Okay. Okay, maybe not. It's interesting that companies don't do that today. The pinball companies, at least I don't believe, I'm not aware of it, are putting machines out to be tested because that's just not how machines are revealed today. Is that a lost art? Couldn't companies benefit from that today, or is it just a different world as far as marketing games? I really can answer that question but it evident to me by the course of all these software updates that keep on coming out The years after the game is put out just proves that you know they not finished products when they come out of the shops as far as the length and the depth of the game That's a different era, because when we were doing it, we really had the very rudimentary type of computers. The games weren't as sophisticated when they first started being produced solid state. There wasn't that much programming. They weren't that deep. It was more of lights and different sounds and features. But now there's so many different rule sets that this becomes sort of an abyss of trying to keep something that's not going to be totally open-ended, but something that's going to keep people interested for a long period of time. and that's why I feel there's a lot of these games that are out for a year or two, and then they finally get the final updates on the programming. So you just explained it right there. You know what? They don't need to put machines in an arcade to test because their test market are the consumers themselves. You can see them being streamed. You can see what the forums are saying about the games, and that's how the updates are made. Yeah, absolutely. But, again, the design themselves. I mean, I remember a few features that we were able to have input with on certain games. And, you know, I'm very proud of what we accomplished there as far as our input with the different designers. And through Roger and going out to the shows, I was very fortunate to get to know most of the designers as friends and have a very good rapport and interaction with them. So, you know, it was mutual respect, which was great. And, you know, it would have never happened if Roger hadn't sort of taken me by the short hairs and pushed me to really get into what pinball was all about. So, Steve, with you and Roger creating the PAPA system, the scoring system, logging all those scores, an amazing thing started to happen at Broadway Arcade. Leagues began, and leagues as we know today. There was the Sweetheart League, in fact, and you had your Wall of Champions. How did the original leagues work? Well, to do the first test, the first beta, I selected nine. Roger and I figured we'd start with nine players, and that would be a singles league. And put them in groups of three, and they'd play three different games, and they would get points for winning first, second, and third. And at that point, that's how they would finish the day, and then the points would be accumulated, and that's how you'd rank. So to do that, I selected, again, some of the players that I knew, and I made the first league day on a Saturday morning at 9 o'clock. So these were young men who probably were out partying on Friday night, and my idea was if they showed up for a league on Saturday morning to play, I had something really special. And that's what took place, actually. I specifically chose a Saturday morning because it would be the toughest day for these guys to get up and come out and play. And then it worked out. And from there, we developed different types of leagues. We wanted to show that you could use different types. Like I said, the Sweetheart League was a couples or married couples or dating couples league. I did youth leagues. I promoted through the Big Brothers and Big Sisters. I offered up a chance for the Big Brothers and Big Sisters to come in and play in their own little organized league. And I had been a big brother actually in college, so I understood the need to have something to do with that particular age group. And it worked out really well. And so we showed how young kids, 10, 11, 12 years old, can compete equally with an adult in a very legitimate competition and actually have value to what they were doing. And, you know, all those things add up to what pinball can give a person as far as rewards and self-esteem. and just the, because that's what brought me to pinball, was when I was seven years old and I'm playing, I had some sort of natural hand ability and I did very well at it. And I'd have adults come over and look at what I was doing and they'd all compliment me and wonder how I was doing it. And, you know, when you're that age, that's a very impressionable thing. And to get that kind of feedback and that kind of validation goes a long way. And that really was really the base for whatever took place after that. I strongly believe that everybody wants two things. They want to have fun, and they want to be good at something, whatever it may be. So if it can happen to be both, in this case in pinball, that's a great benefit to your childhood and your well-being. And I think of kids today, again, being a parent, and I hear all kinds of parents talk about, oh, I'm a kid, all they're doing is video games, video games, the Fortnite, and this, that. And, you know, the summer has now passed, and oh, did you get out? Did you see your friends, you know, before you went back to school? no, but I talk to them online all the time. That's their way of socializing, and they're spending lots of hours doing this kind of thing. And I think about when I was a kid. Yes, it was different. I didn't sit in front of a computer because it wasn't a computer or even an Atari 2600 or whatever the home system was. I didn't sit in front of it for hours and hours. But what I did do every waking moment if I could, if I wasn't playing baseball or some sort of sport or riding your bike, darn right, if I had some quarters in my pocket, I was going to an arcade. So, you know, it was just fun. And I think there are some benefits to that kind of social aspect. And you talked about you as a 7-year-old having the hand-eye coordination, and that really helped your self-esteem. What are some of the other things you saw when you saw people have so much fun at Broadway Arcade? To me, the one thing I truly am most proud of is because of the diversity of New York City and different levels of people that you will find between, you know, different stratas. There was no strata system in Burley Arcade. The poorest, the poor, the wealthiest, the wealthiest all would come in, play side by side with no problem with each other, have a great time, walk out, go and go to the different worlds. So that part of it was very positive for me to create an environment that allowed all different people from all different walks of life to come in, enjoy something and then be able to get out and go about their lives. So I always felt that was very positive. I always felt that the socialization aspect of it was very positive. It was the type of thing that friends get together and you get friendlier. You meet people. Like I said, I've met an incredible amount of people over my lifetime through pinball that are still very special to me and special will always be. And the common denominator is pinball. I mean, there's so many stories I can tell about people I met and their experiences with pinball and different things, how it all kind of melded into this perfect world. And I know nothing is perfect, but to me, pinball is nearly as perfect as anything can be. You know, and it's just so unique and wonderful. Steve, you've known the secret for years. You've seen this, and that's the thing that I'm amazed about whenever I go to tournaments and big events is that everyone came from different walks of life. And it doesn't matter where you come from. It doesn't matter who you are. It doesn't matter your age, sex, anything. Anybody can love pinball. Anybody can be great at pinball, and that's the real, real cool thing. And you've known that for years now, so you saw that even back then. That's something. That's amazing. Yeah. Well, I guess I was the right person at the right time to be at Broadway Arcade. I mean, I'm just that I'm open. I love people. I love to talk to people, you know, and just I'm sort of a social guy. So it worked out. It just definitely worked out. And to this day, I, you know, I mean, talking about Broly Arcade, I almost have a tear in my eye. I mean, this was just a very special, special place. And I have to thank whomever out there in heaven that's looking down on me to have let me experience it for so many years. I can't imagine if there's just one. There has to be several. But maybe your favorite or some of your favorite all-time moments at Broadway Arcade. Boy, I guess one of the ultimate experiences involves Roger, Lou Reed, and myself. And I was playing Sea Witch against Roger, and Lou happened to be over our shoulder. And I probably had the best ball I've ever had in my entire life. I mean, it must have lasted 20 minutes. And just to have that two people that were there watching me play, that sticks out in my mind as one of the all-time nights of my life. But again, there's so many different games and so many different experiences over the years. Going to a trade show and hanging out with Steve Ritchie and playing Black Knight for the first time. or, you know, going and playing Adam's Family, you know, with Pat Lawler. You know, it was just these type of things that, you know, being able to go to the designers' rooms at Williams and Bally and Stern and Gottlieb and have some input with the designers, you know, with Roger, obviously. I mean, I wasn't going on my own, but, you know, we formed a very good team, Roger and I. Everyone would look around and say, you know, who's attached at the hip, you know? It was just unique. So those type of experiences and then having the input and being able to help. I mean, we had an issue. We had one of the first prototypes of Adam's family come in. And believe it or not, when Ting used to pick up the ball and bring it down into the lower part of the game, there was a little issue with if your game wasn't perfectly pitched, the ball would not actually go through the channel and go and be back in play. And we found that out real quick, and I think we helped out a little bit on that one. But, you know, that was one of those type of things, that being involved with one of the greatest Tumor Machines ever made might not have been there because of that little problem. It may not have worked well. So, again, you know, those type of experiences really just make me feel great. And I always look back at them, and I have that for myself. So it's been a great trip. Yeah, great memories indeed. And I know somebody that was really close to you. Maybe you can describe to people who the late John Hammond was and how important he was to Broadway Arcade. Well, yeah, John, I got to meet John Hammond, who was a wonderful man, a wonderful man. He actually was a record producer at CBS, and he specialized actually in jazz in the beginning. His lineage was his grandfather was Commodore Vanderbilt, believe it or not. He grew up, as he told me, in what is now the Russian embassy in New York City and enjoyed whatever that world was. But as a young man, he dedicated his life to music and to jazz. And he was really responsible for so many things that happened in the world of jazz. But he also spanned the contemporary world He basically signed Bruce Springsteen to his first contract I know I wrote something about that because it actually pinball that John loved And Bruce Springsteen turns out to be as people know, a very avid pinball player. And that love of that pinball actually became a basis for their trust that allowed John to sign Bruce Springsteen. So those things, Who'll never know? So meeting John opened up an incredible world to me. Just having the validation of somebody of that world who'd come in to the arcade. All he wanted to do was hang around, learn lunchtime. His favorite game was actually the original Valley Playboy. That was something that he really... He'd go there for an hour, hour and a half every day. He was already in his late 60s, early 70s. And just having that experience was very unique, very unique. I imagine another unique experience. I'm glad to see it back in New York City, the guys from Never Beef bringing back big pinball events to New York City because that's something you did with the original Papa series at the Park Central Hotel, I believe, wasn't it? Yes, it was the ballroom at the Park Central Hotel. And we were able to bring in, because of, again, my relationship that had formed with different distributors and operators in the area, I was able to get these gentlemen to bring games off their route. I mean, I could not physically bring in 100 pinball machines. I didn't have the 100 pinball machines, and I couldn't take them out of the Broadway Arcade because that was my living. So we got different operators to bring in a certain, set up a certain number. We started with eight games, Roger and I developed a line of pinball, and we would develop it through what was current in the operating world. that would be your qualifying bank. And we'd have four of those banks, each identical, all set up so that no game played similarly. So if we had a game that had a similar shot in the line, we would move them, they'd never be next to each other, so no one could get comfortable playing, you know, getting into a rhythm. We always felt we needed to keep things at the highest level possible. And then the manufacturers brought in all the newest equipment that were going to be debuted at the show. at the tournament. So those would be the finals games. And they would be, we'd have Williams bring in, Valley bring in one East, and Premier or Gottlieb, Stern. At one point when Gottlieb came out, when Premier and then Gottlieb started or Capcom started, we'd have extra games like that. And that's really filled up the ballroom and accommodated the hundreds of people that came to play. And, again, it was very unique, you know, Even getting scorekeepers, my children, I have two wonderful daughters. One was in high school at the time, and the other one was in grade school. And we bring their friends in to keep score. So I'd have 40 kids up in the hotel rooms in the hotel, which was the Park Central, that were keeping score, everything by hand. It was incredible. If you think about the logistics of it today, I don't know if I'd have the strength to do it. But I have to say my wife, Sandra, Joseph Camerata, for now for amusement, and Frank Sininsky, their wives, all helped. I mean, it was just an amazing group that came together to put this thing on. And, you know, just the work involved and having the techs come from the manufacturers which supply techs, Tom Cahill comes to mind, was just phenomenal. Tom, another great pinball guy. I don't know if you're familiar with Tom Cahill from Williams, but one of the most wonderful people you ever want to meet. And he was the head tech there. He'd come in and work on some of the games again, and Jim Sherwood from Western would be there. I mean, I couldn't even rate Tansy. I mean, there's so many different names that happened that just, you know, just the coming together, it was a real happening, especially because it was new. I mean, and then people just responded so well to it. Steve, you still have the passion today about pinball, and I love talking to you about this and hearing these great memories too. And that passion obviously carried over too in your Broadway arcade days in the early 90s when you put out The Flipside. So again, pre-internet, pre-forums and all that other stuff. Here's Steve producing a 20 to 40-page magazine, and it is amazing all the content in the old articles. And you can find those actually on papa.org, and I recommend doing them. But, I mean, the different reviews, the different writers. I was reading one about, you know, fishtails and Lethal Weapon 3 coming out and all. It's really amazing articles and good stuff in there that I imagine that took a lot of your time to put together the flip side. Oh, it did. I mean, again, Roger was very helpful. And actually, one of Roger's, Roger's secretary at Williams helped us do the editing and putting the magazine together. So it was a team effort, for sure. No, this was, oh, God, you know, I'm caught badly because I can't remember. Oh, that's okay. name. I want to definitely acknowledge because she did a lot of the work, but we also used a lot of the players to write reviews and then had the designers give us stories. I mean, it was just a nice community of people and it was great to be able to do it for the time we were able to accomplish it. Unfortunately, a lot of those magazines went to the river, to the flood in Pittsburgh when Papa went to Kevin and his location. But at least they're still there, and thank Kevin for keeping it alive by posting it and putting it in the archives of Papa from Pittsburgh. Yeah, a lot of the Flipside actual physical magazines, but I know Kevin has at least one of every one, and some of those are on PDF forms on papa.org. And speaking of Papa, I know Roger Sharp's been on this show before, and obviously, You've talked about it, too. He was a little regretful that it finally got sold to Kevin. I mean, it was something he might have wanted to do something different with. But your reasons for selling Papa? Well, the reason was, and I don't know if anyone's ever seen the movie Special and Lit, which I was lucky enough to be involved with, but I was in a pretty bad mental state. I mean, not mental where I was going out doing bad things, but it was a very depressing situation going from being sort of the top of the world to being anonymous again, and no direction. And I didn't want Papa to stop, and I didn't have the ability to do it without having the Broadway arcade. So then an option came that Kevin Martin, who was a designer and programmer who had made a wonderful fortune with his pair hosting a web company, was a, well, seemed to be the right fit. I had met Kevin at the tournament. He had come to almost all the poppers, you know, so I had a good feeling that he would be a good shepherd of it, and I didn't want it to end. So at that point, I just wanted to be put in the hands. I didn't want to have to deal with it anymore. If I had more of a mental acuity or less sort of a dull ache in my head, I might have licensed it and worked with Kevin, but I didn't see that at the time. And, you know, that was an unfortunate, but not so unfortunate because, you know, with Roger's kids and we resurrected the IFPA, which was a competing tournament group that the industry had set up, which didn't go very well. And that's another story for another day on why all that didn't work out. So we took over the IFPA name and the companies that had started it were more than happy to give us the name. and Josh and Zach and all their helpers have really moved that to another level as well. It definitely had to be a difficult time emotionally for you in 1997 when Broadway Arcade closed. And, I mean, you talked about having to move one door over in the 80s. And, I mean, really, pinball in 97. Tough times, right? Because, you know, Williams was getting it. Well, soon after. I mean, the last game I think we operated was Attack from Mars from Williams. That was, I remember, the last game I bought. Right before Medieval Madness came out, we closed. And, yeah, I mean, it was, like I said, it was tough. It was very tough. Financially, it was not tough because, you know, a lot of quarters came over the transom back in the day. But it wasn't about the money. It was really about an identity. was really about, you know, I put a lot into what I did, and I guess I felt that was who I was. As it turns out, that's not the case. But seeing myself on film when it first came out, I guess especially in 2010, I just saw this really got me motivated and got me back and sort of broke me out of whatever the funk was and, you know, got me to this point today. So, you know, I'm happy the way things worked out. I wish I could have. I wish it would still be working. Broderick Arcade was there. Trust me, I would have died and been buried in a pinball machine. Broderick Arcade worked out that way. Let's not hope that happens. And you know what? Think of the history. Think of what you, not what isn't there now. Think of what you brought for so many generations, how many people you got into pinball, how many people walked through there. I don't think there's an arcade anywhere in the world that can say more people walk through your arcade, Steve, than anywhere else. And that might have been their first time ever seeing pinball. That might have got them hooked. That might have been the fix they need. That might have got them out of trouble where they could have been on the streets doing other horrible things. But, you know, you brought everyone together, and that's a pretty amazing thing. And there's no – I hope there are zero regrets because there shouldn't be. No, no regrets. I have absolutely none whatsoever. I've been very blessed. I've been blessed with a wonderful wife and wonderful kids, and I've got seven grandkids. I've had what you would have to consider a magical life, and I appreciate it. And I really appreciate you saying what you just did. It makes me feel really, really, really, really humble. And, yes, I'm very proud of what we accomplished. And to this day, being at Pinberg, which unfortunately was my first one and not my last, I was thrilled. I was so thrilled to meet so many people that had just started playing three, four years ago and started competing. You know, I mean, I was growing for a group of people that had been hardcore players, but now the future is so bright. I mean, with so many young kids and so much out there and tournaments every day and just the awareness of it, it really is quite rewarding. And I'm so happy to have met you again at Tinberg and,