claude-haiku-4-5-20251001 · $0.012
The Walking Dead (Pro) official tutorial covering skill shots, modes, multiball, and wizard mode progression.
The Walking Dead (Pro) includes six multiball/major modes: Prison, Well Walker, Barn, CDC, Riot, and Tunnel
high confidence · Stern Pinball Inc. tutorial video; modes listed as: 'Barn CDC Riot tunnel and Arena' (likely 'Tunnel' and 'Arena' are alternate names or the video transcript has OCR errors; Prison and Well Walker are separate multiball modes)
Horde is the primary wizard mode accessed by completing all six multi-kill features
high confidence · Stern Pinball Inc. tutorial: 'complete all six multi-kill features to start horde Min wizard mode'
Last Man Standing is a secondary wizard mode requiring 115 Walker kills
high confidence · Stern Pinball Inc. tutorial: 'complete 115 Walker kills to start the last man standing wizard mode'
The Walking Dead (Pro) features a Well Walker toy that can be bashed to spell and activate multiball
high confidence · Official tutorial references 'bash well Walker' and 'well attack' mechanics as part of core gameplay
“fight to survive the zombie apocalypse by battling zombies and completing game missions until you are the last man standing”
Stern Pinball Inc.@ 0:28 — Core game theme and objective statement
“complete all six multi-kill features to start horde Min wizard mode”
Stern Pinball Inc.@ 3:06 — Defines progression path to primary wizard mode (Horde)
“complete 115 Walker kills to start the last man standing wizard mode”
Stern Pinball Inc.@ 3:14 — Defines high-difficulty endgame mode requirement
gameplay_signal: The Walking Dead Pro features layered progression with multiple multiball modes (Prison, Well Walker, and four others), multi-kill feature system, and dual wizard modes (Horde and Last Man Standing). Endgame requires 115 Walker kills, indicating significant play depth.
high · Official tutorial enumerates six major modes, six multi-kill features as gating mechanism for Horde wizard mode, and 115-kill requirement for Last Man Standing
gameplay_signal: Multiple skill shot opportunities including plunge timing, Woodberry skill shot with flipper selection, and crossbow loading. Suggests emphasis on player agency and shot selection throughout the game.
high · Tutorial details four distinct skill shot/award selection mechanics: initial plunge, Woodberry return-to-shooter, flipper selection for awards, and crossbow loading
design_innovation: Features multiple motorized toys including Well Walker (bashable), crossbow (shootable), and bicycle girl (left ramp countdown). Indicates design focus on interactive, feature-rich playfield.
high · Tutorial references 'bash well Walker,' 'shoot the right ramp when the crossbow feature is lit,' and 'shoot the left ramp when the bicycle girl feature is lit'
gameplay_signal: Playfield organized around distinct shot types: ramps (left, right), drop targets, rollovers, inserts, and orbits. Prison magnet feature suggests ball control mechanics beyond standard flippers.
high · Tutorial references left ramp, right ramp, drop target bank, top lanes, flashing shots, and magnet in front of prison
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