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NYCPC 2019 recap featuring interviews with organizers, elite players, and designers.
Adam Schwartz's Tribeca collection contains 14 machines including Deadpool (LE), Beatles, Metallica, Walking Dead, TNA, Iron Maiden, T2, Monster Bash 2.0, Centaur, Stargazer, Evil Knievel, Gold Strike, and Nineball; took approximately 2.5 years to assemble
high confidence · Adam Schwartz directly describes his collection to Jeff Teolis at the VIP pre-tournament event
New York City lacked major pinball championships between the early Papa days and the 2019 NYCPC, relying mainly on Sunshine Laundromat Wednesday play and team leagues
medium confidence · Greg Pavarelli states 'there really wasn't a lot of pinball competitions other than what you do at Sunshine on Wednesdays and some of the team leagues, but no real major championships since the early Papa days'
Tim Sexton is the lead coder for Black Knight Sword of Rage and coordinated with Stern (Gary) to get a tournament copy at NYCPC; Steve Ritchie has been texting Sexton requesting code updates while Sexton is at the tournament
high confidence · Tim Sexton directly confirms his role and describes his interactions with Stern leadership
Ed Jardina's IFPA app is receiving beta updates that will include women's rankings, youth rankings, state championship and national championship series, with API work in progress with Brian Shepard
high confidence · Ed Jardina describes upcoming app features to Jeff Teolis
CNE PC (Canadian National Expo Pinball Championship) announced for August in Toronto with five tournaments: three classics divisions, a main, and a women's tournament; being held at C&E Gaming Garage with eSports co-location at TheX.com venue
high confidence · Megan Sprague announces the event details
NYCPC features a Dahlia Rowan Memorial Women's Division Tournament to honor the deceased community member
high confidence · Levy Naiman discusses the memorial tournament bank and dedication
Keith Elwin states he is 'semi-retired' from Stern (as of 2019) but is only 'just getting started' with new work; will not travel internationally until a period without game releases
“what's unique about New York City is unlike most towns or areas, we don't really have basements here. True. And so collections are often very limited because space is such a premium, right?”
Adam Schwartz @ early in episode — Explains the unique context of NYC pinball collections and why Adam's space is so valuable to the community
“I think this is what pinball is all about. Obviously, we love playing, but we also like sharing and community and engaging in the social side of it.”
Adam Schwartz @ early in episode — Articulates the community-first philosophy that enabled the VIP event
“there really wasn't a lot of pinball competitions other than what you do at Sunshine on Wednesdays and some of the team leagues, but no real major championships since the early Papa days.”
Greg Pavarelli @ mid-episode — Documents the gap in NYC pinball championship infrastructure before NYCPC
“It was nice to be able to work with Steve again on the project and bring it up into the 21st century with all the new technology we have in the game and what we can do with it.”
Tim Sexton @ mid-episode — Tim Sexton reflects on Black Knight Sword of Rage development with Steve Ritchie
“The player plays your game for the very first time and they're not happy with how they played, they aren't coming back at all.”
Steven Bowden @ late in episode — Core design principle for balancing accessibility and depth
“It's getting that second dollar, isn't it?”
Bowen Kerins @ late in episode — References the operator/location economics concern of retaining casual players
“It takes a team of experts to make any of these games, where you have to have someone who is outstanding on sound and choreography and lights and display and rules and play field layout and more.”
Jeff Teolis @ late in episode — Summarizes the holistic complexity of modern pinball design
community_signal: NYC Pin Pod providing live audio broadcast coverage of NYCPC 2019 matches and stage events
high · Benjamin Furiga: 'I'm providing live audio support for the things that are happening on stage here at NYC PC'
community_signal: Stern Pinball coordinating with tournament organizers (Gary negotiating with Tim Sexton) to place show games at major events
high · Tim Sexton: 'I went to Gary and I said, look, come on, it's my tournament. You've got to do something for me here. and he's like, okay, if you can sell the game, we'll get you a game there'
competitive_signal: Raymond Davidson is defending World Champion title at 2019 World Championships in Milan, Italy
high · Raymond Davidson: 'a couple of weeks overseas to Milan for the World Championships, trying to defend my title'
design_philosophy: Emerging consensus among new designer generation (Bowen, Bowden) emphasizing layered rules, clear player satisfaction pathways, and integrated sound/light/mechanical feedback over pure feature complexity
high · Extended discussion of TNA lock mechanic and how removing audio/light removes rewarding feedback; emphasis on 'avoid stupid stuff' and getting second dollar from casual players
event_signal: CNE PC (Canadian National Expo Pinball Championship) announced for August 2019 in Toronto with five tournaments and eSports co-location
high · Megan Sprague announces tournament structure and venue partnership
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high confidence · Keith Elwin directly responds to Jeff Teolis's questions about IPA attendance and availability
Raymond Davidson is defending his World Championship title at the 2019 World Championships in Milan, Italy occurring a couple weeks after NYCPC
high confidence · Raymond Davidson tells Jeff Teolis about upcoming trip to Milan
Bowen Kerins is now at Spooky Pinball; Steven Bowden is at Deep Root (game designer company); both are experienced competitive players who understand player psychology and are designing future games
high confidence · Jeff Teolis introduces them as 'two men, Bowen Cairns and Steven Bowden' whose 'future games we are going to love' and discusses their design philosophy
Game design philosophy at Spooky and Deep Root emphasizes layering rules and features to provide clear satisfaction for novice players while enabling depth for experienced players; sound, lighting, and visual choreography are critical to making mechanical actions feel rewarding
high confidence · Extended discussion between Bowen Kerins and Steven Bowden about game design principles, using TNA's lock mechanic as example
“One of the things that's embarrassing about being in the middle of creating something is that while you're creating it, that stupid stuff will happen all the time.”
Steven Bowden @ late in episode — Candid insight into the iterative game design process
“I know a whole lot of people will think this is stupid. No, let's change it. This is much better.”
Steven Bowden @ late in episode — Illustrates design refinement philosophy driven by player feedback consideration
“People are going to start asking me about Ghostbusters. Where's the code?”
Steven Bowden @ late in episode — Teases upcoming Ghostbusters game from Deep Root; indicates code updates are expected community norm
event_signal: NYCPC 2019 represents revival of major NYC pinball championship infrastructure after years without significant tournaments; positioned as spiritual successor to Papa-era events
high · Greg Pavarelli: 'there really wasn't a lot of pinball competitions other than what you do at Sunshine on Wednesdays and some of the team leagues, but no real major championships since the early Papa days'
market_signal: Adam Schwartz's collection took 2.5 years to assemble and represents investment in premium-condition examples; initial focus on modern games shifted toward classics restoration
high · Adam Schwartz: 'About two and a half years. and really more recently obviously originally you tend to focus on the newer games easier to acquire more recently the classics'
community_signal: Dahlia Rowan Memorial Women's Division Tournament established at NYCPC to honor deceased community member
high · Levy Naiman: 'We are honored to honor Dahlia's memory. We all love her, and I just think it's been really nice to have her sign here the whole time and have a bank dedicated to her'
personnel_signal: Keith Elwin identifies as 'semi-retired' from Stern as of 2019 but remains only 'just getting started' with new projects; unlikely to travel internationally for tournaments until gap in game releases occurs
high · Keith Elwin direct responses to Jeff Teolis regarding IPA attendance and international travel
personnel_signal: Bowen Kerins has transitioned to Spooky Pinball as game designer; Steven Bowden is at Deep Root as game designer
high · Jeff Teolis: 'future games we are going to love are because of these two men, Bowen Cairns and Steven Bowden. Bowen from Spooky and Steve from Deep Root'
announcement: Deep Root's Ghostbusters pinball game is in development; Steven Bowden expects community demand for code updates
medium · Steven Bowden: 'People are going to start asking me about Ghostbusters. Where's the code?'
technology_signal: IFPA app receiving feature expansion to include women's rankings, youth rankings, and championship series tracking
high · Ed Jardina: 'I actually got a beta version of my phone now that has women's rankings, youth rankings, and state championship and national championship series'