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Poor Man's Pinball discusses new Stern releases: Star Wars Home Edition and Jurassic Park with guest Josh Siekert.
Stern released two games this month (Star Wars Home Edition and Jurassic Park)
high confidence · Jon states 'Stern's second game this month. Crazy, right?' in reference to Jurassic Park following Star Wars Home Edition announcement
Star Wars Home Edition appears to play better than the commercial Stern Star Wars machine
medium confidence · Ryan: 'I actually think I'd rather play the home edition than the Stern AC/DC' and 'it looked like it shot really good'; Josh agrees 'It looked really good, it's more cohesive in a way'
George Gomez responded to questions about Star Wars strategy via Facebook Messenger
high confidence · Ryan: 'I would say that he did respond. We did put it on our Facebook page... he gave us a very concise breakdown on their strategy, how they work with distributors'
Jurassic Park is designed by Keith Harry Allen
high confidence · Josh: 'Keith Harry Allen. Keith Harry Allen. Wow. Comes out with Jurassic Park.'
Jack Danger was streaming Jurassic Park during the recording
high confidence · Jon: 'Right now as we speak, Jack Danger is streaming. Jack Danger is streaming as we talk.' Later: 'We just watched Jack Danger stream for the last hour and a half. Whoa. So now these are our full reviews.'
Drew is acquiring multiple pinball machines in a short timeframe: Bram Stoker's Dracula, Laser Cue (1984 Williams), and Alice Cooper (trade-in progress)
high confidence · Drew discusses each acquisition with shipping/timeline details; mentions trade with Katie at Spooky Pinball for Alice Cooper 'seven to ten days from now'
Star Wars Stern machine has rule/layout flow issues despite fun shooting mechanics
medium confidence · Josh: 'my issue is the rules and the layout. And we're all Star Wars fans... the problems with the layout and the rules, I feel like they don't jive. They don't flow together. That rule set is not a flowy rule set. It's a stop and shoot.'
Stern operates only two production lines
“I actually think I'd rather play the home edition than the Stern AC/DC... The Death Star drop targets come on, that's just cool that's some theme integration”
Ryan @ ~25:30 — Unexpected endorsement of Star Wars Home Edition over commercial Stern Star Wars; signals potential market positioning of home editions as viable alternatives
“when I think Star Wars, that's not what I think of... If it was themed differently, I'd be like, this is way cooler”
Josh Siekert @ ~32:15 — Thematic disconnect criticism of Star Wars machine despite acknowledging gameplay quality; reflects common player frustration with layout/theme alignment
“You have to think about it. You're pushing the center button while you're... If I let her rip, I have a shit score”
Josh Siekert @ ~35:20 — Describes mechanical/rule friction in Star Wars: stop-and-shoot ruleset conflicts with naturally fast-flowing playfield
“if I had 10 pins it could be in my lineup... but not four grand”
Scott Ian @ ~47:45 — Illustrates collector price sensitivity for home editions; indicates $2,500 sweet spot vs. rejection of $4,000+ pricing
“We all want to play it, but I don't think any of us, unless we have very large collections, are going to have it in our home... it's not for you”
Jon/Drew @ ~45:30 — Establishes clear positioning that Star Wars Home Edition targets collectors with deep collections, not casual players; frames criticism as market-appropriate
“Stern's second game this month. Crazy, right?”
Jon @ ~50:00 — Acknowledges Stern's aggressive release pace (Star Wars + Jurassic Park); signals production capacity visibility
“He's like, should have never said a damn word... So I ended up with like $620 million... I take first in the league on the first time I ever played the game”
Josh Siekert @ ~28:45 — Demonstrates Star Wars machine's high skill ceiling; TIE Fighter mode complexity can reward strategic play significantly
community_signal: Poor Man's Pinball Podcast establishing direct communication channels with Stern design leadership (George Gomez); facilitating real-time reactions and transparency on business strategy
high · Ryan: 'I would say that he did respond. We did put it on our Facebook page... he gave us a very concise breakdown on their strategy, how they work with distributors'
sentiment_shift: Hosts acknowledge Star Wars Home Edition addresses market segment (large collectors) rather than casual players; defensive framing suggests community backlash anticipated; clear differentiation between product tiers necessary
medium · Jon/Drew: 'We all kind of agree that the Home Edition is better... it's not for you. And it's okay... anyone really upset about it has to just understand Sam Stern does it to make money'
design_philosophy: Star Wars (Stern) commercial machine criticized for fundamental disconnect between stop-and-shoot ruleset and fast-flowing playfield; layout/rule integration issues despite functional shooting mechanics
high · Josh: 'the problems with the layout and the rules, I feel like they don't jive. They don't flow together. That rule set is not a flowy rule set. It's a stop and shoot... you have to think about it. You're pushing the center button while you're... If I let her rip, I have a shit score'
design_philosophy: Keith Harry Allen selection as Jurassic Park designer; hosts express curiosity about layout quality vs. Iron Maiden baseline; anticipating evaluation of mechanical integration and rule coherence
medium · Josh: 'Keith Harry Allen. Keith Harry Allen. Wow. Comes out with Jurassic Park. Is this layout better than Iron Maiden? Let's just start there.'
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medium confidence · Ryan: 'How many lines do they have, Ryan? You went there. Three or four, right? No, two. Only two?'
Troy 'Bob' Smith is a major pinball/arcade operator and supplier in Decatur, Illinois
high confidence · Jon provides extended shout-out: 'He operates down in Decatur, Illinois. He's been selling The Games for years... If you're in the Midwest... you have heard of or a friend of Troy Robert T. 'Bob' Smith'
market_signal: Stern releasing two major titles in single month indicates strong production capacity and aggressive market positioning; suggests confidence in revenue generation despite competitive landscape
high · Jon: 'Stern's second game this month. Crazy, right?' Ryan clarifies Stern operates two production lines handling multiple releases
personnel_signal: Katie at Spooky Pinball coordinating trades and acquisitions; represents boutique manufacturer engagement with secondary market distribution
medium · Drew: 'Talked to Katie at Spooky Pinball and she said it's on the line. And seven to ten days from now, it should be complete... we are pinball taking a road trip to Spooky Pinball'
market_signal: Star Wars Home Edition pricing perceived as prohibitive; Scott Ian indicates $2,500 acceptable threshold vs. rejection of $4,000+ pricing despite gameplay interest; general market concern about home edition sustainability
medium · Scott Ian: 'if I had 10 pins it could be in my lineup... but not four grand... if I could get one of these Star Wars home editions for, say, $2,500... I might actually go ahead and pull the trigger on that'
announcement: Stern announced Jurassic Park as second major release in one month; designed by Keith Harry Allen; live streaming/early access initiated by Jack Danger during podcast recording
high · Jon: 'Stern's second game this month. Crazy, right?' Keith Harry Allen credited as designer; Jack Danger actively streaming the machine: 'Right now as we speak, Jack Danger is streaming'
product_concern: Early playfield concerns on Star Wars machine regarding theme integration and mechanical design cohesion; layout criticized as disconnected from ruleset despite solid shooting
medium · Josh: 'when I think Star Wars, that's not what I think of... the problems with the layout and the rules, I feel like they don't jive... my issue is not the rules. It's not the layout. It's just when I think Star Wars, that's not what I think of'
rumor_hype: Hosts initially skeptical of Star Wars Home Edition announcement; Ryan's text saying 'the fuck it is' suggests rumor status before confirmation; George Gomez provided official clarification
medium · Jon: 'When Ryan texted me that, oh Star Wars Home Edition, that's the rumor, I said, the fuck it is. There's no way.'
technology_signal: Star Wars Home Edition represents strategic shift in home market positioning by Stern; improved mechanical/rule coherence over commercial version signals differentiated product development approach
medium · Ryan: 'I actually think I'd rather play the home edition than the Stern AC/DC... The Death Star drop targets... that's just cool'; Josh: 'it's more cohesive in a way'; George Gomez provided strategy briefing to hosts