I want that because I want to light the secret passages because that will allow me to start the modes faster and easier. And I failed the skill shot. That's right. It's just the beginning. And it's just the first game. The art on the game is great. Don't launch. You want the strange things to launch. Awesome. Got the plaque and the trans light. They had one at our launch. I think it was signed. Did they sign all of them? I'm just curious. I hate restarting games, I'm just going to do it anyway, so, ignore that, I did not win my Stranger Things launch, our launch is, we do heads up, and you can watch, I, I streamed it last Saturday, it's really intense, it's, it's still the only format that makes me shake, having to, having another person right beside you, playing the same game, you got to beat them to the goal it's phenomenal love it and the loop pass failed hello that's two skill shots I should have lucky for you it's not your time those are no me takes me a little bit to dial in on the shots after I do this on my first couple games. Yep, definitely. These are tight shots in this game, but once you get them in there, they're all makeable. Definitely a warm-up game. Let the experiments begin. the ballroom dance till you drop you don't find the vampire he finds you knock it off yeah yeah see I always wonder what to explore on this game when I feel like I've lost one ball already. It's not the easiest to get through right at the beginning. So, what's a good thing to explore when I have a dead game? Although I'll treat this as a warm-up now. First during a tournament, I never consider anything dead. You're gonna say what? Horses. Oh, horses. You want me to go back to horses? I'll go back to horses. We can play for horses on this. Sure. I can put a horse in here. Next time I play Oz, I'm doing nothing but horses. Oh, no. Here we go. Disco who? Disco what? Get down on your knees and keep your trap shut. Oh, that Oz is going to be on its way out pretty soon. So I should do that soon. That's where we're at. That's where we're at. No, no, no. No, no, no. No, no, no. Disco blood, fat boogie, fever. Disco blood, fat boogie, fever. I'm just messing around right now. There's no way I'm going to... Like I said, I'm not going to do it in the end of this game. Although, what's funny is I shouldn't say the game's a dead game because that's the Iron Maiden game I played earlier. The last time I did it. I got run to the hills on what I thought was a dead game. One thing I learned about spooky games is you cannot stay split. because they don't have the wiring for it. And this game didn't, and then I played Rick and Morty over at Ace Kogi. You can't safe flip on that one either. I'm really surprised by that decision. So this is a bug, I believe. I should still have a ball save going. But if I drain here, it's going to end it. Because I was in the two ball and when I drained all the other frenzies you have a ball safe running for the whole thing So it's just when you have started to ball multiball and then drain out of that during the frenzy Well, I should timestamp these to uh, I don't have it there um the grit to tell spooky They don't know already All right hopefully a real game alright haven't hit anything yet ramps got the skill shot that's what I wanted and a ball lock good way to start the game Insects? Insects will be a great mode to bring in my, um, Multiball with. Oh, that Secret Passage did not make it. That was just a bad shot. That one did it though. All right, so I'd like to bring in my Multiball quickly if I can. There that is, and I just hit all the shots for insects, wherever they are. these first set of shots are normally a little easier my ball save is over I saw the outland well I had the outfit come on I just want some control here They said, they said you wouldn't have heard a fly. Please, my creepy, get us a roll. My goodness. Who is going to clean up this mess? That was fast. That was really fast. Trying to get this X over here to get the bug. There's another shot somewhere on the playbook, but I don't know where it is. It is not lit. Another bug I believe I know this must be two shots And I'm just not gonna get anything I'll just cradle up and wait for the time and then get the hurry up I wasn't much but It's points. Alright. That was a very bad cradle separation there. Some Cali dude. Thanks for the bits. Car low low, huh? don't let them out again. Oh, well this will give me my advance to monster right here. Alright, pick creature. Find the pick creature in one of the three green chunks. I hope it's the first one. And that scoop rejected. And that's why I will not shoot that scoop. When I am down to my last shot in Billion Dollar Babies. That was rude. There's a knight. Alright, now I have to hide the ball. Wait, wait, wait, wait, wait. Moving machines was so much fun. I wish I could do that every day. and things. I'm glad you like the look of the stream. Takes a lot, to be honest. Oh, come on. One more good shot. No! Sorry for the loud scream there on mic. That probably blew out your speakers. That's just a bad shot. Oh, well. Okay. One ball down. Let's go! I'm going, I'm going. Uh, I don't want the multiball yet. Oh, I missed that. Luca, hello! Cold Ethel, okay, sure. I'll take Cold Ethel. Because now I only need one shot to kind of start Cold Ethel. I've got one ball locked already. Don't mess it up. Oh, come on. All right, I'll go from the top maybe. Yep, here it is. All right. Now, Ethel, if you haven't seen my other streams, you can get some nice points from Ethel. What's going on here? Where'd my ball save go? I had... Spooky. Spooky. Missy Lark. Thanks for the subscription. I think I got robbed there. There was a ball save going. I know there was. And I just... Oh. This game still has bugs in it. Phasma. Phasma. Programmer. Get on it. Hello. Hooray. Let the games begin. Extra ball achieved. Or maybe I didn't have a ball save and I'm hallucinating it. I go back and watch the stream I think I do a lot of things on this game And then I look at the stream Nope that wasn what you thought it was That's why you don't shoot those targets You hit the skill shot I can't get a girl Cause I ain't got a car I can't get a car I can't get a car Kind of funny Growing up I always thought of Alice Cooper as super heavy metal or something like that. I guess it's the answer. I have to listen to this. It's not. I'm amazed at how tame it is. Maybe I just had an odd sense of things as a kid. Just makes me laugh. Alright. Alright. Another game down. Didn't finish it. I only finished Insects. Wow. The rest were red. That was horrible. What? What? Insect speed. Another score for Jim to beat when he gets the game back. Come on. Let's do it. All right. Again. You can survive this night with Alice Cooper. Let's go. Conservatory is so nice you'll never want to leave searching for the zombies lair. Oh zombies first, uh... I hate zombies But gotta play it at some point right? All right I love when I can finish it off quickly, but I can't if I'm gonna play that I don't want to go down the... I don't want to start my multiball right now. This is not a good mode for multiball. This is precision shooting. Oh, no. Am I more excited for Jersey Jacks, Guns N' Roses, or Stern's Led Zeppelin? Oh, who's this? I thought those were coming. No, I'm kidding. I'd be more excited for Jersey Jack's game knowing it's Eric's next game and I love Pirates so I'm really curious what he can come up with next ooh that was close that was Pirate Lane there let's see how you would do without that part Oh no. Am I done with my last one? Alright. Then I'll take a shot at the Orbit. If I wasn't at the last one, I would not have made that shot. Don't go down there. Don't go down Ethel. I don't want it. Spooky Cannots Casual Friday with 5 o'clock Oh yeah, I've been very lazy this week I have not shaved Um, a little bit of a move that Spooky Games can't do They can't stage flip So I can't hold the I can't hold that that lower flipper. I can't flip the upper flipper while the lower flipper is cradled. You can't keep a good course down. And they actually don't have the wiring for it at all. So they're... Oh, hey! That was supposed to be a lab lock. I swear. Alright. Um. Yeah, so I can't... There's only one flipper switch over here, so they've tied them together. I assume in software. So the other thing that's going on right now that I think is another bug is I should either have the light mystery arrow lit, or the collector mystery. I don't know which one it is, so I've lost my light. Yeah, I don't understand why they don't have two leaf switches? They're just saving money on the wiring I guess. I'm really curious to ask Chuck over there. Oh I barely got that ball safe. Oh don't do that. I'm fine with this because I'm close to insects. I like having the multiball for insects. Oh, I don't want to use my mystery right now. Yes, it's lit. I see that now. So now the lights come on. I really want to get the right over it one more time. If I can cradle separate properly. That's right, Bowen isn't good at staging. I doubt he... He came on after this game, though. Oh, boo-hoo. He's going to start insects for me. I only had one shot left to go. Unfortunately. Oh goody, two balls to scoop, that'll take a while to get out. My ball save is gone already. High five ball. Oh no, oh no, oh no! That likes to drain on that half ramp. Oh, that's... Alright, now that I've had my panic-inducing moment here. That scoop is changing a lot too. Weird, weird, weird. They said you wouldn't hurt a fly. Welcome to my nightmare. No more Mr. Night Sky. Knock it off. Yeah, I know. Oh, boy. I'm having a hard time with the mystery scoop right now. Come on. There it is. Not that difficult a shot. All right. Secret passage. Don't drain me. Come on, Bob. Where are you? There it is. That didn't nudge it a bit more. Oh, no, no. Okay. I don't know if you saw, but the guillotine is lit for the insect shot. That's why I went up top. All right. Scoop. Scoop, scoop, scoop. All right. There's a text done. Oh, God. Oh, God. That target on the right is so difficult to hit. Come back. Of course I can get the guillotine again I'm noticing now. Oh that was a mistake there. Alright, two modes down. Two down. Plenty to go. How long did it take me to get like this? I've been playing competitively for, I think, 11 years now. Um. As a kid, I always... I knew what to do. I was, um... I didn't know all the flipper tricks. And I think once I joined the pinball league, the Orange County Pinball League, and that's when I started to improve greatly, I would say. That's gone. Cheat! I cheat. No, I don't cheat. I don't. Come on, tilt. Go away. There you go. So yeah. I've been playing since I was little. But nothing serious. Until 10 years ago. 10 to 11 years ago. Oh boy. Right, yeah, no, no, okay, I'll go for the lab lock. No, I won't. I missed it. I'll go for the right orbit. Oh, come on. Knock it off. I'll get away with that one. Why am I having trouble here? Best things for a beginner to focus on are to learn dead flipping. Without question that's the key. That's the first key. You don't always have to flip. So many people want to flip every time the ball is at their foot. that. It's getting shot accuracy down. That's the thing. And recovery skills You have to learn how to keep the ball in play What happens when you miss your shot you know then the nudging like that that ball was going to that line if I hadn't nudged it up right there all right there's my timer oh I missed Oh no, no, no, no, no, no, no, no, no. Whew, that was close. I don't want to pull my multiball in here. I'd rather save it for another thing to try and, to just get the emote lit somewhere. I'll go for the extra ball right now since it's lit on the upper playfield. And there it is. Don't use my save, I want to save the save. Now I just want to trap up on the right. Come on. And here's my hurry up and I'm not going to get it. It's just points. It's just points. All right, cold Ethel's next so I can start cold Ethel I've got one ball locked I only need one shot to player that. I'll try to do that. If I stop missing everything I'm shooting at. And there went my... I didn't want to light my ball safe. That was a nervous flip. Let's see what the mystery is. I think it's going to be 2 million. I think I'm at the third level, right? after this one it gets harder to light mystery you have to be fast you have to hit the scoop you have to hit the mystery shot then do the scoop before it times out close pass if it should it should work it works sometimes from right to left there we go I need two right oracles and my ball save now is gone on the outlanes and that's why you don't want to use it too early. You don't want to light it until you need it. I'll take the Frank if I can do it, the Frankenstein's monster. And again now I want to avoid getting it in the cold ethanol because I don't want to bring that in. That's why I'm not caring about this ball down below. I just want to get it out of the way, get it off that playfield system. Since I'm just trying to go through all the modes to get the billion dollar babies I don't really care too much about the score. It's always nice to get supers and everything but... The targets right there, light, they increase the jackpot. I'm not too sad that I got rid of that, that's just, I'm getting monster out of the way. Frankenstein's monster. Sorry Spooky, I don't mean to... I mean to just throw modes away but since I'm going to the end of this that's the goal and start to get a high score. The magnet picked it up around the backside there this time. So now I want to get up top or hit the target to release the ball. And that's trouble. That's even more trouble. Wow. Darn. Half ramps. Kill me. My favorite pin is over to the right, Lord of the Rings. Wow, that was wrong. And then second favorite, I would say, is right next to that, Pirates. JJP's Pirates. That game is phenomenal. Alright. So here I don't want to focus on the... Oh yeah, I do. I can't do anything by that fault because... I have to fall. I was going to say I want to start another mode, but this is the mode. So since I can't pull anything else in, I might as well play this out. make sure that I don't drain an accident the double drain always do one ball ready to go keep one ball cradle all right Igor is up next I failed this tap pass the other day. Let's see if the post pass is working today or not. Oh, gosh. What do you mean? Woo. Nope, bad shot. And you saw how I'm prepping the ball save in case it goes out the out lane so I can use it. Anytime it's going to the outlanes, I'm trying to keep it, keep the unlit lane on the outlane. All right, Igor, let's find out where you are. If the mystery scoop doesn't reject. All right, Igor, which way are you going? There? No. Two more possible shots. Pirates, you just need to break it down to its basic elements. Actually, not much. Oh, I missed the way he went. I didn't even pay attention. I was too busy talking. I got lucky. Yeah, a quick multiball does get harder to start and take some more hits to the drop target, but not too many. I did not want to use my ball save there because I have a ball save right now. I'm excited. Five seconds, I'll hold it up. Why not start it over and over? That shot's not the easiest shot for me, for whatever reason. Oh, I lit my ball safe. I just have a hard time hitting that shot sometimes. But you're right. It's a good strategy. I should do it over and over. Yeah, the playfield lights already... I know, and I wasn't paying attention to which way the... The lights indicate which way he goes. You're right. Mystery! What is this one? It's the fourth mystery. Advance the monster! Alright. Always nice to have. Alright, so this is one that I don't want to multiple in because it's hard to get up top and hit the guillotine with a multiple. That's fine, I got the ball saved. And you really want to shoot up the right ramp because it kind of rattles more and it's easier to trap up. So you can make the guillotine. I like that ramp except I love the look of it it just drains out a bit more than I'd like I think they leave the ball safes there and you know they put that in the software look at that I don't think I'm I have to open the game up for this that sucks no no no no no no don't ball search I haven't had the ball stuck here yet alright no no no no ok here I've got the ball on my flipper ok game should go on right flipper if I'm doing IPA rules but I I'm not going to do that right now call me a cheat but the way my hands are positioned I don't want my glass scratching on the coin door this is my glare-free turned HD glass. Alright. Almost there. Alright. Let me get this camera back in place. That's the fun with putting cameras in front of the game. How's that look? That looks like it's at the target. Roughly, am I going to hit it? I'm not going to hit it. Alright. Okay. Again, it flies off that ramp. Don't go down. Okay, good, good, good. I did not want to go down cold head. I didn't want to waste that. Didn't want to waste that multiple. Oh, this is going to hurt. Big deal. This happens all the time. Oh, this is going to hurt. Oh, this is going to hurt. All right, that's my last shot, I think. I wasn't watching the timer. Well, oh, well. Goodbye, hurry up. Lucky for you, it's not your time. I might get a piece of it. Nope, too late. Alright. Crypt multiball. Put them back and I'll let you live. Two right orbits for werewolf. And now I wish I could stage the flipper. you you you Oh Werewolf done. He never harmed a flea and he has lots That's the same thing in the frenzy I would just realized I'm gonna have vampires my last mode and that's gonna be high value if I'm going for points leaving vampire to the end is a quite valuable Wow I can hit anything now though ah come on make This is not a good time to lose all my shots because I'm so close to a billion dollar baby. Yeah, I've lost all my shots. Bring him back, Igor. All right. Conservatory is so nice, you'll never want to leave. You don't find the vampire. He finds you. Oh, I messed that up. I should have the ball saved there. All right, still in good shape. Still in good shape. This is still ball two, right? Ball two? Ball two, okay. If I can get this skill shot, I'll have the secret passage lit to start Vampire. Oh, boy. Oh, come on, come on. Cradle, yes. No! Still haven't hit a switch, so I'm still good. Wow, I suck. I suck. Welcome to the dungeon. All right. Final mode. Vampire. Get to the top, shoot the vampire target three times. Everyone's favorite song, right? There's two hits. That was nice. Alright, Vampire is done. Stay up here as long as I can. That's going to lock the ball. Get down on your knees and keep your trap shut. Disco this, disco that. Where this goes to hell, that's where we're at, where we're at. Disco that, disco that. All right, time to trap up. Disco that, disco that. Two, one. This hurry up should be a good volume. Disco that, disco that. I didn't see it 35 somewhere around there all right billion dollar babies here we go nope there we don't go because I didn't make the shot oh you can't play two ball all right shoot the blue shots not the red shots screenshots collect. And of course I backhand a red shot on accident. That's fantastic. Use up one of my lives right away. Oh my goodness. Are you kidding me? And again, I've lost all my shot that'll count it you're not getting away oh my goodness kidding me I'll just work to get here and then I'm flubbing it. So I have more life this... Kidding me, that was a red target. I have more life this time than last time I got here. So it must have been on the modes you play. Or how well you do. Give me the ball. That wasn't even blinking red. Damn it. Oh, my gosh. I can't make my shot. Come down. Time's running out. That counted, that counted. I like that. Nice creepy there. Oh good, secret passage finally lit. Really what I wanted. time. Come on, be nice. you No, don't hit the red targets. Boom! Got it! Woo! Game over. That's it. I wish there was some sort of fanfare there or something. And the game is dead now, I know. The game is over. all right done so yeah this is definitely the last stream of this now you're a cool ghoul oh yeah i'm putting that one in billion dollar done seven boats finished pretty pretty good round there pretty good round i only had two lives left oh geez i didn't realize i did not realize that the final shot was going to be the guillotine so i was lucky that i shot the ram because this x target was also lit At least it looked like it was lit. Oh, boy. I didn't get the time. That took more than 240 seconds. I wasn't paying attention. I haven't beat the Alice speed run either. No, didn't beat the speed run, but that's okay. to get back there. Alright! You missed it! Oh, Jermaine, you missed it. Watch the replay. And that is a very short stream for today, but that's going to be it. What do I think of Rick and Morty? Okay, full disclosure, I have one on order. I have my concerns about it. The software is very early, but my concerns are more... The game I played at Ace Kogi, it just needs to be tweaked, and I'm hoping that's all there is to it. The geometry on some of the shots is a little odd. Like there's the shot to the right of the right ramp that loops back around to the upper flipper. That was rejecting a lot. So I'm assuming I can just bend the ball guide a little to fix that. And then the spinner shot too. The way it catches the ball, it seems like it's going to be prone to rattling. You can make it. It's definitely doable, but it has to be a precise shot to it. But other than that, I love the integration of the theme. They've done so well with the call-outs, getting Justin Justin Roiland to come in and do the custom call-outs. They're phenomenal. And I'm sure the software will get there. There's a lot of bugs in the one I played right now. That's expected. I'm not worried about that one bit. I'm sure that will all come away, you know. That will all improve. The dimensions are fun. You know, when you get, like, I got in the screaming dimension, and every target you hit is screaming at you with, you know, various things. It's really cool, really cool. I worry about the depth of the game. There's going to be a lot of adventures in it, but right now it just looks like there's the main multiball, there's the modes. I know there's something going on with the Meseeks in the future, but I don't see what the roadmap is for the rest of the game. So how deep is it going to go? How far? Time for a horse stream. Maybe horse stream, but I should be picking up Big Buck Hunter, and that's going to be the hard one. I think that's going to be harder than anything else to do to get to open season. As far as I know from what I've heard, we only know of one other person that's done it, Zach McCarthy in Colorado, according to Adam Lefkoff. no one else has done open season as far as we know, and it's going to be like getting the do-or-die multiball in Ironman, which was a pain. I expect it to last quite a while. Thanks, Skip Natty. That was awesome. All right. That's it for tonight, then. Get your Pembroke tickets tomorrow. Good luck to everyone. I don't know if anyone's noticed, if anyone paid attention, but they raised the price of entry to $150. It was $120 last year, so it's $150 this year. And the prize pools were increased slightly as well. Take a look on replay's site if you haven't noticed that yet. I don't know if it was updated yesterday or today. I know it was very recently, but I noticed it today. Good luck, anyone. Tomorrow, let's see, tomorrow I'm streaming the SoCal Pin Golf League, the first meeting for the year. This league was run a couple years back, and it's been returning finally. So we're going to stream that over at Captain's Auction Warehouse. Should be around 12 o'clock Pacific, sometime around there. Apart from that, we are done. Thank you all for watching. Good night.
Justin Roiland
person
Jersey Jack Pinballcompany
Eric Meunierperson
Bowen Kerinsperson
Captain's Auction Warehousevenue
Big Buck Huntergame
Orange County Pinball Leagueorganization
Pembrokeevent
SoCal Pin Golf Leagueevent
The Lord of the Ringsgame
Piratesgame

high · End-of-stream detailed discussion: 'I worry about the depth of the game...I don't see what the roadmap is for the rest of the game'

  • $

    market_signal: Pembroke pinball tournament entry fee increased from $120 to $150 (25% increase); prize pools also increased slightly

    high · Carl D'Angelo announced both changes and directed viewers to check Replay's official site for details

  • ?

    competitive_signal: Big Buck Hunter's Open Season wizard mode is extremely rare—only one confirmed completion by Zach Sharpe McCarthy in Colorado as of this broadcast

    medium · Carl D'Angelo cited Adam Lefkoff as source; compared difficulty to Ironman's Do or Die multiball

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    content_signal: Carl D'Angelo streams competitive pinball regularly via It Never Drains; upcoming streams include SoCal Pin Golf League (Captain's Auction Warehouse) and Big Buck Hunter progression content

    high · Carl announced schedule at end of stream; mentioned specific venue and approximate time (12 o'clock Pacific)

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    personnel_signal: Eric Meunier is Jersey Jack Pinball's next designer after Pirates; Carl D'Angelo expressed high interest in his upcoming game direction

    medium · Carl speculation: 'knowing it's Eric's next game and I love Pirates so I'm really curious what he can come up with next'

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    venue_signal: The Ace Kogi arcade hosts early Spooky Pinball games including demo versions; serves as testing ground for community feedback on unreleased titles

    medium · Carl D'Angelo played early Rick and Morty build at The Ace Kogi before his pre-order unit arrives