claude-haiku-4-5-20251001 · $0.030
Ghost in the Shell homebrew gameplay stream with design deep-dive and custom manufacturing.
Ghost in the Shell homebrew has been documented in 26+ YouTube videos with another releasing Friday
high confidence · Jack states '26 videos of Ghost in the Shell pinball on YouTube and one more being released this Friday'
Game was completely ripped apart and reassembled two days before MGC event
high confidence · Jack explains: 'This game was completely ripped apart and put together two days before MGC'
Target completion goal is January 1st for playfield art and mechanics; three months until MGC for code refinement
high confidence · Jack: 'my goal right now is to make it playable after the, my goal by January 1st is to have this game art done, complete, shoot well, and then I got, what, three months till MGC to code'
60% chance of bringing Ghost in the Shell to Texas Pinball Festival
high confidence · Jack states: 'there's a 60% chance I might take a drive and bring this down to Texas Pinball Festival. I can't say 100% yet'
Ramp counter code is currently broken and was causing crashes at MGC
high confidence · Jack: 'the code was broken, and it was causing the crashes all Friday night at MGC'
“I don't care if people beat up my game at a show, because you know what? I'd rather they're having fun and keeping the ball alive than getting frustrated that the game is just not working for them.”
Jack Danger@ 26:58 — Reveals philosophy on homebrew game durability and operator priorities
“my goal by January 1st is to have this game art done, complete, shoot well, and then I got, what, three months till MGC to code”
Jack Danger@ 31:19 — Timeline confirmation for Ghost in the Shell development roadmap
“I'm definitely going to stop playing video games in my off time and just focus on programming our game so we can get this thing up and flipping.”
Jack Danger@ 31:35 — Commitment level to homebrew development despite competing demands
“Gavin turns around and I'm like, well, I got one in my car, just pay me for it. I mean, of course, you know, everyone has a no-fear flipper bat in their car.”
Jack Danger@ 38:01 — Anecdote about Golden Cue operator support and flipper repairs
“You stab us, you can hit the ramp. There you go. Now what do I shoot? You have to shoot the ramp forward and back.”
Jack Danger@ 24:04 — Describes bidirectional ramp mechanics as core design element
community_signal: Broken Token Podcast host provided inspiration and guidance for vacuum-forming technique; Gavin (Golden Cue operator) provided emergency flipper repair support
high · Jack: 'Broken Token Podcast... Brent out there kind of gave me the idea that I could do a vacuum form on my own' and flipper bat story
design_philosophy: Jack prioritizes player enjoyment and game uptime at public events over pristine cabinet condition; deliberately glues cabinet to prevent breakage
high · Jack: 'I don't care if people beat up my game at a show... And I glued the crap out of the cabinet, so...'
market_signal: Homebrew pinball as viable competitive platform with full tournament participation potential (MGC, Texas Pinball Festival)
medium · Jack plans public exhibition at major festivals and competitive timeframes align with industry tournament calendar
product_strategy: Ghost in the Shell required complete teardown and reassembly two days before MGC due to code-related crashes
high · Jack: 'This game was completely ripped apart and put together two days before MGC. I remember you having a different art from the plate field.'
product_strategy: Ghost in the Shell code features planned enhancements including ramp combo multipliers, RGB lighting system for letter identification, Tachikoma topper animation
high · Jack discusses planned 'mega ramp mode' at 42 ramps, RGB lights for all letters, and mentions building Tachikoma vacuum-formed topper
youtube_groq_whisper · $0.365
product_strategy: Ghost in the Shell development timeline: playfield/art completion by January 1st; three months for code refinement before MGC competition
high · Jack: 'my goal by January 1st is to have this game art done, complete, shoot well, and then I got, what, three months till MGC to code'
product_concern: Ramp counter code broken and causing crashes; progress tracking not functioning; ball save not yet implemented; multiple features marked as 'broken' during gameplay
high · Jack repeatedly notes broken code: 'Notice it's always zero. Oh, it just said none. None ramps hit. Yeah, I don't know.'
technology_signal: Homebrew builder using vacuum-forming for custom plastic components (toppers, ramps) enabled by DIY equipment built in home garage
high · Jack describes building 2x2 foot vacuum former in garage, using it to create Ghost in the Shell sign and planning vacuum-formed ramps